@06:23 Important to know is that you only can change/improve the Dark Fog Communicator settings when you have done all your main quests/ imporovement. This means all research of blue,red,yellow, green cubes as well. Otherwise the buttons on the Communicator are grayed out and you can not click them. The tutorials and LP are very good but absolutely not in order.
I like that missile turrets don’t waste salvos on single unit and “magically” calculate how much damage they need to deal to each enemy and send exact number of missiles.
I think the reason destroying the ground bases produces barely any threat (other than for gameplay balance reasons) is that the planetside assets are all super expendable and replacable while the orbital hub is a big investmentm as long as the satelite can safely leave it can then just go and set up again somewhere else with no effort.
They really are, I tried going in this update blind the other day and was worried about having to wait till PLS's to send rockets / ammo across the planet, and was floored when i saw this setup
Fun fact that came to mind after the warnings at 21:13. I was carrying several thousand titanium in my hand, and was almost landed at my homeworld, when the Dark Fog launched an attack and I automatically went into combat mode. This caused me to drop all of the titanium. After that I just waited until after the attack to head home.
Here's how I reclaim a whole system infested by the Dark Fog: 1. Deploy fleets to destroy every single relay station 2. Either repel the Lancers or let them bombard their ground bases (Dark Fog has friendly fire on) 3. Put missile turrets or plasma turret on every planet, and set "High air" to priority to prevent any more relay stations from approaching (Intercepting a relay station before they land does not raise threat level) 4. Now you cut off their material supply to produce ships. Take a thousand destroyers and approach the hive until 0.4 AU. Launch waves and waves of attacks until it is almost destroyed. 5. Warp away. Now the hive is in a severely damaged state that it cannot recover from, yet still prevents other hives from sending a seed to this system.
Thank you for your videos, great presentation. I'm really glad the addition of enemies isn't too distracting from the factory building side of things, I was quite apprehensive when i first heard they'd done this because if I'd wanted a combat based game I would've bought a combat based game.
@@drasticbread249 Could have said just that ;) Because many people will take your choice of words for the "artificial = technological" meaning and assume that a kind of "battle-station-satellite" can be now built ;)
If you hold forward (w) while flying into a planet, you will just fly straight into it instead of your mecha trying to dampen the landing and flinging you in a different direction entirely, your mecha sustains no damage from impacting the planet, even at 2000 speed
I'm buying the game next week. I would never have bought this game before, I'm not that into base byilding games, but the combat stuff just makes it for me. Theres a purpose to building and automating now! Or rather, more than just building. Im so excited, like i haven't veen for a game since Tony hawk's pro skater on the ps one in 1999!
Note that you don't need to have a signal tower with your missile turrets. As long as they're on the same power network they will shoot at anything within the range of a signal tower.
@@rremnar Signal towers allow turrets to hit anything in their radius, regardless of range, even if it's on the other side of the planet. Not only does this allow any turret to potentially hit any target on a planet, it also allows for concentrating fire from multiple clusters of turrets.
@@rremnarcolonize a new planet 101, build 20 missile turrets in a cluster around your first logistic tower, drop a signal tower on top of each dark fog relay, build your 20MW geothermal power plant.
What I have learned from all these videos last few days is to just skip normal turrets... Dunno if they are of more use on higher difficulties but on my current run, I didn't need them at all... just some ammo manually crafted for when I get an attack, and then go kill them once I have missiles...
Man Skip a lot of the pain of resources by setting up a dark fog farm near your hub. I've got an array of missiles and auto collectors just constantly farming their loot. It's a bit of a pain to "sort" it out and there's an ingame list of what they drop at what levels. Press Z to go into combat mode then click the pickup / drop filter settings. There's a second tab showing the dark fog drops at different levels. It'll be worth checking out to help with supplementing resources (can also sort of self sustain ammo)
I'm guessing its either relay stations or missle towers surrounding a good level dark fog base, then you have a battle control station or whatever it called repairing@@St4rTr3v1Ut10n
@@St4rTr3v1Ut10n signal tower with a battlefield analysis base (BAB) next to it is your blueprint. you can also add storage boxes to the top of the BAB. Add some other storage boxes next to it with sorted belts coming out of the BAB to split the resources into their own boxes. That's all extra. Put the signal tower range close enough to their base that it takes out stray units but doesn't attack the structures. Then repeat on four sides of that base and you're good to go. It'll auto farm all the materials the units drop without destroying the buildings and slowing down their unit generation.
@@dante411x Thank you. Another dumb question: what exactly does a Signal Tower do? I just unlocked it but haven't played around with it yet since it's quite expensive. Does it expand the range of your missile turrets or something?
I think they need to have sending the orbital relay away give threat just like destroying it. The Dark Fog would definitely retaliate if they got pushed off a planet they were mining.
I'm not seeing the turret blueprints on the google drive, but perhaps those are still being refined and not available yet? I'm particularly interested in the design with the signal tower.
First build everything, before dropping power. This will make the threat levels increase only when it is powered ... and then you can easily wreck frour bases with missiles easily ... @Nilaus, you mentioned that this is the hardest part of the game ... it is not, as nothing will happen if you build for hours if nothing is powered ...
So, when starting out is the first priority to setup blue science, then research Gauss Cannons and BABs to farm the base? So you don't need defenses all over to destroy random bots? Got annoyed this morning when I found out the attacks can split up, and I couldn't fly yet to take care of 2 prongs.
What combat settings do you recommend? I'm just starting a new save with 0.5x recourses as 0.1x is a little too hard but I'm afraid normal combat settings might be too easy... Also, maybe you can farm the Fog and make even a scarce recourse run doable?
normal is indeed way to easy i would just turn it up to rampage and leave the other settings alone or allow then to scale faster just dont up the attack rate or change there base level it just makes them tankyer you also dont get better loot for some reason dont know if its not implemented yet or another issue i went max settings thay had bases that are level 10 and they still gave me loot at level 1-3 before wipeing me out on the 5-6 attack@@AbsoluteHuman
@@Eagle6Airsoft from the stream, it's supposed to focus on being modular, interchangeable and standard, rather than having a single for that will then need to be changed on the late game. Also removes the polar assembly hub, as this is so easily expandable.
@@AbsoluteHuman no it’s infinite resources and then like I increased the dark fog so I’m actually getting 200% metadata. Sure the games a bit more combat focused but the metadata and the resources are huge incentives
So according to one of Nilaus' remarks, the Dark Fog only attacks "liberated" planets in a system if you wipe them off ALL planets? I.e. as long as I leave them alone (or at least allow one base?) on one planet, they will only launch local attacks there and leave the other planets alone?
In my experience that isn't the case sadly. I left them a couple bases on my lava planet because I already secured the titanium, and they are dropping bases on my home and silicon planets. At best they don't start doing it til you have a base on all planets, but I can't be sure. Dataset of 1 after all.
@@snowfox2192 Yeah, unfortunately I noticed the same. They keep coming back, though they don't mind it much if a rocket barrage hits them upon arrival. 😛
So the best planet in my solar system has 27 dark fog planetary bases on it. What do? lol. I can't land anywhere, nevermind sneak on with a blueprint and start wiping out 37 swarms coming at once lol
Can we totaly stop a hive making new planet bases ? I cleaned all 3 planets of my system but the hive is constantly making new bases. It takes all my time for traveling and removing them...
Once you've got planetary shields and plasma and/or missile turrets set up you can just set the missile turrets to attack upper air targets and destroy the relays before they even start drilling.
Question Nilaus, especially in regards to Titanium and early game Yellow Science, wouldnt it be simpler to mine the rocks on your first planet just for the start? I am usually doing this just to get additional ressources especially at the start of a game. Now currently so far that I can make Auto Pilers, all from the ressources on Planet one. Havent left it once and defeated my main Dark Fog Unit present.
It can drop from rocks on the ground that you hand mine, doing it this way allows you to get just enough yellow science on your home planet to get an ILS so that your first trip to an actual titanium planet is simply fly there>put down mining setup>put down ILS>return home
@@St4rTr3v1Ut10n Yup. Mine the rocks, the larger the better. You can also get those green crystals from trees. Some Kimberlite is sometimes in the rocks as well.
Which key do you use to slow down? I can only find a mention to "Accelerate in Cruise Mode" in the keybinds, but no deceleration or similar. Am I blind?
I've been playing it and it's pretty fun. I love the signal towers and missiles just flying around protecting you while you work away at your factory. If you have some downtime, you can load up on some more signal towers and battle station things (to heal them) and go on a crusade, clearing any rogue hives that have popped up while you were busy.
I messed around with all the newer items in sandbox mode and you can get pretty offensive already I think. You can have up to 12 space/ground fleets following you around to clear out bases & hives, but it'll take a lot of grinding to keep your inventory stocked for end game ammo/space/ground fleet sustain. But my Dark Fog is only level 5 right now so its pretty easy to mow down. I was watching another twitch streamer that has them at level 18 on rampage level and it looks really intense.
Yea I thought maybe it stopped new relay stations coming in, trying to determine how to stop them without making dark fog fleet mad. As the rockets just blow them up.@@Nilaus
I don't want to misinterpret what's happening in the game, but it seems the Dark Fog are written with an incredibly advanced AI. Is this similar to everyone else? Also note that I'm not good at these types of games so I turned down the difficulty, threat, and aggression, but cranked up their EXP. This is my early game experience: I launched 4 attacks on the Dark Fog tower on my home planet, each time I brought Prototype drones with me. I haven't defeated the tower yet, I've only tried lowering the Threat level. The 1st attack, they all swarmed my Icarus, so me and my drones massacred them since they were clumped up. The 2nd attack only went this way because there were lots of trees in the area, so it added to the spectacle. This time, they advanced in a line, rather than swarm me. Because of this, they appeared like the samurai army in The Last Samurai and it blew me away. It was like they tried separating my drones from me and defeating them in detail, which somewhat worked because I lost some drones and was repelled before I could lower the Threat meter as much as I wanted. The 3rd attack is when the flyers showed up, and it seemed like the ground forces swarmed me while the flyers attacked my Prototypes. Idk though because it was like my drones were baiting the flyers, and I was easily able to shoot them down The 4th attack seemed like a counter rush where they kept throwing everything at me, because I wasn't able to shoot the flyers down as easily, they didn't go for my drones. Has anyone else noticed them changing tactics each time you engage them?
The devs need to fix their recipies. Newer outputs should not require old inputs. Making a tier 2 belt should not require a tier 1 belt. Making Titanium sabots should not require copper bullets. Tier 2 assemblers should not require tier 1 assemblers. If reality worked the way the devs thought it did then we would have to make 100 sliderules to make a single computer.
I disagree. It keeps your existing production lines relevant when you've unlocked new tech. It would be a pain if significant portions of your factory were made obsolete.
Right now, it's not possible to actually play the game in the combat update. The hives are TOTALLY unkillable. This causes a MAJOR issue. When you start to build a dyson swarm, it REALLY makes the hive angry and they will start attacking non-stop. So you end up with space ships wiping your planets over and over and over and with zero way to actually kill a hive. The reason you cannot kill a hive is many. Mainly the moment you engage them, your energy starts dropping like a ton of bricks.... You will be lucky to get 10 seconds of combat before you loose all your energy. You ships get slaughtered and if you even take a couple hits yourself, you get fragged instantly. I am 60 hours into my game and with every science, up to white ones. With all this tech and stuff, i cannot even kill a basic hive. It's immpossible. It's like the developlers did not even play the game????
Hive are the most power thing that the dark fog can offer that means you need littely be endgame to destroy them i play on max dark fog how you think im struggle to defeat them?
Persoanlly only at 15 hours on my save (just a few steps above default settings) and even if the hive is "unkillable" there are tools to stop the attachs against you at the end game. For one, they give more uses for needing lots of power with the planetary shields and you should have plenty of guns/missles for defense. I've been attacked but nothing that I haven't been able to handle nor have I lost really any buildings.
LOOK how much more VALID my POINT is when I capitalise RANDOM words. Also you're being needlessly melodramatic, if it was "Not possible to actually play the game in the combat update" the community (as in, not just you) would be saying so. I've seen someone defeat a space hive, you can avoid them in your travels if you can't be bothered to defeat them, and there are ways of keeping Fog off your planets without aggroing the space hive. There are also planetary shields, and you can wage a war of attrition by focusing down their planetary forces so the space hive isn't as crazy powerful.
I've had the opposite experience. With the default settings the space attacks never once managed to breach the planetary shield and I've destroyed the hive after 52 hours.
I was just trying to sort out that red science puzzle in the blueprints last night... but I had already unlocked 900 size blueprints. 😓 It did make me extra appreciative of how well the new blueprints are labeled.
@06:23 Important to know is that you only can change/improve the Dark Fog Communicator settings when you have done all your main quests/ imporovement. This means all research of blue,red,yellow, green cubes as well. Otherwise the buttons on the Communicator are grayed out and you can not click them. The tutorials and LP are very good but absolutely not in order.
I like that missile turrets don’t waste salvos on single unit and “magically” calculate how much damage they need to deal to each enemy and send exact number of missiles.
Its not magic it's math
The missile knows how much damage it needs to deal because it knows how much damage it doesn't need to deal :P
@@QuestionableObject in a
World where all projectiles hit 100%, I guess that makes sense 😂
@@QuestionableObject It also knows where to shoot, because it knows where not to shoot :P
*I got your reference ;)
The designers went to the same school as the Spidertron people.
Agreed. Very efficient. Almost no ammo wasted whatsoever.
I think the reason destroying the ground bases produces barely any threat (other than for gameplay balance reasons) is that the planetside assets are all super expendable and replacable while the orbital hub is a big investmentm as long as the satelite can safely leave it can then just go and set up again somewhere else with no effort.
man those signal towers are the real mvp, seeing that missile barrage come over the curve of the planet is sweet!
They are beautifull, only problem is the sound no working properly when they shoot from the other side of the planet
They really are, I tried going in this update blind the other day and was worried about having to wait till PLS's to send rockets / ammo across the planet, and was floored when i saw this setup
I ONE HUNDRED PERCENT misunderstood what those signal towers do. Those are AMAZING
Thx for the video!
Missile turrets + Signal towers are OP in early game.
Fun fact that came to mind after the warnings at 21:13. I was carrying several thousand titanium in my hand, and was almost landed at my homeworld, when the Dark Fog launched an attack and I automatically went into combat mode. This caused me to drop all of the titanium. After that I just waited until after the attack to head home.
Here's how I reclaim a whole system infested by the Dark Fog:
1. Deploy fleets to destroy every single relay station
2. Either repel the Lancers or let them bombard their ground bases (Dark Fog has friendly fire on)
3. Put missile turrets or plasma turret on every planet, and set "High air" to priority to prevent any more relay stations from approaching (Intercepting a relay station before they land does not raise threat level)
4. Now you cut off their material supply to produce ships. Take a thousand destroyers and approach the hive until 0.4 AU. Launch waves and waves of attacks until it is almost destroyed.
5. Warp away. Now the hive is in a severely damaged state that it cannot recover from, yet still prevents other hives from sending a seed to this system.
Thank you for your videos, great presentation. I'm really glad the addition of enemies isn't too distracting from the factory building side of things, I was quite apprehensive when
i first heard they'd done this because if I'd wanted a combat based game I would've bought a combat based game.
After the new update, you can also use this trick to have air strikes come in from a sister satellite, as long as they're within 4200m.
What do you mean sister satellite? Like another nearby planet?
@@phoenix7289 it's when a gas or ice giant has multiple satellites
@@drasticbread249 "satellites" as in... moons?
@@MistedMind Yes satellites are what moons are
@@drasticbread249 Could have said just that ;)
Because many people will take your choice of words for the "artificial = technological" meaning and assume that a kind of "battle-station-satellite" can be now built ;)
Just imagining Icarus hauling back 41k units of titanium in its goddamn hands and showing all the cargo shuttles how it's done.
If you hold forward (w) while flying into a planet, you will just fly straight into it instead of your mecha trying to dampen the landing and flinging you in a different direction entirely, your mecha sustains no damage from impacting the planet, even at 2000 speed
Yeah but that superhero landing is so bad for your knees.
@@Reoh0z Coolness > Health
I'm buying the game next week. I would never have bought this game before, I'm not that into base byilding games, but the combat stuff just makes it for me. Theres a purpose to building and automating now! Or rather, more than just building. Im so excited, like i haven't veen for a game since Tony hawk's pro skater on the ps one in 1999!
Yes! The game is great. It also makes you think quite a lot and engage your brain.
@@retrac3180 it's my two favourite games of all time mashed together. Total Annihilation plus Minecraft (or really, any factory/base game)
The answer is you dedicate a chunk of your planet to making missiles, Lots AND LOTS
Note that you don't need to have a signal tower with your missile turrets. As long as they're on the same power network they will shoot at anything within the range of a signal tower.
Turrets already have a range, so why do you need signal towers? I don't use them.
@@rremnar Signal towers allow turrets to hit anything in their radius, regardless of range, even if it's on the other side of the planet. Not only does this allow any turret to potentially hit any target on a planet, it also allows for concentrating fire from multiple clusters of turrets.
@@rremnarcolonize a new planet 101, build 20 missile turrets in a cluster around your first logistic tower, drop a signal tower on top of each dark fog relay, build your 20MW geothermal power plant.
You are Nilaus, You are the Tutorial, Show us if you can complete 3000% meta bonus on any seed Hardest difficulty :D
I learned more in 23 minutes than I have playing 40+ hours. :D
Thanks Nilaus, I love the new hub. Reminds me of my Techtonica hub. This is much bigger but provides soooo much more flexibility !
My Techtonica hub is very sad by comparison. Any tips for splitting off? And what do you put on the bus?
What I have learned from all these videos last few days is to just skip normal turrets... Dunno if they are of more use on higher difficulties but on my current run, I didn't need them at all... just some ammo manually crafted for when I get an attack, and then go kill them once I have missiles...
first try
Nice clear. :) Fun gameplay. :)
Nice one!
Man Skip a lot of the pain of resources by setting up a dark fog farm near your hub.
I've got an array of missiles and auto collectors just constantly farming their loot. It's a bit of a pain to "sort" it out and there's an ingame list of what they drop at what levels. Press Z to go into combat mode then click the pickup / drop filter settings. There's a second tab showing the dark fog drops at different levels.
It'll be worth checking out to help with supplementing resources (can also sort of self sustain ammo)
Got a blueprint??
I'm guessing its either relay stations or missle towers surrounding a good level dark fog base, then you have a battle control station or whatever it called repairing@@St4rTr3v1Ut10n
@@St4rTr3v1Ut10n signal tower with a battlefield analysis base (BAB) next to it is your blueprint. you can also add storage boxes to the top of the BAB. Add some other storage boxes next to it with sorted belts coming out of the BAB to split the resources into their own boxes. That's all extra. Put the signal tower range close enough to their base that it takes out stray units but doesn't attack the structures. Then repeat on four sides of that base and you're good to go. It'll auto farm all the materials the units drop without destroying the buildings and slowing down their unit generation.
@@dante411x Thank you. Another dumb question: what exactly does a Signal Tower do? I just unlocked it but haven't played around with it yet since it's quite expensive. Does it expand the range of your missile turrets or something?
I think they need to have sending the orbital relay away give threat just like destroying it. The Dark Fog would definitely retaliate if they got pushed off a planet they were mining.
"Fidget spinner network" 😂 love it
I have one wish for this game. An expedient way to set up mines.
I'm not seeing the turret blueprints on the google drive, but perhaps those are still being refined and not available yet?
I'm particularly interested in the design with the signal tower.
看到火炮狂轟濫炸突然感興趣了!
First build everything, before dropping power. This will make the threat levels increase only when it is powered ... and then you can easily wreck frour bases with missiles easily ... @Nilaus, you mentioned that this is the hardest part of the game ... it is not, as nothing will happen if you build for hours if nothing is powered ...
So, when starting out is the first priority to setup blue science, then research Gauss Cannons and BABs to farm the base? So you don't need defenses all over to destroy random bots?
Got annoyed this morning when I found out the attacks can split up, and I couldn't fly yet to take care of 2 prongs.
What are those splitters for your hub? Haven’t seen an upgrade for those elevators spliters
If you press Tab you can change the shape of a spilter
@@brad1660 oh thank you, that was bugging me for a couple days
Nice. This gameflow reminds me Darwinia.
Anyone have an ordered production list of NIlaus' starter hub?
nilaus you gata try DSP on max dark fog difficulty its WAY different XXD
Half expected you to have a video on your channel with max difficulty but you... didn't
What combat settings do you recommend? I'm just starting a new save with 0.5x recourses as 0.1x is a little too hard but I'm afraid normal combat settings might be too easy... Also, maybe you can farm the Fog and make even a scarce recourse run doable?
normal is indeed way to easy i would just turn it up to rampage and leave the other settings alone or allow then to scale faster just dont up the attack rate or change there base level it just makes them tankyer you also dont get better loot for some reason dont know if its not implemented yet or another issue i went max settings thay had bases that are level 10 and they still gave me loot at level 1-3 before wipeing me out on the 5-6 attack@@AbsoluteHuman
Never needed combat in this game at all. Let us know what resources are on which planet at which tower/etc.
Does this bus replace your previous early game hub from the last series ?
Yes
@@aerohaelis1 cricky, it’s bigger that’s for sure
@@Eagle6Airsoft from the stream, it's supposed to focus on being modular, interchangeable and standard, rather than having a single for that will then need to be changed on the late game. Also removes the polar assembly hub, as this is so easily expandable.
@@aerohaelis1 wouldn’t you still need the polar hub for ils distribution of the hub items though?
I will try and watch it through today at work.
@@Eagle6Airsoft there is a separate vid just for the hub, and it shows the ils position
The tower link electric grid without power poles.
Thanks I just started a new game and I have 3 bases on my planet
Normal difficulty?
@@AbsoluteHuman no it’s infinite resources and then like I increased the dark fog so I’m actually getting 200% metadata. Sure the games a bit more combat focused but the metadata and the resources are huge incentives
@@UNSSC01Make sure to put geothermals on each spot. Power is sa big problem now
@@rekrn12345 yeah I’m kinda struggling with that rn
Starter Graphene 8 per sec Where to get this Blueprint? :)
So whats the point of kinetic weapons??
Where is the red science? I'm so confused.
So according to one of Nilaus' remarks, the Dark Fog only attacks "liberated" planets in a system if you wipe them off ALL planets? I.e. as long as I leave them alone (or at least allow one base?) on one planet, they will only launch local attacks there and leave the other planets alone?
In my experience that isn't the case sadly. I left them a couple bases on my lava planet because I already secured the titanium, and they are dropping bases on my home and silicon planets. At best they don't start doing it til you have a base on all planets, but I can't be sure. Dataset of 1 after all.
Same experience here. They did stop sending them to my home planet after I had a full planetary shield though. @@snowfox2192
@@snowfox2192 Yeah, unfortunately I noticed the same. They keep coming back, though they don't mind it much if a rocket barrage hits them upon arrival. 😛
So the best planet in my solar system has 27 dark fog planetary bases on it. What do? lol. I can't land anywhere, nevermind sneak on with a blueprint and start wiping out 37 swarms coming at once lol
Can we totaly stop a hive making new planet bases ? I cleaned all 3 planets of my system but the hive is constantly making new bases. It takes all my time for traveling and removing them...
Cover the place in signal towers will probably keep them at bay
Once you've got planetary shields and plasma and/or missile turrets set up you can just set the missile turrets to attack upper air targets and destroy the relays before they even start drilling.
yeah level one dark fog base is easy try doing that to a level 5 one ..its hell
Question Nilaus, especially in regards to Titanium and early game Yellow Science, wouldnt it be simpler to mine the rocks on your first planet just for the start?
I am usually doing this just to get additional ressources especially at the start of a game. Now currently so far that I can make Auto Pilers, all from the ressources on Planet one. Havent left it once and defeated my main Dark Fog Unit present.
You get Titanium from your home planet??
It can drop from rocks on the ground that you hand mine, doing it this way allows you to get just enough yellow science on your home planet to get an ILS so that your first trip to an actual titanium planet is simply fly there>put down mining setup>put down ILS>return home
@@St4rTr3v1Ut10n Yup. Mine the rocks, the larger the better.
You can also get those green crystals from trees. Some Kimberlite is sometimes in the rocks as well.
If you want 1 PLS or maybe 1 ILS then sure, but I want them everywhere, so mining stone is not an option
@@GikamesShadow Mining rocks and trees isn't feasible for early game titanium or organic crystals
Guessing before I watch that the answer is copious amounts of missiles.
Yup. That's about what I expected.
Which key do you use to slow down? I can only find a mention to "Accelerate in Cruise Mode" in the keybinds, but no deceleration or similar. Am I blind?
Its just the d key
@@rekrn12345I just checked in my game. When I press 'd' while in cruise mode, my mecha turns to the right.
S
@@joyhoward6105Thank you!
@@SiSShadowman My bad I meant to press S lol. Think of WASD movement.
Is this update actually worth returning to before reasonable offensive capability gets added?
I've been playing it and it's pretty fun. I love the signal towers and missiles just flying around protecting you while you work away at your factory. If you have some downtime, you can load up on some more signal towers and battle station things (to heal them) and go on a crusade, clearing any rogue hives that have popped up while you were busy.
I messed around with all the newer items in sandbox mode and you can get pretty offensive already I think. You can have up to 12 space/ground fleets following you around to clear out bases & hives, but it'll take a lot of grinding to keep your inventory stocked for end game ammo/space/ground fleet sustain. But my Dark Fog is only level 5 right now so its pretty easy to mow down. I was watching another twitch streamer that has them at level 18 on rampage level and it looks really intense.
The reasonable offensive capability comes with the infinite researches. It's more than enough to take out the hive.
Anyone know the blueprint menu shortcuts? I get stuck on being able to paste a blueprint, but can’t back out of the current blueprint I’m using :/
Ctrl C and Ctrl V to copy/paste, and Esc to exit the mode. Hope this helps
@@St4rTr3v1Ut10n this should go back to the blueprint menu, right?
@@opticalduck2587 No, it will exit you out of Blueprint Mode
Blueprint menu is O.
Why put the geothermal on the hole rather than filling it?
Save dirt for things like blacktopping water planets. ;)
Thank you
15 MW
Yea I thought maybe it stopped new relay stations coming in, trying to determine how to stop them without making dark fog fleet mad. As the rockets just blow them up.@@Nilaus
Tried its on level 7-10 planet hive😅
By that point you can just walk over them with attack drones and they barely dent your shield.
I simply do not reclaim the planet from the dark fog, I carefully build a turret circle and farm the dark fog for free material!
Only 0.1% of players have activated supernova as of time I wrote this comment.
Battlefield Analysis Base aka "BABE"
I don't want to misinterpret what's happening in the game, but it seems the Dark Fog are written with an incredibly advanced AI. Is this similar to everyone else? Also note that I'm not good at these types of games so I turned down the difficulty, threat, and aggression, but cranked up their EXP. This is my early game experience:
I launched 4 attacks on the Dark Fog tower on my home planet, each time I brought Prototype drones with me. I haven't defeated the tower yet, I've only tried lowering the Threat level.
The 1st attack, they all swarmed my Icarus, so me and my drones massacred them since they were clumped up.
The 2nd attack only went this way because there were lots of trees in the area, so it added to the spectacle. This time, they advanced in a line, rather than swarm me. Because of this, they appeared like the samurai army in The Last Samurai and it blew me away. It was like they tried separating my drones from me and defeating them in detail, which somewhat worked because I lost some drones and was repelled before I could lower the Threat meter as much as I wanted.
The 3rd attack is when the flyers showed up, and it seemed like the ground forces swarmed me while the flyers attacked my Prototypes. Idk though because it was like my drones were baiting the flyers, and I was easily able to shoot them down
The 4th attack seemed like a counter rush where they kept throwing everything at me, because I wasn't able to shoot the flyers down as easily, they didn't go for my drones. Has anyone else noticed them changing tactics each time you engage them?
Man as usualy my base looks like a crazy mess compared to Nilaus
finally
The devs need to fix their recipies. Newer outputs should not require old inputs. Making a tier 2 belt should not require a tier 1 belt. Making Titanium sabots should not require copper bullets. Tier 2 assemblers should not require tier 1 assemblers. If reality worked the way the devs thought it did then we would have to make 100 sliderules to make a single computer.
I disagree. It keeps your existing production lines relevant when you've unlocked new tech. It would be a pain if significant portions of your factory were made obsolete.
👍👍
Nialus is undisputably great at this game, but the bus mall is still an abomination XD
Its not a mall, it is a logistics hub. So yes, the mall is an abomination.
hi
Right now, it's not possible to actually play the game in the combat update. The hives are TOTALLY unkillable. This causes a MAJOR issue. When you start to build a dyson swarm, it REALLY makes the hive angry and they will start attacking non-stop. So you end up with space ships wiping your planets over and over and over and with zero way to actually kill a hive.
The reason you cannot kill a hive is many. Mainly the moment you engage them, your energy starts dropping like a ton of bricks.... You will be lucky to get 10 seconds of combat before you loose all your energy. You ships get slaughtered and if you even take a couple hits yourself, you get fragged instantly.
I am 60 hours into my game and with every science, up to white ones. With all this tech and stuff, i cannot even kill a basic hive. It's immpossible. It's like the developlers did not even play the game????
Hive are the most power thing that the dark fog can offer that means you need littely be endgame to destroy them i play on max dark fog how you think im struggle to defeat them?
Persoanlly only at 15 hours on my save (just a few steps above default settings) and even if the hive is "unkillable" there are tools to stop the attachs against you at the end game. For one, they give more uses for needing lots of power with the planetary shields and you should have plenty of guns/missles for defense. I've been attacked but nothing that I haven't been able to handle nor have I lost really any buildings.
LOOK how much more VALID my POINT is when I capitalise RANDOM words. Also you're being needlessly melodramatic, if it was "Not possible to actually play the game in the combat update" the community (as in, not just you) would be saying so.
I've seen someone defeat a space hive, you can avoid them in your travels if you can't be bothered to defeat them, and there are ways of keeping Fog off your planets without aggroing the space hive.
There are also planetary shields, and you can wage a war of attrition by focusing down their planetary forces so the space hive isn't as crazy powerful.
At least i don't need to resort to trolling so that my ego feels better or so i can feel like i am worth anything. :D Have a great holiday!
I've had the opposite experience. With the default settings the space attacks never once managed to breach the planetary shield and I've destroyed the hive after 52 hours.
Noob. What is proliferation in regards to this game
Man I like watching your videos, you're the only one not playing casual. But your Blueprints are so useless
I was just trying to sort out that red science puzzle in the blueprints last night... but I had already unlocked 900 size blueprints. 😓 It did make me extra appreciative of how well the new blueprints are labeled.
how does his robot fly so fast
Wondered the same thing and then remembered that I was watching on 1.5x speed
Mecha speed research in the upgrades tab.