This is disgustingly efficient, I love it. One thing I did in my last playthrough was to create a blueprint that I called "Vacuum planet" which included the polar hub + the solar rings + setting up the towers to export the usual ores (iron, copper, silicon, etc), leaving enough space for whatever rare ore was in the planet. Stamping down this blueprint and setting up the good miners at 300% speed was just so satisfying. Overkill, for sure, but just so satisfying.
Watching this, makes me love the mod BlueprintTweaks even more. Being able to swap out recipies and logistics as I place down each recipe makes changing common blueprints a snap.
When I tried to build a smeltery like that It was very hard to actually supply the ore in time to keep up with the actual smelting. One thing I totally recommend is to smelt two different ores in every ILS. This way you can incorporate the full 20 ships limit between every 2 ILSes. (As you can request only 10 ships of each product simultaneously)
The practice he has is to only put ships in the requesting side, allows for more control. I use a 3 ils system on export planets. Ils all 3 collect locally, ils 1 exports with no ships, ils 2 is purely a buffer that feeds via belts into ils 1, ils 3 is an overflow that feeds via belts into ils 1 then 2(done like that for speed) but ils 3 also exports globally and has vessels.
that is kinda the whole point of it. That way all your smelting happens on a single planet and you can just smack down miners everywhere else. Basically you set this bad boy up and you don't need to worry about the smelted products ever again. If you wanted to be really fancy I guess you could set 4 of these up in a different quadrant in maybe the mid distance to the center of the star system to cut down on travel distance. Then put factories for higher tier products closer and closer to the center of the star system. As long as your computer can handle it. lol
100% you need to proliferate the production of the tier 2 and 3 smelters. Also a good idea to set up your forge world with proliferation implemented for speed as a default. But you DON'T feed the sprayers by default, you can use splitters as little switches. So if you are hitting a speed bottleneck you can turn it on and turn it back off once you are satisfied. I do wish there was more "logic" controls and interactions. Like traffic monitors can change a splitters state when triggered, or box hats, pls's, and ils's all had the "group" settings that turrets do. Be able to have a decent buffering set up then. With dark fog farms being first consumed.
If you have such small sections it would be better to have the ils in the centre of the build, have 4 sections of 5 smelters and one satellite power station on one side that links into the next section.
Silicon plates take 2 silicon ore for each, iron plates take 1 iron ore for each. So with the same 120 per second in you can only get half that amount out. In terms of blueprint design it looks like they're identical, you're just using silicon ore instead of iron ore.
Hey Nilaus, once you have the stacked belts and get 4x the throughput, you actually can step back with inserters as even a MK.I would input 4 items/s from a directly adjacent belt into any machine. With outputs, you usually don't need stackers as inserters move cargo as soon as they can. The white one is incredibly fast in moving stuff, but will only stack if there is enough to actually do so. Meaning, even having 3 items/s with the best smelters will result in usually non-stacked belts. I find them very useful however when using containers for storage as this is the only not-so-messy way to stack items back up while other methods require a lot of space and belts and stackers...
with how cheap the white ones are to make it really isn't worth it to mix and match them. I know some people like the play style of min maxing and there are some use cases for using multiple different types for example sushi belts, but the most common playstyle is to just carry around the highest tier of belt and inserter and use that for everything. I have never really seen Nilaus min max in that way when it comes to the inserters and belts nor have I ever seen him use a sushi belt. I think it is really just a matter of the aesthetic and the convenience. Everyone is free to play the game how they like.
@@plastictouch6796 Yeah, true, yet I still think the inserters' power consumption stack incredibly. You need at least two per machine and the white inserters use 6 or 8 times the power of the MK.I. This scales...
It would still be limited to 30/s coming out of the ILS unless you set up 3 additional belts per output (so 4 total) to merge together and get the full 120/s.
Yes, but it uses up more "ports" of the ILS, which could become a problem. But since negentropy smelters are endgame stuff anyway (due to power demand), researching the stacking tech is easy.
A negentropy smelter converts 3 iron ore per second into 3 iron ingots per second. So for 20 smelters per inbound belt that's 60 iron ore per second, which is half of the belt's capacity. So, yes, 40 smelters would use the whole belt's capacity.
Proliferating for products is basically useless for smelting and with speed you will either run into a vessel throughput problems or use columns just 5 smelters long? Kinda ridiculous and I'm not sure it will save any UPS at that point.
@@AbsoluteHuman It's the same value calculation as for any other material, you gain 18~ iron ore in exchange for 1~ coal, 0.5~kimberlite and 1~graphite (what you make it out of is up to you). What you also get is a 20%~ reduction in vessels used, smelters used and everything else you need for the setup. It almost certainly is always worth it to proliferate everything you can get extra materials out of. How worth it is depends on how deep into the chain you are, the savings are huge for white science, meanwhile iron ore is technically infinite so if you don't proliferate it, I wouldn't care either way.
@@ruukinen materials are infinite, only the building count matters. I agree that you can use less vessels for transporting ores, but you also can smelt the ore locally. In that case it's plain silly trying to get extra products. Only maybe if you are really bottlenecked by the mining rate.
It's nice to have symmetry and all, but the ratios between the output goods are nowhere near what the rest of your cluster will demand in large quantities. There are four "end products" which you want to produce in huge numbers: foundation, white cubes, small carrier rockets and solar sails. White cubes require about twice as many Silicon smelters than Titanium smelters, and all other products require more Silicon than Titanium too (if they require them at all). Also the amount of stone and steel you need largely depends on your desire to cover planets in foundation, as their use for buildings is miniscule compared to what the mass products need. So instead of giving every smelter type the same amount of smelters, it would be better to increase the number of Silicon and Iron smelters while reducing the number of e.g. Magnet smelters. This would reduce (though not get rid of) the unpleasant side effect of a smelter planet: that a bunch of smelter arrays will run idle even if one kind of smelter is running at 100% capacity.
4 місяці тому
I think the amount of smelters for silicon is more than enough. The rest is there just to make it look nice, because then it perfectly covers half a planet. At this point of the game, why not? The main benefit here is that you can make 1 row of smelters and then easily copy them, for example silicon smelters, so then you expand really quickly and you dont have to care about ratios at all.
us humaans cannot comprehend big things anyway, it's fine. case in point; you don't need to worry about a lack of smeltery capacity AAAAAANYtime soon KEK
This smelting is planet is going to require a ton of power because those smelter draw 2x the power of the plane smelters which would equal 4x the power of a normal one.
you need to kill the enemies from a base of sufficient level for them to drop the special materials. Just starting farming the dark fog and they will drop eventually.
Why not just throw down 8-10 shields and not have to worry about any attacks or anything... You only need a minimum of 8 shields to fully stop relays from landing. No relays able to land means you dont need any other defences
Sorry my friend but why would i PLAY a AWSOME game and download a blueprint without even playing and then to the hardest difficulty and then WIN... PLease i have subbed to you for a few years this why is i Speak... JUST go away... UNSUB
I think you are the one that needs to just go away. Oh and while at it, go to the dyson sphere blueprint sites and cry to them too about how they allow people to just get blueprints. If you followed for so long, you would have known this is what he does. And if you played the game, you would know this is not a problem. And its not like he forces you to do anything... You are never required to do anything he does nor do you need to use any of his blueprints.
What Micheal said, but also I would add that not everyone is you. It would behoove you to consider that other human beings have different ways of playing and enjoying things and no one way is superior especially when it comes to video games. Also, that not everyone watching these videos is doing what you are saying, people have different reasons for watching these videos as well. The only correct way to play a game is the way that is fun for the person playing. I also highly doubt that people are jumping into this game and downloading blueprints without first trying to make their own builds. To even find out that you prefer using blueprints over coming up with your own designs you would have to have tried making your own designs and realize that you don't like designing. There are also people that watch these videos to learn some design principles that they can then incorporate into their own builds.
This is disgustingly efficient, I love it.
One thing I did in my last playthrough was to create a blueprint that I called "Vacuum planet" which included the polar hub + the solar rings + setting up the towers to export the usual ores (iron, copper, silicon, etc), leaving enough space for whatever rare ore was in the planet. Stamping down this blueprint and setting up the good miners at 300% speed was just so satisfying. Overkill, for sure, but just so satisfying.
My eye is twitching at that top right inserter you missed at 15:36!
Watching this, makes me love the mod BlueprintTweaks even more. Being able to swap out recipies and logistics as I place down each recipe makes changing common blueprints a snap.
Had the same thought. I think I could not play the game without that mod. Also very useful are its functionalities for foundations.
true. game really needs a QOL patch
not to mention being able to ctrl+z if you derped
@@hellboy19991 oh boy how often i pressed that, forgetting that such a basic thing does not exist in dsp :/
When I tried to build a smeltery like that It was very hard to actually supply the ore in time to keep up with the actual smelting. One thing I totally recommend is to smelt two different ores in every ILS. This way you can incorporate the full 20 ships limit between every 2 ILSes. (As you can request only 10 ships of each product simultaneously)
The practice he has is to only put ships in the requesting side, allows for more control. I use a 3 ils system on export planets. Ils all 3 collect locally, ils 1 exports with no ships, ils 2 is purely a buffer that feeds via belts into ils 1, ils 3 is an overflow that feeds via belts into ils 1 then 2(done like that for speed) but ils 3 also exports globally and has vessels.
@@HelicopterSharkthat still cannot keep up for very high demand... You're limited based in ship speed and distance...
that is kinda the whole point of it. That way all your smelting happens on a single planet and you can just smack down miners everywhere else. Basically you set this bad boy up and you don't need to worry about the smelted products ever again.
If you wanted to be really fancy I guess you could set 4 of these up in a different quadrant in maybe the mid distance to the center of the star system to cut down on travel distance. Then put factories for higher tier products closer and closer to the center of the star system. As long as your computer can handle it. lol
100% you need to proliferate the production of the tier 2 and 3 smelters.
Also a good idea to set up your forge world with proliferation implemented for speed as a default. But you DON'T feed the sprayers by default, you can use splitters as little switches. So if you are hitting a speed bottleneck you can turn it on and turn it back off once you are satisfied. I do wish there was more "logic" controls and interactions. Like traffic monitors can change a splitters state when triggered, or box hats, pls's, and ils's all had the "group" settings that turrets do. Be able to have a decent buffering set up then. With dark fog farms being first consumed.
And also the poliferation of the ores
If you have such small sections it would be better to have the ils in the centre of the build, have 4 sections of 5 smelters and one satellite power station on one side that links into the next section.
My PC just exploded looking at that many Dyson Spheres
Gotta get that Threadripper baby
Thank you for a good video!
love this design
I did my best to follow the 1-to-1, 2-to-1 explanation, but I legit have no idea what’s different about the silicon setup relative to the iron setup 😅
2 items in, 1 item out (60 per secons gives you 30 per second output) while iron for example gas 1-1 so 30 iron input gets 30 per second output
Silicon plates take 2 silicon ore for each, iron plates take 1 iron ore for each. So with the same 120 per second in you can only get half that amount out. In terms of blueprint design it looks like they're identical, you're just using silicon ore instead of iron ore.
@@Xudmud Or you feed in an extra belt to get the same throughput for an identical setup.
Hey Nilaus, once you have the stacked belts and get 4x the throughput, you actually can step back with inserters as even a MK.I would input 4 items/s from a directly adjacent belt into any machine. With outputs, you usually don't need stackers as inserters move cargo as soon as they can. The white one is incredibly fast in moving stuff, but will only stack if there is enough to actually do so. Meaning, even having 3 items/s with the best smelters will result in usually non-stacked belts. I find them very useful however when using containers for storage as this is the only not-so-messy way to stack items back up while other methods require a lot of space and belts and stackers...
with how cheap the white ones are to make it really isn't worth it to mix and match them. I know some people like the play style of min maxing and there are some use cases for using multiple different types for example sushi belts, but the most common playstyle is to just carry around the highest tier of belt and inserter and use that for everything. I have never really seen Nilaus min max in that way when it comes to the inserters and belts nor have I ever seen him use a sushi belt.
I think it is really just a matter of the aesthetic and the convenience. Everyone is free to play the game how they like.
@@plastictouch6796 Yeah, true, yet I still think the inserters' power consumption stack incredibly. You need at least two per machine and the white inserters use 6 or 8 times the power of the MK.I. This scales...
with the amount of power his spheres make, even the new one making only 10GW the power draw is a non issue@@M3dicayne
Now i'm actually wondering... what is the maximum production rate possible in 1 planet?
How are you supplying your ILSes with Warpers? They aren't requested in any tower from what I can see?
with fidget spinners at the ground
Nilaus, if you don't have the ILS/PLS stacking tech, can't you just stack with piler sorters as it exits and before it gets to the smelters?
It would still be limited to 30/s coming out of the ILS unless you set up 3 additional belts per output (so 4 total) to merge together and get the full 120/s.
Yes, but it uses up more "ports" of the ILS, which could become a problem. But since negentropy smelters are endgame stuff anyway (due to power demand), researching the stacking tech is easy.
Not worth the effort, you're better off making four normal ones, and then upgrading them later when you have the tech and resources for it
Maybe i'm just having a bad math day. But dont you need 40 Ironsmelters to saturate a blue belt with 4stacked cargo instead of just 20?
A negentropy smelter converts 3 iron ore per second into 3 iron ingots per second. So for 20 smelters per inbound belt that's 60 iron ore per second, which is half of the belt's capacity. So, yes, 40 smelters would use the whole belt's capacity.
I am wondering why you don't proliferate the ore coming in for the smelters here.
He already explained that basic ores are too cheap to waste proliferator on them
I agree it's not worth mk3 proliferation. I'm less sure about mk1 or mk2, they're pretty cheap.
I feel like a baby, I just finished my first blue research automation.
what about titanium alloy?
Nilaus can you creat a manufacture world in same thnk of forge world ? ... i thnink it's a good challenge and master class :)
Is there any reason to have discarded the proliferators?
It's not common to proliferate base materials.
If you research miner effecivity high enough, it doesn´t make sense. Feels like it will never run out of ress.
Proliferating for products is basically useless for smelting and with speed you will either run into a vessel throughput problems or use columns just 5 smelters long? Kinda ridiculous and I'm not sure it will save any UPS at that point.
@@AbsoluteHuman It's the same value calculation as for any other material, you gain 18~ iron ore in exchange for 1~ coal, 0.5~kimberlite and 1~graphite (what you make it out of is up to you). What you also get is a 20%~ reduction in vessels used, smelters used and everything else you need for the setup. It almost certainly is always worth it to proliferate everything you can get extra materials out of. How worth it is depends on how deep into the chain you are, the savings are huge for white science, meanwhile iron ore is technically infinite so if you don't proliferate it, I wouldn't care either way.
@@ruukinen materials are infinite, only the building count matters. I agree that you can use less vessels for transporting ores, but you also can smelt the ore locally. In that case it's plain silly trying to get extra products. Only maybe if you are really bottlenecked by the mining rate.
It's nice to have symmetry and all, but the ratios between the output goods are nowhere near what the rest of your cluster will demand in large quantities. There are four "end products" which you want to produce in huge numbers: foundation, white cubes, small carrier rockets and solar sails. White cubes require about twice as many Silicon smelters than Titanium smelters, and all other products require more Silicon than Titanium too (if they require them at all). Also the amount of stone and steel you need largely depends on your desire to cover planets in foundation, as their use for buildings is miniscule compared to what the mass products need.
So instead of giving every smelter type the same amount of smelters, it would be better to increase the number of Silicon and Iron smelters while reducing the number of e.g. Magnet smelters. This would reduce (though not get rid of) the unpleasant side effect of a smelter planet: that a bunch of smelter arrays will run idle even if one kind of smelter is running at 100% capacity.
I think the amount of smelters for silicon is more than enough. The rest is there just to make it look nice, because then it perfectly covers half a planet. At this point of the game, why not? The main benefit here is that you can make 1 row of smelters and then easily copy them, for example silicon smelters, so then you expand really quickly and you dont have to care about ratios at all.
how about, a FORGE SYSTEM !!! muhahahahahaaa harnessing the dyson sphere's energy!
We usually fail to comprehend logistics at this scale
us humaans cannot comprehend big things anyway, it's fine. case in point; you don't need to worry about a lack of smeltery capacity AAAAAANYtime soon KEK
This smelting is planet is going to require a ton of power because those smelter draw 2x the power of the plane smelters which would equal 4x the power of a normal one.
@@michaelhanson5773 not a big deal if you can draw from *_AN ENTIRE FRIGGIN DYSON SPHERE_*
Hi Nilaus. Do you use a mod to save the blueprints of your dyson spheres ?
There are buttons on the sphere page to copy and paste. You can save them in text files. It is a bit more of a manual process but no more needed.
How does one get the Dark Fog Smelter? Can't see anything in the tree at all with the Dark Fog Stuff
you need to kill the enemies from a base of sufficient level for them to drop the special materials. Just starting farming the dark fog and they will drop eventually.
Why not just throw down 8-10 shields and not have to worry about any attacks or anything... You only need a minimum of 8 shields to fully stop relays from landing. No relays able to land means you dont need any other defences
I didn't know shields stop them from landing, thanks for the info
how to manage to get ILS storage of 20,000? am i missing something?
Research
Not painting all of that is bonkers to me.
I heard you say it... Kashmirg0at is just great.
Looking like Covid
My pc will commit suicide just by watching this😢
You made a giant virus... The galaxy is doomed...
Sorry my friend but why would i PLAY a AWSOME game and download a blueprint without even playing and then to the hardest difficulty and then WIN... PLease i have subbed to you for a few years this why is i Speak... JUST go away... UNSUB
I think you are the one that needs to just go away. Oh and while at it, go to the dyson sphere blueprint sites and cry to them too about how they allow people to just get blueprints.
If you followed for so long, you would have known this is what he does. And if you played the game, you would know this is not a problem.
And its not like he forces you to do anything... You are never required to do anything he does nor do you need to use any of his blueprints.
What Micheal said, but also I would add that not everyone is you. It would behoove you to consider that other human beings have different ways of playing and enjoying things and no one way is superior especially when it comes to video games. Also, that not everyone watching these videos is doing what you are saying, people have different reasons for watching these videos as well. The only correct way to play a game is the way that is fun for the person playing.
I also highly doubt that people are jumping into this game and downloading blueprints without first trying to make their own builds. To even find out that you prefer using blueprints over coming up with your own designs you would have to have tried making your own designs and realize that you don't like designing. There are also people that watch these videos to learn some design principles that they can then incorporate into their own builds.