@@vice2792ocl "In terms of material efficiency"... Ash doesn't need to be built at all in order to use her in the HQ. Like the other R6:S collab1 ops, she has her HQ skill at e0-1. :D
ash only has use in low dp situations (like CC), where her Y module allowed her to be deployed very quickly (which no-one figured out because thinking and reading is hard) fortunately for us lobotomites, almost every stage in the game doesnt have an enemy that can reach the blue box before myrtle can activate her skill
You seem to forget that my 'Ash has to be in this team comp' niche, I need Ash. The moment i switch Ash with a different operator, the niche requirement isn't fulfilled anymore, thus failing the stage immediately.
And bro is also dead wrong. People aren't using Ash because unless you're an old player you don't have the operator. It's one of the rarest operators in the game. I never even thought I would be able to get her until now. I got her though and her S2 is a banger skill. :)
@@mohammedsalmaanjada7798 90% of what he said applies to her entire subclass though. She's a more expensive sidegrade to Exu who is stronger against stunnable enemies. Sniper is the class that improved the most through stronger units and newer subclasses after Chalter set a new high bar for how 6* snipers can be really good (People used to think she was an insane powercreep but now there are multiple flexible alternatives to her between Rosa, Pozy and Typhoon). That improvement also isn't as nearly as invalidating as direct powercreep like Walter is to Rosmortis or Texalter is to Phantom.
I consider her a sidegrade of Exu: less potential, but safer helidrop (thanks to Stun on deploy), and fewer cases where she gets stuck shooting high DEF enemies (thanks to high damage per shot on S2).
Fun fact: for base skill and nostalgia reasons (i joined when event first ran), i was rolling for ash. On the 110th pull, i got typhoon. The game can be quite silly sometimes.
@@Santisima_Trinidad ouch but then again main reason rolling for ash is her base atm its really been a big help in maintaining my sanity in base management
Wtf is w these Collab banners. I got Ash at exactly 110 too 3 years ago, but I also got a pot 3 Mudrock at 10 pulls and a new Phantom at 50, so... And Ela took the whole 120. At least a got a new Mlynar out of that tho?
The sad truth is that marksman snipers are becoming more and more obsolete with every new event. It seems that in a year or two they will become the new brawlers of Arknights which is sad cause I love this archetype and diversity each of the marksman snipers provide
Marksman were kinda relevant on Exeter event, simple because you wanted you had that thing, and Markmen attacked fast enough to make it better, for everything else in the stage, they were dead weight.
I always roll my eyes when someone complains something can or can't hit air units. As if that's a relevant niche, we almost never get to fight strong flying stuff.
i think its moreso just cause drones and other flying enemies have become less common/relevant over the years, and the ones that do are bosses from what i remember so you just bring mylnar chalter wisadel anyways to deal w em.
Crazy that I started out playing because of fiammetaa, literally used her in every map up until typhon. Now i don’t even use typhon anymore because it takes no brain cell to drop a f grenade and all the homies press 9 on suzuran instead of f aiming at the enemies
But Supaaaah, what about the Stun, and by that I mean she is one of the only 18 (Ash, Beeswax, Bibeak, Blitz, Cliffheart, Hoerderer, Jessica Alter, Mostima, Near Alter, Penance, Project Red, Rosmontis, Skyfire, Texas, Texas Alter, W, Wind_Chimes, Zuo_Le) operators who can do stun on demand rather then on RNG, plus her stun actually last for some time other than that I agree she is mid and yes I had to write down all of them
@@anniejellah1913 because of they don't shift, they don't have the stun effect. The exceptions are Cliff and Weedy since they always stun, and Weedy is not on-demand.
Thank you for reminding me that Ela is effectively broken for being a high utility Sniper not affected by sniper restrictions. Not to mention, no skill limitations and easy to manage uptime... Yet, she's still so fun to play. 👍
3 years ago is different from now; that I can understand. But I feel like you've missed a lot of important details that make Ash not entirely the worst unit ever. She: > Can synergize with Schwarz' ATK buff from whenever she's in the squad (+10% ATK bonus (+12% at max potential) ARC-X module S3 = +15% ATK (+17% at max potential) and this is given to every Sniper (not [subclass] Sniper, just Sniper) class in the squad) and the best part is, Schwarz doesn't need to be deployed for this buff to be activated either, she could be in the deployment bay the entire time. > Ash synergizes with literally any unit that can stun and give her the S2 damage bonuses; this is including: Gummy, W (S2 & S3), Blitz (S1 & S2), Mudrock (S3), Click (S2), Aak (buffed with his module especially), Beeswax (S2), Bibeak (S2), Croissant (S2), literally any Push Stoker/Puller that does stun, Flametail (S2), Kal'tsit (when Mon3tr is defeated), Kroos Alter (talent/trait), Liskarm (S2), Manticore (S2), Mizuki (S3), Mostima (S2), Nalter (S3), and Texas (Both of them, S2 (Texalt S3)). > She sets off an AoE stun upon deployment. Nothing too special to add here but she can help buy time for incoming enemies especially if you're needing to stop a massive slew of enemies from getting into the goal. > As a Marksmen, her attacks are Physical, which helps a ton when it comes to enemies with high RES but little to no DEF (like Exu). > She's also a low-cost rarity due to her archetype. Her Talent 2 lowers the cost of her first deployment by -3 DP (MAR-Y makes this -4) and makes it more cost efficient to deploy in situations where DP is limited. > Her S3 is read like almost (barring Frost, Ela, Fuze, Iana and Tachanka) every other operator from the R6S collab; Blitz's S1, Doc's S2 come to mind. However, they have alternate options for people who don't want to constantly wait to redeploy them after running out of skill usage from the previous deployment (Blitz S2, Doc S1, Ash S2 (probably the best skill in her kit outside of her S3). Comparing Ela to Ash isn't remarkable considering they're both entirely different classes with different skills and requirements for those skills; Ash is a Marksmen Sniper, not a Trapmaster Specialist like Ela who can do a lot of things; and shouldn't be compared with someone pushing in a different weight class than the other. > Back with Exu and Ash (I genuinely think this is important); they are the same- that I can agree with. However, it's like people comparing Siege to Saga and trying to figure out who powercrept what. They do the same things in different ways, in the same subclass as each other; one is just manual and the other is automatic. Exu is about timing her skill to certain other skill procs to get the most out of her DPS; while with Ash, you can just proc her skill manually when you feel everything is ready. But I'm confused, did she powercrept, or didn't she? Is she just versatile in different areas compared to the other units? Is she not worth the pulls? Do we not pull for her? I already got her 3 years back but I'm thinking in the perspective of a new player here. From my honest perspective, Ash is fine. She isn't groundbreaking, she isn't the next Chalter (that's Walter), she's just actually doing what her class description says (unlike Mister Doc "ground healer as a guard instructor that can outheal a healer within a second (and let him give you HP shields on top of that too)") and there's nothing more, or less to that. People can find their use for her, but she isn't entirely useless and her kit doesn't work against her (like certain someones) and makes her incredibly versatile depending on the situation you feel the need to use her in. I think it's important to say when people need to invest in a unit if they truly need that unit; especially now unlike 3 years ago where we got what we got to work with. Anyway, I'm just a Sniperknights player that plays for fun a lot of the time. I didn't mean to ramble for so long but man, I hate this debate cropping up, again.
"Why nobody uses Ash" - because she's a limited operator a lot of people don't/didn't have and the people making guides didn't feature her. I don't think she's the greatest operator ever, but she's pretty good when going into stages blind, where you wouldn't know the timings for Exu S3 and the like. I'd say it's more of a Marksman archetype thing that doesn't allow completely insane operators unless they ignore their archetype. Primarily their targets are aerial enemies with low defence and the 3-5* operators still need to do the same thing. If we apply the same logic, Saileach must be completely useless, because Myrtle does the same job and has inbuild global vanguard regen. As far as defensive fast redeploys go, I think Gravel is still the one able to tank the most damage. And Cuora is or was the defender with the highest def.
There's one other operator that powercrept her niche not mentioned in the video - Texas Alter. Stun on deployment and then additional stun soon after was Ash's very powerful tool, but Texas Alter just does it way better.
Supah, my guy. I love you. But saying "Ash was never good" is just flat out wrong. Do you think we used her for so long simply because we liked Ash THAT MUCH that we gimped ourselves by not taking Exu or Archetto instead? No. She WAS the good choice. Two things have happened: 1. The meta has shifted away from Ash's niche in favour of Exu's niche. 2. She was powercrept.
Not just Ash, right now Arknight stages are extremly hostile toward Marksman, they can't do shit with their pewpew anymore, most elites are crazy high def. Mob cleaning already been solved by guards alone, birds shooting could be achive by Arts, beside, the fact that deploying them takes up a spot that could filled by much more powerful ops, they feels wasteful. The only time I could think of them being useful perhaps of those new to the game, lacking another better options
The way Ubisoft has been going I doubt we'll have another collaborate run in the future so I rather get these characters. What also helps me with with this decision is the fact that I saved up enough to still have 200 pulls for the next limited Banner coming up because I actually saved unlike everybody else apparently.
Your arguement isn't good ela power creep exusiai and archetto heavily too, you can't say exusiai is viable and ash isn't because ela exist because ela makew marksman snipers a joke anyway
Since i got called out lol, all i said was ash was good back then but then got powercrept by the game. It's like how if silverash was released today he'd be a mid unit.
You briefly mentioned Stultifera Navis but didn't go into detail about it, why? I believe you should have explained why she was extremely useful in this particular event since in my opinion she was quite strong, if not VERY strong with the mechanics introduced. They were annoying mechanics for sure but that didn't mean they were impossible to clear, obviously you have to learn the mechanics of the event, figure out what weaknesses the enemies have and on the spot being able to remember what operators would help you in clearing the stages. I think Ash is not an easy operator to use but if you can use her, she becomes very useful. Its a discussion about a niche operator and comparing them to operators that aren't niches or have different ones. edit: I completely forgot to mention this but why are we comparing operators as stand alone? The casual player is not using 1 operator per team but a whole squad of 12 operators. Is there NO WAY that 1 of those 11 other operators cant combine their skills with ashs skill to boost her performance? Ofc there is, why do we have buffers, debuffers, healers and DP printers etc "But she isn't as powerful as "any other option" and you are wasting a slot in your squad for a subpar operator". I will start by saying her Skill 1 is borderline useless....Her skill 3 is situational but not impossible to use, her skill 2 is the most reliable and becomes more reliable with her module which is good....er, and if you dont wanna spend your "Hard earned" resources on building her module, then use an operator that can help her out. I agree that its very annoying that R6S operators cant keep reusing their skill but Ela somehow magically can summon more mines, and +15% ATK is outrageous and whoever balanced this shit needs to be put on trial(in game)
i guess 3 years ago they didn't want to make her strong so they just gave her a niche remember 3 years ago we don't have anything that can smack the enemy from the other side of the map(GG, typhon and ray S3) and the boss killing skill back then either skadi S3 or silverash so player options is very limited, unfortunately fast forward to today's, we do have a gigantic amount of operator that just laugh at boss face, too much defense? ceobe, too much art resist? orbital strike typhon, too much of both defense and art resist? virtuosa, monst3r and hoederer however they did properly introduce a good niche for ela, even if her dps is subpar in the future, she still got decent amount of utilities thanks to her mines and her module basically fix her biggest issue but it was nice of them to give her dps skill at elite 1 because back then grinding tier 3 material is a fucking nightmare unfortunately marksman sniper is just in a really bad position for arknight currently, you have so much more option to kill aerial enemy like trapmaster, unless there's a certain restrictions you can probably play the game without leveling any marksman sniper to elite 2
I got Ash at 60 something pulls. Got dupes for Typhon, Pozzy and Eunectes before getting her. I wasn't playing in the first run of the event, I have enough pulls for the coming banners I want and it was simply for collection purposes. She'll probably be E0 lvl 1 for ever, but it is what it is.
Nah, Exu only shines at elite killing when they have no defence, as soon as they have good def stat which is not uncommon now, out of 2 its only Ash who deletes them. And comparing to Ela is kinda way too much, Ela is outright broken, there are very little dd operators I would consider bringing over her at all.
Ash has 1 functional niche I've found is semi consistent, and that's specifically in IS. She can actually play well with a lot of different IS builds when another more specialized Sniper would suffer from RNG. It's still not a good niche, but she's at least playable. That is more than what can be said for... actually bad operators.
I use Ash to hunt drones. There are many stages with annoying drones that move through awkward ranges or very fast. Ash's skill 2 allows you to immobilize and take out such drones. There are probably better ways to deal with them, but Ash was my first non-AoE 6* sniper and it's what I'm used to do.
Am I going insane or does Supah start out saying that powercreep is not why she's bad 1:23 and end by saying that she got powercrept 8:54 (And on that note, yes, her strength on release is important when talking about collab operators that were strong, because the general assumption is that operators are not deliberately released strong while planned to be made worse quickly over time. If that is indeed true then it should be mentioned)
i feel like the only way to save her kit is just redeploy reduction considering her talent makes want to deploy her to trigger and her s3 resupplies its uses
Also make that damn SP talent activate on every deploy SMH That's probably her kit if she released today, tack on April -redeploy and make the SP talent work every time. She'd still be pretty mid I think, but probably on the better end of mid.
I feel a lot more would have to be shifted around for her. Her skills can stay but need number changes. S1 needs a buff, S2 is fine with the attack interval/ammo but take the extra dmg off stun w s2 (but keep the stun talent activation on s2), remove her useless DP reduction talent and just put "150% increased dmg while skill activated" and atp you wouldn't even need to buff S1 (maybe, actually idk?) but making her increased dmg conditional on S2 AND making you get the module just to see its full potential is insane. It's Aosta all over again. "Deal a good chunk of damage under conditions that aren't convenient where you could just use someone else (even in lower rarities) and they perform better at minimum or immensely better in general." She might actually be gas then..? I kind of figured they'd rework her before re-run considering what she is, but they'd never do such a thing as to rework an operator tho as that's where spending $ (or saving pulls) for Walter comes in!! (Edit: I used 20 leftover pulls for her banner just to send it and got her so will probably use her for funnies anyway)
I still use her, her new module makes her S2 even stronger. Yes she may have been powercreept but she still got ok damage with a 6 seconds stun on all the enemies located on the target's tile.
I remember 3 years ago during the collab i only pull ash because of she is super limited. But after that, the only r6s collab ops i ever use is Tachanka and the rest is gathering dust.
Ash's S1 stats were so funny to me, i guess it was made to exactly double-tap those lil slugs in her collab event, otherwise it is only viable for trash clear everywhere else (sometimes on EX stages) Anyways i spent everything on her banner since im doing R6S niche plus all their multiplicative talents/numbers translate well into IS runs Painful, albeit fun all around
She's my go to sniper lmao, just time shit better and she goes pewpew+ stun. She and mudrock in a lane make it unlosable unless they get stunned, but just deploy a bait unit for the stuns
I mean yes, but it's possible we will never get to pull her again or have to wait 3 years again. So for me Collab operators are always more important than limited even if I won't use them, but just to collect them.
The only real benefit imo is with the other module y, in this sense she is more like a helicopter drop sniper. For the price of 1 kroos you get stun on deploy and 17/25 for the skills. Only use case for me so far is in high risk is if I get cucked out of a vanguard
Imagine if they make a collab with fallout and one of the characters is courier six and his/her skill 3 is Euclid c finder 24 hour recharge time but deal an absurd amount of damage
ray s2 not even afk btw, sure its infinite but you must use sandbeast to make this skill efficient ,without sandbeast management its just basic hit with extra range and damage
I still prefer Ash over Exusiai for Elite Clearing BECAUSE she has an AFK-Unfriendly skill. See, I'm dum, and I can't bother burning the time and brainpower needed to figure out what timing to place Exusiai so her skill is up during the 4 tiles of range she usually has to DPS down an Elite Enemy. It's MUCH easier to just deploy Ash, wait for the enemy to enter her range, hit the Delete button, and cancel skill once the enemy is dead, rinse repeat. yes, it's not AFK, but when I'm not following a guide I don't do AFK anyway.I do low-brain (which does involve some AFK ops yes) Ela might be better sure, but I haven't grocked how to use her properly yet, and she still is working on stuff like Trust so she's lagging behind.
My issue with Ash is her total damage per skill cycle is lackluster compared with other single target snipers. I had tried her for a while after her event released and eventually I went back mostly to Exu because the later has much more total damage despite her struggle against heavy enemies. Her niche is mainly on her stun that very handy against vulnerable difficult enemies.
Ash was amazing during IW when I had just started to game and was borrowing her. helped me clear the normal mode of that event. Good times, good memories and a nice Ash
I think it wasn't mentioned in the video, so if I'm right, I think it should have been mentioned that her s2, when activated, will not guarantee that Ash will only attack enemies that were stunned by her Talent, for the duration of s2, which is the biggest problem, at least for me. I could forgo the fact that she's not the best for "elite mob killing" (but still up there for a Marksman, in my opinion), but knowing there's fewer situations now where enemies that Ash has to "focus fire" are the only one walking within her attack range is a big turnoff to me nowadays. You could argue that I should just put other operators to help Ash, but that's starting to be too much work. Yeah maybe i'd just use stronger and simpler Operators in her stead. Unless they plan to release a module or something that makes her heavily prioritize enemies stunned by her Talent, I will only think of Ash as a niche pick in IS3/4 when I have relics that increase stun duration whose role is to stun on demand while doing some damage.
the only reason i pulled on ash banner was to get the rainbow operators and i found em really cool also cause i missed out due to misinfomation about it never coming to global which was my one regret when i came back after taking a break from arknights and i was also lucky to get all of em in 26 pulls
The thing is people already could see the issues with Ash on release, but she wasn't that bad on release. But now its not just that other operators are stronger, other bosses are also stronger. Ash always was flawed in hindsight. And the same people who pushed her to max risks and stuff knew. (since they are the same people who are hardcore enough to understand the game)
Honestly I think her mechancial shortfalls make her more fun to use, same reason I will use Ray over Wis'adel.... (this is 50% cope since I just wanted anything from the banner and got Ash twice)
Okay, actualy good analysis video that i can mostly agree with. Mostly because exia in terms of viability is in almost same wheelchair as ash and archetto, due to the fact that guards simply exist
I do use Ash as "Team Rainbow will always be together" niche. Clearing stages with only Team Rainbow operators (mainly Ela to do all the work 99% of the time).
They may not be Wis'adel but let's not pretend Ela and Yato aren't powercreep incarnate. Not that I don't agree that as far as gameplay goes, there is no reason to pull for Ash nowadays. Luckily I did that 3 years ago so I don't have to anymore.
Honestly i feel like she could use reduced redeployment time like April. At least would make her talent+S3 be more sensible conceptually and that could be a niche that could be at least a valid argument for her (even though the points in this video would still stand but you know...)
It's hot to use Ash to stun the enemy for some seconds before it enters the blue box. This prolongs the suffering and the inevitable death, making it even sweeter~ ❤
You owe us intro joke
Expecting 2 jokes for the next episode 😂
No he doesn't. Modding Fatalis to be Blue-Eyes White Dragon is peak comedy.
The intro joke was implying that anyone uses ash
Gummy vs the blue eyes white dragon as the background gameplay is something I did not expect to ever see on your channel
you must not have been here for long
You should have known better!
I mean, it’s SUPAH, what else have you expected then? Ash fighting that white dragon?
SUPAH trying not to talk shit about Ash for a day, Difficulty: IMPOSSIBLE
My favorite thing about Ash is when she stuns an enemy but shoots at other enemies instead. Truly a collab operator moment.
Supah trying to act like he doesn't want ash to fist him with her flashbang grenade
More like he wants her to penetrate his ass with her breaching round.
Supah took the ash comments so personally he forced himself to remember archeto exists
not being bothered to even spell her name properly is comedy
Ruh roh he found a content formula
IInfinite money glitch
"I ran out of jokes for the intro"
*Me completely disarmed and shocked in delirium by see Gummy fighting a Blue Eyes White Dragon*
at some point wisadel is just going to be represented as a 2x2 white and red set of pixels
“This time, a special treat to wisadel, lower resolution. No I will not be increasing the resolution.”
You think about Ash from battle point of view. I think about Ash from base slave point of view. We're not the same.
well you see, in terms of material efficiency... yada yada.
I think easy answer is Never Needing to worry about about fatigue is probably worth it.
@@vice2792ocl "In terms of material efficiency"... Ash doesn't need to be built at all in order to use her in the HQ. Like the other R6:S collab1 ops, she has her HQ skill at e0-1. :D
And also because she's a true limited that hasn't reran for 3 years. Yes.
She has one of most satisfying skill. S3 goes brttttttttttttttt.......
You have successfully convinced me to stop pulling for her
She has one thing good.... In base 🤣🤣🤣🤣🤣
Please get a lower resolution picture of Wiš'adel.
@@agustdofficial8945 s2 goes brrt not s3 lol , her s3 is explosive push enemies
“I owe you nothing”
You owe me my huehue griddy
Thanks for taking my bribe and hyping up Archetto, the cult greatly values your assistance
All hail cute sniper nun!
All hail cute sniper nun!! 🙏🗿
all hail cute sniper nun! ⛪♥
still prefer to use her over exu at least i can use her s3 when i want >_
ash only has use in low dp situations (like CC), where her Y module allowed her to be deployed very quickly (which no-one figured out because thinking and reading is hard)
fortunately for us lobotomites, almost every stage in the game doesnt have an enemy that can reach the blue box before myrtle can activate her skill
And if such stage exist, Ines exists
You seem to forget that my 'Ash has to be in this team comp' niche, I need Ash. The moment i switch Ash with a different operator, the niche requirement isn't fulfilled anymore, thus failing the stage immediately.
Well that's just your fault for playing a dumb niche. Or a niche at all. Dumb.
@@okNerdRageBrother dont kink shame bruh kinda disrespectful fr
Bro really can't get over Ash existance.
And bro is also dead wrong. People aren't using Ash because unless you're an old player you don't have the operator. It's one of the rarest operators in the game. I never even thought I would be able to get her until now. I got her though and her S2 is a banger skill. :)
@@PayAttExash does not get bad, newer operator just get better
Its true what supah is saying thou,she's just not relevant anymore, s2 is an ok skill to use but their are much better
@@mohammedsalmaanjada7798 90% of what he said applies to her entire subclass though. She's a more expensive sidegrade to Exu who is stronger against stunnable enemies.
Sniper is the class that improved the most through stronger units and newer subclasses after Chalter set a new high bar for how 6* snipers can be really good (People used to think she was an insane powercreep but now there are multiple flexible alternatives to her between Rosa, Pozy and Typhoon).
That improvement also isn't as nearly as invalidating as direct powercreep like Walter is to Rosmortis or Texalter is to Phantom.
@@NewNecro difference is exu is still a prime target for buff army, meanwhile ash is limited to her ammo
I consider her a sidegrade of Exu: less potential, but safer helidrop (thanks to Stun on deploy), and fewer cases where she gets stuck shooting high DEF enemies (thanks to high damage per shot on S2).
Next vid : Ash Situation is Crazy
man they made ash and ela so accurate that even in here, ashe gets outshined by ela's kit
even if we exclude Exu or you dont have her there is still Kross Alter with her S2
Fun fact: for base skill and nostalgia reasons (i joined when event first ran), i was rolling for ash.
On the 110th pull, i got typhoon.
The game can be quite silly sometimes.
at least it wasnt ash at 110 so you got an extra 6* but yeah would be nice to get spooked by typhon at some point
@@sirki2885 Oh gods no =-=;; I had my Ash at around 110 during the original run >
@@sirki2885 I'm not going to be building typhoon though, so It was just the game saying i was stupid for rolling for ash.
@@Santisima_Trinidad ouch but then again main reason rolling for ash is her base atm its really been a big help in maintaining my sanity in base management
Wtf is w these Collab banners. I got Ash at exactly 110 too 3 years ago, but I also got a pot 3 Mudrock at 10 pulls and a new Phantom at 50, so... And Ela took the whole 120. At least a got a new Mlynar out of that tho?
You won't stop us from unlocking the 5th Dorm!!
"SUPAH! But I use Ash!"
The sad truth is that marksman snipers are becoming more and more obsolete with every new event. It seems that in a year or two they will become the new brawlers of Arknights which is sad cause I love this archetype and diversity each of the marksman snipers provide
That's the fate of all "basic" archetypes. Pioneers and Dreadnoughts are already eating dust.
Marksman were kinda relevant on Exeter event, simple because you wanted you had that thing, and Markmen attacked fast enough to make it better, for everything else in the stage, they were dead weight.
I always roll my eyes when someone complains something can or can't hit air units. As if that's a relevant niche, we almost never get to fight strong flying stuff.
i think its moreso just cause drones and other flying enemies have become less common/relevant over the years, and the ones that do are bosses from what i remember so you just bring mylnar chalter wisadel anyways to deal w em.
Crazy that I started out playing because of fiammetaa, literally used her in every map up until typhon. Now i don’t even use typhon anymore because it takes no brain cell to drop a f grenade and all the homies press 9 on suzuran instead of f aiming at the enemies
But Supaaaah, what about the Stun,
and by that I mean she is one of the only 18 (Ash, Beeswax, Bibeak, Blitz, Cliffheart, Hoerderer, Jessica Alter, Mostima, Near Alter, Penance, Project Red, Rosmontis, Skyfire, Texas, Texas Alter, W, Wind_Chimes, Zuo_Le) operators who can do stun on demand rather then on RNG, plus her stun actually last for some time
other than that I agree she is mid
and yes I had to write down all of them
"Phantom" bro I dont think you can call Phantom s3 not stun RNG
@@Hoshiyomi-w- yeah you right edited, I kinda forgot what his skill even was
Why include cliffheart but not the other shifters? All shifters stun during shift
@@anniejellah1913 because of they don't shift, they don't have the stun effect. The exceptions are Cliff and Weedy since they always stun, and Weedy is not on-demand.
@@anniejellah1913 as @bluerendar2194 has said
thx @bluerendar2194
Great video! My comprehension is a bit lacking due to being EN, but I rolled for Ash and got her!
every time you comment about wis'adel she loses a pixel
Thank you for reminding me that Ela is effectively broken for being a high utility Sniper not affected by sniper restrictions. Not to mention, no skill limitations and easy to manage uptime...
Yet, she's still so fun to play. 👍
Okay now we need a yugioh collab with Kaiba as the 6 star summoner
her name is Ling
@@ElusiveEel thats true, but she doesnt insult me every two seconds
3 years ago is different from now; that I can understand. But I feel like you've missed a lot of important details that make Ash not entirely the worst unit ever. She:
> Can synergize with Schwarz' ATK buff from whenever she's in the squad (+10% ATK bonus (+12% at max potential) ARC-X module S3 = +15% ATK (+17% at max potential) and this is given to every Sniper (not [subclass] Sniper, just Sniper) class in the squad) and the best part is, Schwarz doesn't need to be deployed for this buff to be activated either, she could be in the deployment bay the entire time.
> Ash synergizes with literally any unit that can stun and give her the S2 damage bonuses; this is including: Gummy, W (S2 & S3), Blitz (S1 & S2), Mudrock (S3), Click (S2), Aak (buffed with his module especially), Beeswax (S2), Bibeak (S2), Croissant (S2), literally any Push Stoker/Puller that does stun, Flametail (S2), Kal'tsit (when Mon3tr is defeated), Kroos Alter (talent/trait), Liskarm (S2), Manticore (S2), Mizuki (S3), Mostima (S2), Nalter (S3), and Texas (Both of them, S2 (Texalt S3)).
> She sets off an AoE stun upon deployment. Nothing too special to add here but she can help buy time for incoming enemies especially if you're needing to stop a massive slew of enemies from getting into the goal.
> As a Marksmen, her attacks are Physical, which helps a ton when it comes to enemies with high RES but little to no DEF (like Exu).
> She's also a low-cost rarity due to her archetype. Her Talent 2 lowers the cost of her first deployment by -3 DP (MAR-Y makes this -4) and makes it more cost efficient to deploy in situations where DP is limited.
> Her S3 is read like almost (barring Frost, Ela, Fuze, Iana and Tachanka) every other operator from the R6S collab; Blitz's S1, Doc's S2 come to mind. However, they have alternate options for people who don't want to constantly wait to redeploy them after running out of skill usage from the previous deployment (Blitz S2, Doc S1, Ash S2 (probably the best skill in her kit outside of her S3). Comparing Ela to Ash isn't remarkable considering they're both entirely different classes with different skills and requirements for those skills; Ash is a Marksmen Sniper, not a Trapmaster Specialist like Ela who can do a lot of things; and shouldn't be compared with someone pushing in a different weight class than the other.
> Back with Exu and Ash (I genuinely think this is important); they are the same- that I can agree with. However, it's like people comparing Siege to Saga and trying to figure out who powercrept what. They do the same things in different ways, in the same subclass as each other; one is just manual and the other is automatic. Exu is about timing her skill to certain other skill procs to get the most out of her DPS; while with Ash, you can just proc her skill manually when you feel everything is ready.
But I'm confused, did she powercrept, or didn't she? Is she just versatile in different areas compared to the other units? Is she not worth the pulls? Do we not pull for her? I already got her 3 years back but I'm thinking in the perspective of a new player here.
From my honest perspective, Ash is fine. She isn't groundbreaking, she isn't the next Chalter (that's Walter), she's just actually doing what her class description says (unlike Mister Doc "ground healer as a guard instructor that can outheal a healer within a second (and let him give you HP shields on top of that too)") and there's nothing more, or less to that. People can find their use for her, but she isn't entirely useless and her kit doesn't work against her (like certain someones) and makes her incredibly versatile depending on the situation you feel the need to use her in.
I think it's important to say when people need to invest in a unit if they truly need that unit; especially now unlike 3 years ago where we got what we got to work with. Anyway, I'm just a Sniperknights player that plays for fun a lot of the time. I didn't mean to ramble for so long but man, I hate this debate cropping up, again.
funny that he mentioned Ela as if Archetto and Exu aren't affected as well.
I waited 3 years for her rerun and finally got her, including her skin. Nothing but gibberish in this video
elite enemies specifically drone type thats what I used her for
ofc now typhon is better with this but
exia need buff
ela trap can't target flying type pokemon
Yes yes very siege, now give us lower resolution Walter
I do use her
"Why nobody uses Ash" - because she's a limited operator a lot of people don't/didn't have and the people making guides didn't feature her.
I don't think she's the greatest operator ever, but she's pretty good when going into stages blind, where you wouldn't know the timings for Exu S3 and the like.
I'd say it's more of a Marksman archetype thing that doesn't allow completely insane operators unless they ignore their archetype.
Primarily their targets are aerial enemies with low defence and the 3-5* operators still need to do the same thing.
If we apply the same logic, Saileach must be completely useless, because Myrtle does the same job and has inbuild global vanguard regen.
As far as defensive fast redeploys go, I think Gravel is still the one able to tank the most damage.
And Cuora is or was the defender with the highest def.
There's one other operator that powercrept her niche not mentioned in the video - Texas Alter. Stun on deployment and then additional stun soon after was Ash's very powerful tool, but Texas Alter just does it way better.
they arent even in the same archetype what are you talking about...
Wkwk
@@HelterwithoutSkelterkeyword same "niche", not class or archetype. I know english isnt your strongest suit but come on...
2:38 Flatinum got shot.
It's been so long
Supah, my guy. I love you. But saying "Ash was never good" is just flat out wrong. Do you think we used her for so long simply because we liked Ash THAT MUCH that we gimped ourselves by not taking Exu or Archetto instead? No. She WAS the good choice.
Two things have happened:
1. The meta has shifted away from Ash's niche in favour of Exu's niche.
2. She was powercrept.
Not just Ash, right now Arknight stages are extremly hostile toward Marksman, they can't do shit with their pewpew anymore, most elites are crazy high def.
Mob cleaning already been solved by guards alone, birds shooting could be achive by Arts, beside, the fact that deploying them takes up a spot that could filled by much more powerful ops, they feels wasteful.
The only time I could think of them being useful perhaps of those new to the game, lacking another better options
The way Ubisoft has been going I doubt we'll have another collaborate run in the future so I rather get these characters. What also helps me with with this decision is the fact that I saved up enough to still have 200 pulls for the next limited Banner coming up because I actually saved unlike everybody else apparently.
Looks like Ash is the new Skadi
Your arguement isn't good ela power creep exusiai and archetto heavily too, you can't say exusiai is viable and ash isn't because ela exist because ela makew marksman snipers a joke anyway
this
Since i got called out lol, all i said was ash was good back then but then got powercrept by the game. It's like how if silverash was released today he'd be a mid unit.
You briefly mentioned Stultifera Navis but didn't go into detail about it, why? I believe you should have explained why she was extremely useful in this particular event since in my opinion she was quite strong, if not VERY strong with the mechanics introduced. They were annoying mechanics for sure but that didn't mean they were impossible to clear, obviously you have to learn the mechanics of the event, figure out what weaknesses the enemies have and on the spot being able to remember what operators would help you in clearing the stages. I think Ash is not an easy operator to use but if you can use her, she becomes very useful. Its a discussion about a niche operator and comparing them to operators that aren't niches or have different ones.
edit: I completely forgot to mention this but why are we comparing operators as stand alone? The casual player is not using 1 operator per team but a whole squad of 12 operators. Is there NO WAY that 1 of those 11 other operators cant combine their skills with ashs skill to boost her performance? Ofc there is, why do we have buffers, debuffers, healers and DP printers etc "But she isn't as powerful as "any other option" and you are wasting a slot in your squad for a subpar operator". I will start by saying her Skill 1 is borderline useless....Her skill 3 is situational but not impossible to use, her skill 2 is the most reliable and becomes more reliable with her module which is good....er, and if you dont wanna spend your "Hard earned" resources on building her module, then use an operator that can help her out.
I agree that its very annoying that R6S operators cant keep reusing their skill but Ela somehow magically can summon more mines, and +15% ATK is outrageous and whoever balanced this shit needs to be put on trial(in game)
i guess 3 years ago they didn't want to make her strong so they just gave her a niche
remember 3 years ago we don't have anything that can smack the enemy from the other side of the map(GG, typhon and ray S3) and the boss killing skill back then either skadi S3 or silverash so player options is very limited, unfortunately fast forward to today's, we do have a gigantic amount of operator that just laugh at boss face, too much defense? ceobe, too much art resist? orbital strike typhon, too much of both defense and art resist? virtuosa, monst3r and hoederer
however they did properly introduce a good niche for ela, even if her dps is subpar in the future, she still got decent amount of utilities thanks to her mines and her module basically fix her biggest issue
but it was nice of them to give her dps skill at elite 1 because back then grinding tier 3 material is a fucking nightmare
unfortunately marksman sniper is just in a really bad position for arknight currently, you have so much more option to kill aerial enemy like trapmaster, unless there's a certain restrictions you can probably play the game without leveling any marksman sniper to elite 2
I got Ash at 60 something pulls. Got dupes for Typhon, Pozzy and Eunectes before getting her. I wasn't playing in the first run of the event, I have enough pulls for the coming banners I want and it was simply for collection purposes. She'll probably be E0 lvl 1 for ever, but it is what it is.
there is only one niche where ash are truely outstanding, the ultimate AFK base strat
just wait another 3 years where she has a good module that's only usable in one mode
Nah, Exu only shines at elite killing when they have no defence, as soon as they have good def stat which is not uncommon now, out of 2 its only Ash who deletes them. And comparing to Ela is kinda way too much, Ela is outright broken, there are very little dd operators I would consider bringing over her at all.
I love how his MHW just gets progressively more modded as times passe.
Ash has 1 functional niche I've found is semi consistent, and that's specifically in IS. She can actually play well with a lot of different IS builds when another more specialized Sniper would suffer from RNG. It's still not a good niche, but she's at least playable.
That is more than what can be said for... actually bad operators.
I use Ash to hunt drones. There are many stages with annoying drones that move through awkward ranges or very fast. Ash's skill 2 allows you to immobilize and take out such drones. There are probably better ways to deal with them, but Ash was my first non-AoE 6* sniper and it's what I'm used to do.
Just use whatever character you like. You like Ash? Use Ash, modules exist.
Am I going insane or does Supah start out saying that powercreep is not why she's bad 1:23 and end by saying that she got powercrept 8:54
(And on that note, yes, her strength on release is important when talking about collab operators that were strong, because the general assumption is that operators are not deliberately released strong while planned to be made worse quickly over time. If that is indeed true then it should be mentioned)
I use her regularly and shes really good. I dont know whats the problem
i feel like the only way to save her kit is just redeploy reduction considering her talent makes want to deploy her to trigger and her s3 resupplies its uses
Also make that damn SP talent activate on every deploy SMH
That's probably her kit if she released today, tack on April -redeploy and make the SP talent work every time. She'd still be pretty mid I think, but probably on the better end of mid.
I feel a lot more would have to be shifted around for her.
Her skills can stay but need number changes. S1 needs a buff, S2 is fine with the attack interval/ammo but take the extra dmg off stun w s2 (but keep the stun talent activation on s2), remove her useless DP reduction talent and just put "150% increased dmg while skill activated" and atp you wouldn't even need to buff S1 (maybe, actually idk?) but making her increased dmg conditional on S2 AND making you get the module just to see its full potential is insane.
It's Aosta all over again. "Deal a good chunk of damage under conditions that aren't convenient where you could just use someone else (even in lower rarities) and they perform better at minimum or immensely better in general."
She might actually be gas then..? I kind of figured they'd rework her before re-run considering what she is, but they'd never do such a thing as to rework an operator tho as that's where spending $ (or saving pulls) for Walter comes in!!
(Edit: I used 20 leftover pulls for her banner just to send it and got her so will probably use her for funnies anyway)
I still use her, her new module makes her S2 even stronger. Yes she may have been powercreept but she still got ok damage with a 6 seconds stun on all the enemies located on the target's tile.
Oh yeah, Ash finally got the stun module when Ela released, cheers for reminding me.
Brb, gonna mod3 her real quick.
Again, if you like her, roll for her.
Probably never gonna see her again.
Personal preference > meta sheep.
I remember 3 years ago during the collab i only pull ash because of she is super limited. But after that, the only r6s collab ops i ever use is Tachanka and the rest is gathering dust.
Ash's S1 stats were so funny to me, i guess it was made to exactly double-tap those lil slugs in her collab event, otherwise it is only viable for trash clear everywhere else (sometimes on EX stages)
Anyways i spent everything on her banner since im doing R6S niche plus all their multiplicative talents/numbers translate well into IS runs
Painful, albeit fun all around
She's my go to sniper lmao, just time shit better and she goes pewpew+ stun. She and mudrock in a lane make it unlosable unless they get stunned, but just deploy a bait unit for the stuns
I mean yes, but it's possible we will never get to pull her again or have to wait 3 years again. So for me Collab operators are always more important than limited even if I won't use them, but just to collect them.
The only real benefit imo is with the other module y, in this sense she is more like a helicopter drop sniper. For the price of 1 kroos you get stun on deploy and 17/25 for the skills. Only use case for me so far is in high risk is if I get cucked out of a vanguard
Got her in 5. Account ruined, Aaking myself now
Imagine if they make a collab with fallout and one of the characters is courier six and his/her skill 3 is Euclid c finder
24 hour recharge time but deal an absurd amount of damage
Arknights most BELOVED youtuber
ray s2 not even afk btw, sure its infinite but you must use sandbeast to make this skill efficient ,without sandbeast management its just basic hit with extra range and damage
I don't care if she's weak or whatever, i'm keep using her, i love throwing the flashbang in the enemies and love even more her design
I still prefer Ash over Exusiai for Elite Clearing BECAUSE she has an AFK-Unfriendly skill.
See, I'm dum, and I can't bother burning the time and brainpower needed to figure out what timing to place Exusiai so her skill is up during the 4 tiles of range she usually has to DPS down an Elite Enemy. It's MUCH easier to just deploy Ash, wait for the enemy to enter her range, hit the Delete button, and cancel skill once the enemy is dead, rinse repeat. yes, it's not AFK, but when I'm not following a guide I don't do AFK anyway.I do low-brain (which does involve some AFK ops yes)
Ela might be better sure, but I haven't grocked how to use her properly yet, and she still is working on stuff like Trust so she's lagging behind.
I already maxed her out including module. You are too late... 3 years too late *insert incredibles meme here*
My issue with Ash is her total damage per skill cycle is lackluster compared with other single target snipers. I had tried her for a while after her event released and eventually I went back mostly to Exu because the later has much more total damage despite her struggle against heavy enemies.
Her niche is mainly on her stun that very handy against vulnerable difficult enemies.
Can't wait for Wisadel release on global and SUPAH will spit more shit about her being "too OP" 💀
Me, doing a R6 collab characters only run on every event: HM, yes, NO NICHE
Ash was amazing during IW when I had just started to game and was borrowing her. helped me clear the normal mode of that event. Good times, good memories and a nice Ash
fast redeploy module ash when
the only reason to pull ash nowdays is limited operator collection, for gameplay especially f2p it's better to use your resource on meta
I think it wasn't mentioned in the video, so if I'm right, I think it should have been mentioned that her s2, when activated, will not guarantee that Ash will only attack enemies that were stunned by her Talent, for the duration of s2, which is the biggest problem, at least for me. I could forgo the fact that she's not the best for "elite mob killing" (but still up there for a Marksman, in my opinion), but knowing there's fewer situations now where enemies that Ash has to "focus fire" are the only one walking within her attack range is a big turnoff to me nowadays. You could argue that I should just put other operators to help Ash, but that's starting to be too much work. Yeah maybe i'd just use stronger and simpler Operators in her stead.
Unless they plan to release a module or something that makes her heavily prioritize enemies stunned by her Talent, I will only think of Ash as a niche pick in IS3/4 when I have relics that increase stun duration whose role is to stun on demand while doing some damage.
Well I'm kinda disappointed that nobody tries to synergies with other operators in TEAM, what the hell
I got the full team rainbow eight-pack and don't regret rolling for Ash at all because Exusiai continues to elude me.
I spent 100+ pulls getting Ash. Is she meta? I dont think so. Is she good? I dont know, prolly. Was she worth it? Hell yeah brother
the only reason i pulled on ash banner was to get the rainbow operators and i found em really cool also cause i missed out due to misinfomation about it never coming to global which was my one regret when i came back after taking a break from arknights
and i was also lucky to get all of em in 26 pulls
The thing is people already could see the issues with Ash on release, but she wasn't that bad on release. But now its not just that other operators are stronger, other bosses are also stronger. Ash always was flawed in hindsight. And the same people who pushed her to max risks and stuff knew. (since they are the same people who are hardcore enough to understand the game)
First of all, i knew about Gummy, BUT IS THAT A BLUE-EYES WHITE DRAGON, SHE'S FIGHTING?!
>"Why Nobody Uses Ash"
Was I...not supposed to be using Ash this whole time?
Honestly I think her mechancial shortfalls make her more fun to use, same reason I will use Ray over Wis'adel.... (this is 50% cope since I just wanted anything from the banner and got Ash twice)
Okay, actualy good analysis video that i can mostly agree with. Mostly because exia in terms of viability is in almost same wheelchair as ash and archetto, due to the fact that guards simply exist
0:08 me with vigil and ash being my go-to vanguard and sniper-
well... aa sniper
I like Ash
I saw sesbian lex with her and Ela
It activated my neurons
Not every word ends in an uh noise dude
gnegnegnegnegnegnegnegne
Didn't regret getting her despite not saving and pulling on any banner I wanted since I started
Oh boy I cant wait to sit down and watch the new SUPAH video-BLUE EYES WHITE DRAGON?!?
I do use Ash as "Team Rainbow will always be together" niche. Clearing stages with only Team Rainbow operators (mainly Ela to do all the work 99% of the time).
Bro's just playing R6S in Arknights by this point
They may not be Wis'adel but let's not pretend Ela and Yato aren't powercreep incarnate.
Not that I don't agree that as far as gameplay goes, there is no reason to pull for Ash nowadays. Luckily I did that 3 years ago so I don't have to anymore.
Blue eyes white dragon vs gummy goes hard
Honestly i feel like she could use reduced redeployment time like April. At least would make her talent+S3 be more sensible conceptually and that could be a niche that could be at least a valid argument for her (even though the points in this video would still stand but you know...)
My max pot ash cries in the corner
i use Ask, her 2 stun back to back could be really useful sometimes
It's hot to use Ash to stun the enemy for some seconds before it enters the blue box.
This prolongs the suffering and the inevitable death, making it even sweeter~ ❤
That’s an insult I’ve been using ash since release!!