I have a fully built Saileach and with 0 copium, I have to admit that Myrtle is still better in most cases anyway and otherwise you just don't bring Flagpipe and use just Ines. The only thing I use Saileach over Myrtle for is role compression (usually S3). Thing is, when my squad slots are limited, I just bring Ines for DP anyway, since she's the ultimate role compression unit at this point (high risk CC makes enemies more tanky anyway, letting her take full advantage of her DP on hit). I am sorry Saileach. You are just not worth the resources and DP because Myrtle exists but I still love you.
saileach is just good as base slave. Thats all, even though people were angry when i wrote shes trash, whats argument what made you play her? Myrtle is good in almost every way, even passive. Saileach is expensive, gives low dp and her passive is bullshit. Answer from players was "you are bad if you use vanguard just for dp". Really? you use this expensive piece of shit rather than something that does damage like mostima, good medic or defender? Anyone is better than saileach even afk myrtle becouse she got global regen for vanguards. Saileach is one of the worst operators in the game and worst 6*... I was sad then i got this crap called saileach.
Saileach has an added niche in using her S2, which is that she adds extra def to allow Aak to buff up squishy units. Using both Skadi-alter and Saileach allows me to buff Goldenglow with Aak. Without Saileach, even a max level Goldenglow next to a max level Skadi-alter would die. I know that there are other ways to buff the DEF of a caster, but Saileach does it in a very convenient way because not only does she add extra attackspeed on top of Aaks attack speed buff, but she also immediately provides the healing to top the caster back up AND doubles as a DP regen.
Ok, can we talk about the under 30 that Proviso has??? I think she might be the lowest playable op and I don't understand why. Edit: Went and checked, she isn't the lowest. Some other low ones are Quartz at 14, Diamante at 5, Melanite at 4, and Kestrel has 7, 5 of which is official art, 1 is a piece with hundreds of characters in it, and 1 is Utage dressed as Kestrel. Girl has no fanart of her own.
@@maragazh9993 Worth remembering that the various boorus don't have 1/10th of the Arknights art out there. A lot is stuck in chinese websites and twitter
Supah is Italian, he is not interested in what other cultures do (unless they're building things, in which case he will appear alongside 1d6 other umari and look at that thing until it finishes). This is due to historical circumstances. Italians saw that the Ottoman Empire was better at being Rome than the country that literally has Roma in it, and swore off engagement with all other cultures ever since.
I think the one big thing that will always hold Saileach back is that she's a 6*. Myrtle is a 4*. This means that for a only a slightly weaker character, you require so many less resources to build them. You can m3 Myrtle for less resources than to just e2 Saileach. Once your account is at a point that you don't care about resources, you still don't build Saileach since Myrtle just does the job well enough
I mean I would built her if i had her... You don't need any vanguards %99 of the time nowadays anyway and i would like to go feral looking at her art while others clearing the stage
True. Given how new 6*'s tend do all have parts that make them strong in their own situations, Saileach who lacks any real place of her own means even just pulling and using resources over newer characters can make it a tall order unless waifu
Can confirm that this happened to me. I actually got Saileach fairly early for my account, but I was already building Myrtle and didn't have many resources; every 6* I built HAD to be the sort that would carry a stage. Almost 2 years later; Myrtle is E2 70 S1M3, I still take her on almost every mission. Saileach is only E1 60, and only comes out on the VERY rare occasion that I need a second flagbearer to generate a metric shit ton of DP with no time to spare. Also, more often than not, the first skill activation where Myrtle pulls ahead in DP generation compared to the mission start is FAR more valuable to me than whatever sustained DP generation Saileach provides.
Worst thing about saileach? She got her ENG va way too early (before they bothered to actually do regional accents) so rather than sounding like a cute irish lass she randomly has the voice of a 38 year old woman from California. Not even the swimsuit skin makes her worth it to me
@@hughu9340 ???? Bro sees someone going "Arknights ended up doing regional accents for their later EN voicework, it's a shame they didn't start earlier" and decides that it's part of the culture war. You must be fun at parties.
He's also welfare so anyone who did that event or will do its rerun will have him max pot at no cost. My theory of him being least used is just because he's fairly new and every veteran who needed flagbearer already had myrtle and ely built by his release and even new players will focus on myrtle because of every guide ever.
Saileach's S2 can heal Enmity ops and is honestly a very strong single target heal. Its still not particularly useful most of the time but its much more effective under pressure if you really need your vanguard to pull double duty as a medic.
Shes super pretty! But i think her utility had been hurt by it not being an upgrade to Elysium but rather a sidegrade to it instead. This led to people with already built Elysiums not finding much use for her on general content, on IS her horrible hope cost made Myrtle a much better alternative and on CCs she and Elysium had went very similarly, later CCs basically using them as "flagbearers" and nothing else. Her utility also got hurt too, her S3 is outright replaced by Elas mines which made the already bad DP gen skill much less worth to use, her S2 saw suprising amounts of use but id say it was niche enough in the end. I think these problems will be fixed better with her next module that will buff her DP reduction talent but the DP scene already changed a fair amount since her release, Flagbearers arent the absolute dominant vanguards anymore and Ines and Canta are super valid alternatives to Flagbearers and Ines espiecelly beats them in value DP printing and utility literally everywhere you can think of. I dont think Saileach is bad as Flagbearers are just good by default, being able to place your units faster is just a broken trait that made rest of the vanguards pretty much redundant for a major period of the game but Saileach was definitely undercooked a fair amount as there werent valid alternatives to Flagbearers at the time and HG was definitely scared of making a even better Elysium that would plague the game to its very end which resulted with her kit feeling akin to a Elysium sidegrade. But what i dont agree with is Myrtle, Myrtle is absolutely powercrept and it had been the case since Elysiums release already, Saileach absolutely brings much more value than her outside places like IS where hope matters much more. I think people overrate her DP printing and the Bagpipe combo a exaggerated amount, of course shes good but Saileach Wanqing and Elysium absolutely beats her in value.
@@HelterwithoutSkelterindeed, statswise every higher rarity flagbearer powercreeps myrtle, except myrtle is accessible to literally everyone and is dirt cheap both to build and to deploy and does her dp printing well enough to be usable in every scenario. She's basically the only flagbearer ever needed and if you need a vanguard that fulfills other roles like crowd control and invisibility reaveal on the side ... Ines...
I think the counter arguement for Myrtle is that for new player or midrange player she is easy to max pot, being a 4 star make it cheap to invest. She is powercrept by Elysium but unfortunately Myrtle is a waifu that make me play A9 with 1 hand. Saileach does powercrept Myrtle in both being a waifu and being better at making DP BUT I didn't get her so i can't j*ckoff to her making Myrtle once again the winner. I also lick Elysium time to time but only when I male knight gaming.
While yeah Myrtle is overrated especially flagpipe. The main reason why she's much more used than Sileach is the same reason why not a lot of people build Shifters outside the progress welfares. If Myrtle can build your defense in ~10sec. It doesn't really matter how fast Support γ is, you're defense is already built way before the enemy could pose a significant enough theat.
They can just make her s1 auto actiavation and i will gladly invest evrything to egt and build her. Just like how they build vulpi s1 they just dont want a good afk dp gen
About Texax and Saileach talents, actually starting with 2 dp is a little better for the fact that you can use it to deploy your DP generators even faster, which is barely relevant in normal content but was relevant in events like CC
I have a e2 60 Saileach and I'm pretty sure I never used her, or maybe once or twice when I got her, then never again, just Myrtle or her with Elysium when I need a lot of DP, or just Ines when there are some enemies to farm. Still bought all of her skins tho
I feel like the effort put into hard-subbing videos often goes unappreciated, but it makes stuff like 9:30 possible so I just wanna' say it's a nice touch o7
Since I don't have Ines. Elysium Myrtle flagpipe is my go-to since forever. I only really bring Saileach if I REAAALLY want max dp at the start but that's hella rare, you don't need more than two flagbearers usually (honestly even just 1 is enough).
Id do it just for the troll to quickly setup cause i want to clear stage as fast as possible for farming purposes. Tho i do still bring ines i bring the entire vanguard crew just to print dp😂
I do Elysium Myrtle Saileach Bagpipe so I can get my afk operators out as fast as possible and not actually bother playing this game. Hope I get the last needed Bagpipe pot one day so I don't even have to wait the 2 seconds in the beginning.
The real reason is that if you want a 6 star vanguard for produces concistent DP, meanigfully assists you in killing enemies, does crowd control, and reduces DP costs, you just use mumu.
Another point i think could have been added in the healing enmity part Most if not all enmity HAS good survivability If u need extra on top of that You either go for somebody that can actually do it well (suzuran’s better heal, slow and debuff, nightingale cage to help bait some attacks, eterna s3’s batshit crazy stuff skadi s1 eterna s1 too maybe) Or it is a sign that a different strategy like a normal defender with medics or smb with invulnerability are better suited for the job or situation ur dealing with S2 is more of a oopsy button rather than a heroes never die button While i am at it S3 got brutally fucked sideways by ela’s mines honestly
you are the one who make me comeback to arknights after 2 years of not playing lmao love your content since the operator skit era and i am a texas vanguard supremacist
Alright haven't seen the full video, but let's talk about some things I've seen already: -Both myrtle and Elysium came out much earlier than Saileach, so they had more time to appear in records. -She's a 6 star, so less people have her, and even if you have her you might just not build her because it's expensive. -Also, because of how records work, you want to use as few operators and as low rarity as you can, so she being a 6 star that only provides DP and utility is not in her favour. -Shortly after Saileach came out, agent vanguards kinda power-crept flag bearers in harder content, so they all saw less usage overall. -She also doesn't fit into any popular niches. 5 stars, 4 stars, liberi, and maleknights are all relatively popular niches. Overall, if you only look at her in game stats an compare them to Myrtle and Elysium, she's better. She does more, and she does it equal or better than them. But she's not that much better either, so the edge she provides is generally not significant enough to matter. If anything, I'm surprise she holds as many records as she does. And the fact she appears in the top usage of CC stats just below Elysium means she's definitely not "underused", but right were she should be. In the future, please refrain from using Arkrec as an actual representation of what people normally play. It's what the super competitive min-maxers play, and that's not even 0.01% of people that play the game.
Bear in mind, I'm biased as someone who has a Saileach pot 6 (she and magallan are my most common spooks by a mile). But I use Saileach less because of her flag vanguardability and more because her first talent is nice to turn your brain off about when using her module. This coming from someone who uses Flametail for the meat grinder that is her S3, I just like block counts and block count manipulation. But that also coming with +15 ASPD (and -15ASPD if I use her S2/S3) is a big plus for me. The other ones didn't really care much about the module but I feel like Saileach was tailor-made for it since she likes being close to the frontline unlike Myrtle who virtually doesn't use her S2 and Elysium whose S2 has large enough range to not necessitate being close. This also feeling semi-relevant because the flagbearer that came out afterwards, Wanqing, has a kit that revolves around being close to someone which makes the module fit better into his playstyle too, albeit being more of a creep over myrtle's use cases rather than saileach/elysiums. That being said, I feel like the way they'd fix her to make her *actually* be better than myrtle and elysium at being a vanguard would be a 2nd module that turned her 2nd talent into a Muelsyse parallel - making it "in squad" rather than "after deployment". Could even keep the base effect and slap on the extra one as a bonus (while also letting her benefit from her own talent). Also give her the instructor Y base module effect so I can slap her in the middle of my range tile for peak 1st talent positioning :P
I think another way to buff Janie would be to make herself -2 dp like gravels talent and then make her talent -3 or -4 dp for the next operator. Or they could make it so the aspd buff is available on herself and her flag and maybe make them stack on skill.
Flagbearer is the ONE archetype where role compression does not work. Splash or Chain Casters can double as CCer, Guard doubles as lane holder, Defender doubles as healer, but Flagbearers CAN'T double as anything. The moment they let down their DP gen for side utility, they automatically lose value. Elysium provides good role compression because he KEEPS his good DP/sec AND have DEF debuff on top of it. Saileach in trying to fit in that stun and small ass damage ended up sacrificing too much of her DP gen and Fragile. If she could: 1. Cut her DP cost to 9 like Ely 2. Remove the stun and damage 3. Replace the Fragile with DEF/RES shred She would be the de facto best Flagbearer in the game, if only by virtue of debuff always being stackable. A Saileach with debuffs will always find a place in your strategy even if you bring Shamare and Elysium both.
Good video as usual, i personally use her paired with reed altr if i just want to milk more time out of surtyr and/or want to heal up horn for another full skill 3 while also placing her out of healer range. But her usage is for sure very niche, especially as stages are mostly adjusted for myrtle levels of dp. On another note, i also use her as her battle voicelines fit the story narrative which i wish more operaters had, much more fitting then hearing myrtle talking about her dp printing apple ability.
Saileach being a high end unit is a correct statement though and I say this as a non-fan(she still waits for her E2 on my acc). The statistics you show demonstrate exactly that since they also encompass newer players who absolutely have Myrtle developed and are extremely unlikely to even own Saileach. Those 500+ uses of her are precisely old/high end players.
I don't think this is really much of a factor, people who submit clears to arcrec are advanced players, they are going to have high end operators (unless they're running a niche like e1 or e0 clears), though the difficulty of getting saileach max pot does still play a role because unless it's really really worth it like bagpipe talent upgrade even a lot of advanced players won't spend/grind towards it yeah.
@@oke5403 Even in that case Saileach numbers are pretty impressive when you take into account Myrtle and Elysium are staple vanguard units so Saileach being 1/3rd the usage of them considering the cost of investment and rarity is pretty impressive. If you listen to Supah you would think she's on some dog shit usage rate, but for a luxury unit her usage rate is high.
One possible specific scenario in which a "role compression" unit is useful is probably in some challenge mode stages that limit the number of units you can bring. Also, work in CC's tag with the same limitation.
As someone who uses Saileach myself, I never really undrstood why players needed to artificially prop her up. Yeah, Myrtle/Elysium is generally better but I like her design and her kit is comfortable enough to use on almost any stage. Don't really need any more justification to raise/field her. Also, its fun to stack every ASPD buff available in the base game sometimes. I'm really just grateful that enemy scaling and stage design allows me to not absolutely need to bring Myrtle/Elysium to beat most stages and I can generally shoehorn in whatever operator I like most of the time. Don't think I've actually deployed Myrtle in literal years now, other than sending her into the mines in RA I suppose.
Yeah, I remember instantly regretting pulling for her on release once I built her and saw her kit. If you look at her TWO, SEPARATE talents, then compare them to Elysium's ONE, SINGULAR talent, they're so fucking similar you have to wonder why Saileach's talents weren't compressed into a single talent to make way for a wholly unique 2nd talent. "but Elysium's talent only works for snipers!" Except his ASPD effect is global and his DP cost reduction for snipers is infinite so long as he is on the field. And as time has gone on, Elysium has only gotten supremely better in this regard, considering the absolutely batshit insane sniper operators that have released. Pozy, Typhon, Ray, Fiammetta, and You-know-who. Meanwhile Saileach's first talent only effects the 8 or 9 units around her banner, and her 2nd talent only reduces the DP cost of the next deployed operator. If it was *every* operator after she was deployed, she'd 100% be at the top imo. But the devs decided to completely gut her kit, likely for fear of her becoming the next Myrtle. They clearly tried to make "Elysium 2: Electric Boogaloo" but ended up with a shitty knock-off instead.
I love Sailech I have her Max Pot I have her M9d, Mod 3, Lvl 90 I have her Max Pot I use her more than Myrtle and Elysium I have all her skins I think she's way better than either of them due to her -2 DP Talent and Attack Speed Talent I have her Max Pot That may have something to do with it honestly...
What i dont like about saileach is that whit s2/s3 its often a choice between maximising dp generation or effect usage and these skills are more late game oriented effects but then you wont need the dp anymore if you arent using multiple merchants or something so again half the skill is wasted.
my ol' M9 Saileach is just in my squad to look pretty with her skin and a bit extra healing and +1 block on my Mudrock thanks to her module, but for initial DP Myrtle is noticeable faster
"Harder to get pots on Saileach than Elysium" - Definitely not me sitting on pot6 Saileach for no particular reason while Elysium is only pot4 (I swear I didn't do this on purpose)
Wtf, am i addicted or what, why am i hearing balatro music in the video, and wow i even start to see the balatro background too. im cooked, i should stop playing for a while.
Snow shine is such a bad name, it’s not that bad when you hear it for the first time, but then you think about it a little and realise how cringe “shining snow” actually sounds 💀… gilberta is fine tho😅
i would argue the stats clearly prove elysium/ myrtle > saileach BUT the numbers are still massive. she clearly is used more then MANY other Vanguard Operators. her number beeing this large (around 1/3 of myrtle) proves even more that she is capable of something that myrtle isnt as (i claim with no proof) everyone owning saileach has a build myrtle.
I think lower usage of Saileach is also affected by general availability Myrtle is pretty much on everyone's account, and Elysium is a lower rarity than Saileach and is available in recruitment meaning you can albeit with some difficulty get him without needing to spend any premium currency.
Myrtle, a durin general with superb strategy and motivation abilities, highly regarded combatent in Rhodes Island and considered tall for a durin, is a child... EN never beating the "never read" allegations...
she's a dragon the other is a drwarf i use them together, *epic fantasy story unfolds* also i like how dramatic she sound in EN *"CAN YOU HEAR THE CRYES OF THE CHILDRENS"*
I guess the argument is that she's a "pocket" unit, so it's not that she generates DP and does extra things but instead that she does things while generating DP, which actually makes her S1 kinda bad. S2 is abit of a hard skill to use since it doesn't generate a good amount of DP, but it's healing is pretty decent and it combos well with her Module. So by placing her behind a head-on laneholder, let's say Gavial for example, she provides: - 300 Healing/s - 50% Def - +1 Block - +13ASPD (Ally) & -13ASPD(Enemy) The fact it also targets an ally helps with the ASPD passive, since it works on a 3×3 area you usually don't see the effects of the ASPD debuffs as much as the buffs, but if she targets the laneholder you can actually make use of it. Essentially this skill screams "I need you to live" while complementing a defensive side of an offensive operator. Now I do consider S3 to be her best skill, despite what Mr. UA-camr said, mainly because of a simple keyword: "Immediatly". All Flagbearer's usually take time to generate DP but this skill instantly gives you DP while stalling anything coming her way, and it's honestly a reliable skill, as most players play on 2x this thing has, in practice, 10SP with 5s downtime. It's still not a good SP generating skill but the Stun it provides is definetly fast. As for the other stuff, the dmg on this skill was never the focus but I will mention and it can be useful in specific cases, as for the debuffs it provides it's actually synergistic. The believe the fragile is applied before the hit so it increases the dmg of this skill which can possibly clear small enemies, and the slow combined with the ASPD D. creates a unique scenario for slow-type CC units. The one thing I find comedic about Slow units is that even if you lower their Spd, they can still attack which means that they can eventually kill a unit in range, but in Jane's case, she can actually lower their Dps, which also makes me wonder why are there so little ASPD debuffs in the game, the only one I can think of is Ines, yeah, THAT Ines. Basically while S1 is a general DP making skill, S2 is a strong defensive skill and S3 is a reliable short stalling skill. Ps.: Why the fuck is this subclass called Flagbeares when the other operators don't actually use flags? Sure, they carry them in the art, but when using their skill they use an apple and a camera, not to talk that Wanqing is literally a "Cash Cow".
I have m9 Saileach but still use Myrtle in most of my play because of only one thing. Myrtle can heal herself and other vanguard just by being there. If not for that I would use Saileach instead. I prioritise op that can "take care of themselves", which mean they have any sort of self healing without the need of medic. Myrtle fit to this, her healing by talent isn't much but still nice to have. Other vanguard also benefits from it, so in case I need to use a lot of vanguard, myrtle usually has a slot. Sometimes I need to put Bagpipes somewhere for temporary land holding, just keep myrtle around increases Bagpipes's survivability by alot.
yes, its rare need all of this in one operator slot, but when u need it just happen that... it ISNT ENOUGH, because normaly u need myrtle/ines dp, shamare/silverash sister debuffs, ethan cc(or the stunbomb from nearl event) in one, but hey, if a character realy do all that at same or even better stats then other, it must be wisadel lets hope logos alter be that character
There is both Myrtle and Elysium, Ines also dropped she is pretty much an auto-include in my squads. Saileach has some cool and fun use cases, but I always think of other operators first.
This video makes sense, but I like the roles she compresses, and she looks great, so I like using her. Plus, her S3 is quite satisfying when it hits am enemy!
My reason to use her: Tall pretty woman that has a summer skin. Always use her but when DP even more stricter I'll swap her with Elysium lol Here's hoping HG release hot female 5 *flag bearer in the future
On paper Myrtle is less dp regen than elysium/saileach s1, but in actual combat myrtle is faster, how? faster deployment and initial sp is the key. myrtle only need 8 dp and 1s (with bagpipe) waiting time to active skill for 1st time while elysium/saileach need 3s waiting time, and dp cost is variant (saileach is higher, mean longer waiting time) Combine the 8 dp and 1s waiting time to active skill, Myrtle is 3s faster. In CC, 1s or 1dp is crucial. Another difference is skill cycle, since myrtle only need 30s to finish her skill that means her skill will active more frequent resulting in "faster gaining dp(s)". Operator is more faster to deploy, means faster to complete your formation = better survive, more DPS and less tight timing
I'm a daily budget player and I have 5/5 Myrtles, 5/5 Elysiums, 5/5 Wangings, and 1/5 Saileach So I use Myrtle if a need DP a few seconds earlier than the others, and Elysium if invisibility is an issue and if I brought snipers.
I agree with all you had to say about Saileach. But I completely disagree about your points with role compression. Yes you can have a team full of specialists and they can clear the stage but the problem is with a team of generalists who can cover the weaknesses of other generalists you can achieve either the same or greater result than a team of specialists. And this can even lead you to using less operators than with a team of specialists. Sure Ethan has the best and most reliable crowd control but say Ethan dies, you would have to mess up to let him die but it would be nice that if such a thing happened you could still save the match and not rely on Sutr, Texas Alter or Yato Alter to drop in a panic to save you. Similarly if a Bard like Civlight eterna happens to eat a bullet not that it should happen but if it does having a backup healer to say save your Mudrock from getting overwhelmed because your dps got stunned, because you know how hard maps are, when one op goes down its like a domino effect. With a team of generalists I feel like the domino effect risk is mitigated more. But you have praised operators like Ines and Arturia which happen to do a lot of things at once and do it well enough so you do recognize that situationally specialists can make holes in your team that generalists can solve even with the forgiving 12 operator count.
people just use who they are used to, they don't consider whether that operator is the perfectly optimized operator in that situation or not. Especially when they just want a DP printer, they use whoever they have on the squad without thinking too much about it. It means nothing that she's not popular.
Wanqing is significantly worse though. Both of them cost 10, yet Saileach reduces the cost of next OP by 2, effectively costing 8, just like Myrtle. Not even mentioning her superior skills and aspd buff, I would use Saileach over even Elysium, if there are no Snipers in the squad and no need for his 2nd skill.
the sole reason why i dont use saileach or any other flagbearer is just due the fact i can just take 2 vanguards with poor dp generation but good at other jobs, like combo flametail and ines. why anybody even need flagbearer now when saga and flametail exist, both being good laneholders and generating decent amount of dp
by the love of gods, this is why there'll never be meaningful discussion for Arknights operators no matter it's operators tier list or "how good is this operator". Many people are just biased, truth is every operator is viable to some extent and some other operators is just BETTER than others, with every operator being viable to some extent, people just tend to overvalue them, and this is also a good indication that there isn't many POWERCREEPING going on in the game other than a few operators that you can count with your fingers. TQ SUPAH.
A few random points in favour of Saileach; 1] Her +/- 10(13) ASPD isn't something attached to her skill 3, but a passive thing she just does. S2/S3 throws her banner moving the ASPD (de)buff, but she always has it active. So her mere existence makes your units DPS a bit better and nerfs near by enemies. 2] S2 you did catch that Myrtle isn't an AoE, but you keep comparing her to HIGH Ground operators. What if you can't place a high ground operator nearby? Not to mention the +50% def and ASPD debuff can help a lot. Also ~50% of her attack per second is about 327 HPS. Which is almost as much HPS as Heidi+Eterna+Skadi WHEN their skills are up. Unironically is a better burst healer for emiities than three different bards. Still arguably her worst skill, but more from a opportunity cost than actually being shit. 3] S3 is definitely an odd duck, but I think you overlooked cycle time. Sure she has about 40-100% worse relative uptime than competing skills, but she also has 100-180% faster cycle time. Sure Her uptime is mid, but at least her skill comes back every >30 seconds, unlike the competition that gets at best 1 use a minute, and often even worse cycle times. Also Fragile isn't worse than Defense down, it's a side grade. Remember ; True, elemental and Arts damage don't care about defense, but get straight multiplied by fragile. Heck, arts DPS gets about 47% more DPS from Saileach S3 and unlike Elysium S3 it works on unlimited enemies and new enemies that wonder in. 4] Getting Elysium pots is like pulling teeth now. Sure those of use around for the WWE banner probably got somewhere between 2 and a Googleplex of him, but he as been banished to the Story Banner, err, "Kernal Head Hunting". He also has no recruitment tags outside of the Stellar Alignment of Senior Op+Support+DPGen/Vanguard -Top OP (I swear I seen more Top+Senior OP tag combos than straight Senior Ops). FFS getting Saileach is unironically easier now as at least she can spook you. Then again I also run Victoria Knights a lot of the time so I probably run Saileach and Siege more than 99% of the playerbase.
Just use Ines. Way better unit 9.9 times out of 10. I have M9'd Saileach and I don't even use her. It might be a different story if she had an auto skill or unlimited duration skill, but nope. They had to give her the same skill 1 as Elysium, similar skill 2 as Myrtle, and a skill 3 that launches a stun once every 30 seconds (other operators have better cycle times for stuns). Both Myrtle and Elysium are just better units. Myrtle for being the fastest Flagbearer while Elysium has the extra utility of revealing invisible enemies. Also, I still don't know how to pronounce her stupid name correctly. Sai Leech it is.
All well-researched and clearly presented arguments. Unfortunately, she cute.
she dont need to be a flagbearer she can be a child bearer😤
@@schiell copying my comment smh im suing see you in court
I came here to post "yeah, but she cute tho" lmao I got beat to it
@@HiImSkushie i didnt even see your comment, we might have just the same rotted neurons
She's breedable
True! The worst part of Saileach is that it’s very hard to use her with one hand!
How's that any different with myrtle?
@@newCoCoY6get out 😭
@@newCoCoY6 im calling the police
Yea. Everything i see Saileach, i just can't play the game anymore because I need to go one handed.
Me when i play mizuki
"You need 2 less dp" where is vigil gonna find his niche now D:
in texas
I don't know how Supah will react if Gummy has children showing up in Endfield
honestly, I think he'll just assume he's the father-
They're my beautiful descendants
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
imagine if it happens and vigil is the canonical father
Saileach and Ash fans out here arguing their fav ops are meta, while Frostleaf fans over here just accepting our existence
Frostleaf is a great operator, she got me so many yellow certs with her tag combinations! Oh, for gameplay? Well, I've used her once...
Frostleaf alter pls
@@EvanOfTheDarknessyep ,i like her because she give me a gold cert when i see her tag
frostleaf nation
I'm actually considering maxing her out for a Coldnights team.
I have a fully built Saileach and with 0 copium, I have to admit that Myrtle is still better in most cases anyway and otherwise you just don't bring Flagpipe and use just Ines. The only thing I use Saileach over Myrtle for is role compression (usually S3).
Thing is, when my squad slots are limited, I just bring Ines for DP anyway, since she's the ultimate role compression unit at this point (high risk CC makes enemies more tanky anyway, letting her take full advantage of her DP on hit).
I am sorry Saileach. You are just not worth the resources and DP because Myrtle exists but I still love you.
Yeah, Myrtle is better.
saileach is just good as base slave. Thats all, even though people were angry when i wrote shes trash, whats argument what made you play her? Myrtle is good in almost every way, even passive. Saileach is expensive, gives low dp and her passive is bullshit. Answer from players was "you are bad if you use vanguard just for dp". Really? you use this expensive piece of shit rather than something that does damage like mostima, good medic or defender? Anyone is better than saileach even afk myrtle becouse she got global regen for vanguards. Saileach is one of the worst operators in the game and worst 6*... I was sad then i got this crap called saileach.
I literally only use her because "myrtle would make things way too easier", only to loose my is run anyway
Saileach has an added niche in using her S2, which is that she adds extra def to allow Aak to buff up squishy units.
Using both Skadi-alter and Saileach allows me to buff Goldenglow with Aak. Without Saileach, even a max level Goldenglow next to a max level Skadi-alter would die.
I know that there are other ways to buff the DEF of a caster, but Saileach does it in a very convenient way because not only does she add extra attackspeed on top of Aaks attack speed buff, but she also immediately provides the healing to top the caster back up AND doubles as a DP regen.
@@LewdGarlic-mh8hj you know what? based af
You didn’t need a SECOND video of hating on Saileach
I wake up EXTRA EARLY just to have more time to be a hater.
#1 Saileach hater
I got saileach when trying to get ulpianus and I never felt so disappointed to get a 6 star operator ever.
@ I got Ebenholz LMAO, took 80 pulls to get Ulpipi
@conqueror_the_based NAWWWWW IM AT 78 DONT JOKE WITH ME.
saileach_(arknights) 544 post-count, myrtle_(arknights) 845 post-count, elysium_(arknights) 296 post-count, on booru.
I concede.
Frostleaf - 740. Damn
Ok, can we talk about the under 30 that Proviso has??? I think she might be the lowest playable op and I don't understand why.
Edit: Went and checked, she isn't the lowest. Some other low ones are Quartz at 14, Diamante at 5, Melanite at 4, and Kestrel has 7, 5 of which is official art, 1 is a piece with hundreds of characters in it, and 1 is Utage dressed as Kestrel. Girl has no fanart of her own.
@@maragazh9993 Worth remembering that the various boorus don't have 1/10th of the Arknights art out there. A lot is stuck in chinese websites and twitter
@@maragazh9993poor kestrel
To be fair, Wanqing low usage on arkrec because he is released very late, just before ccb2
Also, sussurro jumpscare at 9:14
"Sigh Leech"
lol saileach is a Gaelic word meaning willow, it's pronounced "say-luh"
I am correct and the Gaelic is wrong
@@SUPAH_SUPAH_SUPAH hey man, you asked how it was pronounced in the description D:
Supah is Italian, he is not interested in what other cultures do (unless they're building things, in which case he will appear alongside 1d6 other umari and look at that thing until it finishes).
This is due to historical circumstances. Italians saw that the Ottoman Empire was better at being Rome than the country that literally has Roma in it, and swore off engagement with all other cultures ever since.
@@al77709superior roman architecture vs welsh rock circle
@@al77709 And the spaghetti bros also have a history of being unreliable.
ah Ethan my beloved
3:08 wtf CAUGHT with my pants down
I think the one big thing that will always hold Saileach back is that she's a 6*. Myrtle is a 4*. This means that for a only a slightly weaker character, you require so many less resources to build them. You can m3 Myrtle for less resources than to just e2 Saileach. Once your account is at a point that you don't care about resources, you still don't build Saileach since Myrtle just does the job well enough
That's a tall order since new ops keep coming out your rss gonna drain anyway
I mean I would built her if i had her... You don't need any vanguards %99 of the time nowadays anyway and i would like to go feral looking at her art while others clearing the stage
True. Given how new 6*'s tend do all have parts that make them strong in their own situations, Saileach who lacks any real place of her own means even just pulling and using resources over newer characters can make it a tall order unless waifu
Can confirm that this happened to me. I actually got Saileach fairly early for my account, but I was already building Myrtle and didn't have many resources; every 6* I built HAD to be the sort that would carry a stage.
Almost 2 years later; Myrtle is E2 70 S1M3, I still take her on almost every mission. Saileach is only E1 60, and only comes out on the VERY rare occasion that I need a second flagbearer to generate a metric shit ton of DP with no time to spare.
Also, more often than not, the first skill activation where Myrtle pulls ahead in DP generation compared to the mission start is FAR more valuable to me than whatever sustained DP generation Saileach provides.
11:09 damnit why does it always come back to Ethan? lmfao
It never comes back to Ethan. You just can't get away because he permabinds you.
84% chance to bind for 3.5s in a 3x3 (+1) area is kind of hard to beat, especially when its at 4 star costs
funny yoyo lizard
He's just the best staller
“Myrtle stopped appearing in *every* CC”?
tf?
At that point it just seem malicious, the goal post never moved.
looking toward your "I was wrong about Saileach" and step down from being the most hated Arknights zootuber
Can't wait to see Supha receiving fan letter from China telling him how good looking he is
Worst thing about saileach?
She got her ENG va way too early (before they bothered to actually do regional accents) so rather than sounding like a cute irish lass she randomly has the voice of a 38 year old woman from California.
Not even the swimsuit skin makes her worth it to me
38? She does NOT sound like that 💀
For me she sounds ~normal. But to me *you* sound like these twitter freaks, who lose their sht when character one shade lighter.
@@hughu9340 ????
Bro sees someone going "Arknights ended up doing regional accents for their later EN voicework, it's a shame they didn't start earlier" and decides that it's part of the culture war.
You must be fun at parties.
@@hughu9340twitter mentioned, shush
@@hughu9340You sound like a person who uses the term woke unironically
9:20 Wanqing's S2 heals in an AoE 3x3 range, though AND gives ASPD buffs
so
the least-used Flagbearer still powercreeps Saileach
He's also welfare so anyone who did that event or will do its rerun will have him max pot at no cost. My theory of him being least used is just because he's fairly new and every veteran who needed flagbearer already had myrtle and ely built by his release and even new players will focus on myrtle because of every guide ever.
Saileach's S2 can heal Enmity ops and is honestly a very strong single target heal. Its still not particularly useful most of the time but its much more effective under pressure if you really need your vanguard to pull double duty as a medic.
Shes super pretty!
But i think her utility had been hurt by it not being an upgrade to Elysium but rather a sidegrade to it instead. This led to people with already built Elysiums not finding much use for her on general content, on IS her horrible hope cost made Myrtle a much better alternative and on CCs she and Elysium had went very similarly, later CCs basically using them as "flagbearers" and nothing else.
Her utility also got hurt too, her S3 is outright replaced by Elas mines which made the already bad DP gen skill much less worth to use, her S2 saw suprising amounts of use but id say it was niche enough in the end.
I think these problems will be fixed better with her next module that will buff her DP reduction talent but the DP scene already changed a fair amount since her release, Flagbearers arent the absolute dominant vanguards anymore and Ines and Canta are super valid alternatives to Flagbearers and Ines espiecelly beats them in value DP printing and utility literally everywhere you can think of.
I dont think Saileach is bad as Flagbearers are just good by default, being able to place your units faster is just a broken trait that made rest of the vanguards pretty much redundant for a major period of the game but Saileach was definitely undercooked a fair amount as there werent valid alternatives to Flagbearers at the time and HG was definitely scared of making a even better Elysium that would plague the game to its very end which resulted with her kit feeling akin to a Elysium sidegrade.
But what i dont agree with is Myrtle, Myrtle is absolutely powercrept and it had been the case since Elysiums release already, Saileach absolutely brings much more value than her outside places like IS where hope matters much more. I think people overrate her DP printing and the Bagpipe combo a exaggerated amount, of course shes good but Saileach Wanqing and Elysium absolutely beats her in value.
agree with myrtle, easy to build, brain turn off press dp button
why build sail leech when can build a kill button
@@HelterwithoutSkelterindeed, statswise every higher rarity flagbearer powercreeps myrtle, except myrtle is accessible to literally everyone and is dirt cheap both to build and to deploy and does her dp printing well enough to be usable in every scenario. She's basically the only flagbearer ever needed and if you need a vanguard that fulfills other roles like crowd control and invisibility reaveal on the side ... Ines...
I think the counter arguement for Myrtle is that for new player or midrange player she is easy to max pot, being a 4 star make it cheap to invest. She is powercrept by Elysium but unfortunately Myrtle is a waifu that make me play A9 with 1 hand. Saileach does powercrept Myrtle in both being a waifu and being better at making DP BUT I didn't get her so i can't j*ckoff to her making Myrtle once again the winner. I also lick Elysium time to time but only when I male knight gaming.
While yeah Myrtle is overrated especially flagpipe. The main reason why she's much more used than Sileach is the same reason why not a lot of people build Shifters outside the progress welfares. If Myrtle can build your defense in ~10sec. It doesn't really matter how fast Support γ is, you're defense is already built way before the enemy could pose a significant enough theat.
They can just make her s1 auto actiavation and i will gladly invest evrything to egt and build her.
Just like how they build vulpi s1 they just dont want a good afk dp gen
The fact that funny free 4* chameleon yoyo man keeps coming up every video is endlessly funny to me
About Texax and Saileach talents, actually starting with 2 dp is a little better for the fact that you can use it to deploy your DP generators even faster, which is barely relevant in normal content but was relevant in events like CC
epic video again SUPAH can't wait to see you oiled up
Thorns alter can pulverize me your so right supah (as always)
Did you pray today?
I have a e2 60 Saileach and I'm pretty sure I never used her, or maybe once or twice when I got her, then never again, just Myrtle or her with Elysium when I need a lot of DP, or just Ines when there are some enemies to farm. Still bought all of her skins tho
I feel like the effort put into hard-subbing videos often goes unappreciated, but it makes stuff like 9:30 possible so I just wanna' say it's a nice touch o7
I didn't expect to see you here. Your cover of A Solution for Jealousy is an absolute banger
Since I don't have Ines. Elysium Myrtle flagpipe is my go-to since forever. I only really bring Saileach if I REAAALLY want max dp at the start but that's hella rare, you don't need more than two flagbearers usually (honestly even just 1 is enough).
Id do it just for the troll to quickly setup cause i want to clear stage as fast as possible for farming purposes. Tho i do still bring ines i bring the entire vanguard crew just to print dp😂
I do Elysium Myrtle Saileach Bagpipe so I can get my afk operators out as fast as possible and not actually bother playing this game.
Hope I get the last needed Bagpipe pot one day so I don't even have to wait the 2 seconds in the beginning.
The real reason is that if you want a 6 star vanguard for produces concistent DP, meanigfully assists you in killing enemies, does crowd control, and reduces DP costs, you just use mumu.
Another point i think could have been added in the healing enmity part
Most if not all enmity HAS good survivability
If u need extra on top of that
You either go for somebody that can actually do it well (suzuran’s better heal, slow and debuff, nightingale cage to help bait some attacks, eterna s3’s batshit crazy stuff skadi s1 eterna s1 too maybe)
Or it is a sign that a different strategy like a normal defender with medics or smb with invulnerability are better suited for the job or situation ur dealing with
S2 is more of a oopsy button rather than a heroes never die button
While i am at it
S3 got brutally fucked sideways by ela’s mines honestly
you are the one who make me comeback to arknights after 2 years of not playing lmao
love your content since the operator skit era
and
i am a texas vanguard supremacist
She from Victoria and it's terras analog of Britain (if i'm not mistaken) so yeah it's all because of those damn tea slurpers
Alright haven't seen the full video, but let's talk about some things I've seen already:
-Both myrtle and Elysium came out much earlier than Saileach, so they had more time to appear in records.
-She's a 6 star, so less people have her, and even if you have her you might just not build her because it's expensive.
-Also, because of how records work, you want to use as few operators and as low rarity as you can, so she being a 6 star that only provides DP and utility is not in her favour.
-Shortly after Saileach came out, agent vanguards kinda power-crept flag bearers in harder content, so they all saw less usage overall.
-She also doesn't fit into any popular niches. 5 stars, 4 stars, liberi, and maleknights are all relatively popular niches.
Overall, if you only look at her in game stats an compare them to Myrtle and Elysium, she's better. She does more, and she does it equal or better than them. But she's not that much better either, so the edge she provides is generally not significant enough to matter. If anything, I'm surprise she holds as many records as she does. And the fact she appears in the top usage of CC stats just below Elysium means she's definitely not "underused", but right were she should be.
In the future, please refrain from using Arkrec as an actual representation of what people normally play. It's what the super competitive min-maxers play, and that's not even 0.01% of people that play the game.
Arkrec was brought up as a response to saileach being more relevant than myrtle in high risk CCs.
@@kaypeeoh2781 It still not an accurate representation.
Read my full comment.
3:05 my god his reaching global status soon no one could stop him
Bear in mind, I'm biased as someone who has a Saileach pot 6 (she and magallan are my most common spooks by a mile). But I use Saileach less because of her flag vanguardability and more because her first talent is nice to turn your brain off about when using her module. This coming from someone who uses Flametail for the meat grinder that is her S3, I just like block counts and block count manipulation. But that also coming with +15 ASPD (and -15ASPD if I use her S2/S3) is a big plus for me.
The other ones didn't really care much about the module but I feel like Saileach was tailor-made for it since she likes being close to the frontline unlike Myrtle who virtually doesn't use her S2 and Elysium whose S2 has large enough range to not necessitate being close. This also feeling semi-relevant because the flagbearer that came out afterwards, Wanqing, has a kit that revolves around being close to someone which makes the module fit better into his playstyle too, albeit being more of a creep over myrtle's use cases rather than saileach/elysiums.
That being said, I feel like the way they'd fix her to make her *actually* be better than myrtle and elysium at being a vanguard would be a 2nd module that turned her 2nd talent into a Muelsyse parallel - making it "in squad" rather than "after deployment". Could even keep the base effect and slap on the extra one as a bonus (while also letting her benefit from her own talent). Also give her the instructor Y base module effect so I can slap her in the middle of my range tile for peak 1st talent positioning :P
I think another way to buff Janie would be to make herself -2 dp like gravels talent and then make her talent -3 or -4 dp for the next operator. Or they could make it so the aspd buff is available on herself and her flag and maybe make them stack on skill.
I only don't use her because I don't have her, but I need her for my all-horned team.
oh boy, reddit's gonna have another meltdown with this one
Flagbearer is the ONE archetype where role compression does not work. Splash or Chain Casters can double as CCer, Guard doubles as lane holder, Defender doubles as healer, but Flagbearers CAN'T double as anything.
The moment they let down their DP gen for side utility, they automatically lose value. Elysium provides good role compression because he KEEPS his good DP/sec AND have DEF debuff on top of it. Saileach in trying to fit in that stun and small ass damage ended up sacrificing too much of her DP gen and Fragile. If she could:
1. Cut her DP cost to 9 like Ely
2. Remove the stun and damage
3. Replace the Fragile with DEF/RES shred
She would be the de facto best Flagbearer in the game, if only by virtue of debuff always being stackable. A Saileach with debuffs will always find a place in your strategy even if you bring Shamare and Elysium both.
I feel like so many people don't understand role-compression. So thank you for explaining it again funny Italian man. Love the videos, keep cooking!
i use saileach when i need second flagbearer because i sometimes refuse to use males in my squad.
I did not factor gooners into my analysis.
Based
Sometimes? I only use females ever. There are way too many waifus in this game, to even consider leveling up male ops.
Based@@EvanOfTheDarkness
I use Saileach even if it's not reasonable, cause, love her. The Jeanne D'Arknights.
Good video as usual, i personally use her paired with reed altr if i just want to milk more time out of surtyr and/or want to heal up horn for another full skill 3 while also placing her out of healer range. But her usage is for sure very niche, especially as stages are mostly adjusted for myrtle levels of dp.
On another note, i also use her as her battle voicelines fit the story narrative which i wish more operaters had, much more fitting then hearing myrtle talking about her dp printing apple ability.
That balatro background music, i just stop playing for 1 day, and now im hearing that again
Saileach being a high end unit is a correct statement though and I say this as a non-fan(she still waits for her E2 on my acc). The statistics you show demonstrate exactly that since they also encompass newer players who absolutely have Myrtle developed and are extremely unlikely to even own Saileach. Those 500+ uses of her are precisely old/high end players.
I don't think this is really much of a factor, people who submit clears to arcrec are advanced players, they are going to have high end operators (unless they're running a niche like e1 or e0 clears), though the difficulty of getting saileach max pot does still play a role because unless it's really really worth it like bagpipe talent upgrade even a lot of advanced players won't spend/grind towards it yeah.
@@oke5403 Even in that case Saileach numbers are pretty impressive when you take into account Myrtle and Elysium are staple vanguard units so Saileach being 1/3rd the usage of them considering the cost of investment and rarity is pretty impressive. If you listen to Supah you would think she's on some dog shit usage rate, but for a luxury unit her usage rate is high.
So when we get Ethan dedicated video...?
One possible specific scenario in which a "role compression" unit is useful is probably in some challenge mode stages that limit the number of units you can bring. Also, work in CC's tag with the same limitation.
Oh, Bro, you're wrong...She's not the worst flagbearer because she has the most *outstanding and big* _talents_ among all flagbearers 😏
Still less talents than Utage.
@@erichzannbusoumuzan Well, Utage is in a different league 😏 and besides, she's not a flagbearer 😂
I know this was supposed to be a negatives of saileach video, but now I am just a saileach simp and raising her to e2 as I type
fml
As someone who uses Saileach myself, I never really undrstood why players needed to artificially prop her up. Yeah, Myrtle/Elysium is generally better but I like her design and her kit is comfortable enough to use on almost any stage. Don't really need any more justification to raise/field her. Also, its fun to stack every ASPD buff available in the base game sometimes.
I'm really just grateful that enemy scaling and stage design allows me to not absolutely need to bring Myrtle/Elysium to beat most stages and I can generally shoehorn in whatever operator I like most of the time. Don't think I've actually deployed Myrtle in literal years now, other than sending her into the mines in RA I suppose.
I didn't get to choose this name bruh
Hi Angelina
Yeah, I remember instantly regretting pulling for her on release once I built her and saw her kit.
If you look at her TWO, SEPARATE talents, then compare them to Elysium's ONE, SINGULAR talent, they're so fucking similar you have to wonder why Saileach's talents weren't compressed into a single talent to make way for a wholly unique 2nd talent.
"but Elysium's talent only works for snipers!" Except his ASPD effect is global and his DP cost reduction for snipers is infinite so long as he is on the field.
And as time has gone on, Elysium has only gotten supremely better in this regard, considering the absolutely batshit insane sniper operators that have released. Pozy, Typhon, Ray, Fiammetta, and You-know-who.
Meanwhile Saileach's first talent only effects the 8 or 9 units around her banner, and her 2nd talent only reduces the DP cost of the next deployed operator. If it was *every* operator after she was deployed, she'd 100% be at the top imo. But the devs decided to completely gut her kit, likely for fear of her becoming the next Myrtle. They clearly tried to make "Elysium 2: Electric Boogaloo" but ended up with a shitty knock-off instead.
I love Sailech
I have her Max Pot
I have her M9d, Mod 3, Lvl 90
I have her Max Pot
I use her more than Myrtle and Elysium
I have all her skins
I think she's way better than either of them due to her -2 DP Talent and Attack Speed Talent
I have her Max Pot
That may have something to do with it honestly...
What i dont like about saileach is that whit s2/s3 its often a choice between maximising dp generation or effect usage and these skills are more late game oriented effects but then you wont need the dp anymore if you arent using multiple merchants or something so again half the skill is wasted.
my ol' M9 Saileach is just in my squad to look pretty with her skin and a bit extra healing and +1 block on my Mudrock thanks to her module, but for initial DP Myrtle is noticeable faster
"Harder to get pots on Saileach than Elysium" - Definitely not me sitting on pot6 Saileach for no particular reason while Elysium is only pot4 (I swear I didn't do this on purpose)
Wtf, am i addicted or what, why am i hearing balatro music in the video, and wow i even start to see the balatro background too. im cooked, i should stop playing for a while.
me, i'm nobody and i'll keep using her everywhere
Snow shine is such a bad name, it’s not that bad when you hear it for the first time, but then you think about it a little and realise how cringe “shining snow” actually sounds 💀… gilberta is fine tho😅
gilberta is most mid name😭
@ why? It’s literally just Gilberta, it’s a normal name that people use, sure Angelena is a better name but it’s still fine
Have Saileach (pot 3) and never used her. But now, after your video, you convinced me to maxing her.
Saileach is the Irish word for 'willow' but is also used to describe a chubby person. No idea what value that info has but it's kinda funny.
i only came to this vid to watch my man elysium get glazed (somehow)
i would argue the stats clearly prove elysium/ myrtle > saileach BUT the numbers are still massive. she clearly is used more then MANY other Vanguard Operators.
her number beeing this large (around 1/3 of myrtle) proves even more that she is capable of something that myrtle isnt as (i claim with no proof) everyone owning saileach has a build myrtle.
It took Supah 3 minutes to get to his usual intro, DAMN HE MUST REALLY GOT A LOTTA SAY TO THEM SAILEACH FANS :0
I think lower usage of Saileach is also affected by general availability Myrtle is pretty much on everyone's account, and Elysium is a lower rarity than Saileach and is available in recruitment meaning you can albeit with some difficulty get him without needing to spend any premium currency.
she can dp, she can heal, she can damage, and big personality.
The Balatro music is a nice touch
Me with max pot: I AM NOT NOBODY.
I unironically use Saileach, not because she is better than Myrtle, but because she is not a child like Myrtle
Real
Neither is myrtle????
@@xerneis743 But she can be a child bearer instead! 🙏🙏🙏
You do know that Myrtle is from a dwarven race right?
Myrtle, a durin general with superb strategy and motivation abilities, highly regarded combatent in Rhodes Island and considered tall for a durin, is a child...
EN never beating the "never read" allegations...
I didn't get off my Balatro streak just to keep on hearing it uppon clicking on this video. Damn thee.
she's a dragon the other is a drwarf i use them together, *epic fantasy story unfolds*
also i like how dramatic she sound in EN
*"CAN YOU HEAR THE CRYES OF THE CHILDRENS"*
I guess the argument is that she's a "pocket" unit, so it's not that she generates DP and does extra things but instead that she does things while generating DP, which actually makes her S1 kinda bad.
S2 is abit of a hard skill to use since it doesn't generate a good amount of DP, but it's healing is pretty decent and it combos well with her Module.
So by placing her behind a head-on laneholder, let's say Gavial for example, she provides:
- 300 Healing/s
- 50% Def
- +1 Block
- +13ASPD (Ally) & -13ASPD(Enemy)
The fact it also targets an ally helps with the ASPD passive, since it works on a 3×3 area you usually don't see the effects of the ASPD debuffs as much as the buffs, but if she targets the laneholder you can actually make use of it.
Essentially this skill screams "I need you to live" while complementing a defensive side of an offensive operator.
Now I do consider S3 to be her best skill, despite what Mr. UA-camr said, mainly because of a simple keyword: "Immediatly". All Flagbearer's usually take time to generate DP but this skill instantly gives you DP while stalling anything coming her way, and it's honestly a reliable skill, as most players play on 2x this thing has, in practice, 10SP with 5s downtime. It's still not a good SP generating skill but the Stun it provides is definetly fast.
As for the other stuff, the dmg on this skill was never the focus but I will mention and it can be useful in specific cases, as for the debuffs it provides it's actually synergistic. The believe the fragile is applied before the hit so it increases the dmg of this skill which can possibly clear small enemies, and the slow combined with the ASPD D. creates a unique scenario for slow-type CC units.
The one thing I find comedic about Slow units is that even if you lower their Spd, they can still attack which means that they can eventually kill a unit in range, but in Jane's case, she can actually lower their Dps, which also makes me wonder why are there so little ASPD debuffs in the game, the only one I can think of is Ines, yeah, THAT Ines.
Basically while S1 is a general DP making skill, S2 is a strong defensive skill and S3 is a reliable short stalling skill.
Ps.: Why the fuck is this subclass called Flagbeares when the other operators don't actually use flags? Sure, they carry them in the art, but when using their skill they use an apple and a camera, not to talk that Wanqing is literally a "Cash Cow".
9:20 Correction correction, Wanqing has the AoE heal c:
(I'm pretty sure.. haven't used him yet..)
How to make Saileach op “immediately gain 20 dp,…”
I have m9 Saileach but still use Myrtle in most of my play because of only one thing. Myrtle can heal herself and other vanguard just by being there. If not for that I would use Saileach instead.
I prioritise op that can "take care of themselves", which mean they have any sort of self healing without the need of medic. Myrtle fit to this, her healing by talent isn't much but still nice to have. Other vanguard also benefits from it, so in case I need to use a lot of vanguard, myrtle usually has a slot. Sometimes I need to put Bagpipes somewhere for temporary land holding, just keep myrtle around increases Bagpipes's survivability by alot.
yes, its rare need all of this in one operator slot, but when u need it just happen that... it ISNT ENOUGH, because normaly u need myrtle/ines dp, shamare/silverash sister debuffs, ethan cc(or the stunbomb from nearl event) in one, but hey, if a character realy do all that at same or even better stats then other, it must be wisadel
lets hope logos alter be that character
God accidentally summon Ethan in every Supah's video
This whole video is just paraphrase of the extension of "Compress roles. Why use can, not use who specializes at it"
There is both Myrtle and Elysium, Ines also dropped she is pretty much an auto-include in my squads.
Saileach has some cool and fun use cases, but I always think of other operators first.
This video makes sense, but I like the roles she compresses, and she looks great, so I like using her. Plus, her S3 is quite satisfying when it hits am enemy!
just as i put my seileech on E2... well go back here myrtle
6:02 Saileach retires from Rhodes Island to play Balatro in peace
My reason to use her: Tall pretty woman that has a summer skin. Always use her but when DP even more stricter I'll swap her with Elysium lol
Here's hoping HG release hot female 5 *flag bearer in the future
Ethan live rent free in Supah head.
You leave my Saileach alone. If you're allowed to love Gummy, I can love Saileach. And I'm one of those dedicated Saileach users.
On paper Myrtle is less dp regen than elysium/saileach s1, but in actual combat myrtle is faster, how?
faster deployment and initial sp is the key. myrtle only need 8 dp and 1s (with bagpipe) waiting time to active skill for 1st time
while elysium/saileach need 3s waiting time, and dp cost is variant (saileach is higher, mean longer waiting time)
Combine the 8 dp and 1s waiting time to active skill, Myrtle is 3s faster. In CC, 1s or 1dp is crucial.
Another difference is skill cycle, since myrtle only need 30s to finish her skill that means her skill will active more frequent
resulting in "faster gaining dp(s)".
Operator is more faster to deploy, means faster to complete your formation = better survive, more DPS and less tight timing
I'm a daily budget player and I have 5/5 Myrtles, 5/5 Elysiums, 5/5 Wangings, and 1/5 Saileach
So I use Myrtle if a need DP a few seconds earlier than the others, and Elysium if invisibility is an issue and if I brought snipers.
But Saileach is strong! She's fast and can freeze enemies!!!
I agree with all you had to say about Saileach.
But I completely disagree about your points with role compression. Yes you can have a team full of specialists and they can clear the stage but the problem is with a team of generalists who can cover the weaknesses of other generalists you can achieve either the same or greater result than a team of specialists. And this can even lead you to using less operators than with a team of specialists.
Sure Ethan has the best and most reliable crowd control but say Ethan dies, you would have to mess up to let him die but it would be nice that if such a thing happened you could still save the match and not rely on Sutr, Texas Alter or Yato Alter to drop in a panic to save you.
Similarly if a Bard like Civlight eterna happens to eat a bullet not that it should happen but if it does having a backup healer to say save your Mudrock from getting overwhelmed because your dps got stunned, because you know how hard maps are, when one op goes down its like a domino effect. With a team of generalists I feel like the domino effect risk is mitigated more.
But you have praised operators like Ines and Arturia which happen to do a lot of things at once and do it well enough so you do recognize that situationally specialists can make holes in your team that generalists can solve even with the forgiving 12 operator count.
3:08
Challenge: Make a WW2 video without a single mention of the Axis Powers (IMPOSSIBLE)
I bring five Vanguards on my team and I still can't think of a reason to bring Saileach.
people just use who they are used to, they don't consider whether that operator is the perfectly optimized operator in that situation or not. Especially when they just want a DP printer, they use whoever they have on the squad without thinking too much about it. It means nothing that she's not popular.
ASPD buff and debuff is pretty nice. I only use Myrtle if I need the vanguard HP regen or DP really early.
Wanqing is significantly worse though. Both of them cost 10, yet Saileach reduces the cost of next OP by 2, effectively costing 8, just like Myrtle. Not even mentioning her superior skills and aspd buff, I would use Saileach over even Elysium, if there are no Snipers in the squad and no need for his 2nd skill.
the sole reason why i dont use saileach or any other flagbearer is just due the fact i can just take 2 vanguards with poor dp generation but good at other jobs, like combo flametail and ines. why anybody even need flagbearer now when saga and flametail exist, both being good laneholders and generating decent amount of dp
haven't used myrtle in ages except IS. still using saileach as my main flagbearer and doesn't have issue with "not enough dp"
You are right however those facts don't fit my agenda so I will ignore them .
Ignoring the video to just say Supah is goated putting balatro ost in the background of the start of the video
by the love of gods, this is why there'll never be meaningful discussion for Arknights operators no matter it's operators tier list or "how good is this operator".
Many people are just biased, truth is every operator is viable to some extent and some other operators is just BETTER than others, with every operator being viable to some extent, people just tend to overvalue them, and this is also a good indication that there isn't many POWERCREEPING going on in the game other than a few operators that you can count with your fingers.
TQ SUPAH.
oh hey, a new video to react to. 😏😏😏😏
Brother you don't understand like half the words in this video
A few random points in favour of Saileach;
1] Her +/- 10(13) ASPD isn't something attached to her skill 3, but a passive thing she just does. S2/S3 throws her banner moving the ASPD (de)buff, but she always has it active. So her mere existence makes your units DPS a bit better and nerfs near by enemies.
2] S2 you did catch that Myrtle isn't an AoE, but you keep comparing her to HIGH Ground operators. What if you can't place a high ground operator nearby? Not to mention the +50% def and ASPD debuff can help a lot. Also ~50% of her attack per second is about 327 HPS. Which is almost as much HPS as Heidi+Eterna+Skadi WHEN their skills are up. Unironically is a better burst healer for emiities than three different bards. Still arguably her worst skill, but more from a opportunity cost than actually being shit.
3] S3 is definitely an odd duck, but I think you overlooked cycle time. Sure she has about 40-100% worse relative uptime than competing skills, but she also has 100-180% faster cycle time. Sure Her uptime is mid, but at least her skill comes back every >30 seconds, unlike the competition that gets at best 1 use a minute, and often even worse cycle times.
Also Fragile isn't worse than Defense down, it's a side grade. Remember ; True, elemental and Arts damage don't care about defense, but get straight multiplied by fragile. Heck, arts DPS gets about 47% more DPS from Saileach S3 and unlike Elysium S3 it works on unlimited enemies and new enemies that wonder in.
4] Getting Elysium pots is like pulling teeth now. Sure those of use around for the WWE banner probably got somewhere between 2 and a Googleplex of him, but he as been banished to the Story Banner, err, "Kernal Head Hunting". He also has no recruitment tags outside of the Stellar Alignment of Senior Op+Support+DPGen/Vanguard -Top OP (I swear I seen more Top+Senior OP tag combos than straight Senior Ops). FFS getting Saileach is unironically easier now as at least she can spook you.
Then again I also run Victoria Knights a lot of the time so I probably run Saileach and Siege more than 99% of the playerbase.
Just use Ines. Way better unit 9.9 times out of 10.
I have M9'd Saileach and I don't even use her. It might be a different story if she had an auto skill or unlimited duration skill, but nope. They had to give her the same skill 1 as Elysium, similar skill 2 as Myrtle, and a skill 3 that launches a stun once every 30 seconds (other operators have better cycle times for stuns). Both Myrtle and Elysium are just better units. Myrtle for being the fastest Flagbearer while Elysium has the extra utility of revealing invisible enemies.
Also, I still don't know how to pronounce her stupid name correctly. Sai Leech it is.