The way you use the 3D cursor to model is something I don't see from other people. If you could make a beginner course that teaches all the fundamentals of using it that would be sick.
Thank you. I explained the 3D cursor fully in my course, it's the first link in the description. You will also get the eBook which explains it in written form as well.
The way you use the 3D cursor is often unnecessary, from a while in blender we can snap things from vertex to vertex and its awesome, you also use it just to fill some quads that u could fill just by pressing F after selecting the edge. But as always, beautiful topology work.
I've been watching you since AWM Sniper Video, at first playing with Blender i didn't think much about 3D Cursor, but after watching your modelling technique using 3D Cursor on every of y our video, now i've always use 3D cursor when it comes to modelling, and other technique you teach on your video, so thank you so much man, really appreciate what you've teach me. Keep up the grind 💪
Great video as always Aryan. I have bought your book from amazon and noticed that it is missing page 54. Is there anywhere i can get this online somehow as i would like to follow the steps for the SCAR and am missing some. Would really appreciate some help
I believe that passing through your course will explain this because logic bahind your actions is very hard understanable Seriously i am having problem with "why is he doing it not?" I am sure it's about your way of thinking Btw are you doing is spontaniously or it's planned? if it's planned show us the part when you plan how to model and why are you doing it in that particular way Way of thinking is very profesional i can see it it's like we have number 7 normal people see it like this but matematics see infinite zeros before and after koma like: ...0000000000000000000000007.0000000000000000... And I am assuming similar it is in modelling I fell like i still see the normal 7, when you see it in the right way The way of pro, the way of posibilities
Good question. When I have to create a part of an object, I first look at other things it is connected to and calculate how I must create that part so it will allow me to create everything else. I do this while considering some topology rules which I always talk about in my content, such as geometric consistency and quads-only. With experience and practice, I can do this stuff with little to no planning. It happens almost instantly in my head. Usually I look at an object first and think about how I will create it for a few minutes.
@@ArijanRace Yes you can but i thought you're adressing the videos and course to the people more beggining anyways thanks for the answer, i also copypasted it on DM on discord (i am sorry for that now) but you answered here first
we looove ur tutorials GOAT keeeep it UP 💪🙏 also if u could make a beginner tut how to model and animate from scratch with parts like u did in ur old videos ( watched them all lol) but not short please so we can see how u did it and what tool u used and what u clicked lol . thanks for all these long videos ure siiiiick 🐐😌
Salut Maestro vraiment vous êtes meilleur du coté modelisation vous êtes aussi mon ideol j'ai un soucis comment vous faites pour faire dupliquer des axes comme vous faites la. tellement que letutoriel est rapide je comprends pas est ce que c'est possible de m'expliquer comment vous faites
Blender course & Professional mentorship:
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Buy my eBook:
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Join my Discord:
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The way you use the 3D cursor to model is something I don't see from other people. If you could make a beginner course that teaches all the fundamentals of using it that would be sick.
Thank you. I explained the 3D cursor fully in my course, it's the first link in the description. You will also get the eBook which explains it in written form as well.
@@ArijanRaceThat's a must buy for me now, thanks man!
The way you use the 3D cursor is often unnecessary, from a while in blender we can snap things from vertex to vertex and its awesome, you also use it just to fill some quads that u could fill just by pressing F after selecting the edge. But as always, beautiful topology work.
Yep i agree with that 3D cursor is very strong tool in blender
you can set origin using it and many other things
"Now let's add some f-ing feet" I think I just found my favorite quote of the day.
I've been watching you since AWM Sniper Video, at first playing with Blender i didn't think much about 3D Cursor, but after watching your modelling technique using 3D Cursor on every of y our video, now i've always use 3D cursor when it comes to modelling, and other technique you teach on your video, so thank you so much man, really appreciate what you've teach me.
Keep up the grind 💪
I remember making that Awm while sick, on a shitty laptop for university. It feels like ten years ago. Thanks for the comment.
Thanks for the all these long videos mate
I am working on keyboard modelling but this technique is really very interesting... without using Bool tools .. great man ❤❤, Thanks for sharing
Crazy precision man. Im impressed
blender sin Aryan es como el cafe sin azucar. gracias por los tutos.
I just love how he is like "YOU'RE GONNA NEED THIS SHIT IF YOU WANNA CALL YOURSELF A 3D ARTIST" and than the cut screens ar like shiny and chill
I'm not going to get serious into modelling any time soon, but once I do, I will certainly buy your membership. I'd be foolish not to.
the way you made the round corners for each key, i am flabbergasted. that's so f--king genius.
is it possible to think like that!?
This is so good it's ridiculous!!!!!
you're a legend
This man make it look easy, amazing teaching!
I learned all my skill from aryan
Thank you Aryan
Great video as always Aryan. I have bought your book from amazon and noticed that it is missing page 54. Is there anywhere i can get this online somehow as i would like to follow the steps for the SCAR and am missing some. Would really appreciate some help
Thank you, please send me the email, I can send you the missing page manually.
no views on this masterpiece? lemme fix that
I believe that passing through your course will explain this
because logic bahind your actions is very hard understanable
Seriously i am having problem with "why is he doing it not?"
I am sure it's about your way of thinking
Btw are you doing is spontaniously or it's planned? if it's planned show us the part when you plan how to model and why are you doing it in that particular way
Way of thinking is very profesional i can see it
it's like
we have number 7
normal people see it like this
but matematics see infinite zeros before and after koma
like:
...0000000000000000000000007.0000000000000000...
And I am assuming similar it is in modelling
I fell like i still see the normal 7, when you see it in the right way
The way of pro, the way of posibilities
Good question. When I have to create a part of an object, I first look at other things it is connected to and calculate how I must create that part so it will allow me to create everything else.
I do this while considering some topology rules which I always talk about in my content, such as geometric consistency and quads-only.
With experience and practice, I can do this stuff with little to no planning. It happens almost instantly in my head. Usually I look at an object first and think about how I will create it for a few minutes.
@@ArijanRace Yes you can but i thought you're adressing the videos and course to the people more beggining
anyways thanks for the answer, i also copypasted it on DM on discord (i am sorry for that now) but you answered here first
Tomas Collin must be so proud right now
You're videos are really helpful man, thank you for putting out this good work!
I appreciate you big dog
Hello sir! at 3:00 How did you disable your pie menu when Press Shift+S???
Change the wm.call_menu_pie to wm.call_menu.
Change the Name from VIEW3D_MT_snap_pie to VIEW3D_MT_snap.
Hello, I don't know, it only happens when I use the laptop. I want to get the pie menu ba k but I cannot.
what about high poly to low poly baking part
Arijan, I noticed you're rendering with your CPU instead of your GPU with cycles. Why's that?
I can imagine the abominations that the "boolean workflow" fools would come up with using boxcutter to try and make something like this 😂
Boolean fools made me crack up.
we looove ur tutorials GOAT keeeep it UP 💪🙏 also if u could make a beginner tut how to model and animate from scratch with parts like u did in ur old videos ( watched them all lol) but not short please so we can see how u did it and what tool u used and what u clicked lol . thanks for all these long videos ure siiiiick 🐐😌
for me ure a fvcking genius on ur workflow
A question
Gamedev or visualisations?
Entertainment doesn't contribute much to society.
Visualization is sometimes necessary.
Perfect work and hight 3d art thank you
fix artifacts causing triangle on curves/organic shape
You are crazy. This is great
Salut Maestro vraiment vous êtes meilleur du coté modelisation vous êtes aussi mon ideol j'ai un soucis comment vous faites pour faire dupliquer des axes comme vous faites la. tellement que letutoriel est rapide je comprends pas est ce que c'est possible de m'expliquer comment vous faites
I just don’t understand how you could remember all this knowledge
You can remember things well by writing them down by hand.
Thanks!
35 minute long reel!
Are you the third lost Tate?
My exact thoughts 😂
Awesome🤨
guys just a quick update, my computer just exploded
You should update to Blender 4.1
Nah he valid for not updating.
It sucks. Downgrade back to 4.0 so your Blender doesn't get bugged
Nice
Before telling us how to fix it tell us what the profit of haveing a good typology
Yes
ok andrew tate