I'm curious to hear your experiences-what's your current KD, when did you start playing Call of Duty, and what was the last COD you played? If you stopped playing, what made you step away from the series? Let me know in the comments-I’d love to see how your journey compares to the trends I discussed in the video!
I started with COD4 on 360 as a young lad, played WaW, MW2, BO1 and MW3. Then I took a break. Got more into Battlefield instead. Lost interest in CoD, felt every game was too much of the same. I occasionally played BO2 and 3 at a friend's house, and loved the Zombies mode co-op. I got back into CoD again for the first time myself with WW2 quite a bit after release, for a good price. Played with a friend. We enjoyed it and ended up playing the BO4 Beta. We both ended up pre-ordering BO4 and really enjoying it. We mostly played multiplayer. We both ended up also getting MW2019 and it really impressed me, it was less arcadey than BO4 and had an entirely different type of gameplay that was refreshing but had a bit of a learning curve. It's still probably one of my favorites to date. Absolutely one of the best multiplayer experiences in the franchise imo. Then came CW, and I was not interested at all, even though my friend went full in. I thought it looked like a big downgrade from MW2019, which it kind of was, it was still on the old IW Engine based on the ID Engine upgraded since 1999 and forward, it was really showing it's age. Vanguard came along, and I don't think I was too interested, but I believe my friend got it for me, partially at least, so I only had to pay for half. And it was alright, it did feel like an upgraded MW2019 set in WW2 with some... interesting artistic liberties... but I thought it was fun and decent, but a kind of strange CoD entry. I was not interested in MWII or MWIII at first at all. But I got it at the end of last year cause I was looking for something new. And I enjoyed it, it had been updated a lot since launch then, but had really good movement, nice gunplay and some nostalgic multiplayer maps and a first ever MW Zombies experience that had mixed reception, but I enjoyed it, it was nice, but nothing super special. I loved jumping in and unlocking new stuff in zombies though, leveling weapons, unlocking new weapons, new formulas, etc... exploring the Dark Aether was also cool. This actually got me excited for BO6 Zombies since I kinda missed the round based mode as well and I had previously played some modded zombies maps on BO3 that I got around the same time. Then a friend introduced me to Cold War, post all the Seasons, so tons of Zombies content, so that made me even more excited for BO6, even if I liked the old Zombies a bit better. So I pre-ordered BO6, something I had not done since BO4/MW2019 (I don't remember if I pre-ordered MW2019 or bought shortly after release). I am pretty happy with BO6 overall, I kept my expectations low, but got pleasantly surprised, I really enjoy both multiplayer and zombies, a lot. SBMM sucks a bit, but if it gets too much I usually jump onto zombies. Really excited for the new zombies map on Dec 5th! As for KD. I probably used to have over 2 KD when I was younger. And around 1.9 or 1.8 in MW2019, but ever since I got into CoD again with MW3/BO6, I have just been chilling mostly. I now sit at 1.21 KD in mp, but I don't really try or sweat, I just try and relax and play. I am honestly surprised I am at a positive KD at all since I feel like I go negative so much, but I am enjoying myself just taking it easy, which also means I get a bit easier games in between than if I was sweating I suppose, though I still get some really sweaty/pro gamers that I face off against occasionally, those games I very rarely get a positive KD haha. That's my whole CoD story in "short" form I suppose. I have gone from X360 in my younger years, to PC with M&K, to chilling on PC with a controller now. I don't really get angry at CoD MP like I used to either, it's very nice.
Started playing CoD for fun with CoD MW2. Held a 4-5KD with a little effort, but I agree with you. All games feel like ranked games. Hopping between 1-2% as per your KD ranking. Holding a 1.5KD while grinding camos in HC, but got shadowbanned and put into lobbies where hackers were present all the time. Sadly this dampened my fun and all of this after 179hrs. No one else that I played with was shadowbanned - they 2-box - seems fair and I like a challange but playing against hackers isn't.
Don't play CoD anymore, Ghosts was about 8.0KD with 300KEMs, in MW19 i played only gunfight as SBMM and all the SBMM DMG etc was non existent, so about 4.7KD and 7000+ gunfight matches, and about 30 multiplayer matches, didn't enjoy multiplayer at all... And between MW19 and Ghosts I was playing maybe 30h and then i stopped as it was no fun. I won't buy CoD games anymore, I rather play THE FINALS, it's much more fun.
First off, thanks for sharing your COD experience in such detail. I genuinely enjoy reading longer reflections like this-takes just a couple of minutes and offers so much perspective. For obvious reasons, beyond just nostalgia and being kids back then, the older CODs had something special. I played every title up to Ghosts, but looking back, it feels like such a long time ago. I never touched the remastered versions, IW, or AW. I briefly played Cold War on console and Vanguard only for a short Zombies grind. WW2 kind of flew under my radar, and honestly, I wasn’t interested. WZ was my first “what the hell is this game?” experience-it felt just like BO6 does now. I’d empty a whole magazine into someone, get hitmarkers and blood splatters, only for them to turn around and laser me. That kind of TTK just killed the experience for me. Fortnite, on the other hand, is a BR I really enjoy. As for COD, MW2019 was the first one I picked up in years, back when I was studying in the UK. Funny enough, I got banned after just three matches due to “third-party tools,” even though I had full recordings proving I wasn’t cheating. I ended up using a friend’s account and had no issues afterward, which made me question Activision’s systems. After that, I skipped MWIII because it felt like a lazy recycling of older games, but hearing about the old maps from MW2 and MW3 being back, I feel like I missed out a bit. Still, BO6’s movement feels like it holds back MnK players-it’s hard to explain, but it’s like the port from console to MnK wasn’t done properly. Random aim snapping, unregistered inputs-it’s frustrating, especially for slower sensitivity players like me. Zombies has always been a highlight for me, but BO6’s issues with server desync and matchmaking systems ruin the overall experience. Performance-wise, though, I can’t complain-I get smooth 165FPS with no drops, but it’s the SBMM/EOMM that’s the dealbreaker. It’s exhausting to grind just to maintain a 1.0 KD, and it’s clear the system is rigged in a way that’s painfully obvious to above-average players. Even casual modes like Fortnite suffer from this-you play a couple of relaxed games, and then it’s suddenly sweat-central. It’s frustrating how even casual gaming feels like ranked these days. I’ve thought about switching to a controller, but for COD, it’s just not my thing. It’s great for racing games like NFS or Forza, but COD has always felt better on MnK for me. Thanks again for sharing, I am always interested!
The shadow ban system is undeniably flawed. I've seen countless cases of people getting banned just for playing the campaign, which is absolutely ridiculous. To me, there are only two possible explanations: either it’s caused by mass reporting, with the system treating that as sufficient proof, or it’s because of specific programs installed on their PCs. I’m not sure how it works on consoles, but on PC, there are programs that can get you flagged by their Anti-Cheat just for being installed, even if they serve legitimate purposes. I was curious to test how quickly I could get shadow banned, but I’ve already read about certain programs that are known to trigger bans. These programs, while intended for niche communities (like the one I mentioned in my video), were exploited by gamers, which led Activision and EA to ban their use outright. I won’t name them here to avoid giving people ideas for workarounds, but it’s a mess. What I don’t understand is the concept of shadow bans. Clearly, if they’re not sure whether someone is cheating, their Anti-Cheat system isn’t as effective as they claim. And then you have cases of people being banned on consoles for just playing the campaign-seriously? I’ve even heard stories of households getting flagged, where someone’s girlfriend gets shadow banned simply because they share the same IP or hardware, and the system assumes they’re the same person. Now she’s stuck in shadow-ban cheater lobbies-how is that fair? On top of that, there are the "2-boxing" players, abusing low-KD lobbies in the most pathetic way. Forcing yourself into 1.0 KD lobbies? Fine, that’s average. But dropping into 0.1 KD lobbies, likely filled with people who might have disabilities, is just disrespectful. It’s sad to see such behavior. I’ve played against people who don’t even try to hide it-movement like an NPC, but they snap to your head with perfect precision, pre-aim through walls, and fire within milliseconds of seeing you. It’s pathetic. For now, though, I’m enjoying MWIII when it comes to COD. At least for the time being.
Dude, I literally rage-quit yesterday after the frustration built up. I'm in a match, and I am 19-2; I immediately notice shots not registering, and I tell my teammates that my weapon has been disabled. I kid you not, I died 18 straight times before the game ended; the shit nearly gave me a stroke because it happens daily. It's bad enough that I play on MnK. The game servers are trash, and cheaters run rampant, but the game feels rigged. I was in another game in which I was 24-2 and ended 24-28; it's like they deliberately shut my weapon off when I play well.
Additionally, I suspect there are more bots in the game than we realize. Activision has patents for real-time adjustments and NPCs, and I believe they use bots to fill lobbies and maintain balance. These bots likely protect the "average" players’ experience, especially since the system and SBMM can cause issues for many players (the average bubble). While I have no proof, this theory makes sense, considering how little transparency we get from Activision about how these systems work. In essence, the "average" lobbies are shielded and likely filled with NPCs, which casual players can’t distinguish from real players. Meanwhile, those affected by SBMM are matched with players worldwide, causing connection issues. The bots help manage the load by making sure the majority (casual players) get a smooth experience. This results in the rest of us connecting to servers that can't handle the pressure. Hope you had your tinfoil hat on while reading this hahaha, I love thinking about stuff like this.. In the end, w dont know. I would suggest you uninstall BO6. Play something else :)
they're actually holding the lower k/d players back by not letting them play with the better players. how do they think we got better back in W@W and mw1 and 2. you gotta get shit on to get good icl what anyone says. you learn from what you see.
Exactly my point. That’s how you improve-learning from your mistakes, observing what skilled players do differently, and adapting. Practice. Consistency is key. But in BO6, consistency feels more like a mental struggle combined with burnout. It’s honestly so weird to me. I understand people have different experiences, but coming from the golden era, my brain hurts when I get played by this algorithm.
@@DemonicGamingUK Absolutely agree. The new wave of casual gamers is all about spending money on skins and cosmetics that add zero value to the gameplay itself. It’s like they care more about looking cool than actually playing well or improving. It’s crazy how far gaming culture has shifted-back in the day, it was all about skill and performance. I remember when spending money on a game meant buying a DLC, and those actually added value. DLCs were created for the community, giving players more ways to enjoy the game-extra maps, new modes, or expanded storylines. The price was justified because it reflected the effort developers put into enhancing an already amazing experience. Now? These kids throw money at cosmetics that contribute nothing, just for the sake of flexing. It’s like they’re paying for nothing. Gaming used to be about the game itself, but now it feels like it’s all about the store page.
Players who support SBMM without having encountered its negative aspects may not realize that once the skilled players leave, they themselves will become the top players as per the EOMM system. Consequently, they will face the same challenges we are currently experiencing, which may ultimately lead them to quit the game as well.
That’s such a good observation. What’s frustrating is how this cycle feels inevitable under the EOMM system. Once skilled players leave, the next group gets pushed into those high-pressure lobbies, and the system just keeps creating burnout. It makes me wonder how long the game can sustain this before it alienates the broader community. It’s exhausting, and honestly, it’s hard to see the fun in it anymore.
Variance in skill is more realistic to warfare as well, not every soldier is amazingly skilled. Ranked modes should always push your skill but casual should be wild and random.
Been playing shooters for most of my life. Took up CS:Source and TF:Classic as a kid back in 2003/2004, then picked up CoD:MW1 and played every CoD until BO4. The operator stuff just turned me off from the series. I returned in 2019 for MW 2019 and then Cold War, took a break again after trying the MW2 beta and hating it. I was in the top 500 or something in the world for hardcore dom back in MW3, and I'm still dropping 40-60 kill games in BO6 even being rusty. I'm quitting the multi-player and just playing zombies at this point. The SBMM immediately irritates me as soon as it kicks in. Anyone that played back in the old days, pre SBMM, was fine having their variance of games. You won some, lost some. Crushed one game, rolling the next, and the majority felt good. Now? Even when I'm doing well, I'm fighting a system designed to match me against people intentionally better by leagues just to flatten my KD to whatever margin they decide is fair. Had a few Treyarch devs in some of my games over the last few weeks even. Like, I'm not asking to pubstomp every game. I'm asking for there to be some variation in the gameplay flow. Every game being this stupid try-hard sweat fest has me so irritated with the series that I'm probably just never picking a CoD game up for anything but zombies in the future. And, with Game Pass, I don't even have to pay for it now. Their stupid "SBMM/EBMM" is going to kill the game. People are getting tired of it, and the litany of bugs and lack of QA in the product. It's only a matter of time before they start bleeding players out. A lot of the big series have seen similar bleed-out lately as people are getting tired of sub-par products. There are too many good indie and non-irritating games to play. Don't waste your time with something that doesn't respect your time investment.
⬆️⬆️ This! The fans that once loved the game and franchise are turning away from it. Devs that once made the games great have pulled away to make different games that compete with cod. They're killing a beloved franchise for greed, it's not about having fun, it's about keeping the average players engaged so they spend their money on the stupid cosmetics. I don't personally see a change until they've milked every last penny they can.
I completely agree, especially with the idea that there are so many good indie and non-irritating games out there. It’s refreshing to find games that respect your time and let you play when you want, without forcing anything on you or altering the experience. The shift in gaming over the past year or so is undeniable. It feels like gaming has become something I can’t quite define anymore. I was so much better back in the day, but I still perform decently casually. Now, it feels like casual gaming is just harder to enjoy, and I’ve been feeling this way for a while. Looking ahead, I think Battlefield has the potential to set new trends, but EA would be incredibly foolish to repeat the mistakes of 2042. They have a real chance now to correct everything that COD got wrong. I know they’re different games, but COD no longer feels like the COD I remember. Battlefield has always appealed to casual players, and with no SBMM and dedicated servers, it could make a real comeback. EA’s missteps with BFV and live service were disappointing, but I still have more faith in them than in Activision. They listen to the community, communicate, and learn from their mistakes. We need to return to the roots of gaming, but who knows, as always, the industry will continue to evolve. By now we should all know, usually, the bigger the company, the less they will care about community, but focus on revenue rather than quality.
@@JOEYZ-nq2gn The stats just don't show that even being remotely true. The average player is currently and basically always has hovered around 0.7 K/D for as long as I can remember them pumping out stats for us. Maybe specific individuals have, sure, but the average player is still in that mediocre range.
@@JOEYZ-nq2gn Maybe, just maybe, that is not how statistics work. While it’s true that some players might improve over time, assuming that everyone has gotten better doesn’t hold up when you look at the data. The skill distribution in matchmaking remains stable-most players still fall within the average skill range, and only a small percentage are in the top tiers. The fact that a few players may improve doesn’t change the overall probabilities. Matchmaking is built around a system where players are grouped into skill brackets, and that distribution doesn’t drastically shift. Even if some individuals improve, the majority are still in their original skill brackets, meaning the overall experience and matchmaking trends stay consistent. So, while it’s a nice thought, the idea that everyone has gotten better doesn’t match up with the statistics and probabilities that the system is based on. The matchmaking system is designed to ensure that the majority of players will always be in the same skill group, no matter how much some improve individually.
I am the Scottish you. Played cod 4 on my dad's PS3. Played every cod since. So I'm naturally good at the game and I'm punished for it. I also have a 1.62 KD and it's extremely unenjoyable. My irl friends don't wanna play with me because my lobbies are insane
Hey there! :D I have this one friend who buys every COD just for the Zombies mode-no judgment, he’s a die-hard Zombies fan. He’s sunk countless hours into Zombies in BO6 but never touched multiplayer. Last week, I convinced him to give Nuketown 24/7 a try with me. After just one game, he quit and said it was the most inconsistent and bizarre multiplayer experience he’s ever had. Now, he refuses to play with me again.
yup, had the same in mw22 while playing with good friends of mine but they were kinda bad and i wasn't so every game they played with me was just very unenjoyable for them. Insane right? you can't even play with your friends if you want to
I remember back in the days, when I was and still am the controller noob. Yet me friends wanted to play with me on split screen every weekend. Mostly played BO, MW3 and BO2. And they were all more skilled than me. But, we ALL had fun. Every single dude in that lobby. Me as a noob who still went positive. Back in the days it didnt matter. Now its like: Whats your KD? Oh, above 1.3KD? Guess we wont play together then .. sorry. How sad that is actually.
Currently on my 60+ something Shadow Ban. I myself grew up in the golden days on the 360 with COD, went into Competitive gaming and travelled across ocean and lands to play in Tournaments. I retired ion 2018 and has ever since Warzone was released with SBMM/EOMM and this HORRENDOUS Report System been bullied by not only bad players, but the game/devs/activision themselves who is greedy and can't just get a proper Anti Cheat system so we PC players can be less in the crosshair of not only the public, but the Report system itself. It blows my mind that a Multi BILLION dollar company own by a Multi TRILLION dollar company can be this greedy on their Anti Cheat system and Matchmaking system whihc affects the Servers aswell due to wanting to save money....WILD! All of this just to push good players away, loyal players, VETERAN PLAYERS! Players who was there from the beginning who helped build this to what it is, just to swap us out for a new generation or rather a brain dead community who buys every skin, every bundle, every lie they tell! Insanity. How can i be Shadow Banned over 60+ Times over a span of 4 Years and not a Single PERMA BAN! HOOOOOW! Either i am the greatest Cheater of all time or this system and the people reporting me/placing me in temporary Jail should be punished for DICRIMINATION!
I've been playing casual matches rocket league lately, and I can tell you for sure that their SBMM is way better than CoD. I'm above average and I can really say that I get no sweats at all at casual, maybe every 5-10 matches, but overall there's a lot of variety, and I feel rewarded for being better than other people. When it starts to get boring, I get some good players on the other side and it's a crazy good match. I don't mind sweating once in a while, but sweating every single match is absurdly exhausting. And this was the same with old CoDs, most of the time I destroyed lobbies, but I also got stomped. Another part of the EOMM in CoD is that it also does not care about your ping. I tested this multiple times. I went for a nuke the other day, went 27/1 on free for all and for the next 10 matches, I got matches with 120-180ms pings. I couldn't get out of that, so I unalived myself 30 times in a match to reverse boost me back to my region. Same thing with warzone, I keep finding high ping matches for no reason. It is impossible that there's no one playing in my country. This is beyong insanity dude. And just wanted to say, about your data at 14:45, you're completely right, but your data still allows high skilled players to stomp people. They have a whole analytics system which knows which matchmaking is better and which player base spends more money. Even thought your data shows us that the lobbies would have great variety without hard SBMM, even the tiniest percetage of retention increase makes them switch to this EOMM we have right now. I saw my roommate in bot lobbies playing the other day and their games are something else entirely. It's like a completely different game dude it's crazy. He played all night and I didn't saw any skilled players at all. And all of them had skins and shit. It ends up being all about the casual numbers being higher than anything else, that's why they still have 20 tick servers because they're are too casual to notice any of that. That's why they try to protect them at all costs. That's why everything nowdays is made for the average casual people, because they're the BIGGER number. Bigger number = bigger profit.
There are so many other great games out there with SBMM that don’t feel like they punish you. All I want is a casual experience-something to relax with. The data doesn’t lie-it shows we don’t need this kind of matchmaking. Player skill will always naturally distribute: below average, average, above average, highly skilled, and pros. The highly skilled and pros are a minority; the majority are casual players. Did everyone suddenly become super-skilled overnight? Of course not. There are just more players now because gaming is more accessible. The distribution hasn’t fundamentally changed. It honestly feels like this system is designed to push people away. So many players either leave after a few games or just don’t come back. I used to grind COD for hours, days, weeks-easily 10 hours a day when a new game dropped. Now, with BO6, I’ve barely clocked 30 hours a month after release. That’s what I’d normally hit in just 3-4 days. Of course I have not that much time on my hands anymore, but I would play 3-4h on an evening if I wanted to. And even weekends. While looking at the data, I realized there are so many casual players, which makes sense-they’re the primary audience. They’re also the ones most likely to spend money. Protecting them seems logical, but at the same time, they’re often the loudest voices defending the game, even though they don’t know any better. It’s mind-blowing how corporate greed has taken over to this extent. The system stomps protective brackets, throws above average players into unfair matches, and allows things like 2Boxing to completely dominate lobbies. There’s no natural balance anymore.
@ me too dude. I played for hours and hours. Not gonna lie, I even really liked mw2019 and og Warzone gunplay and stuff, I played a lot of it, such a great game dude, but the sbmm kept putting me on high ping matches because I was above average. Imagine loving a game so much that you can't even play it properly. It's insane. I would yap about this for days. But unfortunately it all comes to corporate greed. Once these mfs discovered that you can make money out of games, they ruined it. Everything a corporation touch, rots. I'm hoping Battlefield does something about it. We new something good.
@@luiz2810 Everything went downhill when big companies realized that microtransactions were more profitable than game sales. The quality of games suffered the moment profit shifted from delivering great games to milking players for in-game purchases. Take BO6, for example. It being "free" on Game Pass should have been a red flag. No one in their right mind expects a “free” version of COD to actually be good. On the other hand, I like MWIII-it’s way better compared to BO6. After spending some time reflecting on this, it’s clear why multiplayer gaming feels so off these days. Epic Games, for instance, is doing it right with Fortnite. They update their game every month with wild new features, modes, and fresh content that keeps players engaged. No server issues, no stale experience-just a fun, casual game that stays relevant. The store? Massive, but justified. It’s a free game with great anti-cheat, and they even make their engine public so anyone can create with it. No other company can compete with that-not even close. Fortnite might be primarily a battle royale, but the way they value their community sets them apart. I don’t even want to know how much money they make, but at least they give back to their players. Activision, though? They’ve taken the opposite approach. They said: "FCK you guys!" - They copy-paste the same stuff, repeatedly break their games, pretend to fix things, and ignore what players actually want. They’re out of touch and don’t seem to care. It’s insane how far they’ve fallen. And I am soo hyped for Battlefield. Still playing BF and BFV regularly, timeless games, and no SBMM :)
SBMM should NOT be in pubs! Period! Even competitive games focused on ranked modes have less to no SBMM! Like play Counter-Strike quickplay or even not FPS but still competitive game like League Of Legends. These games in public games have no SBMM at all lol There is no sense to be that strict SBMM in pubs
There's sense in it if their algorithm causes people to spend more time, i.e more money on their game. Makes all the sense in the world for the corpo's.
@w0tnessZA It's only short term. On long term people will start quitting. Right now, 2boxing is going rampant. Every lobby is filled with 2boxer who stomp on noobs.
You’re absolutely right-it’s all about microtransactions. They’re designed to shield the average player base, maximizing revenue. But as you pointed out, this strategy is short-term. Take BO6, for example-it was clearly made for just one season, then tossed aside. I’d love to know how much money they've made from the battle pass and in-game skins. Honestly, I’m speechless when I see them. I get that tastes vary, but who actually buys that stuff? It’s embarrassing. But here's the reality: a lot of casual players buy these skins without realizing they’re part of the system, which exploits them. And as you said, it's going to hurt them in the long run. The way I see it, by removing the protective brackets, Activision is setting it up so that those who didn’t want to spend money will eventually leave. That leaves the majority of players behind, but it’s a tricky situation. Over time, even casual players will start to get dominated by the hardcore ones, and they'll eventually feel the effects (due to 2Boxing). It’ll take months for it to fully play out, but that’s how it goes. It’s all short-term, though. I’m sure they’ve already got all their cosmetics lined up months in advance. I remember back when you’d play COD for a year before the new one came out. People still played MW3 and BO2 even after the new titles released. Now, the lifecycle of a COD game seems to last only 2-3 months before people burn out, crushed by SBMM and moving on. You played because of how fun it was. Now its a short-term lifecycle of cosmetics that are forced onto the players. Back in the day, casual players could grind for months and still enjoy the game. It was about progress, not instant gratification. Now, gaming is just about quick dopamine hits, like TikTok. It’s no longer about truly enjoying the game-you’re just chasing that quick rush. And honestly, it feels wrong. A system like SBMM shouldn’t control how we experience games. We should be in charge of how we play.
@xreve_ Yep, look at ToS... There is nothing about 2boxing or reverse boosting. There is just a thing about BOOSTING! Where for example my friends are getting killed by me on purpose but that's all. That's why 90% of content creators and streamers are manipulating matchmaking and they are not getting banned I'm 2boxing too because I don't give a single fuck. I Play CoD with 2box and XDefiant but in XD I don't need to do shit lol
@@xCriZzZ I get it-2Boxing is the only way to get a somewhat decent experience. But honestly, I feel bad for the people stuck in this situation. You’ve got content creators out there who are disabled and can’t even make content anymore because they’re getting railed. It’s happening to others too, all because of SBMM, but I get why people do it, even though I don’t agree with it. I just can’t support it. One thing that really concerns me is how these popular content creators-won’t name names-make it seem like COD is still the way it used to be. They get over a million views in just two days, while the OG creators who are telling the truth about the game are barely getting noticed. It’s all "easy lobbies," "cool gameplay," "so well made," blah, blah. The sad part is, the OGs who actually talk about the real issues with the game are getting ignored, while more and more people are leaving the franchise for good. The millions of views these "glazing" content creators get really show how much things have shifted, and honestly, it's pretty sad. Even the comment sections: go to popular channels who call the game out year after year. 95% have the same opinion. Go to these glazing content creators, and there is 90% people like really loving this game, people who have and see no issue with it. They dont even question the authenticity of these 250 - 0 gameplays. "He is just skilled at COD, he is so good and you are just bad, git gud" kind of people. Delusional.
Remember sbmm has been around for a very long time. There were like 3 brackets based on score per minute since bo1. Just recently they have highly optimized it so is very noticeable
I know that, just not when as agressive. Have played many games that use SBMM. But BO6 is just on a different level. And I would argue because of it being noticeable, it is not highly optmized. If it would be optimized, people would not notice it. But we do not know what they are actually doing.
@xreve_ by optimized i mean it scans your score per minute/career stats before each search and places you accordingly. Where before there were only high mid and low. All they would have to do is bring that back and people wouldn't notice. Since it's not optimized and more broad
I've been playing cod since BO3. I've played BO4, MW 2019, Cold War, MW2, and now BO6. I got the last taste of what it's like to play without sbmm. I am suffering in BO6. My KD is only a 1.06 (lifetime), and I'm prestige 4. I have dark matter on 33 weapons, and I'm a COD sniper. Yes, I snipe in multiplayer core for enjoyment. But I cannot enjoy playing COD anymore. I hate logging onto BO6 thinking I'll have chill lobbies and good clips. I cannot get any clips anymore because the maps, spawns, sbmm, nerfing me in real time all gets in the way. I'm constantly hitmarkering or just dying because of grenade spam, CRAZY flinch, etc. It's so hard being a sniper in BO6 bc the snipers are just so slow and the movement is so clunky. I got dark matter on 33 weapons but it doesnt even matter because I CANNOT have fun in my lobbies. The dark matter grind was a pain in the ass & i've raged so much. Insanity is doing the same thing over and over again but expecting different results.
SBMM/EOMM solo experience is straight up frustrating. There is no fight for W and matches are decided even before it starts. More often or not I haven been thrown into games in progress with terrible team scrore and shortly after most of my team has rage quitted. I’m semi competetive 1,5 KD player and matchmaking very rarely throws me a bone with casual matches.
I totally get what you're saying. I had the same experience where I just felt like I didn’t belong anymore. The system couldn’t figure it out-it would give me a couple of normal games, like the good old days, then BAM! I’d get destroyed in the next 5 matches. And if I stuck around, it felt like the game would just throw me a bone to keep me from quitting, giving me one more easier match. But deep down, I knew they were just messing with me. Eventually, I just had enough and stopped. Honestly, I’m kind of glad my account got yeeted-I wouldn’t want to grind back to level 55 again. If I ever return, it’d be just for zombies, no way I’m touching multiplayer again in BO6. Play some MWIII if you havent, I can recommend!
Agree, and myself being an Aussie, we always get high ping lobbies if you are any good usually around 200, I played 3 games in a row at 700 ping. Was wondering if the server was located on the Moon. I have mates playing, and they are on local lobbies, I go to join them and it's full all the time or it will not let me join. Then I'm straight back to Asian or NA servers. I feel like I'm vac banned and put in the naughty corner yet ever 2nd day, I may find 2 local lobbies in a row where I'll go crazy, then it's back to high ping overseas lobbies. I feel everyones pain.
@@rodneyolsen1888 What's happening over there is honestly starting to feel like a scam. It’s becoming kind of hilarious at this point, especially since they haven’t addressed any of the issues. I’m starting to think that Australia and NZ aren’t seen as profitable markets AT ALL, so they’re not bothering to invest in servers. They just don’t care-if they did, they would have taken action by now. But then, releasing a shark skin in the shop? Come on, seriously? What’s going on?
Rumors were true Activision conned Aussies, they never should have sold it in this broken state. I’m on EU servers and tick rate doesn’t feel 60 hz most of the time. Can’t imagine how broken it feels to play BO6 in Australia.
@@ilovedemocracyy Apparetnly you dont play BO6 in Australia. You do not find any games. And if you do, well then you have the worst time of your life. In my opinion this is fraud, intentionally. How can you sell a game in a continent, and not provide servers for these people to play on? Weird to me. Very shady business practices.
It’s honestly ruining the game and enjoyability. I’m a MW3 and B01-02 player and moved to CSGO since just last years MW3 remaster. Naturally I have a 1.80 KD. The issue is every game is a complete sweat fest and not only that, my own friends IRL do not want to play with me anymore!
Same here, I have a lots of friends who play it casually. But they never want to play with me, only Zombies. I dont judge them. I mean it is not that they dont wanna play with me, they dont want the system to rail them, because I am in the party. Not cool ..
Completely agree with you. Keep the protected bracket but let everyone else play together. I reached either the top or second to the top bracket in MW3 and it was the same people over and over again everyone new each other and there were a lot of hackers at that top tier that never got banned. When you get there there's no variety in game play everything is crazy competitive in a stressful way. You also play against organized squads that spawn trap, and youtubers who have studied everything headglitch, and gamebreaking mechanic of the game. It's just not as fun as used to be without organic randomness.
I'll never buy another COD ever again, the manipulation going on is insane. I will admit I'm not the greatest player but I have around a 1.5 KD from BOS 3 to Vanguard. I have always used a mouse and keyboard. Since warzone, my KD has dropped to around 0.60 in MW3, I think I have been on the winning team 2 times in the last 30 matches. I have no idea how many times I have just quit. They have done something to mouse and keyboard players, nothing, and I mean nothing hits since warzone came out. I have nukes and V2's in older games, WTF?
I have never bought one after BO2. But I wanted to test this one for basically "free" and had no high expectations. Shame that they did not improve over the years, but I saw that coming. I can only share my experiences from MW2, nukes over and over again. Yes I played couple thousand hours, thats MY game. Like I can play it blindfolded and would run around the map perfectly. And yea, that does not mean I magically keep my skill and apply it to newer CODs, but why do I struggle to get UAV in this game. Like huh? Just realized how bad BO6 felt after I started MWIII. That game feels sooooo much better, it is like night and day.
@@xreve_I used to get infuriated at mwiii but it's a million times smoother than black ops 6 this manipulation crap is always full on in the first 6 months of all these new ones it calms down after lifecycle
@@caseycameron5370 I never thought I'd enjoy MWIII this much. I skipped it at first, thinking it’d be another letdown like BO6, but man, was I wrong. Running around those OG maps feels like being a kid again! The connection is smooth, gunfights feel fair, and there’s no BS rigging the matches. It’s simple, it works, and I’m having a blast.
I stopped playing for the time being. I make videos on TikTok for fun from time to time and I can tell you from playing the last 5 or 6 cods havr been awful. Playing COD is a chore now because its so competitive, it feels more like work then a video game. UA-camrs like Blame Truth, 402Thunder, etc were right after all these years of complaining. I am not sure why year after year Activision and dev teams are in favour of skill-based matchmaking and/or EOMM. They think they know best but the irony of all of this is that the executives, shareholders, and newer developers probably dont even play Call of Duty games. Playing isnt worth it and your time is better spend doing something else. Great video!!! We need more smaller creators like you out here talking about this more. Call of Duty should rebrand and change their name at this point cause these newer COD games arent really Call of Duty...
I can totally relate to what you're saying. I’ve been hearing these complaints for years, but I hadn’t played COD recently to really notice it myself. I knew things had changed, but I couldn’t quite put my finger on what it was. Then BO6 came along, and it hit me-it feels more like a chore than a game. When I downloaded it, I didn’t even feel like playing. It felt rigged somehow, aside from all the server issues. I get that there are new players just getting into the franchise, and if they’re having fun, that’s great. They’re probably enjoying it as much as I did back in the day, and I can’t blame them for that. But for me, the whole experience has gone downhill. Thanks for your feedback! I just needed to get this off my chest. It’s not just COD-everything feels different these days. The world’s changed, and not for the better. I don’t mean to get all deep, but nothing feels authentic anymore. There’s so much fake stuff out there. I just want to stay true to myself. And somehow I decided to make videos.
I believe you and I understand you. I just feel very bad for the ones who are actually disabled. That’s why I can’t support that decision.. otherwise nothing wrong with wanting back the good old days!
@@thatguywhodropshots3277 yea thats the main issue. The way people play is like its life or death. And the point that I am also trying to make: it does not matter how much better you are than the "average" player. If you are better than the average player, you will get railed. Lots of people saying: yea, you just wanna stomp people. These are the people, who never played COD in the golden era, and have never really improved in skill. These are the average guys we talk about, they have no clue. But the DATA showed that this kind of gaming, CDL tournament vibes, this rigged algorithm, is favored by gamers. Not for me hahaha, I am just a casual dude who wants to hop on a game and have fun, not sweat.
I just leave the match if it starts getting bad until I get a good one, SBMM literally does nothing but hurt everyone and try to get noobs and bad players to buy overpriced shit in games, that’s it.
Same here, I did that too. Resulted in me getting a 0.4W/L ratio or something, but I could not care less. I mean people quit more often than playing a game from start to end. It speaks for itself.
It’s to make the company more money it doesn’t matter the data or if it’s needed it simply makes the company more money n it has pushed to many people to levels far beyond the average player, there is no going back
This happened to me in Halo Infinite. I’m an above average player and got tired of always matching with Esports omega sweats in every pub match. If I wanted to sweat all day I’d play ranked. I just want to have fun without getting 360 no scoped every microsecond in a match
So basically I was a 1.2 kd player till MW2 there is where my kd went down to 1.0. Then came along BO6 I can barely reach .75 kd. I get run over by nearly everyone it seems. One game I have my avg kills 13/9 next game I’m like 13 / 20 , how can this be it’s all sweaty. I get so frustrated!! And I swear Activision and Treyarch don’t do a damn thing about the cheating. It totally demoralizing! Yeah some of it is due to my age (66) but still I was able to hold my own. BO6 is the start of the downfall of COD.
Black ops 6 is the first cod I think to have this intense of eomm. Think about it, it’s the first cod to be free on gamepass at launch. So they can lie about how many people actually bought the game. It’s gonna turn into fortnite and that game is just as rigged in ranked plays
I remember the days when I played like COD2 or the OG MW2 MW3 or BO2, you had random players, there was SBMM but priority was ping and a little skill based. The thing here was that sometime you had a really cracked guy in the enemy team and all you said was "don't leave play next" and the people who didn't want to participate in this sweat fest, they just left the lobby (before next match started) and we sweated our asses off, we went back and forth and at some point we said "GG" and searched for another lobby. Then people also remembered your name and the lobbies showed the points/minute, noob was about 100points, casuals were 300points, good players 500-600points and crackheads 850+... I was at 960-970, my goal was to hit 1000points/minute. I didn't went for camos etc, SCARH or AN94, MSMC etc...
Oh man, you just unlocked a whole bunch of memories! The lobbies after the match were the best. Sometimes it was all about trash talking, other times you’d actually talk it out and laugh together. And on weekends, around midnight, you'd meet the same dedicated players who’d stay up for 12+ hours straight. You never wanted them to leave because you knew the game would be even more intense with them around! And yep, the SCAR-H, AN94, and MSMC were the sweaty, non-lethal scorestreaks that German UA-camrs started making popular. If you saw one of those loadouts, you instantly knew the guy was German 99% of the time! But to get back to the memory, the skill adjustment in the lobby was different back then. If things got too sweaty, players would leave, and you wouldn’t see them again for a while-finding another lobby like that was rare. I know SBMM was kind of in there, the basic idea of it, and I’m fine with that. What I always forget is that I was playing on dedicated servers most of the time, especially in games like Battlefield and AlterIWNET, 4D1, RepzIW4 and IW4X-there’s no SBMM. You just pick the server with the best latency, and boom, you’re in. Mixed lobbies all the time, which felt so much more authentic. I also often forget that there are competitive players with a totally different perspective on this. The gaming culture is so diverse, and that’s one of the things that makes it awesome. It’s a wild mix of playstyles and experiences!
After Xdefiant failed I am now convinced that SBMM will never go away sadly. I'm not a top 1% but, being above average forces me into their lobbies where I have to sweat my ass off. There also seems to be no solution other than not playing the game smh
I don't think that's entirely the case. Many companies are well aware of systems and practices that can boost player retention and keep them hooked, sometimes even making them addicted without realizing it. SBMM/EOMM is just one part of this larger system. While there are certainly greedy individuals out there, there are also those who genuinely care about the product and prioritize quality over sales numbers and retention. What these companies need to understand is that there are different types of gamers-like myself-who don't care about microtransactions at all. I'd argue that there are just as many gamers who don't want to spend money. So, whether or not a game has microtransactions doesn't matter to me, because I wouldn't buy them. But if the game experience itself changes only if you pay-like with pay-to-win mechanics-then that's where it crosses the line. For example, if BO6 would not have the issues it had with servers, I would have probably bought the Battlepass, I would have grinded my first COD since 10 years. Yet I would, never ever, does not matter how much I like the game, buy bundles. Battlepass is a nice addition if you know you keep playing. It is divided and gamers who experienced the old days, are kinda lost at the moment. Since years I do not know what to play. Companies need to make a decision: focus on original, high-quality content and generate revenue through game sales, or offer a free-to-play model with microtransactions that aren’t tied to pay-to-win mechanics. If they link the gaming experience to how much money you spend, that's where many older gamers will say, "No thanks." SBMM won’t go away if the company is driven by greed. There was no SBMM in the past, and it was a much better time. It felt authentic and real, without any manipulation. Can only take Activision as an example and the developers they had back then. They knew what they were doing, they were so passionate about it. Now you got people sitting there who care about the best ways to extract money from players, while not focusing on gameplay quality. The data showed that, and they went with the data only. Data does not lie, I am sure they made the most money with BO6, no doubt. Just shady, disgusting practices.
Edit: I started with original Modern Warfare (COD 4--2008 or 2009, I think). Black Ops...the original Black Ops, is my favorite COD. This isn't the same game. That's not a complaint, that's a fact, and the game we knew (and usually loved) no longer exists. I was running a 1.5 (I think it was like 1.52, but I don't remember) in Black Ops. I'm running about a 1.25 in this version. I took 4-5 years off. Before BO6 I stopped at BO4--this is the first game I've purchased since BO4, and it will be the last one. This is a user-engagement experience, not a video game anymore, and that's fine, but I'm out.
And we are probably "too old" for this system to really work on us idk. It does not appeal to me, I feel weird. I can literally feel something altering my experience.
Everyone complains about SBMM because they make lobbies sweaty until THEY are in lobbies with "Sweater" players doing to them what they want to do to lesser causal players
Great content, mate; you deserve a lot more views! Definitely earned a sub from me! I'm officially done with Bo6. I want to like it, I really do, but I'm tired of playing for money every single game when I'm just trying to chill and grind camos. I needed three more Dark Spine to start working on the mastery camo. Prestige 5, 1.68 KD, 1.01 WL lol. I have gigabyte fiber ethernet and my matches are constantly 80+ ping. Sometimes it takes several minutes to find a match and often I'm put into losing games. You won, Activision; you beat me.
Thank you so much for your feedback-I really appreciate it! I don’t mind grinding late at night or experimenting with different game modes and weapons. But it reached a point where I wasn’t even getting any eliminations, and I started questioning the purpose of playing at all. It’s disappointing to hear your experience. The only time I faced similar issues was when I was apparently shadow-banned. But then my account disappeared entirely, so I stopped caring. I’d love to see a classic COD that captures the magic of the old days, with the iconic maps and fan-favorite features. A remastered COD like that would be incredible and totally doable technically. We’d have a blast! Unfortunately, for now, it’s just a dream.
I currently have an almost 4 k/d (3.89) on warzone and imo sbmm isn’t the biggest problem currently, it’s the shadow banning system. I was playing perfectly fine then after some high kill games, I start having very long queues (up to 10 minutes), can’t join certain lobbies, crashes, and when I do enter a match it’s just level ones with dark matter dropping 40 kill games. And ik this is very common as multiple people ik are experiencing similar things as well. they throw limited matchmaking around very loosely this year and it causes a lot of false bans. It may be that since my stats are so high sbmm doesn’t affect me as the player pool is vastly smaller but I can feel for people who just want to have fun after work and not get rolled by wannabe scumps
I’d like to understand the system behind this. Do you get flagged by AntiCheat or through player reports? If so, does shadow banning and limited matchmaking act as an additional check? Maybe it’s a 50/50 mix of shadow-banned players and non-shadow-banned players, and the system leaves it to the players to report others, which then becomes the "proof" for further action. It really sounds like that’s how it works. And this is exactly the issue I have with it. I just want to play casually and enjoy the game-sorry that I’m above average, but I’m not trying to play in the Pro League, haha. The skill gap is huge, and being above average should be fun, but SBMM just kills that experience. I’m really sensitive to small changes, and I can feel when the game’s not authentic. You can tell when people are dominating, and I’ve had those moments too, where I was the one dominating. But now, if you’re above average, you get punished with sweats who pop off every time because they’ve been grinding the game relentlessly. It’s frustrating.
@xreve_ I get that and I think in theory sbmm works well, but the problem with the way cod implements it isn’t a system where is scales, it just dumps you into very difficult lobbies immediately after a good game. And my understanding of the limited matchmaking system is that it’s based off of reports. So players can be spam reported by people upset, or by people who just assume everyone that’s good is cheating and now you’re stuck in those lobbies for a week minimum. The purpose they say is to isolate cheaters to be with each other and to take them out of the general player pool, but the report system being the main way it flags people ruins it entirely
MAAAAAAAAN i was top 10 all 3 wipes a game called marauders had a kill leaderboard, and thank god it didnt have hardcore sbmm like this shit. my kd was hovering around a 12 to 14 the last wipe i played, and that was my player kd, my player and ai kd was over 20 . its crazy to me that the average player on cod dies more than they live and cant break even . shits wild to me
They aim to create that illusion of getting better. And to me too, idk how you die more than you live and come back to it. I mean if you improve, yes. Thats why they give you bad and good games, its all an illusion, in the end nothing has changed.
I mostly play by myself with a 1.3kd and after doing really good for a few games they straight up torture me by putting me on a team where everyone goes negative except me and their team is like superhero ninjas 😂
People really need to pay attention to their teams. I have many screenshots of end game leaderboards, and you can see that these team mates did not confirm kills, they dont capture an objective and they have time collected when playing Hardpoint. The enemy team, all play the objective and do kills. My team gets railed and spawn trapped. Over, and over again.
Since people wont quit i feel the best option is to two box and force the lesser players to quit the game as the algo is forcing skilled players to quit anyways. Fight fire with fire and rage against the machine until ot affects their pockets. Yeah quitting is the easier option but we are pass that. This should be done in spite without pity for the less skilled. If we are doomed to horrible experiences, time to make everyone feel it until Activision fixes it. It is what it is.
A Note on one of the big downsides of SBMM, Playing with friends. i would tear through lobbies as a solo player. 1.5, 2, 3 KD. Then i would hop on with my friends who were significantly better than me, and would feed. 2 deaths per kill. 3 deaths per kill. 4. 5. Then a new call of duty would drop. Fresh SBMM ratings. and for the first 3-4 games i would be doing great! "oh looks like tyler finally found his game!"... and then the SBMM would figure out where to place my friends... and i would go back to getting stomped on. It really sucks not being able to get enjoyable lobbies when queueing with friends of different skill levels.
I honestly feel this. I'm not great. Painfully average at best but when I'm around people of my skill level where we're all as Painfully terrible as eachother and I start go off on my own small streak, it's great. I feel accomplished knowing i did well that game. I join my friend that's fat better at M&K (where I'm not) and it feels like a tournament mach just opened. Steamrolled over and over with all the people that have hit Prestige 5+, dark matter etc. It's so degrading to play with friends nowadays. I feel the pain man. I feel your pain...
Exactly, back in the day, it was all about the dynamic balance of the lobbies. People would naturally adjust based on their skill level. If the lobby got too sweaty, those players would leave, and others would fill the spots, keeping the experience fresh and fun. I remember the same thing-getting railed by a clan and then leaving, but it wasn’t frequent. Most of the time, it was just casual and enjoyable, with that mix of players from all levels. Even if I was using a controller at my friend's place on console, I’d still have fun and hold my own, even though I was more comfortable on a mouse and keyboard. But today, with SBMM and everything feeling rigged, I can’t even imagine playing on controller against people who are dedicated to grinding the game. It would be frustrating. The whole system just doesn't feel authentic anymore-it’s like the game is forcing certain experiences on you, regardless of how you want to play. It’s a shame, really, because the old school way felt so much more natural and fun.
I totally get what you're saying, especially with games like Valorant and Fortnite. It’s so frustrating when you're playing with a group of friends who have varying skill levels, and then the SBMM just throws everything off. It tries to balance things by favoring the average skill, but in the end, it just ends up throwing you into lobbies where you're facing off against players who treat the game like it’s a tournament-sweating for every kill. It’s like the system is designed to push everyone towards that higher competitive threshold, even though some of us just want to enjoy the game without the stress of constantly facing pro-level players. There’s no reason that casual players or friends with varying skill levels should be forced into these hyper-competitive situations where it feels like everything is stacked against them. It would definitely make the experience more fun and less stressful for groups that just want to play together.
I think if SBMM is done correctly then it has its place. Like ranked play obviously revolves around SBMM. However, in the general population, general play it’s hurting the game more than anything.
Totally agree. I mean it is a "system" - just that the system and how it is intended to work .. is a bit weird. And it feels punishing and not rewarding.
I just constantly have one guy in the game that seems to take 500 hundred bullets to kill. And i get spawned killed so much its insane. I last 20 minutes before i go on xdefient or mw3
It’s so obvious when they disband a lobby and your que time goes for 2 mins to 8 next you got all hit detection and every teammate is a bot! I freaking hate activision is so freaking obvious too
Exactly! It’s such a frustrating cycle. At first, things are going smoothly, and your teammates seem to be on the same page. You’re playing your role, enjoying the match, and then suddenly, out of nowhere, it all falls apart. You start carrying the team, picking up the slack, but then you hit that point where the system just throws you into a match with players who aren’t even trying to play the objective. It's like you’re just a tool to keep the enemy team entertained. Then, mid-game, you realize it’s a lost cause because the game’s set up to make sure the other team has a good time at your expense. And then, just when you need a break, the system kicks you back into that loop, promising some “fun” once it deems you're allowed to have it again. It's like you're just a pawn in a bigger game, and it’s tough to feel motivated to keep going when everything feels so manipulated.
Some people don't want to "get better" or play competitive, but have some existing experience in FPS/CoD so just playing "causally" can land you in lobbies with super sweats. I can play meth'd out but I honestly don't want to at the end of a work day. Sometimes I want to "aimlessly" play the game but cant after so many deaths. Eventually every attempt at playing the game causally ends with me playing at the speed of the lobby even if I don't want to. I'd also like to point out that K/D isn't a great marker of skill as you can slow play a great K/D and be trash but, the game cant tell the difference. I also think these systems don't account for variance enough aka you're as good as your best game in the systems eyes.
You're right, I didn’t clarify that properly. SBMM isn’t just about KD. You can be a skilled player but still find yourself in a specific playstyle, like staying in one area, rather than constantly running around. And you explained it well-yes, we can all go hard, but it's not like back in the day when I could casually perform well without much effort. Now, being older, it gets tiring. Don’t get me wrong, it’s fun to have those high-energy matches now and then, a game that "wakes you up," keeping you engaged. But the key is balance-it shouldn’t be constant. Why would I jump into a game after work just to get wrecked when I just want to unwind? They definitely don’t consider the variance. You’re spot on-according to the system, you're only as good as your best game. Very well said! Thank you for your input!
I am loving it! Compared to BO6 .. Love playing the OG maps from back in the days. Feels really refreshing to play something casually, without having to worry get punished sooner or later.
can confirm the same about even the older ones, the only downside is they mess with the modes from the previous games... MW2019 & 2 2022's 10v10 modes got removed, MW3s 10v10 now is getting broken as well (wait 5 mins, finds a game, puts you in the middle of the game, end the game, wait at least 5 more mins again...) and no, I don't believe its because not enough people sign up for it...
Once MWII came out, I think they removed sbmm from Caldera for the last 10 or so months of its life. It was SO MUCH FUN, even though Caldera was a horrendous map. Goddamnit. I want to go back.
So sorry to hear that. If we would not have SBMM, this would not be the case. It would be the healthiest distribution ever. That people do not see this or deny that fact, is shocking. I totally understand the idea behind it, it probably had good intentions back then. But if greedy people see an exploit, they will use it to their advantage. Disabled and above average players, are a minority. With their system, minorities are getting pushed out, and they have the worst experience possible. And these systems are designed to make you feel this way, believe it or not. They will change you and your behavior, because it analyzes you. To make sure, you even play when you do not want to.
@@xreve_ it’s OK man. I’m waiting on POE 2 :), it’s insane how many cosmetic packs they’ve put out in the stores for this game they put out one every like two days it seems
I went from a 3.something in mw2og to fighting for a 1.2 in bo6. I care very little for what my kd actually is.. I just want some fun games with my friends and it's not happening.
I really think the SBMM/EOMM argument is overplayed. Acti$oft published a white paper showing how SBMM increases player retention across all skill gaps. Older COD devs have also come out and said that SBMM has pretty much always subtly been a thing. Hell AW had probably the strictest SBMM algo and heavily penalized reverse boosting.
If you look at the numbers in the graph they use to justify a lot of their actions in the whitepaper, it doesn't really add up. I don't have specifics on hand, but basically they said without SBMM, low skill players tend to quit more often, and with SBMM they don't, and the high skilled players will stick around regardless. That might be true, but the actual percentage was like a few points. But the way they displayed the graph made it seem like a drastic difference. Also, there's always been some kind of team balancing and ELO, but not to the level of manipulation we have now. Think about this, back in early CoD days, at least on PC, there was a server browser and you just joined the server you wanted to, maybe based on ping, or map, or mode, etc. The sbmm system they have now was quite literally impossible then. You can't really say it's "always been a thing", because just from a server/client perspective, that wouldn't have been possible. I think it really ramped up on MW 2019. I believe those crazy Activision SBMM/EOMM patents are from 2017 ish
@ Companies patent things all the time to either protect proprietary R&D projects or to patent troll, they won’t or don’t necessarily mass produce or implement their patents. The SBMM argument is honestly a moot point. SBMM has always been a thing in “match-making” multiplayer games since Halo 2. Microsoft implemented their TrueSkill system in Halo 2 first, and COD2 followed suit. This was back in 2004 and 2005 respectively, and if you look at older game forums you’ll find people bitching about TrueSkill and the lack of its transparency just as we do now with SBMM, or really what is most likely TrueSkill 2.
I have a question so if you play against casual players, won’t you just dominate every game? I do not think there is a good solution If they do it one way they make one group mad If they do it the other way they make another group mad
In theory, yes, but that’s not really the point. It’s hard to explain to people who didn’t experience the older CODs and their matchmaking systems. Back then, I used to get dominated every game for at least half a year, but I didn’t mind. I focused on having fun, and over time, I improved-learning maps, spawns, and mechanics. The majority of players back then, just like now, are average. That natural balance allowed higher-skilled players to dominate occasionally, but it wasn’t about domination or telling others to "get good." The real issue, in my opinion, comes from streamers and fake content creators who exploit the system by '2boxing'-stomping lobbies and trash-talking players in their rightful brackets. These players manipulate matchmaking to feel superior, and it’s unethical. Personally, I’m completely against 2boxing because it’s essentially preying on less-skilled players. I’ll admit, I’ve been out of the loop since Ghosts, but seeing how the majority feels about above-average or high-skilled players today, I get why there’s resentment. Still, I wish people would understand that not everyone who’s against SBMM is automatically advocating for stomping. Think about it: these players don’t even respect themselves or others when they exploit the system to stomp. The same happens to us, though-we get stomped by sweats and pros. I’m not a sweat, nor do I want to be a pro. It’s a tough balance, but companies inevitably have to focus on the majority. I even made a video explaining why SBMM is rigged. I calculated probabilities that show it’s literally impossible for high-skilled players to consistently stomp lobbies-or vice versa. That’s just not how the system works. You’re absolutely right, though-whatever matchmaking system a company chooses will upset one group. Activision’s goal is maximizing revenue, and that means catering to the majority: the average players. Back in the day, stomping wasn’t as common. As a MnK player, even when I switched to a controller to play with friends, I still had a chance. Trust me, I’m awful with a controller, but back then, I was still around a 1.4 KD. Memorable stomping games were rare-maybe 2-3 over an entire weekend of grinding. It felt natural, with a fair distribution of skill levels. If Activision reverted to those systems, many players today might quit because they’d have to face the harsh reality of their skill level. Back then, you either put in the effort to improve or just enjoyed the game for what it was. Today’s market is different. Retention is king, and Activision shields the average player bubble to ensure they stick around. I get it-I’m not stupid. But it creates this artificial cycle that just isn’t fun to play in. Maybe there’s a simple solution: let players choose whether they want SBMM on or off. I’m serious. I’m confident there are enough casual, average players out there who’d prefer an authentic experience where they can learn and improve naturally. If SBMM is such a great system, let the players decide.
@@xreve_ you did change my mind on skill base matching. I do see where you’re coming from. Now I know the game sucks for you If they got rid of skill base matching , I would probably do a little better I think right now I’m at 1 KD in multiplayer
@@anthonywison1240 Man, you have no idea how much that means to me! All I want to do is show people what SBMM is trying to achieve, how it’s supposed to work, how it actually works, and how it can be justified, even though we didn’t have it back in the day. SBMM definitely has its place, we need it! But as I mentioned and you’ve understood, it hurts everyone in the long run. You’d actually perform better if you sometimes faced higher-skilled players-not all the time, just occasionally, like you’ve seen. Thank you, I truly appreciate you taking the time to watch my videos and clear things up, especially when you originally had a completely different opinion of me. This really made my day!
It's been this way since BO2. That game introduced everything people hate now. The lies, pay2win features, bs micro-dlc, SBMM and headglitching everywhere and a bunch of hackers with QS script and other nonsense. Sure it's even more cranked up now, but back then people like me warned everybody. Actually, a lot of MW3 2011 OG's complained about BO2 so they released Ghosts as the next game. That game was what BO2 was supposed to be, hence bringing back the dog kill streak and focusing the story around the dog. They removed SBMM and all the camper friendly bs in Ghosts and all the scrubs who were doing good in BO2 cried. It was a generation change during that period. Most OG's I know stopped after Ghosts.
Wow, that’s a really interesting perspective-I’ve never looked at it that way before. That said, I’ve noticed a similar trend: most of the people I know who used to play COD stopped around Ghosts or shortly after. Some of my friends started with MW3 and actually loved Ghosts, but I couldn’t stand it. I hated the scorestreaks, the maps, and especially the sliding mechanic or whatever new movement system they introduced. For me, it felt like the start of a huge generational shift in gaming-one that was inevitable, I suppose. Gaming has always been dynamic, but back then, I never imagined it would change so drastically. If you’d asked me back in the day, I’d have told you how much I loved every aspect of gaming. Now, though, it feels… different. Like you’re not playing because you truly want to, but because it’s just there. That’s why single-player games feel so refreshing. They give you that sense of peace and let you play at your own pace. Anyway, thanks for sharing your insights-it really got me thinking!
@@xreve_ Fair enough. The slide was a good addition imo, but the leaning in ghosts was annoying. Aside from that they actually brought it back to old school COD. BO2 completely removed kill streaks in favor of score streaks. I get the appeal, however the problem was people could just camp with a riot shield and trophy system to get streaks. It really encouraged camping. On top of that BO2 introduced a sight that can see-through walls and a target-finder sight that acted like a laserbeam with any LMG. You are definitely right though, that's when the generational change happened. BO2/Ghosts. Ghosts had the Snoop Dog Voice Operator Pack and bunch of other nonsense that foreshadowed the future bundles. But in BO2 they actually charged 10 bucks for 10 additional class/loadout slots when it used to be free before that. I guess too much choice is not a good thing. It quickly becomes boring - it's like playing a single player game with cheats to unlock everything right away. There is no sense of accomplishment. Forcing people to have to stay online and mostly focusing on multiplayer only modes is also a problem. On the one hand it's fun to have so many players from around the world, but then again it brings a lot of problems and opens up the door for cheaters/hackers because people always want to be the best or one of the best. Thanks for the video, we need more people sharing their thoughts and criticism on the franchise - otherwise it will never change!
Been playing CoD since 2008. Been far above average the entire time, SBMM increases player retention. Back in 2010 if you had a headset and gaming monitor you were considered a tryhard sweaty player. Now it has become much more normalized and popular to take gaming much more seriously. For me, SBMM isn't that big of a deal, there were tons of times in the past where public matches were entirely too boring due to me and my teammates skill level being so far beyond the players we were playing against. It is lame that the fluctuations are built into the EOMM system so average players will get easier lobbies to get wins and then EOMM gives them harder lobbies to they lose. If you get good enough, SBMM or EOMM doesn't effect you since the amount of players searching your specific playlist that share your skill level don't exist and you will get matched with the best available.
I've played cod for the same amount of time as you.. but I am not "amazing".. I do understand the game and I play well, but I am not a top tier player.. I can hold my own, until SBMM fucks me over. I never get into lobbies that allow me to succeed. I went through an entire cod cycle in caldera without a single win.. I played it daily. I am not a bad player, but I definitely get fucked over by SBMM, matched with people way above my skill level purely because I play well. But that isn't fair.. we have a ceiling for skill level and I reached my ceiling a long time ago, I am not getting better, and I won't.. but I'm good enough that I am always in sweaty lobbies.
@@markyh88 If you are blaming the lobbies and SBMM for losing I can't help you. That would never cross my mind, just adapt or lose. That's literally your 2 options...
That’s true, and I agree, but only if you're far better than the players who are naturally above average. You have the protective bracket, then players who are average, above average, skilled, sweaty, highly skilled, and probably the tournament-level players. If you're not one of the sweaty, highly skilled tournament players, you're caught in the middle. You’re not as competitive as the best players, but you’re also not as "average" as the majority. So, before the game stacks you against average players to "protect" them, you end up getting stomped by esports-level players who are just on another level. They're so good that you wouldn’t even want to be as invested as they are. You're right, if you're good enough, it won't affect you as much, but it does affect me and others. That's why we’re frustrated. And you’re right about the EOMM too. Out of 10 games, maybe 2 go in my favor, then I get crushed in 6 others, and the game might give me easier lobbies for 3 matches. Then the cycle repeats. There’s a reason people feel like the game, especially SBMM, is manipulating them. As you said, it doesn't affect the top-tier players, but for those of us who are above average but not pros, and those in the protective bracket, this flawed system pushes us out. Also supports the point I made, that every single one of us has a different experience. You say for you it is not a big deal, and that is great. But I started to feel like I am being played, I am very sensitive to small changes and I can always feel it. You also said something interesting. You said: "just adapt or lose" - does that mean you accept defeat and the system actively playing you, and you can’t do anything about it? Like, are you aware that you’re being played and literally accept it? Because I would love to think that way, to be honest, but I can’t. The third option would be to cry about it, like me and others, for years, hoping something changes, while knowing the chances are slim. Or even stop playing, and thats what I did. Maybe I get into Singleplayer Games again. Tons of amazing games out there!
We’re stuck in a weird spot - better than the average player, but not as skilled as the eSports pros. It’s a niche, bigger than the eSports crowd, but still much smaller than the average player base. And that leads to players feeling like they’re being punished or manipulated by a rigged algorithm. Honestly, I’ve felt so much better since I stopped playing BO6. Like, seriously, I’m sleeping better, waking up better, and my mood overall is just better.
@@xreve_ When I replied to that guys adapt or lose. You need to either get better at the game where you can win more games or at least do better or you can continue losing and crying. Its like anything in life, you can complain nonstop about your situation and it could even be valid. But at some point, you have to realize that nobody cares and nobody will help you but yourself. If you sit back and actually deeply think about the situation, there are so many people complaining that a video game is too hard for them because it matches them with higher skilled players than themselves. YEAH, in everything there will be people better than you. If you are losing a lot, that tells you are not good enough. If you care about being good, get better, if you don't care, just play for fun.
One thing that SBMM does to me is makes me need to have super long queue times. I havent bought a new cod Since cold war since zombies. I cant stand SBMM. It ruins the fun because it was connection base and completely random.
I totally agree with you. It's frustrating when you're enjoying the game early on, everything feels smooth, and then suddenly, it starts to feel off. The longer matchmaking times, worse ping, and getting placed in lobbies that just don't make sense. And the big question is, who thought this was a good idea in the first place? You know their DATA probably shows that SBMM is doing its job, but there’s got to be some important DATA they missed-stuff that would help them understand the bigger picture. It feels like they're missing the point, especially if it’s making the game less enjoyable for so many players. I swore off buying a COD after Ghosts, and BO6 just reinforced that decision. I feel like so many players are in the same boat, and it makes you wonder if they even realize how much it’s affecting the overall experience. But, why care? Make sure they get the majority playing, hooked, and spending!
I agree to almost anything BUT its not based on pure KD. I believe its SPM or a mix of both. I started playing in 2005, and my KD sitting at 1,4. Do note that is with trying to get launcher camos and so on. on regular base (prestige 1-2) 1,7kd. SPM hovering around 650-700. If you are going to continue this testing, make a new fresh acc and get no kills, but do maximum SMP do get the KD out of the calculations. My alt is 0.3 KD and still find sweaty lobbys , altho not as bad as my main acc.
You are right, and I did not really clarify. "Skill" is not only determined by the KD obviously, theres much more stats that are taken into consideration. And I should do some testing sooner or later, I wanna see how fast I can get banned with certain tools. Playing in 2005, you def started before me. I was still playing on my Gameboy Advance at that time ..
If only people would stop buying all this extra stuff-like back in the day. Back then, no one even thought about adding items to sell in a shop. Games were designed to be amazing from the start, hooking you with their gameplay, not with what their store had to offer. A few days ago, I checked out the Fortnite store, and it’s insane. You can literally scroll for a full minute before reaching the bottom. It’s overwhelming. I’m not judging anyone who buys things-I’ve bought battle passes in games too. But the focus has shifted so much toward the consumer, bombarding them with endless options and creating this fear of missing out if they don’t buy something right away. It’s really concerning.
@@xreve_it’s not impossible for skill based damage to be a thing. There are times where I hit a sniper headshot and it does the double cross hairs and I don’t get the kill just a hit marker. Either the game is rigged or it’s just the most broke online game ever 🤣
I dont even think SBMM has the purpose to protect anyone since as u mentioned it for the majority of the playerbase it wouldnt even make much of a difference. I believe they just want control over ur experience. I bet the average player gets hooked for longer if the wins and losses and kills and deaths are in a good rythm. Sucks because its super unnatural if an algorithm decides whether u win or not and sucks even more for players above average (me for example) because of the points u mentioned in ur video. If im not fully warmed up already and super locked in the game is literally unplayable for me. I get shit on soo bad. I have to play some other shooter first (mostly apex), warm up there, lock it in and then i still get shit on but its playable at least. So bad cause bo6 is actually a good game and sbmm is ruining it big time
The system is not working as intended. I understand slight SBMM. But then we have ranked or competitive modes. Why not apply it there? Am having blast playing MWIII to be really honest. 2-3KD average for now, and consistently. Playing since couple hours and it’s huge differences. It feels so much better. Also agree that BO6 has potential. Looking forward to the new Battlefield! Thanks for your comment!
This for me is the biggest problem. I don't mind having new players protected, but I also don't want an algorithmically manipulated experience that 's inorganic. How can I improve, and furthermore, how do i even KNOW i'm improving, if the game is manipulating my games the whole time?
Thats what I wanted to explain and also here in the comments. Back in the days, the authentic, mixed lobbies were designed to make you better. If you wanted to improve and grind the game, you would get rewarded. Why? Because you would be better than the average people in your lobby. After weeks, months of practice, you would feel the difference. You would see your KD being different, more SPM, more unlocks etc. and you felt confident. And also what I mentioned, you dont really know if you improve or not, and in fact you dont. The casual players are trapped. They dont have a different experience, they dont even have the chance to improve. All of us. We are being held back. Balance it out. For what? More revenue - great! :D
I'm 1.37 kd on mk in BO6 and over the weekend I got lucky with a 64/21 3 kd match. Now we all know that was a big no-no and I need to be immediately punished for such a big violation lol. I just started backing out after 2 minutes every time for like 6 matches and then the AI was concerned that I would quit the game so they lol stop the BS and put me back in regular lobbies 😂
I have a 1.2kd which technically puts me in the 20% of players. Which also explains why im constantly paired against dark matter camos, sweaty stacks and that casino feeling. Im okay at the game. On the first day I got a 23 kill streak and now my kd is basically not moving I havent beat that streak lol You know I dont mind the sweaty players or constant dark matter camo users I run into. Its them fckin with my aim. This was something I remember all the way back in mw2019. Unless its what, the servers? I was constantly messing with my ads, because some games my aim was on point and other games it was a fight to control the recoil. Then id end changing attachments and everything not realising somethings up lol😂. Anyway im going for dark matter and then idk If your kd is around 1.2 like mine my guess is you constantly get put vs good teams while your team hides in spawn and rarely plays objective. Or youll notice halfway through the game your sticks feel heavy and everyone else feels like theyre using battle cry😂 lol and my favourite one is looking at the scoreboard and youre near the top and half your team has negative kds. Haha
I had a KD around 1.6 and had the same experience. I even recorded a video and uploaded it, but kept it private. In the video, I show several consecutive games where my team and I get completely crushed. It's just odd-like in Hardpoint, where I had almost 5 minutes on the objective, while my team barely made it past 30 seconds. The same thing happened in Domination-I had 8 captures, while the rest of my team had at most 2. Even in Kill Confirmed, I had 40 confirmations, and my teammates barely reached 7. Looking at the KD, I'm around 1, where they want me to be, but the enemy team is full of players with 1.6 KD who also play the objective, while my teammates are stuck with 0.3 to 0.8 KD. It makes no sense at all. I get the SBMM/EOMM system behind this; I understand that they want to keep players engaged, but it's just not working-it's broken. It pushed me away, on top of all the server issues, haha. It's unplayable. Kids today won't understand how it used to be back in the day.
@@xreve_damn I didnt see the reply but wanted to ask you something, do you think turning off aim assist and learning to play without it, would atleast stop activision fckin with your aim? I mean by logic I guess but idk. Also everything you said is true about you capping objectives and your teammates doing the bare minimum. Is that because of solo q'ing? Whenever I solo Q, which is basically always lol, its hit or miss with teammates. Have you done tests for warzone? Warzone is probably worse. Theres always 1 and sometimes 2 players that have 0 thumbs on your team. Im often frusrated wondering how I get paired with someone who cnt even get 1 elimination. Game is a shambles man. I edited my comment to throw that bit in lol
@@lifeisalie8922 No worries! I’ve been going through comments from a week ago that I didn’t reply to, but UA-cam didn’t even show them to me at first... And man, that’s actually a super interesting question, I’m serious. It definitely deserves some testing, but not by me. I’m done with BO6, and I’m not switching to controller. And I know controller players claim there are weird issues, but I also get weird stuff happening on MnK. It might just be me, but sometimes when I spawn in, my character does this weird movement, like I’m dragging the right stick down on a controller. I spawn, press W and Shift, and my character smoothly looks down, just like on a controller. This has also happened after a kill and reload, where my aim moves by itself for a couple of seconds, like a controller has taken over. And yeah, I’ve always solo-queued. I was always a bit better than my friends, and when they started playing other games, I switched to Battlefield and went back to single-player games. Those really heal your soul, you know? Competitive games just burn you out. I don’t play Warzone, no. I was a big fan when it first came out, but Fortnite’s the OG BR for me-I started in Alpha. With Warzone, I realized pretty quickly it was full of hackers and just not optimized. I get seriously frustrated when there are server issues or lag compensation is so poorly coded that high-ping players get an advantage (Talking about the 2020 WZ). Same thing in Valorant or CS2-it’s rigged. Warzone felt like a rigged experience to me, and it’s funny how many people are complaining about it now, when I thought it was bad from the start. I can’t be bothered to test it. With all the negative reviews, I don't even want to know what a 20Hz server feels like if MP’s already running on 60Hz. Watching clips of people unloading entire mags on someone and them acting like nothing happened makes me wanna rage so bad. You can literally tell how greedy they are. This is also why I uploaded a new video, I am just sick of it. Gaming is dead, literally. Multiplayer games made by AAA studios are doomed. We need Indie developers and someone who gets us back to the roots. For example, you would see me buying a battlepass here and there, for 10€ right - not a big deal at all. But I would never ever pay more, for a skin or bundle or whatever it is. Like imo, you should be able to actually disable the store. I dont wanna see it, same in Fortnite. Back then, 2-3 pages. Dude now, there is like 30 pages? It is insanity. I dont want it hahaha, it is way too much.
I’ve seen a post about aim assist and MnK players (PC) can’t turn off cross-play. Bro.. I’ve been playing this shithole since COD 1 on PC, and since COD Waw I play on console. The only console players who can turn off cross-play is Playstation. I’m on xbox and if I turn off cross play (system setting), the game tells me that I must turn on cross-play to begin the game.
Ah, thanks for clarifying. That explains why I can't turn off crossplay through Game Pass. Xbox... why, though? I really don't want to switch to a console. I don't even want to use my PS4 controller to enjoy the game a bit more. For me, controllers are for games like Forza.
hi I’m on Xbox also but Xbox one so idk if it’s different if your on the newer one , when it the gives that message about cross play being blocked from the system settings and can’t play , if it ask ok or cancel , just hit cancel and go into the game it should be all Xbox only players in your lobbies, that’s been working for me
Something needs to be done about what they are doing is a class action lawsuit with all the evidence Activison can get fucked the right way to them to do this is put SBMM and the rig system in ranked I’m tried of this bs I’m waiting for GTA6 and I’m buying it next year
It’s just a whole mess. Really need to play other games out there. And I also can’t wait for GTA VI. Will probably buy a PS5 just for this. Will take some time until its out on PC unfortunately.
This game is rubbish. I've been playing since COD4. Post 19 I've played less and less each year purely due to the matchmaking. As a solo player just below 2kd the game is so damn bad. Again, purely due to the matchmaking ( I won't go into the disaster maps among other things) . Since I won't get enough hours on black ops 6 to justify the purchase, it's my time to say goodbye to this franchise until it changes. If it changes. My lobbies feel like I'm versing bots. Everyone is perfect, except me and my team. Yet if I play Xdefiant the lobbies are very colourful with typical human behaviours no longer seen in COD.
It should not be called skilled based match making because it’s not. It’s engagement based match making not designed to be fair. It’s nefarious gambling tactics made by scum
Activision and the data claim that "SBMM has been a part of Call of Duty's multiplayer since 2007's original Modern Warfare." But personally, I don’t buy that. Sure, it might have been there in some form, but it wasn’t obvious. If you ask me, the introduction of SBMM really started around BO3-lobbies started feeling more consistent and balanced. But according to Activision, it all began back in 2007 with Modern Warfare. So we dont know.
Unfortunately, no matter how much people point out how stupid it is, SBMM makes them more money in the end. They will NEVER remove it. So I get why you're making this video, but it won't make a difference. The money always wins. Better to find another game to play. I'm a 3.5 K/D player and Warzone is immensely sweaty. I remember how fun it was in 2019 when Verdansk came out. Those initial months, aim assist + SBMM wasn't nearly as powerful as it is now. These days any braindead can pick up a controller and beat most M/K players. So, so many things ruining the experience, not just SBMM.
You’re absolutely right-it won’t change, probably ever, because of profits. And I get it, that’s the driving factor. As a MnK player myself, I notice the difference in results when I switch between MnK and controller, and honestly, I hate playing with a controller. I’m just terrible with it-slow reaction times, trash accuracy-but aim assist really does all the work for you. It’s ridiculous. I remember the days of MW3 and BO2 on my PS3, playing with friends who didn’t have a PC. Back then, aim assist was subtle-like maybe 2%. It barely adjusted your aim. Now? The aim assist practically locks onto enemies as they move across your screen. It’s way too overpowered, to the point where it feels like you don’t even have to aim yourself. And yeah, I get why console players hate MnK players-it’s because we can flick so fast, break ankles with crack-like movement, and pull off insane 180s or quickscopes. I know the advantage well; having more frames and precision helps a ton. But let’s be real: aim assist gives controllers what is essentially "smooth aim." It takes away the challenge of aiming, which is what MnK players pride themselves on. The argument that controller players need it because controllers aren’t as precise makes sense, but then why not offer aim assist to MnK players too? If it’s about "leveling the playing field," then why not make it truly fair? Or better yet, let PC players disable crossplay entirely. Console players can opt out of playing against MnK users, so why can’t we choose not to play against controllers? The fact that crossplay is forced on PC while console players can avoid it proves that competitive gaming isn’t balanced on console. True competitive gaming is and always will be on PC. Honestly, I don’t even understand why they mix the platforms. A 2KD on PC and a 2KD on console are not the same-completely different skill sets, different worlds. It’s frustrating, and I liked your take on the whole controller vs. MnK debate. This forced integration feels unnecessary. But I agree, so many things play a role, its not just one big issue - many small ones.
People wanna play games. BO6 plays you. People can feel that which is why they’re stopping. All my friends have stopped due to cheaters or the sbmm making the games so boring.
SBMM has ALWAYS been in CoD. The real issue is their implementation of SBMM or as you call it, engagement based matchmaking which is likely a more accurate name
It's called EOMM, engagement optimization matchmaking. Yes, that is the problem because part of the EOMM is skill based damage. It makes your bullets stronger or weaker from from game to game and even during the game to control the outcome.
NO it wasnt i think some had lobbies only for people under 20 tho but back in mw2 it was so casual you could go for clips use whatever gun you wanted drop back to back nukes if you wanted too it was the best and coming across a good player was actually fun asf too
@ there was literally a screen on Christmas saying they’ve added a playlist for Christmas noobs under level 10 to protect them so why would they do that if there was sbmm? They had team balancing and playlist for new players which is prob what they considered sbmm just like how xdefiant has sbmm for players under level 40
@@creepypastasmaster just stop playing CoD and buying their games. Why should i play SBMM Lobbies? i just wanna chill and not sweat for my life. imagine we gettin punished for just playing better then others.
@@skzm-jpg Lmao my guy I use gamepass and i didnt renew so thats that and im starting to love the shadow ban lobbies alot of cry babies, im a sweat that got nerfed but still make the hackers sweat.
Protective bracket can stay, no one says they have to go in a normal lobby but to realy protect them you should somehow prove maybe with your documents or whatever to keep everyone who not belong there outside... everyone Else can eat my Claymore... but after all i dont think i come back to CoD because the Company is so Scammy, full of lies and the lawsuit for herassment on workplace ect... who Support this game, cant be smart... if a Shop in your City or town behave like this, would you still go there? If you got the game for free by Code or whatever to make content to inform us its legit 👍🏻
That was the problem, is a problem and will always be one and I dont have an answer on how to protect these protected lobbies. Like shielding them, I dont know how it would work. 2Boxing allows to invade this space, but only because of SBMM. And nice example, I would not go to a shop that is scamming its customers. Maybe try it again, but if I feel like I am being scammed on purpose, I would just leave and never come back. Guess many people know by now! I did not buy a single COD after BO2. Due to the Game Pass I was able to test it. And it tells you a lot if a game like COD is playable via Game Pass.. really weird if you ask me. COD would never do that. But, by doing that, you lure in more casuals, ultimately boosting micro transactions. It is simple!
Just stop playing the game idk y yall youtubers complain about the game still buy the next game thats exactly the same to complain about the game some more and say theirs nothing else to play
I uninstalled almost 2 weeks ago I guess. Was just testing that piece of trash and was not disappointed. There is no hope for COD anymore. Gotta wait for the Indie Studios to deliver sooner or later.
Hi can you help me, I'm trying to make 2 boxing work on warzone. I still. Get crazy demons running rings round you. I haven't got time enjoy this anymore I only want play and enjoy.
I’m so ready to dive into MWIII! The last few days and weeks, whenever I thought about BO6, I kept questioning whether I should even bother playing it. I’d sit there debating for hours, knowing exactly what I was in for-and it wasn’t good. But now, with MWIII, I can’t stop playing, and honestly, I woke up feeling so much better today. I swear, BO6 is just exhausting. It burns you out in the weirdest way. You play it, then stop, and you’re left feeling completely stressed and drained. It’s like it takes more energy than it’s worth. MWIII, on the other hand, is such a refreshing change. It’s just pure, casual fun-like night and day compared to BO6. It’s been a game-changer for my mood!
@ mw so much better me and my son play and he 7 he loves mw but when he plays blacks ops he thinks the maps are so bad and games to hard I can’t even have a good game with my son because I’m skilled player with a 2.60kd and his is 0.5 so you can imagine how hard be for him on black ops but mw 3 he owns ppl
It’s really frustrating when you think about it. There’s obviously a big skill gap when you, as a dad, play with your son-you have way more experience. Back in the day, without these systems, you would’ve had a great time. Now, BO6 won’t let you have that enjoyable experience. MWIII, luckily, seems to be different, as it doesn’t seem to have SBMM at all... at least that’s how it feels. I haven't played it before BO6, so I can only judge after being tortured by BO6. Glad you can enjoy games with your son regardless! :)
So, you think content creators are to blame, huh? While the REAL, OG content creators from back in the day are still making authentic videos and getting a solid 70k views by honestly reporting on the game, the fake content creators in their 2-box lobbies rack up millions of views by lying to themselves and the community. Let’s be real-the game was designed to last 2-3 months, tops. There’s nothing more behind it. And you seriously think content creators are the reason the game is dying? Either you’re being sarcastic, and I didn’t catch it, or you really have no clue. It’s the fake content creators ruining the game-fake videos, fake scores, fake lobbies-while the rest stay genuine. They dont adress the whole issues, you know why? Because they dont care. Activision itself, knows their games are dead after weeks, intentionally. You know why? In terms of revenue, mass-market products are often more profitable than tailored ones because they have a larger potential customer base. This wider appeal allows for higher overall sales, even with lower profit margins per unit. Tailored products, on the other hand, cater to a smaller group and can hit market saturation more quickly, while mass-market items have a larger audience, which helps mitigate this risk and boosts revenue potential.
@@xreve_ "i had a 3-4 K/D." + "i was a casual" and i am delusional? sure. why should they focus on the experience of the top 1%? If they get rid of sbmm all the real casuals will leave and you will get sweaty lobbies anyways. you know how many potential players see these videos and dont even try the new game b/c of it? You think that more ppl will play and for longer w/o mm? they would do that immediately if true. you are just butt hurt you cant stomp noobs anymore.
I completely agree! It’s not even about banning microtransactions, but the way they’re tied to player engagement and the patents they’ve filed. I know that filed patents don’t necessarily mean they’re actively using them, but the fact that they’re filed at all suggests they’re probably planning to. There’s no solid proof, but it raises concerns. Especially here in the EU, as consumers, we should be able to do something about this. It’s clear that it alters the player experience, and you could argue that the system works like gambling, hooking players in. There’s proof that this affects people and leads to even more microtransactions. What really gets me is that there should be something in place to prevent a game from being sold or playable if the core experience isn’t functioning properly, but the store is working just fine. It’s crazy! They’ve got cheating issues, broken servers, and tons of bugs in the game, but if the store goes down? Oh, they’ll fix that immediately. They’re putting more effort into the store and the battle pass than into fixing the game itself. Honestly, it’s like this game is a scam. If you paid 70€ for it, you’ve been scammed. When you compare it to the older CODs, what we got back then versus what we’re getting now-it's honestly unbelievable.
What you're telling me, system and method for driving microtransactions isn't good? Using quality scores based on monetary transactions and skill, to aggregate skilled non-profitable players against cheaters and against people whom have coefficients tuned by creating a set of searches based around the threshold of your quality score (which will be really low if you don't pay money and make less skilled but more profitable players quit player) shouldn't be a thing? You're telling me, that my throwing knives AREN'T meant to curve 90 degrees around someone? Or that guy shouldn't have taken 9 hitmarkers to kill? Or that my modern internet line on a modern server shouldn't be worse then my crappy internet line on crappy servers back in 2012? You're telling me, my teamates shouldn't act like recruit bots? Eomm is good, mw2 has SPFG.exe, SBMM CAN be good, ATVI has made the community argue if it's EOMM or SBMM instead of asking if those systems are good. Rocket league, SBMM, great game, MW2 is EOMM, great game. Microtransaction based matchmaking garbage is what ATVI uses, and guess what... IT'S GARBAGE.
Definitely a skill issue on your end .. /s I love your comment! Sums up everything in a funny way and why this game is trash. But, again, not the core of it .. the stuff around it. The "systems". We will call them "systems". They make an A grade came play like F.
I'm curious to hear your experiences-what's your current KD, when did you start playing Call of Duty, and what was the last COD you played? If you stopped playing, what made you step away from the series? Let me know in the comments-I’d love to see how your journey compares to the trends I discussed in the video!
I started with COD4 on 360 as a young lad, played WaW, MW2, BO1 and MW3. Then I took a break. Got more into Battlefield instead. Lost interest in CoD, felt every game was too much of the same. I occasionally played BO2 and 3 at a friend's house, and loved the Zombies mode co-op.
I got back into CoD again for the first time myself with WW2 quite a bit after release, for a good price. Played with a friend. We enjoyed it and ended up playing the BO4 Beta. We both ended up pre-ordering BO4 and really enjoying it. We mostly played multiplayer.
We both ended up also getting MW2019 and it really impressed me, it was less arcadey than BO4 and had an entirely different type of gameplay that was refreshing but had a bit of a learning curve. It's still probably one of my favorites to date. Absolutely one of the best multiplayer experiences in the franchise imo.
Then came CW, and I was not interested at all, even though my friend went full in. I thought it looked like a big downgrade from MW2019, which it kind of was, it was still on the old IW Engine based on the ID Engine upgraded since 1999 and forward, it was really showing it's age.
Vanguard came along, and I don't think I was too interested, but I believe my friend got it for me, partially at least, so I only had to pay for half. And it was alright, it did feel like an upgraded MW2019 set in WW2 with some... interesting artistic liberties... but I thought it was fun and decent, but a kind of strange CoD entry.
I was not interested in MWII or MWIII at first at all. But I got it at the end of last year cause I was looking for something new. And I enjoyed it, it had been updated a lot since launch then, but had really good movement, nice gunplay and some nostalgic multiplayer maps and a first ever MW Zombies experience that had mixed reception, but I enjoyed it, it was nice, but nothing super special. I loved jumping in and unlocking new stuff in zombies though, leveling weapons, unlocking new weapons, new formulas, etc... exploring the Dark Aether was also cool.
This actually got me excited for BO6 Zombies since I kinda missed the round based mode as well and I had previously played some modded zombies maps on BO3 that I got around the same time.
Then a friend introduced me to Cold War, post all the Seasons, so tons of Zombies content, so that made me even more excited for BO6, even if I liked the old Zombies a bit better.
So I pre-ordered BO6, something I had not done since BO4/MW2019 (I don't remember if I pre-ordered MW2019 or bought shortly after release).
I am pretty happy with BO6 overall, I kept my expectations low, but got pleasantly surprised, I really enjoy both multiplayer and zombies, a lot. SBMM sucks a bit, but if it gets too much I usually jump onto zombies. Really excited for the new zombies map on Dec 5th!
As for KD. I probably used to have over 2 KD when I was younger. And around 1.9 or 1.8 in MW2019, but ever since I got into CoD again with MW3/BO6, I have just been chilling mostly.
I now sit at 1.21 KD in mp, but I don't really try or sweat, I just try and relax and play.
I am honestly surprised I am at a positive KD at all since I feel like I go negative so much, but I am enjoying myself just taking it easy, which also means I get a bit easier games in between than if I was sweating I suppose, though I still get some really sweaty/pro gamers that I face off against occasionally, those games I very rarely get a positive KD haha.
That's my whole CoD story in "short" form I suppose.
I have gone from X360 in my younger years, to PC with M&K, to chilling on PC with a controller now. I don't really get angry at CoD MP like I used to either, it's very nice.
Started playing CoD for fun with CoD MW2. Held a 4-5KD with a little effort, but I agree with you. All games feel like ranked games.
Hopping between 1-2% as per your KD ranking. Holding a 1.5KD while grinding camos in HC, but got shadowbanned and put into lobbies where hackers were present all the time.
Sadly this dampened my fun and all of this after 179hrs.
No one else that I played with was shadowbanned - they 2-box - seems fair and I like a challange but playing against hackers isn't.
Don't play CoD anymore, Ghosts was about 8.0KD with 300KEMs, in MW19 i played only gunfight as SBMM and all the SBMM DMG etc was non existent, so about 4.7KD and 7000+ gunfight matches, and about 30 multiplayer matches, didn't enjoy multiplayer at all... And between MW19 and Ghosts I was playing maybe 30h and then i stopped as it was no fun.
I won't buy CoD games anymore, I rather play THE FINALS, it's much more fun.
First off, thanks for sharing your COD experience in such detail. I genuinely enjoy reading longer reflections like this-takes just a couple of minutes and offers so much perspective. For obvious reasons, beyond just nostalgia and being kids back then, the older CODs had something special. I played every title up to Ghosts, but looking back, it feels like such a long time ago. I never touched the remastered versions, IW, or AW. I briefly played Cold War on console and Vanguard only for a short Zombies grind. WW2 kind of flew under my radar, and honestly, I wasn’t interested. WZ was my first “what the hell is this game?” experience-it felt just like BO6 does now. I’d empty a whole magazine into someone, get hitmarkers and blood splatters, only for them to turn around and laser me. That kind of TTK just killed the experience for me.
Fortnite, on the other hand, is a BR I really enjoy. As for COD, MW2019 was the first one I picked up in years, back when I was studying in the UK. Funny enough, I got banned after just three matches due to “third-party tools,” even though I had full recordings proving I wasn’t cheating. I ended up using a friend’s account and had no issues afterward, which made me question Activision’s systems. After that, I skipped MWIII because it felt like a lazy recycling of older games, but hearing about the old maps from MW2 and MW3 being back, I feel like I missed out a bit. Still, BO6’s movement feels like it holds back MnK players-it’s hard to explain, but it’s like the port from console to MnK wasn’t done properly. Random aim snapping, unregistered inputs-it’s frustrating, especially for slower sensitivity players like me.
Zombies has always been a highlight for me, but BO6’s issues with server desync and matchmaking systems ruin the overall experience. Performance-wise, though, I can’t complain-I get smooth 165FPS with no drops, but it’s the SBMM/EOMM that’s the dealbreaker. It’s exhausting to grind just to maintain a 1.0 KD, and it’s clear the system is rigged in a way that’s painfully obvious to above-average players. Even casual modes like Fortnite suffer from this-you play a couple of relaxed games, and then it’s suddenly sweat-central. It’s frustrating how even casual gaming feels like ranked these days. I’ve thought about switching to a controller, but for COD, it’s just not my thing. It’s great for racing games like NFS or Forza, but COD has always felt better on MnK for me.
Thanks again for sharing, I am always interested!
The shadow ban system is undeniably flawed. I've seen countless cases of people getting banned just for playing the campaign, which is absolutely ridiculous. To me, there are only two possible explanations: either it’s caused by mass reporting, with the system treating that as sufficient proof, or it’s because of specific programs installed on their PCs. I’m not sure how it works on consoles, but on PC, there are programs that can get you flagged by their Anti-Cheat just for being installed, even if they serve legitimate purposes. I was curious to test how quickly I could get shadow banned, but I’ve already read about certain programs that are known to trigger bans. These programs, while intended for niche communities (like the one I mentioned in my video), were exploited by gamers, which led Activision and EA to ban their use outright. I won’t name them here to avoid giving people ideas for workarounds, but it’s a mess.
What I don’t understand is the concept of shadow bans. Clearly, if they’re not sure whether someone is cheating, their Anti-Cheat system isn’t as effective as they claim. And then you have cases of people being banned on consoles for just playing the campaign-seriously? I’ve even heard stories of households getting flagged, where someone’s girlfriend gets shadow banned simply because they share the same IP or hardware, and the system assumes they’re the same person. Now she’s stuck in shadow-ban cheater lobbies-how is that fair?
On top of that, there are the "2-boxing" players, abusing low-KD lobbies in the most pathetic way. Forcing yourself into 1.0 KD lobbies? Fine, that’s average. But dropping into 0.1 KD lobbies, likely filled with people who might have disabilities, is just disrespectful. It’s sad to see such behavior. I’ve played against people who don’t even try to hide it-movement like an NPC, but they snap to your head with perfect precision, pre-aim through walls, and fire within milliseconds of seeing you. It’s pathetic.
For now, though, I’m enjoying MWIII when it comes to COD. At least for the time being.
Dude, I literally rage-quit yesterday after the frustration built up. I'm in a match, and I am 19-2; I immediately notice shots not registering, and I tell my teammates that my weapon has been disabled. I kid you not, I died 18 straight times before the game ended; the shit nearly gave me a stroke because it happens daily. It's bad enough that I play on MnK. The game servers are trash, and cheaters run rampant, but the game feels rigged. I was in another game in which I was 24-2 and ended 24-28; it's like they deliberately shut my weapon off when I play well.
Lmao exactly
Why exactly are you playing the game then? So you're falling into their trap and then complain?
@@w0tnessZA prolly because he wants to game dickhead and the options are thin in this day and age
Additionally, I suspect there are more bots in the game than we realize. Activision has patents for real-time adjustments and NPCs, and I believe they use bots to fill lobbies and maintain balance. These bots likely protect the "average" players’ experience, especially since the system and SBMM can cause issues for many players (the average bubble). While I have no proof, this theory makes sense, considering how little transparency we get from Activision about how these systems work.
In essence, the "average" lobbies are shielded and likely filled with NPCs, which casual players can’t distinguish from real players. Meanwhile, those affected by SBMM are matched with players worldwide, causing connection issues. The bots help manage the load by making sure the majority (casual players) get a smooth experience. This results in the rest of us connecting to servers that can't handle the pressure. Hope you had your tinfoil hat on while reading this hahaha, I love thinking about stuff like this.. In the end, w dont know. I would suggest you uninstall BO6. Play something else :)
Imagine letting pixels get you mad irl 😭😂 why are you playing the game if ur gonna get mad lmfao it makes no sense
they're actually holding the lower k/d players back by not letting them play with the better players. how do they think we got better back in W@W and mw1 and 2. you gotta get shit on to get good icl what anyone says. you learn from what you see.
Exactly my point. That’s how you improve-learning from your mistakes, observing what skilled players do differently, and adapting. Practice. Consistency is key. But in BO6, consistency feels more like a mental struggle combined with burnout. It’s honestly so weird to me. I understand people have different experiences, but coming from the golden era, my brain hurts when I get played by this algorithm.
@@xreve_ lets be honest the new casual gamers would just throw money away just to get a skin that actually has no use
@@DemonicGamingUK Absolutely agree. The new wave of casual gamers is all about spending money on skins and cosmetics that add zero value to the gameplay itself. It’s like they care more about looking cool than actually playing well or improving. It’s crazy how far gaming culture has shifted-back in the day, it was all about skill and performance.
I remember when spending money on a game meant buying a DLC, and those actually added value. DLCs were created for the community, giving players more ways to enjoy the game-extra maps, new modes, or expanded storylines. The price was justified because it reflected the effort developers put into enhancing an already amazing experience.
Now? These kids throw money at cosmetics that contribute nothing, just for the sake of flexing. It’s like they’re paying for nothing. Gaming used to be about the game itself, but now it feels like it’s all about the store page.
Players who support SBMM without having encountered its negative aspects may not realize that once the skilled players leave, they themselves will become the top players as per the EOMM system. Consequently, they will face the same challenges we are currently experiencing, which may ultimately lead them to quit the game as well.
That’s such a good observation. What’s frustrating is how this cycle feels inevitable under the EOMM system. Once skilled players leave, the next group gets pushed into those high-pressure lobbies, and the system just keeps creating burnout. It makes me wonder how long the game can sustain this before it alienates the broader community. It’s exhausting, and honestly, it’s hard to see the fun in it anymore.
They focused on extracting money from NPCs because most good and smart people don’t buy micro transactions
Variance in skill is more realistic to warfare as well, not every soldier is amazingly skilled. Ranked modes should always push your skill but casual should be wild and random.
Couldn't put it better myself.
Very well said. It is so simple if you think about it ..
Correct, but ranked mode here is a different ball game because it's wholly compromised by cheaters.
Been playing shooters for most of my life. Took up CS:Source and TF:Classic as a kid back in 2003/2004, then picked up CoD:MW1 and played every CoD until BO4. The operator stuff just turned me off from the series.
I returned in 2019 for MW 2019 and then Cold War, took a break again after trying the MW2 beta and hating it.
I was in the top 500 or something in the world for hardcore dom back in MW3, and I'm still dropping 40-60 kill games in BO6 even being rusty.
I'm quitting the multi-player and just playing zombies at this point. The SBMM immediately irritates me as soon as it kicks in.
Anyone that played back in the old days, pre SBMM, was fine having their variance of games. You won some, lost some. Crushed one game, rolling the next, and the majority felt good.
Now? Even when I'm doing well, I'm fighting a system designed to match me against people intentionally better by leagues just to flatten my KD to whatever margin they decide is fair. Had a few Treyarch devs in some of my games over the last few weeks even.
Like, I'm not asking to pubstomp every game. I'm asking for there to be some variation in the gameplay flow.
Every game being this stupid try-hard sweat fest has me so irritated with the series that I'm probably just never picking a CoD game up for anything but zombies in the future. And, with Game Pass, I don't even have to pay for it now.
Their stupid "SBMM/EBMM" is going to kill the game. People are getting tired of it, and the litany of bugs and lack of QA in the product. It's only a matter of time before they start bleeding players out. A lot of the big series have seen similar bleed-out lately as people are getting tired of sub-par products.
There are too many good indie and non-irritating games to play. Don't waste your time with something that doesn't respect your time investment.
⬆️⬆️ This! The fans that once loved the game and franchise are turning away from it. Devs that once made the games great have pulled away to make different games that compete with cod. They're killing a beloved franchise for greed, it's not about having fun, it's about keeping the average players engaged so they spend their money on the stupid cosmetics. I don't personally see a change until they've milked every last penny they can.
I completely agree, especially with the idea that there are so many good indie and non-irritating games out there. It’s refreshing to find games that respect your time and let you play when you want, without forcing anything on you or altering the experience. The shift in gaming over the past year or so is undeniable. It feels like gaming has become something I can’t quite define anymore. I was so much better back in the day, but I still perform decently casually. Now, it feels like casual gaming is just harder to enjoy, and I’ve been feeling this way for a while.
Looking ahead, I think Battlefield has the potential to set new trends, but EA would be incredibly foolish to repeat the mistakes of 2042. They have a real chance now to correct everything that COD got wrong. I know they’re different games, but COD no longer feels like the COD I remember. Battlefield has always appealed to casual players, and with no SBMM and dedicated servers, it could make a real comeback. EA’s missteps with BFV and live service were disappointing, but I still have more faith in them than in Activision. They listen to the community, communicate, and learn from their mistakes. We need to return to the roots of gaming, but who knows, as always, the industry will continue to evolve. By now we should all know, usually, the bigger the company, the less they will care about community, but focus on revenue rather than quality.
Maybe just maybe the skill level of everyone has improved 🤷
@@JOEYZ-nq2gn The stats just don't show that even being remotely true. The average player is currently and basically always has hovered around 0.7 K/D for as long as I can remember them pumping out stats for us.
Maybe specific individuals have, sure, but the average player is still in that mediocre range.
@@JOEYZ-nq2gn Maybe, just maybe, that is not how statistics work. While it’s true that some players might improve over time, assuming that everyone has gotten better doesn’t hold up when you look at the data. The skill distribution in matchmaking remains stable-most players still fall within the average skill range, and only a small percentage are in the top tiers. The fact that a few players may improve doesn’t change the overall probabilities. Matchmaking is built around a system where players are grouped into skill brackets, and that distribution doesn’t drastically shift. Even if some individuals improve, the majority are still in their original skill brackets, meaning the overall experience and matchmaking trends stay consistent. So, while it’s a nice thought, the idea that everyone has gotten better doesn’t match up with the statistics and probabilities that the system is based on. The matchmaking system is designed to ensure that the majority of players will always be in the same skill group, no matter how much some improve individually.
I am the Scottish you. Played cod 4 on my dad's PS3. Played every cod since. So I'm naturally good at the game and I'm punished for it. I also have a 1.62 KD and it's extremely unenjoyable. My irl friends don't wanna play with me because my lobbies are insane
Hey there! :D
I have this one friend who buys every COD just for the Zombies mode-no judgment, he’s a die-hard Zombies fan. He’s sunk countless hours into Zombies in BO6 but never touched multiplayer. Last week, I convinced him to give Nuketown 24/7 a try with me. After just one game, he quit and said it was the most inconsistent and bizarre multiplayer experience he’s ever had. Now, he refuses to play with me again.
@xreve_ Games literally stopping us from having friends hahaha
yup, had the same in mw22 while playing with good friends of mine but they were kinda bad and i wasn't so every game they played with me was just very unenjoyable for them. Insane right? you can't even play with your friends if you want to
I remember back in the days, when I was and still am the controller noob.
Yet me friends wanted to play with me on split screen every weekend.
Mostly played BO, MW3 and BO2. And they were all more skilled than me.
But, we ALL had fun. Every single dude in that lobby. Me as a noob who still went positive.
Back in the days it didnt matter. Now its like: Whats your KD? Oh, above 1.3KD? Guess we wont play together then .. sorry.
How sad that is actually.
Currently on my 60+ something Shadow Ban. I myself grew up in the golden days on the 360 with COD, went into Competitive gaming and travelled across ocean and lands to play in Tournaments. I retired ion 2018 and has ever since Warzone was released with SBMM/EOMM and this HORRENDOUS Report System been bullied by not only bad players, but the game/devs/activision themselves who is greedy and can't just get a proper Anti Cheat system so we PC players can be less in the crosshair of not only the public, but the Report system itself. It blows my mind that a Multi BILLION dollar company own by a Multi TRILLION dollar company can be this greedy on their Anti Cheat system and Matchmaking system whihc affects the Servers aswell due to wanting to save money....WILD! All of this just to push good players away, loyal players, VETERAN PLAYERS! Players who was there from the beginning who helped build this to what it is, just to swap us out for a new generation or rather a brain dead community who buys every skin, every bundle, every lie they tell!
Insanity. How can i be Shadow Banned over 60+ Times over a span of 4 Years and not a Single PERMA BAN! HOOOOOW! Either i am the greatest Cheater of all time or this system and the people reporting me/placing me in temporary Jail should be punished for DICRIMINATION!
I've been playing casual matches rocket league lately, and I can tell you for sure that their SBMM is way better than CoD. I'm above average and I can really say that I get no sweats at all at casual, maybe every 5-10 matches, but overall there's a lot of variety, and I feel rewarded for being better than other people.
When it starts to get boring, I get some good players on the other side and it's a crazy good match. I don't mind sweating once in a while, but sweating every single match is absurdly exhausting.
And this was the same with old CoDs, most of the time I destroyed lobbies, but I also got stomped.
Another part of the EOMM in CoD is that it also does not care about your ping. I tested this multiple times. I went for a nuke the other day, went 27/1 on free for all and for the next 10 matches, I got matches with 120-180ms pings. I couldn't get out of that, so I unalived myself 30 times in a match to reverse boost me back to my region. Same thing with warzone, I keep finding high ping matches for no reason. It is impossible that there's no one playing in my country.
This is beyong insanity dude.
And just wanted to say, about your data at 14:45, you're completely right, but your data still allows high skilled players to stomp people. They have a whole analytics system which knows which matchmaking is better and which player base spends more money. Even thought your data shows us that the lobbies would have great variety without hard SBMM, even the tiniest percetage of retention increase makes them switch to this EOMM we have right now.
I saw my roommate in bot lobbies playing the other day and their games are something else entirely. It's like a completely different game dude it's crazy. He played all night and I didn't saw any skilled players at all. And all of them had skins and shit.
It ends up being all about the casual numbers being higher than anything else, that's why they still have 20 tick servers because they're are too casual to notice any of that. That's why they try to protect them at all costs. That's why everything nowdays is made for the average casual people, because they're the BIGGER number.
Bigger number = bigger profit.
There are so many other great games out there with SBMM that don’t feel like they punish you. All I want is a casual experience-something to relax with.
The data doesn’t lie-it shows we don’t need this kind of matchmaking. Player skill will always naturally distribute: below average, average, above average, highly skilled, and pros. The highly skilled and pros are a minority; the majority are casual players. Did everyone suddenly become super-skilled overnight? Of course not. There are just more players now because gaming is more accessible. The distribution hasn’t fundamentally changed.
It honestly feels like this system is designed to push people away. So many players either leave after a few games or just don’t come back. I used to grind COD for hours, days, weeks-easily 10 hours a day when a new game dropped. Now, with BO6, I’ve barely clocked 30 hours a month after release. That’s what I’d normally hit in just 3-4 days. Of course I have not that much time on my hands anymore, but I would play 3-4h on an evening if I wanted to. And even weekends.
While looking at the data, I realized there are so many casual players, which makes sense-they’re the primary audience. They’re also the ones most likely to spend money. Protecting them seems logical, but at the same time, they’re often the loudest voices defending the game, even though they don’t know any better.
It’s mind-blowing how corporate greed has taken over to this extent. The system stomps protective brackets, throws above average players into unfair matches, and allows things like 2Boxing to completely dominate lobbies. There’s no natural balance anymore.
@ me too dude. I played for hours and hours.
Not gonna lie, I even really liked mw2019 and og Warzone gunplay and stuff, I played a lot of it, such a great game dude, but the sbmm kept putting me on high ping matches because I was above average.
Imagine loving a game so much that you can't even play it properly. It's insane.
I would yap about this for days. But unfortunately it all comes to corporate greed.
Once these mfs discovered that you can make money out of games, they ruined it. Everything a corporation touch, rots.
I'm hoping Battlefield does something about it. We new something good.
@@luiz2810 Everything went downhill when big companies realized that microtransactions were more profitable than game sales. The quality of games suffered the moment profit shifted from delivering great games to milking players for in-game purchases.
Take BO6, for example. It being "free" on Game Pass should have been a red flag. No one in their right mind expects a “free” version of COD to actually be good. On the other hand, I like MWIII-it’s way better compared to BO6.
After spending some time reflecting on this, it’s clear why multiplayer gaming feels so off these days. Epic Games, for instance, is doing it right with Fortnite. They update their game every month with wild new features, modes, and fresh content that keeps players engaged. No server issues, no stale experience-just a fun, casual game that stays relevant. The store? Massive, but justified. It’s a free game with great anti-cheat, and they even make their engine public so anyone can create with it.
No other company can compete with that-not even close. Fortnite might be primarily a battle royale, but the way they value their community sets them apart. I don’t even want to know how much money they make, but at least they give back to their players.
Activision, though? They’ve taken the opposite approach. They said: "FCK you guys!" - They copy-paste the same stuff, repeatedly break their games, pretend to fix things, and ignore what players actually want. They’re out of touch and don’t seem to care. It’s insane how far they’ve fallen.
And I am soo hyped for Battlefield. Still playing BF and BFV regularly, timeless games, and no SBMM :)
SBMM should NOT be in pubs! Period!
Even competitive games focused on ranked modes have less to no SBMM! Like play Counter-Strike quickplay or even not FPS but still competitive game like League Of Legends. These games in public games have no SBMM at all lol
There is no sense to be that strict SBMM in pubs
There's sense in it if their algorithm causes people to spend more time, i.e more money on their game. Makes all the sense in the world for the corpo's.
@w0tnessZA It's only short term. On long term people will start quitting. Right now, 2boxing is going rampant. Every lobby is filled with 2boxer who stomp on noobs.
You’re absolutely right-it’s all about microtransactions. They’re designed to shield the average player base, maximizing revenue. But as you pointed out, this strategy is short-term. Take BO6, for example-it was clearly made for just one season, then tossed aside. I’d love to know how much money they've made from the battle pass and in-game skins. Honestly, I’m speechless when I see them. I get that tastes vary, but who actually buys that stuff? It’s embarrassing. But here's the reality: a lot of casual players buy these skins without realizing they’re part of the system, which exploits them. And as you said, it's going to hurt them in the long run.
The way I see it, by removing the protective brackets, Activision is setting it up so that those who didn’t want to spend money will eventually leave. That leaves the majority of players behind, but it’s a tricky situation. Over time, even casual players will start to get dominated by the hardcore ones, and they'll eventually feel the effects (due to 2Boxing). It’ll take months for it to fully play out, but that’s how it goes. It’s all short-term, though. I’m sure they’ve already got all their cosmetics lined up months in advance. I remember back when you’d play COD for a year before the new one came out. People still played MW3 and BO2 even after the new titles released. Now, the lifecycle of a COD game seems to last only 2-3 months before people burn out, crushed by SBMM and moving on. You played because of how fun it was. Now its a short-term lifecycle of cosmetics that are forced onto the players.
Back in the day, casual players could grind for months and still enjoy the game. It was about progress, not instant gratification. Now, gaming is just about quick dopamine hits, like TikTok. It’s no longer about truly enjoying the game-you’re just chasing that quick rush. And honestly, it feels wrong. A system like SBMM shouldn’t control how we experience games. We should be in charge of how we play.
@xreve_ Yep, look at ToS... There is nothing about 2boxing or reverse boosting. There is just a thing about BOOSTING! Where for example my friends are getting killed by me on purpose but that's all.
That's why 90% of content creators and streamers are manipulating matchmaking and they are not getting banned
I'm 2boxing too because I don't give a single fuck. I Play CoD with 2box and XDefiant but in XD I don't need to do shit lol
@@xCriZzZ I get it-2Boxing is the only way to get a somewhat decent experience. But honestly, I feel bad for the people stuck in this situation. You’ve got content creators out there who are disabled and can’t even make content anymore because they’re getting railed. It’s happening to others too, all because of SBMM, but I get why people do it, even though I don’t agree with it. I just can’t support it.
One thing that really concerns me is how these popular content creators-won’t name names-make it seem like COD is still the way it used to be. They get over a million views in just two days, while the OG creators who are telling the truth about the game are barely getting noticed. It’s all "easy lobbies," "cool gameplay," "so well made," blah, blah. The sad part is, the OGs who actually talk about the real issues with the game are getting ignored, while more and more people are leaving the franchise for good. The millions of views these "glazing" content creators get really show how much things have shifted, and honestly, it's pretty sad.
Even the comment sections: go to popular channels who call the game out year after year. 95% have the same opinion.
Go to these glazing content creators, and there is 90% people like really loving this game, people who have and see no issue with it. They dont even question the authenticity of these 250 - 0 gameplays. "He is just skilled at COD, he is so good and you are just bad, git gud" kind of people. Delusional.
Remember sbmm has been around for a very long time. There were like 3 brackets based on score per minute since bo1. Just recently they have highly optimized it so is very noticeable
I know that, just not when as agressive. Have played many games that use SBMM. But BO6 is just on a different level. And I would argue because of it being noticeable, it is not highly optmized. If it would be optimized, people would not notice it. But we do not know what they are actually doing.
@xreve_ by optimized i mean it scans your score per minute/career stats before each search and places you accordingly. Where before there were only high mid and low. All they would have to do is bring that back and people wouldn't notice. Since it's not optimized and more broad
I've been playing cod since BO3. I've played BO4, MW 2019, Cold War, MW2, and now BO6. I got the last taste of what it's like to play without sbmm. I am suffering in BO6. My KD is only a 1.06 (lifetime), and I'm prestige 4. I have dark matter on 33 weapons, and I'm a COD sniper. Yes, I snipe in multiplayer core for enjoyment. But I cannot enjoy playing COD anymore. I hate logging onto BO6 thinking I'll have chill lobbies and good clips. I cannot get any clips anymore because the maps, spawns, sbmm, nerfing me in real time all gets in the way. I'm constantly hitmarkering or just dying because of grenade spam, CRAZY flinch, etc. It's so hard being a sniper in BO6 bc the snipers are just so slow and the movement is so clunky. I got dark matter on 33 weapons but it doesnt even matter because I CANNOT have fun in my lobbies. The dark matter grind was a pain in the ass & i've raged so much. Insanity is doing the same thing over and over again but expecting different results.
SBMM/EOMM solo experience is straight up frustrating. There is no fight for W and matches are decided even before it starts. More often or not I haven been thrown into games in progress with terrible team scrore and shortly after most of my team has rage quitted.
I’m semi competetive 1,5 KD player and matchmaking very rarely throws me a bone with casual matches.
I totally get what you're saying. I had the same experience where I just felt like I didn’t belong anymore. The system couldn’t figure it out-it would give me a couple of normal games, like the good old days, then BAM! I’d get destroyed in the next 5 matches. And if I stuck around, it felt like the game would just throw me a bone to keep me from quitting, giving me one more easier match. But deep down, I knew they were just messing with me.
Eventually, I just had enough and stopped. Honestly, I’m kind of glad my account got yeeted-I wouldn’t want to grind back to level 55 again. If I ever return, it’d be just for zombies, no way I’m touching multiplayer again in BO6. Play some MWIII if you havent, I can recommend!
Agree, and myself being an Aussie, we always get high ping lobbies if you are any good usually around 200, I played 3 games in a row at 700 ping. Was wondering if the server was located on the Moon. I have mates playing, and they are on local lobbies, I go to join them and it's full all the time or it will not let me join. Then I'm straight back to Asian or NA servers. I feel like I'm vac banned and put in the naughty corner yet ever 2nd day, I may find 2 local lobbies in a row where I'll go crazy, then it's back to high ping overseas lobbies. I feel everyones pain.
@@rodneyolsen1888 What's happening over there is honestly starting to feel like a scam. It’s becoming kind of hilarious at this point, especially since they haven’t addressed any of the issues. I’m starting to think that Australia and NZ aren’t seen as profitable markets AT ALL, so they’re not bothering to invest in servers. They just don’t care-if they did, they would have taken action by now. But then, releasing a shark skin in the shop? Come on, seriously? What’s going on?
Rumors were true Activision conned Aussies, they never should have sold it in this broken state. I’m on EU servers and tick rate doesn’t feel 60 hz most of the time. Can’t imagine how broken it feels to play BO6 in Australia.
@@ilovedemocracyy Apparetnly you dont play BO6 in Australia. You do not find any games. And if you do, well then you have the worst time of your life. In my opinion this is fraud, intentionally. How can you sell a game in a continent, and not provide servers for these people to play on? Weird to me. Very shady business practices.
I feel sorry for the young people who didnt get to play the old ones. But I guess they are blessed because they dont know how bad it sucks now
It’s honestly ruining the game and enjoyability. I’m a MW3 and B01-02 player and moved to CSGO since just last years MW3 remaster. Naturally I have a 1.80 KD. The issue is every game is a complete sweat fest and not only that, my own friends IRL do not want to play with me anymore!
Same here, I have a lots of friends who play it casually. But they never want to play with me, only Zombies.
I dont judge them. I mean it is not that they dont wanna play with me, they dont want the system to rail them, because I am in the party. Not cool ..
Completely agree with you. Keep the protected bracket but let everyone else play together. I reached either the top or second to the top bracket in MW3 and it was the same people over and over again everyone new each other and there were a lot of hackers at that top tier that never got banned. When you get there there's no variety in game play everything is crazy competitive in a stressful way. You also play against organized squads that spawn trap, and youtubers who have studied everything headglitch, and gamebreaking mechanic of the game. It's just not as fun as used to be without organic randomness.
I'll never buy another COD ever again, the manipulation going on is insane. I will admit I'm not the greatest player but I have around a 1.5 KD from BOS 3 to Vanguard. I have always used a mouse and keyboard. Since warzone, my KD has dropped to around 0.60 in MW3, I think I have been on the winning team 2 times in the last 30 matches. I have no idea how many times I have just quit. They have done something to mouse and keyboard players, nothing, and I mean nothing hits since warzone came out. I have nukes and V2's in older games, WTF?
I have never bought one after BO2. But I wanted to test this one for basically "free" and had no high expectations.
Shame that they did not improve over the years, but I saw that coming. I can only share my experiences from MW2, nukes over and over again.
Yes I played couple thousand hours, thats MY game. Like I can play it blindfolded and would run around the map perfectly.
And yea, that does not mean I magically keep my skill and apply it to newer CODs, but why do I struggle to get UAV in this game. Like huh?
Just realized how bad BO6 felt after I started MWIII. That game feels sooooo much better, it is like night and day.
@@xreve_I used to get infuriated at mwiii but it's a million times smoother than black ops 6 this manipulation crap is always full on in the first 6 months of all these new ones it calms down after lifecycle
@@caseycameron5370 I never thought I'd enjoy MWIII this much. I skipped it at first, thinking it’d be another letdown like BO6, but man, was I wrong. Running around those OG maps feels like being a kid again! The connection is smooth, gunfights feel fair, and there’s no BS rigging the matches. It’s simple, it works, and I’m having a blast.
I stopped playing for the time being. I make videos on TikTok for fun from time to time and I can tell you from playing the last 5 or 6 cods havr been awful. Playing COD is a chore now because its so competitive, it feels more like work then a video game. UA-camrs like Blame Truth, 402Thunder, etc were right after all these years of complaining. I am not sure why year after year Activision and dev teams are in favour of skill-based matchmaking and/or EOMM. They think they know best but the irony of all of this is that the executives, shareholders, and newer developers probably dont even play Call of Duty games. Playing isnt worth it and your time is better spend doing something else. Great video!!! We need more smaller creators like you out here talking about this more. Call of Duty should rebrand and change their name at this point cause these newer COD games arent really Call of Duty...
I can totally relate to what you're saying. I’ve been hearing these complaints for years, but I hadn’t played COD recently to really notice it myself. I knew things had changed, but I couldn’t quite put my finger on what it was. Then BO6 came along, and it hit me-it feels more like a chore than a game. When I downloaded it, I didn’t even feel like playing. It felt rigged somehow, aside from all the server issues.
I get that there are new players just getting into the franchise, and if they’re having fun, that’s great. They’re probably enjoying it as much as I did back in the day, and I can’t blame them for that. But for me, the whole experience has gone downhill.
Thanks for your feedback! I just needed to get this off my chest. It’s not just COD-everything feels different these days. The world’s changed, and not for the better. I don’t mean to get all deep, but nothing feels authentic anymore. There’s so much fake stuff out there. I just want to stay true to myself. And somehow I decided to make videos.
I have played since cod 4 early 2000s Im telling you all i started 2 boxing last week and its phenomenal its like the old days of having fun again
I believe you and I understand you. I just feel very bad for the ones who are actually disabled. That’s why I can’t support that decision.. otherwise nothing wrong with wanting back the good old days!
@xreve_ i get you bro but it got to a point where everytime i get off work and play cod its like olaying a CDL tournament with 50k on the line
@@thatguywhodropshots3277 yea thats the main issue. The way people play is like its life or death. And the point that I am also trying to make: it does not matter how much better you are than the "average" player. If you are better than the average player, you will get railed. Lots of people saying: yea, you just wanna stomp people. These are the people, who never played COD in the golden era, and have never really improved in skill. These are the average guys we talk about, they have no clue. But the DATA showed that this kind of gaming, CDL tournament vibes, this rigged algorithm, is favored by gamers. Not for me hahaha, I am just a casual dude who wants to hop on a game and have fun, not sweat.
I just leave the match if it starts getting bad until I get a good one, SBMM literally does nothing but hurt everyone and try to get noobs and bad players to buy overpriced shit in games, that’s it.
Same here, I did that too. Resulted in me getting a 0.4W/L ratio or something, but I could not care less.
I mean people quit more often than playing a game from start to end. It speaks for itself.
It’s to make the company more money it doesn’t matter the data or if it’s needed it simply makes the company more money n it has pushed to many people to levels far beyond the average player, there is no going back
This happened to me in Halo Infinite. I’m an above average player and got tired of always matching with Esports omega sweats in every pub match. If I wanted to sweat all day I’d play ranked. I just want to have fun without getting 360 no scoped every microsecond in a match
So basically I was a 1.2 kd player till MW2 there is where my kd went down to 1.0. Then came along BO6 I can barely reach .75 kd. I get run over by nearly everyone it seems. One game I have my avg kills 13/9 next game I’m like 13 / 20 , how can this be it’s all sweaty. I get so frustrated!! And I swear Activision and Treyarch don’t do a damn thing about the cheating. It totally demoralizing! Yeah some of it is due to my age (66) but still I was able to hold my own. BO6 is the start of the downfall of COD.
Black ops 6 is the first cod I think to have this intense of eomm. Think about it, it’s the first cod to be free on gamepass at launch. So they can lie about how many people actually bought the game. It’s gonna turn into fortnite and that game is just as rigged in ranked plays
I’ve gone from a 1.8kd in MW3 to barely holding a 1.2 and it’s given me PTSD….
I remember the days when I played like COD2 or the OG MW2 MW3 or BO2, you had random players, there was SBMM but priority was ping and a little skill based.
The thing here was that sometime you had a really cracked guy in the enemy team and all you said was "don't leave play next" and the people who didn't want to participate in this sweat fest, they just left the lobby (before next match started) and we sweated our asses off, we went back and forth and at some point we said "GG" and searched for another lobby.
Then people also remembered your name and the lobbies showed the points/minute, noob was about 100points, casuals were 300points, good players 500-600points and crackheads 850+... I was at 960-970, my goal was to hit 1000points/minute. I didn't went for camos etc, SCARH or AN94, MSMC etc...
Oh man, you just unlocked a whole bunch of memories! The lobbies after the match were the best. Sometimes it was all about trash talking, other times you’d actually talk it out and laugh together. And on weekends, around midnight, you'd meet the same dedicated players who’d stay up for 12+ hours straight. You never wanted them to leave because you knew the game would be even more intense with them around! And yep, the SCAR-H, AN94, and MSMC were the sweaty, non-lethal scorestreaks that German UA-camrs started making popular. If you saw one of those loadouts, you instantly knew the guy was German 99% of the time!
But to get back to the memory, the skill adjustment in the lobby was different back then. If things got too sweaty, players would leave, and you wouldn’t see them again for a while-finding another lobby like that was rare. I know SBMM was kind of in there, the basic idea of it, and I’m fine with that. What I always forget is that I was playing on dedicated servers most of the time, especially in games like Battlefield and AlterIWNET, 4D1, RepzIW4 and IW4X-there’s no SBMM. You just pick the server with the best latency, and boom, you’re in. Mixed lobbies all the time, which felt so much more authentic.
I also often forget that there are competitive players with a totally different perspective on this. The gaming culture is so diverse, and that’s one of the things that makes it awesome. It’s a wild mix of playstyles and experiences!
After Xdefiant failed I am now convinced that SBMM will never go away sadly. I'm not a top 1% but, being above average forces me into their lobbies where I have to sweat my ass off. There also seems to be no solution other than not playing the game smh
I don't think that's entirely the case. Many companies are well aware of systems and practices that can boost player retention and keep them hooked, sometimes even making them addicted without realizing it. SBMM/EOMM is just one part of this larger system. While there are certainly greedy individuals out there, there are also those who genuinely care about the product and prioritize quality over sales numbers and retention.
What these companies need to understand is that there are different types of gamers-like myself-who don't care about microtransactions at all. I'd argue that there are just as many gamers who don't want to spend money. So, whether or not a game has microtransactions doesn't matter to me, because I wouldn't buy them. But if the game experience itself changes only if you pay-like with pay-to-win mechanics-then that's where it crosses the line. For example, if BO6 would not have the issues it had with servers, I would have probably bought the Battlepass, I would have grinded my first COD since 10 years. Yet I would, never ever, does not matter how much I like the game, buy bundles. Battlepass is a nice addition if you know you keep playing. It is divided and gamers who experienced the old days, are kinda lost at the moment. Since years I do not know what to play.
Companies need to make a decision: focus on original, high-quality content and generate revenue through game sales, or offer a free-to-play model with microtransactions that aren’t tied to pay-to-win mechanics. If they link the gaming experience to how much money you spend, that's where many older gamers will say, "No thanks." SBMM won’t go away if the company is driven by greed. There was no SBMM in the past, and it was a much better time. It felt authentic and real, without any manipulation.
Can only take Activision as an example and the developers they had back then. They knew what they were doing, they were so passionate about it. Now you got people sitting there who care about the best ways to extract money from players, while not focusing on gameplay quality. The data showed that, and they went with the data only. Data does not lie, I am sure they made the most money with BO6, no doubt. Just shady, disgusting practices.
Edit: I started with original Modern Warfare (COD 4--2008 or 2009, I think). Black Ops...the original Black Ops, is my favorite COD. This isn't the same game. That's not a complaint, that's a fact, and the game we knew (and usually loved) no longer exists. I was running a 1.5 (I think it was like 1.52, but I don't remember) in Black Ops. I'm running about a 1.25 in this version. I took 4-5 years off. Before BO6 I stopped at BO4--this is the first game I've purchased since BO4, and it will be the last one. This is a user-engagement experience, not a video game anymore, and that's fine, but I'm out.
And we are probably "too old" for this system to really work on us idk.
It does not appeal to me, I feel weird. I can literally feel something altering my experience.
Everyone complains about SBMM because they make lobbies sweaty until THEY are in lobbies with "Sweater" players doing to them what they want to do to lesser causal players
Great content, mate; you deserve a lot more views! Definitely earned a sub from me!
I'm officially done with Bo6. I want to like it, I really do, but I'm tired of playing for money every single game when I'm just trying to chill and grind camos. I needed three more Dark Spine to start working on the mastery camo.
Prestige 5, 1.68 KD, 1.01 WL lol. I have gigabyte fiber ethernet and my matches are constantly 80+ ping. Sometimes it takes several minutes to find a match and often I'm put into losing games.
You won, Activision; you beat me.
Thank you so much for your feedback-I really appreciate it!
I don’t mind grinding late at night or experimenting with different game modes and weapons. But it reached a point where I wasn’t even getting any eliminations, and I started questioning the purpose of playing at all.
It’s disappointing to hear your experience. The only time I faced similar issues was when I was apparently shadow-banned. But then my account disappeared entirely, so I stopped caring.
I’d love to see a classic COD that captures the magic of the old days, with the iconic maps and fan-favorite features. A remastered COD like that would be incredible and totally doable technically. We’d have a blast! Unfortunately, for now, it’s just a dream.
I went back to XDefiant after not playing since the end of the summer. Felt so much better to play.
I currently have an almost 4 k/d (3.89) on warzone and imo sbmm isn’t the biggest problem currently, it’s the shadow banning system. I was playing perfectly fine then after some high kill games, I start having very long queues (up to 10 minutes), can’t join certain lobbies, crashes, and when I do enter a match it’s just level ones with dark matter dropping 40 kill games. And ik this is very common as multiple people ik are experiencing similar things as well. they throw limited matchmaking around very loosely this year and it causes a lot of false bans. It may be that since my stats are so high sbmm doesn’t affect me as the player pool is vastly smaller but I can feel for people who just want to have fun after work and not get rolled by wannabe scumps
I’d like to understand the system behind this. Do you get flagged by AntiCheat or through player reports? If so, does shadow banning and limited matchmaking act as an additional check? Maybe it’s a 50/50 mix of shadow-banned players and non-shadow-banned players, and the system leaves it to the players to report others, which then becomes the "proof" for further action. It really sounds like that’s how it works. And this is exactly the issue I have with it. I just want to play casually and enjoy the game-sorry that I’m above average, but I’m not trying to play in the Pro League, haha. The skill gap is huge, and being above average should be fun, but SBMM just kills that experience. I’m really sensitive to small changes, and I can feel when the game’s not authentic. You can tell when people are dominating, and I’ve had those moments too, where I was the one dominating. But now, if you’re above average, you get punished with sweats who pop off every time because they’ve been grinding the game relentlessly. It’s frustrating.
@xreve_ I get that and I think in theory sbmm works well, but the problem with the way cod implements it isn’t a system where is scales, it just dumps you into very difficult lobbies immediately after a good game. And my understanding of the limited matchmaking system is that it’s based off of reports. So players can be spam reported by people upset, or by people who just assume everyone that’s good is cheating and now you’re stuck in those lobbies for a week minimum. The purpose they say is to isolate cheaters to be with each other and to take them out of the general player pool, but the report system being the main way it flags people ruins it entirely
It’s not set up to even up matches… it’s set up to sell bundles. Meta weapons from the store smashing lobbies and everyone has to have it too…
MAAAAAAAAN i was top 10 all 3 wipes a game called marauders had a kill leaderboard, and thank god it didnt have hardcore sbmm like this shit. my kd was hovering around a 12 to 14 the last wipe i played, and that was my player kd, my player and ai kd was over 20 . its crazy to me that the average player on cod dies more than they live and cant break even . shits wild to me
They aim to create that illusion of getting better. And to me too, idk how you die more than you live and come back to it. I mean if you improve, yes. Thats why they give you bad and good games, its all an illusion, in the end nothing has changed.
@@xreve_ everyone gets a trophy usually turns into no one gets a trophy. Hate the world we live in as gamers
I mostly play by myself with a 1.3kd and after doing really good for a few games they straight up torture me by putting me on a team where everyone goes negative except me and their team is like superhero ninjas 😂
People really need to pay attention to their teams.
I have many screenshots of end game leaderboards, and you can see that these team mates did not confirm kills, they dont capture an objective and they have time collected when playing Hardpoint. The enemy team, all play the objective and do kills. My team gets railed and spawn trapped. Over, and over again.
@@xreve_ yupp it's definitely by design if we all experience it
Since people wont quit i feel the best option is to two box and force the lesser players to quit the game as the algo is forcing skilled players to quit anyways. Fight fire with fire and rage against the machine until ot affects their pockets. Yeah quitting is the easier option but we are pass that. This should be done in spite without pity for the less skilled. If we are doomed to horrible experiences, time to make everyone feel it until Activision fixes it. It is what it is.
"I was just a kid, playing...." ah yes the good old days "COD4" ...
That hit hard. I'm getting old
I literally was just a kid .. no bills to pay, no politics, no social media .. just living the moment.
Life was easier back then ..
@@xreve_ lmao im using the same pc i had when cod4 came out
Subbed :) even tho I don't play CoD since MW19, started with CoD2 (2005)
Much appreciated, thank you a lot! ♥
A Note on one of the big downsides of SBMM, Playing with friends. i would tear through lobbies as a solo player. 1.5, 2, 3 KD. Then i would hop on with my friends who were significantly better than me, and would feed. 2 deaths per kill. 3 deaths per kill. 4. 5.
Then a new call of duty would drop. Fresh SBMM ratings. and for the first 3-4 games i would be doing great! "oh looks like tyler finally found his game!"... and then the SBMM would figure out where to place my friends... and i would go back to getting stomped on. It really sucks not being able to get enjoyable lobbies when queueing with friends of different skill levels.
I honestly feel this. I'm not great. Painfully average at best but when I'm around people of my skill level where we're all as Painfully terrible as eachother and I start go off on my own small streak, it's great. I feel accomplished knowing i did well that game. I join my friend that's fat better at M&K (where I'm not) and it feels like a tournament mach just opened. Steamrolled over and over with all the people that have hit Prestige 5+, dark matter etc. It's so degrading to play with friends nowadays.
I feel the pain man. I feel your pain...
Exactly, back in the day, it was all about the dynamic balance of the lobbies. People would naturally adjust based on their skill level. If the lobby got too sweaty, those players would leave, and others would fill the spots, keeping the experience fresh and fun. I remember the same thing-getting railed by a clan and then leaving, but it wasn’t frequent. Most of the time, it was just casual and enjoyable, with that mix of players from all levels. Even if I was using a controller at my friend's place on console, I’d still have fun and hold my own, even though I was more comfortable on a mouse and keyboard. But today, with SBMM and everything feeling rigged, I can’t even imagine playing on controller against people who are dedicated to grinding the game. It would be frustrating. The whole system just doesn't feel authentic anymore-it’s like the game is forcing certain experiences on you, regardless of how you want to play. It’s a shame, really, because the old school way felt so much more natural and fun.
I totally get what you're saying, especially with games like Valorant and Fortnite. It’s so frustrating when you're playing with a group of friends who have varying skill levels, and then the SBMM just throws everything off. It tries to balance things by favoring the average skill, but in the end, it just ends up throwing you into lobbies where you're facing off against players who treat the game like it’s a tournament-sweating for every kill. It’s like the system is designed to push everyone towards that higher competitive threshold, even though some of us just want to enjoy the game without the stress of constantly facing pro-level players.
There’s no reason that casual players or friends with varying skill levels should be forced into these hyper-competitive situations where it feels like everything is stacked against them. It would definitely make the experience more fun and less stressful for groups that just want to play together.
I think if SBMM is done correctly then it has its place. Like ranked play obviously revolves around SBMM. However, in the general population, general play it’s hurting the game more than anything.
Totally agree. I mean it is a "system" - just that the system and how it is intended to work .. is a bit weird.
And it feels punishing and not rewarding.
I just constantly have one guy in the game that seems to take 500 hundred bullets to kill. And i get spawned killed so much its insane. I last 20 minutes before i go on xdefient or mw3
low KD still get high Level KD in matchmaking ,they know you reverse,they fix it,
enjoy brand new SBMM
It’s so obvious when they disband a lobby and your que time goes for 2 mins to 8 next you got all hit detection and every teammate is a bot! I freaking hate activision is so freaking obvious too
Exactly! It’s such a frustrating cycle. At first, things are going smoothly, and your teammates seem to be on the same page. You’re playing your role, enjoying the match, and then suddenly, out of nowhere, it all falls apart. You start carrying the team, picking up the slack, but then you hit that point where the system just throws you into a match with players who aren’t even trying to play the objective. It's like you’re just a tool to keep the enemy team entertained. Then, mid-game, you realize it’s a lost cause because the game’s set up to make sure the other team has a good time at your expense. And then, just when you need a break, the system kicks you back into that loop, promising some “fun” once it deems you're allowed to have it again. It's like you're just a pawn in a bigger game, and it’s tough to feel motivated to keep going when everything feels so manipulated.
Some people don't want to "get better" or play competitive, but have some existing experience in FPS/CoD so just playing "causally" can land you in lobbies with super sweats. I can play meth'd out but I honestly don't want to at the end of a work day. Sometimes I want to "aimlessly" play the game but cant after so many deaths. Eventually every attempt at playing the game causally ends with me playing at the speed of the lobby even if I don't want to. I'd also like to point out that K/D isn't a great marker of skill as you can slow play a great K/D and be trash but, the game cant tell the difference. I also think these systems don't account for variance enough aka you're as good as your best game in the systems eyes.
You're right, I didn’t clarify that properly. SBMM isn’t just about KD. You can be a skilled player but still find yourself in a specific playstyle, like staying in one area, rather than constantly running around. And you explained it well-yes, we can all go hard, but it's not like back in the day when I could casually perform well without much effort. Now, being older, it gets tiring. Don’t get me wrong, it’s fun to have those high-energy matches now and then, a game that "wakes you up," keeping you engaged. But the key is balance-it shouldn’t be constant. Why would I jump into a game after work just to get wrecked when I just want to unwind? They definitely don’t consider the variance. You’re spot on-according to the system, you're only as good as your best game. Very well said! Thank you for your input!
Thanks man, I appreciate the engagement!
mw3 has zero sbmm right now. so much fun,movement,sound design,guns everything better than bo6..
I am loving it! Compared to BO6 ..
Love playing the OG maps from back in the days. Feels really refreshing to play something casually, without having to worry get punished sooner or later.
can confirm the same about even the older ones,
the only downside is they mess with the modes from the previous games...
MW2019 & 2 2022's 10v10 modes got removed, MW3s 10v10 now is getting broken as well (wait 5 mins, finds a game, puts you in the middle of the game, end the game, wait at least 5 more mins again...) and no, I don't believe its because not enough people sign up for it...
Once MWII came out, I think they removed sbmm from Caldera for the last 10 or so months of its life. It was SO MUCH FUN, even though Caldera was a horrendous map. Goddamnit. I want to go back.
80% disabled veteran ? Yet I’m constantly in the bull sbmm, generally bad for my mental health
So sorry to hear that. If we would not have SBMM, this would not be the case. It would be the healthiest distribution ever.
That people do not see this or deny that fact, is shocking. I totally understand the idea behind it, it probably had good intentions back then.
But if greedy people see an exploit, they will use it to their advantage. Disabled and above average players, are a minority. With their system, minorities are getting pushed out, and they have the worst experience possible. And these systems are designed to make you feel this way, believe it or not. They will change you and your behavior, because it analyzes you. To make sure, you even play when you do not want to.
@@xreve_ it’s OK man. I’m waiting on POE 2 :), it’s insane how many cosmetic packs they’ve put out in the stores for this game they put out one every like two days it seems
I went from a 3.something in mw2og to fighting for a 1.2 in bo6. I care very little for what my kd actually is.. I just want some fun games with my friends and it's not happening.
I really think the SBMM/EOMM argument is overplayed. Acti$oft published a white paper showing how SBMM increases player retention across all skill gaps. Older COD devs have also come out and said that SBMM has pretty much always subtly been a thing. Hell AW had probably the strictest SBMM algo and heavily penalized reverse boosting.
Also started playing COD way back with Finest Hour as a kid. Currently above a 2KD on every COD post MW19.
If you look at the numbers in the graph they use to justify a lot of their actions in the whitepaper, it doesn't really add up. I don't have specifics on hand, but basically they said without SBMM, low skill players tend to quit more often, and with SBMM they don't, and the high skilled players will stick around regardless. That might be true, but the actual percentage was like a few points. But the way they displayed the graph made it seem like a drastic difference. Also, there's always been some kind of team balancing and ELO, but not to the level of manipulation we have now. Think about this, back in early CoD days, at least on PC, there was a server browser and you just joined the server you wanted to, maybe based on ping, or map, or mode, etc. The sbmm system they have now was quite literally impossible then. You can't really say it's "always been a thing", because just from a server/client perspective, that wouldn't have been possible. I think it really ramped up on MW 2019. I believe those crazy Activision SBMM/EOMM patents are from 2017 ish
@ Companies patent things all the time to either protect proprietary R&D projects or to patent troll, they won’t or don’t necessarily mass produce or implement their patents.
The SBMM argument is honestly a moot point. SBMM has always been a thing in “match-making” multiplayer games since Halo 2. Microsoft implemented their TrueSkill system in Halo 2 first, and COD2 followed suit. This was back in 2004 and 2005 respectively, and if you look at older game forums you’ll find people bitching about TrueSkill and the lack of its transparency just as we do now with SBMM, or really what is most likely TrueSkill 2.
ahhhhh erster satz und hab direkt gemerkt das du deutsch bist
So sollte das doch sein! :D
I have a question so if you play against casual players, won’t you just dominate every game?
I do not think there is a good solution
If they do it one way they make one group mad
If they do it the other way they make another group mad
In theory, yes, but that’s not really the point. It’s hard to explain to people who didn’t experience the older CODs and their matchmaking systems. Back then, I used to get dominated every game for at least half a year, but I didn’t mind. I focused on having fun, and over time, I improved-learning maps, spawns, and mechanics. The majority of players back then, just like now, are average. That natural balance allowed higher-skilled players to dominate occasionally, but it wasn’t about domination or telling others to "get good."
The real issue, in my opinion, comes from streamers and fake content creators who exploit the system by '2boxing'-stomping lobbies and trash-talking players in their rightful brackets. These players manipulate matchmaking to feel superior, and it’s unethical. Personally, I’m completely against 2boxing because it’s essentially preying on less-skilled players.
I’ll admit, I’ve been out of the loop since Ghosts, but seeing how the majority feels about above-average or high-skilled players today, I get why there’s resentment. Still, I wish people would understand that not everyone who’s against SBMM is automatically advocating for stomping. Think about it: these players don’t even respect themselves or others when they exploit the system to stomp. The same happens to us, though-we get stomped by sweats and pros. I’m not a sweat, nor do I want to be a pro. It’s a tough balance, but companies inevitably have to focus on the majority.
I even made a video explaining why SBMM is rigged. I calculated probabilities that show it’s literally impossible for high-skilled players to consistently stomp lobbies-or vice versa. That’s just not how the system works.
You’re absolutely right, though-whatever matchmaking system a company chooses will upset one group. Activision’s goal is maximizing revenue, and that means catering to the majority: the average players.
Back in the day, stomping wasn’t as common. As a MnK player, even when I switched to a controller to play with friends, I still had a chance. Trust me, I’m awful with a controller, but back then, I was still around a 1.4 KD. Memorable stomping games were rare-maybe 2-3 over an entire weekend of grinding. It felt natural, with a fair distribution of skill levels.
If Activision reverted to those systems, many players today might quit because they’d have to face the harsh reality of their skill level. Back then, you either put in the effort to improve or just enjoyed the game for what it was. Today’s market is different. Retention is king, and Activision shields the average player bubble to ensure they stick around. I get it-I’m not stupid. But it creates this artificial cycle that just isn’t fun to play in.
Maybe there’s a simple solution: let players choose whether they want SBMM on or off. I’m serious. I’m confident there are enough casual, average players out there who’d prefer an authentic experience where they can learn and improve naturally. If SBMM is such a great system, let the players decide.
@@xreve_ you did change my mind on skill base matching. I do see where you’re coming from. Now I know the game sucks for you
If they got rid of skill base matching , I would probably do a little better I think right now I’m at 1 KD in multiplayer
@@anthonywison1240 Man, you have no idea how much that means to me!
All I want to do is show people what SBMM is trying to achieve, how it’s supposed to work, how it actually works, and how it can be justified, even though we didn’t have it back in the day.
SBMM definitely has its place, we need it! But as I mentioned and you’ve understood, it hurts everyone in the long run. You’d actually perform better if you sometimes faced higher-skilled players-not all the time, just occasionally, like you’ve seen.
Thank you, I truly appreciate you taking the time to watch my videos and clear things up, especially when you originally had a completely different opinion of me. This really made my day!
It's been this way since BO2. That game introduced everything people hate now. The lies, pay2win features, bs micro-dlc, SBMM and headglitching everywhere and a bunch of hackers with QS script and other nonsense.
Sure it's even more cranked up now, but back then people like me warned everybody. Actually, a lot of MW3 2011 OG's complained about BO2 so they released Ghosts as the next game. That game was what BO2 was supposed to be, hence bringing back the dog kill streak and focusing the story around the dog.
They removed SBMM and all the camper friendly bs in Ghosts and all the scrubs who were doing good in BO2 cried. It was a generation change during that period. Most OG's I know stopped after Ghosts.
Wow, that’s a really interesting perspective-I’ve never looked at it that way before.
That said, I’ve noticed a similar trend: most of the people I know who used to play COD stopped around Ghosts or shortly after. Some of my friends started with MW3 and actually loved Ghosts, but I couldn’t stand it. I hated the scorestreaks, the maps, and especially the sliding mechanic or whatever new movement system they introduced. For me, it felt like the start of a huge generational shift in gaming-one that was inevitable, I suppose.
Gaming has always been dynamic, but back then, I never imagined it would change so drastically. If you’d asked me back in the day, I’d have told you how much I loved every aspect of gaming. Now, though, it feels… different. Like you’re not playing because you truly want to, but because it’s just there.
That’s why single-player games feel so refreshing. They give you that sense of peace and let you play at your own pace. Anyway, thanks for sharing your insights-it really got me thinking!
@@xreve_ Fair enough. The slide was a good addition imo, but the leaning in ghosts was annoying. Aside from that they actually brought it back to old school COD.
BO2 completely removed kill streaks in favor of score streaks. I get the appeal, however the problem was people could just camp with a riot shield and trophy system to get streaks. It really encouraged camping. On top of that BO2 introduced a sight that can see-through walls and a target-finder sight that acted like a laserbeam with any LMG.
You are definitely right though, that's when the generational change happened. BO2/Ghosts. Ghosts had the Snoop Dog Voice Operator Pack and bunch of other nonsense that foreshadowed the future bundles. But in BO2 they actually charged 10 bucks for 10 additional class/loadout slots when it used to be free before that.
I guess too much choice is not a good thing. It quickly becomes boring - it's like playing a single player game with cheats to unlock everything right away. There is no sense of accomplishment. Forcing people to have to stay online and mostly focusing on multiplayer only modes is also a problem. On the one hand it's fun to have so many players from around the world, but then again it brings a lot of problems and opens up the door for cheaters/hackers because people always want to be the best or one of the best.
Thanks for the video, we need more people sharing their thoughts and criticism on the franchise - otherwise it will never change!
I was nerfed after a few good games yesterday and it was unfun the rest of the night I ended up hoping off and playing other games
Been playing CoD since 2008. Been far above average the entire time, SBMM increases player retention. Back in 2010 if you had a headset and gaming monitor you were considered a tryhard sweaty player. Now it has become much more normalized and popular to take gaming much more seriously. For me, SBMM isn't that big of a deal, there were tons of times in the past where public matches were entirely too boring due to me and my teammates skill level being so far beyond the players we were playing against. It is lame that the fluctuations are built into the EOMM system so average players will get easier lobbies to get wins and then EOMM gives them harder lobbies to they lose.
If you get good enough, SBMM or EOMM doesn't effect you since the amount of players searching your specific playlist that share your skill level don't exist and you will get matched with the best available.
I've played cod for the same amount of time as you.. but I am not "amazing".. I do understand the game and I play well, but I am not a top tier player.. I can hold my own, until SBMM fucks me over. I never get into lobbies that allow me to succeed. I went through an entire cod cycle in caldera without a single win.. I played it daily.
I am not a bad player, but I definitely get fucked over by SBMM, matched with people way above my skill level purely because I play well. But that isn't fair.. we have a ceiling for skill level and I reached my ceiling a long time ago, I am not getting better, and I won't.. but I'm good enough that I am always in sweaty lobbies.
@@markyh88 If you are blaming the lobbies and SBMM for losing I can't help you. That would never cross my mind, just adapt or lose. That's literally your 2 options...
That’s true, and I agree, but only if you're far better than the players who are naturally above average. You have the protective bracket, then players who are average, above average, skilled, sweaty, highly skilled, and probably the tournament-level players. If you're not one of the sweaty, highly skilled tournament players, you're caught in the middle. You’re not as competitive as the best players, but you’re also not as "average" as the majority.
So, before the game stacks you against average players to "protect" them, you end up getting stomped by esports-level players who are just on another level. They're so good that you wouldn’t even want to be as invested as they are. You're right, if you're good enough, it won't affect you as much, but it does affect me and others. That's why we’re frustrated.
And you’re right about the EOMM too. Out of 10 games, maybe 2 go in my favor, then I get crushed in 6 others, and the game might give me easier lobbies for 3 matches. Then the cycle repeats. There’s a reason people feel like the game, especially SBMM, is manipulating them. As you said, it doesn't affect the top-tier players, but for those of us who are above average but not pros, and those in the protective bracket, this flawed system pushes us out.
Also supports the point I made, that every single one of us has a different experience. You say for you it is not a big deal, and that is great.
But I started to feel like I am being played, I am very sensitive to small changes and I can always feel it.
You also said something interesting. You said: "just adapt or lose" - does that mean you accept defeat and the system actively playing you, and you can’t do anything about it? Like, are you aware that you’re being played and literally accept it? Because I would love to think that way, to be honest, but I can’t. The third option would be to cry about it, like me and others, for years, hoping something changes, while knowing the chances are slim. Or even stop playing, and thats what I did. Maybe I get into Singleplayer Games again. Tons of amazing games out there!
We’re stuck in a weird spot - better than the average player, but not as skilled as the eSports pros. It’s a niche, bigger than the eSports crowd, but still much smaller than the average player base. And that leads to players feeling like they’re being punished or manipulated by a rigged algorithm. Honestly, I’ve felt so much better since I stopped playing BO6. Like, seriously, I’m sleeping better, waking up better, and my mood overall is just better.
@@xreve_ When I replied to that guys adapt or lose. You need to either get better at the game where you can win more games or at least do better or you can continue losing and crying. Its like anything in life, you can complain nonstop about your situation and it could even be valid. But at some point, you have to realize that nobody cares and nobody will help you but yourself.
If you sit back and actually deeply think about the situation, there are so many people complaining that a video game is too hard for them because it matches them with higher skilled players than themselves. YEAH, in everything there will be people better than you. If you are losing a lot, that tells you are not good enough. If you care about being good, get better, if you don't care, just play for fun.
One thing that SBMM does to me is makes me need to have super long queue times. I havent bought a new cod Since cold war since zombies. I cant stand SBMM. It ruins the fun because it was connection base and completely random.
I totally agree with you. It's frustrating when you're enjoying the game early on, everything feels smooth, and then suddenly, it starts to feel off. The longer matchmaking times, worse ping, and getting placed in lobbies that just don't make sense.
And the big question is, who thought this was a good idea in the first place? You know their DATA probably shows that SBMM is doing its job, but there’s got to be some important DATA they missed-stuff that would help them understand the bigger picture. It feels like they're missing the point, especially if it’s making the game less enjoyable for so many players. I swore off buying a COD after Ghosts, and BO6 just reinforced that decision. I feel like so many players are in the same boat, and it makes you wonder if they even realize how much it’s affecting the overall experience. But, why care? Make sure they get the majority playing, hooked, and spending!
I agree to almost anything BUT its not based on pure KD.
I believe its SPM or a mix of both.
I started playing in 2005, and my KD sitting at 1,4. Do note that is with trying to get launcher camos and so on. on regular base (prestige 1-2) 1,7kd.
SPM hovering around 650-700.
If you are going to continue this testing, make a new fresh acc and get no kills, but do maximum SMP do get the KD out of the calculations.
My alt is 0.3 KD and still find sweaty lobbys , altho not as bad as my main acc.
You are right, and I did not really clarify. "Skill" is not only determined by the KD obviously, theres much more stats that are taken into consideration.
And I should do some testing sooner or later, I wanna see how fast I can get banned with certain tools. Playing in 2005, you def started before me. I was still playing on my Gameboy Advance at that time ..
SBMM makes them too much money, it will never go away.
If only people would stop buying all this extra stuff-like back in the day.
Back then, no one even thought about adding items to sell in a shop. Games were designed to be amazing from the start, hooking you with their gameplay, not with what their store had to offer.
A few days ago, I checked out the Fortnite store, and it’s insane. You can literally scroll for a full minute before reaching the bottom. It’s overwhelming. I’m not judging anyone who buys things-I’ve bought battle passes in games too. But the focus has shifted so much toward the consumer, bombarding them with endless options and creating this fear of missing out if they don’t buy something right away. It’s really concerning.
And then he hasn't even touched on skill based damage...
Dont get me started on this.
We would all need to use tin foil hats before we dive into that. Stuff is not healthy.
@@xreve_ lmao, you're right, maybe in a year or 3 when leaks from within will open up the data. Good video btw.
@@xreve_oh iv got a tinfoil hat on the ready 😂
@@caseycameron5370 my recent video is def a tin foil hat one .. I still dont know if people understand that hahahaha
@@xreve_it’s not impossible for skill based damage to be a thing. There are times where I hit a sniper headshot and it does the double cross hairs and I don’t get the kill just a hit marker. Either the game is rigged or it’s just the most broke online game ever 🤣
I dont even think SBMM has the purpose to protect anyone since as u mentioned it for the majority of the playerbase it wouldnt even make much of a difference. I believe they just want control over ur experience. I bet the average player gets hooked for longer if the wins and losses and kills and deaths are in a good rythm. Sucks because its super unnatural if an algorithm decides whether u win or not and sucks even more for players above average (me for example) because of the points u mentioned in ur video.
If im not fully warmed up already and super locked in the game is literally unplayable for me. I get shit on soo bad. I have to play some other shooter first (mostly apex), warm up there, lock it in and then i still get shit on but its playable at least. So bad cause bo6 is actually a good game and sbmm is ruining it big time
The system is not working as intended. I understand slight SBMM. But then we have ranked or competitive modes. Why not apply it there? Am having blast playing MWIII to be really honest. 2-3KD average for now, and consistently. Playing since couple hours and it’s huge differences. It feels so much better. Also agree that BO6 has potential. Looking forward to the new Battlefield! Thanks for your comment!
This for me is the biggest problem. I don't mind having new players protected, but I also don't want an algorithmically manipulated experience that 's inorganic. How can I improve, and furthermore, how do i even KNOW i'm improving, if the game is manipulating my games the whole time?
Thats what I wanted to explain and also here in the comments. Back in the days, the authentic, mixed lobbies were designed to make you better. If you wanted to improve and grind the game, you would get rewarded. Why? Because you would be better than the average people in your lobby. After weeks, months of practice, you would feel the difference. You would see your KD being different, more SPM, more unlocks etc. and you felt confident. And also what I mentioned, you dont really know if you improve or not, and in fact you dont. The casual players are trapped. They dont have a different experience, they dont even have the chance to improve. All of us. We are being held back. Balance it out. For what? More revenue - great! :D
I'm 1.37 kd on mk in BO6 and over the weekend I got lucky with a 64/21 3 kd match. Now we all know that was a big no-no and I need to be immediately punished for such a big violation lol. I just started backing out after 2 minutes every time for like 6 matches and then the AI was concerned that I would quit the game so they lol stop the BS and put me back in regular lobbies 😂
That’s what I mentioned in my latest video! In theory you gotta play worse, in order to have a good time. It is insane.
I have a 1.2kd which technically puts me in the 20% of players. Which also explains why im constantly paired against dark matter camos, sweaty stacks and that casino feeling. Im okay at the game. On the first day I got a 23 kill streak and now my kd is basically not moving I havent beat that streak lol
You know I dont mind the sweaty players or constant dark matter camo users I run into. Its them fckin with my aim.
This was something I remember all the way back in mw2019. Unless its what, the servers?
I was constantly messing with my ads, because some games my aim was on point and other games it was a fight to control the recoil. Then id end changing attachments and everything not realising somethings up lol😂. Anyway im going for dark matter and then idk
If your kd is around 1.2 like mine my guess is you constantly get put vs good teams while your team hides in spawn and rarely plays objective. Or youll notice halfway through the game your sticks feel heavy and everyone else feels like theyre using battle cry😂 lol and my favourite one is looking at the scoreboard and youre near the top and half your team has negative kds.
Haha
I had a KD around 1.6 and had the same experience. I even recorded a video and uploaded it, but kept it private. In the video, I show several consecutive games where my team and I get completely crushed. It's just odd-like in Hardpoint, where I had almost 5 minutes on the objective, while my team barely made it past 30 seconds. The same thing happened in Domination-I had 8 captures, while the rest of my team had at most 2. Even in Kill Confirmed, I had 40 confirmations, and my teammates barely reached 7.
Looking at the KD, I'm around 1, where they want me to be, but the enemy team is full of players with 1.6 KD who also play the objective, while my teammates are stuck with 0.3 to 0.8 KD. It makes no sense at all. I get the SBMM/EOMM system behind this; I understand that they want to keep players engaged, but it's just not working-it's broken. It pushed me away, on top of all the server issues, haha. It's unplayable. Kids today won't understand how it used to be back in the day.
@@xreve_damn I didnt see the reply but wanted to ask you something, do you think turning off aim assist and learning to play without it, would atleast stop activision fckin with your aim? I mean by logic I guess but idk.
Also everything you said is true about you capping objectives and your teammates doing the bare minimum. Is that because of solo q'ing? Whenever I solo Q, which is basically always lol, its hit or miss with teammates.
Have you done tests for warzone? Warzone is probably worse. Theres always 1 and sometimes 2 players that have 0 thumbs on your team. Im often frusrated wondering how I get paired with someone who cnt even get 1 elimination. Game is a shambles man. I edited my comment to throw that bit in lol
@@lifeisalie8922 No worries! I’ve been going through comments from a week ago that I didn’t reply to, but UA-cam didn’t even show them to me at first...
And man, that’s actually a super interesting question, I’m serious. It definitely deserves some testing, but not by me. I’m done with BO6, and I’m not switching to controller. And I know controller players claim there are weird issues, but I also get weird stuff happening on MnK. It might just be me, but sometimes when I spawn in, my character does this weird movement, like I’m dragging the right stick down on a controller. I spawn, press W and Shift, and my character smoothly looks down, just like on a controller. This has also happened after a kill and reload, where my aim moves by itself for a couple of seconds, like a controller has taken over.
And yeah, I’ve always solo-queued. I was always a bit better than my friends, and when they started playing other games, I switched to Battlefield and went back to single-player games. Those really heal your soul, you know? Competitive games just burn you out.
I don’t play Warzone, no. I was a big fan when it first came out, but Fortnite’s the OG BR for me-I started in Alpha. With Warzone, I realized pretty quickly it was full of hackers and just not optimized. I get seriously frustrated when there are server issues or lag compensation is so poorly coded that high-ping players get an advantage (Talking about the 2020 WZ).
Same thing in Valorant or CS2-it’s rigged. Warzone felt like a rigged experience to me, and it’s funny how many people are complaining about it now, when I thought it was bad from the start. I can’t be bothered to test it. With all the negative reviews, I don't even want to know what a 20Hz server feels like if MP’s already running on 60Hz. Watching clips of people unloading entire mags on someone and them acting like nothing happened makes me wanna rage so bad. You can literally tell how greedy they are.
This is also why I uploaded a new video, I am just sick of it. Gaming is dead, literally. Multiplayer games made by AAA studios are doomed. We need Indie developers and someone who gets us back to the roots.
For example, you would see me buying a battlepass here and there, for 10€ right - not a big deal at all. But I would never ever pay more, for a skin or bundle or whatever it is.
Like imo, you should be able to actually disable the store. I dont wanna see it, same in Fortnite. Back then, 2-3 pages. Dude now, there is like 30 pages? It is insanity. I dont want it hahaha, it is way too much.
Player count on steam has gone from 400 thousand to 87 thousand 😂 on blops 6
i wouldnt call myself a skilled player just a casual but its the same for me a constant sweat fest.
That means you are probably above average. Which is „skilled“ already, better than the majority.
I’ve seen a post about aim assist and MnK players (PC) can’t turn off cross-play. Bro.. I’ve been playing this shithole since COD 1 on PC, and since COD Waw I play on console. The only console players who can turn off cross-play is Playstation. I’m on xbox and if I turn off cross play (system setting), the game tells me that I must turn on cross-play to begin the game.
Ah, thanks for clarifying. That explains why I can't turn off crossplay through Game Pass. Xbox... why, though? I really don't want to switch to a console. I don't even want to use my PS4 controller to enjoy the game a bit more. For me, controllers are for games like Forza.
hi I’m on Xbox also but Xbox one so idk if it’s different if your on the newer one , when it the gives that message about cross play being blocked from the system settings and can’t play , if it ask ok or cancel , just hit cancel and go into the game it should be all Xbox only players in your lobbies, that’s been working for me
You can turn off cross play in ya security settings it gives ya that message but just cancel
Something needs to be done about what they are doing is a class action lawsuit with all the evidence Activison can get fucked the right way to them to do this is put SBMM and the rig system in ranked I’m tried of this bs I’m waiting for GTA6 and I’m buying it next year
It’s just a whole mess. Really need to play other games out there.
And I also can’t wait for GTA VI. Will probably buy a PS5 just for this. Will take some time until its out on PC unfortunately.
@ o
The problem is everyone expects Christmas noobs...maybe the Christmas noobs just got better over time 🤷
sbmm makes sense only for competitive modes
THE DATA!!!
.. never lies!
This game is rubbish. I've been playing since COD4. Post 19 I've played less and less each year purely due to the matchmaking. As a solo player just below 2kd the game is so damn bad. Again, purely due to the matchmaking ( I won't go into the disaster maps among other things) . Since I won't get enough hours on black ops 6 to justify the purchase, it's my time to say goodbye to this franchise until it changes. If it changes.
My lobbies feel like I'm versing bots. Everyone is perfect, except me and my team. Yet if I play Xdefiant the lobbies are very colourful with typical human behaviours no longer seen in COD.
It should not be called skilled based match making because it’s not. It’s engagement based match making not designed to be fair. It’s nefarious gambling tactics made by scum
Which CoD introduced Sbmm?
Activision and the data claim that "SBMM has been a part of Call of Duty's multiplayer since 2007's original Modern Warfare." But personally, I don’t buy that. Sure, it might have been there in some form, but it wasn’t obvious. If you ask me, the introduction of SBMM really started around BO3-lobbies started feeling more consistent and balanced. But according to Activision, it all began back in 2007 with Modern Warfare. So we dont know.
Unfortunately, no matter how much people point out how stupid it is, SBMM makes them more money in the end. They will NEVER remove it. So I get why you're making this video, but it won't make a difference. The money always wins. Better to find another game to play. I'm a 3.5 K/D player and Warzone is immensely sweaty. I remember how fun it was in 2019 when Verdansk came out. Those initial months, aim assist + SBMM wasn't nearly as powerful as it is now. These days any braindead can pick up a controller and beat most M/K players. So, so many things ruining the experience, not just SBMM.
You’re absolutely right-it won’t change, probably ever, because of profits. And I get it, that’s the driving factor. As a MnK player myself, I notice the difference in results when I switch between MnK and controller, and honestly, I hate playing with a controller. I’m just terrible with it-slow reaction times, trash accuracy-but aim assist really does all the work for you. It’s ridiculous.
I remember the days of MW3 and BO2 on my PS3, playing with friends who didn’t have a PC. Back then, aim assist was subtle-like maybe 2%. It barely adjusted your aim. Now? The aim assist practically locks onto enemies as they move across your screen. It’s way too overpowered, to the point where it feels like you don’t even have to aim yourself.
And yeah, I get why console players hate MnK players-it’s because we can flick so fast, break ankles with crack-like movement, and pull off insane 180s or quickscopes. I know the advantage well; having more frames and precision helps a ton. But let’s be real: aim assist gives controllers what is essentially "smooth aim." It takes away the challenge of aiming, which is what MnK players pride themselves on.
The argument that controller players need it because controllers aren’t as precise makes sense, but then why not offer aim assist to MnK players too? If it’s about "leveling the playing field," then why not make it truly fair? Or better yet, let PC players disable crossplay entirely. Console players can opt out of playing against MnK users, so why can’t we choose not to play against controllers?
The fact that crossplay is forced on PC while console players can avoid it proves that competitive gaming isn’t balanced on console. True competitive gaming is and always will be on PC. Honestly, I don’t even understand why they mix the platforms. A 2KD on PC and a 2KD on console are not the same-completely different skill sets, different worlds. It’s frustrating, and I liked your take on the whole controller vs. MnK debate. This forced integration feels unnecessary. But I agree, so many things play a role, its not just one big issue - many small ones.
People wanna play games. BO6 plays you. People can feel that which is why they’re stopping. All my friends have stopped due to cheaters or the sbmm making the games so boring.
Everyone is frustrated with the game only way we get it fixed is stop buying micro transactions hit them in the wallet.
That would actually be a message to Activision. But most likely not going to happen.
SBMM has ALWAYS been in CoD. The real issue is their implementation of SBMM or as you call it, engagement based matchmaking which is likely a more accurate name
It's called EOMM, engagement optimization matchmaking. Yes, that is the problem because part of the EOMM is skill based damage. It makes your bullets stronger or weaker from from game to game and even during the game to control the outcome.
NO it wasnt i think some had lobbies only for people under 20 tho but back in mw2 it was so casual you could go for clips use whatever gun you wanted drop back to back nukes if you wanted too it was the best and coming across a good player was actually fun asf too
@@fastasfent9195 WRONG! Look up TrueSkill brother, it’s been in COD since COD2. AW had probably the strictest SBMM implementation in all the CODs.
@ there was literally a screen on Christmas saying they’ve added a playlist for Christmas noobs under level 10 to protect them so why would they do that if there was sbmm? They had team balancing and playlist for new players which is prob what they considered sbmm just like how xdefiant has sbmm for players under level 40
SBMM to protect timmys
Excellent video !
Thank you!
SHADOWBANNING is pushing skilled players out SBMM is just the escape goat.
this!! i get shadowed on a regular this current shadow has gone for 11 days
@@repeatemcee Stop Geofencing and embrace high ping server, u wont be as op as before but it keeps u out of shadowbanning.
@@creepypastasmaster just stop playing CoD and buying their games. Why should i play SBMM Lobbies? i just wanna chill and not sweat for my life. imagine we gettin punished for just playing better then others.
@@skzm-jpg Lmao my guy I use gamepass and i didnt renew so thats that and im starting to love the shadow ban lobbies alot of cry babies, im a sweat that got nerfed but still make the hackers sweat.
@@creepypastasmaster What is geofencing? I'm just playing
Protective bracket can stay, no one says they have to go in a normal lobby but to realy protect them you should somehow prove maybe with your documents or whatever to keep everyone who not belong there outside... everyone Else can eat my Claymore... but after all i dont think i come back to CoD because the Company is so Scammy, full of lies and the lawsuit for herassment on workplace ect... who Support this game, cant be smart... if a Shop in your City or town behave like this, would you still go there?
If you got the game for free by Code or whatever to make content to inform us its legit 👍🏻
That was the problem, is a problem and will always be one and I dont have an answer on how to protect these protected lobbies. Like shielding them, I dont know how it would work. 2Boxing allows to invade this space, but only because of SBMM. And nice example, I would not go to a shop that is scamming its customers. Maybe try it again, but if I feel like I am being scammed on purpose, I would just leave and never come back. Guess many people know by now!
I did not buy a single COD after BO2. Due to the Game Pass I was able to test it. And it tells you a lot if a game like COD is playable via Game Pass.. really weird if you ask me. COD would never do that. But, by doing that, you lure in more casuals, ultimately boosting micro transactions. It is simple!
Just stop playing the game idk y yall youtubers complain about the game still buy the next game thats exactly the same to complain about the game some more and say theirs nothing else to play
I uninstalled almost 2 weeks ago I guess.
Was just testing that piece of trash and was not disappointed.
There is no hope for COD anymore. Gotta wait for the Indie Studios to deliver sooner or later.
Sehr gutes Video ! 😁
Vielen Dank für das Feedback! ♥
Dang that sucks your account is missing!
It is fine, I did not spent any money.
And I actually do not want to play BO6 anymore, so I will stick to MWIII for now when I decide to play COD.
waittttt Docm77 is thats you???? lmao
Hahaha, never heard of this guy! But no this is not me :D
Definitely not true. But okay these people think they are just people😂
The developers of cod are low K/d players lol its pretty obvious 😂
Hi can you help me, I'm trying to make 2 boxing work on warzone. I still. Get crazy demons running rings round you. I haven't got time enjoy this anymore I only want play and enjoy.
Unfortunately not, I am sorry.
@xreve_ I've figured it out. I was using vpn on bot account. I changed vpn to main account works much better enjoyable again
You all stop bitching and just stop playing.
Mw3 is so much better honestly
I’m so ready to dive into MWIII! The last few days and weeks, whenever I thought about BO6, I kept questioning whether I should even bother playing it. I’d sit there debating for hours, knowing exactly what I was in for-and it wasn’t good. But now, with MWIII, I can’t stop playing, and honestly, I woke up feeling so much better today.
I swear, BO6 is just exhausting. It burns you out in the weirdest way. You play it, then stop, and you’re left feeling completely stressed and drained. It’s like it takes more energy than it’s worth. MWIII, on the other hand, is such a refreshing change. It’s just pure, casual fun-like night and day compared to BO6. It’s been a game-changer for my mood!
@ mw so much better me and my son play and he 7 he loves mw but when he plays blacks ops he thinks the maps are so bad and games to hard I can’t even have a good game with my son because I’m skilled player with a 2.60kd and his is 0.5 so you can imagine how hard be for him on black ops but mw 3 he owns ppl
It’s really frustrating when you think about it. There’s obviously a big skill gap when you, as a dad, play with your son-you have way more experience. Back in the day, without these systems, you would’ve had a great time. Now, BO6 won’t let you have that enjoyable experience. MWIII, luckily, seems to be different, as it doesn’t seem to have SBMM at all... at least that’s how it feels. I haven't played it before BO6, so I can only judge after being tortured by BO6. Glad you can enjoy games with your son regardless! :)
all i hear is wining. content creators will kill the game for good. well done.
So, you think content creators are to blame, huh?
While the REAL, OG content creators from back in the day are still making authentic videos and getting a solid 70k views by honestly reporting on the game, the fake content creators in their 2-box lobbies rack up millions of views by lying to themselves and the community.
Let’s be real-the game was designed to last 2-3 months, tops. There’s nothing more behind it. And you seriously think content creators are the reason the game is dying? Either you’re being sarcastic, and I didn’t catch it, or you really have no clue. It’s the fake content creators ruining the game-fake videos, fake scores, fake lobbies-while the rest stay genuine. They dont adress the whole issues, you know why? Because they dont care. Activision itself, knows their games are dead after weeks, intentionally.
You know why? In terms of revenue, mass-market products are often more profitable than tailored ones because they have a larger potential customer base. This wider appeal allows for higher overall sales, even with lower profit margins per unit. Tailored products, on the other hand, cater to a smaller group and can hit market saturation more quickly, while mass-market items have a larger audience, which helps mitigate this risk and boosts revenue potential.
@@xreve_ "i had a 3-4 K/D." + "i was a casual" and i am delusional? sure.
why should they focus on the experience of the top 1%?
If they get rid of sbmm all the real casuals will leave and you will get sweaty lobbies anyways. you know how many potential players see these videos and dont even try the new game b/c of it?
You think that more ppl will play and for longer w/o mm? they would do that immediately if true. you are just butt hurt you cant stomp noobs anymore.
How to solve this problem? EU should ban micro transactions in games. If you buy a game, you can't buy any skins for real money.
I completely agree! It’s not even about banning microtransactions, but the way they’re tied to player engagement and the patents they’ve filed. I know that filed patents don’t necessarily mean they’re actively using them, but the fact that they’re filed at all suggests they’re probably planning to. There’s no solid proof, but it raises concerns. Especially here in the EU, as consumers, we should be able to do something about this. It’s clear that it alters the player experience, and you could argue that the system works like gambling, hooking players in. There’s proof that this affects people and leads to even more microtransactions.
What really gets me is that there should be something in place to prevent a game from being sold or playable if the core experience isn’t functioning properly, but the store is working just fine. It’s crazy! They’ve got cheating issues, broken servers, and tons of bugs in the game, but if the store goes down? Oh, they’ll fix that immediately. They’re putting more effort into the store and the battle pass than into fixing the game itself. Honestly, it’s like this game is a scam. If you paid 70€ for it, you’ve been scammed. When you compare it to the older CODs, what we got back then versus what we’re getting now-it's honestly unbelievable.
What you're telling me, system and method for driving microtransactions isn't good? Using quality scores based on monetary transactions and skill, to aggregate skilled non-profitable players against cheaters and against people whom have coefficients tuned by creating a set of searches based around the threshold of your quality score (which will be really low if you don't pay money and make less skilled but more profitable players quit player) shouldn't be a thing?
You're telling me, that my throwing knives AREN'T meant to curve 90 degrees around someone? Or that guy shouldn't have taken 9 hitmarkers to kill? Or that my modern internet line on a modern server shouldn't be worse then my crappy internet line on crappy servers back in 2012?
You're telling me, my teamates shouldn't act like recruit bots?
Eomm is good, mw2 has SPFG.exe, SBMM CAN be good, ATVI has made the community argue if it's EOMM or SBMM instead of asking if those systems are good. Rocket league, SBMM, great game, MW2 is EOMM, great game.
Microtransaction based matchmaking garbage is what ATVI uses, and guess what... IT'S GARBAGE.
Definitely a skill issue on your end .. /s
I love your comment! Sums up everything in a funny way and why this game is trash.
But, again, not the core of it .. the stuff around it. The "systems". We will call them "systems".
They make an A grade came play like F.