How are you going to like your own comment? Lol! I kid, I kid. I have experienced something like this. It is frustrating at times, but honestly, going up against 2kd and 3kd players had made me a better player. Over the past few years I have gone from a 0.9kd, to a 1.5kd player. I find myself playing Nuketown less and less because of joining a losing session in progress, where my team is being spawn trapped. Don't get me wrong, there are times when I only play Nuketown, but I actually like thinking about strategy and staying alive as long as I can without camping. So I tend to gravitate to kill confirmed, domination, and TDM, on all of the other maps. I have only had the game for a few weeks now, and I am currently taking a break from multiplayer camo grinding, and I'm camo grinding in zombies. Only because I like the zombie mastery camos better than MP mastery camos, especially the zombie good camo and nebula vs dark matter. After watching your gameplay, I am gathering that you play like a VERY above average player. What is your overall kd, if you don't mind me asking? From how you play, I would guess that your KD is around 2.5ish KD.
@@Nymbvz So true! Most average players either don’t experience this or just don’t care. The majority doesn’t even realize the game is losing players and how bad it’s become. It’s honestly sad. They’re cheaping out on everything-anti-cheat, servers, Warzone integrations. As long as average players and whales keep buying tons of bundles, they make enough revenue. Making the game fair for everyone and improving the gameplay experience would cost too much. Why would they bother?
Something that I want to mention, I have purchased the vault edition, and I have bought a separate 2400 CoD point bundle, the zombie perk Weaver bundle with the wicked XM4 blueprint. Maybe that is one of the reasons that I get lobbies like yours less frequently than you. From looking at you gameplay, it doesn't look like you have many fancy skins/blueprints.
@@xxitz_pr0gxx631 Thank you for your feedback and insights! It’s almost 6:00 AM here, so I’m heading to bed now, but I’ll reply to the rest first thing when I wake up! But, my overall KD in BO6 on my old account was 1.7. On this account, it’s around 1.2, I think. I had to grind like crazy for the 1.7 on the old account. In MWIII, though, it’s around 3KD-it’s wild! And every match plays and feels like Round 8 in MWIII.
You have to realize that your round 8 was made to reward you. It was your turn in this wicked system to give you a good feeling and keep playing. You don't play the game, THE GAME PLAYES YOU !!!
I think they assume they can string people along but the tides have turned in most people can't even stomach a single match anymore , an expecting them to play two or three more to get that instant win ? They can go eff themselves .
Interesting observation. Now that you mentioned it, I died so many times to cars blowing up. Not the ones where grenades land next to me .. but the timing seems to be perfect most of the times, you might be on to something!
@@capri5246 this is what people say who are below average to cope.. by telling others they might not be as good. It is ok to be below average, I am not but thanks. I also do not know, how my comment on an observation, is turned into me possibly not being very good. I do not see the connection here ..
It is very interesting to see, because usually where I ADS, my reticle goes. And I am kinda accurate, no warming up and not trying to do fancy stuff. But here and the aim is just completely off, not centered, as if someone pulls your reticle somewhere, to make sure you do not hit the shots.
I've been talking about this with people for awhile now. It's like magnets repelling each other. Something hinders aiming at the enemy. Sometimes it randomly jerks away. I don't have this problem when I run 2019 or vanguard.
Also, this game has an enormous amount of bullet stacking I.E when you die instantly and you look at the kill cam and it said it hit you with five shots. Essentially the servers so behind for you that in reality he hit you with five shots but you don't see them. Five shots you only see like one or two
if anyone wanna experience lot of weird chit , use MnK ... TTK makes no f*ing sense , less time to die but more time to kiIl your Opponents ... yes it def something wrong , the more you do better the more the game tries so hard to f*q you up ...
When I do bad on purpose game makes killing too easy fr... Instead of 6-8 bullets to kill, I just kill with 2-3 bullets. But when I do too good, it just nerf me real time. It's easy to notice
I have also other experiments planned.. playing like a bot etc and seeing if my lobbies change. I am also scared because I kinda know what the results are going to be. Same with buying a bundle and seeing if the lobbies get easier. It is a shame, makes me feel really weird that these kind of things are in games.
@@xreve_ Lobbies will change after like 10 games significantly. After playing like 100 games like a bot, you will join disabled kids skill bracket lol This SBMM is just too hard, because to get easier lobbies you need to play like a bot lot of games but 3 games are enough to put you in similar/better skill bracket lol
I finally stopped playing B06 this past week. I legit gave this game an honest chance and played for about 6 weeks, played to Master Prestige level 160, and I think my overall MP KD was ~1.80. I've played a lot of MP shooters over the years, and not a single one has played or felt like B06. The constant feeling of every match being rigged in one way or another. I had lobbies I would join, and instantly I knew it was a loss for our team. I play on KB/M, and I had times where the game would tighten my aim up to the point where I felt like I had god tier aim, and then other times, the game would decide that the enemy I was shooting at was off limits and I couldn't hit anything. It's more noticeable playing on keyboard/mouse I think than controller. The whole MP portion of B06 is BS, and it's really not a true organic multi-player experience. What you're getting, is manipulated by a game algorithm in an attempt to keep you playing longer. No thanks.
It’s just like EA with FIFA. They will keep putting out shit games that manipulate us. They will keep doing it as people keep buying it. Didn’t buy this COD as I had game pass. Glad I didn’t.
I will say I ran 3 back to back games of Reaurgences with a skin and 3 back fo back games without. When I played with the skin, everyone was camping dark corners and buildings. Just being timid with the occasional sweat. When I played as a default, I managed to get a favorite 3 times in a row, Get sights on someone and unloaded into their chest, get no hitmarkers and go from full plates to dead in 4 shots.
you just described my everyday experience, I have no desire to play the game. Many times, when I do build up the nerve to launch the game I often find myself asking "why am I launching this game" then I quit and read... I feel chased off the game, not engaged at all.
That's the point! The system is not designed to "help" noobs or penalize good players, is purpose is to keep players engaged messing with their dopamine. If you are good they don't want you to destroy every lobby and "get bored", so now and then your aim assist is not gonna work, you are gonna lose a fight that you deserved to win, the game will do everything it needs to give you frustration...if you are not good you are probably already having an hard time so the game is gonna buff you and help you getting the satisfaction you need to keep playing. Eomm works differently for every player cause everyone has a different reaction to the "stick-carrot" thing.
Well said! I also liked your visualization with the "stick-carrot" analogy. A lot of people don’t realize that systems like EOMM operate in real-time on the backend, constantly tracking everything about you. You’re just a number to them, and they monitor your every move 24/7. The smallest rage-quit will trigger an easier lobby, but it won’t last long. The system is smart enough to notice if you’re intentionally exploiting it. It adapts quickly, so if you quit and rejoin trying to have fun, it’ll find other ways to mess with your experience before you even realize the pattern. Quitting does change things, but the system learns instantly and will put you back in the “naughty corner” faster than you can blink. I wouldn’t dismiss Round 2 as just a weird lobby either-something seemed off. That Green Demon guy was almost certainly using an aimbot, or maybe the system cranked up his aim assist to such extreme levels that it acted like one. It’s crazy how the system can target players, knowing exactly where the closest enemy is and locking onto them the moment they’re in the line of sight. I would even argue that this whole system might be intentionally designed this way. It almost seems like the developers hate their own players and are willing to manipulate the game for maximum engagement, no matter the cost. The people working on the game’s visuals and models are likely passionate and care about the community, but the people behind the algorithm, the shop, the servers, netcode, and PR are the ones ruining the experience. They’re the ones that need to be held accountable.
@@xreve_ Exactly! I'm thinking to do some test in wz. I want to create a brand new account not linked to my main one. Play on that and every time the game feels rigged, I'm gonna quit, log out and play on my main for a couple days..than come back to the new account and repeat the process. From time to time, after a great game I'll buy a skin...i think is gonna take at least 2 months but if I'm right it should show a clear difference between the two accounts.
@Im_L30 just stop playing this shite. the fact you have to do tests to make see if the game is rigged or not shows alot. Play older cods or other games don't play this
@@ray_x6959 I respect your opinion but the tests are not for me. I'm sure that the game is rigged I just want to find evidence to open people's eyes. Because the only way to change things is to fight together against the way big companies are rigging games nowadays just to make more profit. This is not about BO6 (I don't give a flying about bo6)...this is about gaming!
in every game there is always someone who you can't kill and just lasers you.. then you play them again later in the evening, and they are complete DOGSHIT, that's proof enough for me EOMM is a thing and the game is RIGGED!
Yea and that makes sense. If the low skilled player left, it could indicate the lobby was too hard. So they make sure they send one in who destroys you.
I play on mouse and keyboard, ive been saying sometimes it feels like the game is actively preventing me from staying on target. When you ads its like you can not put the sight on an enemy. It gets almost to them and stops. About 1 player model away. Ive ran out of mouse pad trying to track someone. I can do a full 360 turn with about 10 inches of movement. Yet my 30 plus inches of pad all of a sudden isnt enough.
I just noticed this specific oddity today, it also affects your recoil pattern since trying to correct for it will often times bounce off a random direction that wasn't part of the pattern in the first place. Also the BS of when you're on a killing spree, the game will switch spawn areas suddenly or spawn an enemy right behind you or spike your latency and increase packet loss for a few respawns, or until the player you dominated the entire match kills you once or twice. The maps suck, the weapons suck, the movement sucks (feels like you're soapy all the time). It's just not fun.
No one gonna talk about how AI threw that Semtex 50 METERS?!?! From the back of the yellow house to the back of the green house, curved and landed at your feet….how convenient. RIGGED
HAHAHAHAHAHA .. trust me, I tried to recreate it. For over 1h, and I was not able to recreate it. When I was editing, I tried it. I then realized the guy might have jumped, but even with jumping, I was not able to recreate it. I have so many more experiments planned or stuff you can do to prove that we are playing a rigged system. And I only found the Semtex kill weird, since I heard about the curving of grenades. And then I was like what?? How did this dude even throw a semtex that far? Because I do throw them too, from the exact same spot, OR further to the garage closer to the car. But even there I was not able to throw it as far. Did not want to take it into the video, would have shifted the scope of the video.. but I was not able to recreate that. Tried multiple angles, jumping, while running, everything .. nothing worked. I cannot even throw it that far when being next to the garage ... weird. I mean, RIGGED!
@@xreve_ Brother, the logic defying trajectories the lethal take to kill me is an unnatural amount. The games rigged. I really think AI is in the lobbies. I die to a ridiculous amount of lethals. Sometimes you have a designated bot. He smokes you but does mediocre in the leader board. I mean think about it….actual COD pros cry about SBMM too, I mean who the hell could they be playing that they feel discriminated against. Can’t beat an algorithm. Games are just visual algorithms
I stopped the game pass sub and removed the game. No way can I let a game screw with me mentally like this. It's sickening. I wish the consumers had enough willpower to teach these publishers a lesson.
I always wonder how it would be, if Activision was a European company. That stuff would have been crazy, I am sure. Better consumer protection over here. Happy that you uninstalled that trash of a game, its time we find something new. Just feels like that a studio know needs to listen and understand whats going on in the gaming industry atm, and craft a game that caters to the majority again, wher the focus is on fun and fairness.
There are literally no laws that protects the players against manipulation. They patented the system that clearly states that it is doing exactly what you and many others states. Manipulates the game on the fly to keep you hooked. I mean every damn sports have rules, life have laws. Yet one of the biggest industry does not have any laws to protect the cusomers.
Reminds me of WW2 when they were studying damage patterns on aircraft, and came to an initial conclusion that the areas damaged on returning planes needed more armor. It wasn't until someone realized that planes were returning with that type of damage were those parts of the airplane were not the most important ones, and that they should up armor the non damaged areas.
Thats Not about a Game. Millitary aircrafts were studied. Its about a logical flaws cause If the airplane comes Back, the bullets that Hit are Not hitting a vital or to lightly armored Part.
you got that from expels or some other content creator and i seen the vid but if you look good at the start of the vid you can see where some of the shots came from, now dont get me wrong i feel it too but you can see by the truck at the start that theres a player right on the side shooting at him from where he's like they came from nowhere lol he's right on the side of the truck
It's interesting to think about. Back in the day, my KD in the older titles ranged from 3 to 4. In BO6, I had a 1.7 KD, which apparently is considered really good nowadays. But if you take into account that eliminations are really just assists, I’d argue that at least a third-33%-of those eliminations aren’t even real kills in the new CODs. That would drop the KD even further. There's a reason they removed all the important stats from the scoreboard.
Im pretty sure they try to make your win/loss around 1.00. Even when I have a good game, I get horrible team mates. In this game you die so much more due to EOMM, that’s why they rig the KD ratio by counting assist as kills. I’m pretty sure 1/3 or 1/4 of my kills are assists. Now when you have a great game, it’s so easy to get reported that the game sends you to shadow banned lobbies. Filled with tryhards who got reported for their actual skill and filled with hackers that got reported. Everyone gets affected by this matching making. I notice once a team realizes they’re gonna lose, they either leave or just camp to save their KD. Ruining the objectives based games.
Hahaha, that is so true! I just had to laugh when you said 1/3 or 1/4 of your kills are assists. Same here. I could literally substract 1/3 of the eliminations, because they are not my eliminations. And that means my KD would be around 0.8 I guess. The real KD. I am wondering why there are no assists anymore .. round 2 for me was definitely with a cheater. The green demon guy, had aimbot 100%. You cannot deny that. And people would argue it is aim assist. I am playing MnK for over 20 years. I know what AA looks like and what an Aimbot is. And this guy had smooth aim or aimbot on, one of those. Which is funny that he is in that lobby, because that would mean I am shadow banned or got reported. Which is again weird, because the first round was complete trash. And enemy KD was 2.0, ours was way lower. So I doubt with my 0.87KD or what it was, that I got reported. I think they rigged their system purposely to an extend, where you dont know what the hell is even going on. Even the rigged system itself is confused, thats how it feels like!
Cod needs to learn when you get stomped just leave the game is obviously not fair to its vets and not fair to the lower bracket players that think they are good but when paired with a higher skilled they don’t know why they are so bad and it’s sad, you can’t play with your friends.
This is 100% how cod has been for the last 3 years for me. Aim resist / aimbot headshot level aim assist for enemies. Damage nerf or enemy hp buff Super low hp for me, dies instantly Wierd nades and lethals Hit detection issues Slugishness vs certain enemies Delayed gun fire, when you have to squeeze that shoting button 6 times before ur allowed to shot, you know something is up. They bend bullets, they bend travel paths, they push ur aim off enemies and you will never ads where ur precenter, it will always be off. - You have off target strong aim assist(1m off) - You have strong push off effects, and if ur able to squeeze ur aim onto enemies it will reverse its push effect the other way, and if you are able to squeeze it back and land too many shots it will turn ur entire fov 90 degrea off target. If u allow it i can put a link of 4minute from 2 matches of priv game where my throwing knives are very visible rigged, and i put it in slow motion to show. There is like 10 rigged throwing knives which does acrobatics to avoid hitting enemies, and there are a few clearly rigged sniper shots. I have loooooaaaads of proof, i sendt some to primepete via email, but have not heard anything yet. But he was sick. My worst experience ever was intense. I was up 55-2 in shipment in mw2023, then all the sudden i die in my spawns while blind from flash 58 times in a row. It started halfway true the game and did not stop until game ended. Game ended 59-60…. Screen was consantly white with exception of when i watched killcams, and when i watch killcam im always spawned in certain death. Recieves a flash and a termite right to my face milliseconds after spawn. I even spawned underneat a carepackage that killed me, and that carepackage went rapidly sideways true the air prior to landing on me just as I spawned. Sadly i dont have this recorded as it happened while playing on work after hours.
Bro you are just coping, you can't just list all 50 aspects that are only affecting you in your games apparently. You even answered one of your issues with your other issue
Yes but not for long, the system will notice you try to break the pattern. They are not that stupid haha. At least for me it didn’t not work at one time anymore. Felt like the lobbies got even more unplayable after I quit. But I could be wrong.
I find it odd that AVB think that SBMM boost player retention. If they completely removed it and went back to the old network based matchmaking, i can guarantee more people would play and probably spend more on their terrible cosmetics.
They know it does not boost player retention. Only that it makes them more money. So money is more important than having a healthy player base to them.
Call of Duty’s engagement system was successful in encouraging me to uninstall the entire library from the franchise from my system. I advise and sincerely hope thousands of players do the same to send a message in the only language the publisher seems to speak with engagement data.
You described everything I observed myself before I quit COD. For me it was obvious during the beta that this was going to be the norm. I’m glad others are seeing the same thing and calling it out.
The algorithm isn't forcibly giving you a fair and balanced experience, wich would be bad enough. The algorithm is forcibly giving you a variable outcome wether you deserve it or not. And you can't tell me they don't partly achieve this outcome with skill based DAMAGE. I CAN FULL ON FEEL IT IN GAME.
Hey there! Sure thing. It all began when I decided to give BO6 a shot "for free" through GamePass. I haven’t bought a single COD since BO2, so my expectations were pretty much non-existent-and, well, I wasn’t disappointed. It’s the same recycled mess it’s been for over a decade now. I know opinions and facts can sting for some, but it’s important we keep speaking up. If you ask me, this is completely unacceptable. From an ethical standpoint, it’s a terrible direction.
I don’t know what it is but I’m glad it’s not just me… I can’t be consistent on this game and it feels completely out of my control, any other game I start playing I can get better by investing my time more time invested better I can get but this game is different and I don’t like it
12:15 i 100% agree. My friend and I was talking about that today how at times i was unable to be accurate with a MnK (like MnK has its own built in inconstant Mouse Acceleration in this game at times ) but controller is not any better the aim assist for good players turns on/off depending on what the game want's you to do!
Literally 1-2cm next to my target. I know me, I trust myself, and when my crosshair should be at one place and its not - thats weird. Never ever happened in 20 years on MnK, that I had this feeling of something literally working against me. It COULD be a weird bug, why not .. but with the game being how it is, everything is possible. It is Activision. I sensed their BS back when Ghosts released and said nope, that is some trash. Am very interested in playing controller, and see if it happens to me. If the AA miracly turns off ..
I play MNK, I’ve not watched the video yet but I always randomly miss shots cuz my mouse will feel weird for an entire game, do other people experience this also then?
I'm not doubting the matchmaking is rigged, I have been saying it since MW2019. I did want to point out that you can see the player that shot you twice before the semtex explosion at 3:50 going into 3:51. Player "[SOUTH]CHEFKOCH" is lined up perfectly with you. The overhead view from the grenade shows that all of their bullets were going in your teammates direction which you, unfortunately, crossed the line of fire. The weird part is the two bullets that hit you showed no visible damage on your health bar and the two bullets needed to punch through the wooden fence and the brick chimney. Furthermore, on the kill cam it shows you took twenty-four damage from two hits by player "[SOUTH]CHEFKOCH". So that's where your mystery damage comes from. The second clip was directly affected by packet burst. Player "Sovietsky" shot you five times for one hundred damage. If you watch the clip carefully "Sovietsky" shot you all five times but each hit was delayed and affected by their bad aim at that moment as well as the packet burst coming into play at the same time. I do believe the matchmaking is rigged to place you into lobbies that will cause you to lose. I think the bad gameplay feel and affects come from poorly designed and built in game systems. As well bad hit detection, lack of dedicated servers, and a focus on greedy practices in the in game shop. Coupled with a matchmaking system that is built to keep players in lobbies that do its best to hold you as close to a 1.0 k/d ratio. In older CoD's I was a 1.5 k/d on average player. But in the newer CoD's I can barely keep 1.0. This is by design. It's to keep me coming back. The longer I play the higher chance the devs have of me buying a shop item. That's why it's an engagement based matchmaking system. It works twofold: first, by keeping me in lobbies that purposefully hold me back to keep me coming back. Secondly, by trying to entice me into a purchase by placing "cool" skins in my games. It's psychological. Everyone is focused on the "weird" things going on in their games. But understand this, playing the CoD:BO6 is what they want and that's everyone is doing. We know how to win this battle. We stop playing. It's that simple. *edited some grammer*
Thank you for your feedback! And I know where the shots came from and what happened, I guess I explained it weird once again.. I am not a native speaker. What I mean is that if you just play the game, and dont question is, not watch the clips - you will maybe not notice it. I also did not notice these inconsistencies, only when editing the video. Because you see more when watching than when you are playing. And yea you can see the guy next to the car between the fence, once the Semtex Killcam is shown. I know where it came from, but it did not hit me. Visually I saw NO shots, yet in the killcam you can see them flying past me, and you can hear little hit markers. Just something I realized while editing. And yea the other clip was packet bursts. We cannot ignore patterns. The patterns are weird. So many people left because of that. Imagine working on this algorithm and calling yourself a developer. Thats a shame, its hilarious. I hope they get what they deserve for actually putting this game out there for 70$. Best choice yes, is to uninstall. It feels relieving, you dont miss out! Only on artifical engagement ;)
Finally one more that understands what's going on, this is so true man. Speaking of data, many might not know but Activision has your stats from all previous games you've played, I'm above average across the board from COD4 2007 to Ghosts 2012-13 and we are the one's that get punished for being good and people thought i was crazy and they still do. Word is getting out there, people are waking up to this BS system that manipules even your aiming, gosh, i noticed that in MW3 at times but in BO6 is like 6 out of 10 matches, shots that i always hit is like Darth Vader waves his hand and says, your lack of aiming disturbs me. Share this video with your friends, share it on social media so people could just wake up.
Thank you for the insights! Are you saying that you felt like with Ghosts you got punished? Because I hated that game when it came out. I played it at a friends house after school on console, and I hated it, really. It felt wrong, something was off. I did not like it. BO2 was the last game I bought. I shared it already with my gamer friends and close friends. The algorithm picked it up eventually, I am really happy it gets some more views.
The game is absolutely rigged yesterday I was domination was going like 35-4 then 3 of the enemy team leaves the game 3 people join and completely destroy us they just turn the tide like It’s nothing and I feel that the algorithm just decided hey these guys are doing too good and people leaving let’s send in people to just destroy them… it felt so rigged it’s just disgusting
I am glad to see that I am actually not interpreting too much. But it is rigged. I still believe there are two options, but it has to be one of them: Activision and their employees are literally the dumbest people on this planet, and they really do not know what they are doing. It is like asking create a "fair" and "fun" matchmaking alogirthm, and I ask ChatGPT what to do, because I dont know how stuff works. Like they dont even seem to know how to fix it. OR, which is also possible, it is purposely rigged and there is no intention improving the player experience. I side with the last option, since they proved to me that they care about fixing 2 boxing more than anything else. They know what they are doing. Either they dont care, or its purposely. Both is disgusting!
i was top 1% globally on MW2 and MW3 on MNK and this iteration of call of duty is not just completely broken, but the EOMM makes the game super unplayable for upper tier players. The amount of times mid-match my guns stop doing damage and just shows massive amounts of hit markers with no kill isn't just a game client issue, the hit markers are on the server side for COD, so even if desync happens, you wouldn't be getting hit markers unless the game server itself recognized you were doing damage. In X-defiant, the hit marker is tied to your game client, which means if you get hit markers, sometimes they will show on the screen but not be recognized server side, leading to massive TTK discrepancy. But in COD the hit markers are tied to the server, meaning that if the game gives you a hit marker, the server has recognized you have done damage. So if you are mid match and all of a sudden you get 10 hit markers on a gun that should be killing in 4 hits, something on the back end is being fishy. IMO: they have an algorithm built that can take your gameplay data, and nerf your weapons mid-match to better align with the outcome of a game for engagement purposes, or the server is so broken, that the game client and server aren't aligning in the slightest, so if you shoot someone, the other persons game client will not match with what your game client is doing, and the server will try to compensate for the discrepancy and cause you to see 10+ hit markers, when theirs has only registered 3 or 4. Huge issue on Activisions part but the tots/ super casuals don't recognize its happening thus still play and buy cosmetics.
a couple things to add from personal exp. 1. The aim on M&K seems fine as I'll start a match with 10-15 kills and 2-3 deaths, but soon after, I start noticing times where I shoot someone and see blood effects but no hit markers. 2. as a match progresses, I can feel some sort of magnetization pulling the crosshair away from my enemy. I have over 4k hours on M&K in various games and well over a thousand hours on M&K in COD, and I know how much I need to adjust if i overshoot while flicking from person to person, it seems like the micro adjustments I make will continuously overshoot the chest as if it wont let my crosshair go near the hitbox. 3. The game will regularly spawn you in front of an enemy that's already firing their weapon, or just directly in their crosshair, while facing away from them, ignoring the safe spawn and purposely spawn trapping you. 4. Every single game I start in MP will show a packet burst icon at the beginning of a match, and multiple times in a match, but telemetry shows 0% packet loss and sub 20ms ping, as I live very close to the server location for my area. 5. There are times where I am fighting an enemy and die to what looks like bullets flying out of a wall, but as soon as I die, the enemy player model shooting at me will appear after the death happens. It seems to manipulate the player model visibility. My average kills per match is 35, and my k/d went from 1.7 in prestige one, to 1.2 in prestige 5. I'll regularly have matches with 60+ kills and 60+ deaths and that isn't a normal occurrence in any other game or COD title.
It's actually really nice to hear this from the perspective of a top tier player, and I completely agree. COD has been broken since mid 2019 but it's only gotten even worse. Me and my brother are both long time COD players, ever since COD4 and we've even played a little bit of COD2 and COD3 back when those actually had populated servers. I think the biggest discrepancy for us is how the skill based matchmaking changes the flow of a game and takes away the ability for good players to feel rewarded. Back in COD4 to BO2, if you were good enough like we were you could easily go on killstreaks and start spawning stuff in most lobbies because back then lobbies were balanced *after* it got populated. This meant that most of the time you would have 1-2 great players, a few average players, and 1-2 bad players. It was balanced, it worked like a bell curve in a statistical sense, and it made sure that everyone had a similarly skilled opponent to go against while the good players were rewarded for being good, and besting the other team's top player. It was a relatively fair system, because while the worse players are obviously not going to perform as well, the fact that there are still 3-4 people on any given team for them to actually have a fair shake at killing meant they could still have fun and even pop off at times. There is like the bottom 10% of players who are new to COD like Christmas Noobs, but several COD games actually had a solution to that where you could play in a "boot camp" playlist filled with only low level players to learn the game and find your footing. If they really wanted to protect new players, they should have just stuck with this instead. If a lobby was somehow imbalanced? Matchmaking times back then were so fast you could just back out and find a new game within literal seconds, a couple minutes at most. Nowdays SBMM tries to pit an entire team of similarly skilled opponents against eachother, which means there is far less room for killstreaks due to there not really being any bad players to pick off (unless the algo. throws you a bone). Combine that with killstreak call-ins seemingly getting more expensive with each release, and the power fantasy COD once had is now completely lost. My brother was at the top of the leaderboards at least once from MW2 all the way to BO2, and he had an insane amount of skill. Now he's not nearly as capable as he once was, and we've both since pretty much quit COD because of the drastic change in matchmaking times, ping, team balancing, etc.
I completely get what you're saying, and I've experienced a lot of the same things. The aim issue is incredibly frustrating. You shoot someone, see blood effects, but no hit markers-it makes you question whether the game is actually registering your shots correctly. That feeling of your crosshair being "magnetized" away from the enemy is real, especially when you're trying to make precise adjustments. Even when you make small corrections, it’s like the game won’t let your aim land on the target properly. The spawn system is definitely messed up too. Getting placed directly in front of enemies who are already firing or right in their line of sight is infuriating, almost as if the game is trying to trap you. The packet burst icon showing up constantly is also a big red flag, especially when your connection is fine and there’s no packet loss or ping issues. It just doesn’t make sense. And the moments where you die to bullets coming from walls, only to see the enemy appear after your death, are a serious issue with player model visibility manipulation. It’s frustrating to say the least. Are you still playing the game?
I even made a video about this because I wanted to prove that we don’t need SBMM. The thing is, it’s not really SBMM-it’s just a cover-up for EOMM. Any COD veteran can tell you that, if you were good, you had your moments to shine, but it wasn’t every single game. The odds of skilled or above-average players joining a lobby were low-really low. From what I’ve seen, we clearly don’t need this system. The new generation of players, those who grew up with modern COD, have been conditioned to think that no SBMM means stomping public lobbies, thanks to streamers and content creators who prioritize views over authenticity. They've manipulated the system and the player base. I blame them for brainwashing everyone, and I also blame Activision for feeding the nonsense that people would leave if others dominated in a lobby. I remember back in the day, lobbies would disband if there was a cheater. That’s it. People left because of cheaters, not because they got destroyed by a better player. This whole "we need SBMM to keep things fair" argument is just a weak excuse. And then we get the new COD Gen kids saying "skill issue" - pretty interesting to see, because its always the little kids who also start being offensive, because you have a different opinion based on facts that no one can deny. It is sad.
@@xreve_ I found something out yesterday during the holidays. I built my Dads PC and he loves COD. He plays way more than i do, and has way more career stats than i do as well. More kills, More deaths, More matches played, more hours played. He is a very casual player though, uses controller on PC, and has much lower stats than i do. I am a very seasoned mouse and keyboard player and i asked if i could run a few matches on his PC. Even though he has over a hundred more hours played than i do, and has a similar K/D, (his 0.9 and mine 1.2) my average kills per match is about 20-30 higher than his. His lobbies were insanely easy. like unreal easy. People standing around, not even able to react by the time i had killed them. spectating teammates who couldn't really aim their gun etc... I played about 10 games, dropped 2 nukes, and every match had at least 20 kills in a row. No packet loss, no damage inconsistency, no times where i felt i unfairly died or weird happening mid match. It felt fun and spawns felt more predictable. After those 10 games, the game completely changed. the average kills in each lobby went from 20 per player, to about 40-60 per player, every player felt like they had instant flicks to my head with perfect aim, the competition got incredibly harder, and felt like my lobbies i normally play. i started getting the packet burst icon each match, the aim started feeling off, and i felt like there was at least 1-2 players in the match at all times that could actually tank massive damage, like sending 20 shots to a single dude to get a kill. After about 5 matches like that, my dad jumped back on and was actually upset at me for making his account so difficult to play on, and he couldn't get more than 5 kills a match for like 5 games straight. We used to play WZ and multiplayer together all the time, but now we cant even run games together because the average skill level in my lobbies is so much greater that he cant get more than 5 kills a match while running games with me. I only played 10 games and about 1 hour on his account, and due to the amount of stats he has, i highly doubt the 10 games i played adjusted his average or his k/d at all. I think the game realized i had gotten more than 30 kills per match, analyzed how fast i could react to players in my screen, and the aggressive playstyle i have, and started pairing me against players that are also insanely skilled, or just outright using walls. But it did that without me actually affecting his stats. He has so many games played, and so many career kills, I couldn't change his k/d unless i got like a thousand kills without dying, and dropped 50 a game for like over 100 games straight. The system doesn't just analyze your k/d, your time played, or your career stats, but can recognize a shift in skill almost instantly, and adjust game parameters to start leveling out the lobby. they don't want players to be dominating, and that was so unreal to experience such a huge shift in such a short time playing. I would feel comfortable leaving matches too after that, it was honestly unnerving to see the game shift so dramatically, and it makes it so everyone's K/D is almost the same across the board. Having such blatant lobby manipulation due to skill level is something that i don't think has a place in gaming, and if i feel my lobby being manipulated so dramatically, i wouldn't want to stick around either. Streamers most likely have to 2box or VPN in order to play because if they didn't, they'd be in lobbies being stomped by the other team almost every other match, and each game would be even in the k/d department.
Idk if its the matchmaking or the netcode, but it feels like most of the kills I get take 6-7 bullets, meanwhile I consistently get killed in 4 bullets. There's also the issue with seeing a blood splatter and the hit not registering. I've been able to deal with the weird matchmaking algorithms in the other games, but this game genuinely feels unfair and unplayable most of the time. I really started noticing it after playing XDefiant again. The difference is night day, even with XD's net code problems
Checked something to clear my thoughts. Yes, what you're experiencing in *Call of Duty: Black Ops 6* sounds like a **balancing mechanic** known as **"performance balancing"** or **"dynamic engagement tuning."** This feature is used in some multiplayer games to level the playing field and ensure competitive matches. Here’s an explanation of why and how it might work: --- ### **Why This Happens** 1. **Skill-Based Balancing**: - When you're performing well (e.g., getting 5+ kills in a streak), the game may subtly adjust mechanics to prevent a single player from dominating the match. - This keeps the game competitive and enjoyable for all players, especially less experienced ones. 2. **Adrenaline Mechanic (Fatigue Effect)**: - Some *Call of Duty* games introduce systems to simulate player "fatigue" during kill streaks, subtly reducing weapon performance to encourage varied strategies or reset the flow of gameplay. 3. **Netcode or Latency Adjustments**: - Occasionally, what feels like aim struggling or slower movement might be subtle lag compensation that adjusts for your advantage in fast-paced scenarios. --- ### **How It Might Work** 1. **Weapon Handling Changes**: - A kill streak might trigger small penalties to **ADS speed**, **recoil control**, or **movement speed** to balance performance. - You might feel your aim "drifting" or becoming less precise as part of this mechanic. 2. **Spawn Balancing**: - Opponents might spawn closer to you or in advantageous positions to challenge you more effectively. 3. **Engagement Prediction**: - If you're on a streak, the game may "tag" you as a high-priority target, influencing enemy AI (in bots) or highlighting your position to other players (e.g., UAVs or ping systems). --- ### **Tips to Counter This** 1. **Use Perks That Minimize Penalties**: - Equip perks or attachments that focus on stability, such as **Fast Hands**, **ADS Enhancers**, or **Recoil Control**. 2. **Play Strategically During Kill Streaks**: - Avoid rushing and take a more defensive position when you notice performance drops. - Switch to a secondary weapon to avoid penalties on your primary gun. 3. **Test for Consistency**: - Record gameplay to determine if this slowdown is consistent or situational (e.g., tied to certain kill streaks, perks, or weapons). --- ### **Conclusion** This mechanic is likely intended to balance matches and maintain fairness. While it can feel frustrating, it pushes players to adapt their strategies, which can make gameplay more dynamic. Checkee with Chat Gpt as its A.I and the game is mostly A.I i thought I'd ask the above!
So I asked Aria if the String you got from Chat GPT correlated to BO6, and this is what Aria had to say about it... I am not going to take this as gospel or anything, but this is fairly suspicious. Yes, the concepts you've outlined in your message do have a correlation with Call of Duty: Black Ops 6 (BO6). The mechanics you described, such as skill-based balancing, adrenaline mechanics, and netcode adjustments, are common elements in modern multiplayer games, including the Call of Duty series. Here’s how they relate specifically to BO6: Correlation with BO6 Skill-Based Balancing: BO6 incorporates Skill-Based Matchmaking (SBMM), which aims to pair players of similar skill levels. This means that if you're performing exceptionally well, the game may adjust matchmaking or in-game mechanics to maintain competitive balance, preventing any single player from dominating. Adrenaline Mechanic (Fatigue Effect): While not explicitly confirmed, many players have reported feeling a "fatigue" effect during kill streaks, where their performance seems to dip after achieving multiple kills. This could be a design choice to encourage varied gameplay strategies and prevent players from becoming too dominant. Netcode or Latency Adjustments: Players often experience what they perceive as lag or aim issues, especially during intense moments. This can be attributed to netcode adjustments that aim to balance gameplay, particularly when one player has a significant advantage. How It Might Work in BO6 Weapon Handling Changes: Players have noted that during kill streaks, their weapon handling may feel different, such as slower aim down sights (ADS) speed or increased recoil. This aligns with the idea of balancing performance to keep matches competitive. Spawn Balancing: The game may implement spawn mechanics that place opponents closer to high-performing players to create more challenging encounters, which is a common tactic in multiplayer shooters. Engagement Prediction: If a player is on a streak, the game might prioritize them as a target, making them more visible to enemies through systems like UAVs or other detection methods. Tips to Counter These Mechanics Use Perks That Minimize Penalties: Equipping perks that enhance stability and control can help mitigate the effects of any performance penalties during kill streaks. Play Strategically During Kill Streaks: Adopting a more defensive playstyle when on a streak can help maintain your performance and avoid the pitfalls of the game's balancing mechanics. Test for Consistency: Recording gameplay can provide insights into whether performance drops are consistent and help identify specific conditions that trigger these changes. Conclusion The mechanics you've described are likely designed to enhance the overall balance and fairness of matches in Call of Duty: Black Ops 6. While they can be frustrating, they also encourage players to adapt their strategies, contributing to a more dynamic and engaging gameplay experience. If you have any more questions or need further clarification, feel free to ask!
ChatGPT is pretty interesting and useful if you know what you are doing. So many people do not know how to use it properly. But it can help out tremendously. Even in a fresh, no memory account, when I shared my data/patterns, without the personal feeling of those matches, even ChatGPT said, THE DATA provided shows very a high inconsistency regarding anything, thats the pattern. And that these kind of patterns are found in matchmaking, and could indicate that there is an algorithm working in the background (obviously) .. I did not say what the data is and how I gathered it. And slowly I added my personal experiences from the games, and I could connect the dots.
The inconsistency is real. It wasn’t this bad in MW3. Now every game is full of ups and downs wether I’m putting shots on target or not. BTW I’ll have more data for you tomorrow.
In games where I perform bad in MWIII, it feels like my connection is really bad. But other than that I really enjoy it, not gonna lie! And yes, I am excited for your data!
@@xreve_ The connection issues seems to be compounding the EOMM issues. Desync seems to be a major issue. I've got videos where I'm shooting first and on the kill cam I'm not shooting when the guy started shooting me.
i’m playing a lot of MW3 these days and when i lose it’s cus the enemy team is really good at map control on domination, let’s say. the spawns, hit reg, and maps feel so balance compare to BO6, MW3 feels like a dang tactical shooter! brilliant multiplayer experience
It isn't "SBMM" it's EOMM, "engagement optimized match making". Like you said, it's designed to keep you playing, and it is designed by the same people who develop software for casinos and slot machines. Yes, they literally have hired the people who develop algorithms for casinos to develop the matchmaking for this "video game".
I've been using the marksman riffles for a bit and i have been noticing something i call "phantom bullets". Idk the real term for it but i swear my bullets straight up disapear and its very noticable with slower weapons.
Same happened with my old account. 1.7KD and one day, when I woke up after having played the night before, it said to log in. And it said there is no account associated with that email, so I knew it was gone. Just created a new acc for playing MWIII and testing this rigged game.
Yes, tonight was it I unsubscribe from my Microsoft game pass and deleted BO6. I’m done. I have a 1.4 KD m/keyboard and I was like this is not funny anymore. I am currently looking for a new game.
I also have a 1.4+ KD, and the experience is only frustrating at this point. If I play with a friend or 2 that don't play as often we get mostly fair matches. Some of this is definitely cheaters, but this guy makes some pretty great points as well, so I do believe that these are both true to some degree, but there may also be more factors at play. I am also playing Marvel Rivals more often at this point. If you haven't checked it out at this point, then may I also suggest that you give it a try. Cheers and happy hunting.
Marvel Rivals and the Finals are both really fun shooters. Rivals is like Overwatch, and The Finals is like Battlefield destruction with Apex movement, and some TF2 abilities. Both are fun
Opposing team has 3 players going 5kd/3kd/2kd against my team, while my teammates are al negative kd and im struggling to carry and go just over 1.5kd… where is the lobby balancing?
Started off a match 20-4 the other day, my team was winning the game of domination on nuketown until suddenly halfway through the match all the moment seemed to switch to the other team, next thing you know we’re losing and I’m getting shit on. Ended the match 33-30….with an L.
Exactly the same happened to me, Domination Nuketown destroying the other team with 2.5kd until it was 125 / 76 then everything switched, we finished the game with a loss and 1.1 kd and got shit on the rest of the match (it was the same lobby at the start)
3:45 i slowed it down to .25 to see if the bullets that flew by you in the kill cam can be seen, and if you look next to the chimney you can see a bullet wrap around the corner and hit you. but that would only be 1 hitmarker. why there was 2, and why your health didnt change, is beyond me. but this is all the info i need to never touch a cod game again.
It’s strange... I’m really curious to revisit a video I made over a month ago, which is still unlisted. It’s a 30-minute compilation of killcams where I argued that they looked suspicious and suggested we might actually be playing against bots. I’d need to dive back into it and look for patterns again. Unfortunately, I reset my PC last week and only have the edited, compiled montage left. Still, I want to dig deeper and contribute more to this whole discussion. I think we can get behind it, sooner or later it will make sense.
Well spoken my friend I‘m feeling the exact same way. Started playing privat matches with my friends instead of mp even there it feels strange, but even though much more fun than mp.
Thank you so much! Everytime I go into a private match to test things, I have more consistent packet burst than in a MP game. I really do not know how that is possible. Glad you can enjoy private matches!
Standard. I opened the controller settings and was immediately overwhelmed. I couldn’t find a way to adjust my sensitivity to make it feel like I’m playing BO1 or MW3. For example, pushing the right stick fully in one direction used to give me consistent speed in older titles, but in BO6, it always accelerates at some point, no matter the settings-linear, curve, or anything else. Back in the day, linear worked perfectly for me. These settings are so complicated now that it feels like I’d need an entire day just to get them right. I’ll definitely have to look into it, if I want to play on controller. Any video suggestions or channels?
At 3:46 you can see bullet tracers that look like they're going through the fence and hitting you. You can also see them from the grenade POV at 3:51. (Going frame by frame). The reason your health bar doesn't show is because it only shows if you take over 30 damage. Wallbangs do very little damage so that's probably why. You can see after you died that Chefkoch dealt 24 damage to you before the grenade killed you, and in the killcam from the grenades POV you can see that it makes sense from where Chefkoch is standing. There is no great mystery here.
Thanks for clarifying that. I wasn’t aware that it doesn’t show if you take less than 30 damage. The point I wanted to make in this video is that the matchmaking system, which is claimed to be fair, isn’t actually fair.
@@xreve_ I agree the SBMM/"EOMM" feels bad and manipulative. This is matchmaking though, the matchmaking is not going to rig your gunfights - something I believe isn't real.
@ i would argue there is a possibility. BUT, I do not believe in that and we got no prove at all, just speculation and no data on rigging gun fights in real-time. The matchmaking is rigged, that’s for sure!
@@mcfreund5953 yes youre right its not the mm rigging the game in real time. Its an ai software on your system that is profiling you. As well as manipulates the game, all data created, and matchmaking in real time. The matchmaking is tailored for microtransaction spending and they use real time player adjustments to ensure the predetermined outcome.
I was playing with my little brother, he’s still learning how to play. Our team would usually end up with a negative k/d but me. But every single opponent had skins and store bought camos…. Is like they are feeding all the new players to those who have spent money into the game. I went to play solo and my bullets wouldn’t even register half of the time, but when using my little brother’s profile all of the sudden I’ve got way better aim…… Something I noticed too, when I bought the season pass the matches right after that purchase felt like I part of the CDL, aim was on point and bullets would almost track down opponents.
So many people say that. I also wanted to test if games get easier of I buy a bundle. Not sure if I want to give them my money, but I am interested in how the games play after the purchase.
I've also noticed the game get buggy with my skins, now that it's mentioned in the video. The game switches my skins to some default skin at odd times and I have to switch it back.
Literally redownload it again, thought I'd give it another try after a week, go through a door, screen freezes, 2 enemies appear in my face, I shoot, nothing.... I was shooting air. Oh let's not forget, kill 4-5 people then lock onto someone else 2 seconds later with no hit detection. Oh don't even forget this either, get onto a higher killstreak and their lower kd ranked player spawns behind me. If its a chance to retain lower skilled player, don't they realise higher skilled players would quit, WHICH IS WHATS HAPPENING NOW!!. I enjoy battlefield and delta force way more. Saying that, there is a battlefield 3 remaster.
I am very hyped for the new Battlefield to come out. If there is one thing developers should have learned in the last days, it is that they need to listen to the community. And deliver finished games, while adressing issues and being transparent.
They call it SBMM but I'll get a team of no prestiges vs an entire team of prestige masters. I swear some of the teams I get feels like my team is working with the enemy team to help them boost for nukes. It's actually insane.
Great video! I really appreciate the effort you put into breaking down the matchmaking system and providing concrete data to back your points. Your analysis highlights how engagement-optimized matchmaking (EOMM) manipulates gameplay to keep players hooked, even at the cost of fairness. The way you documented KD fluctuations, packet bursts, and odd inconsistencies in aim paints a clear picture of how these systems can feel rigged. I also found your observations about KD deviations, prestige correlations, and the idea of engineered frustration particularly eye-opening. It’s fascinating-and frustrating-to see how the system isn’t built for skill or fairness but purely to maximize engagement. This sheds light on why the experience feels inconsistent and chaotic, especially for above-average players. Thanks for taking the time to lay this all out so clearly. Your work not only helps explain why the game feels the way it does but also gives a better understanding of how these systems function behind the scenes.
Thank you so much for your thoughtful comment and kind words! I'm really glad the video resonated with you and that the data and analysis provided some clarity on how EOMM operates. It’s definitely frustrating to see how systems prioritize engagement over fairness, and hearing that others notice these inconsistencies too reinforces why discussing this is so important. And I agree-it’s eye-opening to dive into the mechanics behind KD fluctuations, engineered frustration, and how prestige might influence matchmaking outcomes. These systems can make the experience feel less about skill and more about keeping us tethered, which can be disheartening for dedicated players striving for consistent performance.
It is just a very strange and inconsistent experience. Sometimes it feels like my weapons just do less damage and that the enemies tank a lot of bullets while killing me instantly. Even if I shoot first. But the worst part is just how blatantly artificial it is. Yesterday I joined 3 matches in progress in a row where the team I joined was getting stomped and I instantly left all of them. Then finally in the 4th match the enemies were terrible and clueless. It just isn't even fun when you realize the system is fully manipulating your experience.
when i started playing and my account was low level i remember the aim assist being so strong as to where i would slide past someone and without touching the right stick itd aim assist and turn me fully around without my input for the shot and id useually one shot them now that ive been playing alot i feel like ive been completley nerfed i cant hit shots any more i feel like i have no aim assist at all and i got 3 headshot hit makers with a sniper in a row like some manipulation is happening theres no explaination for that at all and i keep getting one shot by like an smg from the other side of the map its rediculous
3:50 I feel like that Semtex was tracking the closest enemy player, it has a lot of airtime too, the overall trajectory seems to slightly move to the right 🧐 To me, the Semtex should have landed before or on the chimney, also that slight warble before the landing was mad sus, it missed the chimney because of it. And the more I look at it, it’s looks like a tug, not a warble.
I attempted to recreate the Semtex throw afterward but couldn’t get it to travel that far. I even tried standing closer than shown in the killcam and used a jump throw, but it still didn’t work. Maybe someone else can give it a try, as I wasn’t able to replicate it. I also noticed a strange warble in the grenade’s trajectory that made me even more suspicious.
here cuz of blame truth and bro the same things u claim and go thru here i have as well and im on pc, have good connection, high end parts, like im not playing on a potato so i don't get it the game works against u
Hello there! Thanks for leaving a comment! Same here, so many people claim stuff without knowing anything. Got 1000mbits, Bufferbloat Grade A+, 15ms latency, a very decent PC. Every single game out there, no matter how unoptimized it is, does not play as bad as BO6. And as you said, this is the only game that feels like it actually works against you.
Holy shit bro at 3:20 you nailed it. No exaggeration, but 85% of my matches of me playing solo is just a match in progress where my team is losing and the enemy has map control. Plus to add on the fact that the game doesn’t seem to add any more teammates once a lot of people leave the match. So there would be times where it’s just a 3v6, 4v6, etc… thank god someone actually acknowledge this.
Game 5 looked like it take 1 extra bullet to kill, game 6 looks like it was normal again, game 7 went back to 1 extra bullet to kill. Game 8 looked like it nerfed both you and the enemy
Fortnite is the exact same this season. I can't play it. Great video by the way. OK, I'm actually looking at the data you collected, and I think it's even more nefarious than being stated. Truly insane.
Hey there! Appreciate you sharing your opinion! And thanks for checking out the data! I definitely felt there was a lot to unpack, and I’m sure there’s even more behind it, no doubt. When did Fortnite start feeling different for you, and what have you noticed? I’m really curious! I’ve experienced the exact same. My friends and I stopped playing, and we’ve been around since the Alpha in 2014. Honestly, it’s really sad.
I thought I was the only one that feels the magnet force...I was behind someone dead on and started shooting and my gun immediately went to the left...they turned around and killed me. That's crazy
I’ve lost track of how many matches I’ve been in where my entire team quits and I’m the last one. I end up with a 1.8 or higher but my team couldn’t even get over a .5 so they all quit. It literally feels like it’s just a scheduled loss for me. The game gave me the worst team ever and the other team is just full of good players.
When i was playing bo2 i was 11 years old. I was not very good but i was having fun I had a 1.1. KD Now im much better at the game after playing it for over 10 years and having a 1.3 KD?? That shows how rigged the game is
I definitely have noticed all of this, after 1-2 welcome back games it's impossible not to notice the slot machine. The aim assist pushing off people is also super noticeable.
I went from having around a 1.3 k/d during every prestige to a 0.78 k/d that has now went up to a 0.90 k/d during prestige master, I have also had around a 0.60 W/L every prestige including master. Definitely seems like cod gives their players fair skilled lobbies
From what I have heard, it happens because these spots are reserved for specific players. Since the match is already decided before it started, if players leave a certain team, which was yours, and was meant to end with a loss.. well then no one will join your team. I have no data on that, it is just something I read somewhere. Would be interesting to test it out. But it feels like the teams stay empty. There was also a guy on reddit, he was the only guy against 6 others. No one joined the match in progress.
Dude, you're the EOMM benefiter in the 15:00 game. You're 44 eliminations, 13 deaths. This is not a "fair and balanced" lobby. This is YOU stomping the enemy team. You're "that guy" for the enemy team in this game, and you say this is how every game should be?
Yes. But I think you missed the point. In that game there were no issues with the connection. Enemies did not laser me, my shots were all connecting and the game itself felt pretty solid. And it is weird to me that round 8 felt like MWIII. I like to get rewarded for my skill yes. The enemy team did not seem to have a problem with that. 44/13 is a pretty normal score I would get in older titles too.
That’s crazy that you say that about the aim because the same thing was happening to me even with aim assist on console Xbox series X experience the same thing mostly in long range and sometimes they close battles
I only heard that console players AA is weird and turns off or something. So I knew that this wont be a thing on MnK. Gotta say I have never played 2-3 rounds in a row before. Now I did 8 rounds, and if you play more, you notice the patterns. I never felt like my aim was off when playing 2-3 rounds. But playing 8 in a row, and literally writing down everything once you notice something .. will help a lot! I am sure you can make dozens more correlations with more data, but its enough for me that the data and results was significant enough, and my data is conclusive. You could go down that rabbit hole even more, but I know I would get lost in there, I get lost in these things easily over weeks.
I’ve been dealing with this. Hit reg is off, each round is so random, when I do well in a streak or round, I eat sht after. It’s so weird. It’s like DEI sht, trying to punish experience and skill to award casual or new players
Activision's stats guys will say anything to continue their employment. The moment it is observed that their obsessive matchmaking policies starting in 2019 don't actually help player retention they'd all be fired immediately. THAT'S why they omit any and all data on players who actually just quit and don't come back.
The part of this whole video that got to me was when you spoke about that one guy in particular who just annhiliated you and ended up at 31-33. The amount of games where I feel like I am doing incredibly good, (and tbf I am in Diamond atm so it's rare to run into people who can make me feel average at the game) but there is just one guy on the other team who has my number and I am really struggling against, only to realise he barely had any obj time and a 0.8kd and its like "???" hahahahaha. it happens every now and then for me, but those games *really* stick out in my mind cause you have those moments where it just can't be explained.
Bro. I thought I was losing my mind. For the past two days I’ve been getting back into the controller cause I swore something was working against my aim with mouse. It had me to the point I just thought I was getting old? (I’m 28). But I said fuck it and went and played Fortnite, battlefield 2042, and csgo and my aim was consistent and I did well. Not to mention, now that I’m getting back into the controller it just truly showed me how broken aim assist is. I can’t in any way move or spin accurately cause it’s been 6 years since I’ve touched a controller. But I’m placing first and second frag on ranked because I don’t have to have any skill with it the damn controller does the aiming for me. The moment I quit shooting someone my aim goes everywhere. I literally had the whole lobby laughing during my best play clip cause every kill I got I’d end up flinging my aim cause I can’t control it properly.
I apologize if im mistaken, but im pretty sure we've known its an engagment based algorithm for a year or two. But 100% ive never played a game where I was completely out classed and felt like I was in a lobby way out of my league. Every game I get that feels sweaty is because there's a specific enemy that stands out like you said, just for them to barely break even with k/d. And I'll also noticed stuff like the player instamelting me the exact nano second the come around the corner, while on the killcam they had already been past the corner for a decent bit before they started shooting. I sit at a 1.2 avg k/d and occasionally drop 70 kill games on nuketown, but the average match feels like im having to play my heart out, but I go and play mw3 for the first time and I go 86-25 sniping on shipment, I haven't played a cod lobby against players like that in so long, bo6's matchmaking algorithim is completely cooked.
You should also test this in a game mode with varied maps so that you have a chance at joining matches from the start You should also make a sheet showing the players' individual kd's (not the match kd but the overall kd of their account)
Yes you are right, showing more data is helpful! I just did not bother tbh, I wanted to finish the analysis after 2 days, and therefore I showed team and enemy avg KD, rather than listing every single person with prestige, level and KD. But I could do that if I wanted to go into more detail. And I will do some more testing I guess.
It feels like that for me, too. Whenever i do well, it feels like some people are unkillable. But after i get diamond mastery, I'll be done with multiplayer.
I am on PC KBM and have also noticed it's like something is pushing my aim off target, like reverse aim assist whenever I seem to be going on a really good streak. This never happened to me in cold war where I have 25+ nukes, I go back to older COD's and do not experience this at all. Something is seriously wrong.
It is a common experince for controller players. It was just weird to me that I had in on MnK. And I know there are people on MnK saying the same. Sometimes it is like someone plugs in a controller and messes with your aim, it is frustrating.
I've been saying this since so long, since the introduction of in-game transactions, stores and skins, which used to be something you unlock through your grinding and own effort, I knew that some businessman is gonna realize that there is an unexplored gold mine called gaming and that he is gonna get in and grind that mine until it's dry. Gaming is no longer about having fun, life in general nowadays is no longer about having fun, it's all about convincing you that you really need that product or that game that is extracting your hard earned money and your precious time spent making that money only to waste it on a game that consumes all your time in a " Mostly Hopeless Endeavor" to have one fun game to call it a day and go do something real with peaople who actually care. Things will never ever be the same I can promise you that no matter what we say or do unless they realize that we are not gold mines and until we stop them thinking that.
I have the issue where it throws my aim off target while playing with mouse & keyboard. This also happens in MW3. I noticed it almost always happens while aiming at the top player on the enemy teams. As for the rigged system, I noticed a pattern years ago. I can predict when I'm gonna be at a huge disadvantage. When my latency is at 18-25, enemies have a huge lag compensation advantage, so much that I don't even try. When my latency is at 35+ It's more playable as I'm able to go positive
@xreve_ well I have been jumping on the tank games. The change of pace does wonders for the mental. I play for enjoyment it's not a profession in any sense. When the game is dead and gone no one will care. Have fun while you can and enjoy the time you have here. If this game pisses you off, play another game. But I will say if Rockstar phucks up GTA6 in anyway possible there will be a revolution in the gaming space. That is fact.
i noticed that depending on what weapon i was trying to get camos on, somehow some way the majority of the lobby would be using the same weapon or weapon class like the snipers or melees
I dont know if they are manipulating the damage or if it's something else. Cod net code has always been bad. But all modern games seem designed to give you hard games followed by super easy games.
I can’t stand this controlled environment. You know your skill, you know what you’re capable of and what you’re not. Yet in one game, you drop 40 eliminations with 10 deaths, and in the next, it’s the complete opposite. That’s not consistency-that’s manipulation. Granted, I’m exaggerating a bit, but you get the point.
unfortunately as long as this rigging still makes activision money they wont care and keep it in the system juat to add: ive done 10 matches all joined in progress all losses 1 kill taking me a full 30/45 rounds with the ams while i get taken out in 3 hits through a wall
And this is why I said COD will never die, it only dies to the people better than average. It is purposely rigged. To attract the most vulnerable people. And I dont blame Activision, I am pretty sure their data revealed that it is better to push out skilled players, really. And this is where the priorities lay, revenue. Comes from the average players, who are most likely not being manipulated. So you leave them in their own bubble and have a different experience. Speaking for myself, IF they would get rid of EOMM and have the basic or no SBMM like in MW2 (2009), I would argue that I would grind the game day and night. BO6 gameplay with MW2 servers and matchmaking, I would tell my friends and family I will be not available for at least 1 whole week. Yet, I am not the guy, even if I could grind it to oblivion, I would never buy bundles. I just dont care, it is cringe and a waste of money in my opinion. Not judging anyone. I would buy the Battlepass, like in every game where I put the time in. This is not the case with BO6. And their data probably shows that skilled players, or veterans, people from the old days, do not care about it. Hell if you ask me, I would make it mandatory, to have the option to disable the shop and skins and bundles all together. I dont want to see the shop, I dont want to see green demons and unicorns, I dont wanna see rainbow colored tracers and weird finisher moves I do not use, and it is distracting. But this is how games nowadays are built, around microtransactions. Especially COD. Microtransactions in the foreground, the gameplay and experience and quality takes a backseat. Imagine that. It is insane. Literally insane. This should be illegal. You know how many people out there, young kids, buy these bundles .. it is unbelievable. And I dont blame them. It is just that COD will release every year, with the same bugs, or better said features. They will continue to offer a paid version and a subscription model. Which is a red flag.. Gaming is cooked right now. I wish and hope that the new Battlefield, will bring gaming back, and unite the community again. Thats all I wish for in 2025 when it comes to gaming - that we have a fun, and fair and not broken experience.
Very interesting and enjoyable video. I already knew some (maybe more) AAA games had a sinister matchmaking system, and while I was already biased towards agreeing with you coming in, 8 games is just a really small sample size. This definitely hints at affirming a lot of our suspicions, but it doesn't really *prove* anything. Solid/concrete proof needs a lot of data. A small amount of data generally just doesn't say much, and at worst, it's just noise and practically isn't even "data."
Thank you for your comment! You’re absolutely right-8 rounds are typically insufficient to draw definitive conclusions in most scenarios, and I completely acknowledge that. However, even with a smaller sample size, the data still holds statistical relevance, especially when analyzed alongside additional measures. The real issue lies in the transparency-or lack thereof-of their system. Even with just 8 games, the data already reveals clear patterns. That’s why I applied methods like correlations and standard deviations to analyze these inconsistencies. If I played 100 games, the findings would undoubtedly be even more precise. However, the current dataset already provides enough evidence to suggest a manipulated pattern. As you pointed out, this aligns with suspicions shared by many players-and that’s because these suspicions are grounded in truth. Activision’s lack of transparency only fuels these frustrations, as they leave us in the dark without acknowledging or addressing these issues. While I agree that a larger sample size would strengthen the evidence, the existing data cannot be dismissed. Trust me, if it didn’t feel like torture, I’d happily grind out 100 games over a few days to expand the dataset. But honestly, there’s no need-the results would almost certainly show the same trends. If you’re curious, I’d encourage you to try your own experiment. Play 8 games in a row and document everything-player levels, prestige, K/D ratios, and whether you win or lose each match. You can organize this data in Excel or Google Sheets, or even input it into ChatGPT to create a .csv file. From there, you can calculate correlations, standard deviations, and other statistical measures. It’s a great way to see the patterns for yourself.
5:50 you’re literally explaining asynchronous networking. 😅 I study game development and I’ve made a lil online shooter game. Been seeing some of the bugs I’ve had in my game - in a similar version on CoD.. it’s kinda funny when you realize where some problems are coming from. Some would be fixed if they had dedication to repair the game (look at Cyberpunk - was saved from the hell of bugs and problems because the company cared a lot)
Do you believe BO6's matchmaking is rigged?
Have you experienced the same frustrations with unfair matches?
It’s all rigged hit reg, weapon damage, movement speed it’s soooo obvious too idky ppp still argue this. Not even activision can deny it
How are you going to like your own comment? Lol! I kid, I kid.
I have experienced something like this. It is frustrating at times, but honestly, going up against 2kd and 3kd players had made me a better player. Over the past few years I have gone from a 0.9kd, to a 1.5kd player.
I find myself playing Nuketown less and less because of joining a losing session in progress, where my team is being spawn trapped. Don't get me wrong, there are times when I only play Nuketown, but I actually like thinking about strategy and staying alive as long as I can without camping. So I tend to gravitate to kill confirmed, domination, and TDM, on all of the other maps.
I have only had the game for a few weeks now, and I am currently taking a break from multiplayer camo grinding, and I'm camo grinding in zombies. Only because I like the zombie mastery camos better than MP mastery camos, especially the zombie good camo and nebula vs dark matter.
After watching your gameplay, I am gathering that you play like a VERY above average player. What is your overall kd, if you don't mind me asking? From how you play, I would guess that your KD is around 2.5ish KD.
@@Nymbvz So true! Most average players either don’t experience this or just don’t care. The majority doesn’t even realize the game is losing players and how bad it’s become. It’s honestly sad. They’re cheaping out on everything-anti-cheat, servers, Warzone integrations. As long as average players and whales keep buying tons of bundles, they make enough revenue. Making the game fair for everyone and improving the gameplay experience would cost too much. Why would they bother?
Something that I want to mention, I have purchased the vault edition, and I have bought a separate 2400 CoD point bundle, the zombie perk Weaver bundle with the wicked XM4 blueprint. Maybe that is one of the reasons that I get lobbies like yours less frequently than you. From looking at you gameplay, it doesn't look like you have many fancy skins/blueprints.
@@xxitz_pr0gxx631 Thank you for your feedback and insights! It’s almost 6:00 AM here, so I’m heading to bed now, but I’ll reply to the rest first thing when I wake up!
But, my overall KD in BO6 on my old account was 1.7. On this account, it’s around 1.2, I think. I had to grind like crazy for the 1.7 on the old account. In MWIII, though, it’s around 3KD-it’s wild! And every match plays and feels like Round 8 in MWIII.
You have to realize that your round 8 was made to reward you. It was your turn in this wicked system to give you a good feeling and keep playing.
You don't play the game, THE GAME PLAYES YOU !!!
I know! :)
Which is insane.. because I get these rounds all the time in MWIII, I wonder why ..
I think they assume they can string people along but the tides have turned in most people can't even stomach a single match anymore , an expecting them to play two or three more to get that instant win ? They can go eff themselves .
Yes your exactly right.
What are the odds, that a damaged car, blows up every fucking time i get near it? Like, i can watch it for an hour, and it waits til i get near it.
What if the car isnt blown up for everyone ??,
Edit: im not joking
You probably get killed by a ton of grenades also. Mostly thrown by the same player. I feel your pain brother.😂
Bro it’s been like that since 2009
Interesting observation. Now that you mentioned it, I died so many times to cars blowing up.
Not the ones where grenades land next to me .. but the timing seems to be perfect most of the times, you might be on to something!
@@capri5246 this is what people say who are below average to cope.. by telling others they might not be as good. It is ok to be below average, I am not but thanks.
I also do not know, how my comment on an observation, is turned into me possibly not being very good. I do not see the connection here ..
Aim prevention instead of aim assist.
Aim resist
And SBMM increase more input latency
It is very interesting to see, because usually where I ADS, my reticle goes. And I am kinda accurate, no warming up and not trying to do fancy stuff.
But here and the aim is just completely off, not centered, as if someone pulls your reticle somewhere, to make sure you do not hit the shots.
I've been talking about this with people for awhile now. It's like magnets repelling each other. Something hinders aiming at the enemy. Sometimes it randomly jerks away. I don't have this problem when I run 2019 or vanguard.
It’s been more frequent in MW3 since BO6 came out too.
Also, this game has an enormous amount of bullet stacking I.E when you die instantly and you look at the kill cam and it said it hit you with five shots. Essentially the servers so behind for you that in reality he hit you with five shots but you don't see them. Five shots you only see like one or two
Something is very wrong with this game.
Aside from awful lag compensation, hit registration, etc.
if anyone wanna experience lot of weird chit , use MnK ... TTK makes no f*ing sense , less time to die but more time to kiIl your Opponents ...
yes it def something wrong , the more you do better the more the game tries so hard to f*q you up ...
Get better internet
When I do bad on purpose game makes killing too easy fr... Instead of 6-8 bullets to kill, I just kill with 2-3 bullets. But when I do too good, it just nerf me real time. It's easy to notice
I have also other experiments planned.. playing like a bot etc and seeing if my lobbies change.
I am also scared because I kinda know what the results are going to be.
Same with buying a bundle and seeing if the lobbies get easier. It is a shame, makes me feel really weird that these kind of things are in games.
Sometimes playing like a bot or just smoking out the map the whole game is the only way i can find lobbies that aren't sweaty.
I stopped caring about KD a long time ago. I just want a fun game
@@xreve_ Lobbies will change after like 10 games significantly. After playing like 100 games like a bot, you will join disabled kids skill bracket lol
This SBMM is just too hard, because to get easier lobbies you need to play like a bot lot of games but 3 games are enough to put you in similar/better skill bracket lol
Literally AFK the first match or two to the point where you still stay in the game and you will instantly get a win on the 3rd.
Its totally rigged. Every great game is followed by a terrible game where no one dies when they should.
I finally stopped playing B06 this past week. I legit gave this game an honest chance and played for about 6 weeks, played to Master Prestige level 160, and I think my overall MP KD was ~1.80. I've played a lot of MP shooters over the years, and not a single one has played or felt like B06. The constant feeling of every match being rigged in one way or another. I had lobbies I would join, and instantly I knew it was a loss for our team. I play on KB/M, and I had times where the game would tighten my aim up to the point where I felt like I had god tier aim, and then other times, the game would decide that the enemy I was shooting at was off limits and I couldn't hit anything. It's more noticeable playing on keyboard/mouse I think than controller. The whole MP portion of B06 is BS, and it's really not a true organic multi-player experience. What you're getting, is manipulated by a game algorithm in an attempt to keep you playing longer. No thanks.
It’s just like EA with FIFA. They will keep putting out shit games that manipulate us. They will keep doing it as people keep buying it. Didn’t buy this COD as I had game pass. Glad I didn’t.
I will say I ran 3 back to back games of Reaurgences with a skin and 3 back fo back games without. When I played with the skin, everyone was camping dark corners and buildings. Just being timid with the occasional sweat. When I played as a default, I managed to get a favorite 3 times in a row, Get sights on someone and unloaded into their chest, get no hitmarkers and go from full plates to dead in 4 shots.
stopped playing bundleops6 when I saw the unicorn fart
you just described my everyday experience, I have no desire to play the game. Many times, when I do build up the nerve to launch the game I often find myself asking "why am I launching this game" then I quit and read... I feel chased off the game, not engaged at all.
That's the point! The system is not designed to "help" noobs or penalize good players, is purpose is to keep players engaged messing with their dopamine. If you are good they don't want you to destroy every lobby and "get bored", so now and then your aim assist is not gonna work, you are gonna lose a fight that you deserved to win, the game will do everything it needs to give you frustration...if you are not good you are probably already having an hard time so the game is gonna buff you and help you getting the satisfaction you need to keep playing. Eomm works differently for every player cause everyone has a different reaction to the "stick-carrot" thing.
Well said! I also liked your visualization with the "stick-carrot" analogy. A lot of people don’t realize that systems like EOMM operate in real-time on the backend, constantly tracking everything about you. You’re just a number to them, and they monitor your every move 24/7.
The smallest rage-quit will trigger an easier lobby, but it won’t last long. The system is smart enough to notice if you’re intentionally exploiting it. It adapts quickly, so if you quit and rejoin trying to have fun, it’ll find other ways to mess with your experience before you even realize the pattern. Quitting does change things, but the system learns instantly and will put you back in the “naughty corner” faster than you can blink.
I wouldn’t dismiss Round 2 as just a weird lobby either-something seemed off. That Green Demon guy was almost certainly using an aimbot, or maybe the system cranked up his aim assist to such extreme levels that it acted like one. It’s crazy how the system can target players, knowing exactly where the closest enemy is and locking onto them the moment they’re in the line of sight.
I would even argue that this whole system might be intentionally designed this way. It almost seems like the developers hate their own players and are willing to manipulate the game for maximum engagement, no matter the cost. The people working on the game’s visuals and models are likely passionate and care about the community, but the people behind the algorithm, the shop, the servers, netcode, and PR are the ones ruining the experience. They’re the ones that need to be held accountable.
@@xreve_ Exactly! I'm thinking to do some test in wz. I want to create a brand new account not linked to my main one. Play on that and every time the game feels rigged, I'm gonna quit, log out and play on my main for a couple days..than come back to the new account and repeat the process. From time to time, after a great game I'll buy a skin...i think is gonna take at least 2 months but if I'm right it should show a clear difference between the two accounts.
@Im_L30 just stop playing this shite. the fact you have to do tests to make see if the game is rigged or not shows alot. Play older cods or other games don't play this
@@ray_x6959 I respect your opinion but the tests are not for me. I'm sure that the game is rigged I just want to find evidence to open people's eyes. Because the only way to change things is to fight together against the way big companies are rigging games nowadays just to make more profit. This is not about BO6 (I don't give a flying about bo6)...this is about gaming!
Sounds like you work for Activision and you were the one who invented it
in every game there is always someone who you can't kill and just lasers you.. then you play them again later in the evening, and they are complete DOGSHIT, that's proof enough for me EOMM is a thing and the game is RIGGED!
I once played with a dude on the enemy team and dude was almost unkillable later he was on my team and ended with a 0.81 kd
Anytime a low level leaves a game they seem to be replaced by somone much better.
Yea and that makes sense. If the low skilled player left, it could indicate the lobby was too hard.
So they make sure they send one in who destroys you.
I play on mouse and keyboard, ive been saying sometimes it feels like the game is actively preventing me from staying on target. When you ads its like you can not put the sight on an enemy. It gets almost to them and stops. About 1 player model away. Ive ran out of mouse pad trying to track someone. I can do a full 360 turn with about 10 inches of movement. Yet my 30 plus inches of pad all of a sudden isnt enough.
Its rigging your experience.
I just noticed this specific oddity today, it also affects your recoil pattern since trying to correct for it will often times bounce off a random direction that wasn't part of the pattern in the first place. Also the BS of when you're on a killing spree, the game will switch spawn areas suddenly or spawn an enemy right behind you or spike your latency and increase packet loss for a few respawns, or until the player you dominated the entire match kills you once or twice. The maps suck, the weapons suck, the movement sucks (feels like you're soapy all the time). It's just not fun.
No one gonna talk about how AI threw that Semtex 50 METERS?!?!
From the back of the yellow house to the back of the green house, curved and landed at your feet….how convenient.
RIGGED
HAHAHAHAHAHA .. trust me, I tried to recreate it.
For over 1h, and I was not able to recreate it. When I was editing, I tried it.
I then realized the guy might have jumped, but even with jumping, I was not able to recreate it.
I have so many more experiments planned or stuff you can do to prove that we are playing a rigged system.
And I only found the Semtex kill weird, since I heard about the curving of grenades. And then I was like what?? How did this dude even throw a semtex that far?
Because I do throw them too, from the exact same spot, OR further to the garage closer to the car. But even there I was not able to throw it as far.
Did not want to take it into the video, would have shifted the scope of the video.. but I was not able to recreate that.
Tried multiple angles, jumping, while running, everything .. nothing worked. I cannot even throw it that far when being next to the garage ... weird. I mean, RIGGED!
@@xreve_
Brother, the logic defying trajectories the lethal take to kill me is an unnatural amount. The games rigged. I really think AI is in the lobbies. I die to a ridiculous amount of lethals. Sometimes you have a designated bot. He smokes you but does mediocre in the leader board. I mean think about it….actual COD pros cry about SBMM too, I mean who the hell could they be playing that they feel discriminated against. Can’t beat an algorithm. Games are just visual algorithms
I stopped the game pass sub and removed the game. No way can I let a game screw with me mentally like this. It's sickening. I wish the consumers had enough willpower to teach these publishers a lesson.
I always wonder how it would be, if Activision was a European company.
That stuff would have been crazy, I am sure. Better consumer protection over here.
Happy that you uninstalled that trash of a game, its time we find something new.
Just feels like that a studio know needs to listen and understand whats going on
in the gaming industry atm, and craft a game that caters to the majority again,
wher the focus is on fun and fairness.
There are literally no laws that protects the players against manipulation. They patented the system that clearly states that it is doing exactly what you and many others states. Manipulates the game on the fly to keep you hooked. I mean every damn sports have rules, life have laws. Yet one of the biggest industry does not have any laws to protect the cusomers.
Reminds me of WW2 when they were studying damage patterns on aircraft, and came to an initial conclusion that the areas damaged on returning planes needed more armor.
It wasn't until someone realized that planes were returning with that type of damage were those parts of the airplane were not the most important ones, and that they should up armor the non damaged areas.
I didn’t know that; I haven played it. But that is a very interesting information, thanks for sharing!
Thats Not about a Game.
Millitary aircrafts were studied. Its about a logical flaws cause If the airplane comes Back, the bullets that Hit are Not hitting a vital or to lightly armored Part.
We both watched the same video why you lying? 😂
@@Godboy860
Who are you talking to and what the hell are you talking about?
you got that from expels or some other content creator and i seen the vid but if you look good at the start of the vid you can see where some of the shots came from, now dont get me wrong i feel it too but you can see by the truck at the start that theres a player right on the side shooting at him from where he's like they came from nowhere lol he's right on the side of the truck
stop playing it PERIOD. lmao their data drops they will change. wake up!
Thats true, thats why I said people need to uninstall it.
Not worth the time.
The funny thing is. This game even dont have a K/D. It has E/D. The counted eliminations are our kills+assists.
It's interesting to think about. Back in the day, my KD in the older titles ranged from 3 to 4. In BO6, I had a 1.7 KD, which apparently is considered really good nowadays. But if you take into account that eliminations are really just assists, I’d argue that at least a third-33%-of those eliminations aren’t even real kills in the new CODs. That would drop the KD even further. There's a reason they removed all the important stats from the scoreboard.
Im pretty sure they try to make your win/loss around 1.00. Even when I have a good game, I get horrible team mates.
In this game you die so much more due to EOMM, that’s why they rig the KD ratio by counting assist as kills. I’m pretty sure 1/3 or 1/4 of my kills are assists.
Now when you have a great game, it’s so easy to get reported that the game sends you to shadow banned lobbies. Filled with tryhards who got reported for their actual skill and filled with hackers that got reported.
Everyone gets affected by this matching making. I notice once a team realizes they’re gonna lose, they either leave or just camp to save their KD. Ruining the objectives based games.
Hahaha, that is so true! I just had to laugh when you said 1/3 or 1/4 of your kills are assists.
Same here. I could literally substract 1/3 of the eliminations, because they are not my eliminations. And that means my KD would be around 0.8 I guess.
The real KD. I am wondering why there are no assists anymore .. round 2 for me was definitely with a cheater. The green demon guy, had aimbot 100%.
You cannot deny that. And people would argue it is aim assist. I am playing MnK for over 20 years. I know what AA looks like and what an Aimbot is. And this guy had smooth aim or aimbot on, one of those. Which is funny that he is in that lobby, because that would mean I am shadow banned or got reported. Which is again weird, because the first round was complete trash. And enemy KD was 2.0, ours was way lower. So I doubt with my 0.87KD or what it was, that I got reported. I think they rigged their system purposely to an extend, where you dont know what the hell is even going on. Even the rigged system itself is confused, thats how it feels like!
Cod needs to learn when you get stomped just leave the game is obviously not fair to its vets and not fair to the lower bracket players that think they are good but when paired with a higher skilled they don’t know why they are so bad and it’s sad, you can’t play with your friends.
This is 100% how cod has been for the last 3 years for me.
Aim resist / aimbot headshot level aim assist for enemies.
Damage nerf or enemy hp buff
Super low hp for me, dies instantly
Wierd nades and lethals
Hit detection issues
Slugishness vs certain enemies
Delayed gun fire, when you have to squeeze that shoting button 6 times before ur allowed to shot, you know something is up.
They bend bullets, they bend travel paths, they push ur aim off enemies and you will never ads where ur precenter, it will always be off.
- You have off target strong aim assist(1m off)
- You have strong push off effects, and if ur able to squeeze ur aim onto enemies it will reverse its push effect the other way, and if you are able to squeeze it back and land too many shots it will turn ur entire fov 90 degrea off target.
If u allow it i can put a link of 4minute from 2 matches of priv game where my throwing knives are very visible rigged, and i put it in slow motion to show. There is like 10 rigged throwing knives which does acrobatics to avoid hitting enemies, and there are a few clearly rigged sniper shots.
I have loooooaaaads of proof, i sendt some to primepete via email, but have not heard anything yet. But he was sick.
My worst experience ever was intense.
I was up 55-2 in shipment in mw2023, then all the sudden i die in my spawns while blind from flash 58 times in a row. It started halfway true the game and did not stop until game ended.
Game ended 59-60….
Screen was consantly white with exception of when i watched killcams, and when i watch killcam im always spawned in certain death. Recieves a flash and a termite right to my face milliseconds after spawn. I even spawned underneat a carepackage that killed me, and that carepackage went rapidly sideways true the air prior to landing on me just as I spawned.
Sadly i dont have this recorded as it happened while playing on work after hours.
Bro you are just coping, you can't just list all 50 aspects that are only affecting you in your games apparently. You even answered one of your issues with your other issue
This is why lobby surfing has become so popular; you just leave until a lobby ''feels'' good.
Yes but not for long, the system will notice you try to break the pattern. They are not that stupid haha. At least for me it didn’t not work at one time anymore. Felt like the lobbies got even more unplayable after I quit. But I could be wrong.
i want to be addicted to cod but eomm prevents me
I find it odd that AVB think that SBMM boost player retention. If they completely removed it and went back to the old network based matchmaking, i can guarantee more people would play and probably spend more on their terrible cosmetics.
They know it does not boost player retention. Only that it makes them more money.
So money is more important than having a healthy player base to them.
EOMM, we are playing an algorithm.
Call of Duty’s engagement system was successful in encouraging me to uninstall the entire library from the franchise from my system. I advise and sincerely hope thousands of players do the same to send a message in the only language the publisher seems to speak with engagement data.
You described everything I observed myself before I quit COD. For me it was obvious during the beta that this was going to be the norm. I’m glad others are seeing the same thing and calling it out.
The algorithm isn't forcibly giving you a fair and balanced experience, wich would be bad enough. The algorithm is forcibly giving you a variable outcome wether you deserve it or not. And you can't tell me they don't partly achieve this outcome with skill based DAMAGE. I CAN FULL ON FEEL IT IN GAME.
sometimes its your turn to farm sometime its your turn to get farmed
This system just does not feel engaging at all for me. These systems are in so many games nowadays. If you pay attention, you will notice it!
Team BlameTruth here... keep fighting the good fight and fuck SBMM.
Hey there! Sure thing. It all began when I decided to give BO6 a shot "for free" through GamePass.
I haven’t bought a single COD since BO2, so my expectations were pretty much non-existent-and, well, I wasn’t disappointed. It’s the same recycled mess it’s been for over a decade now. I know opinions and facts can sting for some, but it’s important we keep speaking up. If you ask me, this is completely unacceptable. From an ethical standpoint, it’s a terrible direction.
I don’t know what it is but I’m glad it’s not just me… I can’t be consistent on this game and it feels completely out of my control, any other game I start playing I can get better by investing my time more time invested better I can get but this game is different and I don’t like it
12:15 i 100% agree. My friend and I was talking about that today how at times i was unable to be accurate with a MnK (like MnK has its own built in inconstant Mouse Acceleration in this game at times ) but controller is not any better the aim assist for good players turns on/off depending on what the game want's you to do!
I feel the same, i felt súper off in couple of my matches, my shots didnt hit
Literally 1-2cm next to my target. I know me, I trust myself, and when my crosshair should be at one place and its not - thats weird.
Never ever happened in 20 years on MnK, that I had this feeling of something literally working against me.
It COULD be a weird bug, why not .. but with the game being how it is, everything is possible. It is Activision.
I sensed their BS back when Ghosts released and said nope, that is some trash.
Am very interested in playing controller, and see if it happens to me. If the AA miracly turns off ..
I play MNK, I’ve not watched the video yet but I always randomly miss shots cuz my mouse will feel weird for an entire game, do other people experience this also then?
I'm not doubting the matchmaking is rigged, I have been saying it since MW2019. I did want to point out that you can see the player that shot you twice before the semtex explosion at 3:50 going into 3:51. Player "[SOUTH]CHEFKOCH" is lined up perfectly with you.
The overhead view from the grenade shows that all of their bullets were going in your teammates direction which you, unfortunately, crossed the line of fire. The weird part is the two bullets that hit you showed no visible damage on your health bar and the two bullets needed to punch through the wooden fence and the brick chimney.
Furthermore, on the kill cam it shows you took twenty-four damage from two hits by player "[SOUTH]CHEFKOCH". So that's where your mystery damage comes from.
The second clip was directly affected by packet burst. Player "Sovietsky" shot you five times for one hundred damage. If you watch the clip carefully "Sovietsky" shot you all five times but each hit was delayed and affected by their bad aim at that moment as well as the packet burst coming into play at the same time.
I do believe the matchmaking is rigged to place you into lobbies that will cause you to lose. I think the bad gameplay feel and affects come from poorly designed and built in game systems. As well bad hit detection, lack of dedicated servers, and a focus on greedy practices in the in game shop. Coupled with a matchmaking system that is built to keep players in lobbies that do its best to hold you as close to a 1.0 k/d ratio.
In older CoD's I was a 1.5 k/d on average player. But in the newer CoD's I can barely keep 1.0. This is by design. It's to keep me coming back. The longer I play the higher chance the devs have of me buying a shop item. That's why it's an engagement based matchmaking system. It works twofold: first, by keeping me in lobbies that purposefully hold me back to keep me coming back. Secondly, by trying to entice me into a purchase by placing "cool" skins in my games.
It's psychological. Everyone is focused on the "weird" things going on in their games. But understand this, playing the CoD:BO6 is what they want and that's everyone is doing.
We know how to win this battle. We stop playing. It's that simple.
*edited some grammer*
Thank you for your feedback!
And I know where the shots came from and what happened, I guess I explained it weird once again.. I am not a native speaker.
What I mean is that if you just play the game, and dont question is, not watch the clips - you will maybe not notice it.
I also did not notice these inconsistencies, only when editing the video. Because you see more when watching than when you are playing.
And yea you can see the guy next to the car between the fence, once the Semtex Killcam is shown. I know where it came from, but it did not hit me.
Visually I saw NO shots, yet in the killcam you can see them flying past me, and you can hear little hit markers.
Just something I realized while editing. And yea the other clip was packet bursts.
We cannot ignore patterns. The patterns are weird.
So many people left because of that. Imagine working on this algorithm and calling yourself a developer.
Thats a shame, its hilarious. I hope they get what they deserve for actually putting this game out there for 70$.
Best choice yes, is to uninstall. It feels relieving, you dont miss out! Only on artifical engagement ;)
Finally one more that understands what's going on, this is so true man. Speaking of data, many might not know but Activision has your stats from all previous games you've played, I'm above average across the board from COD4 2007 to Ghosts 2012-13 and we are the one's that get punished for being good and people thought i was crazy and they still do. Word is getting out there, people are waking up to this BS system that manipules even your aiming, gosh, i noticed that in MW3 at times but in BO6 is like 6 out of 10 matches, shots that i always hit is like Darth Vader waves his hand and says, your lack of aiming disturbs me.
Share this video with your friends, share it on social media so people could just wake up.
Thank you for the insights!
Are you saying that you felt like with Ghosts you got punished?
Because I hated that game when it came out. I played it at a friends house after school on console, and I hated it, really.
It felt wrong, something was off. I did not like it. BO2 was the last game I bought.
I shared it already with my gamer friends and close friends. The algorithm picked it up eventually, I am really happy it gets some more views.
I got a 23 KD one match recently every match after that I couldn't even get a double kill.
You got put into the naughty corner for "cheating"! ;)
The game is absolutely rigged yesterday I was domination was going like 35-4 then 3 of the enemy team leaves the game 3 people join and completely destroy us they just turn the tide like
It’s nothing and I feel that the algorithm just decided hey these guys are doing too good and people leaving let’s send in people to just destroy them… it felt so rigged it’s just disgusting
I am glad to see that I am actually not interpreting too much. But it is rigged.
I still believe there are two options, but it has to be one of them: Activision and their employees are literally the dumbest people on this planet, and they really do not know what they are doing. It is like asking create a "fair" and "fun" matchmaking alogirthm, and I ask ChatGPT what to do, because I dont know how stuff works. Like they dont even seem to know how to fix it. OR, which is also possible, it is purposely rigged and there is no intention improving the player experience. I side with the last option, since they proved to me that they care about fixing 2 boxing more than anything else. They know what they are doing. Either they dont care, or its purposely. Both is disgusting!
This happens in search you will be up 4-0 then half the team leaves and then you lose 4-6
i was top 1% globally on MW2 and MW3 on MNK and this iteration of call of duty is not just completely broken, but the EOMM makes the game super unplayable for upper tier players. The amount of times mid-match my guns stop doing damage and just shows massive amounts of hit markers with no kill isn't just a game client issue, the hit markers are on the server side for COD, so even if desync happens, you wouldn't be getting hit markers unless the game server itself recognized you were doing damage. In X-defiant, the hit marker is tied to your game client, which means if you get hit markers, sometimes they will show on the screen but not be recognized server side, leading to massive TTK discrepancy. But in COD the hit markers are tied to the server, meaning that if the game gives you a hit marker, the server has recognized you have done damage. So if you are mid match and all of a sudden you get 10 hit markers on a gun that should be killing in 4 hits, something on the back end is being fishy. IMO: they have an algorithm built that can take your gameplay data, and nerf your weapons mid-match to better align with the outcome of a game for engagement purposes, or the server is so broken, that the game client and server aren't aligning in the slightest, so if you shoot someone, the other persons game client will not match with what your game client is doing, and the server will try to compensate for the discrepancy and cause you to see 10+ hit markers, when theirs has only registered 3 or 4. Huge issue on Activisions part but the tots/ super casuals don't recognize its happening thus still play and buy cosmetics.
a couple things to add from personal exp.
1. The aim on M&K seems fine as I'll start a match with 10-15 kills and 2-3 deaths, but soon after, I start noticing times where I shoot someone and see blood effects but no hit markers.
2. as a match progresses, I can feel some sort of magnetization pulling the crosshair away from my enemy. I have over 4k hours on M&K in various games and well over a thousand hours on M&K in COD, and I know how much I need to adjust if i overshoot while flicking from person to person, it seems like the micro adjustments I make will continuously overshoot the chest as if it wont let my crosshair go near the hitbox.
3. The game will regularly spawn you in front of an enemy that's already firing their weapon, or just directly in their crosshair, while facing away from them, ignoring the safe spawn and purposely spawn trapping you.
4. Every single game I start in MP will show a packet burst icon at the beginning of a match, and multiple times in a match, but telemetry shows 0% packet loss and sub 20ms ping, as I live very close to the server location for my area.
5. There are times where I am fighting an enemy and die to what looks like bullets flying out of a wall, but as soon as I die, the enemy player model shooting at me will appear after the death happens. It seems to manipulate the player model visibility.
My average kills per match is 35, and my k/d went from 1.7 in prestige one, to 1.2 in prestige 5. I'll regularly have matches with 60+ kills and 60+ deaths and that isn't a normal occurrence in any other game or COD title.
It's actually really nice to hear this from the perspective of a top tier player, and I completely agree. COD has been broken since mid 2019 but it's only gotten even worse. Me and my brother are both long time COD players, ever since COD4 and we've even played a little bit of COD2 and COD3 back when those actually had populated servers. I think the biggest discrepancy for us is how the skill based matchmaking changes the flow of a game and takes away the ability for good players to feel rewarded.
Back in COD4 to BO2, if you were good enough like we were you could easily go on killstreaks and start spawning stuff in most lobbies because back then lobbies were balanced *after* it got populated. This meant that most of the time you would have 1-2 great players, a few average players, and 1-2 bad players. It was balanced, it worked like a bell curve in a statistical sense, and it made sure that everyone had a similarly skilled opponent to go against while the good players were rewarded for being good, and besting the other team's top player.
It was a relatively fair system, because while the worse players are obviously not going to perform as well, the fact that there are still 3-4 people on any given team for them to actually have a fair shake at killing meant they could still have fun and even pop off at times. There is like the bottom 10% of players who are new to COD like Christmas Noobs, but several COD games actually had a solution to that where you could play in a "boot camp" playlist filled with only low level players to learn the game and find your footing. If they really wanted to protect new players, they should have just stuck with this instead.
If a lobby was somehow imbalanced? Matchmaking times back then were so fast you could just back out and find a new game within literal seconds, a couple minutes at most.
Nowdays SBMM tries to pit an entire team of similarly skilled opponents against eachother, which means there is far less room for killstreaks due to there not really being any bad players to pick off (unless the algo. throws you a bone). Combine that with killstreak call-ins seemingly getting more expensive with each release, and the power fantasy COD once had is now completely lost.
My brother was at the top of the leaderboards at least once from MW2 all the way to BO2, and he had an insane amount of skill. Now he's not nearly as capable as he once was, and we've both since pretty much quit COD because of the drastic change in matchmaking times, ping, team balancing, etc.
I completely get what you're saying, and I've experienced a lot of the same things.
The aim issue is incredibly frustrating. You shoot someone, see blood effects, but no hit markers-it makes you question whether the game is actually registering your shots correctly.
That feeling of your crosshair being "magnetized" away from the enemy is real, especially when you're trying to make precise adjustments. Even when you make small corrections, it’s like the game won’t let your aim land on the target properly.
The spawn system is definitely messed up too. Getting placed directly in front of enemies who are already firing or right in their line of sight is infuriating, almost as if the game is trying to trap you.
The packet burst icon showing up constantly is also a big red flag, especially when your connection is fine and there’s no packet loss or ping issues. It just doesn’t make sense.
And the moments where you die to bullets coming from walls, only to see the enemy appear after your death, are a serious issue with player model visibility manipulation. It’s frustrating to say the least.
Are you still playing the game?
I even made a video about this because I wanted to prove that we don’t need SBMM. The thing is, it’s not really SBMM-it’s just a cover-up for EOMM.
Any COD veteran can tell you that, if you were good, you had your moments to shine, but it wasn’t every single game. The odds of skilled or above-average players joining a lobby were low-really low.
From what I’ve seen, we clearly don’t need this system. The new generation of players, those who grew up with modern COD, have been conditioned to think that no SBMM means stomping public lobbies, thanks to streamers and content creators who prioritize views over authenticity. They've manipulated the system and the player base. I blame them for brainwashing everyone, and I also blame Activision for feeding the nonsense that people would leave if others dominated in a lobby.
I remember back in the day, lobbies would disband if there was a cheater. That’s it. People left because of cheaters, not because they got destroyed by a better player. This whole "we need SBMM to keep things fair" argument is just a weak excuse. And then we get the new COD Gen kids saying "skill issue" - pretty interesting to see, because its always the little kids who also start being offensive, because you have a different opinion based on facts that no one can deny. It is sad.
@@xreve_ I found something out yesterday during the holidays. I built my Dads PC and he loves COD. He plays way more than i do, and has way more career stats than i do as well. More kills, More deaths, More matches played, more hours played. He is a very casual player though, uses controller on PC, and has much lower stats than i do. I am a very seasoned mouse and keyboard player and i asked if i could run a few matches on his PC. Even though he has over a hundred more hours played than i do, and has a similar K/D, (his 0.9 and mine 1.2) my average kills per match is about 20-30 higher than his. His lobbies were insanely easy. like unreal easy. People standing around, not even able to react by the time i had killed them. spectating teammates who couldn't really aim their gun etc... I played about 10 games, dropped 2 nukes, and every match had at least 20 kills in a row. No packet loss, no damage inconsistency, no times where i felt i unfairly died or weird happening mid match. It felt fun and spawns felt more predictable.
After those 10 games, the game completely changed. the average kills in each lobby went from 20 per player, to about 40-60 per player, every player felt like they had instant flicks to my head with perfect aim, the competition got incredibly harder, and felt like my lobbies i normally play. i started getting the packet burst icon each match, the aim started feeling off, and i felt like there was at least 1-2 players in the match at all times that could actually tank massive damage, like sending 20 shots to a single dude to get a kill. After about 5 matches like that, my dad jumped back on and was actually upset at me for making his account so difficult to play on, and he couldn't get more than 5 kills a match for like 5 games straight.
We used to play WZ and multiplayer together all the time, but now we cant even run games together because the average skill level in my lobbies is so much greater that he cant get more than 5 kills a match while running games with me. I only played 10 games and about 1 hour on his account, and due to the amount of stats he has, i highly doubt the 10 games i played adjusted his average or his k/d at all. I think the game realized i had gotten more than 30 kills per match, analyzed how fast i could react to players in my screen, and the aggressive playstyle i have, and started pairing me against players that are also insanely skilled, or just outright using walls. But it did that without me actually affecting his stats. He has so many games played, and so many career kills, I couldn't change his k/d unless i got like a thousand kills without dying, and dropped 50 a game for like over 100 games straight. The system doesn't just analyze your k/d, your time played, or your career stats, but can recognize a shift in skill almost instantly, and adjust game parameters to start leveling out the lobby. they don't want players to be dominating, and that was so unreal to experience such a huge shift in such a short time playing.
I would feel comfortable leaving matches too after that, it was honestly unnerving to see the game shift so dramatically, and it makes it so everyone's K/D is almost the same across the board. Having such blatant lobby manipulation due to skill level is something that i don't think has a place in gaming, and if i feel my lobby being manipulated so dramatically, i wouldn't want to stick around either. Streamers most likely have to 2box or VPN in order to play because if they didn't, they'd be in lobbies being stomped by the other team almost every other match, and each game would be even in the k/d department.
Idk if its the matchmaking or the netcode, but it feels like most of the kills I get take 6-7 bullets, meanwhile I consistently get killed in 4 bullets. There's also the issue with seeing a blood splatter and the hit not registering. I've been able to deal with the weird matchmaking algorithms in the other games, but this game genuinely feels unfair and unplayable most of the time. I really started noticing it after playing XDefiant again. The difference is night day, even with XD's net code problems
Checked something to clear my thoughts.
Yes, what you're experiencing in *Call of Duty: Black Ops 6* sounds like a **balancing mechanic** known as **"performance balancing"** or **"dynamic engagement tuning."** This feature is used in some multiplayer games to level the playing field and ensure competitive matches. Here’s an explanation of why and how it might work:
---
### **Why This Happens**
1. **Skill-Based Balancing**:
- When you're performing well (e.g., getting 5+ kills in a streak), the game may subtly adjust mechanics to prevent a single player from dominating the match.
- This keeps the game competitive and enjoyable for all players, especially less experienced ones.
2. **Adrenaline Mechanic (Fatigue Effect)**:
- Some *Call of Duty* games introduce systems to simulate player "fatigue" during kill streaks, subtly reducing weapon performance to encourage varied strategies or reset the flow of gameplay.
3. **Netcode or Latency Adjustments**:
- Occasionally, what feels like aim struggling or slower movement might be subtle lag compensation that adjusts for your advantage in fast-paced scenarios.
---
### **How It Might Work**
1. **Weapon Handling Changes**:
- A kill streak might trigger small penalties to **ADS speed**, **recoil control**, or **movement speed** to balance performance.
- You might feel your aim "drifting" or becoming less precise as part of this mechanic.
2. **Spawn Balancing**:
- Opponents might spawn closer to you or in advantageous positions to challenge you more effectively.
3. **Engagement Prediction**:
- If you're on a streak, the game may "tag" you as a high-priority target, influencing enemy AI (in bots) or highlighting your position to other players (e.g., UAVs or ping systems).
---
### **Tips to Counter This**
1. **Use Perks That Minimize Penalties**:
- Equip perks or attachments that focus on stability, such as **Fast Hands**, **ADS Enhancers**, or **Recoil Control**.
2. **Play Strategically During Kill Streaks**:
- Avoid rushing and take a more defensive position when you notice performance drops.
- Switch to a secondary weapon to avoid penalties on your primary gun.
3. **Test for Consistency**:
- Record gameplay to determine if this slowdown is consistent or situational (e.g., tied to certain kill streaks, perks, or weapons).
---
### **Conclusion**
This mechanic is likely intended to balance matches and maintain fairness. While it can feel frustrating, it pushes players to adapt their strategies, which can make gameplay more dynamic.
Checkee with Chat Gpt as its A.I and the game is mostly A.I i thought I'd ask the above!
Seriously?! I would like to consult with Aria, and see if I can render a similar result. What was the exact prompt you used?
So I asked Aria if the String you got from Chat GPT correlated to BO6, and this is what Aria had to say about it... I am not going to take this as gospel or anything, but this is fairly suspicious.
Yes, the concepts you've outlined in your message do have a correlation with Call of Duty: Black Ops 6 (BO6). The mechanics you described, such as skill-based balancing, adrenaline mechanics, and netcode adjustments, are common elements in modern multiplayer games, including the Call of Duty series. Here’s how they relate specifically to BO6:
Correlation with BO6
Skill-Based Balancing:
BO6 incorporates Skill-Based Matchmaking (SBMM), which aims to pair players of similar skill levels. This means that if you're performing exceptionally well, the game may adjust matchmaking or in-game mechanics to maintain competitive balance, preventing any single player from dominating.
Adrenaline Mechanic (Fatigue Effect):
While not explicitly confirmed, many players have reported feeling a "fatigue" effect during kill streaks, where their performance seems to dip after achieving multiple kills. This could be a design choice to encourage varied gameplay strategies and prevent players from becoming too dominant.
Netcode or Latency Adjustments:
Players often experience what they perceive as lag or aim issues, especially during intense moments. This can be attributed to netcode adjustments that aim to balance gameplay, particularly when one player has a significant advantage.
How It Might Work in BO6
Weapon Handling Changes:
Players have noted that during kill streaks, their weapon handling may feel different, such as slower aim down sights (ADS) speed or increased recoil. This aligns with the idea of balancing performance to keep matches competitive.
Spawn Balancing:
The game may implement spawn mechanics that place opponents closer to high-performing players to create more challenging encounters, which is a common tactic in multiplayer shooters.
Engagement Prediction:
If a player is on a streak, the game might prioritize them as a target, making them more visible to enemies through systems like UAVs or other detection methods.
Tips to Counter These Mechanics
Use Perks That Minimize Penalties:
Equipping perks that enhance stability and control can help mitigate the effects of any performance penalties during kill streaks.
Play Strategically During Kill Streaks:
Adopting a more defensive playstyle when on a streak can help maintain your performance and avoid the pitfalls of the game's balancing mechanics.
Test for Consistency:
Recording gameplay can provide insights into whether performance drops are consistent and help identify specific conditions that trigger these changes.
Conclusion
The mechanics you've described are likely designed to enhance the overall balance and fairness of matches in Call of Duty: Black Ops 6. While they can be frustrating, they also encourage players to adapt their strategies, contributing to a more dynamic and engaging gameplay experience. If you have any more questions or need further clarification, feel free to ask!
@JudgeMarek I just asked chat gpt why i was getting a kill streak, then felt my aim became off and the gun seemed slow. And got this answer.
ChatGPT is pretty interesting and useful if you know what you are doing. So many people do not know how to use it properly.
But it can help out tremendously. Even in a fresh, no memory account, when I shared my data/patterns, without the personal feeling of those matches,
even ChatGPT said, THE DATA provided shows very a high inconsistency regarding anything, thats the pattern. And that these kind of patterns are found in matchmaking, and could indicate that there is an algorithm working in the background (obviously) .. I did not say what the data is and how I gathered it.
And slowly I added my personal experiences from the games, and I could connect the dots.
@@xreve_ It is crazy,
The inconsistency is real. It wasn’t this bad in MW3. Now every game is full of ups and downs wether I’m putting shots on target or not. BTW I’ll have more data for you tomorrow.
In games where I perform bad in MWIII, it feels like my connection is really bad. But other than that I really enjoy it, not gonna lie! And yes, I am excited for your data!
@@xreve_ The connection issues seems to be compounding the EOMM issues. Desync seems to be a major issue. I've got videos where I'm shooting first and on the kill cam I'm not shooting when the guy started shooting me.
i’m playing a lot of MW3 these days and when i lose it’s cus the enemy team is really good at map control on domination, let’s say. the spawns, hit reg, and maps feel so balance compare to BO6, MW3 feels like a dang tactical shooter! brilliant multiplayer experience
It isn't "SBMM" it's EOMM, "engagement optimized match making". Like you said, it's designed to keep you playing, and it is designed by the same people who develop software for casinos and slot machines. Yes, they literally have hired the people who develop algorithms for casinos to develop the matchmaking for this "video game".
I've been using the marksman riffles for a bit and i have been noticing something i call "phantom bullets". Idk the real term for it but i swear my bullets straight up disapear and its very noticable with slower weapons.
I was having a great time on this game, 1.6kd, mostly played zombies, got shadow banned (innocent) and now i don't play anymore
Same happened with my old account.
1.7KD and one day, when I woke up after having played the night before, it said to log in.
And it said there is no account associated with that email, so I knew it was gone.
Just created a new acc for playing MWIII and testing this rigged game.
Yes, tonight was it I unsubscribe from my Microsoft game pass and deleted BO6. I’m done. I have a 1.4 KD m/keyboard and I was like this is not funny anymore. I am currently looking for a new game.
Marvel Rivals is decently fun but not like Overwatch 1 level of fun. It's really the only thing going right now other than OG Fortnite.
I also have a 1.4+ KD, and the experience is only frustrating at this point. If I play with a friend or 2 that don't play as often we get mostly fair matches. Some of this is definitely cheaters, but this guy makes some pretty great points as well, so I do believe that these are both true to some degree, but there may also be more factors at play.
I am also playing Marvel Rivals more often at this point. If you haven't checked it out at this point, then may I also suggest that you give it a try.
Cheers and happy hunting.
Marvel Rivals and the Finals are both really fun shooters. Rivals is like Overwatch, and The Finals is like Battlefield destruction with Apex movement, and some TF2 abilities. Both are fun
I wish I had balls this big
Yall should have played xdefiant 😢
Opposing team has 3 players going 5kd/3kd/2kd against my team, while my teammates are al negative kd and im struggling to carry and go just over 1.5kd… where is the lobby balancing?
9:32 look how bad servers need to be... You have really good ping but you killed enemy like 0.5 second after you stopped shooting.
Started off a match 20-4 the other day, my team was winning the game of domination on nuketown until suddenly halfway through the match all the moment seemed to switch to the other team, next thing you know we’re losing and I’m getting shit on. Ended the match 33-30….with an L.
Exactly the same happened to me, Domination Nuketown destroying the other team with 2.5kd until it was 125 / 76 then everything switched, we finished the game with a loss and 1.1 kd and got shit on the rest of the match (it was the same lobby at the start)
3:45 i slowed it down to .25 to see if the bullets that flew by you in the kill cam can be seen, and if you look next to the chimney you can see a bullet wrap around the corner and hit you. but that would only be 1 hitmarker. why there was 2, and why your health didnt change, is beyond me. but this is all the info i need to never touch a cod game again.
It’s strange... I’m really curious to revisit a video I made over a month ago, which is still unlisted.
It’s a 30-minute compilation of killcams where I argued that they looked suspicious and suggested we might actually be playing against bots. I’d need to dive back into it and look for patterns again.
Unfortunately, I reset my PC last week and only have the edited, compiled montage left. Still, I want to dig deeper and contribute more to this whole discussion.
I think we can get behind it, sooner or later it will make sense.
Well spoken my friend I‘m feeling the exact same way.
Started playing privat matches with my friends instead of mp even there it feels strange, but even though much more fun than mp.
Thank you so much!
Everytime I go into a private match to test things, I have more consistent packet burst than in a MP game.
I really do not know how that is possible. Glad you can enjoy private matches!
What are your sensitivities and deadzones? The game feels way better overall when everything is optimized
Standard. I opened the controller settings and was immediately overwhelmed. I couldn’t find a way to adjust my sensitivity to make it feel like I’m playing BO1 or MW3. For example, pushing the right stick fully in one direction used to give me consistent speed in older titles, but in BO6, it always accelerates at some point, no matter the settings-linear, curve, or anything else. Back in the day, linear worked perfectly for me. These settings are so complicated now that it feels like I’d need an entire day just to get them right. I’ll definitely have to look into it, if I want to play on controller. Any video suggestions or channels?
At 3:46 you can see bullet tracers that look like they're going through the fence and hitting you. You can also see them from the grenade POV at 3:51. (Going frame by frame).
The reason your health bar doesn't show is because it only shows if you take over 30 damage. Wallbangs do very little damage so that's probably why. You can see after you died that Chefkoch dealt 24 damage to you before the grenade killed you, and in the killcam from the grenades POV you can see that it makes sense from where Chefkoch is standing. There is no great mystery here.
Thanks for clarifying that. I wasn’t aware that it doesn’t show if you take less than 30 damage.
The point I wanted to make in this video is that the matchmaking system, which is claimed to be fair, isn’t actually fair.
@@xreve_ I agree the SBMM/"EOMM" feels bad and manipulative. This is matchmaking though, the matchmaking is not going to rig your gunfights - something I believe isn't real.
@ i would argue there is a possibility. BUT, I do not believe in that and we got no prove at all, just speculation and no data on rigging gun fights in real-time. The matchmaking is rigged, that’s for sure!
@@mcfreund5953 yes youre right its not the mm rigging the game in real time. Its an ai software on your system that is profiling you. As well as manipulates the game, all data created, and matchmaking in real time. The matchmaking is tailored for microtransaction spending and they use real time player adjustments to ensure the predetermined outcome.
I was playing with my little brother, he’s still learning how to play. Our team would usually end up with a negative k/d but me.
But every single opponent had skins and store bought camos…. Is like they are feeding all the new players to those who have spent money into the game.
I went to play solo and my bullets wouldn’t even register half of the time, but when using my little brother’s profile all of the sudden I’ve got way better aim……
Something I noticed too, when I bought the season pass the matches right after that purchase felt like I part of the CDL, aim was on point and bullets would almost track down opponents.
So many people say that. I also wanted to test if games get easier of I buy a bundle.
Not sure if I want to give them my money, but I am interested in how the games play after the purchase.
I've also noticed the game get buggy with my skins, now that it's mentioned in the video. The game switches my skins to some default skin at odd times and I have to switch it back.
Literally redownload it again, thought I'd give it another try after a week, go through a door, screen freezes, 2 enemies appear in my face, I shoot, nothing.... I was shooting air. Oh let's not forget, kill 4-5 people then lock onto someone else 2 seconds later with no hit detection. Oh don't even forget this either, get onto a higher killstreak and their lower kd ranked player spawns behind me.
If its a chance to retain lower skilled player, don't they realise higher skilled players would quit, WHICH IS WHATS HAPPENING NOW!!.
I enjoy battlefield and delta force way more. Saying that, there is a battlefield 3 remaster.
I am very hyped for the new Battlefield to come out.
If there is one thing developers should have learned in the last days, it is that they need to listen to the community.
And deliver finished games, while adressing issues and being transparent.
They call it SBMM but I'll get a team of no prestiges vs an entire team of prestige masters. I swear some of the teams I get feels like my team is working with the enemy team to help them boost for nukes. It's actually insane.
Great video! I really appreciate the effort you put into breaking down the matchmaking system and providing concrete data to back your points. Your analysis highlights how engagement-optimized matchmaking (EOMM) manipulates gameplay to keep players hooked, even at the cost of fairness. The way you documented KD fluctuations, packet bursts, and odd inconsistencies in aim paints a clear picture of how these systems can feel rigged.
I also found your observations about KD deviations, prestige correlations, and the idea of engineered frustration particularly eye-opening. It’s fascinating-and frustrating-to see how the system isn’t built for skill or fairness but purely to maximize engagement. This sheds light on why the experience feels inconsistent and chaotic, especially for above-average players.
Thanks for taking the time to lay this all out so clearly. Your work not only helps explain why the game feels the way it does but also gives a better understanding of how these systems function behind the scenes.
Thank you so much for your thoughtful comment and kind words!
I'm really glad the video resonated with you and that the data and analysis provided some clarity on how EOMM operates.
It’s definitely frustrating to see how systems prioritize engagement over fairness, and hearing that others notice these inconsistencies too reinforces why discussing this is so important.
And I agree-it’s eye-opening to dive into the mechanics behind KD fluctuations, engineered frustration, and how prestige might influence matchmaking outcomes.
These systems can make the experience feel less about skill and more about keeping us tethered, which can be disheartening for dedicated players striving for consistent performance.
It is just a very strange and inconsistent experience. Sometimes it feels like my weapons just do less damage and that the enemies tank a lot of bullets while killing me instantly. Even if I shoot first. But the worst part is just how blatantly artificial it is. Yesterday I joined 3 matches in progress in a row where the team I joined was getting stomped and I instantly left all of them. Then finally in the 4th match the enemies were terrible and clueless. It just isn't even fun when you realize the system is fully manipulating your experience.
when i started playing and my account was low level i remember the aim assist being so strong as to where i would slide past someone and without touching the right stick itd aim assist and turn me fully around without my input for the shot and id useually one shot them now that ive been playing alot i feel like ive been completley nerfed i cant hit shots any more i feel like i have no aim assist at all and i got 3 headshot hit makers with a sniper in a row like some manipulation is happening theres no explaination for that at all and i keep getting one shot by like an smg from the other side of the map its rediculous
Blametruth sent me subbed and liked
Appreciate it!
Who is here after seeing the Blame Thruth's video?
Wait he mentioned me in his video?
Yep ❤@@xreve_
This video is underrated. A very good look into the stats here.
3:50 I feel like that Semtex was tracking the closest enemy player, it has a lot of airtime too, the overall trajectory seems to slightly move to the right 🧐
To me, the Semtex should have landed before or on the chimney, also that slight warble before the landing was mad sus, it missed the chimney because of it. And the more I look at it, it’s looks like a tug, not a warble.
I attempted to recreate the Semtex throw afterward but couldn’t get it to travel that far. I even tried standing closer than shown in the killcam and used a jump throw, but it still didn’t work. Maybe someone else can give it a try, as I wasn’t able to replicate it. I also noticed a strange warble in the grenade’s trajectory that made me even more suspicious.
here cuz of blame truth and bro the same things u claim and go thru here i have as well and im on pc, have good connection, high end parts, like im not playing on a potato so i don't get it the game works against u
Hello there! Thanks for leaving a comment!
Same here, so many people claim stuff without knowing anything.
Got 1000mbits, Bufferbloat Grade A+, 15ms latency, a very decent PC.
Every single game out there, no matter how unoptimized it is, does not play as bad as BO6.
And as you said, this is the only game that feels like it actually works against you.
Holy shit bro at 3:20 you nailed it. No exaggeration, but 85% of my matches of me playing solo is just a match in progress where my team is losing and the enemy has map control. Plus to add on the fact that the game doesn’t seem to add any more teammates once a lot of people leave the match. So there would be times where it’s just a 3v6, 4v6, etc… thank god someone actually acknowledge this.
Game 5 looked like it take 1 extra bullet to kill, game 6 looks like it was normal again, game 7 went back to 1 extra bullet to kill. Game 8 looked like it nerfed both you and the enemy
Nice video, man! And don't forget that this game is so insufferable that people leave the match very early, usually in the losing team.
Fortnite is the exact same this season. I can't play it. Great video by the way.
OK, I'm actually looking at the data you collected, and I think it's even more nefarious than being stated. Truly insane.
Hey there! Appreciate you sharing your opinion!
And thanks for checking out the data! I definitely felt there was a lot to unpack, and I’m sure there’s even more behind it, no doubt.
When did Fortnite start feeling different for you, and what have you noticed? I’m really curious! I’ve experienced the exact same. My friends and I stopped playing, and we’ve been around since the Alpha in 2014. Honestly, it’s really sad.
I thought I was the only one that feels the magnet force...I was behind someone dead on and started shooting and my gun immediately went to the left...they turned around and killed me. That's crazy
Are you on PC or console?
@xreve_ ps5
I’ve lost track of how many matches I’ve been in where my entire team quits and I’m the last one. I end up with a 1.8 or higher but my team couldn’t even get over a .5 so they all quit. It literally feels like it’s just a scheduled loss for me. The game gave me the worst team ever and the other team is just full of good players.
When i was playing bo2 i was 11 years old. I was not very good but i was having fun
I had a 1.1. KD
Now im much better at the game after playing it for over 10 years and having a 1.3 KD?? That shows how rigged the game is
I definitely have noticed all of this, after 1-2 welcome back games it's impossible not to notice the slot machine. The aim assist pushing off people is also super noticeable.
I went from having around a 1.3 k/d during every prestige to a 0.78 k/d that has now went up to a 0.90 k/d during prestige master, I have also had around a 0.60 W/L every prestige including master. Definitely seems like cod gives their players fair skilled lobbies
From what I have heard, it happens because these spots are reserved for specific players.
Since the match is already decided before it started, if players leave a certain team, which was yours, and was meant to end with a loss..
well then no one will join your team. I have no data on that, it is just something I read somewhere. Would be interesting to test it out.
But it feels like the teams stay empty. There was also a guy on reddit, he was the only guy against 6 others. No one joined the match in progress.
Exactly right!!!every word you said is perfectly right ...never seen a video that describes COD BO6 more perfect
Another thing I’ve noticed too is that people who are using snipers seem to be able to take more damage for some reason
Dude, you're the EOMM benefiter in the 15:00 game. You're 44 eliminations, 13 deaths. This is not a "fair and balanced" lobby. This is YOU stomping the enemy team. You're "that guy" for the enemy team in this game, and you say this is how every game should be?
Yes. But I think you missed the point. In that game there were no issues with the connection. Enemies did not laser me, my shots were all connecting and the game itself felt pretty solid.
And it is weird to me that round 8 felt like MWIII. I like to get rewarded for my skill yes. The enemy team did not seem to have a problem with that. 44/13 is a pretty normal score I would get in older titles too.
That’s crazy that you say that about the aim because the same thing was happening to me even with aim assist on console Xbox series X experience the same thing mostly in long range and sometimes they close battles
I only heard that console players AA is weird and turns off or something.
So I knew that this wont be a thing on MnK.
Gotta say I have never played 2-3 rounds in a row before. Now I did 8 rounds, and if you play more, you notice the patterns.
I never felt like my aim was off when playing 2-3 rounds. But playing 8 in a row, and literally writing down everything once you notice something .. will help a lot!
I am sure you can make dozens more correlations with more data, but its enough for me that the data and results was significant enough, and my data is conclusive.
You could go down that rabbit hole even more, but I know I would get lost in there, I get lost in these things easily over weeks.
I’ve been dealing with this. Hit reg is off, each round is so random, when I do well in a streak or round, I eat sht after. It’s so weird. It’s like DEI sht, trying to punish experience and skill to award casual or new players
Activision's stats guys will say anything to continue their employment. The moment it is observed that their obsessive matchmaking policies starting in 2019 don't actually help player retention they'd all be fired immediately. THAT'S why they omit any and all data on players who actually just quit and don't come back.
The part of this whole video that got to me was when you spoke about that one guy in particular who just annhiliated you and ended up at 31-33.
The amount of games where I feel like I am doing incredibly good, (and tbf I am in Diamond atm so it's rare to run into people who can make me feel average at the game) but there is just one guy on the other team who has my number and I am really struggling against, only to realise he barely had any obj time and a 0.8kd and its like "???" hahahahaha.
it happens every now and then for me, but those games *really* stick out in my mind cause you have those moments where it just can't be explained.
Bro. I thought I was losing my mind. For the past two days I’ve been getting back into the controller cause I swore something was working against my aim with mouse. It had me to the point I just thought I was getting old? (I’m 28). But I said fuck it and went and played Fortnite, battlefield 2042, and csgo and my aim was consistent and I did well. Not to mention, now that I’m getting back into the controller it just truly showed me how broken aim assist is. I can’t in any way move or spin accurately cause it’s been 6 years since I’ve touched a controller. But I’m placing first and second frag on ranked because I don’t have to have any skill with it the damn controller does the aiming for me. The moment I quit shooting someone my aim goes everywhere. I literally had the whole lobby laughing during my best play clip cause every kill I got I’d end up flinging my aim cause I can’t control it properly.
You are not alone, trust me!
The spawns need to be fixed.
No players should be able to rush into your spawn, then have you respawn in front of 3 opponents in the middle of the map
I apologize if im mistaken, but im pretty sure we've known its an engagment based algorithm for a year or two. But 100% ive never played a game where I was completely out classed and felt like I was in a lobby way out of my league. Every game I get that feels sweaty is because there's a specific enemy that stands out like you said, just for them to barely break even with k/d. And I'll also noticed stuff like the player instamelting me the exact nano second the come around the corner, while on the killcam they had already been past the corner for a decent bit before they started shooting. I sit at a 1.2 avg k/d and occasionally drop 70 kill games on nuketown, but the average match feels like im having to play my heart out, but I go and play mw3 for the first time and I go 86-25 sniping on shipment, I haven't played a cod lobby against players like that in so long, bo6's matchmaking algorithim is completely cooked.
You should also test this in a game mode with varied maps so that you have a chance at joining matches from the start
You should also make a sheet showing the players' individual kd's (not the match kd but the overall kd of their account)
Yes you are right, showing more data is helpful!
I just did not bother tbh, I wanted to finish the analysis after 2 days, and therefore I showed team and enemy avg KD,
rather than listing every single person with prestige, level and KD. But I could do that if I wanted to go into more detail.
And I will do some more testing I guess.
It feels like that for me, too. Whenever i do well, it feels like some people are unkillable. But after i get diamond mastery, I'll be done with multiplayer.
I did some research today because I was curious if there was a pattern, and who would have guessed? There is ..
I am on PC KBM and have also noticed it's like something is pushing my aim off target, like reverse aim assist whenever I seem to be going on a really good streak. This never happened to me in cold war where I have 25+ nukes, I go back to older COD's and do not experience this at all. Something is seriously wrong.
This is spot on. Your gameplay felt so familiar, it's almost unreal.
I have definitely felt that magnet feeling before where it’s moving in a different direction when I know I’m not moving my right stick
It is a common experince for controller players.
It was just weird to me that I had in on MnK. And I know there are people on MnK saying the same.
Sometimes it is like someone plugs in a controller and messes with your aim, it is frustrating.
I've been saying this since so long, since the introduction of in-game transactions, stores and skins, which used to be something you unlock through your grinding and own effort, I knew that some businessman is gonna realize that there is an unexplored gold mine called gaming and that he is gonna get in and grind that mine until it's dry.
Gaming is no longer about having fun, life in general nowadays is no longer about having fun, it's all about convincing you that you really need that product or that game that is extracting your hard earned money and your precious time spent making that money only to waste it on a game that consumes all your time in a " Mostly Hopeless Endeavor" to have one fun game to call it a day and go do something real with peaople who actually care.
Things will never ever be the same I can promise you that no matter what we say or do unless they realize that we are not gold mines and until we stop them thinking that.
I have the issue where it throws my aim off target while playing with mouse & keyboard. This also happens in MW3. I noticed it almost always happens while aiming at the top player on the enemy teams. As for the rigged system, I noticed a pattern years ago. I can predict when I'm gonna be at a huge disadvantage. When my latency is at 18-25, enemies have a huge lag compensation advantage, so much that I don't even try. When my latency is at 35+ It's more playable as I'm able to go positive
skill based match making would be fun... this manipulative shit is not acceptable for minimally smart people
I hate the horrible enemy spawns In This game. If you kill a player there is a high probability they will spawn behind you.
And it is higher when you are on a streak or you do very well, and the game decides to flip the switch!
@xreve_ well I have been jumping on the tank games. The change of pace does wonders for the mental. I play for enjoyment it's not a profession in any sense. When the game is dead and gone no one will care. Have fun while you can and enjoy the time you have here. If this game pisses you off, play another game. But I will say if Rockstar phucks up GTA6 in anyway possible there will be a revolution in the gaming space. That is fact.
i noticed that depending on what weapon i was trying to get camos on, somehow some way the majority of the lobby would be using the same weapon or weapon class like the snipers or melees
I dont know if they are manipulating the damage or if it's something else. Cod net code has always been bad. But all modern games seem designed to give you hard games followed by super easy games.
I can’t stand this controlled environment. You know your skill, you know what you’re capable of and what you’re not. Yet in one game, you drop 40 eliminations with 10 deaths, and in the next, it’s the complete opposite.
That’s not consistency-that’s manipulation. Granted, I’m exaggerating a bit, but you get the point.
unfortunately as long as this rigging still makes activision money they wont care and keep it in the system
juat to add: ive done 10 matches all joined in progress all losses 1 kill taking me a full 30/45 rounds with the ams while i get taken out in 3 hits through a wall
And this is why I said COD will never die, it only dies to the people better than average.
It is purposely rigged. To attract the most vulnerable people. And I dont blame Activision, I am pretty sure their data revealed that it is better to
push out skilled players, really. And this is where the priorities lay, revenue. Comes from the average players, who are most likely not being manipulated.
So you leave them in their own bubble and have a different experience.
Speaking for myself, IF they would get rid of EOMM and have the basic or no SBMM like in MW2 (2009), I would argue that I would grind the game day and night.
BO6 gameplay with MW2 servers and matchmaking, I would tell my friends and family I will be not available for at least 1 whole week.
Yet, I am not the guy, even if I could grind it to oblivion, I would never buy bundles. I just dont care, it is cringe and a waste of money in my opinion.
Not judging anyone. I would buy the Battlepass, like in every game where I put the time in. This is not the case with BO6.
And their data probably shows that skilled players, or veterans, people from the old days, do not care about it.
Hell if you ask me, I would make it mandatory, to have the option to disable the shop and skins and bundles all together.
I dont want to see the shop, I dont want to see green demons and unicorns, I dont wanna see rainbow colored tracers and weird
finisher moves I do not use, and it is distracting. But this is how games nowadays are built, around microtransactions. Especially COD.
Microtransactions in the foreground, the gameplay and experience and quality takes a backseat. Imagine that. It is insane.
Literally insane. This should be illegal. You know how many people out there, young kids, buy these bundles .. it is unbelievable.
And I dont blame them. It is just that COD will release every year, with the same bugs, or better said features.
They will continue to offer a paid version and a subscription model. Which is a red flag.. Gaming is cooked right now.
I wish and hope that the new Battlefield, will bring gaming back, and unite the community again.
Thats all I wish for in 2025 when it comes to gaming - that we have a fun, and fair and not broken experience.
Very interesting and enjoyable video. I already knew some (maybe more) AAA games had a sinister matchmaking system, and while I was already biased towards agreeing with you coming in, 8 games is just a really small sample size. This definitely hints at affirming a lot of our suspicions, but it doesn't really *prove* anything. Solid/concrete proof needs a lot of data. A small amount of data generally just doesn't say much, and at worst, it's just noise and practically isn't even "data."
Thank you for your comment!
You’re absolutely right-8 rounds are typically insufficient to draw definitive conclusions in most scenarios, and I completely acknowledge that. However, even with a smaller sample size, the data still holds statistical relevance, especially when analyzed alongside additional measures.
The real issue lies in the transparency-or lack thereof-of their system. Even with just 8 games, the data already reveals clear patterns. That’s why I applied methods like correlations and standard deviations to analyze these inconsistencies. If I played 100 games, the findings would undoubtedly be even more precise. However, the current dataset already provides enough evidence to suggest a manipulated pattern.
As you pointed out, this aligns with suspicions shared by many players-and that’s because these suspicions are grounded in truth. Activision’s lack of transparency only fuels these frustrations, as they leave us in the dark without acknowledging or addressing these issues.
While I agree that a larger sample size would strengthen the evidence, the existing data cannot be dismissed. Trust me, if it didn’t feel like torture, I’d happily grind out 100 games over a few days to expand the dataset. But honestly, there’s no need-the results would almost certainly show the same trends.
If you’re curious, I’d encourage you to try your own experiment. Play 8 games in a row and document everything-player levels, prestige, K/D ratios, and whether you win or lose each match. You can organize this data in Excel or Google Sheets, or even input it into ChatGPT to create a .csv file. From there, you can calculate correlations, standard deviations, and other statistical measures. It’s a great way to see the patterns for yourself.
5:50 you’re literally explaining asynchronous networking. 😅 I study game development and I’ve made a lil online shooter game. Been seeing some of the bugs I’ve had in my game - in a similar version on CoD.. it’s kinda funny when you realize where some problems are coming from. Some would be fixed if they had dedication to repair the game (look at Cyberpunk - was saved from the hell of bugs and problems because the company cared a lot)
I was thinking the same thing. It feels like something is knocking my sun off in black ops 6.
The machtmaking is like a gacha game after X loses u are guaranteed to have some sucess aka pity...💀☠