This is by far my favorite area in the game, I spent a while hacking with oob (I technically hack a lot, but never for malicious reasons, usually just when exploring to find fun secrets out of bounds, even in PVP its just to goof off, I always give whoever I'm invading/being invaded by the win.) Anyways, its interesting to see how much of the terrain that's inaccessible normally actually has detail/texture if you fly to it. 1 area that isn't accessible normally was surprisingly large and detailed if you got to it, even having 3 enemies and a somber stone :D (also it was nice to make sure it wasn't intended, I spent 3 hours trying to get there legit lol)
@@Kriggleton No idea, it almost feels like it was supposed to be accessible, it had 3 enemies that were fully functional, but the area just felt half finished ig, wich may be why it wasn't accessible. While it did have a stone and some enemies, a lot of it was a relatively flat area with some trees. If I had to guess it was probably in development, but they didn't have anything major to put there, or they moved whatever it was somewhere else. (I think midras mance would have fit there size wise, maybe it was moved?)
Ngl. The setup was insanely good. But, once you realize how to deal with the monsters it took all the fright right outta me. I spent the first while on edge while traveling an area that apparently had no monsters. But, as soon as encountering one of them it sadly ruined it for me. Imo they should've made the area really dark and since rhe monsters had an auditory sign for when they are close to you. I feel like they should've done something with that instead. Would've atleast kept the fright going much longer.
@@sillyandreas6838 there's a few areas in the DLC that I feel are visually amazing like Abyssal woods, cerulean coast, the red flowered area by. Super great visually but super empty with copy pasted enemies. The majority of the DLC is amazing but when you go into these areas you can tell 100% that these areas were supposed to have way more to them and maybe they just ran outta time.
@@davidcollins8676 it's called the abyssal woods and it's access through a hidden wall in shadow keep. But even after that it's quite a trek to get there as you need to go through some open world areas and a catacomb as well.
You start from that bridge from shadow keep that has 6 tombs in fire, it has a staircase down next to one of the furthest tombs. Then you head dlwn, find the hidden door in the room you enter and just keep walking.
Shouldve also shown the "torrent is scared" message when trying to mount up 😂
True lol
“You will witness true horror”
night time with rain weather makes area much more creepier. that's the weather i got when i first step foot there
I feel ER usually looks pretty bad whenever it's raining. It washes out all the color and uniqueness of the environments.
This is by far my favorite area in the game, I spent a while hacking with oob (I technically hack a lot, but never for malicious reasons, usually just when exploring to find fun secrets out of bounds, even in PVP its just to goof off, I always give whoever I'm invading/being invaded by the win.) Anyways, its interesting to see how much of the terrain that's inaccessible normally actually has detail/texture if you fly to it. 1 area that isn't accessible normally was surprisingly large and detailed if you got to it, even having 3 enemies and a somber stone :D (also it was nice to make sure it wasn't intended, I spent 3 hours trying to get there legit lol)
Lol why would they hide an area with a smithing stone 😔
@@Kriggleton No idea, it almost feels like it was supposed to be accessible, it had 3 enemies that were fully functional, but the area just felt half finished ig, wich may be why it wasn't accessible. While it did have a stone and some enemies, a lot of it was a relatively flat area with some trees. If I had to guess it was probably in development, but they didn't have anything major to put there, or they moved whatever it was somewhere else. (I think midras mance would have fit there size wise, maybe it was moved?)
It's definitely my favorite area from a visual standpoint but it's empty, lots of wasted potential. Sneaking by the enemy was cool though.
@@InvaderShaneyeah seems like they just didn't have enough time to flesh it out.. even midras manse feels like there should have been more to it.
@@kunknown2340 and cerulean coast. Beautiful areas that are completely empty with copy paste enemies.
Time for bravery
Don't give up Skeleton
Yeah this forest was genuinely horror like, epically at night
Absolutely!
The scariest part is when it kicks you off of Torrent and says he is too afraid to come out
True
Ngl. The setup was insanely good. But, once you realize how to deal with the monsters it took all the fright right outta me. I spent the first while on edge while traveling an area that apparently had no monsters. But, as soon as encountering one of them it sadly ruined it for me. Imo they should've made the area really dark and since rhe monsters had an auditory sign for when they are close to you. I feel like they should've done something with that instead. Would've atleast kept the fright going much longer.
@@sillyandreas6838 there's a few areas in the DLC that I feel are visually amazing like Abyssal woods, cerulean coast, the red flowered area by. Super great visually but super empty with copy pasted enemies.
The majority of the DLC is amazing but when you go into these areas you can tell 100% that these areas were supposed to have way more to them and maybe they just ran outta time.
@@sillyandreas6838 should have had an enemy that follows you in the background the whole time, forcing you to stay mobile before it gets you.
Where is this area and what is the Monster
@@davidcollins8676 it's called the abyssal woods and it's access through a hidden wall in shadow keep. But even after that it's quite a trek to get there as you need to go through some open world areas and a catacomb as well.
You start from that bridge from shadow keep that has 6 tombs in fire, it has a staircase down next to one of the furthest tombs. Then you head dlwn, find the hidden door in the room you enter and just keep walking.
it's just semi-invincible monsters walking in a scripted path like a call of duty stealth level mission. a total let down