The fact there's an option to change the language of the flowers without changing the language of the core game is honestly an overlooked gift. You want screaming italian flowers? Absolutely
I will always love how much @MaximusAlcarinque loves how much @woodsandhillsplc loves how much @UndertheMilkyway99 loves how much Dunkey loves Mario.
I was playing with my 9 year old when we got the wonder flower that triggered the singing piranha plants and it was one of those magical gaming moments that we'll never forget. Maybe Mario is a baby game but I would trade a million big boy, paint-by-numbers, open-world slogs for a single game that can deliver a moment like that.
Recommend playing the newer Raymans too. I feel like a lot of influence is taken from those games such as enemies that sing in unison with the level and other slapstick humor.
Personally I love the flowers, they're so unnaturally positive and upbeat. Like every moment for them is full of wonder. You'll find one in a snowy mountain range and it'll gasp "Snow?!" in awe. Like it's not a completely stationary being who lives constantly in snow. I love them!
I love them too. I’m like, an adult male but I look forward to all of them lol. So many of them are genuinely funny or sometimes actually helpful. And a good excuse to help people figure out what to do or where to go, same with those little floating blue unbloomed petal things that spawn a line of coins pointing to where you should go when you touch them that are throughout the levels- I haven’t even seen people mention those. It’s fun.
Considering some would buy inspirational artwork, or just plaster motivational phrases around their house, I very much welcome these talking flowers and their upbeat attitude. Although my favourite moments are when they are in distress lol
My heartfelt congratulations to Dunkey. Even in his ripe old age as an 80 year old black grandmother, he is still pushing out babies and bringing new life into the world
This genuinely feels like the spiritual sequel to Super Mario world, its been so long since a Mario game has brought this much vibrancy and innovation to the series. I personally think its one of the best Mario games weve ever seen
@@zorlucanoglu178 Kojima inspired the game industry to innovate and Nintendo is a byproduct of Kojima's intellectual genius; if it wasn't for him, Nintendo would have never been founded back in 1889.
It felt as if they took a bit of inspiration from the way Retro made Tropical Freeze, which is great. Overall a joyful title all around, looking forward to more
Few people talk about how each Yoshi's Island level feels like a self-contained story, an episode of a delightful kid's show, more like an adventure than an obstacle course. Your description of Mario Wonder reminded me a lot of the reasons I love Yoshi's Island, and I'm glad you concluded the video referencing that game. I was afraid it would just be another New Sup with a different aesthetic, but I'm happy it doesn't seem like it. Looking forward to playing it.
That is such a well-worded description of why Yoshi's Island looks as good and feels as fun as it is to play, and while I haven't played Wonder yet I can only HOPE that it's as good as YI.
@@albertnortononymous9020 Yoshi's Island does has its annoying moments, but the quality of the narrative is consistent. But you got me! I'll confess that I don't know if I would've ever finished that game without save states…
I still remember playing Yoshi's Island for the first time. It was a lifechanging experience. As much love as it gets I still feel it's an underrated gem. There are very few games I would call "perfect." Tetris is a hard lock. Yoshi's Island though? Maybe it's not perfect but it's so close to perfect I feel it's fair to argue it is. The beautiful spritework still stands to this day as some of the best of all time imo. The graphics were especially incredible for its time on the SNES no less. That 3D chip was such a wonderful idea. And don't even get me started on the OST. To this day random tracks from this game will suddenly start playing in my head. I also think it has the best fortress theme of any Mario game. There was a sense of magic to Yoshi's Island that few experiences ever quite match. It is one of the few games I ever gave a perfect score to.
If anything, I'm glad we're seeing a (relatively) new name in Shiro Mouri taking hold of a top shelf series at Nintendo and it actually translating to a great, refreshing entry to a very mature franchise. Gives the feeling that the old masters are passing the flame
I like you enthusiasm but I'm a little confused by this. NSMBU was a directorial debut, so was NSMB2, NSMB1 and Wii were directed by the same guy and his only works to date, Odyssey was the solo directorial debut from Hayashida's protoge... Like, can it even be said that the old masters are the ones passing the flame when they gave it up to other young prospects decades ago, some of whom failed? Mouri clearly knows what he's doing but he isn't like some wunderkind that they finally found to be worthy of the Mario mantle
The flowers annoyed me at first but fast became one of my favourite parts. In addition to the wonder seed novelty I was excited to hear what the flowers would say next and it was always funny, silly and heartwarming.
The distinction between Mario's Plot and Story was on point here. Never really had the words to summarize why I still "felt" something from the mario games, and that hits it perfectly.
This game is absolutely beautiful. It definitely breathes fresh life, personality, and freedom into the 2D Mario formula. The levels are so creatively surreal and imaginative, the character designs are cute and fun. And the new power ups are so cool.
I love your comparison of the difference between story and plot. Really puts Mario games in a new perspective for me which gives me a new appreciation for the games. This is coming from someone who respects the impact and history of Mario, but doesn’t really care about platformers.
I unashamedly love the talking flowers in this game. They got quite a few laughs out of me. Plus one of them asks how your day has been going; such a thoughtful little flower.
The hardest I've laughed at the flowers was probably in Dolphin Kick Challenge II, when that one flower tells you to focus and take a deep breath before realizing, "Wait, we're underwater."
I keep expecting one of the flowers to tell me to gather as many love bits as I can, only to turn psychotic, call me an idiot, and tell me in this world it’s kill or be killed…
I feel like this game is in some ways a response to everything that came out of Mario Maker. Players got such mileage out of the standard Mario elements and came up with such amazing designs, that Nintendo must have seen it all and realized that in order to make a new 2D platformer, they needed to do something truly unique and impossible to imitate. That's why I think there's so many brand new ideas in each level; an example of fan-content pushing the developers to innovate their own IP and bring back the "wonder" that was originally associated with the series from the beginning.
After years of having 2D Mario games being way too similar with each installment, I think this is something the 2D Mario genre DESPERATELY needed. The final result, being absolutely fantastic 👏
I don't see it, how does turning into a blob and an elephant revolutionize the Mario formula that has gotten so stale? Just because the environments are cutesy with singing flowers? lol
@DannyRecioI played and beat the first world and admit I was too harsh. I still stand beside the elephant thing is dumb as hell, doesn't fit whatsoever and feels completely forced in lol
It's really the animations for me that breathe so much more life into everything compared to the older titles. This is probably one of the best looking games with a cartoony animated artstyle ever.
My wife and I have been playing through the game and it really is a testament to how creative it is that we're still deeply interested in what each level has to offer. It's been awhile since we've played any video game that kept both our interest for this long.
"Everybody says that Mario is for babies, but I played this game with my baby and she fell asleep right away." Already a masterpiece of a video! Also, congrats!!!
I think that this shows that even Nintendo realized that their usual flow of adding a mechanic and then expanding the mechanic from level to level doesn't work anymore, because that might no be what most people like about Mario. This game actually feels like a jump back in time to the old 2D Mario's where in every level everything was possible. Great on them for pulling it off so well
You really never know what to expect in mario wonder when you pick up that wonder flower. The sound when you pick it up, and the anticipation on how it’s gonna change the level always makes me brimming with excitement.
The ONLY thing I feel like is missing is that PvP multiplayer chaos that Mario games have. I like the current system too, but it would be awesome to be able to do both
it's great to see a new mario game that inspires creativity come at a time when our beloved dunkey is experiencing such an amazing point in his life. It reminds me of that one time Dunkey beat Sky in smash
Not enough peopel mention how good dunkeys audio is in his videos. Its not easy making a video where every sound has a very intentional decibal level that adds to the video. Well done on audio to whoever is editing these.
when Dunkey said "they turn you into a Goomba and it becomes a battle of survival" it hit me in the heart because it reminded me of what becoming an adult feels like in our world.
I knew when I was watching the trailers that the talking flowers probably would have been a deal breaker for me. Luckily, Nintendo knew that and let you turn their voices and/or text bubbles off. Incredible feature.
1:49 The way Dunk went back to the flowers singing like "wait.. what? " Slow clap to Nintendo if thats the precedent they started with and maintained. Literal wonderment
I love this game. It reminds me of 3D world. Both gameplay and design. The level choice is like a better version of 3D world. Also, its just full of new ideas and has a theme and goes all in on its weirdness like 3D world went all in on the cat theme.
Maybe the Castle and Boo Levels have the art direction they have because it establishes the motif that Bowser and his children are above all else and don't need to have any ties to the kind world that Mario and friends live in. Also, congrats to you and your wife on having a baby!!! I wish you and your family a life time of happiness and much good fortune.
2:25 just really tickles me. Dunkey enjoys video games so much. Like, I don't know if I've ever enjoyed anything in my life as much as dunkey enjoys Mario and that's a beautiful thing.
I like the talking flowers. They make it feel like you're not just going through a course by yourself and there's a little bit of the game commenting on and encouraging you as you go, not to mention that some of their dialogue is actually helpful and funny without being too obvious or corny.
As a former software engineer, I honestly do wonder how the heck they were able to cram so many unique ideas into all the wonder flower parts of each stage. I feel like that had to be a nightmare for the developers.
as a hobby game developer, i can see that the complexity of programming is reasonable, but the level of drama is so off the chart it looks like it is impossibly complex
The part with the wonder seeds is so true. Sometimes the levels even without the seeds were already so much fun and creative that when I forgot a seed I sometimes didnt even notice, just at the end I was like "Wait, I didnt get it?"
Legit I feel like this game took the best elements of all the 2d Mario games and put them into 1. The cute/wacky worlds of Mario World SNES, The funny transformation/side objectives in Yoshi's Island SNES, the difficulty of Mario 3, the different and unique appearance of Mario 2. Its so fantastic. I'd recommend this game to literally anyone who has ever been a 2d mario fan even once in their life. Playing through this game made me feel nostalgic to so many periods of my life where I was playing one of the games mentioned above, be it as a 9 year old playing Yoshi's Island on my GBA, being at my aunts house as a 5 year trying to find hidden exits in Mario World, exploring the interesting/different world of Mario 2, and the frustration and me outright shutting off the game like 100000 times whenever I died playing Mario 3. Total masterpiece. Also Dunkey, you can turn off the voices for the flowers
with everything in this game, i don't see how they're gonna have original ideas for the next game i think they used just about any idea anybody could ever come up with
According to developers, seems that they had like 2000 wonder effects ideas to add into the game, but I agree, this game is peak creativity and its gonna hard to be surpased in that aspect.
It’s incredible! I so hoped they would find a way to reinvent the 2D games and Mario Wonder is just such concentrated fun. Every level is fun in its own way
My son was born in 2018, so I remember using the kickstand on my Switch to prop it up and play Let’s Go Pikachu with the R Joy-Con while rocking him to sleep in my left arm. 12/10 experience, congratulations to you and Leah!!
Nintendo knows how to make a masterpiece video game and they don’t need major graphics to do it. This game brought me back to my childhood. When gaming was simple and addictive.
The sheer level of creativity and childlike wonderment in Mario games is genuinely heartwarming and nostalgic to the old days of gaming I grew up during. Games made to BE GAMES. Not movies with gameplay. Those are fun too. But Nintendo, still believes in pure gaming. Which is fantastic as well. Their legal department is a bunch of friggin' Nazgûl, but the developers are keeping that flame alive.
It might surprise you that there are literally tens of thousands of Mario fan games and projects that Nintendo's reportedly super aggressive legal team are fully aware of and fine with.
@@PlayMadness if that’s true, I think that might just be a numbers game. Like, if 500 new fan games go up one month, and Nintendo only DMCA’s 300 of them, (because that costs time and money,) and then that happens every month for dozens of years, then yeah you’re gonna have thousands of games that haven’t been taken down, but it’s just the ones their legal department hasn’t gotten to yet Edit: I’m down to be wrong though. If there’s really ones that Nintendo are confirmed just cool with then that’s actually hella interesting lol
@@PlayMadness Also, just because Nintendo may choose to ignore a project doesn't make me wrong. And it's not just fan projects. They are spiteful in litigation. Remember the hack seller Bowser? Went to prison, and was sued for 10 MILLION for selling modding tools for hardware that they own. He'll never be able to pay that back, and they know it. They ruined his life over something stupid. Just a mega-corp pushing a kid around. They are cold-hearted to their biggest fans and have been for a long time.
You ever want to confuse a child? Tell them that when you were a kid you could wait a few months to a year after a game launched or a movie was released and you'd be able to buy it for far cheaper.
Nooo dunkey! The PLOT are the sequence of events that get you through the STORY. The STORY is that Bowser kidnaps Peach and Mario has to save her. Jeez dude… writing 101.
I thought I would be annoyed by the talking flowers after seeing the first trailer, but I honestly really like them! They add a lot of extra charm to the game imo
I'm 30 years old Japanese but still play Mario. This game brought me back to those good old days. The journey was like a roller coaster and I got excited what's coming up next.
I felt this way about Yoshi's Island, that a lot of Mario games can be separated into worlds but I couldn't tell you a favorite level per say, 3D World was probably the closest to actually having varying levels that felt entirely different concept-wise from one another, Yoshi's Island was the original for me though.
oh dunkey has a kid ? congrats dunkey, you're gonna be such a funny dad that the term "dad jokes" will become a synonym for good jokes instead of bad jokes
Honestly, this has been one of the most fun and creative Mario games in a while. Every course is extremely fun to play and explore, and the Wonder effects are a welcome change of pace. My only complaint is that excluding the final two courses, this game was extremely easy. I 100 percented every level leading up to the final Bowser conflict first playthrough and 100 percented the entire game a few days later. For reference, I often find myself struggling with the later pre-bowser courses in Super Mario Bros. 3 and World. So I could only imagine how easy this game is to long time veterans of the series. Despite that though, I do highly recommend it to anyone looking for a Mario game closer in design philosophy to Super Mario Bros. 3 and World. It won’t challenge you as much as those older titles, but compared to the New Super Mario Bros. games from the past few years, it is a welcome breath of fresh air.
Whenever I get a new game I get this feeling in me. When its a really good game I can only describe it as my soul lighting up and I have a constant smile while playing. This is one of those games.
I honestly think Super Mario Odyssey turning out to be a huge success paved the road for them to try a similar approach in Wonder in that they're free to try new game mechanics instead of being forced to play it safe with gameplay as other big studios with established franchises make their design teams do.
The fact there's an option to change the language of the flowers without changing the language of the core game is honestly an overlooked gift. You want screaming italian flowers? Absolutely
THIS IS THE WAY.
I want to delete them from game itself!
Well you can silence then at least.
@@genuinerf4868 Why?
Es muy buenooooooooooooo
Dunkey somehow managed to put out a great review in like 2 days after release WHILE taking care of a newborn donkey.
and his little brother was holding the controller the whole time
@RepentandbelieveinJesusChrist5cmon man we’re just trying to have fun
its a mario game not much to go in depth about
i wonder how he do it
The newborn is the one who played the game.
I will always love how much Dunkey loves Mario
I will always love how much how much @UndertheMilkyway99 loves Dunkey loves Mario
I will always love how much @@woodsandhillsplc loves how much @UndertheMilkyway99 loves how much Dunkey loves Mario.
I will always love how much @MaximusAlcarinque loves how much @woodsandhillsplc loves how much @UndertheMilkyway99 loves how much Dunkey loves Mario.
And I will always love you
@@Vivi_9 AWW
I can't believe Big Mode made this game so fast after just starting up
They’re not the developer, just the publisher 🤓
top tier comment. got a very loud nose exhale from me.
like he said i cant believe big mode made this game in only 3 days things are looking promising for the the future of gaming
I wonder how he came up with the jokes in this video
chuckled and farted
I was playing with my 9 year old when we got the wonder flower that triggered the singing piranha plants and it was one of those magical gaming moments that we'll never forget. Maybe Mario is a baby game but I would trade a million big boy, paint-by-numbers, open-world slogs for a single game that can deliver a moment like that.
This is lovely and it makes me happy to think about it, thank you
Seriously.
Mario magic
I would absolutely shut down Ubisoft in its entirety for a single game like that
Recommend playing the newer Raymans too. I feel like a lot of influence is taken from those games such as enemies that sing in unison with the level and other slapstick humor.
Personally I love the flowers, they're so unnaturally positive and upbeat. Like every moment for them is full of wonder. You'll find one in a snowy mountain range and it'll gasp "Snow?!" in awe. Like it's not a completely stationary being who lives constantly in snow. I love them!
The flowers are definitely the best part of the game!
It’s like the opposite of the depressed star from the movie lmao
I love them too. I’m like, an adult male but I look forward to all of them lol. So many of them are genuinely funny or sometimes actually helpful. And a good excuse to help people figure out what to do or where to go, same with those little floating blue unbloomed petal things that spawn a line of coins pointing to where you should go when you touch them that are throughout the levels- I haven’t even seen people mention those. It’s fun.
Considering some would buy inspirational artwork, or just plaster motivational phrases around their house, I very much welcome these talking flowers and their upbeat attitude. Although my favourite moments are when they are in distress lol
I would love them if they removed every flower that screamed
My heartfelt congratulations to Dunkey. Even in his ripe old age as an 80 year old black grandmother, he is still pushing out babies and bringing new life into the world
Shush
And don't forget about my signature apple pie
AHAHAHAHHAH
🇵🇷
AND while using the USB steering wheel the whole time.
It's always nice to hear Dunkey talk about Mario games, he always brings this great passion whenever discussing this franchise
agree
It's nice to watch a review knowing he had a great time with the game.
Yeah, I always look forward to his Mario games reviews precisely because of everything that you mentioned.
sm64 is his best old series
Mario games is a good franchise
This genuinely feels like the spiritual sequel to Super Mario world, its been so long since a Mario game has brought this much vibrancy and innovation to the series. I personally think its one of the best Mario games weve ever seen
At the same time it feels like the spiritual successor of "Yoshi's Island", too.
You are both correct since yoshi's island was the sequel to Super Mario World
Nintendo really has innovated this time with the first "Mario" type game, fantastic job Kojima, you did it again
Bravo Vince
@@zorlucanoglu178 Did he stutter?
@@zorlucanoglu178Everyone knows genius of this caliber can only come from Kojima.
@@zorlucanoglu178 Kojima inspired the game industry to innovate and Nintendo is a byproduct of Kojima's intellectual genius; if it wasn't for him, Nintendo would have never been founded back in 1889.
I wonder what's next for Nintendo Kojima...
Mario wonder is definitely my favourite 2D Mario game, the detail, levels and the creativity is amazing.
I'm your 69th like gigidy
It’s not super Mario bros 2 though
Favourite 2D mario game.. What....
You forgot the graphics
It felt as if they took a bit of inspiration from the way Retro made Tropical Freeze, which is great. Overall a joyful title all around, looking forward to more
Few people talk about how each Yoshi's Island level feels like a self-contained story, an episode of a delightful kid's show, more like an adventure than an obstacle course.
Your description of Mario Wonder reminded me a lot of the reasons I love Yoshi's Island, and I'm glad you concluded the video referencing that game.
I was afraid it would just be another New Sup with a different aesthetic, but I'm happy it doesn't seem like it. Looking forward to playing it.
That is such a well-worded description of why Yoshi's Island looks as good and feels as fun as it is to play, and while I haven't played Wonder yet I can only HOPE that it's as good as YI.
You say delightful but it’s like you completely forgot about Poochy. And I don’t blame you for wiping those levels from your memory either.
@@albertnortononymous9020 Yoshi's Island does has its annoying moments, but the quality of the narrative is consistent.
But you got me! I'll confess that I don't know if I would've ever finished that game without save states…
I still remember playing Yoshi's Island for the first time. It was a lifechanging experience. As much love as it gets I still feel it's an underrated gem. There are very few games I would call "perfect." Tetris is a hard lock. Yoshi's Island though? Maybe it's not perfect but it's so close to perfect I feel it's fair to argue it is. The beautiful spritework still stands to this day as some of the best of all time imo. The graphics were especially incredible for its time on the SNES no less. That 3D chip was such a wonderful idea. And don't even get me started on the OST. To this day random tracks from this game will suddenly start playing in my head. I also think it has the best fortress theme of any Mario game.
There was a sense of magic to Yoshi's Island that few experiences ever quite match. It is one of the few games I ever gave a perfect score to.
ok
If anything, I'm glad we're seeing a (relatively) new name in Shiro Mouri taking hold of a top shelf series at Nintendo and it actually translating to a great, refreshing entry to a very mature franchise. Gives the feeling that the old masters are passing the flame
I like you enthusiasm but I'm a little confused by this. NSMBU was a directorial debut, so was NSMB2, NSMB1 and Wii were directed by the same guy and his only works to date, Odyssey was the solo directorial debut from Hayashida's protoge... Like, can it even be said that the old masters are the ones passing the flame when they gave it up to other young prospects decades ago, some of whom failed? Mouri clearly knows what he's doing but he isn't like some wunderkind that they finally found to be worthy of the Mario mantle
The flowers annoyed me at first but fast became one of my favourite parts. In addition to the wonder seed novelty I was excited to hear what the flowers would say next and it was always funny, silly and heartwarming.
I could be an old man and I would still enjoy these videos. They don't age and are impeccably written.
The distinction between Mario's Plot and Story was on point here. Never really had the words to summarize why I still "felt" something from the mario games, and that hits it perfectly.
ok
ok
Yippeeee
Nice one
This game is absolutely beautiful. It definitely breathes fresh life, personality, and freedom into the 2D Mario formula. The levels are so creatively surreal and imaginative, the character designs are cute and fun. And the new power ups are so cool.
It's so good.
I couldn't have described it better.
It's absolutely gorgeous.
Thr lack of variety in power ups is compensated by the badges and the wonder effect transformations
he's so cool
I love your comparison of the difference between story and plot. Really puts Mario games in a new perspective for me which gives me a new appreciation for the games.
This is coming from someone who respects the impact and history of Mario, but doesn’t really care about platformers.
I unashamedly love the talking flowers in this game.
They got quite a few laughs out of me.
Plus one of them asks how your day has been going; such a thoughtful little flower.
The hardest I've laughed at the flowers was probably in Dolphin Kick Challenge II, when that one flower tells you to focus and take a deep breath before realizing, "Wait, we're underwater."
People that don't like them can just turn them off too in the settings which is nice.
I keep expecting one of the flowers to tell me to gather as many love bits as I can, only to turn psychotic, call me an idiot, and tell me in this world it’s kill or be killed…
What is their obsession with wanting to eat goombas?
I changed their voice to korean. They have a different enthusiasm that has yet to become grating.
This is the most fun I’ve had with a 2D Mario game. Nintendo really hit it out of the park with this one
I feel like this game is in some ways a response to everything that came out of Mario Maker. Players got such mileage out of the standard Mario elements and came up with such amazing designs, that Nintendo must have seen it all and realized that in order to make a new 2D platformer, they needed to do something truly unique and impossible to imitate. That's why I think there's so many brand new ideas in each level; an example of fan-content pushing the developers to innovate their own IP and bring back the "wonder" that was originally associated with the series from the beginning.
Another flawless score from Dunkey. As a result, I will be purchasing 83 copies at $59.99 each to show my support for this small indie franchise.
I did the math, and without tax that would be about $4,979.17 to fund this upcoming indie franchise
I have been looking forward to this review almost as much as the game itself
I mean... we all knew what he'd say...
Cringe
So cringe 🤓 hehehe
Same, I love to hear what uncle Dunkey has to say
After years of having 2D Mario games being way too similar with each installment, I think this is something the 2D Mario genre DESPERATELY needed. The final result, being absolutely fantastic 👏
I don't see it, how does turning into a blob and an elephant revolutionize the Mario formula that has gotten so stale? Just because the environments are cutesy with singing flowers? lol
@@Parallelocam No. Because if you played the game, you'd realize the level design is unlike any Mario game.
@DannyRecioI played and beat the first world and admit I was too harsh. I still stand beside the elephant thing is dumb as hell, doesn't fit whatsoever and feels completely forced in lol
It's really the animations for me that breathe so much more life into everything compared to the older titles. This is probably one of the best looking games with a cartoony animated artstyle ever.
Dunkey really has stepped into a brand new universe
Ok
this mario is brand new universe
a brand new universe
Dad universe, that means dad jokes
Strangely, the brand new universe is not a farming simulator
My wife and I have been playing through the game and it really is a testament to how creative it is that we're still deeply interested in what each level has to offer.
It's been awhile since we've played any video game that kept both our interest for this long.
Each level is so unique and inventive, it has a little something for everyone.
"Everybody says that Mario is for babies, but I played this game with my baby and she fell asleep right away."
Already a masterpiece of a video! Also, congrats!!!
When they break down that line two seconds into the video, you know you are in for a treat.
I think that this shows that even Nintendo realized that their usual flow of adding a mechanic and then expanding the mechanic from level to level doesn't work anymore, because that might no be what most people like about Mario.
This game actually feels like a jump back in time to the old 2D Mario's where in every level everything was possible.
Great on them for pulling it off so well
You really never know what to expect in mario wonder when you pick up that wonder flower. The sound when you pick it up, and the anticipation on how it’s gonna change the level always makes me brimming with excitement.
Thanks Dunko, proud of you and the family. Always love your videos bro.
the game makes you FEEL like you're wondering
Can't believe he made it through the game without mentioning super mario bros 2, It must be a really good game.
Everything about Wonder feels refined and polished. I love how we're able to help other players online and give each other items.
Beksinski pfp
@@jackrabbitsalad932 You're the first one who noticed. I love his paintings.
The second strand type game is finally here.
Help other players online? Is this a strand type game??
The ONLY thing I feel like is missing is that PvP multiplayer chaos that Mario games have. I like the current system too, but it would be awesome to be able to do both
It's insane the way the people at nintendo have been able to make bangers out of such long running franchises
The true Wonder is how this video has absolutely no dislikes. Dunkey is truly a master of opinion!
Don‘t you think this meme has ran its course a long time ago?
we've all been wondering it
it has the same number of dislikes as the amount likes in this comment. makes you WONDER
@@Chrisko1492 UA-cam doesn't seem to think so, why should we stop?
It has 55 dislikes as of now.
You know its a good game when dunky pulls out his real game review techniques
It really makes you feel wonderful
I somehow stayed completely out of the loop for Wonder… this video was how I discovered it exists. It looks absolutely spectacular:’)
I think you mean wonderful….
@@jacobjaramillo3192I was wondering if I'd find this comment or not
3:39 the flower acknowledging his death is hella awesome.
it's great to see a new mario game that inspires creativity come at a time when our beloved dunkey is experiencing such an amazing point in his life. It reminds me of that one time Dunkey beat Sky in smash
I really like the talking flowers. They’re so absurd and over the top and condescending in a funny way. Feels really weird and I like it lol
dunkey baby‼️
Looks like a great runner-up to Super Mario Bros 2 for game of the year 👍
Super Mario Bros. Wonder gave me that same awesome feeling I had in the early 90s when I was a child playing Super Mario Bros. 3 for the first time. 💯
Dunkey's voice makes me feel happy and gives me an uncontrollable urge to play Knack 2
Not enough peopel mention how good dunkeys audio is in his videos. Its not easy making a video where every sound has a very intentional decibal level that adds to the video. Well done on audio to whoever is editing these.
NICE TRY UNCREDITED AUDIO MAN
It's easy to sound that good when you're rich and can afford the equipment?
when Dunkey said "they turn you into a Goomba and it becomes a battle of survival" it hit me in the heart because it reminded me of what becoming an adult feels like in our world.
Its nice to hear that the team on this game were told they didn't have a deadline and to come up with many ideas as they liked
also can't wait for a mod to make all the flowers insult you
I knew when I was watching the trailers that the talking flowers probably would have been a deal breaker for me. Luckily, Nintendo knew that and let you turn their voices and/or text bubbles off. Incredible feature.
There are some hilarious ones frfr
Surprisingly, I enjoy the flowers' presence, they make the world feel even more "lived in" and sometimes they say some pretty clever shit
@@PanSangex I love the one that says "Ew, what am I looking at!" In front of a huge tentacle castle.
@@tenderlemon3318 i remember a couple of red flowers that yelled HEEEEHOO or something like that
honestly most of the time didn't notice their talking
Glad to see Dunkey supporting small, indie developers by putting out this video on such a niche game
1:49 The way Dunk went back to the flowers singing like "wait.. what? " Slow clap to Nintendo if thats the precedent they started with and maintained. Literal wonderment
I love this game.
It reminds me of 3D world. Both gameplay and design. The level choice is like a better version of 3D world.
Also, its just full of new ideas and has a theme and goes all in on its weirdness like 3D world went all in on the cat theme.
Yeah the new generation of game developers the og Mario creator has on his team is solid and he gave the future of Mario to good hands
Maybe the Castle and Boo Levels have the art direction they have because it establishes the motif that Bowser and his children are above all else and don't need to have any ties to the kind world that Mario and friends live in. Also, congrats to you and your wife on having a baby!!! I wish you and your family a life time of happiness and much good fortune.
This game is sooooo well put together its like a whole new genre of side scrollers
Congrats on your daughter, dunkey and Leah!
Also this game looks cool. Comparing it to Yoshi's Island is high praise.
It’s nowhere near as good as yoshi’sisland
@@corralzin4909stop lying, the game is phenomenal
@@corralzin4909 still high praise that it comes close!
2:25 just really tickles me. Dunkey enjoys video games so much. Like, I don't know if I've ever enjoyed anything in my life as much as dunkey enjoys Mario and that's a beautiful thing.
This game is so good Dunkey had to end on not one but *two* puns to fully punctuate it.
I like the talking flowers. They make it feel like you're not just going through a course by yourself and there's a little bit of the game commenting on and encouraging you as you go, not to mention that some of their dialogue is actually helpful and funny without being too obvious or corny.
the dramatic music and the mario goomba running for its life really sold me on this game
As a former software engineer, I honestly do wonder how the heck they were able to cram so many unique ideas into all the wonder flower parts of each stage. I feel like that had to be a nightmare for the developers.
as a hobby game developer, i can see that the complexity of programming is reasonable, but the level of drama is so off the chart it looks like it is impossibly complex
And then there's the special world and its fun final-final gauntlet
3:35 made the entire existence of the flowers worth it.
Super Mario wonder bleeds more character and charm than the rest of the Mario games combined it’s so wonderful
Congratulations on the new addition to the Dunkey family ☺️
The part with the wonder seeds is so true. Sometimes the levels even without the seeds were already so much fun and creative that when I forgot a seed I sometimes didnt even notice, just at the end I was like "Wait, I didnt get it?"
Can’t believe dunkey had the time develop this entire game and add wonder seeds to every level by himself while still making videos
Legit I feel like this game took the best elements of all the 2d Mario games and put them into 1. The cute/wacky worlds of Mario World SNES, The funny transformation/side objectives in Yoshi's Island SNES, the difficulty of Mario 3, the different and unique appearance of Mario 2. Its so fantastic. I'd recommend this game to literally anyone who has ever been a 2d mario fan even once in their life. Playing through this game made me feel nostalgic to so many periods of my life where I was playing one of the games mentioned above, be it as a 9 year old playing Yoshi's Island on my GBA, being at my aunts house as a 5 year trying to find hidden exits in Mario World, exploring the interesting/different world of Mario 2, and the frustration and me outright shutting off the game like 100000 times whenever I died playing Mario 3.
Total masterpiece.
Also Dunkey, you can turn off the voices for the flowers
with everything in this game, i don't see how they're gonna have original ideas for the next game
i think they used just about any idea anybody could ever come up with
According to developers, seems that they had like 2000 wonder effects ideas to add into the game, but I agree, this game is peak creativity and its gonna hard to be surpased in that aspect.
After SM Galaxy, they needed a SM Universe or SM Cosmos 😆
It’s incredible! I so hoped they would find a way to reinvent the 2D games and Mario Wonder is just such concentrated fun. Every level is fun in its own way
Congrats on your baby Dunkey! Wishing her health and a bright happy future! ❤
My son was born in 2018, so I remember using the kickstand on my Switch to prop it up and play Let’s Go Pikachu with the R Joy-Con while rocking him to sleep in my left arm. 12/10 experience, congratulations to you and Leah!!
Nintendo knows how to make a masterpiece video game and they don’t need major graphics to do it. This game brought me back to my childhood. When gaming was simple and addictive.
The sheer level of creativity and childlike wonderment in Mario games is genuinely heartwarming and nostalgic to the old days of gaming I grew up during. Games made to BE GAMES. Not movies with gameplay. Those are fun too. But Nintendo, still believes in pure gaming. Which is fantastic as well. Their legal department is a bunch of friggin' Nazgûl, but the developers are keeping that flame alive.
It might surprise you that there are literally tens of thousands of Mario fan games and projects that Nintendo's reportedly super aggressive legal team are fully aware of and fine with.
@@PlayMadness You literally made that up.
@@PlayMadness if that’s true, I think that might just be a numbers game. Like, if 500 new fan games go up one month, and Nintendo only DMCA’s 300 of them, (because that costs time and money,) and then that happens every month for dozens of years, then yeah you’re gonna have thousands of games that haven’t been taken down, but it’s just the ones their legal department hasn’t gotten to yet
Edit: I’m down to be wrong though. If there’s really ones that Nintendo are confirmed just cool with then that’s actually hella interesting lol
@@PlayMadness Also, just because Nintendo may choose to ignore a project doesn't make me wrong. And it's not just fan projects. They are spiteful in litigation. Remember the hack seller Bowser? Went to prison, and was sued for 10 MILLION for selling modding tools for hardware that they own. He'll never be able to pay that back, and they know it. They ruined his life over something stupid. Just a mega-corp pushing a kid around.
They are cold-hearted to their biggest fans and have been for a long time.
0:09
I remember the day when he talked about "Plumber Bros. Fuck U"
You ever want to confuse a child? Tell them that when you were a kid you could wait a few months to a year after a game launched or a movie was released and you'd be able to buy it for far cheaper.
There a few things as entertaining in life as a dunkey Mario review. Another masterpiece
Fantastic video as always dunkey. The opening line was fantastic
I love how Dunkey once compared Super Mario Bros. to six flags and Donkey Kong to Disneyland because of the level designs.
Nooo dunkey! The PLOT are the sequence of events that get you through the STORY. The STORY is that Bowser kidnaps Peach and Mario has to save her.
Jeez dude… writing 101.
Exactly 😂. Like this would make kh3's story look like a masterpiece
man this guy does such a good job with a unique style!
I thought I would be annoyed by the talking flowers after seeing the first trailer, but I honestly really like them! They add a lot of extra charm to the game imo
I'm 30 years old Japanese but still play Mario. This game brought me back to those good old days. The journey was like a roller coaster and I got excited what's coming up next.
3:22 I laughed unnecessarily hard at this 😂
1:25 LMFAO I DID THE EXACT SAME THING
i fucking love that badge, def my fav one lol
Haven't watched the video, but it's amazing. The best game journalist Dunkey is back at it again
I felt this way about Yoshi's Island, that a lot of Mario games can be separated into worlds but I couldn't tell you a favorite level per say, 3D World was probably the closest to actually having varying levels that felt entirely different concept-wise from one another, Yoshi's Island was the original for me though.
I truly wonder how you managed to think of those two last puns. Anotha masterpiece.
Mario Wonder is my new favorite Mario game.
It was just that much fun to play it, so creative, so colorful, and so much detail.
Also Daisy!
I like elephant peach, elephant peach, elephant peach, elephant peach, elephant peach, elephant peach, elephant peach, elephant peach, elephant peach, elephant peach, elephant peach, elephant peach, elephant peach, elephant peach, and the gameplay is nice too
Wait, it's better than Super Mario Bros 2?
@@ElectriKong- I'm not saying better or worse, it's just my new favorite.
I love everything about this game.
Unironically, people love the talking flowers. I do as well.
0:56
Finally, Nintendo has added a good character like the slime from Dragon Quest
Nintendo never ceases to amaze me. The amount of creativity they put into Mario games is "wonder"ful.
oh dunkey has a kid ? congrats dunkey, you're gonna be such a funny dad that the term "dad jokes" will become a synonym for good jokes instead of bad jokes
The talking flowers are legit hilarious. My buddy and I were cackling at some of the things they say!
This game really makes you feel like a newborn baby.
Congrats on your guys kid!! Wild watching your vids for the last decade and seeing the change from the to now in your life & career
**then
Huh
I think you inverted some words there
Honestly, this has been one of the most fun and creative Mario games in a while. Every course is extremely fun to play and explore, and the Wonder effects are a welcome change of pace.
My only complaint is that excluding the final two courses, this game was extremely easy. I 100 percented every level leading up to the final Bowser conflict first playthrough and 100 percented the entire game a few days later.
For reference, I often find myself struggling with the later pre-bowser courses in Super Mario Bros. 3 and World. So I could only imagine how easy this game is to long time veterans of the series.
Despite that though, I do highly recommend it to anyone looking for a Mario game closer in design philosophy to Super Mario Bros. 3 and World. It won’t challenge you as much as those older titles, but compared to the New Super Mario Bros. games from the past few years, it is a welcome breath of fresh air.
Damn
"In this level, you play as the level"
Whenever I get a new game I get this feeling in me. When its a really good game I can only describe it as my soul lighting up and I have a constant smile while playing. This is one of those games.
Love a good dunkview to start off the day =3
I honestly think Super Mario Odyssey turning out to be a huge success paved the road for them to try a similar approach in Wonder in that they're free to try new game mechanics instead of being forced to play it safe with gameplay as other big studios with established franchises make their design teams do.