GameGuru Max Tutorial - Planet Behavior Explained (by C4ever08)

Поділитися
Вставка
  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 5

  • @mrquentin
    @mrquentin 3 місяці тому +1

    This is amazing!! I had no idea this was even possible in GGM.

  • @Jisafu
    @Jisafu 3 місяці тому

    fantastic job

  • @davinjoga
    @davinjoga 3 місяці тому

    How to create an achievement system for the game
    And how to create a sideways damage system like Rainbow Six
    Good video :)

    • @bloodmooninteractive
      @bloodmooninteractive  3 місяці тому

      Thank you. Hmm lessee - if you mean achievements for Steam that's not available yet, but I would expect it to come eventually. Definitely want it. I suppose you could come up with something in the game itself and keep track of it with some global variables. I'll have to think on that. Never played Rainbow Six, so not sure what you're referring to there.

  • @liefsillion2825
    @liefsillion2825 Місяць тому

    The degradation observed in the frame rate of MP4 video transcoded at 50 FPS is most likely due to the limited processing power of the MP4 decoder embedded in the GPU in your machine rather than the ability of GG Max to play it by making calls to the operating system.
    This hardware MP4 decoder will have been been optimised for the playback of industry standard frame rates of 23.976 for HDTV 720p PAL, 24 or 25 FPS for HDTV 1080p PAL, and 29.97 FPS for HDTV 1080p NTSC, 23.976 or 24 for 1440x1080p PAL, and 29.97 for 1440x1080p NTSC. These weird looking numbers are a legacy of the film industry which established the standards for projectors in cinemas and for televisions before microcomputers were invented i.e. 25 FPS is half the frequency of a 50 Hz AC power supply used in many countries and was chosen to keep the cost of manufacturing TVs down. In the US, AC power is delivered at 60 Hz and so they use 30 FPS video formats. We are stuck with them now because the vast majority of video in existence was created in these formats.
    You can use video transcoding software to convert one format to another but it will either insert interpolated frames to increase the frame rate or drop frames to lower it. So, for the best results you should leave the frame rate of pre-existing video alone. However, if you are creating your own video on a computer then you can choose whatever frame rate you like, but should stick to the industry standard values because these are what the MP4 decoders are optimised to make use of.
    The degradation of the frame rate is also likely to be affected by the pixel dimensions of the target monitor so high frame rate video that runs smoothly on a 1920x1080 monitor might not do so well on a 2560x1440 monitor, or a 3440x1440 monitor. Again, this will depend on the performance of the GPU's hardware MP4 decoder. More modern GPUs, and those intended for high performance gaming, are likely to do better than older ones. And, of course, you will not be able to play video at a frame rate faster than the refresh rate of your monitor. (Don't forget to tell the Windows OS to output a frame rate above the default value of 60 FPS in the Display Settings. If you fork out megabucks for a high-end GPU only to find that frame rate is disappointing, this might be the reason why!)
    Unfortunately, GG Max will only play video at full screen, with no option for playback in a window or PIP (Picture in a Picture). If it did, then you could avoid the frame rate degradation associated with full screen display by displaying the video at a smaller size.
    GG Max does not provide any control over aspect ratio either which can also cause problems like mangling the video, resulting in a disturbing mess of diagonal lines, and requiring the video to be transcoded to an aspect ratio that GG Max can recognise. This can result in a bright green line on the right of the video which then has to be removed by further video editing.
    Overall, the video playback of GG Max is quite primitive and could do with much improvement.