i love what you do for us man ,you give us so much useful info and material and actually seem like you care .keep doing what you do ,hope you get much bigger and get the recognition you deserve .
hey, you're reaaaally good as a teacher but take a breathe, man! as a non-speaker English it's a little bit difficult to understand everything (even with subtitles) i really like your videos and appreciate what you do, thanks! 👍
You can even have TileMapLayers by themselves with only the "world node" as a parent. This is a great tutorial but I think the creator should remake it without talking about the deprecated "TileMap" node. I was lucky and saw comments explaining the truth but I fear how confusing it would be for someone who didn't find that out right way.
Thanks for this tutorial! I love the new TileMapLayer in 4.3, and this is a great introduction, especially for those of us who didn't use the old TileMap node much! Regarding terrains: I've spent more time than I care to admit trying to figure out terrains/autotiling and asking questions online about it. It's a way deeper rabbit hole than you'd think, and it's honestly kind of mind-bending. For example, the reason you were getting that weird error at 34:11 was because you're using "corners and edges" mode with a tileset that doesn't have all the tiles you need for that mode (for example, peninsulas with water on three sides of a single tile). So if you try to draw single tiles that stick out or in from the edge, it can't find a match. The fix is to use "corners only" mode for that tileset -- even though that feels wrong because it's providing less information about the neighbors. Another tip: you don't actually need a TileMap node to be a parent for your TileMapLayers, and in fact I think the idea is that you just wouldn't bother with a TileMap node at all anymore. You can still get to the terrain settings from the inspector by clicking on the Tileset.
thank you so much! i’m glad it is helpful, thanks for pointing that out about the errors I actually didn’t understand that. I’m guessing it because i don’t play around with terrains as much as i should. I find the useful but just so confusing lol!
Can you tell us about some good resources to learn the autotiling? All these guys just jump over the thing and nobody goes that deep. Godot doesn't know its water or grass, so idk what he was talking about while autotiling at 33:07
I've just picked up Godot after not touching Game Development for a solid 10 years, your channel is severely underrated and you deserve a lot more subs than you have. I hope to see plenty more Godot tutorials from you :D
i am so happy to hear they are helpful!! I will for sure work to create more tutorials! if you ever need anything then feel free to let me know! Goodluck with your new game dev journey, its so amazing to hear that youve decided to come back to the space!
Hey, You CAN add Terrains to TileMapLayers. You do not need a TileMap Node at all. Click on the '.tres' file name in the Inspector. It will open the same tileset menu that TileMap uses.
Thanks for this amazing elaborate tour of the new TileMap in Godot. I had a hard time grasping it, but after watching this I now have the feeling I can get going again with the new Tilemap! Thanks mate!
This couldn't be more timely for me. I have a base knowledge of how to use them but I've been struggling a bit and with the new Tile Map Layer in 4.3 I feel like I need a new tutorial and here you are to provide it. Thanks so much! I'm working on my first game right now and I really need to know how to use the Tile Maps for how it works. Can't wait to watch and learn!
i hope you are able to learn a lot of this tutorial!! i’m glad the timing came perfect!! if you have any questions let me know!! and goodluck on your project!! id love for you to keep me updated on it!! ❤️
Hey man! Thanks for that, of all texts, guides and videos you are the one who best explained the basics of TileSets. Would love to see the video about navigation and path finding.
Thanks for everything you do, a while ago I didn't know what I wanted to do, but it was your videos that made me see how wonderful it is to develop video games, thanks again for showing me the path I want to follow.
aww that is so wholesome and that is my full intention when i create these videos. Is to help bring you to learn the hobby that has brought me so much joy! It is such a wonderful journey! and most important if you ever need anything remember i’m here for you!
Keep it up the great videos, @DevWorm!! Followed along once more, this upgrade to tilemaplayer in Godot 4.3 was amazing, it seems to make it a lot easier. Thank you for teaching so clearly!
I have a doubt, if you could answer me.. in your video when you were editing the sublayers, the elements from the previous layers were not shadowed as it were in my Godot Studio (in yours all colors were bright /lit as it were all in the same layer..). I try to find if it was some param setup, but couldn't get the same view as you. Despite this, all went perfectly fine in run time.
HELLO! I am about to be out of town for a bit so I will probably not get to watch all of this. Keep up the good work DevWorm. I really enjoy your work.
Aint no wayyy this just released. Everyone is making their own games. Im making one feel like soulslike and hotline Miami combined. Any gameplay ideas would be lovely :D. Appreciate your tut
Thank you for this tutorial. Something that I really want to see in a tilemap tutorial is how to use tilemap with custom data to use like in a farm simulator to interact with different tiles and harvest stuff from them. And for mountains I'd like to see how to make the mountains to hide the player if he gets behind a mountain. And how to make the player be on top of the mountain without messing with the previous feature.
@@dev-worm It was what I expected. Straight to the point. Now I just need to give my level design a little love and care. I'll be re-watching this these days to add some animations and practice auto-tiling (older videos from other UA-camrs use some third-party solution for this, using tiles for example. I'm glad to see it's now possible to do it without moving to another program). Thank you very much!!
thanks for the courses you bring, i'm a beginner with godot and my goal is a top-down game. you helped me a lot ^^ by the way can you make more tutorials for dungeon games?
26:07 Fun fact, you can save some of the hassle by shift-clicking or shift-dragging to select multiple tiles and then changing the settings which will then be applied to all the selected tiles
I watched 4 other tutorials on the new tilemap and terrain systems and this was by far the most helpful. Thank you so much for explaining how the old and new layering systems work, I couldn't for the life of me figure out why my tiles were erasing portions of each other.
Since the animated tiles share the same properties, you can just select all the tiles in that first set together and edit the settings once and it'll apply to all of the tiles without going through one by one.
Have you noticed if the Y Sorting for a TileMapLayer needs to be set up different than previously? I am struggling to get it to work correctly under the new system. I have been learning Godot over the past week and your videos have been so helpful!
This video is soooo great and easy to understand. I want to ask if i need to use specifically "tile map" as a parent for those multiple tilemap layers? Can't i use 2D node or even tilemap layer as a parent node?
Could you do a video going over the gdscript functions of the tilemap layer? Examples like how to pick a tile, how to change that specific tile, etc. It would be greatly appreciated!
I appreciate this tutorial a lot! I do have one question though, is there a way to loop through a tilemap layer to grab references to a specific object with a script? I'm trying to have doors connected to other scenes, but I can't access their scripts when they're tilemaps (not sure why?) So I can't place a reference to the scene path. Thus, looping through the tilemap to get every reference of a door, and placing the scene path via code.
This is great but could you make a video about this for isometric tiles, I'm having issues with y sorting kinda not working well and autotiles are funky.
Is it possible to create a tile map scene that can be reused in several scenes? How do you recommend using the same tile map setting across several scenes? Maybe you mention it in the video but i dont have time to wat h all now and just want to ask before i forget.
the best way honestly would to just create the tilemap that you want to be reused as it’s own scene, and instance it within other scenes. If you are asking how to reuses the tileset then you can right click on the resource and “save as” then load it within any other tilemap, or tilemaplayer!
can you make a video about LimboAI and BHtree that can do job like a state machine? like how to use all the build-in task and stuff and then state transition with it. Love your video btw
I am assuming all of that works seamsless with procedual generation? Because its kind of the same placing tiles by hand and callin tilemapLayer.setcell() ? Video helped a lot
one question: how do you make the chest open once a character entracts with it's collision? like chance the sprite from closed to open on the same place?
How can I do the animation part with for example a flower that has each frame separated into a different png file. So my flower has 58 png files or frames, ive tried using AnimatedTextures but that seems to not work anymore? So far ive created an AnimatedSprite2d and added the animations into spriteframes and instantiated it into my level scene. But this is slow and if i wanted to add multiple of the flower to the scene i have to keep duplicating the flower scene.. There must be a better way to accomplish this? Great video though thanks!
26:11 you can actually pres shift and do them all at once, atleast worked for me; obviously only works if its the exact same settings for them all and the same distance
Such helpful information. But... I just want to know how to interact with my tiles 😅 I'm trying to use a tile map to make a board game so, essentially, turn based movement from tile to tile and I just don't know how to approach it. I'm a total beginner and I've been reading docs and trying to look at tuts and everyone is talking about the visual side of things, not the script side.
@@dev-worm I just created my own hex pathfinding using AStar2d (not grid one) and it turned out to be suprisingly simple. I'm especially happy because it worked with enter tile cost, so I can include roads with faster movement. But still, it could be great to have video for others, and I would also watch this to check if something can be made better.
Perhaps it would be better to prepare a script for your video. Essentially, you're improvising what to say, which can be difficult for the viewer to follow. You could probably condense the 40-minute video into 10 minutes, making it clearer and more organized.
that’s a good point, thanks for mentioning that. im learning new things as time goes on i wish i would’ve known that before i uploaded this so i could’ve mentioned it.
I just spent a lot of time extracting all the layers out of a TileMap when upgrading to 4.3. The fact TileMap wasn't removed in this video filled me with dread that I spent all that time for no reason.
Bro we need more in-depth tutorials like this❤❤❤❤ I will not lie this was so much useful than 100 other videos Please make these in-depth tutorials and see you will grow so much faster I have to learn more and i think you can teach me like i am recently doing some research on UV mapping character skin 2d so that we do not need to create animations for every skin colour variation Please make a in-depth tutorials for it You can refer to this video for it ua-cam.com/video/HsOKwUwL1bE/v-deo.htmlsi=wsu02ZXtkLkr7OVp
so glad to hear it was helpful!! yes, that’s a great idea!! I’ll look into creating something, but if you are just stuck on a certain area i’d love to answer any question you may have!
@@dev-worm Thank you ❤️❤️ for your help but i don't know anything about it because I am new to godot and all this sprite animations. If you make a full video about it, it will be very helpful to many others too ❤️❤️❤️❤️
i love what you do for us man ,you give us so much useful info and material and actually seem like you care .keep doing what you do ,hope you get much bigger and get the recognition you deserve .
fully agree
aw thanks guys that means more than the world to me, it truly does ❤️. God Bless y’all!
True
hey, you're reaaaally good as a teacher but take a breathe, man!
as a non-speaker English it's a little bit difficult to understand everything (even with subtitles) i really like your videos and appreciate what you do, thanks! 👍
Small tip: You can completely ditch the regular TileMap (that's deprecated) and use a regular Node2D as a parent for the TileMapLayers instead.
You can even have TileMapLayers by themselves with only the "world node" as a parent. This is a great tutorial but I think the creator should remake it without talking about the deprecated "TileMap" node. I was lucky and saw comments explaining the truth but I fear how confusing it would be for someone who didn't find that out right way.
Thanks for this tutorial! I love the new TileMapLayer in 4.3, and this is a great introduction, especially for those of us who didn't use the old TileMap node much!
Regarding terrains: I've spent more time than I care to admit trying to figure out terrains/autotiling and asking questions online about it. It's a way deeper rabbit hole than you'd think, and it's honestly kind of mind-bending. For example, the reason you were getting that weird error at 34:11 was because you're using "corners and edges" mode with a tileset that doesn't have all the tiles you need for that mode (for example, peninsulas with water on three sides of a single tile). So if you try to draw single tiles that stick out or in from the edge, it can't find a match. The fix is to use "corners only" mode for that tileset -- even though that feels wrong because it's providing less information about the neighbors.
Another tip: you don't actually need a TileMap node to be a parent for your TileMapLayers, and in fact I think the idea is that you just wouldn't bother with a TileMap node at all anymore. You can still get to the terrain settings from the inspector by clicking on the Tileset.
thank you so much! i’m glad it is helpful, thanks for pointing that out about the errors I actually didn’t understand that. I’m guessing it because i don’t play around with terrains as much as i should. I find the useful but just so confusing lol!
Can you tell us about some good resources to learn the autotiling? All these guys just jump over the thing and nobody goes that deep. Godot doesn't know its water or grass, so idk what he was talking about while autotiling at 33:07
I've just picked up Godot after not touching Game Development for a solid 10 years, your channel is severely underrated and you deserve a lot more subs than you have. I hope to see plenty more Godot tutorials from you :D
i am so happy to hear they are helpful!! I will for sure work to create more tutorials! if you ever need anything then feel free to let me know! Goodluck with your new game dev journey, its so amazing to hear that youve decided to come back to the space!
The editor shows that you should use *just* the TileMapLayer nodes. Not nested under the old TileMap node.
Hey, You CAN add Terrains to TileMapLayers. You do not need a TileMap Node at all. Click on the '.tres' file name in the Inspector. It will open the same tileset menu that TileMap uses.
Good thing you tried. Thanks.
Thanks for this amazing elaborate tour of the new TileMap in Godot. I had a hard time grasping it, but after watching this I now have the feeling I can get going again with the new Tilemap! Thanks mate!
This couldn't be more timely for me. I have a base knowledge of how to use them but I've been struggling a bit and with the new Tile Map Layer in 4.3 I feel like I need a new tutorial and here you are to provide it. Thanks so much! I'm working on my first game right now and I really need to know how to use the Tile Maps for how it works. Can't wait to watch and learn!
i hope you are able to learn a lot of this tutorial!! i’m glad the timing came perfect!! if you have any questions let me know!! and goodluck on your project!! id love for you to keep me updated on it!! ❤️
Hey man!
Thanks for that, of all texts, guides and videos you are the one who best explained the basics of TileSets.
Would love to see the video about navigation and path finding.
Was hoping this would come down the pike. Would love to see a quick one breaking down the new 4.3 2D parallax nodes.
That’s a great idea!! thanks for letting me know!! i haven’t exactly got around to playing with it yet but sure i will be checking it out tonight!
Really like the use of animated water and campfire tiles. Thank you for explaining how to use the ones from this fantasy set!
Tilemaps are the one Node I never used yet in Godot. This is perfect. Thanks!
they are so wonderful and so powerful!! let me know how your experience with them goes!!
Thanks for everything you do, a while ago I didn't know what I wanted to do, but it was your videos that made me see how wonderful it is to develop video games, thanks again for showing me the path I want to follow.
aww that is so wholesome and that is my full intention when i create these videos. Is to help bring you to learn the hobby that has brought me so much joy! It is such a wonderful journey! and most important if you ever need anything remember i’m here for you!
God I literally got into godot yesterday, this could not have been more perfect timing
haha that’s wonderful!! i hope it helps!! goodluck in your journey!! if you ever have any questions i’m here for you!
How goes the process?
@@Cool-Game-Dev Frankly, I stopped not long after
Commenting becuase of the quality of the video. Concise and clear. Thanks for creating this type of content.
Dude I love this new longer, more in depth format, keep doing it, love it!
love to hear it that!! thanks brother!! ❤️
@@dev-worm no problem
Keep it up the great videos, @DevWorm!! Followed along once more, this upgrade to tilemaplayer in Godot 4.3 was amazing, it seems to make it a lot easier. Thank you for teaching so clearly!
I have a doubt, if you could answer me.. in your video when you were editing the sublayers, the elements from the previous layers were not shadowed as it were in my Godot Studio (in yours all colors were bright /lit as it were all in the same layer..). I try to find if it was some param setup, but couldn't get the same view as you. Despite this, all went perfectly fine in run time.
This video is the best ive seen on the topic. Thanks so much!
thank you for everything you do for the godot community !!!
Aw, thank you so much! I'm glad to be able to help! If you ever need anything feel free to let me know!
HELLO! I am about to be out of town for a bit so I will probably not get to watch all of this. Keep up the good work DevWorm. I really enjoy your work.
thank you so much planktime!! that means the world ❤️. Enjoy your time out of town!!
Amazing tutorial! I didn't even knew about all these features of tilemaps. Makes my job easy now!
Like on first second. Just finished RPG series by your tutorial and update project from 4.2.2 to 4.3, Just in time video thank you!
Thank you for giving so much to the community!
aw thank you so much!! it means the world, i’m just so glad to help!
I love your tutorials. Keep up the good work!🤝
thank you so much!!! ❤️
Aint no wayyy this just released. Everyone is making their own games. Im making one feel like soulslike and hotline Miami combined. Any gameplay ideas would be lovely :D. Appreciate your tut
Don't know Hotline Miami but just got into DS1. So my advice is to be harsh but fair but also harsh and so on.
@@thricemindblown7883 hotline miami is goated tbh, definitely one of the best games of all time, and that OST is to die for.
Thank you for this tutorial. Something that I really want to see in a tilemap tutorial is how to use tilemap with custom data to use like in a farm simulator to interact with different tiles and harvest stuff from them. And for mountains I'd like to see how to make the mountains to hide the player if he gets behind a mountain. And how to make the player be on top of the mountain without messing with the previous feature.
that is a great suggestion!! i’ll really look into a custom data tutorial because it really is amazing!
Thank you for this tutorial! I already knew about tilemaps but I still learned a lot. An idea for another tutorial: Dialogue without plugins.
that is actually a really good idea!! are you looking for a json file dialogue system?
Yes, just make sure to explain it thoroughly. I find that a lot of other videos are kind of unclear because they assume you know stuff.
Yay! You just saved me from a 2-day Tut hell -.- Thank you, DevWorm!
haha!! so glad i could help!!
Your pumping out of the the tutorials!
i hope there helpful!!!
Was just searching for something like this, cheers mate
so happy to hear!! i hope it helps!
I was literally waiting for this.
so happy to hear!! i hope it helps!!
@@dev-worm It was what I expected. Straight to the point. Now I just need to give my level design a little love and care. I'll be re-watching this these days to add some animations and practice auto-tiling (older videos from other UA-camrs use some third-party solution for this, using tiles for example. I'm glad to see it's now possible to do it without moving to another program). Thank you very much!!
Shoutout Mentor!!! That's my Mentor😊
This is great dude, keep it up!
I am so happy to hear that!! thank you so much!
@@dev-worm ofc!
Very helpful tutorial thanks ❤❤
so glad to hear!! thanks! ❤️
Спасибо! ❤
thanks for the courses you bring, i'm a beginner with godot and my goal is a top-down game. you helped me a lot ^^ by the way can you make more tutorials for dungeon games?
i want to create a totorial for a rouge like game soon!
@@dev-worm I hope I will see it in the near future ^^
26:07 Fun fact, you can save some of the hassle by shift-clicking or shift-dragging to select multiple tiles and then changing the settings which will then be applied to all the selected tiles
Ty I was nervous because I got so use to the old but this is very .....similiar.
Thanks for the video. Appreciate you
Of course anytime!! I hope it was helpful!
I watched 4 other tutorials on the new tilemap and terrain systems and this was by far the most helpful. Thank you so much for explaining how the old and new layering systems work, I couldn't for the life of me figure out why my tiles were erasing portions of each other.
Great stuff!
so happy to hear!! thank you!
Since the animated tiles share the same properties, you can just select all the tiles in that first set together and edit the settings once and it'll apply to all of the tiles without going through one by one.
thats a very good point, thanks for letting me know! I really appreciate the tip!
nice, thank you for sharing bro.
thank you! I hope it was helpful!
@@dev-worm it was helpful :)
O wow, 40 minutes video!
Wait, stop, I need to make a popcorn!
haha!! I hope it helps!
Have you noticed if the Y Sorting for a TileMapLayer needs to be set up different than previously? I am struggling to get it to work correctly under the new system.
I have been learning Godot over the past week and your videos have been so helpful!
This video is soooo great and easy to understand. I want to ask if i need to use specifically "tile map" as a parent for those multiple tilemap layers? Can't i use 2D node or even tilemap layer as a parent node?
You Saved my life!!!😊
i’m glad it helped!! ❤️
Could you do a video going over the gdscript functions of the tilemap layer? Examples like how to pick a tile, how to change that specific tile, etc. It would be greatly appreciated!
I appreciate this tutorial a lot!
I do have one question though, is there a way to loop through a tilemap layer to grab references to a specific object with a script? I'm trying to have doors connected to other scenes, but I can't access their scripts when they're tilemaps (not sure why?) So I can't place a reference to the scene path. Thus, looping through the tilemap to get every reference of a door, and placing the scene path via code.
This is great but could you make a video about this for isometric tiles, I'm having issues with y sorting kinda not working well and autotiles are funky.
I have a question how do make a games like if you click a item a animation plays ????
Is it possible to create a tile map scene that can be reused in several scenes? How do you recommend using the same tile map setting across several scenes? Maybe you mention it in the video but i dont have time to wat h all now and just want to ask before i forget.
the best way honestly would to just create the tilemap that you want to be reused as it’s own scene, and instance it within other scenes. If you are asking how to reuses the tileset then you can right click on the resource and “save as” then load it within any other tilemap, or tilemaplayer!
as always, your tutorial is easy to follow. But hey, would you mind to create a tutorial about how to create player step particles? thanks
that is a great idea!! thanks for letting me know, i’ll try and get an updated particle system tutorial soon!
can you make a video about LimboAI and BHtree that can do job like a state machine? like how to use all the build-in task and stuff and then state transition with it. Love your video btw
the brackeys of godot
aw thank you, that’s so nice!!
Could we also get a tilemaplayer lighting/shading tutorial?
amazing video I would love to see a tutorial on how to make a DeckBuilder game
that is an amazing idea!! i’ll look into it soon!
I am assuming all of that works seamsless with procedual generation? Because its kind of the same placing tiles by hand and callin tilemapLayer.setcell() ?
Video helped a lot
one question: how do you make the chest open once a character entracts with it's collision? like chance the sprite from closed to open on the same place?
At right time 😋
perfect!! i hope it helps!
How can I do the animation part with for example a flower that has each frame separated into a different png file. So my flower has 58 png files or frames, ive tried using AnimatedTextures but that seems to not work anymore? So far ive created an AnimatedSprite2d and added the animations into spriteframes and instantiated it into my level scene. But this is slow and if i wanted to add multiple of the flower to the scene i have to keep duplicating the flower scene.. There must be a better way to accomplish this? Great video though thanks!
26:11 you can actually pres shift and do them all at once, atleast worked for me; obviously only works if its the exact same settings for them all and the same distance
that’s a good point! thanks!
Thanks 👍
of course!! any time!! thank you!
Such helpful information.
But... I just want to know how to interact with my tiles 😅 I'm trying to use a tile map to make a board game so, essentially, turn based movement from tile to tile and I just don't know how to approach it. I'm a total beginner and I've been reading docs and trying to look at tuts and everyone is talking about the visual side of things, not the script side.
why we still getting that warning next to the main tileset node when we using layer nodes as it said ?
nice 😍
When you make tutorial on joystick ???
working on a console support and mobile support tutorial very soon
@@dev-worm gonna have to see the mobile one
Can tilemap put in parralax layer? And procedural generated
please make a tutorial on how to make an rts like starcraft
it would be nice to have explanation video how to set up hex grid pathfinding because now there are basically none.
i’ll look into it! im current looking into an tilemap pathfinding tutorial because i think there might be a better way to go about it in 4.3
@@dev-worm I just created my own hex pathfinding using AStar2d (not grid one) and it turned out to be suprisingly simple. I'm especially happy because it worked with enter tile cost, so I can include roads with faster movement. But still, it could be great to have video for others, and I would also watch this to check if something can be made better.
YES!
❤️
For terrain sets they do appear in the tile map layer when there not nested inside the tilemap node
cool!! i didn’t know that! thanks for letting me know!
Is it possible to change the collision shape in each frame of the animation or you are stuck to the shape defined in the first one?
Most things are changeable via the animation player. So most likely yeah. You can even call functions
i believe you’d have to do it through the animation player like @tik2243 mentioned, but i’m sure there could be an addon to assist with it.
How come I'm not seeing the Physics Layers on my Tilemap node? I was able to stay with you until up to that point.
Hey Jeff, I saw you emailed me!! I responded a few hours ago to the email with screenshots of what you should do to find the physics layer option!
@dev-worm thank you!
Help, I am trying to make a turn based tactics game like advance wars but I have no idea where to even start
i’m actually working on a turn based combat tutorial right now!
@@dev-worm thanks, ill be sure to cheack it out
make a tutorial on grid maps in 3d as well
im working on a simple 3d series right now!!! very excited!
@@dev-worm when will u release it dude release fast waiting
Please make a video explaining resources in godot
i’m working on one right now!!
Oh thanks
Hey, will this tutorial work for 4.2
everything should be the same in 4.2 except for being able to use the new TileMapLayer node!! But yes much of it is the same!
You kinda just handwaved some sections when the auto tiling didn't work how you expected. That the exact problem area I watched the video for :(
Perhaps it would be better to prepare a script for your video. Essentially, you're improvising what to say, which can be difficult for the viewer to follow. You could probably condense the 40-minute video into 10 minutes, making it clearer and more organized.
The basic TileMap node is depracated and you shouldn't use it. Just the layers by themselves are used
that’s a good point, thanks for mentioning that. im learning new things as time goes on i wish i would’ve known that before i uploaded this so i could’ve mentioned it.
I just spent a lot of time extracting all the layers out of a TileMap when upgrading to 4.3.
The fact TileMap wasn't removed in this video filled me with dread that I spent all that time for no reason.
I can't paint tiles
Bro we need more in-depth tutorials like this❤❤❤❤
I will not lie this was so much useful than 100 other videos
Please make these in-depth tutorials and see you will grow so much faster
I have to learn more and i think you can teach me like i am recently doing some research on UV mapping character skin 2d so that we do not need to create animations for every skin colour variation
Please make a in-depth tutorials for it
You can refer to this video for it
ua-cam.com/video/HsOKwUwL1bE/v-deo.htmlsi=wsu02ZXtkLkr7OVp
so glad to hear it was helpful!! yes, that’s a great idea!! I’ll look into creating something, but if you are just stuck on a certain area i’d love to answer any question you may have!
@@dev-worm Thank you ❤️❤️ for your help but i don't know anything about it because I am new to godot and all this sprite animations.
If you make a full video about it, it will be very helpful to many others too ❤️❤️❤️❤️
I don't have the extract tilemap layers option available, do you know why?
nvm i am on 4.2.2 how silly
Is this your art?
no this isn’t my art, there is a link in the description to the very talented artists itch io page! i absolutely love their work
Thanks!