GameGuru Max Tutorial - Spawn Locator Behavior Explained

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  • Опубліковано 31 січ 2025

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  • @galenblack8321
    @galenblack8321 3 місяці тому

    Another excellent video. Keep up the great work. This video has given me a few ideas.

  • @MaiaCoimbra
    @MaiaCoimbra 3 місяці тому

    Very nice , very smooth with the fade

  • @ralfvegaman8632
    @ralfvegaman8632 3 місяці тому

    thanx for all of your videos

  • @spicysausage8805
    @spicysausage8805 3 місяці тому

    EDIT my question was answered at 9:25 in the video
    Your videos are awesome, I'm very happy to have found your channel.

  • @MaiaCoimbra
    @MaiaCoimbra 3 місяці тому

    Since the beginning i follow your videos like religion 😂 because they are so good and make life easy for the ones who are Changing to max , so congrats again

  • @Errand_chip
    @Errand_chip 3 місяці тому +1

    How do you add spawn marker behaviour?

    • @bloodmooninteractive
      @bloodmooninteractive  3 місяці тому +1

      Not totally sure what you mean. A spawn marker is an object that tells the system where the player should arrive once teleported. If you're asking how to add a behavior to an object, you may want to start with the Getting Started series which gets into those back-to-basic techniques. But for now make sure the object is dynamic (physics on/off), click on the behavior tab, click the behavior icon and you will get a selection of behaviors to choose from, categorized by type. Hope that helps but if not just let me know.

    • @Errand_chip
      @Errand_chip 3 місяці тому

      @@bloodmooninteractive somewhy i did all the same and it didnt work maybe because spawn marker had spawn marker behaviour (12:14) which i dont have in behaviour tab. I did every step exactly as in the video and checked it : ( I get "jump to level: mapbank/chapterone.fpm and nothing happens

    • @bloodmooninteractive
      @bloodmooninteractive  3 місяці тому +1

      @@Errand_chip I didn't apply that behavior, it was included with the object (probably part of the FPE). Also teleport doesn't actually work in preview mode which is why you get the text to indicate that it is working and where it should send you. Export to stand alone to see it actually happen.

    • @Errand_chip
      @Errand_chip 3 місяці тому

      @@bloodmooninteractive I will try that, thank you✊ also I remember back in the video you chose spawn marker from the tab and it had no behaviour

    • @Errand_chip
      @Errand_chip 3 місяці тому

      @@bloodmooninteractive It worked!!! Thanks

  • @AudioMayhem100
    @AudioMayhem100 3 місяці тому

    Do enemy states persist between levels? If i use this for a hub world, will the game remember what enemies were killed or will everything reset like you started the level fresh?

    • @bloodmooninteractive
      @bloodmooninteractive  3 місяці тому +2

      Depends on whether you tick the Reset States checkbox on the teleport or not. Reset states would revive all of the dead enemies, among other things.

    • @AudioMayhem100
      @AudioMayhem100 3 місяці тому

      @@bloodmooninteractive Brilliant, I'll have to mess around with it. Was wanting a hub world that wouldn't reset that would take you into the levels of the game that would reset everything except collectables. I'll see what I can do with it.