Thanks for watching. Please let me know your favourite (and least favourite) zones too in the comments, I'd love to see what everyone else is thinking.
Another fact for you on Flying Battery Zone... Lady Gaga used the music from the zone in the chorus of Bad Romance. We also have Bridge Zone from the 8 bit Sonic 1 game, where the music was used in a Janet Jackson song too ^_^ You're welcome :)
I was surprised Spring Yard wasn't earlier. It's so bad it puts me off almost ever wanting to replay the first game (except the far superior Master System version)
I actually always thought it wasn’t a change of season in mushroom hill, but eggman draining the life out of the forest, it makes sense with his satellite thing, and when you break it, the color changes back to normal.
Fun fact: scrap brain zone 3 is listed internally as labyrinth zone act 4. Not on the level itself or level select. The game data itself treats it as such
@@Lukas-bg4yn if you look at it similarly to Angel Island then sure, but it also makes sense that over time the floating island could sink to the ocean and thus create what we got with Emerald Hill.
@@oliverdarcy4131 No you missed my point entirely lol, my point is that Angel Island at the beginning of Sonic 3 is crashed into the sea due to the Master Emerald being removed and my comparison was towards Hilltop Zone perhaps being similar and crashing into the ocean but over the course of time it became Emerald Hill. It was me drawing a potential parallel to the topic here of Emerald and Hilltop being one in the same in a early version that would have had time travel.
Oh man this is a treat. So good to have you back Johnny. A good long chat from you about Sonic and the zones was exactly what I felt like this week. Best wishes.
High velocity zone isn’t that good. Water levels are supposed to test the players skill under pressure. This is the 3rd level, I just figured out how to spin-dash. Not like you can skip the water like in Sonic 2, you’re forced to go underwater. Sonic 3 is overrated, not bad, but really overrated.
36:55 Guess you didn't know you can launch the little bots while they're upsidedown by spindashing into them? Makes the fight a lot more fun and shorter.
It's a bit counterintuitive because if you try with gravity the right way up, you just bounce off them harmlessly. It's only when they're embedded in the ceiling (or in the floor if you've already flipped them) that you can charge through them.
Lava Reef Zone has always been my favorite Sonic zone as i not only love the challenge, exploration, and platforming but also the bosses and story have which impacted me since I first played it.
Same as a kid soon has you hear the music and see the stage you already know your in for treat lava reef also has this climatic feeling since it's the level that takes place right before Eggman launchs the death egg and to honest if this was the last stage I wouldn't have minded since the stage is great at depicting a climax, a finale of the amazing game you just played which is sonic 3 and knuckles I love this stage so much and is really important to the story in story in sonic 3 and to me it will always have a place in my heart
Same. The whole narrative from falling into Lava Reef from Sandopolis until ascending to Sky Sanctuary and boarding the revived Death Egg is cool. I like how you can look up in the caverns in Lava Reef and see the Death Egg sunk into the earth.
This was the easiest hour video I've ever watched. The pacing, information, and editing are excellent. Very very well done! My favorite zones in the series are Sandopolis and Oil Ocean at 1 and 2 respectively :)
my favorite zones in the sonic series are green hill zone (sonic 1) chemical plant zone (sonic 2) stardust speedway zone (sonic cd) and hydrocity zone (sonic 3&k)
I’ve always thought of Star Light Zone as a city/ construction site hybrid stage, mainly due to the loop structures looking half-finished, the metallic stability pillars ahead of the foreground layer and the yellow & black warning signs in the foreground.
Full List for people who didn't watch: 36-Wacky Workbench (CD) 35-Scrap Brain Zone (1) 34-Sky Chase Zone (2) 33-Labyrinth Zone (1) 32-Wing Fortress Zone (2) 31-Metallic Madness (CD) 30-Oil Ocean Zone (2) 29-Collision Chaos (CD) 28-Sandopolis Zone (K) 27-Metropolis Zone (2) 26-Carnival Night Zone (3) 25-Hill Top Zone (2) 24-Marble Zone (1) 23-Hidden Palace (2) 22-Spring Yard Zone (1) 21-Marble Garden Zone (3) 20-Tidal Tempest (CD) 19-Aquatic Ruin Zone (2) 18-Launch Base Zone (3) 17-Death Egg Zone (K) 16-Quartz Quadrant (CD) 15-Mushroom Hill Zone (K) 14-Emerald Hill Zone (2) 13-Star Light Zone (1) 12-Mystic Cave Zone (2) 11-Palmtree Panic (CD) 10-Lava Reef Zone (K) 9-Sky Sanctuary Zone (K) 8-Ice Cap Zone (3) 7-Stardust Speedway (CD) 6-Casino Night Zone (2) 5-Flying Battery Zone (K) 4-Angel Island Zone (3) 3-Green Hill Zone (1) 2-Chemical Plant Zone (2) 1-Hydrocity Zone (3)
Honestly, I kind of love Marble Garden. It's badniks are creative, and, although it kind of overstays its welcome, it fixes that problem by adding sections that in my books are good design.
The Gravity Boss in Death Egg Zone has another weakness. If you spindash the spike rovers, you either launch them up at the metal orb boss or bounce off of the tires, depending on it's orientation vertically. It makes the boss a MUCH faster enemy to deal with and, like the Carnival Night barrel, is just one of those things that they never explain to you that some people never learned.
That was a genuine pleasure to watch. Yes, I am late to the party. I was so pleased that Chemical Plant remained unspoken to the near end of the video. I also get the sense that Flying Battery is underrated by the fan base. Since you asked, Metropolis was the zone that ended my first attempts at completing Sonic 2. Once I learned to respect it, I still found it challenging and frustrating, even after I could run it without losing a life. But I just find it so satisfying to beat, even after all these years. It has an aesthetic that, as you say, zones like Scrap Brain lack. Beyond that, I am happy to just sit back and enjoy commentary from someone with such great taste as yourself!
I admire how you include extended takes of gameplay footage. Most videos in this style are constantly cutting to a new scene, and for a fast-paced game like Sonic that can be overwhelming. Having a longer glimpse of the gameplay helps us appreciate the level design while you discuss it!
Great video! It was really enjoyable to revisit all of this. Having not played these games in a little while, I was reminded of how much detail was put into the environments for a 16 bit game; the backgrounds have so many parallax layers to make you feel like its a real location. The subtle details like the heat haze in the hotter levels, and the spray when Sonic runs along the surface of the water, really bring the environment to life. I didn't expect Hydrocity at number one but I would have to agree that I really enjoy playing this zone every time for the combination of satisfying speed sections and awesome funky music.
Thanks! You're absolutely right that the parallax layers gave the zones a real sense of depth and scale. I remember playing Super Mario World after all the Sonic games and feeling that the world of Mario felt so sparse in contrast.
Glad I'm not the only one who felt like Starlight Zone was a reward for getting through LabyBrinth Zone. Kinda helps with its appeal ultimately as one of the best Sonic 1 stages
@@JohnnyVector no Hilltop Zone slander will not prosper! 😂😂 well for me it’s one of my favorite zones of all time and the music is just so chill. I love it
Honestly my favorite zone is Metallic Madness, I really love the vibe it gives off and the jp music is a BANGER, even if it is a bit maze-like I still feel like after a couple playthroughs you can get through it quite easily, but on the other hand Sonic Mania's Metallic Madness is EVEN BETTER, I especially love the background jumping mechanic, it adds a whole other layer to the gameplay (pun intended). The final boss of Sonic CD is also one od my favorites in the whole series even if I do find a bit hard. Overall I think Metallic Madness is a pretty solid zone but I get why some people may find it hard. Love your videos man!!
Okay while we can all agree labyrinth zone isn't as fun as Green Hill or Starlight, can we all agree the music is nice. Not like the thumpin', bumpin', wumpa-fueled Green Hill track, but it's good in its own right. Like if they made more Sonic Mania shorts, it would've been nice to have Labyrinth Zone's track as like montage music. That's the vibe the music gives me, and I like it. Oh also Johnny, could you cover Crash Bandicoot stuff? I'd love to learn deep-cuts about the orange boy.
I agree Labyrinth has some good music. I do enjoy Crash Bandicoot. I might do a profile of one of my favourite characters and see how it goes at some point!
@@erikbihari3625 The problem with Marble Zone ain't that it's slow. Other Sonic games have plenty of levels that slow things down and add more traditional platforming that turn out just fine. The problem with Marble Zone is how slow and monotonous it is for the second level of a 6 level game. Look at other 2nd levels in Sonic. Chemical Plant has it's slow sections but still keeps the pace pretty damned fast (perhaps even faster Emerald Hill at times ). Hydrocity meanwhile is a full blown water level so it certainly has it's slow moments, but it still keeps a quick pace. Marble Zone being the way it is as the second level of the game.... It makes itself and the entire game just so much worst. Laybrinth Zone is certainly the worst water level in the series and thus, has earned itself a lot of hate. But as the 4th level of a 6 level game, you kinda can expect janky garbage to start setting in. You don't expect Marble Zone's janky garbage as the second level of the game. Especially not as a follow up to freakin' Green Hiil Zone. Like, thank god Green Hill zone exists. If it weren't for Green Hill zone, the series probably wouldn't have taken off. Frankly, Sonic 1 is a mediocre as Hell game held up by Green Hill and Star Light zone.
No the problem with the zone isn't that it's slow, the problem is the difficulty curve after Green Hill. Green Hill is not very easy while Marble Zone is very difficult. The traps and springs in the area make it infuriating to play. Like those tiny metal platforms at the end of Act 3 where if you dare fall you'll lose rings in the lava and have to make your way back up. Plus there's a red spring in I believe Act 2 they put right on a wall where 2 caterkillers are. You'd think you can spindash into them both and at least hit the wall and keep moving? Nope. That spring will knock you into the lava behind you and it's off camera so you can't see the spring until it's too late after killing the enemies. Very infuriating.
I think Marble Zone is a perfectly fine level, it's just that it starts to get stale after three acts, which is honestly true of most Sonic 1 stages. Later games cutting every zone down to two acts was a smart decision
As for my favorite zone, without hesitation Green Hill Zone. What a fantastic opening to an incredible series. Every time I hear the music and see those pseudo-3D palm trees against a brilliant blue backdrop, it takes me back to great memories of a care-free time. I still remember seeing Sonic in playable kiosks at Toys 'R' Us as a kid. Absolutely mesmerizing. It was the reason that the Genesis was my first console.
every time I see someone talk about the Death Egg boss, people never seem to spin into the spick bots when there stuck in the ceiling, is it not that well known that spinning in them when their stuck shoots them out, and it's easier to hit the boss that way?
Fun fact about flying battery: It was suppose to be placed between carnival night & ice cap. The cannon in carnival night was suppose to shoot you to the plane. The "ski" sonic ski on in ice cap was the door from flying battery
This video really didnt feel like an hour long. Really enjoyable presentation and a good legnth to talk about each zone. Well done! Personally, my favorite zone would have to be Chemical Plant. Amazing music and a perfect mix of speed, platforming, route choice, and challenge. The beginning few zones of Sonic 2 are unmatched imo
I find the Sky Chase Zone Music Track sounds like a Chill Out Dance track I find relaxing and would be the right music track for the 2-players mode of Wing Fortress Zone, Whilst on the other hand the Wing Fortress Zone Music Track sounds like a Cinematically Dramatic track that's like from when a transformed Super-Hero battles against a transformed Super-Villain and sounds very frightening and should have been reused for the Metal Madness boss battle in Sonic Heroes.
Metropolis is probably my least favorite. Goes on way too long, a lot of attacks you can’t see coming, somewhat easy to get a little lost, etc. Not a fan of Oil Ocean shortly before it either
Sonic 2's second half has subpar to bad level designs in general in my opinion. You can notice the quality slightly declining as early as Hilltop, and it hits rock bottom by Metropolis. Heck, Wing Fortress feels like a level that wasn't even finished.
@@luigibarqs that’s fair. I disagree though I feel like the game stays pretty consistent throughout, but I never mind when the final levels get “unfairly difficult” like why people hate metropolis. In my opinion, all it takes is badnik and muscle memory and it shouldn’t be as bad. Maybe I’m just a sucker for the music.
Idk why but I love hill top...it my favorite song in the game,the favorite art,and favorite gameplay, I think it's becose I was stuck on the boss of casino night for a month but hill top fells like the place in sonic 2 that you don't want to leave...I love it
I loved sky chase as a kid. I watched my aunt and uncle play through sonic 2 and never actually got to that zone myself but seeing it just looked so cool and the tornado is why I love biplanes as much as I do. And honestly even like 14 years later I still really like the zone. I also love wing fortress
Winged Fortress Zone is actually the best zone in which to transform into Super Sonic. You get enough rings to transform right away, and skip the under-ship section by getting sucked up through the vertical fan without getting hurt. Super Sonic’s increased jump height let’s him jump over the tall wall in the middle of the stage, skipping the next dangerous platforming section. And if you do it quick enough, you’ll have enough rings to beat the boss fairly easily.
For me, my favourite has always been Mystic Cave Zone. With the fantastic music, to the great visuals, the zone is just amazing. Especially in the remaster, I which they changed to pit to be a way to get to Hidden Palace Zone
I might be in the minority but I love metropolis zone. I like it’s difficulty and music. Not to mention those starfish enemies are very original and challenging
Really enjoyed this video. Metropolis is way too high in my opinion but I guess that’s up to you. This also reminds me that Sonic 1 has a weird, lonely feel. Even if Sonic CD is arguably weirder, Sonic 1’s music, visuals, and lack of other characters and future gimmicks make it feels strange, sad, and almost dreamlike
My fav zone is defintly Doomsday zone. The dramatic experience of flying through space and trying to get the master emerald back, Its also super unique that you need to get all 7 super/chaos emeralds so it makes you want to explore all the zones even more to play the best stage!
Ice Cap, Starlight, and Hydrocity are my 3 favorite levels in the series. Ice Cap and Starlight's music, backgrounds, and foregrounds are all just incredible.
me to starlight zone is my favorite zone from sonic 1 casino night is my favorite zone from sonic 2 stardust speedway zone is my favorite zone from sonic cd icecap is my favorite zone from sonic 3 lava reef is my favorite zone from sonic and knuckles and studiopolis is my favorite zone from sonic mania Also the backgrounds and music from starlight casino night stardust speedway icecap lava reef and studiopolis are incredible in my opinion
I’d say besides Hydrocity, Launch Base and Sky Sanctuary are my favorite zones. Launch Base’s music done by Team MJ is my favorite set of Sonic tracks in the entire series and honestly makes up for going through what challenge there is in it. I agree with your points on Sky Sanctuary but would like to add that the end of level transition when Sonic boards the Death Egg blew me away as a young kid when I first saw it and still serves as an excellent level transition. It’s simple, nowhere near as nuanced as other cutscenes, but seeing the sanctuary crumble away beneath Sonic’s feet as the Death Egg launched got me pumped to defeat Robotnik in the Death Egg zone. My least favorite is Marble Garden. It just feels too long for me and the level gimmicks don’t feel rewarding. I had more issues with the spiny tops than the Barrel of Doom. 😅 It still serves as my breaking point for whether or not I’m going to beat Sonic 3 in one play through. I enjoyed hearing your take on all the zones. Thank you Johnny for another great video!
Thanks a lot for sharing. Yeah, I didn't mention it but Sky Sanctuary's end-of-zone transition is amazing. I always felt really bad that such a beautiful place crumbled away.
I find the Interior of the Flying Battery Zone reminds me of the Metropolis Zone, whilst the Exterior of the Flying Battery Zone reminds me of the Wing Fortress Zone.
36:56 I'm upset that not many people know that there's a faster way to beat this boss. You see those small spike bots that land on the ground? You can spindash into them when their spikes are pointing in the ground, having you launch them into the enemy.
Carnival night zone is actually my favorite zone, which kinda makes sense because that type of level design is fun to me and I have a clown bias, my least favorite is definitely marble for ruining sonic one for me as a kid.
@@JohnnyVector understandable, it’s for similar reasons to why I hate marble zone but less intense because the zone is pretty good just has this one huge problem that is one room
You should do another ranking video like this, I really enjoyed it. Your descriptions of each zone and your reasoning were actually really nice to listen to.
i heard Scrap Brain act 3 originally was made Labyrinth act 4 because of time but it stayed for player to be like "4th act of Worst and Hardest zone? the one moved from second to fourth Zone because of Difficulty? Eggman, you're @!?$ing dead" and also another bad side of Industrialization: Who-knows-of-what-but-probably-robot Factory over Ancient Ruins.
I would at least trade Scap Brain and Labyrinths positions. I love scrap brain personally (apart from 3) but I 100% see why you don't like it. But I had WAY less cheap deaths there than in Labyrinth.
@@JohnnyVector Yup, people tend to unite under that! Wouldn't it be nice if they'd consider avenues like:-a young sounding knuckles, or sonamy being canon?
@@JohnnyVector yeah fair enough. In my personal opinion Scrap Brain gets a pass because most of the hazards are a lot less cheap than in Labyrinth. When I die in scrap Brain, I usually fucked something up. Labyrinth has sections that, even when I full well know what's gonna happen, I STILL struggle with like that narrow hallway with the grounders. That said, I do love the music. Great video btw
I want to point out a few things, because i think you didn't give the "Origins" versions enough credit. Carnival Night and Launch Base sound much much better in the November '93 prototype, heck I'll go as far to say they fit their levels more than the MJ version, especially Launch Base. Also Launch Base wasn't supposed to be the final zone, so your point makes it more invalid. I like you video in the end, but i had to point things out.
Hilltop needs more respect. And I honestly don't get the problem people have with the music in the zone, it has pleasant country vibes with that synthesized harmonica-esque sound. I always enjoy running through hilltop zone.
I had 0 problems with Wing Fortress Zone as super sonic. if you get enough speed and stick to the top of the map and make use of some of the shortcuts where the screen stops you can get to the boss in a minute and a half.
Even if Green Hill Zone is the most overused Sonic level. You can't deny the feeling of fun and joy you get playing the level in Sonic 1 and the feeling of accomplishment you get when you beat the level in under a minute.
Pro tip for sandopolis act 2: you can avoid the rising sand entirely if you have tails with you, or you’re playing as him, just avoid the plugs and fly up the shafts.
The Sonic 1 Zones have a special place in my heart purely because of how they make me feel, the music, the scenery, all are either nice or mysterious. Although my Favorite Zone's a CD one, Quartz Quadrant! I'm still surprised you liked the american soundtrack better but that's ok.
I was expecting Green Hill and Angel Island to be in the top 5 but as someone who never likes water levels in any games i wasn't expecting Hydrocity zone at the top I agree but like wow
I thought I'd put mine in the comments before watching. I never had a Mega CD, so I've only ever played Sonic CD 3-4 times so I will leave those zones out: *BEST* 1. LAVA REEF (K) 🥇 2. ICE CAP (3) 🥈 3. SKY SANCTUARY (K) 🥉 4. Hidden Palace (K) 5. Marble Garden (3) 6. Angel Island (3) 7. Starlight (1) 8. Chemical Plant (2) 9. Death Egg (K) 10. Casino Night (2) 11. Carnival Night (3) 12. Hydro City (3) 13. Doomsday (K) 14. Mystic Cave (2) 15. Launch Base (3) 16. Wing Fortress (2) 17. Sky Chase (2) 18. Green Hill (1) 19. Sandopolis (K) 20. Mushroom Hill (K) 21. Scrap Brain (1) 22. Hilltop (2) 23. Aquatic Ruin (2) 24. Flying Battery (K) 25. Death Egg (2) 26. Marble (1) 27. Labyrinth (1) 28. Spring Yard (1) 29. Emerald Hill (2) 30. Final (1) 31. Oil Ocean (2) 32. Metropolis (2) 💩 *WORST* EDIT AFTER WATCHING: My biggest comment is Flying Battery, I've never really enjoyed it. IMO it's the weakest zone across all of 3K, average music, boring colour pallette and unlike your opinion, I think the pacing is poor and the 2nd act massively overstays its welcome. But everyone seems to love it, it doesn't click with me at all. Really enjoyed the video, thanks 😊
Honestly, I feel like titanic monarch is the best final classic zone. ITs a mix of all 4 of the final zones from the sonic games and also it takes place outside metallic madness (which is an idea from Whiteheads final fever remake) This is more fitting as metallic madness was actually supposed to be before stardust speedway and was always intended as the level before the final one. Hell if I want go a step further I would say eggrock, if we count robo blast 2 as a classic game as the best final zone. It has one of the best themes in the game.
Titanic Monarch is from Sonic mania. The list in this video is for classic zones. Mania is not a classic game, but it emulates the classic games. A lot of zones in Mania are mostly redone classic game zones even.
I just beat it, and I gotta say....that zone is annoying to navigate. Especially on a first run, the only saving grace for it is act 2 where time travel is super easy. Otherwise...I HATE IT! I HATE IT! I HATE IT! I HATE IT!
I actually don't mind Wacky Workbench, time travel is surprisingly easy to do in both acts, my only issue with it is the location for the first robot generator, which is incredibly cryptic, however the generator in Act 2 is really easy to get to, with some non-offensive backtracking required, I understand the main gimmick of the "boost floor" might be annoying every now and then, but I'd argue it's only midly annoying, rather than something that completely breaks the zone. And there are moving platforms and contraptions to help you get through without touching the ground, and being honest said gimmick is really much more of a problem in Act 1 compared to what it is in Act 2.
@@MentallyIdiotic Zone 2 is only easier because it's more open. In Zone 1, sure, there are platforms that catch you, but then you have to jump back down, which usually takes too long because of the cramped, mazelike upper section. Zone 2 is easier, but not by much, and only because it's more open and the level hazards are less obnoxious. The badniks in both Zones are amazingly shitty, too. The way they act and the places they're placed mean that nine times out of ten, they'll fly in from off-screen and you have no time to react. I also don't know how time travel is supposed to be easy in Zone 1, it honestly feels sadistic with how non-conducive the level design is to it.
@@Murnjendoof_too Always thought Act 2's design was better achieved than Act 1's severely cramped level design, but I could never find the reason and put it into words, you pretty much described why in that comment, it's certainly more open to the point there's almost no issue on coming back down. That said, I can understand people's thoughts on how Act 1 is understandably bothersome, to the point it is difficult to get to the level's goal while keeping your rings (more so if you're looking to get the giant ring at the end), it's mostly the issue of the badnik placement and that electric machine thingamajig in the background of the stage, I usually don't have much of a problem time-travelling in Act 1 because of a certain spot with a curvature you can Super Peel-Out into, and then the electric floor helps you get the remaining momentum to achieve time travelling, but this is mostly coming from my experience, I get that not everybody will get to that certain part of the level and try it out though. And yeah, the main problem is mostly getting down after being boosted up by the floor, it can be midly annoying at times due to, yet again, the maze-like structure of the level, I can totally get why, I just have a soft spot for this level, possibly because I'm fairly familiar with the layout and the spots where you can achieve time travelling easily.
@@MentallyIdiotic I'm glad that my reply was able to help you articulate your opinions. What you're saying makes sense, as most of the levels in Sonic CD (as well a lot of other classic sonic levels) get easier and more fun the more familiar you are with them. But the fact that you can only name one place where you can consistently time-travel in Zone 1 is pretty telling, in my opinion. And again, the badniks and electric hazards make up the majority of my gripes with the round, but the level design is the painful icing on the proverbial pain cake.
Hidden Palace for me, as short as it is, all the events of the classic era come to head here, shame they dont make the list. in terms of the level design, Lava Reef for me, two levels, two vastly different appearances.
The Swings in the Marble Zone I find are kind of more similar than identical to the swings in the Green Hill Zone. I also like the Cranes in the Marble Zone as well as the swings.
oh btw scrap brain is infinitely worse in the mobile/whitehead version as the pinching hitboxes were increased to an unreasonably sensitive degree which makes the parts where you have to maneuver through moving terrain a lot of fun 🙃
I had a weird feeling playing Sonic 3 & Knuckles that the pinching hitboxes had been altered in a few zones like Carnival Night as well. I got squashed quite a few times and I don't remember it happening so frequently in the original.
Dunno how common this knowledge is, but the reason Sonic Team had the "audacity" to give Metropolis Zone a third act was because of cut content. They had a bunch of concepts for additional levels that they couldn't finish in time. One was a single-act zone tentatively named _Genocide City Zone_ (which they also called Cyber City, so I assume that's what would have been the final name if it had actually made it into the game). They finished the level layout for Genocide City, but couldn't get the art assets done in time... So with the deadline looming, they slapped the Metropolis Zone assets onto that level layout, and just called it Metropolis Zone Act 3. Anyway, Lava Reef is my favorite. Love the vibes, love the music. It was a good level of challenge when I played it for the first time when I was young, and now that I'm better it's still fun to just breeze through.
I understand why you don't like the Origins track for Launch Base (compared to the prototype version the instrumentation's not great), but I think the whole upbeat nature is meant to be as if the game's cheering you on, like "yeah go on, you can do this!" It's especially prevalent in the Act 2 theme, and I feel like it fits since Launch Base was never meant to be the true final level in S3&K, it only ended up that way due to the game being split in two. Fantastic video regardless, I really agree with a lot of your rankings and opinions of these zones
Another great upload. I adore the amount of detail in your videos and how your animations are so expressive. Makes me feel like I'm watching a cartoon show it's that good. Great work. 😊👍
I actually really prefer the prototype music over Michael Jackson's tracks. Don't get me wrong, the music is still good. But comparing the two, I always preferred how the prototype music sounded both by it self, and in the context of the level. I never really got liminal space vibes when playing Carnival Night, Obviously I can see it if I try to look for it, but casually playing the game it never really felt that way to me. The prototype music felt so cheery, which really fit the way I saw carnival night. The long speedy runways and cylinders you run down with all the bright colorful lights and balloons, which really fits with the prototype music for me. Personally MJ's Carnival night felt too slow paced and awkward to fit with the speed carnival night brought. I don't have much to say for Icecap, MJ's Probably fits it better, but I really like how the prototype sounds, so I just kind use it anyways. I wouldn't mind using either track. And I'm sorry to disappoint you, but MJ's Launch Base never really sit well with me. Its not a Bad Song, but the instruments are just.. weird to me.... it felt way different to anything else i've heard in sonic before, in a discomforting way. I guess that compliments the threatening vibe of a final level, but to me, Launch Base isnt the final level of Sonic 3, which gives the Prototype and upper hand in my book. The prototype just gives me for encouraging vibes instead of threatening ones. As if it was cheering you on, and telling you that you can stop Eggman. Which I still think fits the context of it still being the Final level. But hey, we all have different thoughts and opinions, and thats good. I should probably clarify though, that I am referring to the Prototype tracks, and not whatever was thrown into Sonic Origins.
My overall issue is that somehow they managed to make the tracks from the prototype sound WORSE in Origins than they did in the Sonic 3 Prototype ROM. Like, how is that even possible? They gave it to Jun Senoue to work on and complete the prototype ROM's tracks...and somehow they turned out sounding absolutely atrocious. Jun Senoue is responsible for some of the series greatest tunes, and has been behind the sound design for Sonic games with great soundtracks WAY before Crush 40 (for example, he's listed as having worked on the music for the 1995 32X game "Knuckles Chaotix", which while a controversial game, has an absolute banger of a soundtrack). Was Jun just overworked? Did he rush things? I need to know what happened there because it's too weird that such a musically talented artist could bungle a group of great tracks so massively.
To be perfectly honest, I love Wacky Workbench and kinda feel it’s up there in my favorites. It kinda has to do with the JP soundtrack being an unrelenting bop and some nostalgia, I’ll admit it’s very biased, but it’s more the sheer potential of the zone and how it really sparks my creative side that makes me so fond and affectionate of it. (Also I’ve spent my childhood mastering that stage so my frustration with the layout has heavily subsided.)
I was watching the video and thought "wow this is a long video", i checked the time and I was an hour in. I didn't check the length before I clicked. Very well made video. Kept me captivated the whole time.
Look, I can see excluding some of the boss ones. But Doomsday? That's a mistake, imo. Doomsday is substantial and interesting enough to deserve a look, especially since you included Sky Chase, which is somewhat similar. Super Sonic/Hyper Sonic/Super Knuckles kinda _deserves_ to be overpowered, especially in 2 where the ungodsly last special stage makes you want to strangle Tails more than usual. Knuckles is a dumbass in 3&K's Sonic story, and I'm tired of people pretending he's not. After Angel Island 1, he should have _instantly_ thought "hm, this rando hedgehog probably isn't the perpetrator of this fuckton of robots that are fucking the island over, given that the person whose iconography and face are all over these robots has a massive reason to lie about this rando hedgehog." Honestly, he fits the himbo/thembo role well in their group, and I hesitate to say it, but Shadow fits the "tricked into helping villain but isn't a dumbass" role _so_ much better. Wacky Workbench: Which CD zone _isn't_ experimental? Labyrinth: It's also worse if you're playing the original version, which _doesn't have a spindash._ Also the music is at least fitting. It's really fucking repetitive. Wing Fortress: If you Super Sonic at the right time, you can skip like half the level. Sandopolis: Fuck Zone 2. Except the boss, that's pretty fun. Carnival Night: This, kids, is why we either get a Genesis/Megadrive for S3&K or just... y'know... emulate it. Legally speaking, own the game first, or don't [legally a joke], I'm not a cop. You can tell because I try to be a decent person even when I'm in the US. Hill Top: I'm sorry, did you rank Hill Top _below_ Marble? Hill Top is essentially Marble but not completely ass. Marble: Far, far, _far_ too many instakill obstacles. Shield doesn't help, invincibility doesn't help, rings don't help. Plus, the false difficulty of waiting. Mushroom Hill: "If you play S3&K together," aka the only way to play S3 and S&K. Casino Night: It's the fourth zone. Flying Battery: If you've heard the both acts mix, _especially_ the Mania one, it's the definition of perfection. Also, is it just me, or does Eggman's flamethrower thing look a bit... Anyway, favorite, Doomsday, least favorite, Labyrinth.
Honestly my favorite zone out of the classic sonic games is Stardust Speedway, especially paired with the japanese soundtrack. The extreme speed parts, feels so badass and I like all variants of the level, but present being my most favorite because of its track, quite funky and nostalgic because of my childhood. The visuals look absolutely amazing, and full-on 90s vibe. (I have something for 90s music so yeah.)
Playing through zones 36 to 31 in the video is like opening a pizza box but then finding out it’s topped with heaps of olives, jalapeños, and anchovies on it.
this video is very neatly made! i just discovered it right now, you need to be more popular. my favorite zones are Stardust Speedway, Metallic Madness, Flying Battery, Launch Base, and Marble Zone
I'm happy to see Hydrocity number 1. Its also my absolute favorite zone of any Sonic game, and maybe of any game (not sure yet). Everything fits so well together, the music, the esthetic and the gameplay makes a perfect marriage. I'm fascinated by this zone since the first time I played it as a kid. Weird to see someone else sharing this odd sentiment.
Always cool to listen to the opnions of someone who's really passionate about those games. Of course, I don't completely agree with every single of your choices, but even when we disagree, you made your points very clear, with a pretty mature and fair criticism, so it was still an enjoyable and interesting watch!
Sky Chase and Wing Fortress are two zones that I absolutely love and it always astonishes me that people don't like them. I love the chill vibe of Sky Chase along with the contrasting intensity of chasing Eggman down. Then Wing Fortress is a level that feels like it's a true test of skill right up until the final boss. Even Super Sonic won't make this level a breeze.
Thanks for watching. Please let me know your favourite (and least favourite) zones too in the comments, I'd love to see what everyone else is thinking.
Another fact for you on Flying Battery Zone...
Lady Gaga used the music from the zone in the chorus of Bad Romance.
We also have Bridge Zone from the 8 bit Sonic 1 game, where the music was used in a Janet Jackson song too ^_^
You're welcome :)
@@haggerz84 I didn't know that
Flying Battery Zone is my favourite
and my least favourite is Wing Fortress Zone
One of the best zones is wacky workbench
I was surprised Spring Yard wasn't earlier. It's so bad it puts me off almost ever wanting to replay the first game (except the far superior Master System version)
I think you're the first person to describe Spring Yard Zone as like a park outside a city. I've been stuck on what to call it for years.
Spring *yard* zone
@@SilverBirb Yeah it seems like a no brainer
@@Based-K oh well I thought it was some unbuilt building or maybe one of eggman's old bases
@@Moald maybe its a city that had been destroyed my eggman to try take over the world
Detroit
I actually always thought it wasn’t a change of season in mushroom hill, but eggman draining the life out of the forest, it makes sense with his satellite thing, and when you break it, the color changes back to normal.
That actually does make sense!
I thought so too!
same
This is genius how did I not come to that conclusion!
Me too!
Fun fact: scrap brain zone 3 is listed internally as labyrinth zone act 4. Not on the level itself or level select. The game data itself treats it as such
Fr though what was on the developers brains????
The devs knew what everybody would call it.
It would make sense to tag them together in the code since they use such a similar tileset
That's not a fun fact.
@@AK_is_WORTHLESS the game
Sonic 2 was originally supposed to have a time-travel component (which made its way into sonic CD). Hilltop Zone was the past version of Emerald Hill
That makes a lot of sense
Tbh the reverse would make more sense to me geology-wise, but that's cool to know
@@Lukas-bg4yn if you look at it similarly to Angel Island then sure, but it also makes sense that over time the floating island could sink to the ocean and thus create what we got with Emerald Hill.
@@NewToCool74 Emerald hill and Hilltop aren’t on Angel Island though
@@oliverdarcy4131 No you missed my point entirely lol, my point is that Angel Island at the beginning of Sonic 3 is crashed into the sea due to the Master Emerald being removed and my comparison was towards Hilltop Zone perhaps being similar and crashing into the ocean but over the course of time it became Emerald Hill. It was me drawing a potential parallel to the topic here of Emerald and Hilltop being one in the same in a early version that would have had time travel.
Oh man this is a treat. So good to have you back Johnny. A good long chat from you about Sonic and the zones was exactly what I felt like this week. Best wishes.
Oh hey phantomstrider! A pleasure to see you here!
I m a fan
Oh hello there, Josh/Mr. Strider! Surprising to see you here, even if I knew you’re a Sonic fan.
I never thought I'd see you here but im glad you came:)
Hydrocity and Chemical Plant just hit different, man. So glad to see both of those levels get the respect they deserve for their brilliant design.
7 yr old me would’ve disagreed with your statement
Hydrocity was my childhood man. I remember playing it so much and loved it despite my hate for water levels.
I hate the chemical plant boss
@@npscg1980 boss is annoying but rest of the zons is amazing and fun
High velocity zone isn’t that good. Water levels are supposed to test the players skill under pressure. This is the 3rd level, I just figured out how to spin-dash. Not like you can skip the water like in Sonic 2, you’re forced to go underwater. Sonic 3 is overrated, not bad, but really overrated.
36:55 Guess you didn't know you can launch the little bots while they're upsidedown by spindashing into them? Makes the fight a lot more fun and shorter.
I don't think alot of people know. Its something I've noticed a long time ago and thought that was the intention.
I knew accidentally while playing on the mega drive
Agreed no one seems to know you can spin dash to spam these. Saw another video making the same complaint.
It's a bit counterintuitive because if you try with gravity the right way up, you just bounce off them harmlessly. It's only when they're embedded in the ceiling (or in the floor if you've already flipped them) that you can charge through them.
@@yordansic Don't be a bitch.
Lava Reef Zone has always been my favorite Sonic zone as i not only love the challenge, exploration, and platforming but also the bosses and story have which impacted me since I first played it.
Used to be mine too along with flying battery.
Same as a kid soon has you hear the music and see the stage you already know your in for treat lava reef also has this climatic feeling since it's the level that takes place right before Eggman launchs the death egg and to honest if this was the last stage I wouldn't have minded since the stage is great at depicting a climax, a finale of the amazing game you just played which is sonic 3 and knuckles I love this stage so much and is really important to the story in story in sonic 3 and to me it will always have a place in my heart
Same. The whole narrative from falling into Lava Reef from Sandopolis until ascending to Sky Sanctuary and boarding the revived Death Egg is cool. I like how you can look up in the caverns in Lava Reef and see the Death Egg sunk into the earth.
Yeah I love lava reef the music is amazing and it’s a really nice looking and fun stage
This was the easiest hour video I've ever watched. The pacing, information, and editing are excellent. Very very well done! My favorite zones in the series are Sandopolis and Oil Ocean at 1 and 2 respectively :)
Thank you! Sandopolis and Oil Ocean both have that hot climate going on. Two dark horses for sure.
my favorite zones in the sonic series are green hill zone (sonic 1) chemical plant zone (sonic 2) stardust speedway zone (sonic cd) and hydrocity zone (sonic 3&k)
I’ve always thought of Star Light Zone as a city/ construction site hybrid stage, mainly due to the loop structures looking half-finished, the metallic stability pillars ahead of the foreground layer and the yellow & black warning signs in the foreground.
Full List for people who didn't watch:
36-Wacky Workbench (CD)
35-Scrap Brain Zone (1)
34-Sky Chase Zone (2)
33-Labyrinth Zone (1)
32-Wing Fortress Zone (2)
31-Metallic Madness (CD)
30-Oil Ocean Zone (2)
29-Collision Chaos (CD)
28-Sandopolis Zone (K)
27-Metropolis Zone (2)
26-Carnival Night Zone (3)
25-Hill Top Zone (2)
24-Marble Zone (1)
23-Hidden Palace (2)
22-Spring Yard Zone (1)
21-Marble Garden Zone (3)
20-Tidal Tempest (CD)
19-Aquatic Ruin Zone (2)
18-Launch Base Zone (3)
17-Death Egg Zone (K)
16-Quartz Quadrant (CD)
15-Mushroom Hill Zone (K)
14-Emerald Hill Zone (2)
13-Star Light Zone (1)
12-Mystic Cave Zone (2)
11-Palmtree Panic (CD)
10-Lava Reef Zone (K)
9-Sky Sanctuary Zone (K)
8-Ice Cap Zone (3)
7-Stardust Speedway (CD)
6-Casino Night Zone (2)
5-Flying Battery Zone (K)
4-Angel Island Zone (3)
3-Green Hill Zone (1)
2-Chemical Plant Zone (2)
1-Hydrocity Zone (3)
Thanks :D
Honestly, I kind of love Marble Garden. It's badniks are creative, and, although it kind of overstays its welcome, it fixes that problem by adding sections that in my books are good design.
The Gravity Boss in Death Egg Zone has another weakness. If you spindash the spike rovers, you either launch them up at the metal orb boss or bounce off of the tires, depending on it's orientation vertically. It makes the boss a MUCH faster enemy to deal with and, like the Carnival Night barrel, is just one of those things that they never explain to you that some people never learned.
Yeah I learned that later on myself. I used to do the same thing shown in the footage
I really like Spring Yard Zone for some reason, it's like Casino Night Zone in some poorer or worse area...so Casino Night in London
Haha, great description
Casino Hood Zone
That was a genuine pleasure to watch. Yes, I am late to the party. I was so pleased that Chemical Plant remained unspoken to the near end of the video. I also get the sense that Flying Battery is underrated by the fan base. Since you asked, Metropolis was the zone that ended my first attempts at completing Sonic 2. Once I learned to respect it, I still found it challenging and frustrating, even after I could run it without losing a life. But I just find it so satisfying to beat, even after all these years. It has an aesthetic that, as you say, zones like Scrap Brain lack. Beyond that, I am happy to just sit back and enjoy commentary from someone with such great taste as yourself!
I admire how you include extended takes of gameplay footage. Most videos in this style are constantly cutting to a new scene, and for a fast-paced game like Sonic that can be overwhelming. Having a longer glimpse of the gameplay helps us appreciate the level design while you discuss it!
Great video! It was really enjoyable to revisit all of this. Having not played these games in a little while, I was reminded of how much detail was put into the environments for a 16 bit game; the backgrounds have so many parallax layers to make you feel like its a real location. The subtle details like the heat haze in the hotter levels, and the spray when Sonic runs along the surface of the water, really bring the environment to life. I didn't expect Hydrocity at number one but I would have to agree that I really enjoy playing this zone every time for the combination of satisfying speed sections and awesome funky music.
Thanks! You're absolutely right that the parallax layers gave the zones a real sense of depth and scale. I remember playing Super Mario World after all the Sonic games and feeling that the world of Mario felt so sparse in contrast.
Glad I'm not the only one who felt like Starlight Zone was a reward for getting through LabyBrinth Zone.
Kinda helps with its appeal ultimately as one of the best Sonic 1 stages
I freaking love Hill Top Zone's music. One of my favorite tracks in the game.
Haha, apologies for the Hill Top slander! Just never vibed with me.
@@JohnnyVector no Hilltop Zone slander will not prosper! 😂😂 well for me it’s one of my favorite zones of all time and the music is just so chill. I love it
Yeah Hill Top Zone has 1 of the best sound tracks put to it. I can't believe he put Marble Zone over it smh lol.
Honestly my favorite zone is Metallic Madness, I really love the vibe it gives off and the jp music is a BANGER, even if it is a bit maze-like I still feel like after a couple playthroughs you can get through it quite easily, but on the other hand Sonic Mania's Metallic Madness is EVEN BETTER, I especially love the background jumping mechanic, it adds a whole other layer to the gameplay (pun intended). The final boss of Sonic CD is also one od my favorites in the whole series even if I do find a bit hard. Overall I think Metallic Madness is a pretty solid zone but I get why some people may find it hard. Love your videos man!!
Okay while we can all agree labyrinth zone isn't as fun as Green Hill or Starlight, can we all agree the music is nice. Not like the thumpin', bumpin', wumpa-fueled Green Hill track, but it's good in its own right. Like if they made more Sonic Mania shorts, it would've been nice to have Labyrinth Zone's track as like montage music. That's the vibe the music gives me, and I like it. Oh also Johnny, could you cover Crash Bandicoot stuff? I'd love to learn deep-cuts about the orange boy.
I agree Labyrinth has some good music. I do enjoy Crash Bandicoot. I might do a profile of one of my favourite characters and see how it goes at some point!
I Like Labyrinth Zone Act 3,But Star Light Makes You Feel...
*Free...*
@@reilorenzogamer5007 yep it sure feels like stargazing music
@@waggieentertainment9387 Fr!1
Did you know, there is a Spanish robotics company called: robotnik automation that was founded in 2002?
Do they manufacture badniks?
@@JohnnyVector Just received your response while I was watching the robotnik introduction scene from the sonic movie (2020).
19:55
I love this, because in carnival night act 2, it’s just the act 1 theme with muted channels, which adds onto your theory.
I actually like marble zone and I like that you didn’t put it incredibly low on the list just because it is slow
Yeah, people tend to complain about Sonic stages having slow sections, but they tend to forget their need for better memorization!
@@erikbihari3625 The problem with Marble Zone ain't that it's slow. Other Sonic games have plenty of levels that slow things down and add more traditional platforming that turn out just fine. The problem with Marble Zone is how slow and monotonous it is for the second level of a 6 level game. Look at other 2nd levels in Sonic. Chemical Plant has it's slow sections but still keeps the pace pretty damned fast (perhaps even faster Emerald Hill at times ). Hydrocity meanwhile is a full blown water level so it certainly has it's slow moments, but it still keeps a quick pace. Marble Zone being the way it is as the second level of the game.... It makes itself and the entire game just so much worst.
Laybrinth Zone is certainly the worst water level in the series and thus, has earned itself a lot of hate. But as the 4th level of a 6 level game, you kinda can expect janky garbage to start setting in. You don't expect Marble Zone's janky garbage as the second level of the game. Especially not as a follow up to freakin' Green Hiil Zone. Like, thank god Green Hill zone exists. If it weren't for Green Hill zone, the series probably wouldn't have taken off. Frankly, Sonic 1 is a mediocre as Hell game held up by Green Hill and Star Light zone.
No the problem with the zone isn't that it's slow, the problem is the difficulty curve after Green Hill. Green Hill is not very easy while Marble Zone is very difficult. The traps and springs in the area make it infuriating to play. Like those tiny metal platforms at the end of Act 3 where if you dare fall you'll lose rings in the lava and have to make your way back up. Plus there's a red spring in I believe Act 2 they put right on a wall where 2 caterkillers are. You'd think you can spindash into them both and at least hit the wall and keep moving? Nope. That spring will knock you into the lava behind you and it's off camera so you can't see the spring until it's too late after killing the enemies. Very infuriating.
The speed isn't the main problem. The main problem is the amount of stupid hard platforming needed FOR THE SECCOND ZONE.
I think Marble Zone is a perfectly fine level, it's just that it starts to get stale after three acts, which is honestly true of most Sonic 1 stages. Later games cutting every zone down to two acts was a smart decision
Glad im not the only mystic cave zone enjoyer
It was my favourite zone for a while on my first few classic sonic game playthroughs
Mystic Cave Enjoyers rise up
🙌🏻👐🏻
As for my favorite zone, without hesitation Green Hill Zone. What a fantastic opening to an incredible series. Every time I hear the music and see those pseudo-3D palm trees against a brilliant blue backdrop, it takes me back to great memories of a care-free time. I still remember seeing Sonic in playable kiosks at Toys 'R' Us as a kid. Absolutely mesmerizing. It was the reason that the Genesis was my first console.
every time I see someone talk about the Death Egg boss, people never seem to spin into the spick bots when there stuck in the ceiling, is it not that well known that spinning in them when their stuck shoots them out, and it's easier to hit the boss that way?
Thanks for sharing the trick, I honestly had no idea you could do this
@@JohnnyVector you're welcome
fr l, i played it for the first time in origins and found that out pretty quickly lol
I thought that was common knowledge, clearly not
@@That_Guy- me to but I have never seen anyone do it
Fun fact about flying battery: It was suppose to be placed between carnival night & ice cap. The cannon in carnival night was suppose to shoot you to the plane. The "ski" sonic ski on in ice cap was the door from flying battery
4:42 "and these pig badniks are gonna throw their balls at you"
This video really didnt feel like an hour long. Really enjoyable presentation and a good legnth to talk about each zone. Well done!
Personally, my favorite zone would have to be Chemical Plant. Amazing music and a perfect mix of speed, platforming, route choice, and challenge. The beginning few zones of Sonic 2 are unmatched imo
I find the Sky Chase Zone Music Track sounds like a Chill Out Dance track I find relaxing and would be the right music track for the 2-players mode of Wing Fortress Zone, Whilst on the other hand the Wing Fortress Zone Music Track sounds like a Cinematically Dramatic track that's like from when a transformed Super-Hero battles against a transformed Super-Villain and sounds very frightening and should have been reused for the Metal Madness boss battle in Sonic Heroes.
Metropolis is probably my least favorite. Goes on way too long, a lot of attacks you can’t see coming, somewhat easy to get a little lost, etc. Not a fan of Oil Ocean shortly before it either
Sonic 2's second half has subpar to bad level designs in general in my opinion.
You can notice the quality slightly declining as early as Hilltop, and it hits rock bottom by Metropolis.
Heck, Wing Fortress feels like a level that wasn't even finished.
Metropolis as a zone kind of sucks, but the music is fucking awesome.
@@luigibarqs that’s fair. I disagree though I feel like the game stays pretty consistent throughout, but I never mind when the final levels get “unfairly difficult” like why people hate metropolis. In my opinion, all it takes is badnik and muscle memory and it shouldn’t be as bad. Maybe I’m just a sucker for the music.
The music and colour scheme help save it. But yeah, three zones was too much.
Idk why but I love hill top...it my favorite song in the game,the favorite art,and favorite gameplay, I think it's becose I was stuck on the boss of casino night for a month but hill top fells like the place in sonic 2 that you don't want to leave...I love it
I loved sky chase as a kid. I watched my aunt and uncle play through sonic 2 and never actually got to that zone myself but seeing it just looked so cool and the tornado is why I love biplanes as much as I do. And honestly even like 14 years later I still really like the zone. I also love wing fortress
Winged Fortress Zone is actually the best zone in which to transform into Super Sonic. You get enough rings to transform right away, and skip the under-ship section by getting sucked up through the vertical fan without getting hurt. Super Sonic’s increased jump height let’s him jump over the tall wall in the middle of the stage, skipping the next dangerous platforming section. And if you do it quick enough, you’ll have enough rings to beat the boss fairly easily.
For me, my favourite has always been Mystic Cave Zone. With the fantastic music, to the great visuals, the zone is just amazing. Especially in the remaster, I which they changed to pit to be a way to get to Hidden Palace Zone
One of my faves also. The visuals, the layout, the elements in it...😚👌🏻
The atmosphere is just incredible.
I might be in the minority but I love metropolis zone. I like it’s difficulty and music. Not to mention those starfish enemies are very original and challenging
personally sky sanctuary is my favourite classic zone, i always get shivers when the music starts and you see that gorgeous blue sky
Great video! Great job putting the songs at the start of each zone as well
Really enjoyed this video. Metropolis is way too high in my opinion but I guess that’s up to you. This also reminds me that Sonic 1 has a weird, lonely feel. Even if Sonic CD is arguably weirder, Sonic 1’s music, visuals, and lack of other characters and future gimmicks make it feels strange, sad, and almost dreamlike
Great video and selection!
My top 5 zones are:
1. Hydrocity
2. Flying Battery
3. Lava Reef
4. Mystic Cave
5. Angel Island
Worst offenders:
1. Labyrinth
2. Scrap Brain
3. Metropolis
4. Wacky Workbench
5. Marble
My fav zone is defintly Doomsday zone. The dramatic experience of flying through space and trying to get the master emerald back, Its also super unique that you need to get all 7 super/chaos emeralds so it makes you want to explore all the zones even more to play the best stage!
Ice Cap, Starlight, and Hydrocity are my 3 favorite levels in the series. Ice Cap and Starlight's music, backgrounds, and foregrounds are all just incredible.
me to starlight zone is my favorite zone from sonic 1 casino night is my favorite zone from sonic 2 stardust speedway zone is my favorite zone from sonic cd icecap is my favorite zone from sonic 3 lava reef is my favorite zone from sonic and knuckles and studiopolis is my favorite zone from sonic mania
Also the backgrounds and music from starlight casino night stardust speedway icecap lava reef and studiopolis are incredible in my opinion
I’d say besides Hydrocity, Launch Base and Sky Sanctuary are my favorite zones. Launch Base’s music done by Team MJ is my favorite set of Sonic tracks in the entire series and honestly makes up for going through what challenge there is in it. I agree with your points on Sky Sanctuary but would like to add that the end of level transition when Sonic boards the Death Egg blew me away as a young kid when I first saw it and still serves as an excellent level transition. It’s simple, nowhere near as nuanced as other cutscenes, but seeing the sanctuary crumble away beneath Sonic’s feet as the Death Egg launched got me pumped to defeat Robotnik in the Death Egg zone.
My least favorite is Marble Garden. It just feels too long for me and the level gimmicks don’t feel rewarding. I had more issues with the spiny tops than the Barrel of Doom. 😅 It still serves as my breaking point for whether or not I’m going to beat Sonic 3 in one play through.
I enjoyed hearing your take on all the zones. Thank you Johnny for another great video!
Thanks a lot for sharing. Yeah, I didn't mention it but Sky Sanctuary's end-of-zone transition is amazing. I always felt really bad that such a beautiful place crumbled away.
That barrel still gives me nightmares I hate that barrel
That was when Sonic 3 ended for me as a child.
I find the Interior of the Flying Battery Zone reminds me of the Metropolis Zone, whilst the Exterior of the Flying Battery Zone reminds me of the Wing Fortress Zone.
36:56 I'm upset that not many people know that there's a faster way to beat this boss. You see those small spike bots that land on the ground? You can spindash into them when their spikes are pointing in the ground, having you launch them into the enemy.
YES! THIS!
I always loved how Sonic and Knuckles boxart is just the symbol with no text. What a bold move to make from an advertising perspective.
Carnival night zone is actually my favorite zone, which kinda makes sense because that type of level design is fun to me and I have a clown bias, my least favorite is definitely marble for ruining sonic one for me as a kid.
Nowadays I love a bit of Carnival Night but I had to keep in mind how many timeouts the barrel gave me and other unsuspecting victims
@@JohnnyVector understandable, it’s for similar reasons to why I hate marble zone but less intense because the zone is pretty good just has this one huge problem that is one room
You should do another ranking video like this, I really enjoyed it. Your descriptions of each zone and your reasoning were actually really nice to listen to.
The “screechy sound” in hill top zone is actually a 16 bit harmonica
i heard Scrap Brain act 3 originally was made Labyrinth act 4 because of time but it stayed for player to be like "4th act of Worst and Hardest zone? the one moved from second to fourth Zone because of Difficulty? Eggman, you're @!?$ing dead" and also another bad side of Industrialization: Who-knows-of-what-but-probably-robot Factory over Ancient Ruins.
I would at least trade Scap Brain and Labyrinths positions. I love scrap brain personally (apart from 3) but I 100% see why you don't like it. But I had WAY less cheap deaths there than in Labyrinth.
That sounds fair but I have a bit of a soft spot for Labyrinth's music
@@JohnnyVector Yup, people tend to unite under that! Wouldn't it be nice if they'd consider avenues like:-a young sounding knuckles, or sonamy being canon?
@@JohnnyVector yeah fair enough. In my personal opinion Scrap Brain gets a pass because most of the hazards are a lot less cheap than in Labyrinth. When I die in scrap Brain, I usually fucked something up. Labyrinth has sections that, even when I full well know what's gonna happen, I STILL struggle with like that narrow hallway with the grounders.
That said, I do love the music. Great video btw
48:00 Good to see a classic Sonic video where Tails screws you over at least once lol
I want to point out a few things, because i think you didn't give the "Origins" versions enough credit. Carnival Night and Launch Base sound much much better in the November '93 prototype, heck I'll go as far to say they fit their levels more than the MJ version, especially Launch Base. Also Launch Base wasn't supposed to be the final zone, so your point makes it more invalid. I like you video in the end, but i had to point things out.
Hilltop needs more respect. And I honestly don't get the problem people have with the music in the zone, it has pleasant country vibes with that synthesized harmonica-esque sound. I always enjoy running through hilltop zone.
It was probably a good idea not to include Mania because most of it's zones are bangers and most if them would be at the top of the list
Yeah for sure. I'm not sure there's really any weak zones in Sonic Mania at all
Another wonderful video about a blue fast hedgehog and it’s weird friends.
I had 0 problems with Wing Fortress Zone as super sonic. if you get enough speed and stick to the top of the map and make use of some of the shortcuts where the screen stops you can get to the boss in a minute and a half.
Even if Green Hill Zone is the most overused Sonic level. You can't deny the feeling of fun and joy you get playing the level in Sonic 1 and the feeling of accomplishment you get when you beat the level in under a minute.
Ice cap is easily my favorite zone in the classic series (before mania). Sad they killed my boy in origins tho. Rest In Peace.
Pro tip for sandopolis act 2: you can avoid the rising sand entirely if you have tails with you, or you’re playing as him, just avoid the plugs and fly up the shafts.
The Sonic 1 Zones have a special place in my heart purely because of how they make me feel, the music, the scenery, all are either nice or mysterious. Although my Favorite Zone's a CD one, Quartz Quadrant! I'm still surprised you liked the american soundtrack better but that's ok.
Oh hell yes, the first video in like a month from the myriad sonic YTers I'm subscribed to
I was expecting Green Hill and Angel Island to be in the top 5 but as someone who never likes water levels in any games i wasn't expecting Hydrocity zone at the top
I agree but like wow
I thought I'd put mine in the comments before watching. I never had a Mega CD, so I've only ever played Sonic CD 3-4 times so I will leave those zones out:
*BEST*
1. LAVA REEF (K) 🥇
2. ICE CAP (3) 🥈
3. SKY SANCTUARY (K) 🥉
4. Hidden Palace (K)
5. Marble Garden (3)
6. Angel Island (3)
7. Starlight (1)
8. Chemical Plant (2)
9. Death Egg (K)
10. Casino Night (2)
11. Carnival Night (3)
12. Hydro City (3)
13. Doomsday (K)
14. Mystic Cave (2)
15. Launch Base (3)
16. Wing Fortress (2)
17. Sky Chase (2)
18. Green Hill (1)
19. Sandopolis (K)
20. Mushroom Hill (K)
21. Scrap Brain (1)
22. Hilltop (2)
23. Aquatic Ruin (2)
24. Flying Battery (K)
25. Death Egg (2)
26. Marble (1)
27. Labyrinth (1)
28. Spring Yard (1)
29. Emerald Hill (2)
30. Final (1)
31. Oil Ocean (2)
32. Metropolis (2) 💩
*WORST*
EDIT AFTER WATCHING: My biggest comment is Flying Battery, I've never really enjoyed it. IMO it's the weakest zone across all of 3K, average music, boring colour pallette and unlike your opinion, I think the pacing is poor and the 2nd act massively overstays its welcome. But everyone seems to love it, it doesn't click with me at all.
Really enjoyed the video, thanks 😊
Best Sonic Zones imo
Sonic 1: Spring Yard
Sonic CD: Palmtree Panic
Sonic 2: Casino Night
Sonic 3: Angel Island
Sonic & Knuckles: Mushroom Hill
Some good choices!
Sonic 1: Marble Zone
Sonic CD: Quarts Quadrant
Sonic 2: Hill Top
Sonic 3: Hydrocity
Sonic & knuckles: Lava Reef
Seen a few of these pop up in my algo lately, and yours is the one I agree with most.
Honestly, I feel like titanic monarch is the best final classic zone. ITs a mix of all 4 of the final zones from the sonic games and also it takes place outside metallic madness (which is an idea from Whiteheads final fever remake) This is more fitting as metallic madness was actually supposed to be before stardust speedway and was always intended as the level before the final one.
Hell if I want go a step further I would say eggrock, if we count robo blast 2 as a classic game as the best final zone. It has one of the best themes in the game.
Titanic Monarch is from Sonic mania. The list in this video is for classic zones. Mania is not a classic game, but it emulates the classic games. A lot of zones in Mania are mostly redone classic game zones even.
Absolutely love this list. You're quite the poetic UA-camr to describe these levels
Glad to see Wacky Workbench taking its rightful place at the bottom. That zone has given me so much frustration and grief. I want to hurt it.
I just beat it, and I gotta say....that zone is annoying to navigate. Especially on a first run, the only saving grace for it is act 2 where time travel is super easy. Otherwise...I HATE IT!
I HATE IT!
I HATE IT!
I HATE IT!
I actually don't mind Wacky Workbench, time travel is surprisingly easy to do in both acts, my only issue with it is the location for the first robot generator, which is incredibly cryptic, however the generator in Act 2 is really easy to get to, with some non-offensive backtracking required, I understand the main gimmick of the "boost floor" might be annoying every now and then, but I'd argue it's only midly annoying, rather than something that completely breaks the zone. And there are moving platforms and contraptions to help you get through without touching the ground, and being honest said gimmick is really much more of a problem in Act 1 compared to what it is in Act 2.
@@MentallyIdiotic Zone 2 is only easier because it's more open. In Zone 1, sure, there are platforms that catch you, but then you have to jump back down, which usually takes too long because of the cramped, mazelike upper section. Zone 2 is easier, but not by much, and only because it's more open and the level hazards are less obnoxious. The badniks in both Zones are amazingly shitty, too. The way they act and the places they're placed mean that nine times out of ten, they'll fly in from off-screen and you have no time to react. I also don't know how time travel is supposed to be easy in Zone 1, it honestly feels sadistic with how non-conducive the level design is to it.
@@Murnjendoof_too Always thought Act 2's design was better achieved than Act 1's severely cramped level design, but I could never find the reason and put it into words, you pretty much described why in that comment, it's certainly more open to the point there's almost no issue on coming back down. That said, I can understand people's thoughts on how Act 1 is understandably bothersome, to the point it is difficult to get to the level's goal while keeping your rings (more so if you're looking to get the giant ring at the end), it's mostly the issue of the badnik placement and that electric machine thingamajig in the background of the stage, I usually don't have much of a problem time-travelling in Act 1 because of a certain spot with a curvature you can Super Peel-Out into, and then the electric floor helps you get the remaining momentum to achieve time travelling, but this is mostly coming from my experience, I get that not everybody will get to that certain part of the level and try it out though. And yeah, the main problem is mostly getting down after being boosted up by the floor, it can be midly annoying at times due to, yet again, the maze-like structure of the level, I can totally get why, I just have a soft spot for this level, possibly because I'm fairly familiar with the layout and the spots where you can achieve time travelling easily.
@@MentallyIdiotic I'm glad that my reply was able to help you articulate your opinions. What you're saying makes sense, as most of the levels in Sonic CD (as well a lot of other classic sonic levels) get easier and more fun the more familiar you are with them. But the fact that you can only name one place where you can consistently time-travel in Zone 1 is pretty telling, in my opinion. And again, the badniks and electric hazards make up the majority of my gripes with the round, but the level design is the painful icing on the proverbial pain cake.
Discovering an hour long Johnny Vector video just made my night. And great shout on Hydrocity.
Hidden Palace for me, as short as it is, all the events of the classic era come to head here, shame they dont make the list.
in terms of the level design, Lava Reef for me, two levels, two vastly different appearances.
The Swings in the Marble Zone I find are kind of more similar than identical to the swings in the Green Hill Zone. I also like the Cranes in the Marble Zone as well as the swings.
oh btw scrap brain is infinitely worse in the mobile/whitehead version as the pinching hitboxes were increased to an unreasonably sensitive degree which makes the parts where you have to maneuver through moving terrain a lot of fun 🙃
I had a weird feeling playing Sonic 3 & Knuckles that the pinching hitboxes had been altered in a few zones like Carnival Night as well. I got squashed quite a few times and I don't remember it happening so frequently in the original.
Dunno how common this knowledge is, but the reason Sonic Team had the "audacity" to give Metropolis Zone a third act was because of cut content. They had a bunch of concepts for additional levels that they couldn't finish in time. One was a single-act zone tentatively named _Genocide City Zone_ (which they also called Cyber City, so I assume that's what would have been the final name if it had actually made it into the game). They finished the level layout for Genocide City, but couldn't get the art assets done in time... So with the deadline looming, they slapped the Metropolis Zone assets onto that level layout, and just called it Metropolis Zone Act 3.
Anyway, Lava Reef is my favorite. Love the vibes, love the music. It was a good level of challenge when I played it for the first time when I was young, and now that I'm better it's still fun to just breeze through.
I understand why you don't like the Origins track for Launch Base (compared to the prototype version the instrumentation's not great), but I think the whole upbeat nature is meant to be as if the game's cheering you on, like "yeah go on, you can do this!"
It's especially prevalent in the Act 2 theme, and I feel like it fits since Launch Base was never meant to be the true final level in S3&K, it only ended up that way due to the game being split in two. Fantastic video regardless, I really agree with a lot of your rankings and opinions of these zones
I actually disagree
Another great upload. I adore the amount of detail in your videos and how your animations are so expressive. Makes me feel like I'm watching a cartoon show it's that good. Great work. 😊👍
I actually really prefer the prototype music over Michael Jackson's tracks. Don't get me wrong, the music is still good. But comparing the two, I always preferred how the prototype music sounded both by it self, and in the context of the level.
I never really got liminal space vibes when playing Carnival Night, Obviously I can see it if I try to look for it, but casually playing the game it never really felt that way to me. The prototype music felt so cheery, which really fit the way I saw carnival night. The long speedy runways and cylinders you run down with all the bright colorful lights and balloons, which really fits with the prototype music for me. Personally MJ's Carnival night felt too slow paced and awkward to fit with the speed carnival night brought.
I don't have much to say for Icecap, MJ's Probably fits it better, but I really like how the prototype sounds, so I just kind use it anyways. I wouldn't mind using either track.
And I'm sorry to disappoint you, but MJ's Launch Base never really sit well with me. Its not a Bad Song, but the instruments are just.. weird to me.... it felt way different to anything else i've heard in sonic before, in a discomforting way. I guess that compliments the threatening vibe of a final level, but to me, Launch Base isnt the final level of Sonic 3, which gives the Prototype and upper hand in my book. The prototype just gives me for encouraging vibes instead of threatening ones. As if it was cheering you on, and telling you that you can stop Eggman. Which I still think fits the context of it still being the Final level.
But hey, we all have different thoughts and opinions, and thats good. I should probably clarify though, that I am referring to the Prototype tracks, and not whatever was thrown into Sonic Origins.
I love most of the prototype tracks, I only dislike Carnival Night Act 2.
My overall issue is that somehow they managed to make the tracks from the prototype sound WORSE in Origins than they did in the Sonic 3 Prototype ROM. Like, how is that even possible? They gave it to Jun Senoue to work on and complete the prototype ROM's tracks...and somehow they turned out sounding absolutely atrocious. Jun Senoue is responsible for some of the series greatest tunes, and has been behind the sound design for Sonic games with great soundtracks WAY before Crush 40 (for example, he's listed as having worked on the music for the 1995 32X game "Knuckles Chaotix", which while a controversial game, has an absolute banger of a soundtrack). Was Jun just overworked? Did he rush things? I need to know what happened there because it's too weird that such a musically talented artist could bungle a group of great tracks so massively.
Sure I had my fair share of disagreements on the ranking, but man I gotta love how eloquent you are on the topic. That one hour truly breezed through
To be perfectly honest, I love Wacky Workbench and kinda feel it’s up there in my favorites. It kinda has to do with the JP soundtrack being an unrelenting bop and some nostalgia, I’ll admit it’s very biased, but it’s more the sheer potential of the zone and how it really sparks my creative side that makes me so fond and affectionate of it. (Also I’ve spent my childhood mastering that stage so my frustration with the layout has heavily subsided.)
Uh yeah no we're the same person-
I was watching the video and thought "wow this is a long video", i checked the time and I was an hour in. I didn't check the length before I clicked. Very well made video. Kept me captivated the whole time.
I think the Springyard Zone is the best zone because of how catchy the music is, giving off some New Jack Swing style.
Awesome. There's no denying how amazing how good the music is. Masato Nakamura did a phenomenal job.
@@JohnnyVector I would like to add that the Springyard Zone song was sampled from Bobby Brown's "Every Little Step I Take" in case you're wondering.
I just love the classic Sonic games endlessly! An hour long vid talking about level zones? Let's go!
Look, I can see excluding some of the boss ones. But Doomsday? That's a mistake, imo. Doomsday is substantial and interesting enough to deserve a look, especially since you included Sky Chase, which is somewhat similar.
Super Sonic/Hyper Sonic/Super Knuckles kinda _deserves_ to be overpowered, especially in 2 where the ungodsly last special stage makes you want to strangle Tails more than usual.
Knuckles is a dumbass in 3&K's Sonic story, and I'm tired of people pretending he's not. After Angel Island 1, he should have _instantly_ thought "hm, this rando hedgehog probably isn't the perpetrator of this fuckton of robots that are fucking the island over, given that the person whose iconography and face are all over these robots has a massive reason to lie about this rando hedgehog." Honestly, he fits the himbo/thembo role well in their group, and I hesitate to say it, but Shadow fits the "tricked into helping villain but isn't a dumbass" role _so_ much better.
Wacky Workbench: Which CD zone _isn't_ experimental?
Labyrinth: It's also worse if you're playing the original version, which _doesn't have a spindash._ Also the music is at least fitting. It's really fucking repetitive.
Wing Fortress: If you Super Sonic at the right time, you can skip like half the level.
Sandopolis: Fuck Zone 2. Except the boss, that's pretty fun.
Carnival Night: This, kids, is why we either get a Genesis/Megadrive for S3&K or just... y'know... emulate it. Legally speaking, own the game first, or don't [legally a joke], I'm not a cop. You can tell because I try to be a decent person even when I'm in the US.
Hill Top: I'm sorry, did you rank Hill Top _below_ Marble? Hill Top is essentially Marble but not completely ass.
Marble: Far, far, _far_ too many instakill obstacles. Shield doesn't help, invincibility doesn't help, rings don't help. Plus, the false difficulty of waiting.
Mushroom Hill: "If you play S3&K together," aka the only way to play S3 and S&K.
Casino Night: It's the fourth zone.
Flying Battery: If you've heard the both acts mix, _especially_ the Mania one, it's the definition of perfection. Also, is it just me, or does Eggman's flamethrower thing look a bit...
Anyway, favorite, Doomsday, least favorite, Labyrinth.
Wow (spoilers)
His favorite Sonic level happens to be my favorite as well: Hydrocity Zone.
It's like a giant indoor water park. Very underrated.
British
True
@@JohnnyVector who is your favourite sonic character (from any game)
Honestly my favorite zone out of the classic sonic games is Stardust Speedway, especially paired with the japanese soundtrack.
The extreme speed parts, feels so badass and I like all variants of the level, but present being my most favorite because of its track, quite funky and nostalgic because of my childhood.
The visuals look absolutely amazing, and full-on 90s vibe. (I have something for 90s music so yeah.)
I have something for 90,s music and I hate this zone more than anything else in the world
Playing through zones 36 to 31 in the video is like opening a pizza box but then finding out it’s topped with heaps of olives, jalapeños, and anchovies on it.
The reason for hill tops emerald hill recolor is because sonic 2s time travel system that was going to happen so that’s a reason for that
this video is very neatly made! i just discovered it right now, you need to be more popular.
my favorite zones are Stardust Speedway, Metallic Madness, Flying Battery, Launch Base, and Marble Zone
It's awesome how we've come from Scrap Brain Zone to something like Titanic Monarch
I'm happy to see Hydrocity number 1. Its also my absolute favorite zone of any Sonic game, and maybe of any game (not sure yet). Everything fits so well together, the music, the esthetic and the gameplay makes a perfect marriage. I'm fascinated by this zone since the first time I played it as a kid. Weird to see someone else sharing this odd sentiment.
great video as always!!
Thank you so much
@@JohnnyVector are you planning on doing something that covers Sonic's adventures outside of games such as the o.v.a or collaboration with other fans?
16:30 hey don't be mean to him he's trying his best okay
Always cool to listen to the opnions of someone who's really passionate about those games. Of course, I don't completely agree with every single of your choices, but even when we disagree, you made your points very clear, with a pretty mature and fair criticism, so it was still an enjoyable and interesting watch!
This video alone has reminded me how different people’s tastes can be
*But this isn’t Twitter, so that’s ok*
Haha, I always find it pretty entertaining to see other Sonic fan's tastes. Hopefully people feel the same about this list.
Sky Chase and Wing Fortress are two zones that I absolutely love and it always astonishes me that people don't like them. I love the chill vibe of Sky Chase along with the contrasting intensity of chasing Eggman down. Then Wing Fortress is a level that feels like it's a true test of skill right up until the final boss. Even Super Sonic won't make this level a breeze.
36:03
“Act One is a thrill ride.”
*shows Sonic waiting around impatiently*
(All jokes aside, loved the video!)