9 Kerbal Space Program Mods I Can't Live Without AND Duna Tutorial
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- Опубліковано 1 лют 2018
- You wanted KSP mods, you get them! I tried to combine the list with a small Duna tutorial in Kerbal Space Program. Hope you enjoy it!
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List of the mods presented ###
- Transfer Windows Planner forum.kerbalspaceprogram.com/...
- Kerbal Alarm Clock forum.kerbalspaceprogram.com/...
- Kerbal Engineer Redux forum.kerbalspaceprogram.com/...
- Hangar Extender forum.kerbalspaceprogram.com/...
- Hyperedit www.kerbaltek.com/hyperedit
- Trajectories forum.kerbalspaceprogram.com/...
- Docking Alignment Indicator forum.kerbalspaceprogram.com/...
- Environmental Visual Enhancements forum.kerbalspaceprogram.com/...
- Scatterer forum.kerbalspaceprogram.com/...
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"Invictus Outro" (c) The ShadowZone
"..." and "Hypnothis" all (c) Kevin MacLeod ( incompetech.com/music )
Licensed under Creative Commons: By Attribution 3.0
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1:52
"this mod is beautiful in its' simplicity!" *opens up a panel with a bazillion buttons*
Hh1sjsj
@@acooks4968 woah bro no need to get political!
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH *BOOM* GOES SUPER SAIYAN 3 NERD POWER
why?
Heck with the Delta V calculators. Just bring moar boosters.
Its never too m/s until you burn up. If you don't burn up, then more thrust
This is some goddam witchcraft
Gonna post this here so more people get the word- a more realistic alternative for simulating landers/ships is KRASH, which is fully compatible with career more.
I know im stupid,but can i ask,what is delta V?
Sorry
+999 points for clever
Watching this three years on, its amazing how many of these made it into the stock game either directly or indirectly.
EVE and Scatterer: exists
My CPU: DON’T YOU F**KING DARE
It isn't that hard on computers
@@macer3985 with some of the lighting it can get a bit heavy in places but yea its generally quite good
my cpu goes 100°C without mods..... sad
@@silvionardo3514 maybe clean the fans a little?.. lol
@@AbsoluteHuman i should buy a new pc, i've got a 9 yo laptop :/
Many of these mods need to become stock like pronto
The community has been saying this for about 4 years. The devs just do NOT give a flying f*ck. The previous lead dev claimed providing dV would 'ruin the magic' of the game. The previous manager tweeted that engineers would get the ability to estimate dV over 2 years ago, and nothing ever came of it.
The only mod I've known when that was the case was the MK2 fuselage one
@Rudy Anthony What do you mean when you speak about laughs ? im really hyped for KSP2 ! About the mods shown in the video, they can all be replaced by one single mod : kOS !!
when they mostly did.
@@orbitalvagabond3297 There's a Delta-V indicator in the VAB, and you can customize pressure and altitude for it.
So far, I have “insisted” on only playing vanilla KSP (partly because I had been playing on a 2012 Mac Mini until recently) but on seeing this list, since none of the mods add new parts or functionalities, I might consider trying them as “Vanilla-plus”; quality of life but not game-changing/breaking like KAS or IR
That's mainly my style of playing. I very rarely use part mods, I think it makes for a more challenging and rewarding game experience to stay stock.
I consider hyperedit to be game-changing/breaking personally. Whats the point of doing stuff in KSP if you just magic stuff somewhere to make sure it works perfectly before you actually launch it? The failures are half the fun.
Qumefox they are often a lot of fun, but if you have to spend 40-120 minutes managing a slow, “colony ship/base station” in nuke engines through several refuellings or gravity assists, only to find out you lacked enough parachutes for a safe landing, or that your lander would fall over on any inclines over X°, or any number of other issues... it might be nice to “simulate” first then execute for real.
I would not use HyperEdit to do something I otherwise could not do (Death Star directly to orbit of Jool for example)
KER + KAC really are quality of life enhancers. Many people assume mods are just easy mode/cheats/whatever, but there's a number of obscenely useful functions that should be core to the game. Especially since KSP likes to tout itself as a science game.
Would you consider it as Vanilla-plus-plus by adding "Outer Planets" and "Chatterer"? :)
Thank you, Mr. Shadow! (Man, I do remember "The Fifth Element" every time I watch your channel! :-D ).
I´m still recently newba in KSP, and videos like yours help A LOT to discover so many cool possibilities and stuff that I didn´t know yet (Hyperedit, for instance).
BD Armory.
For reasons...
Skittleshunter64 useful to bring peace on other planets
@@starsheep6194 Bringing freedom and democracy to planets
I love that mod
Camera tools!
@@numba12c0ck AMERICA
FUCK YEAH
Thanks for the Trajectories mention :)
I think your gona like the next release we have planned for the near future ;)
Great to hear! Looking forward to it :)
PiezPiedPy geart mod
are you ever going to make the mod to take bode rotation into account?
@trm - Thanks :)
Try Body-fixed mode, then the trajectory is displayed relatively to the body frame, following the body rotation.
Trajectories MOD is awesome. Elon would approve. 😀
tytyty I've been wanting to know the mods you use for sooooo long
I personally love "Gravity Turn." It's basically just the ascent-autopilot module from MechJeb, without the circularization burn. I've launched hundreds to thousands of rockets in KSP, I am *totally* confident in my ability to perform a simple ascent profile. Having it automated just is a quality-of-life thing for me.
I wish Engineer Redux was a KSP feature. Without it you are simply supposed to "guess" all the deltaV and it does not makes sense.
Xavier 1 You could technically calculate it yourself, which is also true of TWR, transfer windows, and probably some other things which are pretty necessary to the game. I think they sort of expect you to either work it out for yourself or just use trial and error. It would be nice if they included it though.
Xavier 1 It's actually pretty easy to calculate DeltaV or TWR. But the Apoapsis/Periapsis altitude display is pretty useful because you don't have to check your map all the time. Mods that add new mechanics like Infernal robotics,KIS,KAS,EVA fuel and USI Life support should be stock tho.
Actually, of all the things it does, DeltaV is by far the easiest to calculate. The formula is really simple, though I don't exactly remember.
It's * natural log of (fueled mass/dry mass), I believe.
yaksher it become pretty hard to compute for many distincts engines.
@anthony rochet True, if you're burning multiple engine types at the same time, it would be hard, but fortunately, _I can't imagine a time when that's a good idea._ The only possible case I can think of is that you rely on something like nuclear engines, but you also have some other engines for landing, but you end up needing to burn both at the same time in capture because you miscalculated or started burning too late.
Like, for most other cases which would be complicated, it's not even supported by Kerbal Engineer.
Absolutely a *solid* list. KAC, KER, EVE, and Scatterer are the only ones I consider absolutely needed, but I can't fault the other choices.
I would also add any mod by RoverDude. I mean seriously. That guy has some MAD KSP modding skills. Also, all of his mods integrate beautifully with stock and each other, although either extraplanetary launchpads or some other construction mod and KAS/KIS are almost required (especially for MKS/OKS).
Omg thank you so much
Another nice 'feature' of Hangar Extender: It removes the VAB/SPH backgrounds while working on craft, giving a pretty significant boost to performance; handy on slower computers!
Personally, I run a laundry list of mods depending on what I'm in the mood for. Classic 50's/60's NASA aesthetic? BDB parts mod. Designing cutting-edge military vehicles? Airplane plus and BDArmory. Futuristic colonization missions? Near-Future suite (what I call it, it includes all of the modules) and Kolonization Pack.
No matter what pack I run, though, I almost always run some sort of life support mod (TAC, Kerbalism, or USI life support, depending on how much challenge I want) and KIS/KAS. Raster Prop Monitor is always a fun addition for IVA adventures, as well!
2:20 this looks kinda like the armageddon machine from commander Keen xD awesome!
Highway to the SHADOWZONE!
Played quite a bit of vanilla KSP in the past. Might get back to it with these mods and maybe even a few more.
One mod I really recommend is crowdsourced science, it gives, (almost) every science report an interesting line, instead of "You observe the x" or something else which it defaults to.
Waterfall is my essential mod, good looking and sweetens up the style.
How was I able to live without these mods?!
Great Video!
Thank you
I remember when I got to duna for the first time, I was so chuffed.
Tweak scale has to be my most used mod, it fits in so good Especially for larger rockets and visual details
I pretty much use the same mods save for Docking Alignment Indicator which I replaced with NavBall Docking Alignment Indicator. For most of my vessels it is sufficient to just align both ships using the SAS target marker.
The most important other mods I am using are Better Burn Time, Critical Temperature Gauge and Precise Node. The first one tells me exactly when to burn, especially after staging, when it uses the correct thrust instead of stock game where you have to burn first for your display to be correct. Additionally it shows when to do your suicide burn.
CTG is just a temperature indicator I use for aerobraking and figuring out how much marging I have before exploding due to heat.
Last but not least Precise Node allows me to manage my manoeuver nodes with an accuracy I could not do without the mod.
My fav are all of the above + scan set
Can't live without KIS. Upgrading vehicles, stations and bases with new parts on the fly without extra docking ports is such a treat. Plus it gives a purpose to EVA.
I use 6 of these. I don't use hyperedit, docking indicator or trajectories.
I probably should use the docking indicator, since I do a lot of it, but I am pretty good at eyeballing it now.
i have hyperedit for a very long time never knew i could move planets.. damn thanks
kerbal alarm clock is amazing. it allows me to control 8 missions simultaneously... just make sure not to forget to set an alarm or you will forget it and fail your mission!
I've tried EVE and Scatterer, but they just made my KSP slow down SO MUCH.
What version would you think is best for all these mods?
"Landing Height Display" is a great little mod - it makes it so that if you're referencing the surface, the standard altitude indicator tells you the height above terrain. Way better than teasing it out of Kerbal Engineer.
+Steve Benz interesting! Thanks for sharing this.
Man it’s crazy that they only just recently added a stock alarm clock app.
Trajectories!
Excellent. Although I use all of these myself, I picked up a couple of tips for features I didn’t know existed. Yes, I know I should read the docs and forums but I’m always too impatient to get playing. Reading docs feels too much like work, where I’m a stickler for RTFM.
I got em all!
SCANsat is for me a very useful mod and enchance the gameplay by giving purpose to observation satellites. I also really like betterburntime and Manoeuvrer Node Evolved.
I use almost all of your listed Mods :) Except the "cheating" things like Hyper Edit + Hangar Expander. Also not Docking Indicator, just because i want it challenging ;)
But i'm surprised that you don't use Chatterer. It's the final Audio-touch if Kerbals are talking with KSC (kerbalized Samples of Apollo, SSTS + Soviet) :) Thumbs up, nice Video.
perfect timing.... just decided to do my first modded career.
Finally, a 1.4 v of eve
I am currently running 47 mods on my 1.3.1 restart; and the only one i use from this list is KERedux. I would totally love to add the environmental and lighting effects but those require Kopernicus to work which you forgot to mention. For some reason Kopernicus gives my mods problems so i cannot use with my new playthrough. Cheerz
Merry Christmas guys!
When you go with your low pitched voice to high pitched to sound enthusiastic you sound like pennywise LMFAO 🤣🤣. Both ways though it don't matter to much it's a good video keep it up.
I can’t wait to for B9 to update, that mod is fucking insane
Ya...ok....but really...what mod's do you use...lol
Loved it...great vid...I hope that helps those that needed to know
I hope you have a great day, be safe & check yo staging...lol :)
Chatterer - It's an odd choice, but it adds to the atmosphere when doing missions.
Parts Recovery (I forget the actual name) - This one I love to use because it makes me have to REALLY plan ahead, and I enjoy it for that. Normally, I'd just let my boosters go and accept the loss, but with the mod, I actually feel like I'm trying to keep everything together and reuse the parts in an actual way.
+Flame Soulis do you mean stage recovery? I like to use that one in career mode. It makes me think more about efficiency and reusability.
That's the one!
good call on Chatterer!
Can anyone help me, I want to use the hangar extender but with 1.4.3 the 1.4 version currently out doesn’t work
subscribed
How do I get Hyperedit? Everywhere I look dosent have it. Not even curse forge
and now a lot of these are in stock
I still fighting with the mods installing them is a problem as the downloaded CKAN program which is needed to install or remove them and update them will not work I can't even open the 1st window it meant to open for you the set it up to do the mods? I installed it as told to in a help video, and it just will not work! I had to look for mods and do a manual installing and as the game ( now got the new 1.7.0 version ) starts loading the errors reports pop up saying this mod or that one is installed wrong! And also having it say this mod is out of date update by this click button and all it does is sent me to a website for the mods and I got to download the mod and install it myself causing the game to stop and crash? I have engineer redux2 it partly works as the game tells me it will do so? I got MechJeb2 it sort of works. How can I sort out my mod installs without CKAN? I lots of cool mods most either don't work due to the installing or because they need a update I do but it don't work? HELP ME.
one mechjeb can replace Transfer Windows Planner & Kerbal Engineer Redux & Trajectories. u don't need to dnload 3 mods, just one.
It's just not the same though
As someone who knows nothing about Space, space flight, rockets or basically anything space related but enjoys KSP for the "build anything you want, how you want" factor... I have no idea how to get to any other planet or satellite body. But I've been building amazing planes for years. Now it's time to actually go to the Mun lol.
4:46 well, now there is a stock button for that
Do u ever just use the spark engine and chill?
I’ve got so many mods that it takes 10 minutes just to start the game, and that’s with compressed textures.
Same lol, I just make a sandwich and coffee.... take a dump....
Yup
I have ksp 1.10.0
Can I install mods with lower version?
horses in the back
Also, the things that Squad should add to ksp (maybe)
In light of the KSP2 news, how about an updated mods list? :)
Time warp unlocker is essential
What version of KSP are you playing? Most of the mods you listed are not formally compatible anymore.
For your next video can you tell us how to download and activate these mods
3:18 Is that... Is that a LEGO EV3 Brick in the capsules tab?
I am still using ksp 1.2.1 I think it is, because I use procedural parts. I can't find it for the latest version, ckan doesn't have it, and the version I have wont work on latest version. Procedural parts helps me reduce part count since my machine is ancient.
realplume, editor extensions, RCS build aid, better time warp, KOS
I can't get tracking window planner to work for me... but that's 100% ok. hyperedit flat out saved. my. Kerbal. I had a thing trapped in an orbit and hyperedited his "way to safety".... outright perfect mods for the beginner. 10/10. 5 stars. you win the game.
Do you use 1.3.1? I see that some of these mods are not updated.
PreciseNode and (x)Science!
What mods were u using?
thank you for helping us newbies out! now ksp is a lot easier to play!
How do you customize your flag?
I can't live without BDarmory. Hope they remake it for KSP2 as soon as possible when it releases
EVE mod doesn't want to work for me i have SVE and SVT but it doesn't work can some one pls help??
I am... Herma mora... And today... You, Dovahkiin, will learn about the secrets of Kerbal Space Program mods...
real plume!
Are these mods compatible with KSP 1.4?
Can stock parts be used to reach planets in the Outer Planets / Extrasolar Mods? If not, which mod should I get that provides the appropriate engines / parts, other than Interstellar?
They totally suffice for Outer Planets Mod, check my Ozymandias series, where I visited all of them with a stock craft.
Ozymandias - Outer Planets Conquest: ua-cam.com/play/PLLGqKphkhc2D3VG9NN6inD5xEeQ1itMyN.html
ReStock, EVE, Scatterer, Trajectories, Hyperedit, FSHangarExtender, Astronomer's Visual Pack, TextureReplacer, Docking Alignment Indicator, Kerbal Alarm Clock, Camera Controls, Kerbal Engineer, Chatterer.
You forgot to mention an essential mod Kerbal Inventory System and Kerbal Attachment System!!!!
x Sciene is extremely useful
I always plays only Stock KSP - for me, player that needed to play on version 1.0.2 for 4 years, when 1.2 was already out, Stock KSP 1.3 is that something, that I can't play KSP without.
And for docking, I'd actually recommend "docking cam" :P
Spirit Wolf docking is ez
@@alexwang982
Maybe...
but why not make it easier and more epic with "docking cam"? :p
I wish that EVE and scatterer would run on my pc without dropping the FPS to like 10 :P
PC specs?
Also: If you’re looking to upgrade to something that’s cheap and can run KSP semi well, wait for the Ryzen 2400g APU, it’s integrated vega 11 is comparable to a GT 1030.
that'd run normal ksp pretty well but scatterer? Nope.
I don't actually know my exact PC specs but I know that I can barely handle only scatterer.
passerby184 , a GT 1030 is on par with a 770m (what I use) and I can run scatterer at 40-50 fps.
did you change the option? I have 1050 but scatterer tanked the frame to under 30ish ..
I can bearly go without vs armory, star wars weapons and maritime pack
Jesus christ you like weapons
EVE+Scaterrer are godsend but I hate crashes they give me so, I had to part with them :(
Kerbalism!
@ShadowZone what mod lets you have mobile parts like at 5:40?
its stock, but its very complicated to do such a thing
For me, Better Burn Time is necessary becuase I always forget about my burns
RealPlume and MechJeb!
and then there are those people who are like
"BUT I plAYeD KSp AnD I Ran OUT oF ThINGs tO DO, aND i DOnt waANT MOds!"
That typing is just cringe af
@@le_chat_espiegle That's the point.
Why not Navball Docking Indicator? For me its easier and procides visually less clutter.
In my case, I find the navball to become too cluttered with NDI. I can take an extra window dedicated to 1 batch of info, and with a better resolution than jamming everything on the navball.
I will get ksp soon but im gonna use vanilla ksp
sadly I live stock my puny brain cant even handle the simple task of mods got module-manager working but actual mods no
You forgot the https on the Kerbal Alarm Clock link (in the description)
Thanks for letting me know, I have fixed it. Hope you enjoyed the video!
Np :D
pop filter needed
cant forget about part additions, the stock part selection is super weak. especially when it comes to building planes/ drones/ ground vehicles etc...
one word: MechJeb.
Yassss
Mechjeb is basically the cheat engine
@@captainjirk9564 bruuuuh
I just use it as manoeuvre planner
@@captainjirk9564 ??