Gonna post this here so more people get the word- a more realistic alternative for simulating landers/ships is KRASH, which is fully compatible with career more.
The community has been saying this for about 4 years. The devs just do NOT give a flying f*ck. The previous lead dev claimed providing dV would 'ruin the magic' of the game. The previous manager tweeted that engineers would get the ability to estimate dV over 2 years ago, and nothing ever came of it.
@Rudy Anthony What do you mean when you speak about laughs ? im really hyped for KSP2 ! About the mods shown in the video, they can all be replaced by one single mod : kOS !!
So far, I have “insisted” on only playing vanilla KSP (partly because I had been playing on a 2012 Mac Mini until recently) but on seeing this list, since none of the mods add new parts or functionalities, I might consider trying them as “Vanilla-plus”; quality of life but not game-changing/breaking like KAS or IR
I consider hyperedit to be game-changing/breaking personally. Whats the point of doing stuff in KSP if you just magic stuff somewhere to make sure it works perfectly before you actually launch it? The failures are half the fun.
Qumefox they are often a lot of fun, but if you have to spend 40-120 minutes managing a slow, “colony ship/base station” in nuke engines through several refuellings or gravity assists, only to find out you lacked enough parachutes for a safe landing, or that your lander would fall over on any inclines over X°, or any number of other issues... it might be nice to “simulate” first then execute for real. I would not use HyperEdit to do something I otherwise could not do (Death Star directly to orbit of Jool for example)
KER + KAC really are quality of life enhancers. Many people assume mods are just easy mode/cheats/whatever, but there's a number of obscenely useful functions that should be core to the game. Especially since KSP likes to tout itself as a science game.
I personally love "Gravity Turn." It's basically just the ascent-autopilot module from MechJeb, without the circularization burn. I've launched hundreds to thousands of rockets in KSP, I am *totally* confident in my ability to perform a simple ascent profile. Having it automated just is a quality-of-life thing for me.
Xavier 1 You could technically calculate it yourself, which is also true of TWR, transfer windows, and probably some other things which are pretty necessary to the game. I think they sort of expect you to either work it out for yourself or just use trial and error. It would be nice if they included it though.
Xavier 1 It's actually pretty easy to calculate DeltaV or TWR. But the Apoapsis/Periapsis altitude display is pretty useful because you don't have to check your map all the time. Mods that add new mechanics like Infernal robotics,KIS,KAS,EVA fuel and USI Life support should be stock tho.
Actually, of all the things it does, DeltaV is by far the easiest to calculate. The formula is really simple, though I don't exactly remember. It's * natural log of (fueled mass/dry mass), I believe.
@anthony rochet True, if you're burning multiple engine types at the same time, it would be hard, but fortunately, _I can't imagine a time when that's a good idea._ The only possible case I can think of is that you rely on something like nuclear engines, but you also have some other engines for landing, but you end up needing to burn both at the same time in capture because you miscalculated or started burning too late. Like, for most other cases which would be complicated, it's not even supported by Kerbal Engineer.
I would also add any mod by RoverDude. I mean seriously. That guy has some MAD KSP modding skills. Also, all of his mods integrate beautifully with stock and each other, although either extraplanetary launchpads or some other construction mod and KAS/KIS are almost required (especially for MKS/OKS).
Another nice 'feature' of Hangar Extender: It removes the VAB/SPH backgrounds while working on craft, giving a pretty significant boost to performance; handy on slower computers! Personally, I run a laundry list of mods depending on what I'm in the mood for. Classic 50's/60's NASA aesthetic? BDB parts mod. Designing cutting-edge military vehicles? Airplane plus and BDArmory. Futuristic colonization missions? Near-Future suite (what I call it, it includes all of the modules) and Kolonization Pack. No matter what pack I run, though, I almost always run some sort of life support mod (TAC, Kerbalism, or USI life support, depending on how much challenge I want) and KIS/KAS. Raster Prop Monitor is always a fun addition for IVA adventures, as well!
Can't live without KIS. Upgrading vehicles, stations and bases with new parts on the fly without extra docking ports is such a treat. Plus it gives a purpose to EVA.
One mod I really recommend is crowdsourced science, it gives, (almost) every science report an interesting line, instead of "You observe the x" or something else which it defaults to.
Chatterer - It's an odd choice, but it adds to the atmosphere when doing missions. Parts Recovery (I forget the actual name) - This one I love to use because it makes me have to REALLY plan ahead, and I enjoy it for that. Normally, I'd just let my boosters go and accept the loss, but with the mod, I actually feel like I'm trying to keep everything together and reuse the parts in an actual way.
"Landing Height Display" is a great little mod - it makes it so that if you're referencing the surface, the standard altitude indicator tells you the height above terrain. Way better than teasing it out of Kerbal Engineer.
As someone who knows nothing about Space, space flight, rockets or basically anything space related but enjoys KSP for the "build anything you want, how you want" factor... I have no idea how to get to any other planet or satellite body. But I've been building amazing planes for years. Now it's time to actually go to the Mun lol.
I pretty much use the same mods save for Docking Alignment Indicator which I replaced with NavBall Docking Alignment Indicator. For most of my vessels it is sufficient to just align both ships using the SAS target marker. The most important other mods I am using are Better Burn Time, Critical Temperature Gauge and Precise Node. The first one tells me exactly when to burn, especially after staging, when it uses the correct thrust instead of stock game where you have to burn first for your display to be correct. Additionally it shows when to do your suicide burn. CTG is just a temperature indicator I use for aerobraking and figuring out how much marging I have before exploding due to heat. Last but not least Precise Node allows me to manage my manoeuver nodes with an accuracy I could not do without the mod.
@@colossus1459 idk but it annoys a lot when your shuttle/SSTO you spent hours making becomes useless because of it mine couldn't even take off and just was destroyed when reached a high speed lol
I can't get tracking window planner to work for me... but that's 100% ok. hyperedit flat out saved. my. Kerbal. I had a thing trapped in an orbit and hyperedited his "way to safety".... outright perfect mods for the beginner. 10/10. 5 stars. you win the game.
kerbal alarm clock is amazing. it allows me to control 8 missions simultaneously... just make sure not to forget to set an alarm or you will forget it and fail your mission!
I use 6 of these. I don't use hyperedit, docking indicator or trajectories. I probably should use the docking indicator, since I do a lot of it, but I am pretty good at eyeballing it now.
Thank you, Mr. Shadow! (Man, I do remember "The Fifth Element" every time I watch your channel! :-D ). I´m still recently newba in KSP, and videos like yours help A LOT to discover so many cool possibilities and stuff that I didn´t know yet (Hyperedit, for instance).
PC specs? Also: If you’re looking to upgrade to something that’s cheap and can run KSP semi well, wait for the Ryzen 2400g APU, it’s integrated vega 11 is comparable to a GT 1030.
SCANsat is for me a very useful mod and enchance the gameplay by giving purpose to observation satellites. I also really like betterburntime and Manoeuvrer Node Evolved.
Ya...ok....but really...what mod's do you use...lol Loved it...great vid...I hope that helps those that needed to know I hope you have a great day, be safe & check yo staging...lol :)
I use almost all of your listed Mods :) Except the "cheating" things like Hyper Edit + Hangar Expander. Also not Docking Indicator, just because i want it challenging ;) But i'm surprised that you don't use Chatterer. It's the final Audio-touch if Kerbals are talking with KSC (kerbalized Samples of Apollo, SSTS + Soviet) :) Thumbs up, nice Video.
I always plays only Stock KSP - for me, player that needed to play on version 1.0.2 for 4 years, when 1.2 was already out, Stock KSP 1.3 is that something, that I can't play KSP without.
Excellent. Although I use all of these myself, I picked up a couple of tips for features I didn’t know existed. Yes, I know I should read the docs and forums but I’m always too impatient to get playing. Reading docs feels too much like work, where I’m a stickler for RTFM.
How 'bout MecJeb? Is that considered cheating? :D I use a bunch of parts mods, but I really like that you make your wild monster creations using mostly stock parts. Your videos are great, I'm a big fan.
When I started out, I relied heavily on MechJeb. Now I really don't care about it anymore. Probably due to experience. But it is a great mod nonetheless, just no longer one of my favourites.
Actually, EVE makes landing on a specific spot on Eve really hard, and scatterer ruins the beauty of Jool in 1.10. Seriously though, the Jool looks really beautiful. It is like the perfect example for making Jupiter in another game.
1. EVE makes landing on a specific spot on Eve really hard, because that's how Venus is IRL. You cannot see the ground on Venus from space. Period. 2. scatterer just adds atmospheric scattering (the glow of sunset and sunrise from space) and that will inevitably change how a gas giant looks. Besides, beauty is subjective. Feel free to stick stubbornly around with KSP's stock graphics, I mean, you've had no issues with them for the past 9 years, so why stop now? KSP 2 will probably do all that and better anyways, and you'll only have to wait another year for that.
@@prasadbr9660 Search up "scatterer ksp" and once you find it click download and it will start downloading a zip file Then you need to open the zip file, go in to the "gamedata" section in the zip file and copy everything inside it Then go to KSP's gamedata section and paste everything from the zip file that you copied That's it
In my case, I find the navball to become too cluttered with NDI. I can take an extra window dedicated to 1 batch of info, and with a better resolution than jamming everything on the navball.
When you go with your low pitched voice to high pitched to sound enthusiastic you sound like pennywise LMFAO 🤣🤣. Both ways though it don't matter to much it's a good video keep it up.
Can stock parts be used to reach planets in the Outer Planets / Extrasolar Mods? If not, which mod should I get that provides the appropriate engines / parts, other than Interstellar?
They totally suffice for Outer Planets Mod, check my Ozymandias series, where I visited all of them with a stock craft. Ozymandias - Outer Planets Conquest: ua-cam.com/play/PLLGqKphkhc2D3VG9NN6inD5xEeQ1itMyN.html
This is unrelated, but I have been playing Kerbal for a couple days and I hope one day I can understand this all. Because every single word you said this video is extremely confusing or unknown to me.
I am still using ksp 1.2.1 I think it is, because I use procedural parts. I can't find it for the latest version, ckan doesn't have it, and the version I have wont work on latest version. Procedural parts helps me reduce part count since my machine is ancient.
i landed on mun by guessing. might have lost the engine but other then that the rocket and kerbal was OK, even though the kerbal is now stranded on mun
1:52
"this mod is beautiful in its' simplicity!" *opens up a panel with a bazillion buttons*
Hh1sjsj
@@acooks4968 woah bro no need to get political!
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH *BOOM* GOES SUPER SAIYAN 3 NERD POWER
why?
Heck with the Delta V calculators. Just bring moar boosters.
Its never too m/s until you burn up. If you don't burn up, then more thrust
This is some goddam witchcraft
Gonna post this here so more people get the word- a more realistic alternative for simulating landers/ships is KRASH, which is fully compatible with career more.
I know im stupid,but can i ask,what is delta V?
Sorry
+999 points for clever
Watching this three years on, its amazing how many of these made it into the stock game either directly or indirectly.
Many of these mods need to become stock like pronto
The community has been saying this for about 4 years. The devs just do NOT give a flying f*ck. The previous lead dev claimed providing dV would 'ruin the magic' of the game. The previous manager tweeted that engineers would get the ability to estimate dV over 2 years ago, and nothing ever came of it.
The only mod I've known when that was the case was the MK2 fuselage one
@Rudy Anthony What do you mean when you speak about laughs ? im really hyped for KSP2 ! About the mods shown in the video, they can all be replaced by one single mod : kOS !!
when they mostly did.
@@orbitalvagabond3297 There's a Delta-V indicator in the VAB, and you can customize pressure and altitude for it.
EVE and Scatterer: exists
My CPU: DON’T YOU F**KING DARE
It isn't that hard on computers
@@macer3985 with some of the lighting it can get a bit heavy in places but yea its generally quite good
my cpu goes 100°C without mods..... sad
@@silvionardo3514 maybe clean the fans a little?.. lol
@@AbsoluteHuman i should buy a new pc, i've got a 9 yo laptop :/
Thanks for the Trajectories mention :)
I think your gona like the next release we have planned for the near future ;)
Great to hear! Looking forward to it :)
PiezPiedPy geart mod
are you ever going to make the mod to take bode rotation into account?
@trm - Thanks :)
Try Body-fixed mode, then the trajectory is displayed relatively to the body frame, following the body rotation.
Trajectories MOD is awesome. Elon would approve. 😀
BD Armory.
For reasons...
Skittleshunter64 useful to bring peace on other planets
@@starsheep6194 Bringing freedom and democracy to planets
I love that mod
Camera tools!
@@numba12c0ck AMERICA
FUCK YEAH
So far, I have “insisted” on only playing vanilla KSP (partly because I had been playing on a 2012 Mac Mini until recently) but on seeing this list, since none of the mods add new parts or functionalities, I might consider trying them as “Vanilla-plus”; quality of life but not game-changing/breaking like KAS or IR
That's mainly my style of playing. I very rarely use part mods, I think it makes for a more challenging and rewarding game experience to stay stock.
I consider hyperedit to be game-changing/breaking personally. Whats the point of doing stuff in KSP if you just magic stuff somewhere to make sure it works perfectly before you actually launch it? The failures are half the fun.
Qumefox they are often a lot of fun, but if you have to spend 40-120 minutes managing a slow, “colony ship/base station” in nuke engines through several refuellings or gravity assists, only to find out you lacked enough parachutes for a safe landing, or that your lander would fall over on any inclines over X°, or any number of other issues... it might be nice to “simulate” first then execute for real.
I would not use HyperEdit to do something I otherwise could not do (Death Star directly to orbit of Jool for example)
KER + KAC really are quality of life enhancers. Many people assume mods are just easy mode/cheats/whatever, but there's a number of obscenely useful functions that should be core to the game. Especially since KSP likes to tout itself as a science game.
Would you consider it as Vanilla-plus-plus by adding "Outer Planets" and "Chatterer"? :)
I personally love "Gravity Turn." It's basically just the ascent-autopilot module from MechJeb, without the circularization burn. I've launched hundreds to thousands of rockets in KSP, I am *totally* confident in my ability to perform a simple ascent profile. Having it automated just is a quality-of-life thing for me.
I wish Engineer Redux was a KSP feature. Without it you are simply supposed to "guess" all the deltaV and it does not makes sense.
Xavier 1 You could technically calculate it yourself, which is also true of TWR, transfer windows, and probably some other things which are pretty necessary to the game. I think they sort of expect you to either work it out for yourself or just use trial and error. It would be nice if they included it though.
Xavier 1 It's actually pretty easy to calculate DeltaV or TWR. But the Apoapsis/Periapsis altitude display is pretty useful because you don't have to check your map all the time. Mods that add new mechanics like Infernal robotics,KIS,KAS,EVA fuel and USI Life support should be stock tho.
Actually, of all the things it does, DeltaV is by far the easiest to calculate. The formula is really simple, though I don't exactly remember.
It's * natural log of (fueled mass/dry mass), I believe.
yaksher it become pretty hard to compute for many distincts engines.
@anthony rochet True, if you're burning multiple engine types at the same time, it would be hard, but fortunately, _I can't imagine a time when that's a good idea._ The only possible case I can think of is that you rely on something like nuclear engines, but you also have some other engines for landing, but you end up needing to burn both at the same time in capture because you miscalculated or started burning too late.
Like, for most other cases which would be complicated, it's not even supported by Kerbal Engineer.
I would also add any mod by RoverDude. I mean seriously. That guy has some MAD KSP modding skills. Also, all of his mods integrate beautifully with stock and each other, although either extraplanetary launchpads or some other construction mod and KAS/KIS are almost required (especially for MKS/OKS).
Another nice 'feature' of Hangar Extender: It removes the VAB/SPH backgrounds while working on craft, giving a pretty significant boost to performance; handy on slower computers!
Personally, I run a laundry list of mods depending on what I'm in the mood for. Classic 50's/60's NASA aesthetic? BDB parts mod. Designing cutting-edge military vehicles? Airplane plus and BDArmory. Futuristic colonization missions? Near-Future suite (what I call it, it includes all of the modules) and Kolonization Pack.
No matter what pack I run, though, I almost always run some sort of life support mod (TAC, Kerbalism, or USI life support, depending on how much challenge I want) and KIS/KAS. Raster Prop Monitor is always a fun addition for IVA adventures, as well!
2:20 this looks kinda like the armageddon machine from commander Keen xD awesome!
Can't live without KIS. Upgrading vehicles, stations and bases with new parts on the fly without extra docking ports is such a treat. Plus it gives a purpose to EVA.
One mod I really recommend is crowdsourced science, it gives, (almost) every science report an interesting line, instead of "You observe the x" or something else which it defaults to.
How was I able to live without these mods?!
Great Video!
Chatterer - It's an odd choice, but it adds to the atmosphere when doing missions.
Parts Recovery (I forget the actual name) - This one I love to use because it makes me have to REALLY plan ahead, and I enjoy it for that. Normally, I'd just let my boosters go and accept the loss, but with the mod, I actually feel like I'm trying to keep everything together and reuse the parts in an actual way.
+Flame Soulis do you mean stage recovery? I like to use that one in career mode. It makes me think more about efficiency and reusability.
That's the one!
good call on Chatterer!
Absolutely a *solid* list. KAC, KER, EVE, and Scatterer are the only ones I consider absolutely needed, but I can't fault the other choices.
Waterfall is my essential mod, good looking and sweetens up the style.
"Landing Height Display" is a great little mod - it makes it so that if you're referencing the surface, the standard altitude indicator tells you the height above terrain. Way better than teasing it out of Kerbal Engineer.
+Steve Benz interesting! Thanks for sharing this.
As someone who knows nothing about Space, space flight, rockets or basically anything space related but enjoys KSP for the "build anything you want, how you want" factor... I have no idea how to get to any other planet or satellite body. But I've been building amazing planes for years. Now it's time to actually go to the Mun lol.
I pretty much use the same mods save for Docking Alignment Indicator which I replaced with NavBall Docking Alignment Indicator. For most of my vessels it is sufficient to just align both ships using the SAS target marker.
The most important other mods I am using are Better Burn Time, Critical Temperature Gauge and Precise Node. The first one tells me exactly when to burn, especially after staging, when it uses the correct thrust instead of stock game where you have to burn first for your display to be correct. Additionally it shows when to do your suicide burn.
CTG is just a temperature indicator I use for aerobraking and figuring out how much marging I have before exploding due to heat.
Last but not least Precise Node allows me to manage my manoeuver nodes with an accuracy I could not do without the mod.
Tweak scale has to be my most used mod, it fits in so good Especially for larger rockets and visual details
For me it's FAR. I'm an aerospace engineer by education and I get cancer when I have to play with stock aero.
Is FAR really close to real life aero physics?
@@colossus1459 idk but it annoys a lot when your shuttle/SSTO you spent hours making becomes useless because of it
mine couldn't even take off and just was destroyed when reached a high speed lol
I've tried EVE and Scatterer, but they just made my KSP slow down SO MUCH.
What version would you think is best for all these mods?
Played quite a bit of vanilla KSP in the past. Might get back to it with these mods and maybe even a few more.
I can't get tracking window planner to work for me... but that's 100% ok. hyperedit flat out saved. my. Kerbal. I had a thing trapped in an orbit and hyperedited his "way to safety".... outright perfect mods for the beginner. 10/10. 5 stars. you win the game.
tytyty I've been wanting to know the mods you use for sooooo long
ReStock, EVE, Scatterer, Trajectories, Hyperedit, FSHangarExtender, Astronomer's Visual Pack, TextureReplacer, Docking Alignment Indicator, Kerbal Alarm Clock, Camera Controls, Kerbal Engineer, Chatterer.
I remember when I got to duna for the first time, I was so chuffed.
kerbal alarm clock is amazing. it allows me to control 8 missions simultaneously... just make sure not to forget to set an alarm or you will forget it and fail your mission!
Highway to the SHADOWZONE!
i have hyperedit for a very long time never knew i could move planets.. damn thanks
My fav are all of the above + scan set
I use 6 of these. I don't use hyperedit, docking indicator or trajectories.
I probably should use the docking indicator, since I do a lot of it, but I am pretty good at eyeballing it now.
one mechjeb can replace Transfer Windows Planner & Kerbal Engineer Redux & Trajectories. u don't need to dnload 3 mods, just one.
It's just not the same though
You forgot to mention an essential mod Kerbal Inventory System and Kerbal Attachment System!!!!
Trajectories!
Thank you, Mr. Shadow! (Man, I do remember "The Fifth Element" every time I watch your channel! :-D ).
I´m still recently newba in KSP, and videos like yours help A LOT to discover so many cool possibilities and stuff that I didn´t know yet (Hyperedit, for instance).
Man it’s crazy that they only just recently added a stock alarm clock app.
I wish that EVE and scatterer would run on my pc without dropping the FPS to like 10 :P
PC specs?
Also: If you’re looking to upgrade to something that’s cheap and can run KSP semi well, wait for the Ryzen 2400g APU, it’s integrated vega 11 is comparable to a GT 1030.
that'd run normal ksp pretty well but scatterer? Nope.
I don't actually know my exact PC specs but I know that I can barely handle only scatterer.
passerby184 , a GT 1030 is on par with a 770m (what I use) and I can run scatterer at 40-50 fps.
did you change the option? I have 1050 but scatterer tanked the frame to under 30ish ..
Finally, a 1.4 v of eve
I can’t wait to for B9 to update, that mod is fucking insane
SCANsat is for me a very useful mod and enchance the gameplay by giving purpose to observation satellites. I also really like betterburntime and Manoeuvrer Node Evolved.
Merry Christmas guys!
Omg thank you so much
Ya...ok....but really...what mod's do you use...lol
Loved it...great vid...I hope that helps those that needed to know
I hope you have a great day, be safe & check yo staging...lol :)
I got em all!
I use almost all of your listed Mods :) Except the "cheating" things like Hyper Edit + Hangar Expander. Also not Docking Indicator, just because i want it challenging ;)
But i'm surprised that you don't use Chatterer. It's the final Audio-touch if Kerbals are talking with KSC (kerbalized Samples of Apollo, SSTS + Soviet) :) Thumbs up, nice Video.
realplume, editor extensions, RCS build aid, better time warp, KOS
4:46 well, now there is a stock button for that
Use any mods ?
Robin L lol
I always plays only Stock KSP - for me, player that needed to play on version 1.0.2 for 4 years, when 1.2 was already out, Stock KSP 1.3 is that something, that I can't play KSP without.
I can't live without BDarmory. Hope they remake it for KSP2 as soon as possible when it releases
I’ve got so many mods that it takes 10 minutes just to start the game, and that’s with compressed textures.
Same lol, I just make a sandwich and coffee.... take a dump....
Yup
Wish Console version had a Mod Hub like Farm Sim. Farm Sim is the future of console gaming
Do u ever just use the spark engine and chill?
I can bearly go without vs armory, star wars weapons and maritime pack
Jesus christ you like weapons
thank you for helping us newbies out! now ksp is a lot easier to play!
Excellent. Although I use all of these myself, I picked up a couple of tips for features I didn’t know existed. Yes, I know I should read the docs and forums but I’m always too impatient to get playing. Reading docs feels too much like work, where I’m a stickler for RTFM.
perfect timing.... just decided to do my first modded career.
For me, Better Burn Time is necessary becuase I always forget about my burns
Also, the things that Squad should add to ksp (maybe)
How 'bout MecJeb? Is that considered cheating? :D
I use a bunch of parts mods, but I really like that you make your wild monster creations using mostly stock parts. Your videos are great, I'm a big fan.
When I started out, I relied heavily on MechJeb. Now I really don't care about it anymore. Probably due to experience. But it is a great mod nonetheless, just no longer one of my favourites.
Doesn't Mechjeb have an alarm clock and delta-v by stage also?
Yes I haven't used Mechjeb for a long time. KerbalEngineer is all you need. kOS is fun too. 😀
Tom Mones Mechjeb is cheating in the stock game. But not in realism overhaul. If it's just for the information, KER is better.
MechJeb or KoS are really useful for RP-0 and the like
and then there are those people who are like
"BUT I plAYeD KSp AnD I Ran OUT oF ThINGs tO DO, aND i DOnt waANT MOds!"
That typing is just cringe af
@@le_chat_espiegle That's the point.
In light of the KSP2 news, how about an updated mods list? :)
I am... Herma mora... And today... You, Dovahkiin, will learn about the secrets of Kerbal Space Program mods...
Actually, EVE makes landing on a specific spot on Eve really hard, and scatterer ruins the beauty of Jool in 1.10. Seriously though, the Jool looks really beautiful. It is like the perfect example for making Jupiter in another game.
1. EVE makes landing on a specific spot on Eve really hard, because that's how Venus is IRL. You cannot see the ground on Venus from space. Period.
2. scatterer just adds atmospheric scattering (the glow of sunset and sunrise from space) and that will inevitably change how a gas giant looks. Besides, beauty is subjective. Feel free to stick stubbornly around with KSP's stock graphics, I mean, you've had no issues with them for the past 9 years, so why stop now? KSP 2 will probably do all that and better anyways, and you'll only have to wait another year for that.
How to download scatterer mod?
@@prasadbr9660 Search up "scatterer ksp" and once you find it click download and it will start downloading a zip file
Then you need to open the zip file, go in to the "gamedata" section in the zip file and copy everything inside it
Then go to KSP's gamedata section and paste everything from the zip file that you copied
That's it
@stewpot 97 Thank you
@@prasadbr9660 You're welcome!
Time warp unlocker is essential
Thank you
The mods I can't play ksp without are
bd armory
Nmb
Mouse aim flight
Ny mod that brings ksp a bit closer to being a flight sim
and now a lot of these are in stock
one word: MechJeb.
Yassss
Mechjeb is basically the cheat engine
@@captainjirk9564 bruuuuh
I just use it as manoeuvre planner
@@captainjirk9564 ??
And here's me who waits 1 year just to play the game
Why not Navball Docking Indicator? For me its easier and procides visually less clutter.
In my case, I find the navball to become too cluttered with NDI. I can take an extra window dedicated to 1 batch of info, and with a better resolution than jamming everything on the navball.
When you go with your low pitched voice to high pitched to sound enthusiastic you sound like pennywise LMFAO 🤣🤣. Both ways though it don't matter to much it's a good video keep it up.
And for docking, I'd actually recommend "docking cam" :P
Spirit Wolf docking is ez
@@alexwang982
Maybe...
but why not make it easier and more epic with "docking cam"? :p
What version of KSP are you playing? Most of the mods you listed are not formally compatible anymore.
3:18 Is that... Is that a LEGO EV3 Brick in the capsules tab?
KIS and KAS + some (102) parts mods
Career mode is unplayable without interstellar extended
You forgot the https on the Kerbal Alarm Clock link (in the description)
Thanks for letting me know, I have fixed it. Hope you enjoyed the video!
Np :D
cant forget about part additions, the stock part selection is super weak. especially when it comes to building planes/ drones/ ground vehicles etc...
PreciseNode and (x)Science!
Do you use any mods?
EVE+Scaterrer are godsend but I hate crashes they give me so, I had to part with them :(
Can stock parts be used to reach planets in the Outer Planets / Extrasolar Mods? If not, which mod should I get that provides the appropriate engines / parts, other than Interstellar?
They totally suffice for Outer Planets Mod, check my Ozymandias series, where I visited all of them with a stock craft.
Ozymandias - Outer Planets Conquest: ua-cam.com/play/PLLGqKphkhc2D3VG9NN6inD5xEeQ1itMyN.html
This is unrelated, but I have been playing Kerbal for a couple days and I hope one day I can understand this all. Because every single word you said this video is extremely confusing or unknown to me.
I am still using ksp 1.2.1 I think it is, because I use procedural parts. I can't find it for the latest version, ckan doesn't have it, and the version I have wont work on latest version. Procedural parts helps me reduce part count since my machine is ancient.
What mods were u using?
I can't live without Mechjeb tbh
K.I.S., K.A.S., and kOS
(At least I wish i could get these since i play on enhanced edition.)
Anyone know the video the hopping robot thing is from?
From one of my very early videos: ua-cam.com/video/yPvHepct3A8/v-deo.html
The mod is Infernal Robotics, probably
I cant live without the nukes mod
I will get ksp soon but im gonna use vanilla ksp
x Sciene is extremely useful
I dont use any mods but i managed to land on Duna and Eve by guessing the deltaV..
i landed on mun by guessing. might have lost the engine but other then that the rocket and kerbal was OK, even though the kerbal is now stranded on mun
Delta V-Bucks
Am I the only one that doesn't use mods?