Sorry everyone, I accidently cut the cradle part, so here they are! : Long range enhancement, deviation master, master tactician, tactical combo, status enhancement, steady hand, bounty hunter and first round blast.
hi mawn, i just want to check with you, does building crit damage stack to the unstable bomber damage proc for the gulped lore? I am a little confused with that section, does the gulped lore’s unstable bomber explosion DMG calculation only rely on weakspot dmg? or does crit damage impact it too?
@@mawn7976 thanks for the clarification, you just earned yourself a sub and like! excited for ur new vids! by the way wht are your thoughts on building crit dmg and using jaws as a primary and gulped lore with crit dmg for ranged battles
Wouldn't old huntsman boots be better than explosive front top? Explosive front gives +30% unstable bomber but old huntsman boots gives +30% weakspot damage to marked enemies. Boots will be buffing your unstable bomber and base bullet dmg in this case. Thanks for the video.
just recently found your channel and your non-meta builds are really good and a ton of fun. Was using the bounce sniper build for early game but it started to suck ass around 50, hopping over to this build now. Excited for future builds.
This was my first sniper drop and I was really loved it in the beginning. Since then I wanted to run Unstable Bomber build but my gambling addiction gave me Frost Vortex first but left me with crit/shrapnel build in the end. I still want to buy this blueprint and try it since I have already 3 pieces of Renegade set and some unstable bomber delay key pieces but this weapon's "When defeating an enemy" buff discourages me because you can't find weakling mobs all the time when fighting bosses, and it's buff only for 30 seconds; if you can't find any weakling in 30 seconds or if boss doesn't spawn any in that timelimit, your stacks are gone. Instead of, I am thinking the Bounce sniper which still have 100% buff with 5 stacks total but it's stack doesn't have to be "when defeating an enemy" but instead "if bounce does not defeat an enemy or there is no target" so you can upkeep 100% buff without a time limit. Sure it's total damage is weaker than SN700 and it's bounce is not PSI 100% but Weapon DMG of 60%, but I believe you can keep 100% buff up more than SN700. I think I'll go with the bounce. Which it seems you did too 2 days ago.
@@PerzyYT Hey. I am having really fun with it, especially when it bounces 5-10 mobs back and forth. Overall I am happy even in a server where Bounce do not hit Void or Regen anomly mobs; so I use Sniper perk to hit Regen mobs. But I am lacking mods atm, waiting for hard modes to be open so I can start farming good mods all weakpoint damages. I also did not fully upgraded anything yet, I still have T3 weapon with level 4 calibration so I wouldn't waste resources until I get T5. But it is not easy as Shrapnel or other status/critical builds since it requires always a weakpoint shot to start Bouncing or getting +100% damage buff if it doesn't bounce. So far my bounce mods are: Weapon: Targeted Bounce (Bounce weakspot priority +300%). I like this one because since the Sniper's bounce only work with weakspot shots, I am trying to find all kind of weakspot damage increase mods; with this mod, Bounce hits really hard when it hits weakspots. Mask: Precision Bounce (The 6th Bounce deals +100% DMG with guaranteed critical hit) but I don't have critical damage bonuses, so this is pretty much useless for my Sniper build. I want to try and find "Break Bounce" mod (+50% bullet DMG to enemies above 50% HP). Sounds better for Snipers. I don't remember my other mods and I am not in game right now but I try to have full of Weakspot damage mods or weapon damage as secondary. As a key armor; I use Hot Dog Shorts which gives "Bounce Target Count +1". There is no strategy here, it was the only bounce gear I had. I am also not sure about the difference between "Target Count +1" and "Trigger Count +1". If you know, please tell me. As the set; I use 3 pieces of Renegade armor. And 2 other random armor I don't remember. The game for me is to come up with a build with what you have and make use of it. The game is not creating the perfect upgraded build and keep rolling every season with the same build over and over. Because of that, I do not upgrade my gears and weapons unless I get the same named blueprint parts from Wishmachine, which gives you x2 experience when upgrading. The next season I'm gonna try some another build other than Shrapnel and Bounce. My server is about to get to the 2nd phase and I am level 36-37 something like that. So I have no experience of any zones after the first three and no experience of any hard mode dungeons and bosses. Have fun.
I legitimately believe this is one of the best builds in the game because it works really well in both endgame and early game PVE. (Assuming you can aim and hit weakspots lol) The gold unique armor is only situationally better than the purple one which boils down to personal preference so it's not necessary. The sniper is purple so you're already saving 6k + another 6k from not needing a gold unique armor piece meaning you save a total of 12,000 starchrom compared to other builds that need gold weapons and gold unique armor pieces and still perform similar dps. Imagine that, being 12,000 starchrom up on people and still doing similar dps lol. This build scales really well. Secondary can be purple xbow which is good if you're not sure what to pick and don't have the Bingo. Melee weapon is the same as the video. The long animation of the heavy attack can be cancelled by weapon swapping and it'll still give you the fortress warfare buff. Also when you upgrade your armor, you not only increase your survivability but also your damage because unstable bomber scales from psi intensity. btw Mawn, I recommend putting in time stamps so when people refer back to the video, they know exactly where to go. It helps when people are trying to follow the build.
@@mawn7976 Yup, they are there now. I was on mobile when i made that comment, now i'm on pc. That could be one of the factors i didn't see it. Nonetheless, thank you for that!
I knew you could prob do some interesting things with those two snipers. Get the bulls eye boots with them too and that’s where the magic happens lol. “First shot will apply bulls eye, switch to gulped, first shot guaranteed to be a weak spot hit. Switch too bingo, repeat the process. XD
He used this during a pvp event and was one shotting me! I was running cradle and mods to decrease dmg during pvp event and was still getting destroyed! 10/10 build!!!
yeah most of these videos are clickbait scams "with perfect damage rolls, full buffs and every cheese I can do XXX dmg in one clip then its 1/4 the dps after reload"
How do you feel about the brand new mod substats that add stacking weak spot, crit damage, unstable bomber damage etc? Seems perfect for what you’d want in this build with both crit dmg and weak spot dmg helping out UB.
i have a couple of questions hope you dont mind 1. im relatively new to the game abt 1 week in is this build achievable for beginners? 2. currently running SOCR outsider and AWS black panther i have around 8k starchrom and looking to buy a weapon or 2 from the blueprint wish machine shop which weapon would u recommend? SUBCRIBED! :)
1. I’m not sure, but iirc if you’re in a fresh server, when the server is still in its 1st week you don’t have access to all the gold mods, so I doubt any endgame build is achievable for beginners. And then if it is achievable, I don’t think you should spend a lot of controllers to make it work, I’m recommend saving controllers until monolith pro and silo pro drop. 2. In this game, weapons are tied to key gears (which cost 8k starchrom aswell) and their performance drastically drops if you don’t have the key gear, so you’re most likely forced to spend 16k starchrom to be able to play a new weapon. But then if you’re just looking for a weapon recommendation, I personally really like the MG4 if you can control its recoil and hit weakspots. Otherwise, the corrosion shotty is fun and good aswell and outer space smg too. But do keep in mind those are more pve suggestions. If you play in a pvp server, I’d imagine doombringer and Bingo (AWS Bullseye) are the go to :)
@@mawn7976 Im in the PVE server. So you would recommend i stick to whatever i have first until the later stages of the game before i invest my starchrom?
@@SO.Fruits yes, if you build outsider right it will clear the content just fine, I recommend you picking up dropped gear and trying them out, see what you like :)
@@arsalanali7499 Just checked, with the Bingo I do 17k-35k depending on the bonuses from various sources. But dps using single weapon only is around 18k. Weakspot bonus is to start with 190%.
Also can you explain how you get 67% weapon dmg bonus? The only weapon damage in your mod is in the substats of covered advance. The cradle gives you 20%. My weapon dmg bonus is 20% and I don't see how it gets that high.
lunch break thoughts - this was my first build. Gulped Lore + Wildfire Deagle and Renegade set. I love it but was trolled by my server into thinking it was trash compared to other builds.. Now I realize how awesome this build was & could’ve been. My new build will be Little Jaws + Gulped Lore, an absolute nuking build allowing close range and long range fights. Both builds will merge so nicely 🙂 Going full weakspot substat so Little Jaws deals more dmg while shooting weakspots to trigger its unstable bomber that is already basically max buffed by set and cradle upgrades. You see where I’m going with this? Or am I insane? @Mawn
I don't understand where this 67.4% of Weapon DMG Bonus comes from, I got the same explosion damage by putting the same of Weakspot, Critc DMG and Status DMG, but I only saw a mod with 2.4% of Weapon DMG.
How does Shelterer 3 piece compare to Agent? This is a status heavy build is it not or is it honestly more weakspot orientated? Would status be able to perform as well or better? Was also thinking you could go 4 piece shelterer, bomber top, and 1 piece bastille.
Like I explained in the video, weakspot damage scales both of your damage sources. In this case, at full stack 3pc agent, you’re at 45% weakspot dmg bonus, which is pretty much 90 considering it’s buffing 45% weakspot dmg and 45% ub crit damage. Whereas shelterer 3pc will only buff your ub damage up to 5% (for your first mag) since you’d have 6 ammo per mag. Shelterer 3pc only good for guns with a much bigger magazine. If you go 4pc, you gain a little bit more from shelterer since now every weakspot counts as 2 deviant energy stacks, but it will still not be better than 3pc agent
Hi, i have actually done a totally diferent build for that weapon. i dont know why for sure, but 20% weakspot dmg is not the same as 20% status damage (or element damage) for you UB. i was using the same build as you and when i switch to full status/elemet damge i was hiting UB as a truck. when i killed 5 moobs (when you get the buff os 5 stack UB damage) i was hitting for 100k just the UB. The problem with that is for the monster that you cant deal damage with UB. So if you try it yourself you can see that Status damage deal more damage than weakspot.. but it only helps with the UB, not you DPS
Also about crit dmg, it doesnt show in you stats as %bonus damage as weakspot does but it will apply its damage, if i use cri damage or weakspot damage my UB will increase the damage the same way. so to be honest i think that using mods for weakspot in your build is ok, but crit damage substats give more %, so i beilive having crit dmg as substat its better. you should try it.
@@utorrentptso since I'm interested in it too, which stat would you prioritise? Elemental, Weakspot ir crit dmg? Asking because i hate to rely on weakspots only and crit/ele are quite free
Great Video, Can you help? I can't manage to get the quick firing, I have the rapid fire calibration, but still can't get the zoom fire unzoom zoom fire to work right, any tips
if it helps, you can separate the keybinds for ADS and OTS. There is a delay because of how they both use right click but one is hold and the other is tap. Separating the keybind eliminates the delay. Go to Settings > Keyboard > Standard > scroll down to Combat > change Aim to something else. Keep OTS on right click. You should be able to feel the difference in responsiveness
Do you know if there is a time limit for how long the Three Strikes buff lasts after reloading? Like could you reload prematurely and then wait maybe 3min and that first shot would still have that +50% Weakspot buff?
@@mawn7976 thanks for the quick response. That’s wild tho, so you should pretty much reload instantly after shooting your three shots and just sit on those next first three shots. How’s this build still working out for you? Any improvements since you made the vid?
@@PerzyYT Maybe I could look into it and sit still for 5 monutes to see if it does eventually run out, but that won’t be before tomorrow. Unfortunately I cannot answer the second answer, I don’t use most of the builds I make. For improvements, there have been new mods in the game so you should run resonance mods for pve but I don’t have my pc nor game open, can’t dive any much deeper into the details
@@mawn7976 i just tested Three Strikes and it never runs out as long as you keep that gun out which is pretty busted. The true description should be the following, "+50% Weakspot bonus damage for the first 50% of the magazine (after the first reload)". I was sitting on the +50% WS buff indefinitely
Ideally you’re not running those two weapons at the same time since they don’t synergize well with each other. Jaws needs crit rate to be good and this gun needs weakspot dmg bonus. But if you really want to force using jaws and gulped lore, for gear probably just go full crit to benefit your jaws and also slightly benefit your gulped lore (Gulped Lore UB is garanteed to crit)
what are the buffs when you show your stats? I follow your guide and my weakspot damage is only 180%. I don't see how it can get to 270%, even after accounting for substats in mods.
Renegade 3pc when stacked gives a total of 40%, agent 2pc gives 10%, the gun itself gives 90%, bingo can give up to 45%, you can have a max of 9% weakspot dmg per mod, 6 mods per build can reach that maximum and one mod (top mod, weakspot dmg boost can give up to 5.4%) so up to 59,4% weakspot dmg from mods substats, then helmet mod stacked gives up to 36%, three strikes gives 50% for the first 3 bullets not exceeding half the mag capacity, gloves weakspot dmg boost mods five 25%, top mod gives 15%, etc. With that, you can reach 394% weakspot dmg boost (assumed 24% from helmet mod because it needs to stack 3 times, yet at the 3rd stack you lose three strike buff).
@@mawn7976 thanks for your detailed explanation. Some boosts are very temporary. I am trying to compare one by one to see where i am getting wrong since my weakspot damage is at most 12k, much lower than your 20k. At 2:09 when you pull out your gun, what is the buff you have in additional to safe haven? Which food is taking effect? Thanks.
Did they "nerf" the Sniper? Because the Raw Damage of my sniper (also 1* T5+10) is only 2588 compared to your 2705. (Albeit, I use Tungsten, not Tungesten AP, but the difference shouldn't be that big. Using Steel for non-running around, my DMG is at 2470) (Worst part, instead of Super Charged, I currently have Munition Amplifier in, which even grants me +9% Weapon Damage >.>) I haven't gotten a Rapid-Shot Calibration with Weakspot yet, which is why I use Stabilized tyle instead, which allows to me hit properly when pumping through ammunition, but ofc, it's not as fast and the DPS not as high as it would be with RS. I use the Adv Combat Optics, because I don't think the range-boost from Presicion Optics is needed and I prefer the AdvCO's Stability. - Have yet to figure out if the Scope is a problem or not, because it's kinda awkward looking through (which I'd do if an enemy (like Manibus) is really far away. I use the Shaman Vulture Top, but that's because I started out with the Combound Bow, which focuses on Crits. And at least on paper, it doesn't feel like the Unstable-Bomber Damage is worth to be buffed and I'd prefer the chance to crit more instead? Not sure if that's viable though. As for the Sets, I currently switched to 3x Renegade and 2x Bastile (+10 Weapon Damage when over 70% and +20% Reload Speed) For Mask-Mod, I considered Targeted Strike, which increases Crit Rate and Damage when hitting a marked Target, which I thought would work well in combination with Bullseye, either triggered by myself or some of my teammates (currently have Wildfire, but think about switching to Bingo, just not sure if this works well for Pro-Content like Forsaken Giant and Lea Lab) When shooting at my dummy from some distance, I deal only 10-15k and about 5k Blast Damage. :/ So, Rapid Shot would definitely increase the DPS, so I'm gonna "try" getting that, which is not that easy thanks to RNG. I can try and change my Crit-Stuff to focus more on the sniper, which hopefully will increase the overall DPS. Any other ideas?
@@MikaeruDaiTenshi I m probably gonna read it more in detaisl later but from a quick glance ur running vulture top which at this point you might aswell run any other top piece because crit rate is useless for this gun, to the very least you re not building a lot of crit rate anyway which means you wouldn t crit much w normal bullets and unstable bomber is garanteed to crit anyway
For overall DPS, I think huntsman boots are better. And they also allow UB to proc on body shot as well. If you're not hitting weakspots 100% of the time and more body shots, I'd say that crit rate is viable. I was using crit rate +dmg mods and they were working really well until I got better weakspot rolls. I was running bingo+wildfire full crit on PvP server before I swapped to PvE, and after swapping to full weakspot GulpedLore+Wildfire I sometimes miss cirt rate consistency. I now deal around 55k damage per hit on prime war bosses, but I have mods with double resonance stat stacks and it feels annoying to get them up and running. Also, three renegade piece. huntsman boots 2 stars, two lonewolf parts, don't have bastille. Also 3 star Gulped Lore. And this guy with no buffs has more damage than me when he starts hitting the dummy lol. Tried doing forsaken giant and saw that UB procs don't trigger on him as well. Donno how to feel about it at all
@@023jole I think the biggest problem with this build is, you need a lot of luck to get the blueprints and mods you actually need, and while the damage might still be fine until then, it's just inferior. For example I got a rapid shot calibration, but it's with status-damage instead of weakspot. So, while UB does more damage now, my normal Weakspot shots do far less than I did with my Stability Calibration, because those had weakspots on. However, UB Blast damage was less. With this sniper, I'm not sure anymore what's better, trying to rely on "Raw" Weakspot Damage, or trying to max the UB-Blast Damage.
@@MikaeruDaiTenshi Same problem. and proc chance is 80%. so it feels like shit if you hit WS but it does not proc. I only wonder if resonance mods are worth it, since I have almost perfect rolls, double resonance purple and orange with status DMG on both, on weakspot gloves, and I have the same on bottoms, but the main mod is mag refill on kill. Maybe @mawn7976 can verify if those mods are worth it or not on this sniper? Maybe it's just the dummy vs bosses. On bosses I feel the damage is reasonable, but on dummy it feels really low lol
@@MikaeruDaiTenshi Bruh, I just realized how resonance mods work, if I have them I need them to trigger of of weakspot. Who the heck knows what I have them triggering off of. I guess I might have found the issue xD
Is there a way to do this build cheaply? I read the comments and I think it's possible to set the elements, but is it possible with Agent 3 Heavy Duty 3 as well?
To be honest, if you have both, pick whatever that performs better for you. They both work off of hitting weakspots and the key differences is that if you use Bingo and you run for instance silos, lea, wtv with teammates, you’ll gain more with the bingo since while dealing dmg, your allies can benefit from the bullseye effect to enemies
@@mawn7976 i screwed up my starchrome bigtime and bought different guns/armors. I don't have any of them. I'm thinking about trying elemental UB or leaning more into crit dmg uf possible although i know crit builds are better with fast shooting weapons because of tge crit chance/shot
@@kurisu1204 if you want to try UB, I’d recommend the little jaws and Jaws (Already made a guide on both guns :D) more than this gun. If you want to make a good crit build and still do elemental, try Corrosion shotty, which I’ve also already made a guide :)
@@mawn7976 tried them, love em :). I just noticed that i like Snipers most by gameplay and feel but i hate to rely on weakspots since sone bosses in hard/pro don't have any (or at least not for a long time)
@@kurisu1204 in my opinion, currently the only content where you’ll be worried about weakspot builds doign badly (assuming you hit your shots), is when there is no weakspots to hit, and that’s only applicable for the Fridge in silo PSI, the claw/gacha machine and to monolith greed boss pro when it still has its machinegun mounted on its hand. Otherwise, you mentionned about weakspots only being available for a small instance, I assume you’re talking about the forsaken giant, and for that, it doesn’t matter too much anyway since in the few seconds of it showing its weakspots, you’ll already max out on the damage possible that can be done to the boss for one of his weakspots since the game caps the amount of bonus damage you can do. Which means that for the forsaken giant, weakspot builds not any weaker than other weapons like for instance the scar last valor
I started yesterday and im lvl 25. have 8140 starchroms allowing me to get a ready item from wish machine. What should I get first with 8k? It's day 8 on my server. I wanna play a crit build with sniper I guess cause I always play with snipers/bows etc.
@@mawn7976 My bad, idk the mechanics of the game yet. I only know Im gonna be playing a sniper and im more into pvp. Any idea what I should focus at? Atm moving forward the main story and areas etc.
If you’re asking for guns to run in pvp, if you prefer sniper, I’d say probably go either this sniper or bullseye. Doombringer seems to be also very strong in pvp, though I’m not sure how strong it still is currently after the nerfs. To be honest, I don’t pvp much but I’d probably run guns such as wildfire, Jaws, snipers and doombringe
I’ve tested it countlessely and no, it doesn’t work permanently with 5 bullets. As a matter of fact, the buff is lost after shooting 2 bullets if you have a 5 bullet mag.
@@mawn7976 I guess you are right. Maybe that's the reason why my damage is inconsistent for some reason. Let me test this out and get back to you once I've confirmed it.
@@mawn7976 hey bro, i tested it out again. Here's what I did. My base weakspot is 165. I shot 1 bullet then reloaded then waited for like 10seconds and checked again, just to see that my weakspot increased to 215. It stays this way until I switch to a different weapon or put my weapon away.
@@franz3230 that's... how the mod is supposed to work lol. And you lose the buff after 2 bullets shot(if you have 5 ammo per mag) or 3 bullets shot(if you have 6 ammo per mag)
@@mawn7976 hey i guess I misunderstood what you meant and tested it out again. You were right. The buff no longer applies after firing 2 bullets. Thanks for the input greatly appreciated. Not everyone runs SN700 so I don’t have much data to gather. Good thing I found one of your videos which does intensive tests.
I’m currently in a new season (hard) and I don’t have the gun’s bp so I’ll let you know once I reach lvl 40 and am able to equip my gulped lore from last season
Idk what I did wrong but my build is nearly the same but I start with doing 15k damage, and then Im going up to 20k. I just use bastille set instead of agent set. but that cannot be the problem can it?
bastille gives 40% weapon damage, renegade when stacked gives 40% weakspot dmg bonus = 40% weakspot dmg bonus and 40% unstable crit dmg bonus. Also, u might be using copper ammo by accident
@@mawn7976 thanks for your response! Yea but like you, I use 2 piece Renegade, then 2 Peace Savior, shoes and the jacket. And im using tungsten ammo. So wherr are the 5k damage? 0.0
@@Potato_TMP If you have the same mods I use and around the same amount of dmg bonus against normal enemies, as long as you keep a tab on ur buffs (left side of your hp bar), you should be able to do around the same dmg I do (still less if you don t run 3pc renegade) :)
ugg... socr shrap build... 177k dps.... i swapped to burn build this hard server. kam crank 262k .... but it ticks.... i used a bingo/falcon build and got 202k.... and im still like 4th in pw...... so i dunno
@@joelydowneyjr3621 of course... rn shelterer.... bbq gloves... bastille boot. mark with the pistol or bow first. 4 star kam crank. pistol is a 2 star wildfire. mods... all gold... embers (talents). vurn amplifier on pistol. head... dev expert. blaze amp mask, lifeforce boost top, status amp pants, elemental overload gloves, slow n steady for boots.
i literally just youtubed it. i think i need to work on my mods.... i think i am doing well.... i can solo everything.... i just get smoked in pw. i was here to check mawn's builds. i think im going to change it up again.
@@mawn7976 I can’t change your mind if you consider switching OTS to cancel bolt-action animation is legit, in case it’s work as Dev intended. Idk as I mentioned it’s just IMO :p
@@mateszucs8192 They kinda just nerfed everything across the board, even things that weren't mentioned in the patch notes are considerably weaker in game, like shrapnel. The other dude who replied either doesn't play the game, is too dense to even notice his shit being worse, or is just huffing some copium. It was basically a Helldivers 2 update
@@hua.. no they didnt. what tthey did was nerf bulleyes on shotgun and the boots ...rest remains the same,, even shrapnel for boss killing is still broken.i dont think you actaully play the game buddy
they focus to much around weekspot dmg in this game witch is prob the main goal every S is gonna be hunting for new builds calibrations mods they nerfed ore buffed week spot should be a mecanic in pve t odisable bosses ore stager them no dmg i would bet a milj they gonna jump on the nerf hammer next seasion. I stayed o nthe mai ncarr but joined on a alt and even the first day i was lvl 38 and that so what now? hunting poi and pro silos in a game + so no tnx same game same grind same map and hard mode serv don´t feel like hard ? and when people have got their gear hp ore psi up and 5-7 star wep they prob gona do hard reset in the future if you think about it its no place in the future for full cap players togather with returning players ore new players atleast not on same serv the first have gained by then 100k+ starcrome and the returning player start at 0 prints we probaly gonna get to keep but not the upgraded gear and wep (stars) no way. But that come in s3 6+ weeks am guessing by then i think all are gona be bored like me now fealing so op it´s not even fun my wildfire is hiting with no reaload for almsot 20k a shot and shark am not even gonna mention same goes for frost.
Sorry everyone, I accidently cut the cradle part, so here they are! : Long range enhancement, deviation master, master tactician, tactical combo, status enhancement, steady hand, bounty hunter and first round blast.
Would you suggest Gulped Lore over DE.Jaws for UB? I cant decide
hi mawn, i just want to check with you, does building crit damage stack to the unstable bomber damage proc for the gulped lore?
I am a little confused with that section, does the gulped lore’s unstable bomber explosion DMG calculation only rely on weakspot dmg? or does crit damage impact it too?
@@xXdarkness99 crit damage impacts it too as gulped lore’s unstable damage procs are garanteed to crit
@@mawn7976 thanks for the clarification, you just earned yourself a sub and like! excited for ur new vids!
by the way wht are your thoughts on building crit dmg and using jaws as a primary and gulped lore with crit dmg for ranged battles
Wouldn't old huntsman boots be better than explosive front top? Explosive front gives +30% unstable bomber but old huntsman boots gives +30% weakspot damage to marked enemies. Boots will be buffing your unstable bomber and base bullet dmg in this case. Thanks for the video.
just recently found your channel and your non-meta builds are really good and a ton of fun. Was using the bounce sniper build for early game but it started to suck ass around 50, hopping over to this build now. Excited for future builds.
This was my first sniper drop and I was really loved it in the beginning. Since then I wanted to run Unstable Bomber build but my gambling addiction gave me Frost Vortex first but left me with crit/shrapnel build in the end. I still want to buy this blueprint and try it since I have already 3 pieces of Renegade set and some unstable bomber delay key pieces but this weapon's "When defeating an enemy" buff discourages me because you can't find weakling mobs all the time when fighting bosses, and it's buff only for 30 seconds; if you can't find any weakling in 30 seconds or if boss doesn't spawn any in that timelimit, your stacks are gone. Instead of, I am thinking the Bounce sniper which still have 100% buff with 5 stacks total but it's stack doesn't have to be "when defeating an enemy" but instead "if bounce does not defeat an enemy or there is no target" so you can upkeep 100% buff without a time limit. Sure it's total damage is weaker than SN700 and it's bounce is not PSI 100% but Weapon DMG of 60%, but I believe you can keep 100% buff up more than SN700. I think I'll go with the bounce. Which it seems you did too 2 days ago.
how'd your bounce experience go? My experience with his bounce sniper build was awesome for early game but the damage was shit getting close to 50.
@@PerzyYT Hey. I am having really fun with it, especially when it bounces 5-10 mobs back and forth. Overall I am happy even in a server where Bounce do not hit Void or Regen anomly mobs; so I use Sniper perk to hit Regen mobs. But I am lacking mods atm, waiting for hard modes to be open so I can start farming good mods all weakpoint damages. I also did not fully upgraded anything yet, I still have T3 weapon with level 4 calibration so I wouldn't waste resources until I get T5. But it is not easy as Shrapnel or other status/critical builds since it requires always a weakpoint shot to start Bouncing or getting +100% damage buff if it doesn't bounce.
So far my bounce mods are:
Weapon: Targeted Bounce (Bounce weakspot priority +300%). I like this one because since the Sniper's bounce only work with weakspot shots, I am trying to find all kind of weakspot damage increase mods; with this mod, Bounce hits really hard when it hits weakspots.
Mask: Precision Bounce (The 6th Bounce deals +100% DMG with guaranteed critical hit) but I don't have critical damage bonuses, so this is pretty much useless for my Sniper build. I want to try and find "Break Bounce" mod (+50% bullet DMG to enemies above 50% HP). Sounds better for Snipers.
I don't remember my other mods and I am not in game right now but I try to have full of Weakspot damage mods or weapon damage as secondary.
As a key armor; I use Hot Dog Shorts which gives "Bounce Target Count +1". There is no strategy here, it was the only bounce gear I had. I am also not sure about the difference between "Target Count +1" and "Trigger Count +1". If you know, please tell me.
As the set; I use 3 pieces of Renegade armor. And 2 other random armor I don't remember.
The game for me is to come up with a build with what you have and make use of it. The game is not creating the perfect upgraded build and keep rolling every season with the same build over and over. Because of that, I do not upgrade my gears and weapons unless I get the same named blueprint parts from Wishmachine, which gives you x2 experience when upgrading. The next season I'm gonna try some another build other than Shrapnel and Bounce.
My server is about to get to the 2nd phase and I am level 36-37 something like that. So I have no experience of any zones after the first three and no experience of any hard mode dungeons and bosses.
Have fun.
Imagine how op this is in prime wars with the sleek leather, just sit like 500 meters away and instant 1000% extra damage
I'm ngl I'm in love with this build, ty.
This has been my fave rifle since beta. So fun.
I legitimately believe this is one of the best builds in the game because it works really well in both endgame and early game PVE.
(Assuming you can aim and hit weakspots lol)
The gold unique armor is only situationally better than the purple one which boils down to personal preference so it's not necessary. The sniper is purple so you're already saving 6k + another 6k from not needing a gold unique armor piece meaning you save a total of 12,000 starchrom compared to other builds that need gold weapons and gold unique armor pieces and still perform similar dps. Imagine that, being 12,000 starchrom up on people and still doing similar dps lol. This build scales really well.
Secondary can be purple xbow which is good if you're not sure what to pick and don't have the Bingo. Melee weapon is the same as the video.
The long animation of the heavy attack can be cancelled by weapon swapping and it'll still give you the fortress warfare buff.
Also when you upgrade your armor, you not only increase your survivability but also your damage because unstable bomber scales from psi intensity.
btw Mawn, I recommend putting in time stamps so when people refer back to the video, they know exactly where to go. It helps when people are trying to follow the build.
I put timestamps in all of my guides, do they not appear in this one?
@@mawn7976yes there aren’t any time stamps on this one.
Weird, I see the timestamps when I watch the video on my side. I rewrote the timestamps, do you see them now?
@@mawn7976 Yup, they are there now. I was on mobile when i made that comment, now i'm on pc. That could be one of the factors i didn't see it. Nonetheless, thank you for that!
@@mawn7976yup I can see the timestamps now thanks!
I knew you could prob do some interesting things with those two snipers. Get the bulls eye boots with them too and that’s where the magic happens lol. “First shot will apply bulls eye, switch to gulped, first shot guaranteed to be a weak spot hit. Switch too bingo, repeat the process. XD
4 piece renagade,1 bastile and hunter boots, 60% mag capacity with doombringer is working really well atm not completely dead weapon
He used this during a pvp event and was one shotting me! I was running cradle and mods to decrease dmg during pvp event and was still getting destroyed! 10/10 build!!!
Did you run the no weakspot mod and sandwich?
DPS includes reload time, otherwise its just burst damage so your 140k was more like 85k
yeah most of these videos are clickbait scams "with perfect damage rolls, full buffs and every cheese I can do XXX dmg in one clip then its 1/4 the dps after reload"
lmao that's how i feel about my power surge MP7 build, it hits like 70k DPS completely unbuffed but spends like 40% of the time reloading
Stuck on deciding if I want to run this, lil jaw build, or a power surge
"My aim sucks. My aim sucks. My aim sucks." XD got me cackling
lol my aim sux as well... gg yall!! punkyB divin back in
How do you feel about the brand new mod substats that add stacking weak spot, crit damage, unstable bomber damage etc? Seems perfect for what you’d want in this build with both crit dmg and weak spot dmg helping out UB.
Still haven’t seen them yet so not sure, will update once I see them
Yo Love the vids brother. I wanted to ask your opinion on burn and if you were planning on making a video for that build
I think it’s really weak and could use a buff, tho maybe dual fury could be an exception, I’ll be looking into burn builds :)
@@mawn7976 yea I’ve been trying it out and although it’s cool it just doesn’t seem strong enough. Maybe you can figure it out
Is it okay to get crit damage for substat? Or is weakspot better bec it's a multiplier (as for the weapon effect)?
What is the Mods and calibration for 2nd weapon?
i have a couple of questions hope you dont mind
1. im relatively new to the game abt 1 week in is this build achievable for beginners?
2. currently running SOCR outsider and AWS black panther i have around 8k starchrom and looking to buy a weapon or 2 from the blueprint wish machine shop which weapon would u recommend?
SUBCRIBED! :)
1. I’m not sure, but iirc if you’re in a fresh server, when the server is still in its 1st week you don’t have access to all the gold mods, so I doubt any endgame build is achievable for beginners. And then if it is achievable, I don’t think you should spend a lot of controllers to make it work, I’m recommend saving controllers until monolith pro and silo pro drop.
2. In this game, weapons are tied to key gears (which cost 8k starchrom aswell) and their performance drastically drops if you don’t have the key gear, so you’re most likely forced to spend 16k starchrom to be able to play a new weapon. But then if you’re just looking for a weapon recommendation, I personally really like the MG4 if you can control its recoil and hit weakspots. Otherwise, the corrosion shotty is fun and good aswell and outer space smg too. But do keep in mind those are more pve suggestions. If you play in a pvp server, I’d imagine doombringer and Bingo (AWS Bullseye) are the go to
:)
@@mawn7976 Im in the PVE server. So you would recommend i stick to whatever i have first until the later stages of the game before i invest my starchrom?
@@SO.Fruits yes, if you build outsider right it will clear the content just fine, I recommend you picking up dropped gear and trying them out, see what you like :)
@@mawn7976 awesome will take your advice on this. thanks
At 2:09 what is the buff you have between the safe haven icon and your health bar? It looks so similar to safe haven
With 260% weakspot damage I get nowhere near those kind of numbers. Max 10k for a weakspot hit ... I am doing something very wrong.
Have you calibrated it to level 10 and does your blueprint have weakspot?
@@arsalanali7499 Yes and yes.
@@AurioDK not sure why then. My level 5 calibrated one hits 18k on weakspot.
@@arsalanali7499 Just checked, with the Bingo I do 17k-35k depending on the bonuses from various sources. But dps using single weapon only is around 18k. Weakspot bonus is to start with 190%.
@@AurioDK you're expected to do around 15-20k on weakspot and the rest will be blast damage.
How do you increase the mag capacity?
Also can you explain how you get 67% weapon dmg bonus? The only weapon damage in your mod is in the substats of covered advance. The cradle gives you 20%. My weapon dmg bonus is 20% and I don't see how it gets that high.
YESS YOU DID ITT 🎉
lunch break thoughts - this was my first build. Gulped Lore + Wildfire Deagle and Renegade set. I love it but was trolled by my server into thinking it was trash compared to other builds..
Now I realize how awesome this build was & could’ve been. My new build will be Little Jaws + Gulped Lore, an absolute nuking build allowing close range and long range fights. Both builds will merge so nicely 🙂 Going full weakspot substat so Little Jaws deals more dmg while shooting weakspots to trigger its unstable bomber that is already basically max buffed by set and cradle upgrades.
You see where I’m going with this? Or am I insane? @Mawn
Nice build...what is the cradle perks you are running?
They are shown at the end of the video
@@mawn7976 oh sorry, my bad
For some reason i cant find it, can you tag the time please brother@@mawn7976
@@mawn7976 bro can you please give the time where you show your cradle perks???
@@mawn7976 I'm also curious on your cradle perks. I couldn't find it in the video
I don't understand where this 67.4% of Weapon DMG Bonus comes from, I got the same explosion damage by putting the same of Weakspot, Critc DMG and Status DMG, but I only saw a mod with 2.4% of Weapon DMG.
what's the best side weapon when you going with this SN700?
Great video
Still working after the patch? No weapon nerfs?
Yes, nothing has been changed to this gun, nor to its cradle
the bestil set gives the highest damage increse only problem is not being able to move but if you are clearing stuff solo you can just take your time
that s wrong , renegade gives a total of 80% buffs
How does Shelterer 3 piece compare to Agent? This is a status heavy build is it not or is it honestly more weakspot orientated? Would status be able to perform as well or better? Was also thinking you could go 4 piece shelterer, bomber top, and 1 piece bastille.
Like I explained in the video, weakspot damage scales both of your damage sources. In this case, at full stack 3pc agent, you’re at 45% weakspot dmg bonus, which is pretty much 90 considering it’s buffing 45% weakspot dmg and 45% ub crit damage. Whereas shelterer 3pc will only buff your ub damage up to 5% (for your first mag) since you’d have 6 ammo per mag. Shelterer 3pc only good for guns with a much bigger magazine. If you go 4pc, you gain a little bit more from shelterer since now every weakspot counts as 2 deviant energy stacks, but it will still not be better than 3pc agent
Hi,
i have actually done a totally diferent build for that weapon.
i dont know why for sure, but 20% weakspot dmg is not the same as 20% status damage (or element damage) for you UB. i was using the same build as you and when i switch to full status/elemet damge i was hiting UB as a truck. when i killed 5 moobs (when you get the buff os 5 stack UB damage) i was hitting for 100k just the UB.
The problem with that is for the monster that you cant deal damage with UB.
So if you try it yourself you can see that Status damage deal more damage than weakspot.. but it only helps with the UB, not you DPS
Also about crit dmg, it doesnt show in you stats as %bonus damage as weakspot does but it will apply its damage, if i use cri damage or weakspot damage my UB will increase the damage the same way.
so to be honest i think that using mods for weakspot in your build is ok, but crit damage substats give more %, so i beilive having crit dmg as substat its better.
you should try it.
Sorry for the spam, but also i think having 3 renagade and 3 agent can be better that having any of those tops.
Last 1 i promise, also to improve your tumbnail you should put your damage to dummy after killing 5 mobs for that UB buff, it will doulbe its damage.
Snipers aren't a dps weapon anyway
@@utorrentptso since I'm interested in it too, which stat would you prioritise? Elemental, Weakspot ir crit dmg? Asking because i hate to rely on weakspots only and crit/ele are quite free
Great Video, Can you help? I can't manage to get the quick firing, I have the rapid fire calibration, but still can't get the zoom fire unzoom zoom fire to work right, any tips
Which part of the trick are you getting stuck? It might be because you’re unzooming and zomming back in too fast
@@mawn7976 That could be it, I'll try to slow my unzooming down.....So zoom in, fire, release the zoom, in that order, right?
@@felix2136 zoom in, fire, zoom out, zoom in, fire, zoom out, zoom in, fire, etc
if it helps, you can separate the keybinds for ADS and OTS. There is a delay because of how they both use right click but one is hold and the other is tap. Separating the keybind eliminates the delay.
Go to Settings > Keyboard > Standard > scroll down to Combat > change Aim to something else. Keep OTS on right click.
You should be able to feel the difference in responsiveness
you could also spam a direction button (w,a,s,d) while holding aim
Does whimsical drink stack with corn ale though?
I believe no as they act as main effects
Do you know if there is a time limit for how long the Three Strikes buff lasts after reloading? Like could you reload prematurely and then wait maybe 3min and that first shot would still have that +50% Weakspot buff?
@@PerzyYT three strikes does not have a timer
@@mawn7976 thanks for the quick response. That’s wild tho, so you should pretty much reload instantly after shooting your three shots and just sit on those next first three shots.
How’s this build still working out for you? Any improvements since you made the vid?
@@PerzyYT Maybe I could look into it and sit still for 5 monutes to see if it does eventually run out, but that won’t be before tomorrow. Unfortunately I cannot answer the second answer, I don’t use most of the builds I make. For improvements, there have been new mods in the game so you should run resonance mods for pve but I don’t have my pc nor game open, can’t dive any much deeper into the details
@@mawn7976 i just tested Three Strikes and it never runs out as long as you keep that gun out which is pretty busted. The true description should be the following, "+50% Weakspot bonus damage for the first 50% of the magazine (after the first reload)". I was sitting on the +50% WS buff indefinitely
if i wanna use the jaws pistol and this sniper build what would be the best build? (mods and armor)
Ideally you’re not running those two weapons at the same time since they don’t synergize well with each other. Jaws needs crit rate to be good and this gun needs weakspot dmg bonus. But if you really want to force using jaws and gulped lore, for gear probably just go full crit to benefit your jaws and also slightly benefit your gulped lore (Gulped Lore UB is garanteed to crit)
3 pcs renegade or 3 pcs agent for pvp???
what are the buffs when you show your stats? I follow your guide and my weakspot damage is only 180%. I don't see how it can get to 270%, even after accounting for substats in mods.
Renegade 3pc when stacked gives a total of 40%, agent 2pc gives 10%, the gun itself gives 90%, bingo can give up to 45%, you can have a max of 9% weakspot dmg per mod, 6 mods per build can reach that maximum and one mod (top mod, weakspot dmg boost can give up to 5.4%) so up to 59,4% weakspot dmg from mods substats, then helmet mod stacked gives up to 36%, three strikes gives 50% for the first 3 bullets not exceeding half the mag capacity, gloves weakspot dmg boost mods five 25%, top mod gives 15%, etc. With that, you can reach 394% weakspot dmg boost (assumed 24% from helmet mod because it needs to stack 3 times, yet at the 3rd stack you lose three strike buff).
@@mawn7976 thanks for your detailed explanation. Some boosts are very temporary. I am trying to compare one by one to see where i am getting wrong since my weakspot damage is at most 12k, much lower than your 20k. At 2:09 when you pull out your gun, what is the buff you have in additional to safe haven? Which food is taking effect? Thanks.
Which clothes goes perfectly with jaw pistol?
None, jaws pistol needs Vulture top, gulped lore doesn’t need vulture top and wants either explosive front or sleek leather jacket
This explains the nerfs of this patch...
@@MFallion this gun hasn’t been nerfed from the patch :)
Why dont you got the bp btw? Was free to get in jaws gacha pool😊
Did they "nerf" the Sniper? Because the Raw Damage of my sniper (also 1* T5+10) is only 2588 compared to your 2705. (Albeit, I use Tungsten, not Tungesten AP, but the difference shouldn't be that big. Using Steel for non-running around, my DMG is at 2470) (Worst part, instead of Super Charged, I currently have Munition Amplifier in, which even grants me +9% Weapon Damage >.>)
I haven't gotten a Rapid-Shot Calibration with Weakspot yet, which is why I use Stabilized tyle instead, which allows to me hit properly when pumping through ammunition, but ofc, it's not as fast and the DPS not as high as it would be with RS.
I use the Adv Combat Optics, because I don't think the range-boost from Presicion Optics is needed and I prefer the AdvCO's Stability. - Have yet to figure out if the Scope is a problem or not, because it's kinda awkward looking through (which I'd do if an enemy (like Manibus) is really far away.
I use the Shaman Vulture Top, but that's because I started out with the Combound Bow, which focuses on Crits. And at least on paper, it doesn't feel like the Unstable-Bomber Damage is worth to be buffed and I'd prefer the chance to crit more instead? Not sure if that's viable though.
As for the Sets, I currently switched to 3x Renegade and 2x Bastile (+10 Weapon Damage when over 70% and +20% Reload Speed)
For Mask-Mod, I considered Targeted Strike, which increases Crit Rate and Damage when hitting a marked Target, which I thought would work well in combination with Bullseye, either triggered by myself or some of my teammates (currently have Wildfire, but think about switching to Bingo, just not sure if this works well for Pro-Content like Forsaken Giant and Lea Lab)
When shooting at my dummy from some distance, I deal only 10-15k and about 5k Blast Damage. :/
So, Rapid Shot would definitely increase the DPS, so I'm gonna "try" getting that, which is not that easy thanks to RNG.
I can try and change my Crit-Stuff to focus more on the sniper, which hopefully will increase the overall DPS.
Any other ideas?
@@MikaeruDaiTenshi I m probably gonna read it more in detaisl later but from a quick glance ur running vulture top which at this point you might aswell run any other top piece because crit rate is useless for this gun, to the very least you re not building a lot of crit rate anyway which means you wouldn t crit much w normal bullets and unstable bomber is garanteed to crit anyway
For overall DPS, I think huntsman boots are better. And they also allow UB to proc on body shot as well. If you're not hitting weakspots 100% of the time and more body shots, I'd say that crit rate is viable. I was using crit rate +dmg mods and they were working really well until I got better weakspot rolls. I was running bingo+wildfire full crit on PvP server before I swapped to PvE, and after swapping to full weakspot GulpedLore+Wildfire I sometimes miss cirt rate consistency. I now deal around 55k damage per hit on prime war bosses, but I have mods with double resonance stat stacks and it feels annoying to get them up and running. Also, three renegade piece. huntsman boots 2 stars, two lonewolf parts, don't have bastille. Also 3 star Gulped Lore. And this guy with no buffs has more damage than me when he starts hitting the dummy lol. Tried doing forsaken giant and saw that UB procs don't trigger on him as well. Donno how to feel about it at all
@@023jole I think the biggest problem with this build is, you need a lot of luck to get the blueprints and mods you actually need, and while the damage might still be fine until then, it's just inferior.
For example I got a rapid shot calibration, but it's with status-damage instead of weakspot. So, while UB does more damage now, my normal Weakspot shots do far less than I did with my Stability Calibration, because those had weakspots on. However, UB Blast damage was less. With this sniper, I'm not sure anymore what's better, trying to rely on "Raw" Weakspot Damage, or trying to max the UB-Blast Damage.
@@MikaeruDaiTenshi Same problem. and proc chance is 80%. so it feels like shit if you hit WS but it does not proc. I only wonder if resonance mods are worth it, since I have almost perfect rolls, double resonance purple and orange with status DMG on both, on weakspot gloves, and I have the same on bottoms, but the main mod is mag refill on kill. Maybe @mawn7976 can verify if those mods are worth it or not on this sniper? Maybe it's just the dummy vs bosses. On bosses I feel the damage is reasonable, but on dummy it feels really low lol
@@MikaeruDaiTenshi Bruh, I just realized how resonance mods work, if I have them I need them to trigger of of weakspot. Who the heck knows what I have them triggering off of. I guess I might have found the issue xD
Is there a way to do this build cheaply? I read the comments and I think it's possible to set the elements, but is it possible with Agent 3 Heavy Duty 3 as well?
Sure you can, but you won’t deal as much damage
@@mawn7976 explosive front top the most important thing? for more damage?
Is this a build you'd recommend to your first New player starting the game? i m noob
Would you recommend that in pve too or stick to Bullseye Bingo?
To be honest, if you have both, pick whatever that performs better for you. They both work off of hitting weakspots and the key differences is that if you use Bingo and you run for instance silos, lea, wtv with teammates, you’ll gain more with the bingo since while dealing dmg, your allies can benefit from the bullseye effect to enemies
@@mawn7976 i screwed up my starchrome bigtime and bought different guns/armors. I don't have any of them. I'm thinking about trying elemental UB or leaning more into crit dmg uf possible although i know crit builds are better with fast shooting weapons because of tge crit chance/shot
@@kurisu1204 if you want to try UB, I’d recommend the little jaws and Jaws (Already made a guide on both guns :D) more than this gun. If you want to make a good crit build and still do elemental, try Corrosion shotty, which I’ve also already made a guide :)
@@mawn7976 tried them, love em :). I just noticed that i like Snipers most by gameplay and feel but i hate to rely on weakspots since sone bosses in hard/pro don't have any (or at least not for a long time)
@@kurisu1204 in my opinion, currently the only content where you’ll be worried about weakspot builds doign badly (assuming you hit your shots), is when there is no weakspots to hit, and that’s only applicable for the Fridge in silo PSI, the claw/gacha machine and to monolith greed boss pro when it still has its machinegun mounted on its hand. Otherwise, you mentionned about weakspots only being available for a small instance, I assume you’re talking about the forsaken giant, and for that, it doesn’t matter too much anyway since in the few seconds of it showing its weakspots, you’ll already max out on the damage possible that can be done to the boss for one of his weakspots since the game caps the amount of bonus damage you can do. Which means that for the forsaken giant, weakspot builds not any weaker than other weapons like for instance the scar last valor
7:29 if the boss just doesnt spawn AIDS you just go renegade
That s what I said
I started yesterday and im lvl 25. have 8140 starchroms allowing me to get a ready item from wish machine. What should I get first with 8k? It's day 8 on my server. I wanna play a crit build with sniper I guess cause I always play with snipers/bows etc.
Unfortunately, currently all snipers in this game don’t work well with crit and all work way better with weakspot damage
@@mawn7976 My bad, idk the mechanics of the game yet. I only know Im gonna be playing a sniper and im more into pvp. Any idea what I should focus at? Atm moving forward the main story and areas etc.
If you’re asking for guns to run in pvp, if you prefer sniper, I’d say probably go either this sniper or bullseye. Doombringer seems to be also very strong in pvp, though I’m not sure how strong it still is currently after the nerfs. To be honest, I don’t pvp much but I’d probably run guns such as wildfire, Jaws, snipers and doombringe
AWS would be better but i wont recommend it for crit build@@0xNobody
@@0xNobody go for the Jaws, And Doom is still OP
Three strikes works permanently even with 5 bullets. The buff is auto applied for some reason.
I’ve tested it countlessely and no, it doesn’t work permanently with 5 bullets. As a matter of fact, the buff is lost after shooting 2 bullets if you have a 5 bullet mag.
@@mawn7976 I guess you are right. Maybe that's the reason why my damage is inconsistent for some reason. Let me test this out and get back to you once I've confirmed it.
@@mawn7976 hey bro, i tested it out again. Here's what I did. My base weakspot is 165. I shot 1 bullet then reloaded then waited for like 10seconds and checked again, just to see that my weakspot increased to 215. It stays this way until I switch to a different weapon or put my weapon away.
@@franz3230 that's... how the mod is supposed to work lol. And you lose the buff after 2 bullets shot(if you have 5 ammo per mag) or 3 bullets shot(if you have 6 ammo per mag)
@@mawn7976 hey i guess I misunderstood what you meant and tested it out again. You were right. The buff no longer applies after firing 2 bullets. Thanks for the input greatly appreciated. Not everyone runs SN700 so I don’t have much data to gather. Good thing I found one of your videos which does intensive tests.
Don't wanna be a pain in the ass but is the Weakspot into Crit dmg misstranslation still accurate?
I’m currently in a new season (hard) and I don’t have the gun’s bp so I’ll let you know once I reach lvl 40 and am able to equip my gulped lore from last season
Bumping this comment?? Any test mate?
@mawn7976
@@joelydowneyjr3621 yes, it is still weakspot into crit dmg
Idk what I did wrong but my build is nearly the same but I start with doing 15k damage, and then Im going up to 20k. I just use bastille set instead of agent set. but that cannot be the problem can it?
bastille gives 40% weapon damage, renegade when stacked gives 40% weakspot dmg bonus = 40% weakspot dmg bonus and 40% unstable crit dmg bonus. Also, u might be using copper ammo by accident
@@mawn7976 thanks for your response! Yea but like you, I use 2 piece Renegade, then 2 Peace Savior, shoes and the jacket. And im using tungsten ammo. So wherr are the 5k damage? 0.0
@@Potato_TMP If you have the same mods I use and around the same amount of dmg bonus against normal enemies, as long as you keep a tab on ur buffs (left side of your hp bar), you should be able to do around the same dmg I do (still less if you don t run 3pc renegade) :)
Is this build Post Aug 15th Patch?
Yes, nothing has been changed to the gulped lore nor to its cradle
@@mawn7976 awesome! thank you
How i can shoot fast with sn700?
it s explained in the video , but you need rapid shot style on ur sniper. Then you shoot in ots, zoom out, zoom in, shoot, repeat the process
i think for pvp jaws would be a good secondary thoughts?
Hmm You’ll need crit rate for Jaws, which for this sniper you don’t build…So to my knowledge not really
@@mawn7976 i see so for pvp bingo and jaws would do?
@@tsumm9951 If you run bingo, probably go for doombringer
no this gun can be run in a crit dmg form, bingo leans further into the weakspot dmg. Your better off making this work than bingo for jaws.
They fix this on this new patch can you make a new build?
Fix what?
@@mawn7976 i believe the Weakspot to Crit dmg conversion got changed.
ugg... socr shrap build... 177k dps.... i swapped to burn build this hard server. kam crank 262k .... but it ticks.... i used a bingo/falcon build and got 202k.... and im still like 4th in pw...... so i dunno
Hey mate can you post in here your build if possible??
@@joelydowneyjr3621 of course... rn shelterer.... bbq gloves... bastille boot. mark with the pistol or bow first. 4 star kam crank. pistol is a 2 star wildfire. mods... all gold... embers (talents). vurn amplifier on pistol. head... dev expert. blaze amp mask, lifeforce boost top, status amp pants, elemental overload gloves, slow n steady for boots.
i literally just youtubed it. i think i need to work on my mods.... i think i am doing well.... i can solo everything.... i just get smoked in pw. i was here to check mawn's builds. i think im going to change it up again.
The instant bolt action is pretty much bugged and soon will be fix
@@sasa1031 it’s not bugged
@@mawn7976 Agree to disagree, let’s see how long will it’s patched
@@sasa1031 i am literally shooting with rapid shot style bolt right now and that’s been in the game ever since its release
@@mawn7976 I can’t change your mind if you consider switching OTS to cancel bolt-action animation is legit, in case it’s work as Dev intended. Idk as I mentioned it’s just IMO :p
@@sasa1031 nevermind then, i m not gonna argue whether or not it s gonna stay in the game. I thought you weren t able to replicate the trick currently
enjoy while it lasts, now that we know how they do their "balancing". At least this one is a cheap 2k weapon LOL
what do you mean “how they do their balancing” something got nerfed to the ground or what?
Not really. The sheeps are just lost because the guide they watched doesnt Apply anymore.
@@mateszucs8192 They kinda just nerfed everything across the board, even things that weren't mentioned in the patch notes are considerably weaker in game, like shrapnel. The other dude who replied either doesn't play the game, is too dense to even notice his shit being worse, or is just huffing some copium. It was basically a Helldivers 2 update
@@hua.. no they didnt. what tthey did was nerf bulleyes on shotgun and the boots ...rest remains the same,, even shrapnel for boss killing is still broken.i dont think you actaully play the game buddy
@@hua..well it all needed a nerf across the board if they want to keep pvp going. Its still too strong and pve is a joke so that doesnt even matter.
they focus to much around weekspot dmg in this game witch is prob the main goal every S is gonna be hunting for new builds calibrations mods they nerfed ore buffed week spot should be a mecanic in pve t odisable bosses ore stager them no dmg i would bet a milj they gonna jump on the nerf hammer next seasion. I stayed o nthe mai ncarr but joined on a alt and even the first day i was lvl 38 and that so what now? hunting poi and pro silos in a game + so no tnx same game same grind same map and hard mode serv don´t feel like hard ? and when people have got their gear hp ore psi up and 5-7 star wep they prob gona do hard reset in the future if you think about it its no place in the future for full cap players togather with returning players ore new players atleast not on same serv the first have gained by then 100k+ starcrome and the returning player start at 0 prints we probaly gonna get to keep but not the upgraded gear and wep (stars) no way. But that come in s3 6+ weeks am guessing by then i think all are gona be bored like me now fealing so op it´s not even fun my wildfire is hiting with no reaload for almsot 20k a shot and shark am not even gonna mention same goes for frost.
stay in school bud
that zoom and in and out makes me sick could not do that. no wonder why kids have adhd lol
Bro it's pronounced adds not aids 😂 ...that's something totally different
I know lol, but it is also common to call them aids because of how annoying they are.
@@mawn7976 that's fair 😆
White Sarah Hall Kenneth Anderson Jeffrey
Dude stop saying “right?” Every 5 words
axe was nerfed today :(
Yes indeed, rip. But it’s still usable