BEST Upcoming Survival Base Building Games 2023 & 2024͏͏ | Asmongold Reacts
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- Опубліковано 25 лип 2024
- Top 10 Upcoming Survival Base Building Games for 2023 & 2024
by @GunsNerdsandSteel • Top 10 Upcoming Surviv...
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Hey Asmongold! Derelicts dev here! Glad you like how the game looks so far! It's really giving a lot of motivation. Have a great week!
Romain
it looks really good just don't make it too similar to the forest
but could you imagine it ends up being a hit? If they listen to player base and take their time they could absolutely release something really good. if a Dev truly is here then that means they are at least researching what people want to see, taking notes and polishing. @YarrumDrabhtor
Looks good man, keep going!!! Im just starting to learn using a game engine, and im impressed!
Please tell me you are a zoolander fan 🤣 "Derelict my balls" hahaha, game looks clean af tho cant wait to try it out man 👏
I'm looking forward to the game it looks good & I love the building aspects. I wish you great success in its development!
Developer here: The reason why so many (particularly indie) games struggle with multiplayer is because it's fundamentally structural to your engine. It's not something you can "just do later". It impacts literally every part of how you build something. So if you hear about a game saying they don't have multiplayer yet but they are "working on it" or it's "coming after launch" NOPE, you can just toss that idea out, if it happens at all it will be garbage. To put this in perspective, there is one recent counter-example: Stardew Valley. He promised multiplayer in his kickstarter, he wrote an article on his experience trying to get 4 player coop into the game. He spend months on his own trying to learn network coding and such but eventually gave up. He then hired a network developer and they worked together for a year to implement it. In the end they had rewritten 70% of the code base and had pretty functional (though not great) 4 player coop. Needless to say, such a heroic effort to make good on a promise and implement a feature most people don't care about (for a game like Stardew) is exceptionally rare.
Exactly, very astute and accurate analysis. Any game that makes the sort of promises that Fractured Veil did (22:27) immediately raises my bullshit detector. Guaranteed this game is going to be a disaster when it releases in early-access, if it releases at all. Too many promises, too many features, and supposedly in a MMO style world. No way.
@@Donovarkhallum Yes, that's why I mentioned it. It's rare, but when it happens it's a rewrite nearly from scratch.
Wouldn't No Man's Sky be the most cited counter-example for this? Multiplayer for launch turned out to be a lie, but then they developed it anyway later on.
@@jarmaro2182 Yeah, that's another example. Did they write about that at all?
Stranded deep implemented cobop aswell very late, years after it's release.
So awesome that you looked at this.
You can fully control your camera in Under a Rock, from close to very far, center, left or right and first person is planned!
Thank you for taking a look Asmongold!
Glad to hear!
firsrt person!? SOLD
First person is planned @@hiilikeyourbeard
Enshrouded is the only one i would probably buy. Most of the other games were either not really my thing or looked like 90% of all other survival games. Also am i the only one that is bothered by the horrible fov in some of these games? It lookes like i can see ony half the things in front of me.
Honestly same. The only promising game right now looks to be Enshrouded and Dwarven Legend. Others either look utterly terrible (looking at you Shattered Veil, it's 2023 and the game looks like 7 days to die) or they just seem like HEAVY copying other games. Especially the last one, Grand Emprise, one developer? That amount of buildings and progress by one guy? It's either done in like 15 years, or it's released early and it's going to be shit as fuck. Buggy, low fps, trash mechanics, not working properly. That's what I honestly expect from that game if dev team doesnt get bigger.
But if that game turns out great, i'm putting thousands of hours into that shit.
I played the demo twice, Enshrouded is going to be so good.
@@NILBOG13 this aged pretty well.
@@yavantii3615 it actually is good, Palworld was just too unexpected
It honestly bugs the shit out of me when I see a genuinely good game made by 1 dev, that gets more significant updates in a more consistent manner than multi-million dollar studios.
2 of the biggest aspects that, imo, modern games/game engines should be focusing on for immersion/entertainment would be physics and interactive environment. They may be content one in the same but the ability to use abilities items that affect characters/npcs and the environment and vice-versa is CRUCIAL. In some magic wielding game you should be able to pull fire from a torch and hit an enemy that burns them "stunning" them and affecting their look, or setting fire to the environment, trees/grass, or even buildings, affecting their look/efficacy, as well.
Being able to interact/affect the environment be it structures or the "world" youre in "almost" every way imaginable based on the genre would be so immersive.
What is more immersion-breaking than summoning a comet to strike, or launching some type of explosive just for the environment to remain unaffected and your enemy to "fall over" after grunting..?
Survival Base building games are cool but they are almost always bare, lackluster and you spend more time gathering than actually building and exploring or quest plots.
We need to get all these solo Devs to work on a project together, make it Happen OTK.
Dang, Valheim is about be swallowed by its competition. Which is probably nice, might motivate the devs to finish their game.
I think Enshrouded looks like it needs work, but I think it could end up being very good if the devs pull their cards right. It looks like my type of game judging from the concept.
This whole list was good but enshrouded stuck out to me the most.
@@AverageYTer Did you play the demo? It is a great game so maybe try it before shitting on it.
@@NILBOG13 He wasn't even shitting on it lmao, he said among all the games that looked good, enshorouded stuck out as the best looking. Go a bit outside mate
@@tarik365 Go outside? Jeeze man try a little harder.
Asmons point with Valheim is the exact reason I dont get into survival games much when there isn't a clear goal. Valheim and The Forest/Sons of the Forest are some of the few that I enjoy for those reasons.
His take on being able to change things is...odd though. He says he doesn't like games that let you change things and has everyone go through the same experience but says he doesn't like that about V Rising (which kinda has a set experience) while Valheim, although the order of the bosses I believe matter, the experience people have are going to be vastly different as it's procedurally generated so how close the next biome is or how abundant I am in resources is not the same.
The biggest thing holding Valheim back is that it's almost unplayable multiplayer. Unless you get lucky and have a properly modded server, it is impossible to actually play multiplayer without constantly dying to lag or rubberbanding while never being able to damage enemies.
What Valheim needs is a city building aspect on the side, similar to Banished, when you start building villages etc.. NPCs should start spawning, allowing you to populate a village..
Asmon is just saying for the sake of saying. He makes no sense rofl
@@wickian9571not opening a door or chest for minutes, repeat that a fee hundred times and all sanity is lost.
@@wickian9571 I don't know what kinda servers you're playing on but I've have no issues with multiplayer in Valheim, and I've played on P2P and server hosted.
i loved empire earth because of that timeline progression going through the epochs . if they pull off the right balance ..that last game could be cool
I've become a bit skeptical now whenever I hear that a game is procedurally generated. Don't get me wrong procedurally generated maps can be pretty good like with Valheim. But procedural generated environments have an element of repetition, and lack of character when compared to the counter parts. Like Grounded or Smalland for example, the intentionality that you can pick up on in the map design gives it more depth to the environment than a game like Valhiem.
Enshrouded and Nightingale looks the best this far
I 10000% agree with you on these games having large monsters is a must for me
I don't necessarily dislike them, but every game that has them runs into problems. Big enemies typically get stuck on terrain constantly. Or cannot chase you into a cave, so you just stand inside and shoot them to death while running out of arrows.
Or you build a base and the monster just destroys every structure you've built in a few hits. It typically doesn't lead to great gameplay.
@@Bananenbauer123 Indeed! In the paper it is awesome, but in-game it is gonna look fucking ugly. Unless the structures are "restored" after the battle, it is going to be more of a frustrating battle than a fun one
we are again at a point where you can see which game uses unreal engine, they all look the same like in the UE3 era lol
GNS is such a great channel. His Rebirth series was lots of fun!
As a gamer for over two decades, I feel server population size is a hindrance for some games that would benefit from upping the player count.
Off-hand I can't remember which game it was, but it would phase players in areas together throughout multiple servers so there wouldn't be a huge lag spike from a mass population in one location. The idea behind the coding was genius and not sure why it wasn't implemented in these future games. Hopefully as technology keeps advancing this issue can get resolved. again
mortal online tried to do this and it was awful but they were also bad devs
you're probably thinking of a game that tried to use spatialOS. It did exactly what you're describing and I recall 3 different games that attempted to use the technology in their game and last I checked all 3 of them either never made it into players hands or were shut down. I imagine the technology just didn't work well enough to accomplish what the devs needed.
Foxhole perhaps??
@@BIGmlemsnah... foxhole is split into multiple servers...
Take one big map and split it into few parts i think now there is like 36 parts / hexes and each hex is like 100-ish players per hex
Anvil Empires is close to this
However... Star Citizen is working on it and will use it... as it NEEDS it
I played about 50 hours of Enshrouded during the demo and it is essentially V Rising meets Valheim and I loved every moment of it.
I didnt like how the buildings have no physics.
Fractured Veil IS an MMO, and BigFry had an interview with the devs and was convinced the team is good enough to make it work. So we'll see.. Game recently had new keys for sale for the alpha.
Enshrouded imho is the most similar to Valheim and luckly is in 3rd person (personally I don't like 1st person view). Currently gameplay videos are available and it looks really promising.
Gigantic mention to the @DerelictsGame solo dev. I'm a SW Architect and for me it's incredible that you have produced all of this stuff!
Enshrouded feels like EverQuest Landmark. ijs.. pretty hype about it
LotR: RtM needs to have an option for an opposing team of orcs/trolls that build up in another section of the mountain to contest the dwarves. Both should be able to build up AI warbands to guard and battle against the other team.
Also. . . I'll wait till it comes to Steam.
Enshrouded looks like Fable 1/Grounded in terms of art style and I find it excellent. plus, I find building also interesting too especially because it looks more detailed than valheim was and hopefully optimized too.
The one I'm most interested is the 2nd one. Looks awesome.
Not sure if you'd be interested, but I'd enjoy watching you do a react to GNS's War of the Walkers Play through. It was an amazing cenematic production he created within the 7D2D game.
While I too wish for Asmon's suggestion to have 1000 people server's on survival games. It is never gonna happen or is viable just off the fact that each one of those players has the ability to build and craft large amounts of objects into the world.. That one fact alone is what will always have to limit the server population, the world would just be waaay too big and cause too much lag and instability once it becomes filled with added objects and buildings by the players. Take Rust for example, during the last week before wipes the servers usually get insanely laggy and unstable just due to the fact of how much bases have been created in the past weeks/days. What would be cool, is if there is a game that creates an instance/portal type area where all these players could possibly meet up, no crafting or building allowed in this zone. It's just purely for social gathering or possible pvp in certain zones.
I also feel like 1000 player server's should be exclusive for MMOs mainly imo.
we might get it eventually, but only when we are going to use quantum computers for games lmfao
Just limit what an individual can do alone and encourage them to cooperate more.
Just make crafting very realistic, so it takes 10 people one week just to build 1 house hehe.
Rust does this just fine, played plenty of servers with 700-800 people online and in the server playing at once. even at the end, never had issues with lag or unstable server. Need to pick the better servers and update your pc haha.
Gad damn im hyped, by far my favorite gaming moment are on survival sandbox game 🥵 exploring, building, the lore of the world, grind for ressources.... shit hits me hard
I love how yesterday on Elevated, all three said this would be an amazing thumbnail and we get it the next day. Thats good editing😂
Ngl that first one has some of the most interesting building I've seen so far. Like the furniture looks amazing.
Valheim really did miss out on an online feature, very true. I'm still excited for them adding difficulty levels and permadeath, I will play nothing but valheim for years if it's actually a challenging experience.
I scratch my head every time i see this. If you want permadeath just delete the save if you die, its pretty simple.
there is an option to change difficulty and enable hardcore mode, im not sure if it was there since the beginning or they added it later
I was able to play the Enshrouded beta. It's pretty good so far. Looking forward to it =) Nightingale I cant say much about due to NDA but its on my Wishlist =D Great video btw!
And they will all still be behind Minecraft in terms of complexity. I love all these survival craft games (except for Valheim, I was surprised how dull it was and an absolute chore to play) and spend 100s of hours on them, but I end up returning to Minecraft. Still though it won't stop me from buying almost every damn survival craft type game just to get that high. Totally not addicted.
I played the 8 hours available for trying Enshrouded ...wow, that is gonna be a huge hit when it finally comes out.
Forever Skies looks pretty cool, who doesnt love airships?
there is no balrog in return to moria because its set to 4. age so after the ringwar, but at the gamescom today they said we will save some of the nameless things deep in moria
The last one looks interesting but I am curious how the world is populated, you can get a T-rex, can you keep it through ages or is it a clean slate each time. If you build a castle and town will AI npcs populate it or will it be like so many games where there are buildings for buildings sakes. I hope you can move things between eras, the video did show Dynamite in the feudal era.
From what I've seen you can tame things and leave them at the portal when you travel to another time and they stay there till you go back. You can only take with you the items your carrying. Things you craft in one era will need resources from another era so you will hopping back and forth a lot. Hope that helps.. it looks like a good game. 😊
@@Nick-tt6ti it is something new for sure, but as solo it is very easy to take too big of a project and not being able to finish it.
The drone stream concept in shattered veil is actually really interesting. Im curious to see if this opens the door to having the game community create an impact in ingame events/playthrough
grand emprise has a free to play prologue and releases in august this year. the space thing is in the game
Its easier for one guy to make a game than a team of people who have to agree, work together, and work toward a common goal. Bigger teams just cause more code conflicts.
Under a Rock’s building mechanics looks a lot like how Conan Exiles handled it’s building mechanics.
Conan exileais great
A lot of them do... that seems to be the meta. Fixed tile size building
Enshrouded is only pre early access and it looks THAT good? Ah fuck I'm hyped. Here we go again.
Appreciate your level headed, reasoned critiques
21:50 funny thing is I made this argument with almost the exact same words earlier this week
I just watched this video yesterday and I loved it !
Valheim is such a peak survival game man, I wish we had something similar to that. The Devs are just so slow in pumping out content, every patch is just bug fixes. I don't get why they are content with like 4 people working on it.
Kinda disappointed that they always fail to link the original video in the details below the video here, cmon it can't be that hard since they grab this off twitch
i love the creatures and artstyle in under a rock. i hope it's fun.
@Grant Todd nah, you're just tarded
REALLY want Return to Moria to succeed. As an avid DRG player and fan of Tolkien Dwarves (or most dwarves for that matter), this is right up my alley!
many times I don't always agree with some of your takes . But this video you literally took all the words out of my mouth with every game you watched haha . Good video buddy . Some of these games look dope
the blue print mechanic is something I hoped valheim was going to implement so long already. the workbench requirement just as the weight limit is already so punishing.
I want to be hype for these games.. but I learned my lesson back when Fable came out reading about what they claimed you could do in the game informer...
Then the same happened when No Mans Sky came out
Over Promise, Under Deliver
6:05 It's because unity is not an engine for making actual video games. More of a learning tool than anything else. If you want actual well functioning multiplayer, not even unreal works. You'd have to just write your own server software. A reminder - when building the back end of a multiplayer game - the networking logic is at the forefront. You have to write your code with the idea that you'll be working with incoming streams from other players. In order to ensure good performance, you must separate the update engine from the rest of the simulation. As of, you must be able to run the work, whether you have the data about what the other players are doing and what not. You can tell that Valheim hasn't done their homework with this one, as the moment you have a remote user do something in the presence of a big grid, the entire simulation simply chokes, introducing lag for everybody. There are multiple reasons that is, but at the forefront we have the issue of the networking code being so rudimentary, one has to wonder if they even factored in the idea of having multiplayer, back when they decided to start this project.
23:55 Tmw this guy said he played the shit out of Diablo 2 back in the day. Do you, or do you not like complexity? Pick a damn side. 24:15 You don't need to think what it is, they told you what it is - 23:02
Last game is probably an asset flip.
looks like Son's of the Forest but more awesome!!!!
i think a huge bonus to these types of game is having mod support
vallheim would be good if it wasnt laggy with 5 people on a server, like actually smooth gameplay as in singeplayer mode
Fractured Veil looks like the PvE Rust server I play on, Lots of fun.
we've got big plans for PvE elements while also balancing PvP
So, does the ghost building mode mean that i can just add resources as i get them and not have to try and remember everything i need to build sh*t?
Thats my main complaint with valheim and other survival games ive played. I end up having to run between three building and 10 chests to build a single thing and even then i often forget a component. It drives me insane.
They really need to stop turning folklore Legends like the veil into tech stuff. I don't understand the whole point of getting rid of the magic systems for text systems. Just keep them magical.
Blind Descent reminds me of Made in Abyss lol
The issue with Enshrouded there are no physics on the buildings...so it is just a building painter.
A few of these look interesting, though that fractured veil looks like it was copied straight from Rust. It's got a few difference's but overall pretty similar looking. Thinking about Rust is almost enough to give me PTSD lol, amongst one of the most unforgiving pvp survival games out there, depending on the server anyways.. Under a rock looks neat though, I like the art style, reminds me a bit of Subnautica, Raft, or Grounded.
if they have games with realm like multiplayer from minecraft where they can play without me on id love it
misty mountains, reminds me of the dragon
i guess the dragon is the final boss.
"only one store owns a game and it's unavailable on other stores" -completely fine
"game is available on multiple stores including steam" -noo monopoly because everything is on steam
Grand Emprise straight up has asset flips from like 4 different games and i'm cackling. What a fucking hot mess.
Ok exactly when was that Hawaii game trailer made cuz the Lahaina sign on fire is kind of creepy!
7:31 I don’t like the animals in this “mars game”, or the plants honestly I see stags and turtles an Venus fly traps.
Convergence evolution is a thing I guess but idk
Yeah, but do they do something different and enough to make them worthwhile. A storyline to follow is cool. Hidden lore is cool. But gameplaywise there needs to be more, or substancially different to make them of any real interest. If they don't do anything new or different, I can just as easily go back to any of my other open world survival crafting game I already have.
12:26 did he just say “Meethril” veins bro its MITH-RIL
That last game is basically Spore but with extra steps
That Enshrouded game reminds me of Everquest Landmark. I'm sure you know it or OF it
I like the way "Under a Rock" looks - looking forward to that one, and more than anything, - NIGHTINGALE!!!
Enshrouded is going to be pretty good. I enjoyed the demo a lot.
The reason games struggle with lots of players.
Because a lot of the workload of the Hosting computer, is multiplied against the number of active players.
Some aspects increase as an exponent, so 2 players doubles the work, but a 3rd doubles that, and a 4th doubles that, and so on.
If you haven't done much binary math...
This means the 8th player costs the computer 250+ times the resources that 1 did.
And a 16ht player, 65,0535 times.
Forever Scouts... is Subnautica but in the air...
Look into Anvil if you want a high player count online medieval game with pseudo survival elements :)
I like games that lets you change between 1st and 3rd person
The interactable entity limit of resource based survival craft games is extremely demanding...
8:57 I love that water stream
@10:40 i think you're right. it is astounding to see a solo developer make near masterpieces by themselves. if a solo developer can make a banger of a game by themselves with nothing more than unreal engine and a year or two, it really makes you wonder why it takes games with 100-5000 people working for them 4 and 5 years to get a mediocre AAA game like far cry 6 together.
the cool thing with ue5 is that it can auto-generate certain features, and with the nanite generation technology you can make almost infinitely accurate hitboxes on environments like throwing a bomb and it damaging walls around the blast radius. not much i can truly say about epic games, but their software with ue5 is an absolute powerhouse that is about as perfect as game engines can currently be.
Forever Skies .. best game you showed in this one lol.. who wouldn't want a Floating Sky Base 🎉🎉
I want a game like Rust but with both single player and multiplayer options. Which is really rare to come across.
I hope we get a game that takes place after WW1 or WW2 where the world is devastated, but we're still living on it. More of a story, more lore, more NPCs, but it's still a survival game, and we end up going with one of several nations/factions, or what's left of them. I can see a post-WW2 apocalyptic Earth either focusing more on surviving the oceans (ice caps melted partially increasing global sea levels by 5-10 meters or more) or a post WW1 apocapylse where it's more airship focused. Or some other disaster that does something similar, raised water levels or the lowest areas of landmasses being coated in gas toxic to humans, forcing people to relocate to higher ground, and the only reason people go down into the deadly fumes is to gather resources. Might lead to a steampunkish setting. Some added mystery or bit of fantasy also wouldn't hurt.
OKAY, GRAND EMPRISE just granted most of my wish! Yikes. Heck, it granted wishes I didn't list! Okay, I am sold!
Conan Exiles to date is my favorite survival builder game
The building method is pretty standard in survival games
Guns, Nerds, and Steel has entertained me for years. Mostly with 7 Days to Die. Thanks!
Forever skies is just subnautica but in the air
i wish steam had a competitor that was actually as good as steam
so many "upcoming" games but so few releases
these games become ARK with high player count become a FPS or 3rdPS instantly so im glad some do not have large player counts
idk, im all up for the first and enshrouded, lotr one may be, the others i dont know
nightingale first half of 2023 release? well they've only got less than a month left lol
He will never play monster hunter again, took him 20 min. and dipped out because he could never get out of his comfort zone even though he's said multiple times he wanted to get out of it by playing variety
Aged poorly
good
I would love to play the LOTR one, but it's epic exclusive so I may never get to.
I generally prefer difficulty options (my main exceptions are Souls games) and I don't just mean easy, normal,hard, but more specific tweaks like number of mobs, more aggresdive AI, etc. The shared experience thing isn't such a big deal when you realize you can just easily modify the sentence by saying you beat X game on X difficulty setting. You can even do this with Souls games with leveling.
I wish we could merge game genre. Like imagine a base builder with eldenring combat.
Will never happen because games aren’t made with passion anymore, just whatever brings the most money. Nobody wants to make something different. Thats why some companies like FromSoft are held high, they created the souls genre.
That's what I hoped Conan would have been, but they nerfed the combat so hard
As soon as I hear survival game and early access in the same sentence I blank out.
I liked valhiem on first play through but coming back wasn't fun. After that initial honeymoon phase, it just felt really grindy and basic. Idk why it gets the hype it does.
Yo will be cool if you make more videos about top games