I live in LA, and while I was watching this tutorial, a police car drove past my house at exact the same moment as on the video (4:58 ), lol. 4D experience.
when i render instead of appearing as white foam, it's light blue like my ocean material's fog colour. Maybe because I assigned the ocean material to the fd simulator its assigning it to the liquid AND foam splash particles ? I'm working on maya if that makes any difference.
Thanks Friend , but i have a question . about resolution about 8k or more big size render 12000/ 9000 what we schould be do ? because not same result for smaller size render
bro, I made all the settings the same, I checked the size of my ship, I made all the settings the same and I did it from the beginning 5 times in case there was an error in me, but no matter what I did, the foam does not come out. I would appreciate your help.
yup, two things: phoenix is very weird in this matter, also happened to me some times when i follow every step and the results are quite different, and second: some ppl that make these tuts, sometimes they simply change some values offline (maybe for edition purposes) and when you see their results on render they are actually using different values of what they showed first
if you notice at around 27:30 time, you can see his particle numbers in the cache content box if you use the foam and splashes count the used it will not be even close to those numbers, you have to crank those up a lot
When you show the setting of all values, show us how they visually differ and what they affect. I understand that based on experience, you know in your mind how the picture will already look with the settings that you set, but those who are not familiar with the tool do not know this. The result is just copying the numbers without understanding what they are responsible for and what the difference between these parameters will look like.
are you copying what's in the second monitor? you can just put the link to Chaos group help page and jump to show ppl what you want to do incase you want to show them how to save the simulator preset... this video could have been very short
Phoenix FD is a torture device developed by sadists to melt the brains of the average CG artist. I've never before used something so appallingly badly designed. A million settings to produce something that really should be achievable using a live preview and some sliders. Great results are clearly achievable but the production pipeline is just too painful! My advice, don't open the box if you value your mental health and wellbeing or actually have to produce a CG video under deadline conditions!
thanks for your amazing tutorial!!!
Very nice ..plzz do more tutorials like that =)
Thank you for this lesson!!!
pleasure
I live in LA, and while I was watching this tutorial, a police car drove past my house at exact the same moment as on the video (4:58 ), lol. 4D experience.
Thanks¡¡¡ This is a pretty nice tuto¡¡
Very nice tutorial ........ thank you so much
My pleasure
when i render instead of appearing as white foam, it's light blue like my ocean material's fog colour. Maybe because I assigned the ocean material to the fd simulator its assigning it to the liquid AND foam splash particles ? I'm working on maya if that makes any difference.
beautiful
Thanks 🙏
thanks!
Very nice tx
Thanks Friend , but i have a question . about resolution about 8k or more big size render 12000/ 9000 what we schould be do ? because not same result for smaller size render
Thanks for the tutorial... Do you use Houdini too?
Unfortunately not
bro, I made all the settings the same, I checked the size of my ship, I made all the settings the same and I did it from the beginning 5 times in case there was an error in me, but no matter what I did, the foam does not come out. I would appreciate your help.
next tutorial: sun light and shadows :)
can we make camera fly through into under water?
yeah just have to fill that part you're filming
i followed your tutorial step by step but in my scene foam and splashed dont appear.
yup, two things: phoenix is very weird in this matter, also happened to me some times when i follow every step and the results are quite different, and second: some ppl that make these tuts, sometimes they simply change some values offline (maybe for edition purposes) and when you see their results on render they are actually using different values of what they showed first
if you notice at around 27:30 time, you can see his particle numbers in the cache content box if you use the foam and splashes count the used it will not be even close to those numbers, you have to crank those up a lot
When you show the setting of all values, show us how they visually differ and what they affect. I understand that based on experience, you know in your mind how the picture will already look with the settings that you set, but those who are not familiar with the tool do not know this. The result is just copying the numbers without understanding what they are responsible for and what the difference between these parameters will look like.
file download link?
Did you remove the link?
May moved to new server .. need to double check
are you copying what's in the second monitor? you can just put the link to Chaos group help page and jump to show ppl what you want to do incase you want to show them how to save the simulator preset... this video could have been very short
Phoenix FD is a torture device developed by sadists to melt the brains of the average CG artist. I've never before used something so appallingly badly designed. A million settings to produce something that really should be achievable using a live preview and some sliders. Great results are clearly achievable but the production pipeline is just too painful!
My advice, don't open the box if you value your mental health and wellbeing or actually have to produce a CG video under deadline conditions!
So what do you suggest to use instead?
He is just frustrated because its really hard to use but the results are amazing when it work. WHEN it works.......