Please make multi-instance of multi-instance. I think it's posible, cloner 2/3/4... is just reference to objects of cloner 1. This is very important for the complex scene with cloner of cloner of cloner of cloner and many mograph effect.
Hi. Is there a way to continue moving the object by inertia after align to spline? I need a kind of transition between align to spline and soft body simulation
Please make multi-instance of multi-instance.
I think it's posible, cloner 2/3/4... is just reference to objects of cloner 1. This is very important for the complex scene with cloner of cloner of cloner of cloner and many mograph effect.
Cinema 4D can't do this. All other can (like Max, Blender, Maya) - Cinema 4D can't )))) Bad software
Hi. Is there a way to continue moving the object by inertia after align to spline? I need a kind of transition between align to spline and soft body simulation
the point is that you can't see the spline as the uniform points until you do "current state to object" then you can see the uniform points.
thank ya mate
How to keep constant speed with a animeted spline?
What are the benefits of adaptive points? Why is it default?
Adaptive will put more points were the curvature is high. That means you get the best approximation of the spline with the fewest number of points.
its still not natural and smooth when it reaches curvy parts
maybe cuz in real life u lower the speed when reaching turns