It's still unbelievable to see such a powerful software for free. I owe blender a lot. It has given a chance that I thought I couldn't have ever before.
I look at blender as a prime example of how people in general really do have good will. And we can come together to do amazing things that matter. Great narration/report video. Thanks :)
"... he originally wanted to be an architect, but he later studied industrial design because he wanted to do something creative and technical at the same time." Industrial Design is an umbrella term, it covers architectural design, product & toy design, automotive design, landscape design, motion picture special effects (makeup appliances, animatronic, movie miniature models and set, prop and set design, and 3D computer modeling and animation), and prosthetics and bionics design (designing prostheics for amputees). I majored in Industrial Design myself, the college that I attended required that we take the basic classes in all of those fields, and then we'd finally get to chose which one of those sub-majors we would focus on. My focus was on Motion Picture Special Effects, but I had to learn the basic of all of the other sub-fields. My point is that what you said didn't really make sense because an Architect is an Industrial Designer because Architectural Design is a division of Industrial Design, and architecture is both creative an technical, not as technical is designing a car or an animatronic creature for a movie (which is both highly technical and highly creative), but it's still both technical and creative. Other than what I've mentioned above this was a good video, very informative.
I met blender out of curiosity in 2005 since then I have never left it, it is incredible what can be done with it and what is missing Still thank you blender for existing...😂😂😂😂
man i was just starting with my course and was searching for the unwraping 3ds max . here u are giving amazing tutorials. loved ur teachings man. a happy lerner here. x)
Dang dude, this must have been a HUGE undertaking to do this video. Collect all the data, the shots and making a very interesting comp. Super nice work!!!!!
Not only do you put out great videos with 3D production tool software, but you also covered "Neo Geo" (both the European and Japanese origins of the company name) this time round? The old arcade gamer in me appreciated this so much, thank you!
haha @6:47 Dang that Pablo Vazquez already at the studio. He has done such great work with the weekly Blender Daily. The kickstart of the 2.8 branch and the videos he did must have had major impact. I remember seeing the Blender Foundation contribution number go up. It started around 40-50k euro. its now 208k euro a month
Im start using blender in 2012 for fun, i used to detroy things and for smoke and fluid simulation, and im never stopped using blender, now im 23 and i have a job, im a cg artist in a real estate company, and its all thanks to Blender... ❤❤❤ (sorry for my bad english)
Thats pretty cool man! I started doing 3d with sketchup in 2007 or so. Than wanted to get better and try organic shapes. So Blender came in the picture. I actually tried it before. But that was with the horrible bottom horizontal ui
BTW the main breakthrough that guaranteed blender a fallowing was the 3rd time the totally revamped the blender bones, I mean IKA, oops Armatures. Also The removal of the game engine is actually the most dramatic shift in blender foundation software. i mean it can be turned on easily enough and would operate properly if adjusted and perfected but I think it's best for all the developers sanity not to go there and challenge Unreal competition they have right now in the game industry as all the engines glare bewildered at the bells and whistles that everyone can see now that blender got a "nose job" and a AAA real-time engine but please down assassinate me because that free stuff is now F'n wit me mills.....
WOW! Thx. Great telling of the history. You clearly put a lot of work into this; it really shows! Thx, again. And, here's to many more years of success for Blender!...
Very interesting and informative, thanks so much for making this video. It really shows the growing pains of this software and how it has matured and grown...
Thank you for bringing us these videos, they should have millions of views in my opinion, they are so enjoyable to watch, informative and the visuals in the back are always great to view
Blender best step was from 2.4 to 2.5 when they had the first big overhaul on the GUI. i tried blender 2.1 2.2 up until 2.4 and jsut could gasp that weird horizontal bottom toolbar.
RIP the blender game engine. It was never good but it was fun as hell, and it was among the few engines at the time with a useful visual scripting system.
What i find very cool is that the logo hardly changed. It currently is a bit skewed compared the original version. But its still the same. The logo type looks a bit bolder as well currently. I keep wonder what the logo mark represents. the circle with the 3 outbound parts.
I'v been trying to learn blender and I learn a lot but nodes are like the hardest thing so far to learn i't so overwhelming im trying to learn them now
Tu canal es muy bueno, se aprende mucho aquí... Gracias por compartir tu conocimiento... En mi país aprender 3D(o carreras a fines) es como pagar un viaje a la Luna o a Marte.
@@RomboutVersluijs I tried Blender since day one, when It was called Neogeo and every version since then. Houdini as an amazing UI also. Blender and Houdini are the only valid 3D software now that C4D haz zero progress in the last 15 years and Maya and Max are legacy for old studios.
Some point in history real time rasterization was probably regarded as too expensive and impractical. Hopefully the same thing will happen to ray tracing.
what do you mean? I think physicsts already knew the amount of processing needed for a computer render, rasterization was actually a workaround for the computationally expensive ray tracing, both technologies are usefull each in it's domain, ray tracing in realistic cgi and rasterization untill now in games.
I used blender in 2005 when I was around 14 years old. I constantly had fights with my father who kinda wanted me to switch from 3dsMax / Windows to use Blender / Linux... I tried it so often since then.. But the reality was: it sucked ... while max and maya or xsi were kinda easy to get into, blender was hell... nothing made sense.. the usabillity was a disaster. In the recent years blender really catched up. I really liked the addition of WFC to blender, but Houdini was faster, and I kinda prefer the scaleable procedual approach and the direct engine integration. In that matter houdini rules. so no need to learn blender anymore for me.
Inspiration Tuts, your tutorials are very inspirational indeed, but one thing I'm so eager to know, What is your name? I would love to call by it. Thanka man, I really love your work, effort and none-fading dedication to put super nice tuts almost every day. 😍
They used Blender to sculpt the character. There is no 3D modeling tool in Unity so the 3D assets need to be made with an external 3D modeling software.
@@leucome lol there is only one guy in Goodbye Kansas that likes & uses Blender and he didn't sculpt it in Blender but Zbrush, only used Blender for few things like modeling clothes..etc but the whole Pipeline is Maya, Zbrush, Substance & Unity ;)
@@z_tiger311 I was talking about Sebastian and Lu from Adam Unity demo. But I do not know if they were entirely made with Blender I never found detailed information for these just an article that say they are made with blender. Edit: I searched again... If I understand correctly it is indeed Daniel Bystedt the guy from Goodbye Kansas that like blender who worked on Sebastian and Lu. He used blender for the Hard surface, marvelous designer for the jacket. and Zbrush for the organic part.
Public Service Announcement. New users please stay away from ANY AMD GPUs for content creation and specially blender. Besides the performance being terrible compared to NVIDIA, AMD does not even support features such as raytracing and will drop support for hardware whenever it feels like. Buy NVIDIA , besides their hardware being way faster, their software support is WAY better.
He's a; *"jack of all trade's".* He 's knowledgeable in them all it appears, these video educate us in being open minded to them all and their usages (and disadvantages?), i'd imagine!
The story of Blender: brush lag, overwhelmed with instruction, will shit itself any moment thereafter, not responding, about to crash. Make sure u save constantly and if ur serious go for industry standard software. 3d Coat will do much more for practical modelling. Just use Blender for extruding and building basic forms.
I'm a bit proud of that I contributed a little money for Blender become open sourced in 2002. :)
raytry69
why did you decide to contribute?
you should be more than a bit proud, that is amazing considering what Blender has become
Respect++
Big respect to your bro
Respect
It's still unbelievable to see such a powerful software for free. I owe blender a lot. It has given a chance that I thought I couldn't have ever before.
Is it reaching maya and houdini or is it something better and innovative?
hey, i see u here as well :)
@VADER not Houdini, but yeah.
@VADER nope lol.
Houdini is undisputed in proceduralism, simulations and physics. Blender can hope to have half of its functionality.
the open source community is a gift from humanity
I look at blender as a prime example of how people in general really do have good will. And we can come together to do amazing things that matter.
Great narration/report video. Thanks :)
As a Freelancer,i want to say:
🧡🧡🧡 I LOVE BLENDER 🧡🧡🧡
I just hope it always stays free
@@distressedmystery7233 its free forever
How can we earn as a freelancer using blender? Please help.
You better donate to Blender if it made you money
5:24 The monitor is kept on a book about MAYA
"... he originally wanted to be an architect, but he later studied industrial design because he wanted to do something creative and technical at the same time."
Industrial Design is an umbrella term, it covers architectural design, product & toy design, automotive design, landscape design, motion picture special effects (makeup appliances, animatronic, movie miniature models and set, prop and set design, and 3D computer modeling and animation), and prosthetics and bionics design (designing prostheics for amputees).
I majored in Industrial Design myself, the college that I attended required that we take the basic classes in all of those fields, and then we'd finally get to chose which one of those sub-majors we would focus on. My focus was on Motion Picture Special Effects, but I had to learn the basic of all of the other sub-fields.
My point is that what you said didn't really make sense because an Architect is an Industrial Designer because Architectural Design is a division of Industrial Design, and architecture is both creative an technical, not as technical is designing a car or an animatronic creature for a movie (which is both highly technical and highly creative), but it's still both technical and creative.
Other than what I've mentioned above this was a good video, very informative.
I wish they made a movie about this guy and his journey.
At around 4:46, you can see the sign "Ask the Guru".
I see what you did there Andrew Price.
I met blender out of curiosity in 2005 since then I have never left it, it is incredible what can be done with it and what is missing Still thank you blender for existing...😂😂😂😂
Thank you for this, makes me appreciate the software more!
man i was just starting with my course and was searching for the unwraping 3ds max . here u are giving amazing tutorials. loved ur teachings man. a happy lerner here. x)
Happy to hear that!
I'm still searching for Blender artists who are willing to open up their portfolio's to inspiring artists for animation purchases.
Dang dude, this must have been a HUGE undertaking to do this video. Collect all the data, the shots and making a very interesting comp. Super nice work!!!!!
The perseverance and effort put into this project throughout so many years is admirable. Thanks to that Blender is one of the Best 3D software today.
Fascinating. Thanks for putting this together.
Not only do you put out great videos with 3D production tool software, but you also covered "Neo Geo" (both the European and Japanese origins of the company name) this time round? The old arcade gamer in me appreciated this so much, thank you!
you are welcome.
I think the name overlap is very funny.
haha @6:47 Dang that Pablo Vazquez already at the studio. He has done such great work with the weekly Blender Daily. The kickstart of the 2.8 branch and the videos he did must have had major impact. I remember seeing the Blender Foundation contribution number go up. It started around 40-50k euro. its now 208k euro a month
It has showed that you can still provide almost all the stuff of a paid software in an open source one..
My heartiest respect to the creators...
The history lesson I enjoyed the most
Whata time to be alive!
Im start using blender in 2012 for fun, i used to detroy things and for smoke and fluid simulation, and im never stopped using blender, now im 23 and i have a job, im a cg artist in a real estate company, and its all thanks to Blender... ❤❤❤ (sorry for my bad english)
Thats pretty cool man! I started doing 3d with sketchup in 2007 or so. Than wanted to get better and try organic shapes. So Blender came in the picture. I actually tried it before. But that was with the horrible bottom horizontal ui
2.8 is the gamechanger 😍😘
Still using 2.79b 😶
Love the effort you put into the videos
Glad you like them!
People should appreciate him, he's damn good!
Wonderful and illustrative telling of blender origin.
Probably one of the most successful open source project.
BTW the main breakthrough that guaranteed blender a fallowing was the 3rd time the totally revamped the blender bones, I mean IKA, oops Armatures. Also The removal of the game engine is actually the most dramatic shift in blender foundation software. i mean it can be turned on easily enough and would operate properly if adjusted and perfected but I think it's best for all the developers sanity not to go there and challenge Unreal competition they have right now in the game industry as all the engines glare bewildered at the bells and whistles that everyone can see now that blender got a "nose job" and a AAA real-time engine but please down assassinate me because that free stuff is now F'n wit me mills.....
WOW! Thx. Great telling of the history. You clearly put a lot of work into this; it really shows! Thx, again. And, here's to many more years of success for Blender!...
excellent work mate
Very interesting and informative, thanks so much for making this video. It really shows the growing pains of this software and how it has matured and grown...
great comprehensive history indeed ... very well done... kudos to all
Thank you for bringing us these videos, they should have millions of views in my opinion, they are so enjoyable to watch, informative and the visuals in the back are always great to view
excellent history, such an important history in 3D for the masses!
Wow, amazing history. Thnx for sharing
I shifted from maya and max to blender when blender 2.8 was released. Best Update.
These videos are nice to make.. you did great over all.
I myself owe Ton alot ... without blender i wouldn't have went that far
You owe him a tonne...
Thanks For your Work, Greatings
Blender best step was from 2.4 to 2.5 when they had the first big overhaul on the GUI. i tried blender 2.1 2.2 up until 2.4 and jsut could gasp that weird horizontal bottom toolbar.
You shall not die. Great inspiration.
oye oye balle balle
We thank him
RIP the blender game engine. It was never good but it was fun as hell, and it was among the few engines at the time with a useful visual scripting system.
Love your stuff man!
Excellent video
Thank you very much.
Blender has come a long way.
What i find very cool is that the logo hardly changed. It currently is a bit skewed compared the original version. But its still the same. The logo type looks a bit bolder as well currently. I keep wonder what the logo mark represents. the circle with the 3 outbound parts.
Pro Work as always :)
Thanks
Excelente historia felicitaciones, queremos mucho a Blender , Por favor agregar traduccion de subtítulos para comprender todo el video
Amazing video. The history sounds accurate.
Thanks!
they grow up so fast
The genius of that man
I'v been trying to learn blender and I learn a lot but nodes are like the hardest thing so far to learn i't so overwhelming im trying to learn them now
Uso blender. Y AMO blender. I use blender. And I LOVE blender!!!!
Oh I thought this was going to be a video about using a newly implemented history stack.
Awesome video bro. I love it. Could you do one on the history of 3ds Max also.
Tu canal es muy bueno, se aprende mucho aquí... Gracias por compartir tu conocimiento... En mi país aprender 3D(o carreras a fines) es como pagar un viaje a la Luna o a Marte.
I remember when Blender was the size of a floppy disk
The UI literally went from the worst to the absolute best in 2.8+
Did you have tried bl pre 2.5 that was harsh! 2.79b to 2.8 did improve, but not as like the scrap of the horizontal bottom toolbar
@@RomboutVersluijs I tried Blender since day one, when It was called Neogeo and every version since then. Houdini as an amazing UI also. Blender and Houdini are the only valid 3D software now that C4D haz zero progress in the last 15 years and Maya and Max are legacy for old studios.
I would love a more in depth somewhat longer video, also talking about 3d rendering technology advancements.
Probably in the Future.
started video with unity engine demo
Wow...never knew neo geo evolved to be blender
Interesting footage of the development of The Lost Ride @ NeoGeo, where does this come from? I'd like to find out more!
Some point in history real time rasterization was probably regarded as too expensive and impractical. Hopefully the same thing will happen to ray tracing.
what do you mean? I think physicsts already knew the amount of processing needed for a computer render, rasterization was actually a workaround for the computationally expensive ray tracing, both technologies are usefull each in it's domain, ray tracing in realistic cgi and rasterization untill now in games.
Blender is the Beast incarnate
u didnt mention how the fundings went in later stages
I used blender in 2005 when I was around 14 years old. I constantly had fights with my father who kinda wanted me to switch from 3dsMax / Windows to use Blender / Linux... I tried it so often since then.. But the reality was: it sucked ... while max and maya or xsi were kinda easy to get into, blender was hell... nothing made sense.. the usabillity was a disaster. In the recent years blender really catched up. I really liked the addition of WFC to blender, but Houdini was faster, and I kinda prefer the scaleable procedual approach and the direct engine integration. In that matter houdini rules. so no need to learn blender anymore for me.
Blender is awesome
8:36 esta tomando mate! jajaja
MAL! haha
13:12 sweet
Really informative video, didn't know the back story.
Inspiration Tuts, your tutorials are very inspirational indeed, but one thing I'm so eager to know,
What is your name? I would love to call by it.
Thanka man, I really love your work, effort and none-fading dedication to put super nice tuts almost every day. 😍
Jerry
What about Ian Hubert's web series Dynamo and Dynamo Dream?
If blender is free then how does the company that owns the software earn money?
The history of blender
Shows a movie made with unity
They used Blender to sculpt the character. There is no 3D modeling tool in Unity so the 3D assets need to be made with an external 3D modeling software.
@@leucome lol there is only one guy in Goodbye Kansas that likes & uses Blender and he didn't sculpt it in Blender but Zbrush, only used Blender for few things like modeling clothes..etc but the whole Pipeline is Maya, Zbrush, Substance & Unity ;)
@@z_tiger311 I was talking about Sebastian and Lu from Adam Unity demo. But I do not know if they were entirely made with Blender I never found detailed information for these just an article that say they are made with blender.
Edit: I searched again... If I understand correctly it is indeed Daniel Bystedt the guy from Goodbye Kansas that like blender who worked on Sebastian and Lu. He used blender for the Hard surface, marvelous designer for the jacket. and Zbrush for the organic part.
@@leucome That is correct :)
i bet this guy is a blender fanboi
2.8 really should have been called Blender 3.
Look at the difference between 2.1 and 2.8
I am from India and it will be great if you upload subtitles in Hindi language
Can anyone help me I installed blender 2.82 but it didn’t open cmd error access violation. Help please suggest.
Amiga was in the begining (0:30) as usually :-)
Zero to Hero this is Blender 3d!!!!
Who is waiting that he is talking about 2.8x?
SHEESH
Thats the reason why GTA:SA was created
Who can make a good cartoon movie for me? I’ve novel I wish to turn to movie.
Public Service Announcement. New users please stay away from ANY AMD GPUs for content creation and specially blender. Besides the performance being terrible compared to NVIDIA, AMD does not even support features such as raytracing and will drop support for hardware whenever it feels like.
Buy NVIDIA , besides their hardware being way faster, their software support is WAY better.
how many softwares do u use
He's a; *"jack of all trade's".* He 's knowledgeable in them all it appears, these video educate us in being open minded to them all and their usages (and disadvantages?), i'd imagine!
sir,your volume is a bit to low
First bro
is not called blunder
blender sort of threw 3ds max in the dumpster because blender is just as good and its free
The story of Blender: brush lag, overwhelmed with instruction, will shit itself any moment thereafter, not responding, about to crash.
Make sure u save constantly and if ur serious go for industry standard software. 3d Coat will do much more for practical modelling. Just use Blender for extruding and building basic forms.