Strange, I left Eve for close to a year. I had some RL crap that came up and couldn't do it. I had a skin in Jita you gave me last winter and I sold it for 290 million, so that was helpful! Thanks and don't retire yet!
Left for 5. Came back and was so disorientated I felt like a newbie again. Ah that feeling never gets old. I'm not settling down to one thing for too long. I'm going to get myself a capital and get blown up in a giant battle that I'll record for the precious memories.
When I played regularly, i kept about half of my research slots running in frigate/destroyer BPOs. The markup was good, the research was relatively quick and got a lot of fairly timely turnover. Got a lot of good return on fully researched hauler BPOs as well.
I used to do this as a very good semi-passive business back in the day with my own high-sec research POS. Still works today, but finding a spot with good taxes can be challenging.
I haven't played EVE seriously in a couple years. I'm getting back into it to consolidate all my assets across all my toons right now. I know I won't give this game up completely, but breaks are good every now and then, I think? Regardless, I do appreciate your content! It's what I find most interesting in the EVE universe.
Juggling a fleet of accounts to research BPOs to 10/20 over the course of 2-3months+ per BPO for not guaranteed profits on a volatile contract market sounds like an AWFUL use of my time. That's not passive at all, that's a ton of juggling and waiting.
Waiting is part of the definition of Passive. You set it up then you don't have to do anything until it's done, afterwards you set up the contracts and do more waiting until they get fulfilled. What's the problem!?
@@thelazy0ne The problem is that this is a lot more waiting, and a lot less profit, than production is. Since you're doing this over dozens of characters, it's not a low time investment.
@@Izawwlgood you can literally go out and be productive while the game takes care of your passive stuff. It's why is called passive. You don't have to be logged in the game for the research to happen or contracts to be fulfilled. There is no time investment on your part other than the minimum needed for research, copying and contract making.
@@thelazy0neI am saying this is less effective than using those research slots for invention. And there is a time investment, it requires juggling the slots on multiple characters.
@@Izawwlgood you have 3 characters per account. takes a while to train up all those invention skills, so you probably have 2 that can ONLY do copying/ME research. granted, at high levels of t2 production, copying is definitely the bottleneck, so it may be better used there. but this is definitely less effort than t2 production anyway
Good idea i burnt 140b on 2 bpo's recently :( and fully research some bpo's is well over a year, so no quick cash and they often cost a huge chunk of isk to research, i have one that will cost me 71b from ME4 to ME10.
To make even more isk, do all your research in a system with a lower system cost index for research. As I type this Tama has a SCI of 13% which if it costs 13 mil to research a BPO there it would cost 3 mil in a system with a SCI of 3% (roughly). There are other methods of making isk that are relatively hands free, this is one good one, I tried it a couple years ago, the problem I ran into is my researched BPO's wouldnt sell. I can make a lot more isk manufacturing T2 items, but it takes more 'hands on time', same thing with PI, I have made 100,000 isk per hour per planet, per pilot with simple P0 extraction converting it to P1. If i do P2-3 the profit goes up considerably and only needs to be touched once a week. Since I have 3 accounts that can do 10+ mani/res jobs each and can also do 6 max PI planets each I usually just do a little bit of both. Also helps with boredom.
@@anyfourwordphrase42 Just extracting P0 and converting it on the extraction planet I can clear 50-90 mil per planet per month. I have 3 accounts with 33 pilots per account, 6 planets per pilot, you can see how this can scale up quickly. Bare minimuim of 2.5 bil per month for all my pilots combined. This does take a bit of management due to cycle times and depletion, though. If I buy P1 and convert it to P2 or P3 profits run between 400 mil and 1.1bil per month per planet. But... (isnt there always a "but"? haha) with me buying so much P1 and selling a decent amount of P2-3 the prices do slowly get worse and profits go down. A few years ago I even ran Amarr out of 3 P1's I needed, literally. The best profit is when I use most of my pilots to extract and then a couple to convert the P1 I mined into P2/3. If anyone tries to say PI isnt a good income stream obviously hasn't really seen what can be possible, or set up a spreadsheet that automatically calculates stuff for them. Also, consider this is all in highsec.
I think the biggest hangup people have is it doesn’t show any income for those initial days of startup. Patience pays. So you have 70k per hour for that BPO, so 11 slots per character comes out to 770k per hour per character, do that times 10 characters, you’re making 7.7m per hour…. And there’s no grind. That is probably the most appealing aspect of this to me. The tritium video you did kind of appeals to me as well. I’ve done in the past buying low across a region, or within 5 to 10 jumps of a major trade hub, go around and collect the ores and then resell at the trade hub for max profit. A lot of people don’t enjoy hauling but I do, and therefore that makes the grind bearable, but I’d still like a more passive income. This isn’t something everyone wants to do because of their patience level is about the equivalent to a 3 year old. Is this something you can only do in low / nullsec? There’s always a risk to move BPOs but even doing that in a small fast ship is viable…
When projecting a potential profit, aren't you assuming that what you see in the contracts market is what it's actually going to sell for? How do we know we can rely on someone posting a price and eventually someone buying it for that price?
Yes it is. Yes its slower but for large BPOs that could be in research for several months at a time it gives you that pace of mind that they will still be there once completed unlike a player owned station which could be taken down or war deced and destroyed.
Run the numbers... He says he won't do less than 1.7m isk per day. So that runs up to 40-odd characters, 14 accounts, with anywhere north of 100bn invested in the BPOs (one cycle running, one cycle selling). 700m a day is not for those starting out....
Great video! I wonder, would you make more selling blue print copies of high ticket items or does that demand a lot of micro management putting all those small contracts up?
its an income for sure, that could be worth looking into if you have more money then you can manage to invest anywhere else. its however a long time to tie up your capital for 64 days, and in another way, i can build an ishtar and sell it on the local marked in rougly 7 days. it cost me 137 mill to build, and i can sell it for rougly 190 mill. thats 40 mill profitt in 7 days, and if i do that 9 times in same timeframe it takes to reaserach that bpo, we talking 40x9 = 360 mill profitt for 137 mill investment instead, not to mention you soon can afford to build more ships at once. so researching BPOs becomes allright first when you have close to 100% uptime on the production slots, and you dont know what else to invest inn
@@strange_Net hm, production not passive wile research are passive? i see your point and can def agree production are less passive then pure research, but people do also claim that PI are passive, but i think i can argue that ship production are slightly more passive then PI agen. i mean, me and my production partner produce up towards 500 bill worth of ships a month on average, and we spend maby 30 min a week starting up orders to get the stuff produced. what actually takes the most effort are since we building like 8 mill m3 worth of ships that period are getting everything moved to the local marked, but considering we have 5 JFs between us, its not that big deal, and we can easily move 4-6 capital ships over in one go: most people go by the definition of the stuff that makes you money in the background are passive income in witch PI and everything production related are included.
So for the sake of data analysis, take the money / plex spent to get accounts to lvl 11 bp, plus time to Research and then divide that buy just buying isk with plex = is it really worth doing? I say this because I had billions in BPO's and sold copies for years. passive sure, PI yeah made me more. Copies of fighters and carriers best you can do, until you join a mega null like horde goon or test they have a fort that only prints these exact things.
Prices have changed some what but the same principles still apply. See what it costs to research, divide it by the days it takes and see if that's an amount you're willing to sell for if not. If not wait for prices to move accordingly.
do you think ship or component\industrial blueprints sell best and how long do sales take id be worried with a huge quantity of isk being tied up for months if they dont sell
Hey Salt, hard to put a time stamp on it but yes you can end up with BPOs that refuse to sell within a reasonable time. I would generally say start with one or two of each BPO, see how they sell, if they fly off the shelf then research 4 and so on. If the BPO isnt shifting say like fighter BPOs then dont do anymore. Once it sells then it might be worth doing another 1 see if you get the same result. Also it depends on how long you are willing to sit on it to wait for it to sell. So for me I wont sell below price just because I dont need to and im willing to wait for a little each ISK. If you need that ISK you can sell it for less but it will sell faster so it depends on your wallet and patients I guess in the end. Hope that helps at all.
If it makes you feel any better I bought and started researching 10x freighter BPOs. They are currently at 9/18 then CCP messed with the research costs and its going to cost another 80 billion to take them to 10/20 so at the moment they are still only 9/18.
Im sorry this is up there with every '250mil isk per hour' while you could possibly make some isk of a bpo, looking right now on contracts, there are no bpo's selling for over their value plus research costs. I have a stack of bpos i hardly ever use, and the vast majority where bought off contracts for a lower cost than to research them. The only money regular money is in selling copies for invention, and thats not much because of how copetitive the market is
Ive made roughly 150 billion ISK in the last year buying, researching and selling the BPOs. I've currently got 120 researching as we speak getting ready to sell. There are hundreds if not more that can be used to sell for profit. An example is Auto-Integrity units. An easy 40 mil for several days of research.
I've made some good isk that way. You can also once in a while pass off a piece of carbon and some freight containers as a charon freighter. I love eve scams.
Am I crazy? 33,000isk an hour is good? You have all that risk of low sec moving your stuff and this is good in '23? Man I miss the old days when you could make isk doing this.
They need to make a Valkyrie universe and connect it with new Eden via a jumpgate. New ships, new bpos, minerals and asteroids.. if echoes worked this will dominate
Glad to see you back and making content matey :)
Cheers man, Just as I'm about to retire I read or see something and it drags me back!
@strange_Net I just came back to Eve and looked to your videos as the ones I remember with some of the best content. Glad to see you're back!
Strange, I left Eve for close to a year. I had some RL crap that came up and couldn't do it. I had a skin in Jita you gave me last winter and I sold it for 290 million, so that was helpful! Thanks and don't retire yet!
Left for 5. Came back and was so disorientated I felt like a newbie again. Ah that feeling never gets old. I'm not settling down to one thing for too long. I'm going to get myself a capital and get blown up in a giant battle that I'll record for the precious memories.
When I played regularly, i kept about half of my research slots running in frigate/destroyer BPOs. The markup was good, the research was relatively quick and got a lot of fairly timely turnover. Got a lot of good return on fully researched hauler BPOs as well.
I used to do this as a very good semi-passive business back in the day with my own high-sec research POS. Still works today, but finding a spot with good taxes can be challenging.
I haven't played EVE seriously in a couple years. I'm getting back into it to consolidate all my assets across all my toons right now. I know I won't give this game up completely, but breaks are good every now and then, I think?
Regardless, I do appreciate your content! It's what I find most interesting in the EVE universe.
Cheers Isaac appreciated. Its the beauty of Eve TBH. You can take breaks, have a year out etc and still come back and pick up where you left off.
Juggling a fleet of accounts to research BPOs to 10/20 over the course of 2-3months+ per BPO for not guaranteed profits on a volatile contract market sounds like an AWFUL use of my time. That's not passive at all, that's a ton of juggling and waiting.
Waiting is part of the definition of Passive. You set it up then you don't have to do anything until it's done, afterwards you set up the contracts and do more waiting until they get fulfilled. What's the problem!?
@@thelazy0ne The problem is that this is a lot more waiting, and a lot less profit, than production is. Since you're doing this over dozens of characters, it's not a low time investment.
@@Izawwlgood you can literally go out and be productive while the game takes care of your passive stuff. It's why is called passive. You don't have to be logged in the game for the research to happen or contracts to be fulfilled. There is no time investment on your part other than the minimum needed for research, copying and contract making.
@@thelazy0neI am saying this is less effective than using those research slots for invention. And there is a time investment, it requires juggling the slots on multiple characters.
@@Izawwlgood you have 3 characters per account. takes a while to train up all those invention skills, so you probably have 2 that can ONLY do copying/ME research. granted, at high levels of t2 production, copying is definitely the bottleneck, so it may be better used there. but this is definitely less effort than t2 production anyway
Good idea i burnt 140b on 2 bpo's recently :( and fully research some bpo's is well over a year, so no quick cash and they often cost a huge chunk of isk to research, i have one that will cost me 71b from ME4 to ME10.
Great video! My character, Skitz, is gonna give this a shot. Thanks!👍👍👍👍
To make even more isk, do all your research in a system with a lower system cost index for research. As I type this Tama has a SCI of 13% which if it costs 13 mil to research a BPO there it would cost 3 mil in a system with a SCI of 3% (roughly).
There are other methods of making isk that are relatively hands free, this is one good one, I tried it a couple years ago, the problem I ran into is my researched BPO's wouldnt sell.
I can make a lot more isk manufacturing T2 items, but it takes more 'hands on time', same thing with PI, I have made 100,000 isk per hour per planet, per pilot with simple P0 extraction converting it to P1. If i do P2-3 the profit goes up considerably and only needs to be touched once a week. Since I have 3 accounts that can do 10+ mani/res jobs each and can also do 6 max PI planets each I usually just do a little bit of both. Also helps with boredom.
is that p0 extraction to p2 or p3, or a factory planet going from p2 to p3?
@@anyfourwordphrase42 Just extracting P0 and converting it on the extraction planet I can clear 50-90 mil per planet per month. I have 3 accounts with 33 pilots per account, 6 planets per pilot, you can see how this can scale up quickly. Bare minimuim of 2.5 bil per month for all my pilots combined. This does take a bit of management due to cycle times and depletion, though.
If I buy P1 and convert it to P2 or P3 profits run between 400 mil and 1.1bil per month per planet. But... (isnt there always a "but"? haha) with me buying so much P1 and selling a decent amount of P2-3 the prices do slowly get worse and profits go down. A few years ago I even ran Amarr out of 3 P1's I needed, literally. The best profit is when I use most of my pilots to extract and then a couple to convert the P1 I mined into P2/3.
If anyone tries to say PI isnt a good income stream obviously hasn't really seen what can be possible, or set up a spreadsheet that automatically calculates stuff for them. Also, consider this is all in highsec.
How do you search SCI across Eve?
@@TheFuss85 open the map and select the proper option using the menu at the top or open the industry menu and use the facilities tab
I think the biggest hangup people have is it doesn’t show any income for those initial days of startup. Patience pays.
So you have 70k per hour for that BPO, so 11 slots per character comes out to 770k per hour per character, do that times 10 characters, you’re making 7.7m per hour…. And there’s no grind. That is probably the most appealing aspect of this to me. The tritium video you did kind of appeals to me as well. I’ve done in the past buying low across a region, or within 5 to 10 jumps of a major trade hub, go around and collect the ores and then resell at the trade hub for max profit. A lot of people don’t enjoy hauling but I do, and therefore that makes the grind bearable, but I’d still like a more passive income. This isn’t something everyone wants to do because of their patience level is about the equivalent to a 3 year old.
Is this something you can only do in low / nullsec? There’s always a risk to move BPOs but even doing that in a small fast ship is viable…
Great video, thank ya sir.
Nice vídeo. Good to see u back🎉
When projecting a potential profit, aren't you assuming that what you see in the contracts market is what it's actually going to sell for? How do we know we can rely on someone posting a price and eventually someone buying it for that price?
Taxes, whenever someone posts a public contract up they are paying taxes and fees for it that discourage junk posts
How many characters.
Great vid. Is it worth doing research in NPC hs stations ? Only thing I can see different is the 15% time efficiency.
Yes it is. Yes its slower but for large BPOs that could be in research for several months at a time it gives you that pace of mind that they will still be there once completed unlike a player owned station which could be taken down or war deced and destroyed.
I never research BPOs anywhere other than NPC HS stations. I'm not in any rush, and it's not worth the risk IMHO.
How many accounts and how many characters? It's kinda import... 700 Mil a day.. without knowing how many accounts and characters is meaningless...
Run the numbers... He says he won't do less than 1.7m isk per day. So that runs up to 40-odd characters, 14 accounts, with anywhere north of 100bn invested in the BPOs (one cycle running, one cycle selling). 700m a day is not for those starting out....
Yea, the problem is will someone buy it at that price knowing full well they can do it themselves?
Can you do a video on reactions?
Ill certainly consider it Emperor.
Great video! I wonder, would you make more selling blue print copies of high ticket items or does that demand a lot of micro management putting all those small contracts up?
its an income for sure, that could be worth looking into if you have more money then you can manage to invest anywhere else. its however a long time to tie up your capital for 64 days, and in another way, i can build an ishtar and sell it on the local marked in rougly 7 days. it cost me 137 mill to build, and i can sell it for rougly 190 mill. thats 40 mill profitt in 7 days, and if i do that 9 times in same timeframe it takes to reaserach that bpo, we talking 40x9 = 360 mill profitt for 137 mill investment instead, not to mention you soon can afford to build more ships at once.
so researching BPOs becomes allright first when you have close to 100% uptime on the production slots, and you dont know what else to invest inn
Ones passive, ones not. You will always make more ISK with non passive activities which is the way it should be.
@@strange_Net hm, production not passive wile research are passive? i see your point and can def agree production are less passive then pure research, but people do also claim that PI are passive, but i think i can argue that ship production are slightly more passive then PI agen. i mean, me and my production partner produce up towards 500 bill worth of ships a month on average, and we spend maby 30 min a week starting up orders to get the stuff produced. what actually takes the most effort are since we building like 8 mill m3 worth of ships that period are getting everything moved to the local marked, but considering we have 5 JFs between us, its not that big deal, and we can easily move 4-6 capital ships over in one go:
most people go by the definition of the stuff that makes you money in the background are passive income in witch PI and everything production related are included.
Is this possible to make good profits on a alpha character, or is it necessary to be omega?
I don't get it, aren't BPOS becoming saturated eventually because infinite runs?
People leave game and take the BPO with them. Always call for new prints but its a good point to bring up.
is bpo researching a lot more expensive now ISK wise than say about a year ago or am i just imagining things?
Yes, CCP has been increasing the cost of research with the last rise on 2nd of Feb. Larger BPOS now cost a good deal more to research.
How do researched BPO's compare to invented BPC's?
I'd think Invention would get you more as they're Tier II, but the RNG plays a big role too.
a lot more work and skills are needed to do inventing
So for the sake of data analysis, take the money / plex spent to get accounts to lvl 11 bp, plus time to Research and then divide that buy just buying isk with plex = is it really worth doing?
I say this because I had billions in BPO's and sold copies for years. passive sure, PI yeah made me more. Copies of fighters and carriers best you can do, until you join a mega null like horde goon or test they have a fort that only prints these exact things.
Hey strange o7
Any thoughts on reselling cap and sub cap and super cap bpos after partial research ??? Say 7/14 or 8/16 ??
Prices have changed some what but the same principles still apply. See what it costs to research, divide it by the days it takes and see if that's an amount you're willing to sell for if not. If not wait for prices to move accordingly.
Isn't the problem with BPOs that they are infinite and thus saturation kicks in? At a certain point all who build stuff won't need anymore BPOs
do you think ship or component\industrial blueprints sell best and how long do sales take id be worried with a huge quantity of isk being tied up for months if they dont sell
Hey Salt, hard to put a time stamp on it but yes you can end up with BPOs that refuse to sell within a reasonable time. I would generally say start with one or two of each BPO, see how they sell, if they fly off the shelf then research 4 and so on. If the BPO isnt shifting say like fighter BPOs then dont do anymore. Once it sells then it might be worth doing another 1 see if you get the same result. Also it depends on how long you are willing to sit on it to wait for it to sell. So for me I wont sell below price just because I dont need to and im willing to wait for a little each ISK. If you need that ISK you can sell it for less but it will sell faster so it depends on your wallet and patients I guess in the end. Hope that helps at all.
Make sure you pick a b p o that you can use if it doesn't sell.
That way, even if it doesn't sell, you can still get some utility out of it.😊
I put in 8 bil in Carrier BPOs to research and sell BPCs, but that was a month before the Carrier nerf lmao rip my investments
If it makes you feel any better I bought and started researching 10x freighter BPOs. They are currently at 9/18 then CCP messed with the research costs and its going to cost another 80 billion to take them to 10/20 so at the moment they are still only 9/18.
Im sorry this is up there with every '250mil isk per hour' while you could possibly make some isk of a bpo, looking right now on contracts, there are no bpo's selling for over their value plus research costs. I have a stack of bpos i hardly ever use, and the vast majority where bought off contracts for a lower cost than to research them. The only money regular money is in selling copies for invention, and thats not much because of how copetitive the market is
Ive made roughly 150 billion ISK in the last year buying, researching and selling the BPOs. I've currently got 120 researching as we speak getting ready to sell. There are hundreds if not more that can be used to sell for profit. An example is Auto-Integrity units. An easy 40 mil for several days of research.
@5:07 thats a BPC not a BPO. Thus scam alert.
I've made some good isk that way. You can also once in a while pass off a piece of carbon and some freight containers as a charon freighter. I love eve scams.
Am I crazy? 33,000isk an hour is good? You have all that risk of low sec moving your stuff and this is good in '23? Man I miss the old days when you could make isk doing this.
Jesus....this looks like pure toothache but each to tier own I guess...
One mans toothache is another mans profession ;-)
o7 Industry
They need to make a Valkyrie universe and connect it with new Eden via a jumpgate. New ships, new bpos, minerals and asteroids.. if echoes worked this will dominate