As someone originally from rural Nebraska, the google maps shot when explaining the PLSS is pretty much accurate to the sight on the ground. Also, the gap between the roads and fields is right (they do this to limit damage from road traffic and for field drainage ditches), but between fields is rare (fences usually mark boundries and windbreaks are created at the land expense of one of the land owners). Interesting bit on the artificial boundries, my grandma on my father's side owns a quarter parcel that's divided by a rail line that is owned by BNSF, runs between the nearby grain elevator and the local ethanol plant and, like the roads, also has a few feet of space between the track and the field.
Yeah. I grew up in the rural Midwest and currently live on a farm in North Dakota. It's fields and windbreaks as far as the eye can see. The whole countryside is divided into one-square-mile chunks by roads and those chunks are divided into quarters by windbreaks. Haven't seen any fences, though. Edit: Did City Skylines 2 get rid of requiring farms be on "fertile" ground? It looks like and I hope so because those patches were way too small to be realistic.
@@brigidtheirish ngl you live the dream life I want. After seeing what kind of jobs you have to do in order to live as a human in cities, country life and farming comes at me as more humane and meaningful than 9-5s or any service... Also fertile ground thingy is no more needed (thats what internet told).
Yep! NE Ohio raised and I lived in suburbs that were 20 mins either way from downtown Cleveland or farms as far as the eye could see. I loved the country drives w friends in hs when we first got our licenses
I wish CS and CS2 allowed for the creation of industries at the founding of the city. If I understand correctly, most cities were founded around some kind of industry or along major trade routes. It's weird starting a sprawling suburban-looking city in the middle of nowhere and having row houses before farms.
Funny enough, I was frustrated about the same thing and mentioned to some of the modding community that it'd be great to have a mod that unlocks industry, trains, and harbors at the start. Algernon stepped up and created Historical Start, which is now available. Give it a go if you have the Thunderstore! thunderstore.io/c/cities-skylines-ii/p/algernon/HistoricalStart/
I think it might’ve been the very first sim city game where when you zoned industry in the early part of that game, it tended to be farming industry. So you’d start your map and the top two needs would be industry and residential. You’d zone them pretty close together and get some great big farms and rural houses. Then when you got commercial need later, that’s when you’d finally try to figure out where you wanted your ‘downtown core’ to start, and might start building suburbs off of there. I always felt like it made for more organic looking towns.
Love it! Being from rural Wisconsin myself, the only modifications I might do to this new area is add one or two small commercial stores- I would almost expect to see a gas station and maybe a bait and tackle shop in this area. Adding a public 'boat ramp' to the little lake would be fun too and would really justify a bait shop nearby.
I love driving the back roads to go to the small farm stands during summer. Best corn you will ever get is when it was picked that morning and you boil it up for dinner.
@@Sliplinerr I live in a suburb of LA that's only 20 minutes from farms. We can get all sorts of fresh fruits or vegetables from them - one even has its own "shop" (just a giant tent) and lets you pick your own if you want. Cheaper than the grocery store too.
@@bobbycrosby9765 Unfortunately many farms (may not be true for the US, but certainly for the UK) don't make enough money to stay operational unless they open up a farmer's market. In the UK certainly it's almost a necessity for many family-owned farms. It's the sad state of the world we live in, where the people who provide food have their subsidies cut, are scammed by tractor companies, and out-competed by giant corporations focused on export.
It's crazy how much this video feels like home, even from the bird's eye perspective of this game. Living in the northwoods my whole life and taking my fair share of trips through places like Rhinelander, Eagle River, Antigo, etc., I can tell you that this is an *incredibly* faithful recreation of the rural midwest.
As someone one who lives in a place where the country and the city meet, I really enjoyed watching this build come together. It reminds me of going out for a drive through the Flatlands/farmlands and seeing the long stretches of land with trees, drainage ditches and culverts culverts lining the roads. The golden fields of canola, corn or sunflowers or the swathes of blueberry, blackberry and raspberry. Pumpkins and apples. Wineries, distillers, poultry and dairy. We've got a lot out here to be thankful for. That having been said I'm also glad there's a city full of careers and activities that aren't farming
ENGAGEMENT!!!! 🙂 Love your videos and as a Land Surveyor for 25 years I REALLY appreciate you mixing in surveying knowledge into your videos in a manor that's easily understandable and entertaining! Keep up the amazing content!!!!
One knit-picky comment: you spoke on the PLSS system with the initial bridge and road extension, then ran your "quarter-quarter" lines for the rural areas at an angle from that initial bridge/road alignment! Only a nerdy surveyor would care though! 🤓
As someone who hates the "giant city surrounded by absolutely nothing" approach that Cities Skylines encourages, it's really refreshing to see a playthrough develop more organically. Thanks for the midweek entertainment and the encouragement to be more thoughtful in my own CS2 gameplay (and the reminder that not everything I build has to be for functionality - like a fake apple orchard). P.S. Totally on board with stream/off-camera work to the city as long as a brief recap makes it into the main video series.
That potato mode break... edit to add: "off-camera" changes are fine when they aren't adding new areas, I'd say. Some redevelopment fits in nicely for that with a quick recap "Here's some changes..." intro. And for new areas that are incredibly similar to what you have previously done, off-camera works really well.
Yes! I have been struggling with keeping things looking realistic while meeting residential demand and incorporating the industries. Thank you for making this game feel so much more approachable. You are the Bob Ross of Cities Skylines.
What I love about City Planner Plays is that every episode has its own story, and there's always a reason behind every major decision. The cities feel a lot more natural when there is a thought process and justification to every development.
One of the things I didn't see you add in the rural community is a fire service. With the amount of forestry in the region, and the amount of grain, fires and incidents will need a service to support it. People falling into a grain silo has a high chance of death if a rescue service isn't nearby. Same with forest fires and mining incidents! Maybe just a 2 garage station house, and a small medical clinic for the locals, so they don't have to travel all the way into Bend for help?
That large farm that also owns the forestry district seems like it could come into play later in the story being created here? Maybe owned by a prominent family in the area? The Philip family? 😉
Maybe it's a joint venture between Tim Kequom's Chippewa Lumber and younger brother Jim's Ojibwa Foods (who could probably start another fishery and processing plants in Magnolia County).
As someone who is a civil engineer working in the site development industry in the Chicago area, it's nice to see you being very true to what actually goes on during a project's lifecycle as best as you can be for a video
I hope they make industry areas look better in the future, or at least allow more granular detail control. One thing that'd really help is if there were different textures between the different farm types
I absolutely despise the way industries work in CS2, they are so ugly, all those random buildings popping up in the middle of fields with no road or path access, the big flat empty quarry, no control over anything which is so weird considering they have the system for sub buildings now which would have been perfect for building out and expanding industries over time.
The industry areas textures are an incredible lazy solution. You can really see the developers saying: ok industries let's just paint the ground and concentrate our efforts on teeth 😅
@@delasoul8476 Ehhh I like the idea in theory, one problem a lot of people had in CS1 was that the industry area farms were too small for realistic looking builds. These ones solve that but also give you way less control and aren't very polished. Hopefully this is just the CS2 equivalent of base game industries, and there will be the CS2 equivalent of the industries DLC to make this idea reach its full potential
These videos give me the same vibe as Bob Ross, just a man describing what he's doing and his reasoning while meticulously crafting an artwork with immense detail, whilst you kinda learn something while watching about art or in this case city planning. It all just makes it a comfort video of sort and a incredibly satisfying watch
Absolutely loving all the extra educational points with Magnolia County! As someone who is always looking to add to the knowledge base, this is a real treat Phil. I've been subscribed for a few years now, but I have to say, this is quickly becoming my favorite series to date!
Hi phill for years I’ve been watching your videos and is a main reason that I’m continuing my studies in hopes to become an urban planner in my future. Both channels city planner play and city planners explains have not only showed me how to play with more realism. It’s also the way you show a deeper understanding of the planning that goes down. Thank you for your awesome videos I’ll continue to watch knowing one day I could be doing this in real life one day.
Fun fact : In Canada, specifically out west (Manitoba, Saskatchewan, Alberta and B.C.), we also had that land survey system : the Dominion Land Survey (DLSS), which was based off of the United-States' PLSS and, just like the latter, scars of the DLSS are still visible today
Definitely prefer seeing as much as possible on camera. Boring or not, it enhances the realism of what goes into developing a city and I really enjoy all aspects of it. The totality of city planning, designing and developing are essential; not just to the story-line you’re telling, but also assisting your viewers in learning how to, both accurately and realistically, develop their own stories for their cities. I love city building and watching you do the little things helps me learn so much.
I would like to say that you are doing a great job. I am building along with you so I would prefer you to keep doing these videos as you are. It helps me a lot to zone and eyeball the road layouts as you build it. But I an only one mind and will defer to the masses on this. I am looking forward to the future of Magnolia County and how we will work on public transportation. See you soon.
Great video. 😊 You need that one gas station just off the highway, with a general store, and a small, greasy restaurant serving bad coffee, pie, always pie, and food like grandma used to make. 😊
I do *really* love how CS2 makes cities look. The fields, especially, are such a great feature! CS1 has so many more tools and you get so much more control, which is why I'm still reluctant to jump into CS2, but seeing these mods becoming available so quickly after launch, with improvements and upgrades on the way, it makes me more and more excited for what CS2 will hopefully become. The city looks fantastic, Phil! Can't wait for the next episode!
Ohh this title really gets me excited! I live in a rural area, and CSL cities often feel a little alien to me, as they are often really very orderly and fully packed. Where I live both residential, industrial and commercial areas are much more spread out, and everything's also much more varied. I've seen Phil do some more relaxed density planning with lots of detail thrown into individual developments and that has me all excited for this one!
And yeah I'm definately getting what I wanted! Love hearing about this kind of history stuff and getting explanations for why things are different to how they are here. Also love the addition of the homesteads to the farms. CSL doesn't seem to encourage this kind of natural mixed land use on it's own, but around here people would certainly live at their farms. (Of course now we can guess that someone completely unrelated who works somewhere totally different will move in there :D )
One comment I have about the rural area is maybe now that its 11 months later and we have them a small elementary school out there and a few dotted commercial (we've all driven in a rural area and passed a small old gas station). Loving the series so far and ive got a lot of catching up to do haha.
Great episode!! I loved your country tour. Please continue to make videos. I don't really like live streams. I find the constant distraction from the build process very annoying.
If I did live streams, they would be supplementary. It's looking like folks would either prefer that I added farms off camera or continued to build them on camera though. Live streams look to be an option nobody likes!
@@CityPlannerPlays Your streams are extremely entertaining, but it's nice to have them associated with a different build where the stakes are a little lower. In other words, a city where it doesn't matter if the quays are crooked because chat was engaged in a brushfire war about new urbanism.
I'm on my second watch-through of your Magnolia County series right now, and the only reason I haven't been commenting heaping praise on this channel (the content, the presentation, the editing, the knowledge sharing, the level of absolute polish to everything- I'll have to remind myself to go back in and comment more on your other videos going a bit more into all of these) is because I've not wanted to spare more than a moment to click the like button so I could keep watching. Your tutorials are amazing, but I'm absolutely in love with this storytelling style of play through. It's both a comfort watch and a fantastic source of learning both about the game, about city planning, and even life in America in general! I've been playing your gorgeous Magnolia County map myself the past few days, and I keep finding myself following a lot of the same choices you do - they just make sense! I really need to be careful I don't end up with a pale comparison of Bend and surroundings xD Anyway, just wanted to make sure to drop this comment before I dive back into Magnolia County. Thank you so, so much for the wonderful videos you make and share, they're so much fun to watch and have really helped me enjoy C:S2 more than I otherwise would have!
I just love how you actually made this feel like an actual rural area and not just a cs2 attempt at rural. Reminds me of all the places I've lived in the midwest where this is the majority of what the land is like. From Wisconsin, to Indiana, to Michigan, this really just feels like a sunday drive through the countryside.
As an Ohioan & recent graduate of the University of Akron's Surveying and Mapping Program, I just wanted to thank you Phil for explaining the PLSS, as it is not often talked about in detail to the public and how influential it has been in the development of the country. With that being said, I would like to see the rural subdivision you worked on in this episode be named Ellicott Acres, in honor of Andrew Ellicott, who surveyed the First Principal Meridian (The Ellicott Line) of the US PLSS (Pennsylvania & Ohio Border). He also oversaw much of the PLSS' inital surveys under Jefferson's direction.
Where I'm at (in Ohio) the Farmers would use the woodland as hunting grounds, wind breaks, extra income, or let it grow with moderation for the local wildlife. Also, I love building small rural villages in Cities: Skylines.
lol Phil just casually mentioning he made a Shepard's pie while stepping out to let his city grow a bit. Reminds me of when I lived in rural Michigan. Love it!
Love the build. I think it’s okay to do some rural expansion that’s more of the same off camera. One of the things I love about your builds is the story element, so I’m really interested in how you make sure those off-screen developments and the story feel cohesive.
Would love to see a small village develop across the river where you built those houses. As always loved watching you do these builds. I am here for the rural builds, personally I'd prefer them as videos simply due to being unable to make streams. But I don't mind watching the vod after the fact
As a upper peninsula resident, I absolutely love your vids, and I love how you take inspiration from real U.P cities! I wish you worked for our local government.
I would love to see most of the projects and progression you have for MC to be on camera, wether if it’s on stream or it’s own separate video. Also, I would like to see the name “Leech Lake” or even more simple “Leech” used for this area since the the lake that is there kinda resembles the shape of those creepy crawlies and are native to the great lakes region.
I think a great way to keep us up-to-date with changes around the city (such as adding more farmland) would be more timelapses! Having one, say, at the beginning of a video so we can get a jist of what you’ve done while keeping it moving would be a good middle point between a full video and something happening off-screen.
Always on camera, please! Love to see the series, and to acompany all the development. It's so fun and relaxing, and helps to have ideas and learn to our own builds!
41:04 keep it on the series! I love watching the process for each neighborhood and town and the way that you detail is really nice. I can’t wait for these mods to be available to us that play on Nvidia GeForce! So amazing!
Awesome video! As someone who lives in rural Georgia, it is not uncommon for farmers to tear down parts of forest to create farmland or to make farmland more square so it is easier to plant and harvest. Also the divide between the road and farmland is right, it makes it easier to plant and harvest without damaging crops.
I think the dairy house should be in the city as it serves as a stocking garage for the milk delivery. Easier to make distribution from directly in the city than from outside. What do you think ?
Might be a good idea to have it closer to the city because of the number of jobs too. The industrial signature buildings are the only ones with realistic workplace number. I forgot how many the dairy house actually has but I think it's well over 100 jobs.
The Dairy House is fine where it is. As I understand it, even though initial pasteurization can be done on the farm itself you want to absolutely minimize the amount of travel milk makes before it's completely processed to avoid contamination. It's critical to have processing as close as reasonable to the supply then, not the workforce.
Wow! The Line Tool is so important and you put it to great use. The new farm area system is a huge step forward and you can see the potential for graphical improvement once they get time. This is one of the most encouraging videos that I have seen since CS2 was launched. I just hope that the formal mod forum gets sorted before too much chaos happens in the wild.
Love the build and the continuation of Superior! 40:13 presents a unique opportunity to merge John Denver and PBS. May I propose... "Country Roadshow"!
I'm in love with this series so much! One recommendation, I know in my rural area every now and then you'll find a small country store on some backroad intersections, especially near small residential developments and farms. I'd love to see some small corner commercial out in more rural areas of Magnolia County! Maybe a farm owner opens a convenience store on the edge of their property to "skip the middleman"? Thanks for this stuff again, can't wait for the next episode!
I live in a heavy quarrying area and as soon as you started digging that thing I was like "well there goes the realism for this segment." Very grateful that the game has never heard of a water table (though the water creeping under your boundaries did get me excited for a moment). They tend to be dug into the sides of hills and valleys to maximise the amount of stone you can acquire before you have to start pumping. Here the rivers erode vales and ravines into the limestone, and along many of them work roads have been built along the rivers at the valley floor, and then quarries are cut into the cliffs and slopes of the vales at intervals, with older quarries being mostly abandoned at the point where they have to start pumping. The newer mechanised ones of course have much larger footprints and cut much deeper. Walking along the vale footpaths that used to be quarry cartroads and counting the mills and limekilns has been a staple of my life this past decade.
- to be clear though, loving the channel and the series, and I especially love how it gets my brain working both about stuff from your knowledge base that 'd never have thought of, and the occasional gaps like this where I think, "hmmm, how would I do it?"
I love the way the city looks in the "country" tour! The cinematic camera tools just make everything seem more alive! Definetly keep these kinda builds on camera I have alwasy loved watching your rural builds!
Man I love watching you play this game. And I really appreciate your commitment to implementing as many real world practices and rationale to the city as you do!
As someone who looks forward to your builds I like seeing the development of the city in streams or quick recaps to follow along and it feels more immersive. Also, instead of Country Tours you can call them "TOURALS" for Tours in Rural areas! Keep up the great content!
Great episode again! Please just keep showing the work you are doing in the videos. Livestreams are always hard to watch afterwards because they mostly consist of distractions and are not as focused on building like normal episodes.
In Indiana at least, you would not commonly see trees lining the road in front of a farm. What is far more common is for trees to serve as a divider between farms, if there isn't a road already dividing them. This would commonly happen when farms are built on top of a forest--the farmers chop down trees on their property but leave them at the border. As a result, the trees also wouldn't be so orderly and evenly spaced. If there are no existing trees, you'd instead see a fence dividing them, but it's a lot cheaper to use existing trees than to build a mile long fence. I love this series, by the way. Keep it up!
That opening shot on the cargo train irked me as it came off the bridge. Bit of a gradient spike there that needs some terrain smoothing applied to be more realistic. Loving the series
I really enjoyed this build. I can’t wait to see how this rural area develops. I personally envision it to develop a small town center for an elementary school, small city services, and one or 2 commercial properties for like a convenience store and a local restaurant. Nothing overboard. No mater what you do, I look forward to watching. Thank you again for all the videos over the years. You’re the goat Phil
You know your content is the best out there, right? I like the immersion, the story telling, the whole vibe created, it's not just a city build. Reminds me of what GP Laps does as well in the racing sim world. Congrats.
I am obsessed with this series. I enjoy the slow build but also progress is so satisfying. I would 100% watch it in streams too though so either way, I love the content.
There are at least two things I hope modders or vanilla will add to farming is more seasonal detail to the land and co-ops. It would be nice if the farm land changed in the seasons. Spring, the land could look just planted, tilled, rich brown dirt. Summer could be very green to represent the crops growing. Fall is harvest for most crops, so we can see the rich golden yellows, white for cotton then. Then just dirt brown for winter, or covered in snow. As for the co-ops, I don’t know anything about other countries but in USA, a lot of large farms have agreements and contracts with these industries to store their grain and/or sell to. Co-ops can be a specialized industrial building in the game, kinda acting like a warehouse or cargo port.
As someone who grew up in a town that used to mostly be apple orchards, in a house that was the apple orchard farmer’s son’s, and the entire neighborhood was the orchard, I really appreciated the inclusion of it. In my town in the northeast, we still have an orchard on the outskirts, and it’s a major town staple. Cider, cobbler, pie, and just apples are adored come fall. (Not as much as before obviously, such is the march of time), but this is a spot that I know will be one to stay, as the town supports it greatly. I noticed that some of the trees are near the shore, that would have fallen apples roll down, even eventually into the river, and would flow by Bend proper. Perhaps, there can be an annual apple related festival for the harvest, called the “Apple Float” or something along those lines. Seeing that part of the build reminded me so much of my childhood home as a freshman in college, and one I’m returning to soon for winter break, thank goodness, after finals go well. Would I be able to tag Phil on this? Just wondering, I’d really like for him to see the idea. Maybe the orchard owner could be a recurring character? I’ve always loved cities skylines, and your videos especially, as my mom is a transportation manager for the state DOT, and she also loves your videos, you two had had the same position (in general, not in the same place) at one point, so she got a kick out of it absolutely. Once again, love your stuff (rabid Verde Beach lover), and love the lore and effort you put into every aspect!
Personally to me as someone who doesn’t watch the live streams very often I feel like a quick live stream recap for you know things you’ve done off-line just 30 seconds photo montage or just some clips you know showing the before and after just so anyone that’s not present for the lifestream can feel like they’re still a part of it and they haven’t missed out on anything love what you do love your city skylines two content so far and keep up the good work cant wait to see whats in store for MC ep 5
Rural builds are my jam. I love that you added a little farmstead. Have you tried messing with the industry buildings at all? Some of the farm companies will use an industry building as storage instead of production and the storage buildings are super cool. Grain silos, bunkers, etc. Not much control over how they generate even with subsidizing but if you delete enough times you'll get there. Another nice touch is the shelter belts you added. Well, that's what we called them in Central Nebraska. Not sure about Wisconsin. Not only great for protecting against soil erosion but great for hunting in the Fall. Looks great!
I love your videos! I feel like I'm learning, while still enjoying the process of tracking the storyline and watching the city grow. thank you for your dedication to this series
I really liked this episode. I live in a rural county, and think that it would be just as fun to have a rural area builder as a city builder. So many of the houses here have to be developed to respect the terrain. The state is actually moving a stream 10' because that is easier and less impactful than moving the road. (There was considerable erosion.) Most of the county is on well and septic, and most of the area is unincorporated.
Hey I just wanted to say I started watching your channel about a week ago and it's fantastic! I love how you incorporate your professional knowledge into the builds, and you're a kind enthusiastic person with great video editing skills! Please keep it up :)
Would prefer to see all redevelopment on camera. I can only watch on UA-cam, and so unedited long livestream uploads are hard to parse. I use these to learn about intentionality in city design and it's been really great to learn from, so hearing your thinking out loud as you redevelop is invaluable.
Looks great! Very realistic, and that line tool mod is a game changer! In terms of renaming the 'Country Tour', I've got the perfect idea: the Field Trip!
Really enjoyed that one! Super great job! We (my son and I) love watching every single step you take as we learn so much about which buttons to click etc. so I'm all for showng us the works!
Just wanted to give a special thanks for this video in particular. I've been watching all of your Cities: Skylines videos for years. Playing 2 and was having trouble figuring out how to do my rural area in my town. Been coming back to this video in particular to get ideas. It's not point for point as I'm not following the same grid style, but it's been giving me inspiration from how to get access from the highway to laying the farms. Even loving the cul-de-sac home setup which I've been using.
Loving the series! I would like to see most of the farm-like expansions and redevelopments on-camera with smaller or less meaningful changes being done off-camera and put in a quick recap section.
I'd say you did it the right way Phill. Sometimes there can be more than one way to begin building but, that doesn't mean the other was better or the best. I would've done it like you did. Looking forward to the next episode 💪🏻
I prefer this format over live-streams, particulary since I don´t have a lot of free time to watch live-streams, but also because in this format, you speed up certain parts!
Your use of the road tools is just brilliant, I'm still learning with the game so seeing you make these junctions effortlessly gives me encouragement. I don't mind you working off-camera so much but I always miss out on the streams (unless you upload them of course) due to time differences.
I may be the only one but I liked the feature of trees growing. Seeing the city evolve over time is the most satisfying part of CS for me, and the trees being a part of it is great imo. I'm a little bummed the modded threes spawn full size
As someone originally from rural Nebraska, the google maps shot when explaining the PLSS is pretty much accurate to the sight on the ground. Also, the gap between the roads and fields is right (they do this to limit damage from road traffic and for field drainage ditches), but between fields is rare (fences usually mark boundries and windbreaks are created at the land expense of one of the land owners). Interesting bit on the artificial boundries, my grandma on my father's side owns a quarter parcel that's divided by a rail line that is owned by BNSF, runs between the nearby grain elevator and the local ethanol plant and, like the roads, also has a few feet of space between the track and the field.
Yeah. I grew up in the rural Midwest and currently live on a farm in North Dakota. It's fields and windbreaks as far as the eye can see. The whole countryside is divided into one-square-mile chunks by roads and those chunks are divided into quarters by windbreaks. Haven't seen any fences, though.
Edit: Did City Skylines 2 get rid of requiring farms be on "fertile" ground? It looks like and I hope so because those patches were way too small to be realistic.
@@brigidtheirish ngl you live the dream life I want. After seeing what kind of jobs you have to do in order to live as a human in cities, country life and farming comes at me as more humane and meaningful than 9-5s or any service... Also fertile ground thingy is no more needed (thats what internet told).
@brigidtheirish This is a custom map where the whole map is Fertile land (unless another conflicting resource is present already) I believe
@@brigidtheirishthis is a custom map CPP made and he added loads of fertile land so he could build realistic farms
Yep! NE Ohio raised and I lived in suburbs that were 20 mins either way from downtown Cleveland or farms as far as the eye could see. I loved the country drives w friends in hs when we first got our licenses
I wish CS and CS2 allowed for the creation of industries at the founding of the city. If I understand correctly, most cities were founded around some kind of industry or along major trade routes.
It's weird starting a sprawling suburban-looking city in the middle of nowhere and having row houses before farms.
the fact that you start with specifically suburbs is bizarre in all sorts of ways. the game progression is practically inverted from real life
Funny enough, I was frustrated about the same thing and mentioned to some of the modding community that it'd be great to have a mod that unlocks industry, trains, and harbors at the start. Algernon stepped up and created Historical Start, which is now available. Give it a go if you have the Thunderstore! thunderstore.io/c/cities-skylines-ii/p/algernon/HistoricalStart/
Woo! CityPlannerPlays getting things done!@@CityPlannerPlays
I think it might’ve been the very first sim city game where when you zoned industry in the early part of that game, it tended to be farming industry. So you’d start your map and the top two needs would be industry and residential. You’d zone them pretty close together and get some great big farms and rural houses. Then when you got commercial need later, that’s when you’d finally try to figure out where you wanted your ‘downtown core’ to start, and might start building suburbs off of there. I always felt like it made for more organic looking towns.
There is a mod called 'Historical Start'. It lets you place resource farming/mining and rail. :)
Love it! Being from rural Wisconsin myself, the only modifications I might do to this new area is add one or two small commercial stores- I would almost expect to see a gas station and maybe a bait and tackle shop in this area. Adding a public 'boat ramp' to the little lake would be fun too and would really justify a bait shop nearby.
and a farm supply store
I love driving the back roads to go to the small farm stands during summer. Best corn you will ever get is when it was picked that morning and you boil it up for dinner.
@@Sliplinerr I live in a suburb of LA that's only 20 minutes from farms. We can get all sorts of fresh fruits or vegetables from them - one even has its own "shop" (just a giant tent) and lets you pick your own if you want. Cheaper than the grocery store too.
@@bobbycrosby9765 Unfortunately many farms (may not be true for the US, but certainly for the UK) don't make enough money to stay operational unless they open up a farmer's market. In the UK certainly it's almost a necessity for many family-owned farms. It's the sad state of the world we live in, where the people who provide food have their subsidies cut, are scammed by tractor companies, and out-competed by giant corporations focused on export.
tip for the future: that quarry should become an artificial lake in the future when you do a bigger quarry elsewhere. it would be really cool.
@@eduardoboehringer exactly we have one in my town.
I'd be keen to see any later redevelopment on camera - the redevelopment episodes in Verde Beach were some of my favourites.
Same. Speedup is ok. But it is important for the feeling of Magnolia County to not miss something.
Best series on UA-cam by a square Jeffersonian mile.
It's crazy how much this video feels like home, even from the bird's eye perspective of this game. Living in the northwoods my whole life and taking my fair share of trips through places like Rhinelander, Eagle River, Antigo, etc., I can tell you that this is an *incredibly* faithful recreation of the rural midwest.
You've named home for me, haha! Growing up in the area certainly informed my perspective!
Not far off from home in southern WI either. Dairy + Grain = healthy curd production. lol. The local Culvers should be happy.
As someone one who lives in a place where the country and the city meet, I really enjoyed watching this build come together. It reminds me of going out for a drive through the Flatlands/farmlands and seeing the long stretches of land with trees, drainage ditches and culverts culverts lining the roads. The golden fields of canola, corn or sunflowers or the swathes of blueberry, blackberry and raspberry. Pumpkins and apples. Wineries, distillers, poultry and dairy. We've got a lot out here to be thankful for. That having been said I'm also glad there's a city full of careers and activities that aren't farming
ENGAGEMENT!!!! 🙂 Love your videos and as a Land Surveyor for 25 years I REALLY appreciate you mixing in surveying knowledge into your videos in a manor that's easily understandable and entertaining! Keep up the amazing content!!!!
One knit-picky comment: you spoke on the PLSS system with the initial bridge and road extension, then ran your "quarter-quarter" lines for the rural areas at an angle from that initial bridge/road alignment! Only a nerdy surveyor would care though! 🤓
As someone who hates the "giant city surrounded by absolutely nothing" approach that Cities Skylines encourages, it's really refreshing to see a playthrough develop more organically.
Thanks for the midweek entertainment and the encouragement to be more thoughtful in my own CS2 gameplay (and the reminder that not everything I build has to be for functionality - like a fake apple orchard).
P.S. Totally on board with stream/off-camera work to the city as long as a brief recap makes it into the main video series.
That potato mode break...
edit to add: "off-camera" changes are fine when they aren't adding new areas, I'd say. Some redevelopment fits in nicely for that with a quick recap "Here's some changes..." intro. And for new areas that are incredibly similar to what you have previously done, off-camera works really well.
Yes! I have been struggling with keeping things looking realistic while meeting residential demand and incorporating the industries. Thank you for making this game feel so much more approachable. You are the Bob Ross of Cities Skylines.
What I love about City Planner Plays is that every episode has its own story, and there's always a reason behind every major decision. The cities feel a lot more natural when there is a thought process and justification to every development.
One of the things I didn't see you add in the rural community is a fire service. With the amount of forestry in the region, and the amount of grain, fires and incidents will need a service to support it. People falling into a grain silo has a high chance of death if a rescue service isn't nearby. Same with forest fires and mining incidents! Maybe just a 2 garage station house, and a small medical clinic for the locals, so they don't have to travel all the way into Bend for help?
That large farm that also owns the forestry district seems like it could come into play later in the story being created here? Maybe owned by a prominent family in the area? The Philip family? 😉
Or maybe it's Ojibwa Foods, from Nicolet Bay.
And maybe later start the smalltown of Phillipsbarn !?!?
...Or the King's? 😉
Maybe it's a joint venture between Tim Kequom's Chippewa Lumber and younger brother Jim's Ojibwa Foods (who could probably start another fishery and processing plants in Magnolia County).
As someone who is a civil engineer working in the site development industry in the Chicago area, it's nice to see you being very true to what actually goes on during a project's lifecycle as best as you can be for a video
I hope they make industry areas look better in the future, or at least allow more granular detail control. One thing that'd really help is if there were different textures between the different farm types
I absolutely despise the way industries work in CS2, they are so ugly, all those random buildings popping up in the middle of fields with no road or path access, the big flat empty quarry, no control over anything which is so weird considering they have the system for sub buildings now which would have been perfect for building out and expanding industries over time.
The industry areas textures are an incredible lazy solution. You can really see the developers saying: ok industries let's just paint the ground and concentrate our efforts on teeth 😅
@@delasoul8476 Ehhh I like the idea in theory, one problem a lot of people had in CS1 was that the industry area farms were too small for realistic looking builds. These ones solve that but also give you way less control and aren't very polished. Hopefully this is just the CS2 equivalent of base game industries, and there will be the CS2 equivalent of the industries DLC to make this idea reach its full potential
These videos give me the same vibe as Bob Ross, just a man describing what he's doing and his reasoning while meticulously crafting an artwork with immense detail, whilst you kinda learn something while watching about art or in this case city planning. It all just makes it a comfort video of sort and a incredibly satisfying watch
Absolutely loving all the extra educational points with Magnolia County! As someone who is always looking to add to the knowledge base, this is a real treat Phil. I've been subscribed for a few years now, but I have to say, this is quickly becoming my favorite series to date!
Hi phill for years I’ve been watching your videos and is a main reason that I’m continuing my studies in hopes to become an urban planner in my future. Both channels city planner play and city planners explains have not only showed me how to play with more realism. It’s also the way you show a deeper understanding of the planning that goes down.
Thank you for your awesome videos I’ll continue to watch knowing one day I could be doing this in real life one day.
Fun fact :
In Canada, specifically out west (Manitoba, Saskatchewan, Alberta and B.C.), we also had that land survey system : the Dominion Land Survey (DLSS), which was based off of the United-States' PLSS and, just like the latter, scars of the DLSS are still visible today
I had no idea! That is an awesome little fact!
Definitely prefer seeing as much as possible on camera. Boring or not, it enhances the realism of what goes into developing a city and I really enjoy all aspects of it. The totality of city planning, designing and developing are essential; not just to the story-line you’re telling, but also assisting your viewers in learning how to, both accurately and realistically, develop their own stories for their cities. I love city building and watching you do the little things helps me learn so much.
I would like to say that you are doing a great job. I am building along with you so I would prefer you to keep doing these videos as you are. It helps me a lot to zone and eyeball the road layouts as you build it. But I an only one mind and will defer to the masses on this. I am looking forward to the future of Magnolia County and how we will work on public transportation. See you soon.
Thank you so much, Rick!! I appreciate the kind words and support. The next one is going to be fun!
Great video. 😊 You need that one gas station just off the highway, with a general store, and a small, greasy restaurant serving bad coffee, pie, always pie, and food like grandma used to make. 😊
I work for a municipal water department and whenever you say put the water mains right under the road where they belong it makes me smile.
I do *really* love how CS2 makes cities look. The fields, especially, are such a great feature!
CS1 has so many more tools and you get so much more control, which is why I'm still reluctant to jump into CS2, but seeing these mods becoming available so quickly after launch, with improvements and upgrades on the way, it makes me more and more excited for what CS2 will hopefully become. The city looks fantastic, Phil! Can't wait for the next episode!
Ohh this title really gets me excited! I live in a rural area, and CSL cities often feel a little alien to me, as they are often really very orderly and fully packed. Where I live both residential, industrial and commercial areas are much more spread out, and everything's also much more varied. I've seen Phil do some more relaxed density planning with lots of detail thrown into individual developments and that has me all excited for this one!
And yeah I'm definately getting what I wanted! Love hearing about this kind of history stuff and getting explanations for why things are different to how they are here. Also love the addition of the homesteads to the farms. CSL doesn't seem to encourage this kind of natural mixed land use on it's own, but around here people would certainly live at their farms. (Of course now we can guess that someone completely unrelated who works somewhere totally different will move in there :D )
One comment I have about the rural area is maybe now that its 11 months later and we have them a small elementary school out there and a few dotted commercial (we've all driven in a rural area and passed a small old gas station). Loving the series so far and ive got a lot of catching up to do haha.
Great episode!! I loved your country tour. Please continue to make videos. I don't really like live streams. I find the constant distraction from the build process very annoying.
If I did live streams, they would be supplementary. It's looking like folks would either prefer that I added farms off camera or continued to build them on camera though. Live streams look to be an option nobody likes!
@@CityPlannerPlayspersonally i find that livestreams last forever and a day and they are just too long to be viable
@@CityPlannerPlays Your streams are extremely entertaining, but it's nice to have them associated with a different build where the stakes are a little lower. In other words, a city where it doesn't matter if the quays are crooked because chat was engaged in a brushfire war about new urbanism.
I'm on my second watch-through of your Magnolia County series right now, and the only reason I haven't been commenting heaping praise on this channel (the content, the presentation, the editing, the knowledge sharing, the level of absolute polish to everything- I'll have to remind myself to go back in and comment more on your other videos going a bit more into all of these) is because I've not wanted to spare more than a moment to click the like button so I could keep watching. Your tutorials are amazing, but I'm absolutely in love with this storytelling style of play through. It's both a comfort watch and a fantastic source of learning both about the game, about city planning, and even life in America in general!
I've been playing your gorgeous Magnolia County map myself the past few days, and I keep finding myself following a lot of the same choices you do - they just make sense! I really need to be careful I don't end up with a pale comparison of Bend and surroundings xD
Anyway, just wanted to make sure to drop this comment before I dive back into Magnolia County. Thank you so, so much for the wonderful videos you make and share, they're so much fun to watch and have really helped me enjoy C:S2 more than I otherwise would have!
I just love how you actually made this feel like an actual rural area and not just a cs2 attempt at rural.
Reminds me of all the places I've lived in the midwest where this is the majority of what the land is like. From Wisconsin, to Indiana, to Michigan, this really just feels like a sunday drive through the countryside.
As an Ohioan & recent graduate of the University of Akron's Surveying and Mapping Program, I just wanted to thank you Phil for explaining the PLSS, as it is not often talked about in detail to the public and how influential it has been in the development of the country. With that being said, I would like to see the rural subdivision you worked on in this episode be named Ellicott Acres, in honor of Andrew Ellicott, who surveyed the First Principal Meridian (The Ellicott Line) of the US PLSS (Pennsylvania & Ohio Border). He also oversaw much of the PLSS' inital surveys under Jefferson's direction.
Where I'm at (in Ohio) the Farmers would use the woodland as hunting grounds, wind breaks, extra income, or let it grow with moderation for the local wildlife. Also, I love building small rural villages in Cities: Skylines.
lol Phil just casually mentioning he made a Shepard's pie while stepping out to let his city grow a bit. Reminds me of when I lived in rural Michigan. Love it!
Love the build. I think it’s okay to do some rural expansion that’s more of the same off camera. One of the things I love about your builds is the story element, so I’m really interested in how you make sure those off-screen developments and the story feel cohesive.
I love the rural feel, this is so much closer to home. Thank you! Please make more of these!
Would love to see a small village develop across the river where you built those houses. As always loved watching you do these builds. I am here for the rural builds, personally I'd prefer them as videos simply due to being unable to make streams. But I don't mind watching the vod after the fact
Can we take a moment to cherish the storytelling that has taken these play throughs to another level.
I love this series! Always makes my day to sit down and watch the new episodes!
Same !
As a upper peninsula resident, I absolutely love your vids, and I love how you take inspiration from real U.P cities! I wish you worked for our local government.
I would love to see most of the projects and progression you have for MC to be on camera, wether if it’s on stream or it’s own separate video. Also, I would like to see the name “Leech Lake” or even more simple “Leech” used for this area since the the lake that is there kinda resembles the shape of those creepy crawlies and are native to the great lakes region.
Incredible episode! The farms really look a lot like home. The imperfections of the hills and acre seperations are perfect
I think a great way to keep us up-to-date with changes around the city (such as adding more farmland) would be more timelapses! Having one, say, at the beginning of a video so we can get a jist of what you’ve done while keeping it moving would be a good middle point between a full video and something happening off-screen.
Always on camera, please! Love to see the series, and to acompany all the development. It's so fun and relaxing, and helps to have ideas and learn to our own builds!
I am liking my own comment- for engagement.
I live in rural West Virginia (which is basically all of it). I really appreciate creators like you that make sure to include these kinds of areas.
Personally I'd be fine with a lot of the changes being done on-stream, but with some recap episodes to make sure we don't miss too much
Yes! This could appear in regular episodes in a short/heavily edited form.
41:04 keep it on the series! I love watching the process for each neighborhood and town and the way that you detail is really nice. I can’t wait for these mods to be available to us that play on Nvidia GeForce! So amazing!
Rural Rundown has to be the name of your country tour.
Awesome video! As someone who lives in rural Georgia, it is not uncommon for farmers to tear down parts of forest to create farmland or to make farmland more square so it is easier to plant and harvest. Also the divide between the road and farmland is right, it makes it easier to plant and harvest without damaging crops.
I think the dairy house should be in the city as it serves as a stocking garage for the milk delivery. Easier to make distribution from directly in the city than from outside. What do you think ?
Being from rural Wisconsin, there are definitely some big rural dairies, so I think it should stay where it is :)
Might be a good idea to have it closer to the city because of the number of jobs too. The industrial signature buildings are the only ones with realistic workplace number. I forgot how many the dairy house actually has but I think it's well over 100 jobs.
The Dairy House is fine where it is. As I understand it, even though initial pasteurization can be done on the farm itself you want to absolutely minimize the amount of travel milk makes before it's completely processed to avoid contamination. It's critical to have processing as close as reasonable to the supply then, not the workforce.
Wow! The Line Tool is so important and you put it to great use. The new farm area system is a huge step forward and you can see the potential for graphical improvement once they get time. This is one of the most encouraging videos that I have seen since CS2 was launched. I just hope that the formal mod forum gets sorted before too much chaos happens in the wild.
Is the plan for Magnolia County to get big cities like Verde Beach?
Yes, eventually. Bend probably isn't that city though....
@@CityPlannerPlays Wait... Are you telling Bend to get bent?
I like this town all being on-camera prerecorded, even if sped up or cut a lot. Keeps me from feeling like I've lost track of MC's development!
I liked my own comment because it’s holiday season.
Love the build and the continuation of Superior! 40:13 presents a unique opportunity to merge John Denver and PBS. May I propose... "Country Roadshow"!
I'm in love with this series so much! One recommendation, I know in my rural area every now and then you'll find a small country store on some backroad intersections, especially near small residential developments and farms. I'd love to see some small corner commercial out in more rural areas of Magnolia County! Maybe a farm owner opens a convenience store on the edge of their property to "skip the middleman"? Thanks for this stuff again, can't wait for the next episode!
Would love to see more of live rural builds cuz your designs keeps our imaginations buzzing in our builds :)
I live in a heavy quarrying area and as soon as you started digging that thing I was like "well there goes the realism for this segment." Very grateful that the game has never heard of a water table (though the water creeping under your boundaries did get me excited for a moment). They tend to be dug into the sides of hills and valleys to maximise the amount of stone you can acquire before you have to start pumping. Here the rivers erode vales and ravines into the limestone, and along many of them work roads have been built along the rivers at the valley floor, and then quarries are cut into the cliffs and slopes of the vales at intervals, with older quarries being mostly abandoned at the point where they have to start pumping. The newer mechanised ones of course have much larger footprints and cut much deeper. Walking along the vale footpaths that used to be quarry cartroads and counting the mills and limekilns has been a staple of my life this past decade.
- to be clear though, loving the channel and the series, and I especially love how it gets my brain working both about stuff from your knowledge base that 'd never have thought of, and the occasional gaps like this where I think, "hmmm, how would I do it?"
I love the way the city looks in the "country" tour! The cinematic camera tools just make everything seem more alive! Definetly keep these kinda builds on camera I have alwasy loved watching your rural builds!
Man I love watching you play this game. And I really appreciate your commitment to implementing as many real world practices and rationale to the city as you do!
As someone who looks forward to your builds I like seeing the development of the city in streams or quick recaps to follow along and it feels more immersive.
Also, instead of Country Tours you can call them "TOURALS" for Tours in Rural areas!
Keep up the great content!
Great episode again! Please just keep showing the work you are doing in the videos. Livestreams are always hard to watch afterwards because they mostly consist of distractions and are not as focused on building like normal episodes.
In Indiana at least, you would not commonly see trees lining the road in front of a farm. What is far more common is for trees to serve as a divider between farms, if there isn't a road already dividing them. This would commonly happen when farms are built on top of a forest--the farmers chop down trees on their property but leave them at the border. As a result, the trees also wouldn't be so orderly and evenly spaced. If there are no existing trees, you'd instead see a fence dividing them, but it's a lot cheaper to use existing trees than to build a mile long fence.
I love this series, by the way. Keep it up!
That opening shot on the cargo train irked me as it came off the bridge. Bit of a gradient spike there that needs some terrain smoothing applied to be more realistic. Loving the series
I really enjoyed this build. I can’t wait to see how this rural area develops. I personally envision it to develop a small town center for an elementary school, small city services, and one or 2 commercial properties for like a convenience store and a local restaurant. Nothing overboard. No mater what you do, I look forward to watching. Thank you again for all the videos over the years. You’re the goat Phil
I can't all ways catch a live stream, so I would say posting video's is the way I would see your city builds. And thank you for them.
I appreciate the attention to how you oriented the farms so that the field textures are in several directions!
You know your content is the best out there, right? I like the immersion, the story telling, the whole vibe created, it's not just a city build. Reminds me of what GP Laps does as well in the racing sim world. Congrats.
I am obsessed with this series. I enjoy the slow build but also progress is so satisfying. I would 100% watch it in streams too though so either way, I love the content.
I absolutely love it when that music plays when you’re loving life with whichever cs2 tool is driving you bonkers
There are at least two things I hope modders or vanilla will add to farming is more seasonal detail to the land and co-ops. It would be nice if the farm land changed in the seasons. Spring, the land could look just planted, tilled, rich brown dirt. Summer could be very green to represent the crops growing. Fall is harvest for most crops, so we can see the rich golden yellows, white for cotton then. Then just dirt brown for winter, or covered in snow. As for the co-ops, I don’t know anything about other countries but in USA, a lot of large farms have agreements and contracts with these industries to store their grain and/or sell to. Co-ops can be a specialized industrial building in the game, kinda acting like a warehouse or cargo port.
Awesome video as always! Perhaps a brief "Field Trip" could be what you call taking inventory of what you've done to the countryside?
As someone who grew up in a town that used to mostly be apple orchards, in a house that was the apple orchard farmer’s son’s, and the entire neighborhood was the orchard, I really appreciated the inclusion of it. In my town in the northeast, we still have an orchard on the outskirts, and it’s a major town staple. Cider, cobbler, pie, and just apples are adored come fall. (Not as much as before obviously, such is the march of time), but this is a spot that I know will be one to stay, as the town supports it greatly. I noticed that some of the trees are near the shore, that would have fallen apples roll down, even eventually into the river, and would flow by Bend proper. Perhaps, there can be an annual apple related festival for the harvest, called the “Apple Float” or something along those lines. Seeing that part of the build reminded me so much of my childhood home as a freshman in college, and one I’m returning to soon for winter break, thank goodness, after finals go well.
Would I be able to tag Phil on this? Just wondering, I’d really like for him to see the idea. Maybe the orchard owner could be a recurring character? I’ve always loved cities skylines, and your videos especially, as my mom is a transportation manager for the state DOT, and she also loves your videos, you two had had the same position (in general, not in the same place) at one point, so she got a kick out of it absolutely. Once again, love your stuff (rabid Verde Beach lover), and love the lore and effort you put into every aspect!
Can I just take a minute to adore those ficticious business development proposals. They're absolutely spot on.
Personally to me as someone who doesn’t watch the live streams very often I feel like a quick live stream recap for you know things you’ve done off-line just 30 seconds photo montage or just some clips you know showing the before and after just so anyone that’s not present for the lifestream can feel like they’re still a part of it and they haven’t missed out on anything love what you do love your city skylines two content so far and keep up the good work cant wait to see whats in store for MC ep 5
Rural builds are my jam. I love that you added a little farmstead. Have you tried messing with the industry buildings at all? Some of the farm companies will use an industry building as storage instead of production and the storage buildings are super cool. Grain silos, bunkers, etc. Not much control over how they generate even with subsidizing but if you delete enough times you'll get there. Another nice touch is the shelter belts you added. Well, that's what we called them in Central Nebraska. Not sure about Wisconsin. Not only great for protecting against soil erosion but great for hunting in the Fall. Looks great!
I love your videos! I feel like I'm learning, while still enjoying the process of tracking the storyline and watching the city grow. thank you for your dedication to this series
I really liked this episode. I live in a rural county, and think that it would be just as fun to have a rural area builder as a city builder. So many of the houses here have to be developed to respect the terrain. The state is actually moving a stream 10' because that is easier and less impactful than moving the road. (There was considerable erosion.) Most of the county is on well and septic, and most of the area is unincorporated.
love the realistic city based scenarios you set up with each episode! so educational and engaging even for someone with no city planning knowledge
Hey I just wanted to say I started watching your channel about a week ago and it's fantastic! I love how you incorporate your professional knowledge into the builds, and you're a kind enthusiastic person with great video editing skills! Please keep it up :)
Would prefer to see all redevelopment on camera. I can only watch on UA-cam, and so unedited long livestream uploads are hard to parse. I use these to learn about intentionality in city design and it's been really great to learn from, so hearing your thinking out loud as you redevelop is invaluable.
As a country boy, I'm really happy to see realistic rural builds being viable in CS2
Another great episode. Love the new logo! Also, I’d be glad to see the rural redevelopment on camera.
your rural and small town builds are always my favorite to see you tackle
Looks great! Very realistic, and that line tool mod is a game changer! In terms of renaming the 'Country Tour', I've got the perfect idea: the Field Trip!
I love every second of the "boring stuff", I want all of it on camera. It's part of the process!
Really enjoyed that one! Super great job! We (my son and I) love watching every single step you take as we learn so much about which buttons to click etc. so I'm all for showng us the works!
I enjoy watching the whole process. It's nice in these contained episodes, as opposed to like a 4 hour stream or something.
Just wanted to give a special thanks for this video in particular. I've been watching all of your Cities: Skylines videos for years. Playing 2 and was having trouble figuring out how to do my rural area in my town. Been coming back to this video in particular to get ideas. It's not point for point as I'm not following the same grid style, but it's been giving me inspiration from how to get access from the highway to laying the farms. Even loving the cul-de-sac home setup which I've been using.
OFF CAMERA!
Awesome work mate!! loving it following this city build and its helping me emensly
Loving the series!
I would like to see most of the farm-like expansions and redevelopments on-camera with smaller or less meaningful changes being done off-camera and put in a quick recap section.
I'd say you did it the right way Phill. Sometimes there can be more than one way to begin building but, that doesn't mean the other was better or the best.
I would've done it like you did.
Looking forward to the next episode 💪🏻
As someone who lives in a smaller town. This is great. I have been wanting to recreate areas more like my own.
I'd love to see the redevelopments in episodes. I love how you explain the city's development through story telling
I prefer this format over live-streams, particulary since I don´t have a lot of free time to watch live-streams, but also because in this format, you speed up certain parts!
im so happy that city builds are back, still my favorite channel on youtube.
Your use of the road tools is just brilliant, I'm still learning with the game so seeing you make these junctions effortlessly gives me encouragement. I don't mind you working off-camera so much but I always miss out on the streams (unless you upload them of course) due to time differences.
Around the 29 minute mark you pan down and the view of the snowy mountains in the background looked so gorgeous.
I may be the only one but I liked the feature of trees growing. Seeing the city evolve over time is the most satisfying part of CS for me, and the trees being a part of it is great imo. I'm a little bummed the modded threes spawn full size