Great tutorial series so far, thanks! In case anyone has a similar issue to me and a few others with using the GetWorldLocation inside the reset component - I just ended up not using the Reset Component and adding the code directly into the Blueprints that I wanted to reset. Do the exact same code within the BP (but ignore the bit about the tags) and just GetWorldLocation of your static mesh and then do the rest in the same way.
Please help, the getworldlocation node does not drag off from the output of the get node. It tells me that "actor component object reference is not compatible with scene component object reference"
I have a question about the GetComponents By Tag in your ResetComponent_BP. The issues appears to be that the "getOwner" node isn't retunring anything. Always comes up 'empty'. I've made sure to hook up the RestComponentBP to my Ship and asteroids and set the rest tag. Not to sure what is going on. Any ideas?
Fixed my issue and leaving up here in case others experience it. I had put my the tag declaration into the "Actor Component" component in the Spaceship blueprint. It should have been initialized in the Static Mesh component of the ship. I missed that part in the video.
Great tutorial series so far, thanks! In case anyone has a similar issue to me and a few others with using the GetWorldLocation inside the reset component - I just ended up not using the Reset Component and adding the code directly into the Blueprints that I wanted to reset. Do the exact same code within the BP (but ignore the bit about the tags) and just GetWorldLocation of your static mesh and then do the rest in the same way.
Please help, the getworldlocation node does not drag off from the output of the get node. It tells me that "actor component object reference is not compatible with scene component object reference"
Simply type 'world location' - and you will see 'Get World Location' - you then need to right click on 'return value' and select 'Split Struct Pin'
I have a question about the GetComponents By Tag in your ResetComponent_BP. The issues appears to be that the "getOwner" node isn't retunring anything. Always comes up 'empty'. I've made sure to hook up the RestComponentBP to my Ship and asteroids and set the rest tag. Not to sure what is going on. Any ideas?
Fixed my issue and leaving up here in case others experience it. I had put my the tag declaration into the "Actor Component" component in the Spaceship blueprint. It should have been initialized in the Static Mesh component of the ship. I missed that part in the video.
Hey I am Loving your tutorial. I am having a problem. I cannot add the get world location from the "Get". Any Ideas? I am on version 5.3
docs.unrealengine.com/4.26/en-US/BlueprintAPI/Utilities/Transformation/GetWorldLocation/
Check if this helps!
I am having the same bug, did you manage to figure out how to get the world location node to work inside of the reset components ?
Simply type 'world location' - and you will see 'Get World Location' - you then need to right click on 'return value' and select 'Split Struct Pin'
@@RGBguy that link is now dead.