One thing about fuel scooping, you don't actually have to be moving to fuel scoop. You can sit in range of the star while the fuel scoop does its thing and then you can fly away. Not sure if efficiency is effected but at the least you can go grab a snack or drink while you fuel up (just make sure your ships heat isn't going up too fast or is stable).
I’ve been playing ED (on and off) since its launch and never realised this, I’m going to try it out later. I suspect you’re right and the collect rate is probably reduced but yeah if you can grab a drink or snack whilst you’re waiting that would be good. Thanks!
Subbed! Great video. I'm a new player coming from SC. I bought a Type-8 to give me something nicer to start with. Guessing a FSD and scoop upgrade are early on my shopping list!
Thanks for the sub! Yeah out of all possible upgrades, of which there are many, those 2 upgrades expand out your opportunities definitely. Welcome to ED. I'm considering giving SC a go during December (time permitting)
I did one of these a few weeks ago, and I have a fully modified and upgraded Python mk2, could you tell me why I had 6 Elite NPC's coming at me and was unable to do the missing because there was not enough time before these jerks were on me? I gave up after the 4th try. They melted me every time 5 % hull left. Threat said 0. Thank you.
Hi there, thanks for the comment, whilst I can't be sure why this happened, the following might help. In Elite Dangerous, the "Threat Level" associated with missions, including ship log uplink missions, doesn't always predict the actual difficulty or the type of encounters you may face. While a threat level of 0 typically suggests minimal opposition, various factors could have contributed to your facing a challenging situation with multiple Elite NPCs. Here are a few potential reasons for your experience: Background Simulation or Nearby Conflict Zones: Sometimes the in-game background simulation (BGS) creates unpredictable encounters. If the megaship was near a faction involved in a war or hostile to your allegiance, it could have triggered high-level NPC spawns. System Security Level: If you're in an Anarchy or low-security system, you're more likely to encounter pirates or hostile NPCs, even during low-threat missions. Elite NPCs, especially in these zones, can be relentless. Faction Affiliation: If the mission was tied to a faction you're hostile with, they might have sent more dangerous NPCs to intercept you. Additionally, the presence of Elite NPCs could indicate that you're on an opposing faction's radar.
This preview. Shows why the best IDEA . Game is soo crap. What’s the best bit of ELITE. . Trading for cash building up Funds visiting various agricultural planets( with side ground missions ). And carrying goods to make credits. The more expensive Cargo the better the pirates to fight. Then you take over sectors. Etc et. How fcking simple. But 45 years later they can’t do this. Simple thing. .
Thanks for your comment! I can see you're frustrated, but the things you mention-trading, building funds, transporting cargo, fighting pirates-are actually still core parts of Elite Dangerous. Trading for credits, taking on missions, and even encountering pirates are all fundamental gameplay mechanics. You can definitely visit different types of planets, and ground missions have been expanded with the Odyssey update. The game has grown a lot over the years to include even more features like exploration, mining, and community-driven events. It can feel overwhelming at times, but all the elements you're talking about are still very much there, just alongside a broader range of activities. I hope you find the parts of Elite that you enjoy and that future updates add even more to the experience. Thanks again for sharing your thoughts!
As someone who played the original Elite and Frontier Elite II, I can relate to the nostalgia towards simpler times - you had your 1 multipurpose ship, or several, then you started the basically predefined upgrade path, grinded it out then snowballed. EDO is fundamentally diffetent with specialised ships and largely separate careers and activities, because it is a live service game. You win some you lose some.
One thing about fuel scooping, you don't actually have to be moving to fuel scoop. You can sit in range of the star while the fuel scoop does its thing and then you can fly away. Not sure if efficiency is effected but at the least you can go grab a snack or drink while you fuel up (just make sure your ships heat isn't going up too fast or is stable).
I’ve been playing ED (on and off) since its launch and never realised this, I’m going to try it out later. I suspect you’re right and the collect rate is probably reduced but yeah if you can grab a drink or snack whilst you’re waiting that would be good. Thanks!
Subbed! Great video. I'm a new player coming from SC. I bought a Type-8 to give me something nicer to start with. Guessing a FSD and scoop upgrade are early on my shopping list!
Thanks for the sub! Yeah out of all possible upgrades, of which there are many, those 2 upgrades expand out your opportunities definitely. Welcome to ED. I'm considering giving SC a go during December (time permitting)
Thanks, subbed.
Thanks for the sub!
This was helpful, thanks.
Thanks for the comment, glad it helped!
I did one of these a few weeks ago, and I have a fully modified and upgraded Python mk2, could you tell me why I had 6 Elite NPC's coming at me and was unable to do the missing because there was not enough time before these jerks were on me? I gave up after the 4th try. They melted me every time 5 % hull left. Threat said 0. Thank you.
Hi there, thanks for the comment, whilst I can't be sure why this happened, the following might help. In Elite Dangerous, the "Threat Level" associated with missions, including ship log uplink missions, doesn't always predict the actual difficulty or the type of encounters you may face. While a threat level of 0 typically suggests minimal opposition, various factors could have contributed to your facing a challenging situation with multiple Elite NPCs. Here are a few potential reasons for your experience:
Background Simulation or Nearby Conflict Zones: Sometimes the in-game background simulation (BGS) creates unpredictable encounters. If the megaship was near a faction involved in a war or hostile to your allegiance, it could have triggered high-level NPC spawns.
System Security Level: If you're in an Anarchy or low-security system, you're more likely to encounter pirates or hostile NPCs, even during low-threat missions. Elite NPCs, especially in these zones, can be relentless.
Faction Affiliation: If the mission was tied to a faction you're hostile with, they might have sent more dangerous NPCs to intercept you. Additionally, the presence of Elite NPCs could indicate that you're on an opposing faction's radar.
This preview. Shows why the best IDEA . Game is soo crap. What’s the best bit of ELITE. . Trading for cash building up Funds visiting various agricultural planets( with side ground missions ). And carrying goods to make credits. The more expensive Cargo the better the pirates to fight. Then you take over sectors. Etc et. How fcking simple. But 45 years later they can’t do this. Simple thing. .
Thanks for your comment! I can see you're frustrated, but the things you mention-trading, building funds, transporting cargo, fighting pirates-are actually still core parts of Elite Dangerous. Trading for credits, taking on missions, and even encountering pirates are all fundamental gameplay mechanics. You can definitely visit different types of planets, and ground missions have been expanded with the Odyssey update.
The game has grown a lot over the years to include even more features like exploration, mining, and community-driven events. It can feel overwhelming at times, but all the elements you're talking about are still very much there, just alongside a broader range of activities. I hope you find the parts of Elite that you enjoy and that future updates add even more to the experience. Thanks again for sharing your thoughts!
As someone who played the original Elite and Frontier Elite II, I can relate to the nostalgia towards simpler times - you had your 1 multipurpose ship, or several, then you started the basically predefined upgrade path, grinded it out then snowballed. EDO is fundamentally diffetent with specialised ships and largely separate careers and activities, because it is a live service game. You win some you lose some.