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For me definitely got to go with new ship types. That’s something I’ve thought sot has been lacking since I started five years ago. As a boat nerd i find sots ships very “basic”. Like no riggings, driver or jib sails and no proper roping like stay ropes etc. But idk this would bring 🥸
Would like to se Hunters Call quests, were you can hunt sea-monsters. Being able to be 4 people on a brigg and 5 on a galleon. A "rowboat" with a small sail instead of oars and with a cannon that spawns like other rowboats. More world events i the devils roar so people can fight over there instead of the rest of the world.
New viewer here, new to sea of thieves! I love your content, but (and I mean no disrespect here at all) I clicked the link to buy one of your PC's and those PC's are incredibly overpriced. I'm sure your probably taking whatever sponsors you can get (I wouldn't blame you), but as your channel grows try to keep your viewers best interest in mind a bit more. I wouldn't even bother with this message, but those prices are criminal for what you're getting.
I think something smaller is also needed, like more things to do in downtime scenarios. I often find my crew tend to go on their phones (I am also guilty of this) when we just casually sail around. Adding things like card games that players can play together on the ship would be amazing just for immersive reasons. Just things to do in downtime would be an amazing addition to the game.
I'd love if SOT has a pré-lobby outpost to meet with more 16players, chat, play checkers, sing, dance, meet players to create a crew etc. Like a "Port Merrick Lobby" option at the menu. Just the outpost with players, no ships, no events, no gold.
this a really great idea. Something like the lobby in cod ww2 would be amazing. they had a pre game lobby like your talking about where you could meet randoms, shop new guns, meet people, 1v1 eachother, play small minigames, and just chillout with friends. I definitely think more games should add this.
I always thought Hunters call expansion would be perfect for the game because there are so many that love the PvE aspects. Raise hunters call to 75 and pitch a new tent at each outpost with a safari/hunter style NPC. Add quests to go to Island/area of water Quest example: kill a bunch of Boars and then a 'Boss' Boar that has some unique attacks and drops a tusk that is of 10k+ value. You could do this with multiple animal types - Hammer head sharks, killer whales, sea turtles, dolphins, jaguars, giant crab.. the list goes on.
Or HC voyages to hunt after megs/krakens/ocean crawlers like OOS but Sea Monsters. Would even work if they added a new Sea Monster to the game. They could even finally add the allusive Kraken Chest that lures the kraken to the ship thats carrying it (its what sank the Silver Blade) as a high level voyage for HC, at like level 70 or 75
I would love if Rare brought some more life to the seas, for example some sort of npcs that maybe attack outposts and then the player sees it marked on the map and has to choose to help capture or defend the outpost, maybe even recapture the whole thing or just have skelly ships/fleets that are attacking outposts or sea forts and you could see npcs from an outpost fighting skellies. I just want the seas to be lively in a way where pve interacts with each other and the player can choose what they do about it
I even think that this would of worked great for the reapers vs golden sands event, where the reapers send npc ships to attack the outpost from time to time and the player chooses if he wants to help golden sands or wants to see it fall
More action based features , like creating a zipline between ships with your harpoon but the enemy crew can cut it with a sword to send you to the sharks
A feature (pipe dream) that my friends and I discuss about would be a guild hall for the new guilds. Imagine 6 locations on the map that are empty, but when a guild ship loads in one of those empty spots has that guild’s guild hall appear. You could decorate it, improve it, etc. as you guild level advances, and you have levels with other factions, you could even hire a guild rep for your guild hall for a remarkably high price. Now your guild hall isn’t just a place to hang out, it’s a semi-private sanctuary that your guild can see when it’s on the map. BUT! Since guild halls are on the server, other ships can interact with them too! I thought it would be fun to have 3 archetypal halls. The tavern, the hideout, and the fortress. The tavern would act as a trade hub, with drinks and reps. Guilds could make monkey here as a small cut whenever another player buys a drink or sells their loot here. Guilds would need to fund upgrades and expansions not out of their personal wallet, but their guild’s wallet. Taverns can’t hoard treasure but gain money from commerce. Hideouts are wild-looking islands that you deposit your wealth into by burying treasure on the island itself. The treasure sinks into the guild’s treasury which other players can attempt to loot, but has all kinds of winding tunnels and nasty traps. Caves, hidden passages and wrecked ships as makeshift housing would be part of this aesthetic. The fortress is a straight up PvP centric guildhall. You can buy more fortifications and deposit wealth directly into the hall’s vault. You could get skeletons to help defend your fort with servant of the flame levels and phantoms with guardian levels. Buy more cannons, and make the task to lower the fort’s portcullis so your ship can sail inside the walls and loot the treasury directly. Another feature guild halls could have is persistent supplies for guild members. You’ll need to feed a bunch of empty barrels (all of which have smaller limits than usual) but those barrels don’t lose the supplies in them when the ship signs off.
I was just thinking about a similar idea with owning Islands that when you spawn in appear on a specific predetermined spot on the map (of course enough so that the whole server each has a spot) and then build up a base of sorts or village/house/fortress that you can work towards, decorate, etc. I like your idea better though as it is very well thought out.
different ship types would be great! love the idea of having ships for merchants that are efficient for cargo transport, or ships that have heavy cannon fire, or ships that are better at getting close to others for boarding, etc (also means theres more captained ship types to buy)
adding on this. maybe ships that are locked behind barriers. not neccesarily better in every way than the rest. but maybe you get merchant level 50 and you get access to a barge, that comes with more harpoons, a lockable room with a captains key, 4 man vessel most likely but with only 4 or 6 cannons dotted more evenly around. maybe reapers 50 gets you a frigate, with access to cannons under the deck for safety from snipers, and a slow but maneuverable ship, but you are marked on the map for everyone to see even without emmisary, or it sinks the fastest (balanced by the fact that you can use cannons under deck.) maybe a 3-4 man ship with 3 spread out cannons on each side with lower visability but raisable covers on the cannons for extra protection. How about Gold Hoarders 50 gets you a 2 man ketch, a bit faster and bigger than a sloop with 2 sails, they may have 2 cannons like the sloop even though they were just working craft. they could have 1 bow and stern harpoon for grabbing loot. but to balance they could have to really slow down to make turns. but maybe to balance them from just running away constantly, if you get too much loot stacked up, your ship slows down, to the same speed stats as a sloop. I have no idea about a order of souls ship though. maybe one that has swivel guns to shoot the skeletons, but those arent added into the game (yet) For Athenas, they should just add a big old ship, 6-8 man ship of the line type thing. 8 cannons, 4 harpoons, space for like 2-3 row boats. 3-4 massive sails, 8 man anchor, or maybe 2 4 man anchors. slowest ship in the game unless it has full frontal wind (so galleons have to run like sloops) fat 4 decker ship, 4 different ladders, 2 crows nests. also a cool new ferry of the damned. And finally, last but not least, Hunters Call 50, maybe a bark or sumn could even have. coming stocked with 2 full bait barrels, 2 cannons (to fight off kraken or meg), fastest ship in the game (in a storm). has pumps to rid of water. hardest ship to sink in the game as to defend against kraken and meg when fighitng it with so little cannons. you would best be chill when you see these ships as they went though a mission to get it. (the bildge rat ships are just the base 3 that are automatically unlocked, just as their faction has no leveling) (the reaper and athena PVP factions could give you unique cosmetics for their ship types) (damn this was originally just meant to be "yeah maybe some ships for reaching 50 in each faction" )
also would make sense that skelly ships have access to the gold hoarder ketch, and the reapers frigate and merchant missions could feature the barge. ferry of the damned could be a ship of the line. Could come across a hunters call vessel sunken laying next to a corpse of a shrouded ghost as a tall tale or secret spot on the map frequented by the storm. etc
All of this sounds cool but a nightmare in terms of balancing. Also galeon is already unplayable without an experienced crew... wouldn't wanna be on the 8 man open crew ship
yeah 100% but its just an idea with at least a reason. it would take atleast a year to design, balance, add all cosmetics, etc and have it ready to ship in game. but hey its cool nonetheless@@rafaelmesaglio1399
New ship types would be great. I am tired of looking at the same 3 ships. And a new sea monster could be the start of the hunters call being a monster hunter faction that sends you on quests to hunt various monsters.
I think adding more ships with the same crew requirements as current ships would be an amazing addition. Similar to choosing a weapon loadout, it would incentivize players to figure out what’s best-suited to their play style
Imagine if they added "modules" to the ships that we could put on the ship, like an aerodynamic bow, which would make the ship faster but it would be much more unstable, Put a coating on the hull that would make it twice as strong but slower and the anchor wouldn't stop it, or put a frontal cannon on the ship so you would only have a small view of the sea.
Borderlands have been doing it well for years, rare is just lazy and likely see it as a way to grief new players (tricking Swabbies into accepting the duel) but we do that with hourglass already (convince a Swabbies crew to dive when they have no idea what it is)
@@TheYardninjait could be an opt-in sorta thing. Maybe in the my crew tab you can turn it on, then it gives a brief warning. Asking another crew is just wayyyy too inconvenient, id rather be able to just duel while sailing to pass the time.
@@captainshelf7 I agree, but rare would see the 'potential' to grief with. I've convinced a couple galleons of noobs to dive hourglass with no clue of what it is, some will find a way to grief with it (I hope it comes but again, Rare is lazy)
Ability to duel, new world events, and additional toys for the sandbox. One awesome suggestion would be to have a prybar or boarding axe that would allow you to remove the boards on repaired holes. Taking just as long to pry as it does to repair
Sorta annoying because then you HAVE to repair your captained ship which was always supposed to and still is a cosmetic thing rather than a practical one.
@@superrainbowpopcorn5453a game that requires hundreds of hours to be enjoyable is doomed to fail. Once you get good it's likely that you won't enjoy the game as much anyway, because yoi already spent 1k hours doing all it had to offer
I'd like to see a bounty system. As a solo slooper, a bounty system would give me some degree recourse when sunk by another crew if I could put, say, 10k on a captains head. It could also open up a new gameplay loop if bounties could be picked up on Outposts and hunted down. Dont want a price on your head, pay the bounty at designated points on the map. That and another zone please Rare!!
I would add a cool down timer as well. If you sink the same ship more than twice in a row, you activate a cool down timer where you can't attack them for however long
@@Son0PoseidonNo. How would the game tell the difference between someone you are hunting down vs a trollish sloop that keeps assaulting your fof and getting sunk repeatedly?
@peachespantao4934 Well, I'm not a game dev by any means, but perhaps the amount of treasure on board/discovered (within a certain amount of time) could be some determining factor.... but that might get a little convoluted and probably be a buggy mess Probably the easier way would be to just make the bigger world events immune to bounties Bounties, in my opinion, would be merely for limiting unwanted PvP. If you're doing a Giant Glowing Cloud event, you should probably expect company
I would love to have the option to hire one npc crew mate to my ship under the condition that their is a space left. With a voyage of the Order of Souls after getting to level 50. With it you can find a chest that will constantly respawn a skeleton/ghost who will remove the water from your ship and fight back those who attack it. With higher levels at the Order of Souls you will get stronger npc crew mates but you can have only one voyage at per ship.
I would personally love to see the variations on ships, with the eastern winds set style or even spanish style ships, or just faster cutter style ship. It would create changes in hourglass battles and how fast you can sail the seas to get more loot or beat an opponent to the world event. It would create a massive change for something relatively small.
I love the idea of more ships. I think if they were to make 2 versions of each ship size that would be amazing. Also, it would be really cool if they turned the hunter's call into a world boss type faction. Give us the ability to specifically hunt down large monsters like the kraken or the megs and bring back trophies from them to sell at hunter's call.
Adding a true solo ship as newbie's mainly solo while they try the game out, before inviting friends. Slight touch ups to the current ships eg. small additions/quality of life improvements. A new sea monster eg Giant Crab, Hydra or sea dragon and a new biome type on the map possibly linked to the monster. Lastly a new weapon eg possibly a musket.
I'm surprised he didn't say anything about the boarding axe, that's always seemed like the most requested feature besides a world expansion, at least to me anyways. I am kinda with the others about a new sea monster. I want them to add a sea monster but make it actually fun to fight. I also think it would be a great concept to have the sea monster inhabit a whirlpool of some kind bc I feel that would be cool to see in SoT
I realized when hour glass got the "match making" feature working properly that this same tech could have been applied to regular adventure mode. The mythical swabie server may have been a reasonable way to create safer seas. Same would hold true for open crew.
No thanks, there's a number of reasons that wouldn't be fun. There's no metric for measuring the vast kinds of experiences that players aim for on high seas. In HG, you measure the MMR by clearly defined wins and losses within a closed environment with limited variables. HG is competitive, adventure is not. That's the whole point of HG, to be the competitive PvP that many seek. This would be horrible in adventure, where there's so many variables that you'd need to account for, many of which aren't measurable. The ones that are measurable wouldn't even work, like times sunk or world events completed. You can easily cheese every single part of the game to manipulate where the MMR puts you. Even if it did work, you'd be essentially segregating the community into categories based on metrics they may not be intentionally grinding. MMR only works where there is a competitive intention.
Absolutely not. The lack of SBMM is one of the things that make this game great. Is that player in the distance coming at you a god, or garbage? Only one way to find out.
Agree wholey. Violin and tin whistle missing, but banjo present baffles me. More shanties for sure, especially ones that are actual shanties.... like weatherman or leaver her johnny leave her, etc
@salgoragarus5854 hmm Scottish pirate songs you say? Can inagine rolling up on someone blasting Alestorm's "F#*&@d by an anchor" . Or at least a little nore kid friendly keelhauled lol.
Instead of an ice zone, I could see a Blizzard being added. Maybe it roams the world like the regular storm, carrying chunks of ice and coating islands in snow; maybe it is something you can summon on an island, or a ritual to turn the current storm from rain to snow and back again. In either case it could have additional challenge with better loot if you fight enemies/get treasure while in the blizzard.
I like the idea of the hunters call getting expanded on with voyages that are based around hunting sea monsters giving you more of a reason to grind them plus it gives those of us sea monsters hunters a faction to represent
i have thought of AI/npc crewmates that stay on the ship and act like the skellys on skelly ships and have them be hired by gold, the higher price ones will be better "but not as good as players" the still use the reasourses of the ship and all and can only have up to the ship limit, would help the solo players that want to sail a gally and dont have alot/ enought friends to play withh
I wanna see the skelly curse stuff and it's related "story" elements expanded. Maybe something for the ghost curse players too. However I think the skelly curse is currently a wasted opportunity
Pitch a new tent at each outpost with a safari/hunter style NPC. Add quests to go to Island/area of water Quest example: kill a bunch of Boars and then a 'Boss' Boar that has some unique attacks and drops a tusk that is of 10k+ value. You could do this with multiple animal types - Hammer head sharks, killer whales, sea turtles, dolphins, jaguars, giant crab.. the list goes on.
@@Jawmax I’d like them to add a dedicated hunters call emissary flag with ranks that level up when you catch fish. Trophy and rarer fish would give better xp. They’d have to add a hunters call table to the outposts. They could also give us a dedicated fish storage crate so other crews could steal your fish
A New Player Activated Event like FoTD I totally agree. But I've always hoped this would be use at Molten Sands Fortress, give us a reason to go there though.
I'd love to see different fighting mechanics depending on the type of sword you're using as well as a real mortar canon in the middle of a type of ship :)
Crab fishing for hunters call.....give us a crab cage or "pod" allow us to hold up to 5 pods at a time.....2 different types of crab for each zone .....make the pods "marked" on the map for all to see....you have to put bait in pods and toss overboard.....we will need a retrieval mechanic.....make the crabs worth decent gold....being marked on all players maps will encourage "stealing" crabs....one golden crab per hour for bonus gold....
Arsenal customization on your ship would be a game changing addition. What I mean by this is say you have a sloop like normal, but before logging in you can swap the positions of the cannons with your harpoons. Even better, have one cannon on the broadside and one to the rear, giving a lopsided but interesting strategy for anyone chasing you. This was an option in AC4: Black Flag, and while that was a level-based navel system I can still see some interesting strategies used for this. Cannons on the broadside will still be strategic due to circling around the ship, but on the front or back you would have new navel PvP types. Chasers can fire from afar against those running, and runners can attempt to widen the gap by firing from behind (maybe only limit the rear to one cannon though). Granted, the brig and galleon may be more challenging to adapt to this type of combat, but to fix that you create a balance system where a certain number of cannons have to be placed on certain sides to be balanced, and having them in the front or the rear may reduce the number of cannons entirely to be used. Better yet, with the galleon, finally allow the option to have cannons on the midfloor inside the hull at the benefit of being hidden behind the hull but also at the consequence of reduced range and visibility. If the devs could find a way to balance this out this would be a major game changing mechanic. Hell, imagine the chasers trying to fire boarders to those they are chasing from directly behind, and seeing just how the rear cannons will either wreck the chaser ship or even get a lucky one-ball shot off those in mid-air.
for me, it's been a new weapon. The one I have in mind is a grappling hook and here's how in my mind it would work. 1. it takes up a weapon slot, meaning you have to ditch a gun or cutlass to have it. 2. it can act as a melee weapon but does a lot less damage, was thinking like 20% or lower. 3. so to use it you would aim with let's say the left triggers of an controller and then hold right to start a wind up where you would start to spin the rope and release right to throw. It makes a load tuink when you hit a ship so the crew know they have a border and can be shot or kicked off. Once on a ship you hold right to pull yourself onto the ship. The other way I thought of would be to aim for the mast or sails and swing over.
I would really really LOVE some more community driven events like that time with Golden Sands Outpost! I wasn't a player back then but it sounds so cool to work for a faction and battle other factions and then have it actually have an impact on the game!
Ship hardpoints / customization. Want to move a cannon to front? Well your left side will need to be exposed? Want to go faster? Dont bring those cannons with you.... Could be many choices like that.
Yes! This idea has been on my mind for awhile. What if I don't mind moving slower in return for a thicker hull? Might take longer to patch holes, but if i can tank more cannons I'd call it balanced. Maybe my sail is slower to turn and raise, but can withstand another chainshot? The ability to plug-n-play certain parts of my ship, moving things around to pre-defined spots would be fantastic. Take a cannon from your ship and put it on your rowboat (or vice versa). Lost both cannons? Buy a replacement for 100k gold. Move barrels around inside the ship to suit your play style and confuse boarders. Hell, why not let me have 10 harpoons on my galleon instead of 8 cannons?
Front cannon would give chasers too much power, especially if you could shoot out of it, and no cannons with a faster ship would make runners OP. I think that it's important that you can glance at a ship, and know its capabilities.
Rant: I just had a thought, why not combine some of the ideas? Create a new cold area? Sure! Let’s give it it’s own world even featuring an icy sea hydra. Finally move Flameheart’s story and the Cap’n, and tease/ add a few new ships, monsters and world events along the way leading up to these massive additions. Making it feel like we’re doing something to make the icy world come to us via the sea of the damned. It does work through imagination and memory after all (in a simple way of putting it)
That would be too much content in a small amount of updates. This would surely make the game hyped but that hype will hold out for a much shorter time compared to releasing new content piece by piece and stretching out time. So its a minus for Rare
@@pcpeasantry3008 Not really, allow me to explain: moving flameheart’s story along, adding an icy world with a world event would both be their own things, on top of that, the ship updates would come with new quests and other things to do around the world we already have to summon the ice world to us. Rare can add whatever reasons they want, as long as it fits into the overall world. This keeps players working towards a common goal, which can even have a quota with a reward attatched for participation, releasing the new ships on community weekends can amplify the attention they get, as players will want to watch streamers adjust to the new boats, with some twitch drops as incentive. All these little things can last a while (about a month or two) leading to larger updates like the ice world itself, or the conclusion to the flame heart saga. If these two things affect the overall world by continually giving players stuff to do after it’s release, (new loot, quests, maybe even vendors) it will last longer. It’s a plus for Rare, provided they give the players something to do. These past updates haven’t done much of that.
@@pcpeasantry3008 (replying to deleted comment) I never said it would all be within 2 or three updates. It would go through about 1.5-2 years, and I think that’s perfectly reasonable, as it isn’t exactly a pirate’s life worth of production, focuses more on the world itself and would generate plenty of revenue and hype. So it’s a plus for Rare. It’s also not a plus to not add something or expand upon an idea and just tear ideas down instead. It makes conversation worthless
I'd like to see a new enemy on the Seas. The marines, a group which sails with a really strong ship (like a galeon but with 8 canons on each side) which try to hunt down the pirates ^^
There should be a gambling room up the stairs in the bare you start in where you can gamble with your guild members. And one of the games in the gambling room can be like the arena mode butt with only your guilds members
I think ship variation would add more depth to the game and the highly requested Sea Serpent would be amazing. Maybe even add more difficulty to existing sea monsters. Not in the form of more HP, perhaps just more mechanics
Let's be honest the only reason Safer Seas is here is because of Skull & Bones coming out in a couple months. It's taking competition for Rare to give us what we've been asking for.
Things I would like: barnacle growth on ship over time, causing damage to boarders getting keelhauled, resets with ship restore. Customizable harpoon, lanterns, and bell would be an awesome addition as well. The ability to swap ship sizes in-server would be cool, Port Merrick, or the Sea Dogs tavern would be great spots for this. Speaking of Sea Dogs, there should be something there, parkour race with leaderboards, or a sovereign tent would be great.
New ship types or extreme customization is the logical next step. While I would love to see a Man O War I think it makes more sense to make a a schooner type ship. Similar to the brigantine (which is actually a brig but I digress) Give it 2 cannons and the ability to drop kegs behind it in rapid succession but extremely fast when you angle the triangle sails correctly but slower than a sloop if you don't. Honestly I would love to see you be able to customize the 3 ships. Lets say you want a faster sloop. You could remove the cannons and not be able to shoot but be the fastest ship on the seas (requiring the schooner to catch you) or you could add more cannons and maybe even some light armor but be slow enough to be caught. Imagine putting another 8 cannons below deck on a galleon and kinda turning it into a Man O War but you are not really catching anything but nothing is getting to the sovereign if you have all the guns manned (maybe link them to the cannon directly above but they are still fired individually or back and forth so it only requires 4 people). Or strip 4 cannons off and remove alot of wood to make the galleon fast enough to catch other ships but be easier to sink, but could hold 2 rowboats instead of 1 (mounted bow and stern)
Some small changes would make a big difference: 1. Allow emporium items to be purchased with gold. 2. Add some challenge back to world events by varying the difficulty with a traffic light system. Green=easy, orange=tricky, red=difficult. 3. Make rowboats viable for use by allowing simple respawn point selection after death or blackscreen (by selecting ship, rowboat or island) 4. Ability to transfer ships captaincy between players in game. 5. Add some form of community lobby, allowing players to meet and form parties with other like minded players outside of discord.
Get rid of the Menus on opening the game. Throw us straight onto the Maiden voyage island and build an outpost there. Let us access shops and the emporium, and choose certain tall tales/games We could go straight into a pirates life, invite crew, dive, change our ship type and cosmetics Also, devils roar content. We are missing a shrine and a sea fort. Why does every other region get them? The Shrine could be an underwater volcano that boils the water around it periodically, so the puzzles can be based on that. The sea fort could be stuck to the side of an active volcano, meaning you have to race to get it done, with the upside of ashen loot
I would love to have a customizable pirate hideout where I can hoard loot maybe only one chest is allowed though a specific portal at a time and then we can buy furniture for the hideout and different walls and stuff it would give people a reason to spend gold and or doubloons and then with a loot hoarding mechanic we’d have a reason to get loot again
Hunter's call expansion. Megladon encounters drop a Meg tooth trophy, maybe a poison gland trophy from kraken, etc. Emissary weight system for fishing. Where the emissary grade turn in bonus is built into the size of your fish. There is no need to level up a flag for the turn in. It's built into the fish's weight. Maybe some voyages like the old fishing voyages that were time limited.
I think adding a new skull or chest that summons one or few friendly ghosts aboard would be a sensible way to add a helping hand for undercrewed ships, so the majority of players who play alone on sloops. Make the value lessen each time the ghost fires a cannon or is killed and turn to dust once its value reaches zero, still better than nothing. Alternatively, this item could be something you can easily acquire or is embedded to the ship and activates when it detects a lobby that's not full but needs skulls as fuel, different types giving you different summons and the value determining the duration and amount of help you receive. Here are suggestions how they could interact: - regular bounty skulls would summon a skeleton to man the cannons, their quality determining the amount of cannonballs they can fire and revive before they vanish, variants summoning coral or ashen skeletons, skeleton's captain skulls and stronghold skulls summoning two skeletons instead with one having a chance for cursed balls while the other summoning special skeletons (phantom, plant or golden); - skulls of the damned would summon two ghosts with not a lot of endurance but being better combatants than skeletons, while captain skulls of the damned directly possess the cannons, granting no protection against boarders but lobbing a lot of cannonballs before draining with the rare chance for a wrath ball; - a possible interaction of this item could involve not skulls but mermaid and siren gems, allowing you to expend them for safe passage through storms and Kraken ink; - the villainous skull of ancient fortune would summon the ghost of an ancient or a pirate legend, significantly longer lasting than any individual summon; - the ashen winds skull would work a little differently by not providing a skeleton crew and instead quickly extinguish any fires aboard, set boarders alight, reduce the incoming damage from volcanic rocks and occasionally enhance the shots fired with incendiary effect. This would work regardless if you have a full or a partial lobby; - dulcis in fundo, just for the fun of it, placing the gold hoarder's skull would turn the ship solid gold and make it glitter for all to see, without actually degrading the skull's value.
Honestly the thing that's mostly been keeping me not playing is the rather samey gameplay loop (after playing past a certain point) New features like Skull of Siren Song, Serpents, a bigger ship, etc. only help so much when players can easily get burnt out on the core gameplay loop of "sail to island, get loot, sail to island, get loot, sail to island, maybe get attacked, get loot, go sell" (Which I know is a massive oversimplification, but that's how it feels) It's hard to tackle, but more ways to handle that gameplay loop would be quite welcome
Two things: 1. A “mutiny” mode similar to Borderlands duels. 2. Having the ability to upgrade or downgrade your ship (i.e., sloop to brig or galleon) without losing supplies. I can understand not being able to retain loot or even emissary grade status, but maintaining a portion of emissary grade status would be nice. To make this possible, a server merge could take place if the new player count would exceed the maximum.
Tortuga! A hub where no PvP is allowed, but you can maybe play that dice game or card game, bet some gold and also have a set up Deathmatch for pepole to bet on also where pirates face of 1 vs 1. And you can get to know new pirates or anounce you`re a looking for a crew/crewmate :)
Pirate hideouts. Create your own pocket in the sea of the damned that you can customize with gold. Purchase your own tavern, hire a clothing store, have liar’s dice or parkour challenges for your friends etc. Raise company reputation to 100 or make company-based commendations that unlock certain island themes like an order of souls themed island or reaper’s lair.
Variants on exsisting elements: Ships - as mentioned Weapons - similiar style, daggers are quicker but less damage, Axes slower but bigger hits I do miss the evolving world, other online services do this so well and keeps everyone interested
i want a sort of "pirate war" event where a certain call can be rung and every player in multiple servers can join in a sort of match making system to the start a huge battle against a skeleton fleet, kinda like how the brethren court has been called in PotC at worlds end, and the call that the players receive can take form as a server message similar to the message you get when 2 or more servers merge into one.
I personally would like for there to be minigames added at some of the outposts or ships. Like, at Port Merrick, there could be a poker table where you can gamble in-game gold and anyone from any crew can join. After a hard day of earning gold, you could stop in at your local tavern to have a chance to win even more or fret it all away. You could have other games like Black Jack or even Liar's Dice, as seen in Pirates of the Caribbean. Just small stuff like that which can provide a new aspect to the game that's much more chill and could add to the role playing aspect to the game.
There should be 2 of each ship type: Fast Sloop (2 cannons) and Heavy Sloop (4 cannons), Fast Brig (4 cannons) and Heavy Brig (6 cannons), Fast Galleon (6 cannons) and Heavy Galleon (8 cannons). Fast ships are more maneuverable and speedy while Heavy ones have the firepower but lack agility. Would make for more interesting naval fights
I want a visual chain and anchor coming from the capstan, and when you drop the anchor you will actually see the chain in the water and the anchor itself at the bottom of the sea if the bottom is visible. Also, i want PL level voyages for the other trading companies! Maybe protecting an npc fleet from skelly ships for the Merchants, or fighting a skelly liche for the Order, or taking a citadel filled with gold for the Hoarder!
I'd love a new cursed chest like the chest of rage ect. But make it a trickster chest... where it randomly and sporadically causes the same effect as a cursed cannon ball to your ship/crew
They should add more player to play in one boat like we have 22 members in guild but we can only play with 4player at list they should add 6to8 player can play together
To me, it's the ship thing. I'd like to see a) a skiff - a kind of one person, one-cannon (rotatable), lower-visibility ship ideal of doing more covert activities, but perfectly capable of holding its own against a sloop if push came to shove. I also think the game could use b) some kind of alternate brig-sized vessel, intended for 2-3 people, that that trades firepower for a bit more survivability - something that puts sailing quality and seakeeping over the LOL TWO CANNONS PER SIDE attribute.
In a game with so many cosmetics I would've expected 'equipment/cosmetics loadouts' to be a thing a long time ago. Just like they added a way to save your ship cosmetics, it would be great to be able to save various clothing/weapon/equipment loadouts, and be able to switch between them easily.
one that I want and one that a friend of mine wants I want an extra step to the barrel disquise emote where a player can interact with you as any normal barrel, they would be able to look at your inventory but either they won't be able to collect OR they will be able to collect but you wouldn't lose your supplies My friend wants the Blunderbuss to be nerfed because in his eyes it's becoming the ultimate crutch, to which I partially agree because the rarest thing in the game these days isn't the shrouded lie but a crew that doesn't use the blunderbuss instead... his suggestions on the nerf is to either have it not be a one-shot kill and instead leave you with "the magic pixel of health" or keep it a one-shot but make it so that every time you pull it out you have to reload it
The idea of a zone that gives more loot in exchange for challenge sounds fantastic. I would love that, imagine a soulflame Ashen lord that spews ghastly green flames and instead of throwing rocks it would summon a homing explosive skull that would start fast and slow down overtime and eventually blow up as normal. There's so much you could do with the concept. Maybe once you leave the Sea of the Damned it would do some giant green lightning that would strike the rock exit from, kinda like the lightning at the Sea dogs? That way people would know you got that spooky loot. (Gahh, sorry for brainstorming a page of text)
I think it would be really cool if they add a “base defend” type of world event. Maybe multiple skeleton ships start attacking port merrick, you have to use stationary canons to sink ships, and also fend off skellys on land if their ship makes it too close to
-New weapons - expansion of the captaincy ( custom map table , ship lanter...) -3 new bosses ( phoenix , leviathan , giant crab ) -Mini games (poker...) -Man o war -Potions -ice region - new animals (whales...). -And finally new cursed chest !
New musket hand mortar and duckfoot guns ! Duckfoot pistol shoots 4/6 rounds with a slow reload and a regular musket with sniper strength but reg sights and a hand mortar a hand held grenade launcher
New world event idea: Merchant Escort. An NPC merchant vessel follows set trade routes across the Sea of Thieves. However, skeleton ships, krakens, and megalodons can all aggro on the ship. As such the ship needs protection. Players can earn gold and reputation by escorting the ships and taking on any of the skele ships, megalodons, or krakens that spawn. These AI enemies will be scaled up in difficulty as if the crew of the NPC merchant vessel were real players, making the AI encounter far more difficult than normal, and have more treasure than normal. Once the merchant ship reaches its destination, it must spend two full minutes in Harbor to unload. Once the ship has finished unloading players receive 20,000 (or more if traveling a greater distance) gold base value which is boosted by merchant emissary. Players can also sell loot from the AI enemies during this time. Having mobile objective defense is currently not something in sea of thieves outside of the siren skull voyage. Also, this could be partnered with a reaper voyage that shows where the AI merchant ship is at all times, encouraging reapers to sink the merchant ship, and their player escort.
horrible idea. that would be a massive troll fest of sweatlords taking out your ship and then the other while your sank. defending one ship is already hard enough
Random animation of dolphins playing off the bow of the ship when you catch the wind! ... And Also Whale watching. Different types, different behaviours. Achievements for seeing them all. Like the meg, a particularly rare type. Imagine being in the crows nest and seeing whales through the spyglass in the distance! I would love something new to discover too... Add an island and don't tell anyone...
I just want more skeleton cosmetics haha. I'm easy to please. And maybe more commendations to unlock said cosmetics based around defending from hourglass invaders, since diving on the offensive is really the only playstyle right now.
@boxofhorrors2906 Indeed, it's one of the best things the game has received and its added (and will continue to add) 1k plus hours to my account. It needs occasional love to maintain its relevance.
Im not sure how they would do a new zone in sot as an expansion but I think part of the issue is that the islands and the sea feels so empty. There are no parrots or monkeys in the jungles, the coral reefs in the game are few between, and the only sea life we see are sharks, fish around islands, and annoying megs sirens and krakens. We need to flesh out the world we have. Add in vibrant birds to sing on the larger islands, monkeys swinging from vines, make some of the pigs into boars to fight both players and skellys. Then in the ocean you don't need to do much, have sea turtles climb on shore every so often, dolphins who have a rare chance of riding the waves with your ship, when diving into the deep have a bunch of jellyfish glow and float about, and have a rare whale rise to the surface. We already have a pocket crab, add it to the beaches. I'd much rather have that then expand the world in some way and it just be the same that we already have with a color change
I believe making your ship look good is a key feature of the game, especially since you can't upgrade. Therefore new ship classes would already play a massive role for players just to customize. I kinda want triangular sails of some sort tbh.
Would love to see something similar to what splatoon does. Imagine at each outpost there would be npcs walking around, drinking grog, going to different trading companies, and they are all based on real people with all of their cosmetics. Some could offer specific quests tied to their pirate. Like a pirate with the curse of sunken sorrow could give you a coral message in a bottle. A player with the ashen curse could give you an ashen chest or key voyage. A player with the skeleton curse could sell throwables or cursed cannonballs. A player with the gold curse could give you a tall tale voyage where you play a tall tale that actually gives you loot. The list goes on and on. This would make outposts exciting to explore again and really liven up the seas.
My thoughts on biomes: * Add three new zones: an ice zone, a desert zone, and a storm zone. * Slightly increase the server counts * give players the option to join a server in the hard zones
If SoT had seasons they could do winter just changing the landscape of the current map without making it any bigger, while also adding new content, or a world change. Not all islands needed to change either, only the northern or most suthern ones.
I think more craftables would be cool, like we got a whole ton of awesome plants around the world, but we can't do anything with them, maybe we could make potions, or tea, or add them to our grog to give temporary boosts or even just cool effects
The ability to throw fruits at opponents to blind them like throw up. Or throw fruit into water to bait special NEW fish or any new water animals. Also would like to see the ability to bare knuckle box. Having no item equipped we should still be able to punch eachother. Just for a little bit of damage, but drunken bar fights would be really fun.
World event idea: a circle lights up on the see, u have to fight sirens, here's the twist: they jump on board and switch from fins to legs and jump back into the water if health low, they also just jump from the see, grab u and try to pull u down to the depths, like that scene in pirates of the Caribbean where they destroy a ship, also there's gonna be like ocean crawlers that can jump onto the shipand the final boss is a siren general who rides either a Meg or kraken, maybe a cloud to show if the general is riding Meg or kraken
Introduce a grand maritime union. Make them a world event where they sail across the map and you have to sail the trade goods that they carry. You can sink them, but risk damaging the trade goods. Make the most profitable strategy boarding the vessel and stealing the trade goods. Maybe the Ai ship would stop at the islands to rest overnight. You could rowboat to them. Or even sail to them and board while they are in transit.
I would love a large summonable world boss, like a leviathan. Maybe you have to sacrific Megs meat, Kraken meat, Sirens Skull or something to summon it, but then it spawns whirlpools and it covers large portions of the map, blocking islands until it is defeated.
Great points. Ive always wanted to see a whirlpool type event pop up. Where say you fight a sea monster while being sucked in the whirlpool and any ships that got near would be sucked in as well so they cant just sit on the outside and shoot to you. If you go into or fall into the waters you get sucked down and drown. Could do several cool things with it
World Expansion for me would be great because theres so much open ocean around the edges of the map now, including a hell of a lot in the south west, a new area there (ice or not) with 1 outpost, 1 seapost, 1 fort, 2 big islands and 2 small islands is only 7 new islands, less then half of what the devils roar brought and its taking up space thats already there
A suggestion for new zones : Use the Shroud ! One season the shroud uncovers Devil's Roar, and next season it covers it making it unavailable while uncovering ice region, so the playble area doesn't really change
I still want to see Molten Sands Fortress become a "FotD" style world event. Call it Stichers Return, activated by donating a Chest of Rage or Stronghold Keg. With a approx 20% chance to spawn one of each upon completion allowing for increased replayability. Bring some new life to the zone and another heavy player iniatiated event.
How Bout dis: greek fire. Fire bombs that explode on the waters surface and leave a temporary burning slick. Would add an interesting dynamic to ships pursuing you. Going through wouldnt be catastrophic, but it would cause a couple points of fire spread and be an annoyance to trolls and a boon to solo sloopers. You could even make it only available to a solo ship. The flames could be green, and slightly slow down the pursuing vessel until flame is put out. Could even call it "Soul Fire", something you buy from order.
One of the talks around my friends group is ship customization. We have always thought that the dry dock at Port Merrick would one day be a ship customization that's what I would like to see have added to the game.
Yes.. World Expansions, New Ships Designs and New World Event would be Massive. The World Expansion could be tied into Flameheart's Return. New Ship designs would be really Fun to mess around with, we all love pimping and designing our ships. Though it should come as part of an bigger update, and not be the main thing. New World Event just feel like an obvious Thing they should do.. it will just give us more to do and will bring More players to play it. Maybe another Player active World event like Fort of The Damn.
New ship idea: solo sloop with a single 270 degree forward-facing cannon near the mast. Same full sail speed, but slower than the sloop (maybe the slowest?) for a headwind.
I think the game would really shine with bigger servers for more players/ships to be around. And maybe even the ability to join an already full crew as another ship to go along with it. Alliance flags are such a great idea to have players work together but there needs to be better incentive, and I think larger servers with those larger ship/player counts would really boost the game. Too often do I either never see a soul and server swap mid game multiple times, or see the whole server but everybody is a sloop
Thanks for watching peeps!
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Chinese boat was my idea >:(
For me definitely got to go with new ship types. That’s something I’ve thought sot has been lacking since I started five years ago. As a boat nerd i find sots ships very “basic”. Like no riggings, driver or jib sails and no proper roping like stay ropes etc. But idk this would bring 🥸
For a sea monsters they need to add the sea serpent or cthulhu
Would like to se Hunters Call quests, were you can hunt sea-monsters.
Being able to be 4 people on a brigg and 5 on a galleon.
A "rowboat" with a small sail instead of oars and with a cannon that spawns like other rowboats.
More world events i the devils roar so people can fight over there instead of the rest of the world.
New viewer here, new to sea of thieves! I love your content, but (and I mean no disrespect here at all) I clicked the link to buy one of your PC's and those PC's are incredibly overpriced. I'm sure your probably taking whatever sponsors you can get (I wouldn't blame you), but as your channel grows try to keep your viewers best interest in mind a bit more. I wouldn't even bother with this message, but those prices are criminal for what you're getting.
I think something smaller is also needed, like more things to do in downtime scenarios. I often find my crew tend to go on their phones (I am also guilty of this) when we just casually sail around. Adding things like card games that players can play together on the ship would be amazing just for immersive reasons. Just things to do in downtime would be an amazing addition to the game.
Maybe gambling some gold at the same Time
Or maybe spice up cooking or something
@@aa-rj7nspretty sure they already said they wont do gambling due to rating restrictions
@@aa-rj7ns won't happen, the age rating for the game would go up.
More shanties, there's not many and like half of them are locked behind tales and adventures
I'd love if SOT has a pré-lobby outpost to meet with more 16players, chat, play checkers, sing, dance, meet players to create a crew etc. Like a "Port Merrick Lobby" option at the menu. Just the outpost with players, no ships, no events, no gold.
TDM!
this a really great idea. Something like the lobby in cod ww2 would be amazing. they had a pre game lobby like your talking about where you could meet randoms, shop new guns, meet people, 1v1 eachother, play small minigames, and just chillout with friends. I definitely think more games should add this.
kinda like a pirates hideout would be dope
That sounds absolutely horrible.
@@anon556 why is that?
I always thought Hunters call expansion would be perfect for the game because there are so many that love the PvE aspects.
Raise hunters call to 75 and pitch a new tent at each outpost with a safari/hunter style NPC.
Add quests to go to Island/area of water
Quest example: kill a bunch of Boars and then a 'Boss' Boar that has some unique attacks and drops a tusk that is of 10k+ value.
You could do this with multiple animal types - Hammer head sharks, killer whales, sea turtles, dolphins, jaguars, giant crab.. the list goes on.
Yeah! always liked the hunting part in AC Black Flag!
This one devs this is the one
Inb4 double gunners cry
Or HC voyages to hunt after megs/krakens/ocean crawlers like OOS but Sea Monsters. Would even work if they added a new Sea Monster to the game. They could even finally add the allusive Kraken Chest that lures the kraken to the ship thats carrying it (its what sank the Silver Blade) as a high level voyage for HC, at like level 70 or 75
Unforunately, this will never happen, bc, Rare HATES pve players, all their decisions and game mechanics proves this.
I would love if Rare brought some more life to the seas, for example some sort of npcs that maybe attack outposts and then the player sees it marked on the map and has to choose to help capture or defend the outpost, maybe even recapture the whole thing or just have skelly ships/fleets that are attacking outposts or sea forts and you could see npcs from an outpost fighting skellies. I just want the seas to be lively in a way where pve interacts with each other and the player can choose what they do about it
I even think that this would of worked great for the reapers vs golden sands event, where the reapers send npc ships to attack the outpost from time to time and the player chooses if he wants to help golden sands or wants to see it fall
Ive seen that happen between a meg and skelly galleon and plenty of fights with ocean crawlers ghosts and skellies.
More action based features , like creating a zipline between ships with your harpoon but the enemy crew can cut it with a sword to send you to the sharks
Or a gun, don't force everyone to use a sword
@@sSteppingStones good idea if players noclip through the harpoon rope
@@sSteppingStonesI think it’s better to slow sweats
Like we already have a Zipline in the tall tales of monkey island , it could easily be implemented in the adventure mode
@@aguyonyoutube4sure no! Sword takes no skill
A feature (pipe dream) that my friends and I discuss about would be a guild hall for the new guilds. Imagine 6 locations on the map that are empty, but when a guild ship loads in one of those empty spots has that guild’s guild hall appear. You could decorate it, improve it, etc. as you guild level advances, and you have levels with other factions, you could even hire a guild rep for your guild hall for a remarkably high price. Now your guild hall isn’t just a place to hang out, it’s a semi-private sanctuary that your guild can see when it’s on the map. BUT! Since guild halls are on the server, other ships can interact with them too! I thought it would be fun to have 3 archetypal halls. The tavern, the hideout, and the fortress. The tavern would act as a trade hub, with drinks and reps. Guilds could make monkey here as a small cut whenever another player buys a drink or sells their loot here. Guilds would need to fund upgrades and expansions not out of their personal wallet, but their guild’s wallet. Taverns can’t hoard treasure but gain money from commerce. Hideouts are wild-looking islands that you deposit your wealth into by burying treasure on the island itself. The treasure sinks into the guild’s treasury which other players can attempt to loot, but has all kinds of winding tunnels and nasty traps. Caves, hidden passages and wrecked ships as makeshift housing would be part of this aesthetic. The fortress is a straight up PvP centric guildhall. You can buy more fortifications and deposit wealth directly into the hall’s vault. You could get skeletons to help defend your fort with servant of the flame levels and phantoms with guardian levels. Buy more cannons, and make the task to lower the fort’s portcullis so your ship can sail inside the walls and loot the treasury directly. Another feature guild halls could have is persistent supplies for guild members. You’ll need to feed a bunch of empty barrels (all of which have smaller limits than usual) but those barrels don’t lose the supplies in them when the ship signs off.
I was just thinking about a similar idea with owning Islands that when you spawn in appear on a specific predetermined spot on the map (of course enough so that the whole server each has a spot) and then build up a base of sorts or village/house/fortress that you can work towards, decorate, etc. I like your idea better though as it is very well thought out.
different ship types would be great! love the idea of having ships for merchants that are efficient for cargo transport, or ships that have heavy cannon fire, or ships that are better at getting close to others for boarding, etc (also means theres more captained ship types to buy)
adding on this. maybe ships that are locked behind barriers. not neccesarily better in every way than the rest. but maybe you get merchant level 50 and you get access to a barge, that comes with more harpoons, a lockable room with a captains key, 4 man vessel most likely but with only 4 or 6 cannons dotted more evenly around.
maybe reapers 50 gets you a frigate, with access to cannons under the deck for safety from snipers, and a slow but maneuverable ship, but you are marked on the map for everyone to see even without emmisary, or it sinks the fastest (balanced by the fact that you can use cannons under deck.) maybe a 3-4 man ship with 3 spread out cannons on each side with lower visability but raisable covers on the cannons for extra protection.
How about Gold Hoarders 50 gets you a 2 man ketch, a bit faster and bigger than a sloop with 2 sails, they may have 2 cannons like the sloop even though they were just working craft. they could have 1 bow and stern harpoon for grabbing loot. but to balance they could have to really slow down to make turns. but maybe to balance them from just running away constantly, if you get too much loot stacked up, your ship slows down, to the same speed stats as a sloop.
I have no idea about a order of souls ship though. maybe one that has swivel guns to shoot the skeletons, but those arent added into the game (yet)
For Athenas, they should just add a big old ship, 6-8 man ship of the line type thing. 8 cannons, 4 harpoons, space for like 2-3 row boats. 3-4 massive sails, 8 man anchor, or maybe 2 4 man anchors. slowest ship in the game unless it has full frontal wind (so galleons have to run like sloops) fat 4 decker ship, 4 different ladders, 2 crows nests. also a cool new ferry of the damned.
And finally, last but not least, Hunters Call 50, maybe a bark or sumn could even have. coming stocked with 2 full bait barrels, 2 cannons (to fight off kraken or meg), fastest ship in the game (in a storm). has pumps to rid of water. hardest ship to sink in the game as to defend against kraken and meg when fighitng it with so little cannons. you would best be chill when you see these ships as they went though a mission to get it.
(the bildge rat ships are just the base 3 that are automatically unlocked, just as their faction has no leveling)
(the reaper and athena PVP factions could give you unique cosmetics for their ship types)
(damn this was originally just meant to be "yeah maybe some ships for reaching 50 in each faction" )
also would make sense that skelly ships have access to the gold hoarder ketch, and the reapers frigate
and merchant missions could feature the barge.
ferry of the damned could be a ship of the line.
Could come across a hunters call vessel sunken laying next to a corpse of a shrouded ghost as a tall tale or secret spot on the map frequented by the storm.
etc
bro this is such a good idea, also love the idea of hunters call having the hardest ship to sink lmao @@demonexirr
All of this sounds cool but a nightmare in terms of balancing. Also galeon is already unplayable without an experienced crew... wouldn't wanna be on the 8 man open crew ship
yeah 100% but its just an idea with at least a reason. it would take atleast a year to design, balance, add all cosmetics, etc and have it ready to ship in game. but hey its cool nonetheless@@rafaelmesaglio1399
New ship types would be great. I am tired of looking at the same 3 ships. And a new sea monster could be the start of the hunters call being a monster hunter faction that sends you on quests to hunt various monsters.
I think adding more ships with the same crew requirements as current ships would be an amazing addition. Similar to choosing a weapon loadout, it would incentivize players to figure out what’s best-suited to their play style
Imagine if they added "modules" to the ships that we could put on the ship, like an aerodynamic bow, which would make the ship faster but it would be much more unstable, Put a coating on the hull that would make it twice as strong but slower and the anchor wouldn't stop it, or put a frontal cannon on the ship so you would only have a small view of the sea.
Dueling teammates would be sooooo fun, and hopefully not to hard to implement
I've been waiting for years to get my teammate back for kegging me that one time...
in arena hideout!!!
Borderlands have been doing it well for years, rare is just lazy and likely see it as a way to grief new players (tricking Swabbies into accepting the duel) but we do that with hourglass already (convince a Swabbies crew to dive when they have no idea what it is)
@@TheYardninjait could be an opt-in sorta thing. Maybe in the my crew tab you can turn it on, then it gives a brief warning.
Asking another crew is just wayyyy too inconvenient, id rather be able to just duel while sailing to pass the time.
@@captainshelf7 I agree, but rare would see the 'potential' to grief with. I've convinced a couple galleons of noobs to dive hourglass with no clue of what it is, some will find a way to grief with it (I hope it comes but again, Rare is lazy)
They should add a rare white meg at some point. they could call it the shrouded ghost and make the chances of seeing it next to impossible.
Yep, because it doesn't exist now.
@@DaddyLagLegs they removed shrouded?
@@RE-zl7syit never existed
Ability to duel, new world events, and additional toys for the sandbox. One awesome suggestion would be to have a prybar or boarding axe that would allow you to remove the boards on repaired holes. Taking just as long to pry as it does to repair
Sorta annoying because then you HAVE to repair your captained ship which was always supposed to and still is a cosmetic thing rather than a practical one.
THIS
Duelling your team-mates would add days of fun
all of these ideas are actually wonderful and would be such a great addition to the game in their own rights
I'm personally excited about the PvE servers. I never liked PvP. Quit playing because of them.
skill issue@@pepperVenge
@@superrainbowpopcorn5453 That and I hate playing with people I don't know.
@@superrainbowpopcorn5453a game that requires hundreds of hours to be enjoyable is doomed to fail. Once you get good it's likely that you won't enjoy the game as much anyway, because yoi already spent 1k hours doing all it had to offer
The new sea monster is cool, but it would be better to just fully expand the Hunters Call and make them an actual faction!
Making them a real faction with a bunch of new sea monsters sounds good to me.
I'd like to see a bounty system. As a solo slooper, a bounty system would give me some degree recourse when sunk by another crew if I could put, say, 10k on a captains head. It could also open up a new gameplay loop if bounties could be picked up on Outposts and hunted down. Dont want a price on your head, pay the bounty at designated points on the map. That and another zone please Rare!!
I would add a cool down timer as well.
If you sink the same ship more than twice in a row, you activate a cool down timer where you can't attack them for however long
@@Son0PoseidonNo. How would the game tell the difference between someone you are hunting down vs a trollish sloop that keeps assaulting your fof and getting sunk repeatedly?
@peachespantao4934 Well, I'm not a game dev by any means, but perhaps the amount of treasure on board/discovered (within a certain amount of time) could be some determining factor.... but that might get a little convoluted and probably be a buggy mess
Probably the easier way would be to just make the bigger world events immune to bounties
Bounties, in my opinion, would be merely for limiting unwanted PvP. If you're doing a Giant Glowing Cloud event, you should probably expect company
I would love to have the option to hire one npc crew mate to my ship under the condition that their is a space left.
With a voyage of the Order of Souls after getting to level 50. With it you can find a chest that will constantly respawn a skeleton/ghost who will remove the water from your ship and fight back those who attack it. With higher levels at the Order of Souls you will get stronger npc crew mates but you can have only one voyage at per ship.
I would personally love to see the variations on ships, with the eastern winds set style or even spanish style ships, or just faster cutter style ship. It would create changes in hourglass battles and how fast you can sail the seas to get more loot or beat an opponent to the world event. It would create a massive change for something relatively small.
I love the idea of more ships. I think if they were to make 2 versions of each ship size that would be amazing. Also, it would be really cool if they turned the hunter's call into a world boss type faction. Give us the ability to specifically hunt down large monsters like the kraken or the megs and bring back trophies from them to sell at hunter's call.
Adding a true solo ship as newbie's mainly solo while they try the game out, before inviting friends.
Slight touch ups to the current ships eg. small additions/quality of life improvements.
A new sea monster eg Giant Crab, Hydra or sea dragon and a new biome type on the map possibly linked to the monster.
Lastly a new weapon eg possibly a musket.
I'm surprised he didn't say anything about the boarding axe, that's always seemed like the most requested feature besides a world expansion, at least to me anyways.
I am kinda with the others about a new sea monster. I want them to add a sea monster but make it actually fun to fight. I also think it would be a great concept to have the sea monster inhabit a whirlpool of some kind bc I feel that would be cool to see in SoT
I realized when hour glass got the "match making" feature working properly that this same tech could have been applied to regular adventure mode. The mythical swabie server may have been a reasonable way to create safer seas. Same would hold true for open crew.
No thanks, there's a number of reasons that wouldn't be fun. There's no metric for measuring the vast kinds of experiences that players aim for on high seas. In HG, you measure the MMR by clearly defined wins and losses within a closed environment with limited variables. HG is competitive, adventure is not. That's the whole point of HG, to be the competitive PvP that many seek. This would be horrible in adventure, where there's so many variables that you'd need to account for, many of which aren't measurable. The ones that are measurable wouldn't even work, like times sunk or world events completed. You can easily cheese every single part of the game to manipulate where the MMR puts you.
Even if it did work, you'd be essentially segregating the community into categories based on metrics they may not be intentionally grinding. MMR only works where there is a competitive intention.
Absolutely not. The lack of SBMM is one of the things that make this game great. Is that player in the distance coming at you a god, or garbage? Only one way to find out.
More Instruments! Gimme a dang Violin! or Bagpipes! a Flute maybe even. and more shanties!
Agree wholey. Violin and tin whistle missing, but banjo present baffles me. More shanties for sure, especially ones that are actual shanties.... like weatherman or leaver her johnny leave her, etc
SCOTLAND FOREVER!!!!
@salgoragarus5854 hmm Scottish pirate songs you say? Can inagine rolling up on someone blasting Alestorm's "F#*&@d by an anchor" . Or at least a little nore kid friendly keelhauled lol.
Instead of an ice zone, I could see a Blizzard being added. Maybe it roams the world like the regular storm, carrying chunks of ice and coating islands in snow; maybe it is something you can summon on an island, or a ritual to turn the current storm from rain to snow and back again. In either case it could have additional challenge with better loot if you fight enemies/get treasure while in the blizzard.
Would love some different ship types. The way you explained how the Coral Fortress could be a World Event sounds like it would be a lot of fun!
I like the idea of the hunters call getting expanded on with voyages that are based around hunting sea monsters giving you more of a reason to grind them plus it gives those of us sea monsters hunters a faction to represent
i have thought of AI/npc crewmates that stay on the ship and act like the skellys on skelly ships and have them be hired by gold, the higher price ones will be better "but not as good as players" the still use the reasourses of the ship and all and can only have up to the ship limit, would help the solo players that want to sail a gally and dont have alot/ enought friends to play withh
I wanna see the skelly curse stuff and it's related "story" elements expanded. Maybe something for the ghost curse players too. However I think the skelly curse is currently a wasted opportunity
Would love for the tiny rowboat with a mast that Jack has in PotC, always wanted that little thang in Sea of thieves
Hunter's Call overhaul
-add emissary flag
-raise level cap
-add fishing quests
Guild Emissary boosts Hunters Call Rep, but you got to turn in at Sovereigns.
Pitch a new tent at each outpost with a safari/hunter style NPC.
Add quests to go to Island/area of water
Quest example: kill a bunch of Boars and then a 'Boss' Boar that has some unique attacks and drops a tusk that is of 10k+ value.
You could do this with multiple animal types - Hammer head sharks, killer whales, sea turtles, dolphins, jaguars, giant crab.. the list goes on.
@@Jawmax I’d like them to add a dedicated hunters call emissary flag with ranks that level up when you catch fish. Trophy and rarer fish would give better xp. They’d have to add a hunters call table to the outposts. They could also give us a dedicated fish storage crate so other crews could steal your fish
@@w4rriorehor a voyage that spawns a meg when you go into open water
A New Player Activated Event like FoTD I totally agree.
But I've always hoped this would be use at Molten Sands Fortress, give us a reason to go there though.
I'd love to see different fighting mechanics depending on the type of sword you're using as well as a real mortar canon in the middle of a type of ship :)
Crab fishing for hunters call.....give us a crab cage or "pod" allow us to hold up to 5 pods at a time.....2 different types of crab for each zone .....make the pods "marked" on the map for all to see....you have to put bait in pods and toss overboard.....we will need a retrieval mechanic.....make the crabs worth decent gold....being marked on all players maps will encourage "stealing" crabs....one golden crab per hour for bonus gold....
I'm still waiting for that Solo update I want a NPC crew so I can chill on a galleon alone doing weird stuff
Arsenal customization on your ship would be a game changing addition. What I mean by this is say you have a sloop like normal, but before logging in you can swap the positions of the cannons with your harpoons. Even better, have one cannon on the broadside and one to the rear, giving a lopsided but interesting strategy for anyone chasing you. This was an option in AC4: Black Flag, and while that was a level-based navel system I can still see some interesting strategies used for this. Cannons on the broadside will still be strategic due to circling around the ship, but on the front or back you would have new navel PvP types. Chasers can fire from afar against those running, and runners can attempt to widen the gap by firing from behind (maybe only limit the rear to one cannon though).
Granted, the brig and galleon may be more challenging to adapt to this type of combat, but to fix that you create a balance system where a certain number of cannons have to be placed on certain sides to be balanced, and having them in the front or the rear may reduce the number of cannons entirely to be used. Better yet, with the galleon, finally allow the option to have cannons on the midfloor inside the hull at the benefit of being hidden behind the hull but also at the consequence of reduced range and visibility.
If the devs could find a way to balance this out this would be a major game changing mechanic. Hell, imagine the chasers trying to fire boarders to those they are chasing from directly behind, and seeing just how the rear cannons will either wreck the chaser ship or even get a lucky one-ball shot off those in mid-air.
for me, it's been a new weapon. The one I have in mind is a grappling hook and here's how in my mind it would work.
1. it takes up a weapon slot, meaning you have to ditch a gun or cutlass to have it.
2. it can act as a melee weapon but does a lot less damage, was thinking like 20% or lower.
3. so to use it you would aim with let's say the left triggers of an controller and then hold right to start a wind up where you would start to spin the rope and release right to throw. It makes a load tuink when you hit a ship so the crew know they have a border and can be shot or kicked off. Once on a ship you hold right to pull yourself onto the ship. The other way I thought of would be to aim for the mast or sails and swing over.
I would really really LOVE some more community driven events like that time with Golden Sands Outpost! I wasn't a player back then but it sounds so cool to work for a faction and battle other factions and then have it actually have an impact on the game!
Ship hardpoints / customization. Want to move a cannon to front? Well your left side will need to be exposed? Want to go faster? Dont bring those cannons with you.... Could be many choices like that.
Yes! This idea has been on my mind for awhile.
What if I don't mind moving slower in return for a thicker hull? Might take longer to patch holes, but if i can tank more cannons I'd call it balanced.
Maybe my sail is slower to turn and raise, but can withstand another chainshot?
The ability to plug-n-play certain parts of my ship, moving things around to pre-defined spots would be fantastic. Take a cannon from your ship and put it on your rowboat (or vice versa). Lost both cannons? Buy a replacement for 100k gold.
Move barrels around inside the ship to suit your play style and confuse boarders.
Hell, why not let me have 10 harpoons on my galleon instead of 8 cannons?
Front cannon would give chasers too much power, especially if you could shoot out of it, and no cannons with a faster ship would make runners OP. I think that it's important that you can glance at a ship, and know its capabilities.
Falcore: Similar to Cataclysm
Me, who was there before and after: DEAR GOD, NO!!
Rant:
I just had a thought, why not combine some of the ideas? Create a new cold area? Sure! Let’s give it it’s own world even featuring an icy sea hydra. Finally move Flameheart’s story and the Cap’n, and tease/ add a few new ships, monsters and world events along the way leading up to these massive additions. Making it feel like we’re doing something to make the icy world come to us via the sea of the damned. It does work through imagination and memory after all (in a simple way of putting it)
That would be too much content in a small amount of updates. This would surely make the game hyped but that hype will hold out for a much shorter time compared to releasing new content piece by piece and stretching out time. So its a minus for Rare
@@pcpeasantry3008 Not really, allow me to explain: moving flameheart’s story along, adding an icy world with a world event would both be their own things, on top of that, the ship updates would come with new quests and other things to do around the world we already have to summon the ice world to us. Rare can add whatever reasons they want, as long as it fits into the overall world. This keeps players working towards a common goal, which can even have a quota with a reward attatched for participation, releasing the new ships on community weekends can amplify the attention they get, as players will want to watch streamers adjust to the new boats, with some twitch drops as incentive. All these little things can last a while (about a month or two) leading to larger updates like the ice world itself, or the conclusion to the flame heart saga. If these two things affect the overall world by continually giving players stuff to do after it’s release, (new loot, quests, maybe even vendors) it will last longer. It’s a plus for Rare, provided they give the players something to do. These past updates haven’t done much of that.
@@pcpeasantry3008 (replying to deleted comment) I never said it would all be within 2 or three updates. It would go through about 1.5-2 years, and I think that’s perfectly reasonable, as it isn’t exactly a pirate’s life worth of production, focuses more on the world itself and would generate plenty of revenue and hype. So it’s a plus for Rare. It’s also not a plus to not add something or expand upon an idea and just tear ideas down instead. It makes conversation worthless
I'd like to see a new enemy on the Seas. The marines, a group which sails with a really strong ship (like a galeon but with 8 canons on each side) which try to hunt down the pirates ^^
OLD HITMARKERS, 120 FOV IN THE BASE GAME, SAFER SEAS ALLOWING MULTIPLE BOATS, QUICK SWAP AND SWORDS TO BE REMOVED
There should be a gambling room up the stairs in the bare you start in where you can gamble with your guild members. And one of the games in the gambling room can be like the arena mode butt with only your guilds members
I think ship variation would add more depth to the game and the highly requested Sea Serpent would be amazing. Maybe even add more difficulty to existing sea monsters. Not in the form of more HP, perhaps just more mechanics
Let's be honest the only reason Safer Seas is here is because of Skull & Bones coming out in a couple months. It's taking competition for Rare to give us what we've been asking for.
Things I would like: barnacle growth on ship over time, causing damage to boarders getting keelhauled, resets with ship restore. Customizable harpoon, lanterns, and bell would be an awesome addition as well. The ability to swap ship sizes in-server would be cool, Port Merrick, or the Sea Dogs tavern would be great spots for this. Speaking of Sea Dogs, there should be something there, parkour race with leaderboards, or a sovereign tent would be great.
New ship types or extreme customization is the logical next step. While I would love to see a Man O War I think it makes more sense to make a a schooner type ship. Similar to the brigantine (which is actually a brig but I digress) Give it 2 cannons and the ability to drop kegs behind it in rapid succession but extremely fast when you angle the triangle sails correctly but slower than a sloop if you don't. Honestly I would love to see you be able to customize the 3 ships. Lets say you want a faster sloop. You could remove the cannons and not be able to shoot but be the fastest ship on the seas (requiring the schooner to catch you) or you could add more cannons and maybe even some light armor but be slow enough to be caught. Imagine putting another 8 cannons below deck on a galleon and kinda turning it into a Man O War but you are not really catching anything but nothing is getting to the sovereign if you have all the guns manned (maybe link them to the cannon directly above but they are still fired individually or back and forth so it only requires 4 people). Or strip 4 cannons off and remove alot of wood to make the galleon fast enough to catch other ships but be easier to sink, but could hold 2 rowboats instead of 1 (mounted bow and stern)
Some small changes would make a big difference:
1. Allow emporium items to be purchased with gold.
2. Add some challenge back to world events by varying the difficulty with a traffic light system. Green=easy, orange=tricky, red=difficult.
3. Make rowboats viable for use by allowing simple respawn point selection after death or blackscreen (by selecting ship, rowboat or island)
4. Ability to transfer ships captaincy between players in game.
5. Add some form of community lobby, allowing players to meet and form parties with other like minded players outside of discord.
Get rid of the Menus on opening the game. Throw us straight onto the Maiden voyage island and build an outpost there. Let us access shops and the emporium, and choose certain tall tales/games
We could go straight into a pirates life, invite crew, dive, change our ship type and cosmetics
Also, devils roar content. We are missing a shrine and a sea fort. Why does every other region get them?
The Shrine could be an underwater volcano that boils the water around it periodically, so the puzzles can be based on that.
The sea fort could be stuck to the side of an active volcano, meaning you have to race to get it done, with the upside of ashen loot
I would love to have a customizable pirate hideout where I can hoard loot maybe only one chest is allowed though a specific portal at a time and then we can buy furniture for the hideout and different walls and stuff it would give people a reason to spend gold and or doubloons and then with a loot hoarding mechanic we’d have a reason to get loot again
I really like this idea
Hunter's call expansion. Megladon encounters drop a Meg tooth trophy, maybe a poison gland trophy from kraken, etc. Emissary weight system for fishing. Where the emissary grade turn in bonus is built into the size of your fish. There is no need to level up a flag for the turn in. It's built into the fish's weight. Maybe some voyages like the old fishing voyages that were time limited.
I think adding a new skull or chest that summons one or few friendly ghosts aboard would be a sensible way to add a helping hand for undercrewed ships, so the majority of players who play alone on sloops. Make the value lessen each time the ghost fires a cannon or is killed and turn to dust once its value reaches zero, still better than nothing.
Alternatively, this item could be something you can easily acquire or is embedded to the ship and activates when it detects a lobby that's not full but needs skulls as fuel, different types giving you different summons and the value determining the duration and amount of help you receive. Here are suggestions how they could interact:
- regular bounty skulls would summon a skeleton to man the cannons, their quality determining the amount of cannonballs they can fire and revive before they vanish, variants summoning coral or ashen skeletons, skeleton's captain skulls and stronghold skulls summoning two skeletons instead with one having a chance for cursed balls while the other summoning special skeletons (phantom, plant or golden);
- skulls of the damned would summon two ghosts with not a lot of endurance but being better combatants than skeletons, while captain skulls of the damned directly possess the cannons, granting no protection against boarders but lobbing a lot of cannonballs before draining with the rare chance for a wrath ball;
- a possible interaction of this item could involve not skulls but mermaid and siren gems, allowing you to expend them for safe passage through storms and Kraken ink;
- the villainous skull of ancient fortune would summon the ghost of an ancient or a pirate legend, significantly longer lasting than any individual summon;
- the ashen winds skull would work a little differently by not providing a skeleton crew and instead quickly extinguish any fires aboard, set boarders alight, reduce the incoming damage from volcanic rocks and occasionally enhance the shots fired with incendiary effect. This would work regardless if you have a full or a partial lobby;
- dulcis in fundo, just for the fun of it, placing the gold hoarder's skull would turn the ship solid gold and make it glitter for all to see, without actually degrading the skull's value.
The game needs f**cking ANYTHING. NEW MECHANICS, SEA MONSTERS, ITEMS, TOOLS, NES ISLANDS TO EXPLORE, TURTLES, CRABS, ANYTHING
Honestly the thing that's mostly been keeping me not playing is the rather samey gameplay loop (after playing past a certain point)
New features like Skull of Siren Song, Serpents, a bigger ship, etc. only help so much when players can easily get burnt out on the core gameplay loop of "sail to island, get loot, sail to island, get loot, sail to island, maybe get attacked, get loot, go sell" (Which I know is a massive oversimplification, but that's how it feels)
It's hard to tackle, but more ways to handle that gameplay loop would be quite welcome
Two things:
1. A “mutiny” mode similar to Borderlands duels.
2. Having the ability to upgrade or downgrade your ship (i.e., sloop to brig or galleon) without losing supplies. I can understand not being able to retain loot or even emissary grade status, but maintaining a portion of emissary grade status would be nice. To make this possible, a server merge could take place if the new player count would exceed the maximum.
Whacking a small sail on the rowboat would be pretty useful. It'd still be clunky as a means of transport, but marginally less so.
Tortuga! A hub where no PvP is allowed, but you can maybe play that dice game or card game, bet some gold and also have a set up Deathmatch for pepole to bet on also where pirates face of 1 vs 1. And you can get to know new pirates or anounce you`re a looking for a crew/crewmate :)
Pirate hideouts. Create your own pocket in the sea of the damned that you can customize with gold. Purchase your own tavern, hire a clothing store, have liar’s dice or parkour challenges for your friends etc. Raise company reputation to 100 or make company-based commendations that unlock certain island themes like an order of souls themed island or reaper’s lair.
Variants on exsisting elements:
Ships - as mentioned
Weapons - similiar style, daggers are quicker but less damage, Axes slower but bigger hits
I do miss the evolving world, other online services do this so well and keeps everyone interested
i want a sort of "pirate war" event where a certain call can be rung and every player in multiple servers can join in a sort of match making system to the start a huge battle against a skeleton fleet, kinda like how the brethren court has been called in PotC at worlds end, and the call that the players receive can take form as a server message similar to the message you get when 2 or more servers merge into one.
I personally would like for there to be minigames added at some of the outposts or ships. Like, at Port Merrick, there could be a poker table where you can gamble in-game gold and anyone from any crew can join. After a hard day of earning gold, you could stop in at your local tavern to have a chance to win even more or fret it all away. You could have other games like Black Jack or even Liar's Dice, as seen in Pirates of the Caribbean. Just small stuff like that which can provide a new aspect to the game that's much more chill and could add to the role playing aspect to the game.
There should be 2 of each ship type: Fast Sloop (2 cannons) and Heavy Sloop (4 cannons), Fast Brig (4 cannons) and Heavy Brig (6 cannons), Fast Galleon (6 cannons) and Heavy Galleon (8 cannons). Fast ships are more maneuverable and speedy while Heavy ones have the firepower but lack agility. Would make for more interesting naval fights
I want a visual chain and anchor coming from the capstan, and when you drop the anchor you will actually see the chain in the water and the anchor itself at the bottom of the sea if the bottom is visible. Also, i want PL level voyages for the other trading companies! Maybe protecting an npc fleet from skelly ships for the Merchants, or fighting a skelly liche for the Order, or taking a citadel filled with gold for the Hoarder!
I'd love a new cursed chest like the chest of rage ect.
But make it a trickster chest... where it randomly and sporadically causes the same effect as a cursed cannon ball to your ship/crew
They should add more player to play in one boat like we have 22 members in guild but we can only play with 4player at list they should add 6to8 player can play together
To me, it's the ship thing. I'd like to see a) a skiff - a kind of one person, one-cannon (rotatable), lower-visibility ship ideal of doing more covert activities, but perfectly capable of holding its own against a sloop if push came to shove. I also think the game could use b) some kind of alternate brig-sized vessel, intended for 2-3 people, that that trades firepower for a bit more survivability - something that puts sailing quality and seakeeping over the LOL TWO CANNONS PER SIDE attribute.
In a game with so many cosmetics I would've expected 'equipment/cosmetics loadouts' to be a thing a long time ago. Just like they added a way to save your ship cosmetics, it would be great to be able to save various clothing/weapon/equipment loadouts, and be able to switch between them easily.
one that I want and one that a friend of mine wants
I want an extra step to the barrel disquise emote where a player can interact with you as any normal barrel, they would be able to look at your inventory but either they won't be able to collect OR they will be able to collect but you wouldn't lose your supplies
My friend wants the Blunderbuss to be nerfed because in his eyes it's becoming the ultimate crutch, to which I partially agree because the rarest thing in the game these days isn't the shrouded lie but a crew that doesn't use the blunderbuss instead... his suggestions on the nerf is to either have it not be a one-shot kill and instead leave you with "the magic pixel of health" or keep it a one-shot but make it so that every time you pull it out you have to reload it
Private Servers is a huge hyped expansion which has been long sought after since release. And we are finally going to have it. I cant wait
How did this age? considering they nerfed those servers into the ground.
The idea of a zone that gives more loot in exchange for challenge sounds fantastic. I would love that, imagine a soulflame Ashen lord that spews ghastly green flames and instead of throwing rocks it would summon a homing explosive skull that would start fast and slow down overtime and eventually blow up as normal. There's so much you could do with the concept. Maybe once you leave the Sea of the Damned it would do some giant green lightning that would strike the rock exit from, kinda like the lightning at the Sea dogs? That way people would know you got that spooky loot. (Gahh, sorry for brainstorming a page of text)
I think it would be really cool if they add a “base defend” type of world event. Maybe multiple skeleton ships start attacking port merrick, you have to use stationary canons to sink ships, and also fend off skellys on land if their ship makes it too close to
-New weapons
- expansion of the captaincy ( custom map table , ship lanter...)
-3 new bosses ( phoenix , leviathan , giant crab )
-Mini games (poker...)
-Man o war
-Potions
-ice region
- new animals (whales...).
-And finally new cursed chest !
I wish one day we could have holsters for our weapons ! making them visible on character. It could be amazing for immersion :)
New musket hand mortar and duckfoot guns ! Duckfoot pistol shoots 4/6 rounds with a slow reload and a regular musket with sniper strength but reg sights and a hand mortar a hand held grenade launcher
New world event idea: Merchant Escort.
An NPC merchant vessel follows set trade routes across the Sea of Thieves. However, skeleton ships, krakens, and megalodons can all aggro on the ship. As such the ship needs protection. Players can earn gold and reputation by escorting the ships and taking on any of the skele ships, megalodons, or krakens that spawn. These AI enemies will be scaled up in difficulty as if the crew of the NPC merchant vessel were real players, making the AI encounter far more difficult than normal, and have more treasure than normal. Once the merchant ship reaches its destination, it must spend two full minutes in Harbor to unload. Once the ship has finished unloading players receive 20,000 (or more if traveling a greater distance) gold base value which is boosted by merchant emissary. Players can also sell loot from the AI enemies during this time.
Having mobile objective defense is currently not something in sea of thieves outside of the siren skull voyage.
Also, this could be partnered with a reaper voyage that shows where the AI merchant ship is at all times, encouraging reapers to sink the merchant ship, and their player escort.
horrible idea. that would be a massive troll fest of sweatlords taking out your ship and then the other while your sank. defending one ship is already hard enough
@@chronodis it’s no more difficult than defending any other world event from other players.
@benrinehart7776 yes it is. Because world events attack all players, while an escort would be all focus on just you
Random animation of dolphins playing off the bow of the ship when you catch the wind! ... And Also Whale watching. Different types, different behaviours. Achievements for seeing them all. Like the meg, a particularly rare type. Imagine being in the crows nest and seeing whales through the spyglass in the distance!
I would love something new to discover too... Add an island and don't tell anyone...
I just want more skeleton cosmetics haha. I'm easy to please. And maybe more commendations to unlock said cosmetics based around defending from hourglass invaders, since diving on the offensive is really the only playstyle right now.
More reason to do hourglass would be awesome!
@boxofhorrors2906 Indeed, it's one of the best things the game has received and its added (and will continue to add) 1k plus hours to my account. It needs occasional love to maintain its relevance.
Getting working servers, anti cheat and bugfixes would be enough for me, but that aint comin
Im not sure how they would do a new zone in sot as an expansion but I think part of the issue is that the islands and the sea feels so empty. There are no parrots or monkeys in the jungles, the coral reefs in the game are few between, and the only sea life we see are sharks, fish around islands, and annoying megs sirens and krakens. We need to flesh out the world we have. Add in vibrant birds to sing on the larger islands, monkeys swinging from vines, make some of the pigs into boars to fight both players and skellys. Then in the ocean you don't need to do much, have sea turtles climb on shore every so often, dolphins who have a rare chance of riding the waves with your ship, when diving into the deep have a bunch of jellyfish glow and float about, and have a rare whale rise to the surface. We already have a pocket crab, add it to the beaches. I'd much rather have that then expand the world in some way and it just be the same that we already have with a color change
I believe making your ship look good is a key feature of the game, especially since you can't upgrade. Therefore new ship classes would already play a massive role for players just to customize.
I kinda want triangular sails of some sort tbh.
Would love to see something similar to what splatoon does. Imagine at each outpost there would be npcs walking around, drinking grog, going to different trading companies, and they are all based on real people with all of their cosmetics. Some could offer specific quests tied to their pirate. Like a pirate with the curse of sunken sorrow could give you a coral message in a bottle. A player with the ashen curse could give you an ashen chest or key voyage. A player with the skeleton curse could sell throwables or cursed cannonballs. A player with the gold curse could give you a tall tale voyage where you play a tall tale that actually gives you loot. The list goes on and on. This would make outposts exciting to explore again and really liven up the seas.
with Rare, that would just cause lag
My thoughts on biomes:
* Add three new zones: an ice zone, a desert zone, and a storm zone.
* Slightly increase the server counts
* give players the option to join a server in the hard zones
If SoT had seasons they could do winter just changing the landscape of the current map without making it any bigger, while also adding new content, or a world change. Not all islands needed to change either, only the northern or most suthern ones.
I think more craftables would be cool, like we got a whole ton of awesome plants around the world, but we can't do anything with them, maybe we could make potions, or tea, or add them to our grog to give temporary boosts or even just cool effects
The ability to throw fruits at opponents to blind them like throw up. Or throw fruit into water to bait special NEW fish or any new water animals. Also would like to see the ability to bare knuckle box. Having no item equipped we should still be able to punch eachother. Just for a little bit of damage, but drunken bar fights would be really fun.
World event idea: a circle lights up on the see, u have to fight sirens, here's the twist: they jump on board and switch from fins to legs and jump back into the water if health low, they also just jump from the see, grab u and try to pull u down to the depths, like that scene in pirates of the Caribbean where they destroy a ship, also there's gonna be like ocean crawlers that can jump onto the shipand the final boss is a siren general who rides either a Meg or kraken, maybe a cloud to show if the general is riding Meg or kraken
Introduce a grand maritime union. Make them a world event where they sail across the map and you have to sail the trade goods that they carry. You can sink them, but risk damaging the trade goods. Make the most profitable strategy boarding the vessel and stealing the trade goods. Maybe the Ai ship would stop at the islands to rest overnight. You could rowboat to them. Or even sail to them and board while they are in transit.
I would love a large summonable world boss, like a leviathan. Maybe you have to sacrific Megs meat, Kraken meat, Sirens Skull or something to summon it, but then it spawns whirlpools and it covers large portions of the map, blocking islands until it is defeated.
Great points. Ive always wanted to see a whirlpool type event pop up. Where say you fight a sea monster while being sucked in the whirlpool and any ships that got near would be sucked in as well so they cant just sit on the outside and shoot to you. If you go into or fall into the waters you get sucked down and drown. Could do several cool things with it
Abit like the end of pirates but with a hydra or some shit in the middle of
@@Knightsking917 exactly. Thats what gave me the idea. Was such an awesome scene
World Expansion for me would be great because theres so much open ocean around the edges of the map now, including a hell of a lot in the south west, a new area there (ice or not) with 1 outpost, 1 seapost, 1 fort, 2 big islands and 2 small islands is only 7 new islands, less then half of what the devils roar brought and its taking up space thats already there
Make storms Scary again.. maybe add the occasional rogue wave that does same damages as meg bite.. or add Mealstrom / Whirlpool to storm area..
A suggestion for new zones :
Use the Shroud !
One season the shroud uncovers Devil's Roar, and next season it covers it making it unavailable while uncovering ice region, so the playble area doesn't really change
Ship’s lantern and compass cosmetics.. being able to use shovel as a weapon.. small things like that would be appreciated as well.
I still want to see Molten Sands Fortress become a "FotD" style world event. Call it Stichers Return, activated by donating a Chest of Rage or Stronghold Keg. With a approx 20% chance to spawn one of each upon completion allowing for increased replayability. Bring some new life to the zone and another heavy player iniatiated event.
One thing I would like to see is more dynamic weather, I.E. Waterspouts (ocean tornadoes) rouge waves, and player to ship size whirlpools.
How Bout dis: greek fire. Fire bombs that explode on the waters surface and leave a temporary burning slick. Would add an interesting dynamic to ships pursuing you. Going through wouldnt be catastrophic, but it would cause a couple points of fire spread and be an annoyance to trolls and a boon to solo sloopers. You could even make it only available to a solo ship. The flames could be green, and slightly slow down the pursuing vessel until flame is put out. Could even call it "Soul Fire", something you buy from order.
One of the talks around my friends group is ship customization. We have always thought that the dry dock at Port Merrick would one day be a ship customization that's what I would like to see have added to the game.
Yes.. World Expansions, New Ships Designs and New World Event would be Massive.
The World Expansion could be tied into Flameheart's Return.
New Ship designs would be really Fun to mess around with, we all love pimping and designing our ships. Though it should come as part of an bigger update, and not be the main thing.
New World Event just feel like an obvious Thing they should do.. it will just give us more to do and will bring More players to play it. Maybe another Player active World event like Fort of The Damn.
New ship idea: solo sloop with a single 270 degree forward-facing cannon near the mast. Same full sail speed, but slower than the sloop (maybe the slowest?) for a headwind.
I think the game would really shine with bigger servers for more players/ships to be around. And maybe even the ability to join an already full crew as another ship to go along with it. Alliance flags are such a great idea to have players work together but there needs to be better incentive, and I think larger servers with those larger ship/player counts would really boost the game. Too often do I either never see a soul and server swap mid game multiple times, or see the whole server but everybody is a sloop