Things are about to CHANGE - Facts, Myths and Ding Ding - Sea Of Thieves
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- Опубліковано 6 чер 2024
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why shouldnt sloops be able to get away? eveyone else can. Just put it back how it was. that WAS balanced. EVERYONE could get away. You are just braindead like rare.
Ok, hear me out:
1: Take one of the storms and make it more “exciting” to be in and less “annoying” to be in (see my ideas further below if interested).
2: Eliminate the second storm. Instead, make TWO “storm-sized-areas” that are “calm water” areas which move around the map just like the storms do.
3. The waves within these two “calm water” areas are just like the water around islands.
4: If these calm water areas collide as they’re moving around the map, the overlapping area has reduced wind speed and completely flat water.
1Extras:
A) either reduce the severity of the wheel turning, or add a rope to lock the wheel in place.
B) increase the wind speed and the overall boat speed to create a more exciting (wave-jumping) ride through the storm.
C) In place of the aggressive steering wheel, just make the water fill your boat up faster - especially when you fly off one wave and crash down into/under the next wave.
They have the thieves part down lol. Please it's hard to be sneaky. They show your mermaid ez to spot and the sounds when you swim alone has got me killed before I get to the ship even when swimming under the water. And the water merging sound terrible. They seriously need to change how hard it is to be sneaky in this game. Then they can call it sea of thieves. Right now it's just a cluster of salty toxic pirates who ambush you when on a Mission and run for hours when you come back to get your loot back.
After spending 90% of my time in a sloop, being on a Brig feels like I'm playing fucking NASCAR.
I have a Sloop and a Brig in my guild captained collection; I’ve never played with my Brig, maybe I should now though
spending 49% of my time on a sloop and 49% on a galley, the brig still feels obnoxiously fast
@@GungHoSourdoughdang you got actual friends to play SoT with? I can NEVER find anyone to sail with lol
100% agree. Lol
So true! 😂
I feel like sloops should be faster since they our outgunned in terms of canons. Less sails to catch the wind, sure. But they are also smaller and lighter.
yeah, should be considering thats more balanced, but rare decided that if you run on a sloop you're a pos and they hate you. The other ships have more men, more guns, and are faster. its bs.
@@SanityTV_Last_Sane_Man_Alivesloops have the agility advantage though
Yes I agree I mean the fact it’s 20 minutes slower is ridiculous.
Above all sloops are easier to bilge. The cannon advantage is somewhat mitigated on bigger ships once they have a few holes and need to divert manpower to keep them afloat.
@@pandominanot really. A decent crew needs only one to bilge if you are keeping up with it. And maybe call for a bucket every now and then.
for a team of devs that struggle to fix simple bugs without causing new ones, people sure seem to think they can work miracles with all these ideas lol
So true... fix the base then we can move to other things.
IDEA ALERT: Perhaps maybe some more dynamic oceans are in order.
What if there was... Whirlpool, Maelstrom, rogue waves, waterspouts, towering Waters, Tsunami, Riptides and tides?
🌀Whirlpool: getting caught in one of these drastically changes the direction where your ship is moving and puts your vessel in a spin. It will also gradually damage your ship the more you stay in it. The smaller the vessel, the more trapped in the vortex you will be. If your pirate fails to stay above the surface while caught in the vortex, they will begin drowning immediately. Before reaching the middle and instantly dying and being sent to the fairy the Damned.
🕳️Maelstrom: A much more open basin Whirlpool that might have some valuable shipwrecks swirling around it. To effectively move around, this massive funnel, ships need to match the movement of the tide and effectively " surf" To effectively get out, Or sink to the bottom where you will effectively pop out somewhere else in the world at random with a random amount of water filled in your ship without damage.
🌊Rogue Waves: towering waves that will knock your ship around and inflict heavy damage unless you're able to face the the wave head on.
🌪️Waterspouts: sea tornadoes. Comes in three tiers. Each tier bigger than the last And more deadly. Tier 1 Will manipulate the nearby winds.
Tier 2 will include pulling, treasure and pirates off of their ship and swirling them around before hurling them somewhere else.
Tier 3 includes the latter and also The possibility of PICKING UP YOUR SHIP.
All tears of water spouts will have debris being hurled around. Sometimes they'll be loot inside of the tornado, but most of the time it's barrels, cannonballs, cannons, anything that could inflict massive damage to you or your ship if you are unlucky enough to get hit by it.
⛲Towering waters: In certain areas, waves and Waters will vary in size and Cascade. Sometimes ships will have to " climb" at an angle To take advantage of the height difference.
🏄Tsunami: A massive wave event that will Target Islands at random. For example, let's say that you are on wanderers refuge doing pirate stuff. You begin. He arranged some dramatic music, And then the Beach shore water suddenly begins to pullback. Then you see a towering tidal wave incoming. It's slow, and there's a lot of time to prepare, You would have to "Surf" This Wave to either its ends on your ship to successfully survive it without damage. Fail to do so, and your ship will take massive damage and you will be sent to the ferry the Damned if you're caught in the break of the wave. Additionally, the island it was targeting will be flooded temporarily.
🏊Riptides: found in between the calm of Island Waters, and open sea, riptides Are kind of like speed boosters with an attitude. Sail on these directly to gain a slingshot speed boost in the direction it faces. Pirates caught in the riptide however will always go under and take damage.
🚣Tides: imagine you were at reaper's hideout, you're trying to cash in, and you suddenly hit that stupid sand bank that you always forget is there because it's always just below the water surface. In the instance of low tide, you'd be able to see more of the island's typography. The contrary, during high tide, more of the island will be covered.
I love you
I only disagree with the tsunami it is a unnecessary risk wile Moored on the coast of an island.
I agree this is needed
Take assassin's creed black flag storm concept
Yeah, how about just no.
SHIPS GO FAST!
Ships go BOOM !
One thing I always wished sot had is tides, I think it would be cool to have to adjust your angle of approach based on the time of day, plus it would add a touch more depth.
The system is overloaded as is haha
literally would add depth
Interestingly. The game was intended to have a tide cycle. But was canned before release. This is why you get some underwater areas that look at though they could be traversed on foot. It was the intention to have islands appear depending on the tide cycle.
@@CaptainFalcore that would be wicked
Of all the shit, out of everything they could fix or add… that is where you would go with it? Holy lord help this man.
The reason you don't have to turn your sails when u can't catch the wind on a sloop was intended to make life easier for solo sloopers
Source: my dad works for Rare
@@captain_britain source ik devs and ppl in contact with them, I have 2k hours, play since season 1.
Question, why do you have to be an asshole ?
The devs literally came out and said the game isn't designed to be solo'd. Is it possible with skill and precision? Sure
@@tylertech9583 the game in it's core isn't, but it wasn't much of a cost to include some lil things like this, like when they added faster respawn for solos
Yes, yes, yes. I have been saying since launch (years before the Brigantine) that drift, ballast, tacking and even just semi-realistic wind physics should be a thing.
I mean, it’s sailing that sets this game apart. Nothing else.
Maybe add some anchors too? Duh!
I think speed should be much more dynamic so the galleon starts at a snails pace but after some time moving you pick up momentum and start to go really fast, but then the sloop can get to its max speed almost right away
I mean if the sloop is slow enough to joke about being 20 mins behind the other ships maybe it needs a speed boost. I do like your change ideas though. Maybe they should add maelstroms and whatnot too that would give a speed boost as you went into it. Another comment said something about reefs and sandbars and stuff that only sloops could go over and that would be fun too I think. Sloops do need something to happen. Its really impossible to play right now as a solo slooper. I can't leave my first port without looking behind me and seeing another ship who is willing to chase me for an hour even though I have nothing. Why would I want to play the game if I can't even play the game.
If you have nothing. Either leave the server, or fight. Before you say "I owe nobody a fight". You're on high seas, you automatically sign up for pvp. Whether you want it or not.
Been a solo slooper since the game was released. You have a serious cognitive bias if you think you get chased that much.
@@mountainrogue3448no, I hop on high seas and I'm aware that pvp is something that may occur. However, that does not mean that I have to fight. It is my choice to run or fight, just as it's their choice to chase or leave me alone. If we didn't have a choice in the matter then we wouldn't have alliances and we would just have an automatic pvp zone that spawns around us when a ship gets close
@@boopjack9522 Alliances can be broken.
but then other ships couldnt farm solos for no reaon other than rare hates them.
I just hope going with the wind won't be so much slower on a sloop compared to the others. Sailing around in a sloop is a pain for that reason.
Nothing more intimidating then being a solo sloop and seeing a galleon full speed hauling ass directly to you 😂
I feel the sea needs a big update in general. More animals like whales, dolphins, turtles, whirlpools, a tide system, a new sea monster, more things to find than shipwrecks and floatsoms. I hope Rare is thinking about this and I would love if they overhauled the sea in season 15, after the burning blade and stealth mechanics.
I also say that sloops should have areas to tuck underneath and sneak through terrain. Anyone remember threading the needle at Sunken Grove?
A good example of a smaller, more maneuverable ship handling the islands better.
Perhaps the brigantine with its flatter hull and long shape could be slowed down less by keelhauling a sandbar, and be more resistant to terrain damage.
Where sloops and Galleons have to avoid beaching themselves, a speedy brig can jump the sand and keep going.
I don’t think we need to give brig sweats any more advantages…
I just wish the ship speeds remained the same, except slow the brig a wee bit and fix its godawful sights from the wheel. I play almost exclusively as either a galleon or duo sloop player, and the ridiculous speed that the brig has is offensive! On the other hand, watching this mid vessel flying at you in crosswind is bonkers, and gives me a good laugh.
Nah, don't make ships slower, buff them, except the brig,
I kinda like this idea, giving more effects on ships from water to bring a better balance to the game would be an interesting way to rebalance the ship situation, possibly some new weather and water effects would be a nice addition as well to keep things interesting on the water beyond the storm and sea monsters and skellie ships. However, I still think some adjustments to how wind effects ships should be done still, ignoring that it had been changed and dramatically giving one ship a larger advantage over others is a pretty glaring problem and should be addressed directly regardless.
or just go back to how it was at launch where everyone was able to get away if they knew what they were doing. That WAS balanced. IDK why they decided to absolutely $hit all over solos.
@@SanityTV_Last_Sane_Man_Alive bad decision making, same bad decision making that caused them to neglect very overdue bug and optimization fixes for an absurd amount of time. Still new mechanics to the ocean to make life more interesting on the water beyond just "oh joy, a %$#@ing kraken/skelly ship/meg... again" would be a nice breath of fresh air, but honestly there are quite a lot of existing content that hasn't been updated in ages that is overdue for an update to catch it up to the rest of the game
@@TheRauzKindred the issue is the game still supporting the 2013 consoles
Very much a needed concept in the game. I've always liked the idea of the sea flowing in more than one direction. Like the wilds having wild currents and, thus, choppy waters, or the shores of plenty having lots of calm waters, but the storms are more violent. Something other than "the waves go southeast and also there's a raincloud".
The problem with this is, that it makes every calcification the game has to do a little bit more difficult and it makes it infinitely more difficult to get everything synced with the server
I agree. The weather needs an overhaul in this game. The sloop also needs a bit more health I think as a galleon or brig can fire 2 or 3 times the cannons. I've been in a sloop many of times where you just can't out run anything
"Are you awake?" made me laugh so hard !!!
The way I’d do balancing would add a keg dropper kinda like the ghost ships have . Would force ships to not just dash forward and would give a sloop an edge
but we have that already.... you take a keg, go to the back of the ship and dramaticlly the keg with a ploosh
If you have kegs aboard, you can already just do that
I’d want like a proper storage tho , kegs are just dangerous to have aboard so . I’d also like to do like a three spread like the ships do not just one
It was good when a mega insta-sunk any ship.
After the nerf the Sloop has always been the bullied child of SoT that everyone could safely abuse without any danger.
Exceptions only proofing the rule as usual.
or just go back to how it was before when every ship had a way to excape if they wanted. Since that was already balanced. They are trying to fix a problem they themselves made for no reason at all but to cater to angry 12 year olds who were upset they couldnt abuse their 4v1 advantage to make the game unplayable for solos. Which is why i quit now that it is.
ship turning radius should always be consistant or else controlling your ship would feel very clunky for the vast majority of players.
Sloops have dummy sails as a mechanic to make their operation easier due to their reduced crew size
I think they just need to slowdown brig when against the wind and its 'balanced enough'
Something you didn't outright mention is how having the advantage for crosswind means the speed advantage in 2 different directions. Whereas against the wind or downwind is just a 1 direction advantage.
you mean make it like it was before they broke the balance for no apparent reason? Yeah, I agree.
That had got to be one of the funniest intros I've watched. Made me jump😂
I always thought the waves did do something and I didn’t know the sloop was the slowest.
Something I've been saying for ages that should be added to the game is wakes. I think adding wakes could really add interesting dynamics to the world and to sailing and ship speed in general, as well as adding some awesome realism. Crossing over another ship's wake, especially a recent one, could seriously impact a ship's speed, effectively acting like an oceanic speed bump. Galleons would leave massive wakes, while sloops leave tiny ones. Imagine a sloop or brig getting caught in the wake of a galleon and careening over it like it's gone over a ramp, or maybe even forcing the wheel to turn in the direction of the wake. Also, slip streams could be a thing, allowing smaller ships to follow bigger ones and take advantage of the speed boost. I think it could make sailing in the game really dynamic and way more interesting!
First
NOOO DON'T BECOME ONE OF THEM!!!!
Nuh uh
105th
Gg
As always.
The galleon would need to be the best in the storm for your fix to make sense. Longer vessels fair better in rough seas as they are long enough to spam across the length of two waves.
Ok, hear me out:
1: Take one of the storms and make it more “exciting” to be in and less “annoying” to be in (see my ideas further below if interested).
2: Eliminate the second storm. Instead, make TWO “storm-sized-areas” that are “calm water” areas which move around the map just like the storms do.
3. The waves within these two “calm water” areas are just like the water around islands.
4: If these calm water areas collide as they’re moving around the map, the overlapping area has reduced wind speed and completely flat water.
1Extras:
A) either reduce the severity of the wheel turning, or add a rope to lock the wheel in place.
B) increase the wind speed and the overall boat speed to create a more exciting (wave-jumping) ride through the storm.
C) In place of the aggressive steering wheel, just make the water fill your boat up faster - especially when you fly off one wave and crash down into/under the next wave.
I personally don´t mind the turning against the wind and wave goodbye. If someone REALLY dosen´t wanna be near you. You can just change server. It is unreasonable to not give solo players AKA sloops a get out of jail or in this case get out of an unnessecary 2 hours chase free card.
yeah, everyone else has a way to get away but eff solos I guess. I guess 4 v 1 wasn't enough of an advantage for all the 12 year olds on gallys who complained.
Sailing against the wind is pointless when they still chase you across the map into the edges
Yeah, but a brig can run from a sloop.... stupid change honestly, I chase brigs soooo much in a sloop and it's so frustrating
Feel like adding ocean currents would make the ocean more dynamic and level the playing field a bit, like corner mappable currents that change in intensity and pattern with each region
Does each ship accelerate to max speed (no wind boost) within the same timeframe? If not, perhaps the sloop can do so the fastest, giving it a chance to not get immediately overtaken by the galley or brig that's rushing toward them while the sloop is parked at an island. Would also help in situations where both ships are hit by anchor balls, giving the sloop an advantage in the recovery aspect.
Sounds an interesting idea.
I always wondered why there was never a weather event where you would encounter super calm waters, where the sloop would be fastest. I get how that would be annoying, but i mean... mist.
Currents could maybe effect ships
Cursed cannon balls are awesome. Go to small islands and hope the skele captain will give a voyage that digs up a storage crate. The storage crates are guaranteed curse cannon balls. I solo sloop all the time. Its great for us solo players.
A gods damn current wondering around the map at random
Looks great !
thanks for changing up the sub part. so much better
I agree with the dynamics
this would be so awesome
I think the waves are to chaotic for normal winds. Storm fair enough but it's a bit annoying when ur in supposedly good weather but ue boat is jumping out of the water
honestly would love this ideas
Love the Sloop
They should add occasional rouge waves that damage ships or propel ships depending on ship size/ speed
Make the wind apply a force to the ship instead of having an outboard motor with the throttle controlled by the sails
I would love a realistic sailing system that takes skill. Then if you catch someone/manage to get away is about who is better at sailing instead of who has the faster boat.
Having the sail move in it's own when you tack or jibe would be sick. The fastest route wouldn't always be the direct one. Tacking to get a better angle on the wind would add more depth. And sail management would mabey even be less hassle because on real boats you set how far the boom can swing and then it just does it's thing depending on the wind direction.
I would love for the helm to have something more interesting to do
I want tides as well. The ocean level goes up and down on a 7hr in game cycle between three states, low, mid and high. Certain areas become passable for certain ship types.
It sounds great but I see that the problem is that some ships will end up with I speed advantage in more scenarios. For example the one faster in open ocean would be faster the most as most of the map is open ocean. Meanwhile wind direction offers a way to escape no matter where you are. This needs to be the
case as new crews don’t have a chance against veteran ones so they need that simple out to give them a chance.
The devs got pretty close to reality with the current boat speeds. But if we want to revamp it I say more crew means a slower boat, it plays to the strengths associated with the crew. Small crews have to play smart and more passively to win the day while big crews need to overwhelm smaller crews by playing aggressively and fast.
Idk about the brig being faster against wind, I'm still able to pull away in a sloop against wind, hasn't ever changed
Honestly, the sloop needs to be some amount faster. Not even for PVP balance, but because it takes forever to sail from point A to point B in a sloop. Then when you get to where you're going, it takes longer to finish what you're doing because you have a smaller crew. Playing on a sloop significantly slows your rate of progress because of that.
Having the dynamic seas is interesting idea, but I can't help but wonder that can the game engine handle all that information?
Because it can barely handle 6 crews on the same servers, without the game turning into rubber band simulator.
bring in more fog, and make the fog bell do something
need you to cover possible new ship ideas
I agree with everything in this video. You could also put in a weight portion to it. More weight going up a wave slows but speeds up going down. And vice versa. With the brig being middled. Now if they would actually make this happen id come back and play......but im still waiting till it does. If it doesn't i will never play it again. And that doesn't bother me.
Not sure if the Brig being faster against the wind is true... I've often times outrun Brigs on Sloops against the wind. It's how I get around them
Sloop should have always been way faster to conpensate for how harder it is to pvp against a larger crew. I have never lost a single non-hourglass fight against a sloop while on a galleon, and only a handful of times on a brig
my understanding is waves affect boats very differently per boat type and would reverse some of these 'wind only' scenarios in certain cases
In heavy waves the galleon is always the fastest. In storm waves every ship slows to a crawl. Though if you are sailing perpendicular to the waves (heavy or calm) the sloop gets pushed around the least.
There is probably a bit more to it then that but that is what I've seen in my experience
I wish that they'd make it harder to give sloops 2nd and 3rd tier holes, having 1 cannon per side, is a huge disadvantage. And usually when fixing while fighting a larger ship, is essentially pointless, because at the point i fix a hole, there is either 3 or 5 new tier 2 / 3 holes, and I sink.
Eh, the sloop is still the easiest ship to keep alive by far. If they did that (which wouldn't make much sense imo) they would have to nerf it some other way.
they decided to cater the game to angry 12 year olds who think that if they dont win every fight then the game is garbage.
and I wish i was joking, but the people who always complained about the sloops getting away were full stacked gallies who were mad they couldn't abuse their 4v1 advantage.
The sloop is the hardest ship to sink in the game it's fine
@@SanityTV_Last_Sane_Man_Alivehow did they cater the game to them when the sloop is the slowest sinking ship in the game
Get a cannon rowboat. Now you have two cannons on one side
Issues like this are great examples about how tricky and asymmetrical game balance truly is
its an issue they made themelves tho... when every ship could get away if they knew what they were doing, that WAS balanced. they took the balance away for no reason.
Thanks for the ship graphics. I learn better visually. 😂
I absolutely agree that the brig is the fastest ship, but I'm a believer that that's about all it has going for it, so it should remain the fastest.
It's the only ship where every hit it takes will be a lower deck, it doesn't allow you to have your entire crew firing on the same side like the galley, and it's the hardest ship to harpoon loot off of in a timely fashion.
I feel like this change on top of the dynamic that already exists would be perfect, adding way more in depth ship management.
I think if SOT were to adopt this method then we would need more weather diversity so as to guarantee that one ship does ant have advantage more often than other ship types
tacking against the wind upwind should be a thing...
well they should put the map on a globe, and make it so you cant sail directly upwind at all. waves should do damage to smaller ships, having sails unfurled in a storm should wreck your mast, your ships weight should affect your speed
Weird. Either ALL the brigs that try to catch my sloop are terrible (which statistically speaking is unlikely) or something's afoot here, because a Sloop against the wind IS faster than a Brig against the wind in my experience.
Upvote for the riffs.
for a game comprised an awful lot of solo players... they sure do love shafting solo players 😆
Would be nice if anyone from Rare ever watched UA-cam suggestions. These are interesting ideas
Rare hates sloops, and especially solo sloopers, so so nuch
I totally agree that they don't need to nerf the ships. But I believe they should change the seas. There are no currents. There is no change in the way the water behaves in each ocean. It always flows one direction. Sailing skill is a factor in ship strategy but as the helmsman, the sea offers no challenge to sail. And there is no joy in sailing because of this. I believe they need to add more Variety to the sea's behavior so the crew needs to know more about the sea to function as a proper crew. But I truely do love the effort the crew at rare has put into to make sailing as realistic as they have. It's amazing how they have set the ships movement to respond so accurately to the ways. I can't wait to see the seas change and grow.
Nothing to do with ship speed, but SoT should steal the rouge wave idea from AC4. I think it would make sailing feel more interesting.
The sloop should be the fastest because I only have one friend who plays this games with me and I hate running into people.
what do we think of window and reiling customization? ? o-O
Hear me out: wind changes speed and isn’t always the same speed everywhere, with areas of extremely calm air, where ships are becalmed and almost immobile, no waves, and probably some other effects, as well as areas of higher wind that makes ships go faster, higher waves, and probably something like damage to Masts
What for? So unfun.
@@martinklouda3715 it would help level things out a bit, make it more realistic, and make the map less boring
The game is not supposed to balance large crews vs smaller ones. The issue is the the brig being too fast either with or against the wind
The storm is criminally under utilized... At this point i´d take a high risk, high speed reward sailing inside the storm
They should also give galley a 5th crew member
Give the sloop rocket boosters
I just wish the sloop is the most useless thing now, but only available if you want to be alone whoch i rather enjoy, there should be a slowness affect the waves create to make it a difference depending on the scenario while the sloop being decently able to get away
Sea Serpent
Clever ideas
I just want them to add triangular sails... is that too much to ask.
So I've been turning my sailes to have the lowest resistence against the wind while going against the wind ... and It made me slower?? Yikes...
Good video
I agree
It's fine as is. Rare is gonna fuck it up.
So this comment does have nothing to do with the Video but i found something strange.
in one of your older videos you showed that the Reaper spyglass has a secret if you look at Ghosts in the Legends Hideout you can see how they looked as the were alive.
But here's the thing i found if you use the Phantom spyglass and look at a flames of the candels in the Legends Hideout they change coulor and if you put it away the spyglass the flemes extinguish bevore shortly after igniting. I think this is al litle strange.
We do not need a dramatic overall to sailing physics not every game needs hyper realism to be fun. The reworks to most live service games is what eventually kills then for me due to them never feeling like the same game update to update. I genuinely may never return to this game if sailing physics are too overhauled.
Still need better ship customisation
I think the one thing sea of thieves should add is nether portals
Do brigs really outrun sloops into the wind?
I am sure I have outrun them before - maybe they had their sails wrong.
If it’s true the sloop has no chance.
yes, this was changed about ayear ago now. Before that sloops were faster upwind.
Wow - I’m solo sloop so need to stop that strat lol. They defo need to change that back.
I always keep an eye on map for reapers and dive mechanic gives an observant sailor a chance to get away most times
What happens to the 9 out of 10 equation if Rare makes the seas "more dynamic" to allow for sailing mechanics to be more complicated? They can't even figure out simple sidearm ballistics, I think we need to be realistic here.
Would he great for adventure, but this would all be such a pain for hourglass battles
nobody cares. go do arena. oh Yeah thats right, nobody did that so it died. Go play tf2.
@@SanityTV_Last_Sane_Man_Alive Ironic user name lol
@@SanityTV_Last_Sane_Man_Alive"what is want is all the matters go play something else"
I feel they should make the ships behave as they would in the real world. Turning your sails hard left to catch starboard wind is a dangerous thing to do. 45° to side wind will actually make you travel faster than the wind due to lift. Full left or right sails (plus tacking) is advantageous when traveling into the wind.
Making the sailing more realistic would both allow sailors to translate their irl skills into the game as well as educate players on how sailing actually works; and it would make sense.
a lot of new players used to tack before they find out you can just go up wind. I was one of them.
The man isn’t wrong..
Wind and waves are the true answer
Not everything is easy to do. Right now all the waves go in the same direction everywhere on the map because it's extremely difficult and time consuming. As a player would you sacrifice content updates for this? No more burning blade or new tale tales just the same game for a very long time
Well top bad. Rare is working on fixing and balancing ships speed right now on the "secret forum".
and what they mean by that is they are figuring out how they can make sloops suffer even more since other crews have literally every advantage in every way.
@@SanityTV_Last_Sane_Man_Alivewhat is the problem with a small ship having small ship problems. A crew of 4 vs a crew of 2 in an equal skill level the crew of 4 should always win. As a sloop fight defensively. Jump off and board their boat or sail near an fortress and use their cannons. You will be sunk sometimes but that's ok. I say this as someone who mainly solo sloops
None of this is gonna matter next week when they fully remove the two sail ship from game entirely. 😂
Increase crew size for all ships to 4
would probably be very broken, as with sloops you can basically have 2 permament boarders without losing any sailing capability
@@lucascarra8938That sloop would also be unsinkable with 2 boarders and 1 repair