I started Valorant last month and have been trying to improve. I watched a ton of aim and movement videos everyone talks about being further back from the wall, but this is the first time I have seen anyone comment about starting your peek from further back in order to get to full momentum before peeking. It makes complete sense when you are told and think about it, but the thought never crossed my mind. Great tip!
Another reason to only swing with a or d is so your movement is purely perpendicular to someone holding angle. Similar as trying to maximize speed with 2 steps vs 1, which is something I learned from this, thanks. Good video
the part about the 2 step i didnt know as a diamond played and how to properly pop and swing was very helpfull and also the part about silent jump peeking helped me insanely especialy in clutch rounds to gain easy info without revealing ur position
I’ve heard a lot of these tips but this is well articulated and concise. A fantastic refresher on the foundation of movement! The tip about the two step is very new to me even though I’ve got 1k hours. Always more to this game than you think. Thanks a lot !!
The two key swing is band because it’s way slower than just an A or D swing. That is you appear to move far slower left to right to your opponent and hence give them an easier shot.
1 more reson to not peek with w and a or d is the crossair placment you have to moove your maus moor if you peek with 2 keys if you peek with 1 you know wher to aim even if you are in cover
Peeking with two steps it gives u momentum and messes up the enemy crosshair when the barrier drops Peeking hugging close to the wall shows ur body first to the enemy , take two steps back and then peek again and go wide The more far away u are from the wall from where u are about to peek more advantage u get [my notes ig]
ever since i started val ive been a victim of crouch spraying, coming off of csgo its really hard to get out of the habit of insta crouch in troubling situations
Habits you should break coming from CS:GO to Valorant - Try to break the habit of crouching. - Try to break the habit of counter strafing in a fight. (Its a Valorant thing due to the move speed of the characters making counter-strafing in a raw fight suboptimal) - Try to break the habit of tilting the team. - Try to understand that characters are faster in the game and your momentum is typically faster. - Matchmaking is a b*tch
He's deadzoning. Look at woohoojins guide if u haven't already. He's strafing and in between each strafe there's a very small window where you can shoot accurately. Since this guy probably has tons of hours on this game he does it very fluidly and its very hard to notice.
@@Marco11502 haha I watch woohoojin an unhealthy amount, but I don’t think it’s necessary to double tap A, and then double tap D. I don’t recall banana talking about that.
@@bryanlin8333 no brother. Look closely. He's not double tapping it for decoration. Lets say he's strafing to the right. In order to come to a complete stop, he has to press the opposite key (A) to achieve that "deadzone." I do notice that he's "double tapping" it, but it looks more to me like he's stopping his momentum so he can line up his shot instead of moving all the time. But yeah, idk why he double taps it lmao
@@KuneshFromSkalitz Listen to what he said in the video. This guy's comment is technically true but I don't wanna ramble too much so basically close = move 1% quicker but opponent will see you before you see them (because they'll see your shoulder while you're staring at a wall)
@@KuneshFromSkalitzit’s situational, the idea of seeing them first is also relative to your opponent’s position. In a nut shell the person furthest from the angle will have the advantage in terms of seeing the enemy first, but the person closer will appear to move faster. In some situations it’s better to move faster when peaking and others better to spot first. There’s no one rule though.
I honestly thinks at the speed you swing while the enemy’s see your shoulder first it negates. Im immortal 3 and I almost never swing from further away, but I think a big factor of that is I rely on my aim a lot more. When you swing further away you see more of the map at a slower pace allowing you to counter strafe, but if you swing close you are committing to a fight with unknown conditions waiting on the other side. This close swing was actually popularized in CSGO and used to be called the Ferrari peek. But like you guys said, it’s all situational and both swings have their pros and cons so it honestly just comes down to personal preference.
@KuneshFromSkalitz while everything is situational, if you are already intending on committing to a hard wide swing it is often worth getting close to the corner for the extra bit of perceived speed. The most dangerous time to do the close corner peak is when the enemy could be close to the same corner. For example if you are swinging out ascent A main as a defender and an attacker walked up close enough to be looking at your corner with a large-ish angle (roughly 45 degrees) they will see you significantly earlier than you see them and it is unlikely your crosshair placement is prepped for that fight. Because of this it is generally risky to do the close peak if you have zero info on where the player you are fighting is. There is a good chance you have already experienced this by swinging out and being jump scared because someone is RIGHT THERE.
Love the video, Good job bro. Learned alot. But maybe next time do it with a second person so u can show us how to counter strafe an enemy and stuff :)
i noticed when you burst in 4:50 you kinda tap the opposite direction key then you press it again in quick succession. Do you mind making a video on that. Also do you use SOCD?
You don't WA/WD peek because you'll have two keys to let go off and your reaction time will be slow but rather it's because WA makes you very slow compared to A-D peek and you're alot easier to hit in some angles.
i have a question, how to kill a strafing enemy cuz what happens it that i start strafing and opponent too is strafing so we both move and cant hit eachother but eventually it becomes 50-50 chance of getting kill or get killed so what to do in that situation
OMG. This guide is insane. The best I've ever seen. I don't need it, because I've spent 2k hours in valo, but my friend does need it. I thought I would have to show him almost everything myself or send multiple videos, but this is a hidden (not really hidden because of almost 200k views) gem.
Personally, The last one is the hardest to master especially when you are not used to counter strafing. I have been playing Valorant for like 3 years and still, I always hold 2 keys at the same time.
i started valorant 2 years ago, watched tons of guides, practiced, got a bit better etc. But i feel like I am still trash, like i dont have the talent to play lmao
I find myself getting shot very easily when I try to play slow and carefully check areas. The 2 step mechanic seems interesting but I dont like giving away sound cues to enemies especially if I do it at a angle without an enemy. Any thoughts about this would be great if ever my approach is wrong when engaging gun fights.
Bruh my dumbass forgot the peeking angles part… like now I’m understanding how I die 80 percent of the time. Sittin here thinkin it’s a ping issue. For shame😓
Question, seems like when you strafe between gun fights, you don’t counter strafe. But when you peek, you do counter strafe. It’s more consistent for me to slice the pie while counter strafing, but it almost seems like counter strafing fucks me up when I strafe between fights. It feels like I get stuck in my movement compared to if I strafed without counter strafing. What are your thoughts on this?
So its a semi-recent discovery that since your Valorant character model doesn’t have as many frames while walking as lets say cs:go, you are fast enough to where its quicker to just full stop rather than counter strafe in the opposite direction. You should definitely switch up your strafes in gunfights though!
Dear Jaeky, I trust this message finds you well. It has been quite some time since our last exchange, back on May 8, 2023. I sincerely hope life has treated you kindly since then. I recently came across your latest UA-cam video, "Radiant Movement Guide," and I must express my gratitude for the invaluable insights it provides. Your dedication to sharing expertise in Valorant has undoubtedly contributed to the improvement of many players, myself included. In the realm of competitive Valorant, I am pleased to inform you that my journey has seen remarkable progress. Having started at Soil 0, I am now proudly holding the distinguished rank of -1 Radiant, a feat I attribute in no small part to your informative content. Your guidance has undeniably enhanced my movement skills to the point where opponents question the laws of physics. They say I move like a quantum particle, simultaneously present and elusive. I suppose you could say my movement is so smooth; I leave a trail of confusion in my wake. As we usher in the new year, I want to extend my heartfelt wishes for a prosperous and joyful 2024. May it be filled with continued success, both in your endeavors and on the virtual battlegrounds of Valorant. Looking forward to more of your insightful content in the coming year. Warm regards, Kasu
Hi there jaeky , nice guide. But could u answer 1 question . I think alot of the peeps here wanted to know as well . U urself, do u counter strafe or just let go the keyboard key or u press the opposite button n the strafe direction button at the same time, to stop ? Eg : strafe left (a) > bottom right key (d)
idk why im here when my CS2 Premier rank is 20k and Faceit Level 9. The recoil in this game sucks. I saw many videos where you got shot, but you still able to maintain the recoil. But for some reason, my recoil went haywire when I got hit. The amount of times, my bullet LITERALLY beside the opponent's ear is INSANE! The amount of body shots as well. By far this game the worst I ever played.
bro im lefty im using very weired movment using arrows using skills by delete end and ] [ and crouching with \ and reloading with pad 4 button and jumping with right ctrl with right shift to walk how im supposed to follow this video
Hey! Understanding when to use the shift key can be tricky. Generally, avoid walking when peeking angles as it makes you an easy target. Opt for full movement speed while peeking. Save walking for quiet movement around the map to stay discreet. When clearing corners or sites, try piecing together the angles without using the shift key-slice the pie methodically and jiggle each angle individually for a more controlled approach. Hope this helps clarify its usage!
I can't play bc it says no internet connection but it's saying I'm not connected, and I play with ethernet. Idk what is going on can you help me with that?
hi, does v-sync really create input lag? i am forced to play with v-sync due to screen tearing (i tried every single thing against it) but people always tell me it's a bad setting.
Well for casual games its a blessing because responsiveness isnt the thing you're looking for. But for high paced games where every mili second count's Vsync actually reduces screen tearing by exchanging a bit extra input delay within your system and screen. I'd say its not worth it for val However if ur fps is way above ur refresh rate, then i can suggest that you can turn on vsync ultra from nvidia cp (not child p-) and use G sync , I've heard it gives out experience for both worlds. Here you go Short ans no, long answer u might try gsync or freesync
Hey! V-Sync does introduce some input lag, which can affect responsiveness. If you're dealing with screen tearing on a lower refresh rate monitor like 60Hz, V-Sync might seem necessary. Upgrading to a higher refresh rate monitor, say 144Hz or 240Hz, could significantly reduce screen tearing without V-Sync, provided your system can consistently handle the higher framerate. It's a noticeable improvement worth considering if you're looking to minimize tearing while optimizing responsiveness.
@@Jaeky hey, i actually have a pc that should not have screen tearing. my monitor is 165 hz and i had g-sync enabled and i checked all available settings. i even reinstalled my drivers, tried a different cable, everything. idk what's going on and my friends don't know too, so i have to play with valorant ingame v sync. i was just scared that it creates that much input lag that i could throw away any improvement possibilites
Can u help me in my server people will just shameless aim leg but will not stop moving they will just move like monkeys and just kill me wile me trying to hit heads
Just fyi, those jump peeks are kinda bad since its quite easy to kill you. Its much better to flick to the left so ur character turns faster. It especially looks harder to shoot. In general it doesnt matter tho since peoples reaction time isnt under 100ms
Hey there! I enhance the game's visuals in post-editing by tweaking saturation and color correction. However, you can achieve a similar effect by adjusting your monitor settings-try turning up the saturation and gamma. Experiment a bit to find the right balance that suits your preference, and you might get visuals closer to what you see in my videos!
I started Valorant last month and have been trying to improve. I watched a ton of aim and movement videos everyone talks about being further back from the wall, but this is the first time I have seen anyone comment about starting your peek from further back in order to get to full momentum before peeking. It makes complete sense when you are told and think about it, but the thought never crossed my mind. Great tip!
You were better off without the game☠️
@@Zuracookinguh.. why?
@@yotadinz270bro it’s valorant, wouldn’t wish this on even my worst enemies
yea and they would hear every single one of those 3 steps
@@ReaM____high DLL players know you can do 2 silence steps after the third one the opponent already got one tapped
Oh wow no way, that was fast. I am so excited to watch this, thank you so much
wish you all the best🔥
Nah, id win @@shinnfy
@@bradyforthewin are u brady becuz u win or do u win becuz you're Brady?
Another reason to only swing with a or d is so your movement is purely perpendicular to someone holding angle. Similar as trying to maximize speed with 2 steps vs 1, which is something I learned from this, thanks. Good video
this is genuinely the most informative guide ever speaking as a previous radiant player i didnt even know some of these lol
the part about the 2 step i didnt know as a diamond played and how to properly pop and swing was very helpfull and also the part about silent jump peeking helped me insanely especialy in clutch rounds to gain easy info without revealing ur position
I’ve heard a lot of these tips but this is well articulated and concise. A fantastic refresher on the foundation of movement! The tip about the two step is very new to me even though I’ve got 1k hours. Always more to this game than you think. Thanks a lot !!
600h playtime, ascendant 3 and I never noticed that swinging by 1 or 2 steps actually give a sort of momentum. Ty!
Bro imm 3 1100 hours, I am retarded 😂
@@yaha2937 i am silver, i can beat the best player in the world with ease
I’ve played for about 12 hours now and I’m radiant, this shit is sooo easy compared to other games
There is no way i have about the same amount of playtime and im gold
@@CiroqLee top 3 things that never happened
This got me from radiant to gold
so funny and original dude
@@LZnaxyllol
😂
If you are radiant player then you will never come to see this video
😆🤣🤣🤣🤣
The two key swing is band because it’s way slower than just an A or D swing. That is you appear to move far slower left to right to your opponent and hence give them an easier shot.
Yes.
2 step peek changed my life, i was already tapping and carrying before now im cracked ty
Thanks man
It helped a lot with my movements❤
1 more reson to not peek with w and a or d is the crossair placment you have to moove your maus moor if you peek with 2 keys if you peek with 1 you know wher to aim even if you are in cover
Peeking with two steps it gives u momentum and messes up the enemy crosshair when the barrier drops
Peeking hugging close to the wall shows ur body first to the enemy , take two steps back and then peek again and go wide
The more far away u are from the wall from where u are about to peek more advantage u get
[my notes ig]
thank you so muchh! very informative and clear!
1:18 i was doing that peek always to pick fight🤧🤧
ever since i started val ive been a victim of crouch spraying, coming off of csgo its really hard to get out of the habit of insta crouch in troubling situations
Habits you should break coming from CS:GO to Valorant
- Try to break the habit of crouching.
- Try to break the habit of counter strafing in a fight. (Its a Valorant thing due to the move speed of the characters making counter-strafing in a raw fight suboptimal)
- Try to break the habit of tilting the team.
- Try to understand that characters are faster in the game and your momentum is typically faster.
- Matchmaking is a b*tch
i fw you, your brain is teaching my brain rn.
Your brain informing my brain that your brain has been taught by his brain
5:00 I noticed you double click A and D, is that what you need to do? I usually shoot then press/hold it once then shoot.
He's deadzoning. Look at woohoojins guide if u haven't already. He's strafing and in between each strafe there's a very small window where you can shoot accurately. Since this guy probably has tons of hours on this game he does it very fluidly and its very hard to notice.
@@Marco11502 haha I watch woohoojin an unhealthy amount, but I don’t think it’s necessary to double tap A, and then double tap D. I don’t recall banana talking about that.
@@bryanlin8333 no brother. Look closely. He's not double tapping it for decoration. Lets say he's strafing to the right. In order to come to a complete stop, he has to press the opposite key (A) to achieve that "deadzone."
I do notice that he's "double tapping" it, but it looks more to me like he's stopping his momentum so he can line up his shot instead of moving all the time.
But yeah, idk why he double taps it lmao
”play the game more”
me who plays for 6 hours a day
Great content bro ❤
thank you sir, I've never heard of the one step vs two step peek.
0:50 If you swing when you're closer to the wall the enemy perceives you as moving faster which gives you an advantage
so witch one is best ?
@@KuneshFromSkalitz Listen to what he said in the video. This guy's comment is technically true but I don't wanna ramble too much so basically close = move 1% quicker but opponent will see you before you see them (because they'll see your shoulder while you're staring at a wall)
@@KuneshFromSkalitzit’s situational, the idea of seeing them first is also relative to your opponent’s position. In a nut shell the person furthest from the angle will have the advantage in terms of seeing the enemy first, but the person closer will appear to move faster. In some situations it’s better to move faster when peaking and others better to spot first. There’s no one rule though.
I honestly thinks at the speed you swing while the enemy’s see your shoulder first it negates. Im immortal 3 and I almost never swing from further away, but I think a big factor of that is I rely on my aim a lot more. When you swing further away you see more of the map at a slower pace allowing you to counter strafe, but if you swing close you are committing to a fight with unknown conditions waiting on the other side. This close swing was actually popularized in CSGO and used to be called the Ferrari peek. But like you guys said, it’s all situational and both swings have their pros and cons so it honestly just comes down to personal preference.
@KuneshFromSkalitz while everything is situational, if you are already intending on committing to a hard wide swing it is often worth getting close to the corner for the extra bit of perceived speed.
The most dangerous time to do the close corner peak is when the enemy could be close to the same corner. For example if you are swinging out ascent A main as a defender and an attacker walked up close enough to be looking at your corner with a large-ish angle (roughly 45 degrees) they will see you significantly earlier than you see them and it is unlikely your crosshair placement is prepped for that fight. Because of this it is generally risky to do the close peak if you have zero info on where the player you are fighting is.
There is a good chance you have already experienced this by swinging out and being jump scared because someone is RIGHT THERE.
Love the video, Good job bro. Learned alot. But maybe next time do it with a second person so u can show us how to counter strafe an enemy and stuff :)
i noticed when you burst in 4:50 you kinda tap the opposite direction key then you press it again in quick succession. Do you mind making a video on that. Also do you use SOCD?
Best movement guide ,thank you bro
You don't WA/WD peek because you'll have two keys to let go off and your reaction time will be slow but rather it's because WA makes you very slow compared to A-D peek and you're alot easier to hit in some angles.
For 3 years it's my first time learning the jump peek 😂
i have a question, how to kill a strafing enemy cuz what happens it that i start strafing and opponent too is strafing so we both move and cant hit eachother but eventually it becomes 50-50 chance of getting kill or get killed so what to do in that situation
Practice on strafing bots
same lol
Gracias 🫂, Muy buen video sirve mucho para mejorar.
I play valorant 4 months without watch any coaching video, from stuck iron now stuck platinum 3
As a person who does not use rapid trigger keyboard. I dont know to to improve.
The two step ping is something I never realised Ty (immortal player here lol)
i love this type of videos but from you. thx
If u have ever played splatoon in gunfights u shot a little and if you start missing u move
never knew about the two step peek that's cool
thanks bro helped me a lot
I don't understand some says you shouldn't press A&D to completely stop bc it's same as releasing keys
Bro what how did I actually benefit from a Valorant tutorial u was expecting u to repeat what I already know in 8min
thank bro so much I learn a lot
OMG. This guide is insane. The best I've ever seen. I don't need it, because I've spent 2k hours in valo, but my friend does need it. I thought I would have to show him almost everything myself or send multiple videos, but this is a hidden (not really hidden because of almost 200k views) gem.
Personally, The last one is the hardest to master especially when you are not used to counter strafing. I have been playing Valorant for like 3 years and still, I always hold 2 keys at the same time.
wow i love you jaeky thank you.
banger vid jaeky
best guide, thank you
2:13 wait, I just had an epiphany 😳
all those deaths I experienced. so this is the reason
i started valorant 2 years ago, watched tons of guides, practiced, got a bit better etc. But i feel like I am still trash, like i dont have the talent to play lmao
same
Compare yourself to last year, last month, or even last week and ask yourself, have I improved?
I find myself getting shot very easily when I try to play slow and carefully check areas. The 2 step mechanic seems interesting but I dont like giving away sound cues to enemies especially if I do it at a angle without an enemy. Any thoughts about this would be great if ever my approach is wrong when engaging gun fights.
Damn this vid was helpful bro thanks
bro i still cant understand how people be doing the burst shot he teaches in the video its so hard
Bruh my dumbass forgot the peeking angles part… like now I’m understanding how I die 80 percent of the time. Sittin here thinkin it’s a ping issue. For shame😓
hello can i have a question?Can you please tell me how you downloaded the keyboard so that it appears on the screen? (I want to stream this)♥
plz make a video on how to do this spray(5:35).
Is there a good streamer chamber otp you recommend me?
These are the basics
what is this songs name 8:40
bro just explained peeking, talked about angle advantage even when theyre gonna be further away no matter what
watching this 7 months late but W vid man
Does strafing with Crouch makes a difference or it's mostly used to jump to hard spots ?
If you swing with D can’t you just instantly use A to stop and shot
Yes, that's called a counter strafe.
Is it still the same thing if you press D and then press A at the same time as your holding D.
@@Jaekythanks
great video!!!!
Should I buy pulsar x2h mini
I’m honestly a newbie, I just got my free agent, (lvl 5) who should I get?
yoru rlly easy nd useful
Question, seems like when you strafe between gun fights, you don’t counter strafe. But when you peek, you do counter strafe. It’s more consistent for me to slice the pie while counter strafing, but it almost seems like counter strafing fucks me up when I strafe between fights. It feels like I get stuck in my movement compared to if I strafed without counter strafing. What are your thoughts on this?
So its a semi-recent discovery that since your Valorant character model doesn’t have as many frames while walking as lets say cs:go, you are fast enough to where its quicker to just full stop rather than counter strafe in the opposite direction. You should definitely switch up your strafes in gunfights though!
thank you very much !!
Thank you realy helped me
i swear i recognized your name and voice, I used to watch your osu videos and streams back in like 2017
Dear Jaeky,
I trust this message finds you well. It has been quite some time since our last exchange, back on May 8, 2023. I sincerely hope life has treated you kindly since then.
I recently came across your latest UA-cam video, "Radiant Movement Guide," and I must express my gratitude for the invaluable insights it provides. Your dedication to sharing expertise in Valorant has undoubtedly contributed to the improvement of many players, myself included.
In the realm of competitive Valorant, I am pleased to inform you that my journey has seen remarkable progress. Having started at Soil 0, I am now proudly holding the distinguished rank of -1 Radiant, a feat I attribute in no small part to your informative content.
Your guidance has undeniably enhanced my movement skills to the point where opponents question the laws of physics. They say I move like a quantum particle, simultaneously present and elusive. I suppose you could say my movement is so smooth; I leave a trail of confusion in my wake.
As we usher in the new year, I want to extend my heartfelt wishes for a prosperous and joyful 2024. May it be filled with continued success, both in your endeavors and on the virtual battlegrounds of Valorant.
Looking forward to more of your insightful content in the coming year.
Warm regards,
Kasu
this is a joke right?
I just want to say you’re the kid my parents always compared to me
The most well profound and immaculately written UA-cam comment in the history of the platform, holy shit 😂🫡
what in the chatgpt lol
Hi there jaeky , nice guide. But could u answer 1 question . I think alot of the peeps here wanted to know as well . U urself, do u counter strafe or just let go the keyboard key or u press the opposite button n the strafe direction button at the same time, to stop ? Eg : strafe left (a) > bottom right key (d)
I counter strafe. Mainly because I came from CS:GO and the habit is ingrained into my brain.
Thx Jaeky
after watching this video, i got up rank from gold to asc ngl
Hi Jaeky so we do the 2 step peek when we want to fight? Slicing the pie and jiggle peeking doesnt have to have max speed?
Yes
can i get your overlay you’re using ?
idk why im here when my CS2 Premier rank is 20k and Faceit Level 9.
The recoil in this game sucks. I saw many videos where you got shot, but you still able to maintain the recoil. But for some reason, my recoil went haywire when I got hit.
The amount of times, my bullet LITERALLY beside the opponent's ear is INSANE! The amount of body shots as well. By far this game the worst I ever played.
bro im lefty im using very weired movment using arrows using skills by delete end and ] [ and crouching with \ and reloading with pad 4 button and jumping with right ctrl with right shift to walk how im supposed to follow this video
wait a minute...i get osu skins from this guy now im learning val from him
where did u get the keyboard overlay?
github.com/DjCrqss/Woot-verlay
@@Jaeky tysm
i have the worst crouch spray reflex istg thats why im not sick at this shit
Hi jaeky, what should be the debounce time in OG V2 4K?
I’m using 0ms
I dont understand how/when to use the shift key
Hey! Understanding when to use the shift key can be tricky. Generally, avoid walking when peeking angles as it makes you an easy target. Opt for full movement speed while peeking. Save walking for quiet movement around the map to stay discreet. When clearing corners or sites, try piecing together the angles without using the shift key-slice the pie methodically and jiggle each angle individually for a more controlled approach. Hope this helps clarify its usage!
This is better till Gold, I can confirm
Do you counter strafe ?
I personally do, yes.
What is your crosshair
tracker.gg/valorant/profile/riot/jaeky%23ttv/crosshairs
crosshair code pls
How to do the keybord overlay thing
github.com/DjCrqss/Woot-verlay
@@Jaeky thank you
Wait people actually peek with 2 keys?
Idk my movment is so bad it makes me whiff more i just cant master it any tips
crosshair code?
I can't play bc it says no internet connection but it's saying I'm not connected, and I play with ethernet. Idk what is going on can you help me with that?
Bob Belcher?
can you send me your crosshair
hi, does v-sync really create input lag? i am forced to play with v-sync due to screen tearing (i tried every single thing against it) but people always tell me it's a bad setting.
Well for casual games its a blessing because responsiveness isnt the thing you're looking for.
But for high paced games where every mili second count's
Vsync actually reduces screen tearing by exchanging a bit extra input delay within your system and screen. I'd say its not worth it for val
However if ur fps is way above ur refresh rate, then i can suggest that you can turn on vsync ultra from nvidia cp (not child p-) and use G sync , I've heard it gives out experience for both worlds. Here you go
Short ans no, long answer u might try gsync or freesync
Hey! V-Sync does introduce some input lag, which can affect responsiveness. If you're dealing with screen tearing on a lower refresh rate monitor like 60Hz, V-Sync might seem necessary. Upgrading to a higher refresh rate monitor, say 144Hz or 240Hz, could significantly reduce screen tearing without V-Sync, provided your system can consistently handle the higher framerate. It's a noticeable improvement worth considering if you're looking to minimize tearing while optimizing responsiveness.
@@Jaeky hey, i actually have a pc that should not have screen tearing. my monitor is 165 hz and i had g-sync enabled and i checked all available settings. i even reinstalled my drivers, tried a different cable, everything. idk what's going on and my friends don't know too, so i have to play with valorant ingame v sync. i was just scared that it creates that much input lag that i could throw away any improvement possibilites
Can u help me in my server people will just shameless aim leg but will not stop moving they will just move like monkeys and just kill me wile me trying to hit heads
what button does ur pinky rest on
Shift
thank you. and another thing i want to ask. do you use hold or toggle aim?@@Jaeky
Toggle
Bro how u add the keystrokes like W a s d how
github.com/DjCrqss/Woot-verlay or obsproject.com/forum/resources/input-overlay.552/
Just fyi, those jump peeks are kinda bad since its quite easy to kill you. Its much better to flick to the left so ur character turns faster. It especially looks harder to shoot. In general it doesnt matter tho since peoples reaction time isnt under 100ms
what's your sens ?
800, 0.24
cool guide
hi how do you make your game look like that?
Hey there! I enhance the game's visuals in post-editing by tweaking saturation and color correction. However, you can achieve a similar effect by adjusting your monitor settings-try turning up the saturation and gamma. Experiment a bit to find the right balance that suits your preference, and you might get visuals closer to what you see in my videos!
@@Jaekythank you!
yooo i know im late but is counter strafing even needed in Val??
Not required. Demon1 doesn't counter strafe when peeking. But counter strafing is still a good skill to learn for jiggling/other movement.
Sens?