Baldur's Gate 3 Guide - Best Illithid Powers for Each Class

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  • Опубліковано 21 лис 2024

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  • @Fextralife
    @Fextralife  Рік тому +13

    Wiki: baldursgate3.wiki.fextralife.com/Baldur's+Gate+3+Wiki
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    Builds: baldursgate3.wiki.fextralife.com/Builds
    Catch next stream: twitch.tv/fextralife
    💖 Fextra VIP: fextralife.com/be-a-vip/

    • @dnthymamai
      @dnthymamai Рік тому

      Hey Fextralife, thank you for the content.
      Have you ever encountered the following bug?
      When I first consumed/opened my mind to the 1st tadpole, only me and my 3 active companions received the 1st ability for free (the ability that everybody has, story wise: illithid persuade)
      The ones who were not in the active party (even though I was in camp, and everybody had been recruited) didn't get the 1st central ability (but everybody can use [illithid] [wisdom] in dialogues)
      Now I have to waste a tadpole for each, to get the freaking main ability at the centre, which everybody has at the conversations anyway. The other main abilities (tier 1) are locked out without it.
      What gives?!! :-(
      (P.s. I have persuaded everyone to use them, but those who stayed at camp do not have the central ability which should be free, and therefore cannot access the tier 1 abilities)
      I don't want to waste a tadpole for the freaking 1st ability!!!

  • @jorgulon
    @jorgulon 10 місяців тому +65

    If you have awakened and guidance on the same character you can cast guidance as an action and then concentrated blast on the same turn every turn, and because guidance is a cantrip you’re basically getting around a level 2 spell’s damage every turn for free

    • @DummyFace123
      @DummyFace123 6 днів тому

      Or give True Strike it's day in the sun 😎

    • @DummyFace123
      @DummyFace123 6 днів тому

      But in all seriousness, if you have access to Resistance cantrip, thats a good one for anyone to be concentrating on before starting combat

  • @thetick7684
    @thetick7684 Рік тому +396

    How dare you attack the owlbear cub

    • @Fextralife
      @Fextralife  Рік тому +148

      The dark urge made me do it

    • @DJFluff3
      @DJFluff3 Рік тому +3

      I did it to drop it to the health requirement to put it to sleep, so as not to risk harming it in the fight.

    • @StMargorach
      @StMargorach Рік тому +8

      ​​@@DJFluff3you should have freed it before the fight. You can do this by winning loosing the chicken chasin, then talk to the owlbear and tell it to find your camp, then talk to the goblin who has the owlbear and force here to give it to you. Then you kill all the goblins outside.
      Once you long rest, away from the goblin camp, the cub will come to your camp

    • @ficroulaud
      @ficroulaud Рік тому

      Fuck the cub. I got big destiny things to do

    • @danrou7668
      @danrou7668 Рік тому

      I tried this but the cub did never Show up... just as scratch never showed up at my Camp 😢
      Might this be a Bug or did something Else Happen?

  • @StMargorach
    @StMargorach Рік тому +44

    Paladin + tempest cleric with luck of the far realms, a wet target (create water) and perilous whatever (tadpole power) 1 hit kills bosses with thunderous smite +divine smite. Auto critting (tadpole), auto Max damage (tempest cleric), double damage lightning (from wet), double damage overal (tadpole) makes everything turn to dust :D

    • @brandontankersley8107
      @brandontankersley8107 10 місяців тому +3

      How about slapping this on a half-orc for the extra damage die on crits

  • @Umbral_Choir
    @Umbral_Choir Рік тому +129

    Cull The Weak was my absolute favourite on my blaster caster. Paired with Psyonic backlash the ability to secure kills and melt down big targets easier was amazing.

  • @d5rmantis
    @d5rmantis Рік тому +55

    Ability Drain is incredible actually. It doesn’t last for only one turn as you say, it just mean you can only apply it once per turn (per character, so characters that attack multiple times in one turn can only apply one stack). I have this ability on both my Dex characters and if they team up on one target in a few turns you can melt their Dex down to 0 and remove their AC buff completely.

    • @KnowOne111
      @KnowOne111 9 місяців тому

      I feel like in most cases your target should be dead in a few turns anyway

  • @djtoxxikk
    @djtoxxikk Рік тому +104

    ability drain stan here, that skill has actually helped me in a lot of long drawn out fights with my multi-hitting monk build. since i use mostly dex it basically lowers my targets ac everytime i lower their dex, making them a lot easier to hit than normal

    • @dregnoff9361
      @dregnoff9361 Рік тому +8

      Same, monk as well
      Less dex means less AC
      How's that bad?

    • @MrFirefan1234
      @MrFirefan1234 Рік тому +4

      I've also had it stack up more than once on an enemy before

    • @StMargorach
      @StMargorach Рік тому +1

      Meh, my tavern brawler monk already has 95% hit chance :p

    • @metalwork8159
      @metalwork8159 Рік тому

      Ability drain seems pretty alright to me, even outside of DEX. My party has multiple STR based melee characters with it, since I figured that makes it harder for stuff to save againts my battle master's maneuvers.

    • @dregnoff9361
      @dregnoff9361 Рік тому

      @metalwork8159 That IS handy
      Honestly I feel it my be a bit OP cuz it DEFINITELY stacks

  • @painted_aim573
    @painted_aim573 Рік тому +9

    Concentrated blast strat:
    When using spell ‘Friends’ you get 10 turns of concentration that you can use right after dialogue when using the spell giving you a way to swiftly shut down Start of Round Bless, SOF, and other pesky spells.
    During combat using Cantrip spells like Guidance and Resistance gives you a more action costly method in combat for dropping concentrated enemies call it the quick and dirty option.
    Concentrated blast seemed to me to be useless when I first started using it seemingly never getting any use but after a while I found that it’s niche can be quite handy for handling spell casters who just won’t stop saving

    • @KingMJAH
      @KingMJAH Рік тому

      As a duragar I have near infinite invisibility. Use this to start fights often

    • @hawkname1234
      @hawkname1234 9 місяців тому

      Concetrated Blast doesn't even do a lot of damage. Not remotely worth it IMO. Am I missing something?

    • @snakeman830
      @snakeman830 Місяць тому

      @@hawkname1234 It's guaranteed damage. No attack roll, no saving throw. It just happens. Plus, there's an item that gives an aura of psychic damage vulnerability as long as you carry it in your inventory, and Concentrated Blast is a decent amount of that.

  • @faruqakmal1146
    @faruqakmal1146 Рік тому +34

    Cull the weak is busted if you hog all of tadpoles

    • @erkinyldrm6579
      @erkinyldrm6579 2 місяці тому

      Do you have to pick abilities or is it enough if I just have the tadpoles

    • @Aquiwer
      @Aquiwer 2 місяці тому +1

      @@erkinyldrm6579 you have to pick abilities on the same character

  • @mcparks1968
    @mcparks1968 Рік тому +35

    Transfuse health, on the druid is nice, wildshape, transfuse health and half the wildshape HP goes to the recipient, and your base form is unaffected.

    • @simbadas1234
      @simbadas1234 Рік тому +4

      sounds like you could use it with displacer beast aswell then, built in synergy.

    • @snakeman830
      @snakeman830 Рік тому +4

      @@simbadas1234You can't, sadly. No other active illithid powers are available in displacer form.

    • @simbadas1234
      @simbadas1234 Рік тому +1

      @@snakeman830 RIP

    • @Zayphar
      @Zayphar Рік тому +2

      A bit of an exploit, but also hilarious. So, definitely a keeper if you have a big health pool to play with.

    • @Mad_Snacks
      @Mad_Snacks Рік тому +4

      @@ZaypharI’m almost 100% sure you can’t use Illithod powers while wildshaped. I don’t know what this guy is talking about

  • @Luna-os4ep
    @Luna-os4ep Рік тому +26

    Don't sleep on Favourable Begginings for you party's face, I find it most useful not in combat, but on making your first ability check on ANY NPC. This bonus comes up so often it is as relevant as Illithid Exprtise!

    • @Luna-os4ep
      @Luna-os4ep Рік тому +4

      Also, I could be mistaken and could be a past bug, but it seems the +3/2 from proficiency comes up in every check in the first conversation. So if you have to roll thrice on your first convo with a np, you get +3 thrice. Also resets on long rest for all NPCs

  • @JoshSweetvale
    @JoshSweetvale Місяць тому +1

    It's probably best to focus _most_ tadpoles on your main character, since they'll be the one getting the Bonus Action Buff and will always be in the party. Giving a few (passive boost) tadpoles to your boss-killing team is also wise.
    Also: There's a helm you get from Asterion's sire that I think gives you extra bonus actions. Ho ho ho.

  • @quaidrowan
    @quaidrowan Рік тому +26

    Stage Fright and Mindblast were awesome. Psionic backlash on 2+ characters can kill a weakened caster before the spell gets off. But I think the best power was just the ability to fly around. Made mundane trips around the map so much easier, great for setting up battles, ambushes, or even just grabbing high ground in the middle of a fight. Honestly started to feel OP by the end.

    • @alexrau2857
      @alexrau2857 10 місяців тому

      my monk would fly down from buildings, stun them, end them and fly back up on the roof out of sight xD

    • @Insomnia4321
      @Insomnia4321 9 місяців тому

      YES i loved having the ability to fly as druid so i could quit wasting one of my wild shapes on the damn raven (which was super clutch early game)

  • @jeepersmcgee3466
    @jeepersmcgee3466 Рік тому +5

    Concentrated Blast is excellent thanks to Detect Thoughts, a concentration ritual spell that lasts all day. It's a good spell to have running at all times anyway

    • @snakeman830
      @snakeman830 Місяць тому

      Resistance and Guidance are cantrips that have concentration too. Awakened character can go Concentrated Blast->Resistance for a decent combat loop.

  • @HellishSpoon
    @HellishSpoon Рік тому +3

    Ooh that guaranteed crit looks good on my great old one warlock.

  • @unhingedmanchild
    @unhingedmanchild Рік тому +3

    7:50 huh, I was a bow wielder and my ability drain was permanently removing enemy dex, not only lasting 1 turn like you say. There were enemies I where I had stacked 3-4 procs of dex drain on them and it made them much easier to hit.

  • @jayyrod1
    @jayyrod1 Рік тому +8

    Concentration blast is great for when you're ready to end say a spike growth spell so your melee characters can move around, it also ends your concentration so add a speed potion and you can start another concentration spell in the same turn doing big damage.

  • @DummyFace123
    @DummyFace123 6 днів тому

    Astarion LOVES tadpoles. I like letting Astarion ascend and horde all of the tadpoles, it makes him feel like a truly ascended Vampire Lord

  • @ethanfoery9399
    @ethanfoery9399 Рік тому +12

    Note for favorable beginnings, that works for dialogue checks too. Because of that ability, I was getting like a +17 on my dialogue checks. Very good.

    • @AussieMoist
      @AussieMoist Рік тому

      oh shit i forgot i got this from an illithid power lmfao. agreed its real good for dialogue stuff

    • @Bacbi
      @Bacbi Рік тому

      @@AussieMoist To be clear as an example. If I long rested before talking to someone who's not that important like when talking to goblins and I only need 2 to use the mind control. Have I now wasted favorable beginnings for that long rest? Or is there a way to turn it on and off for a more difficult skill check, like you can do certain other abilities in the game?
      I just unlocked it and thought I needed to give Astarion favorable to be able to get luck. But I didn't do anything besides testing out how the crit would work before I stopped playing so I could always just go back. Give him luck, and wait until I have more tadpoles if it doesn't really work optimally unless the entire party has it like the video states.

  • @IzzoSkizzy
    @IzzoSkizzy Рік тому +179

    I still haven't used any parasites because I think it'll lead to a bad ending. Currently sitting at 19 parasites lol

    • @wile123456
      @wile123456 Рік тому +42

      Good playthrough gang represents

    • @Corky0
      @Corky0 Рік тому +18

      I had a great time all wormed up and still felt like I was able to make positive changes in my campaign and still be good gang, currently enjoying playthrough 2 . I can recommend at least once, it was really fun and had great story implications.

    • @datromokid
      @datromokid Рік тому +4

      Same bro, let me stay clean! 😂

    • @wile123456
      @wile123456 Рік тому +39

      @@Tufticles that's not stupid. Cosmetics matter a ton in every RPG

    • @shadowdragonx02
      @shadowdragonx02 Рік тому +24

      I beat it by not using them and it's noted that you managed to pull all this off without ever having do so. Your reward is a pat on the back (metaphorical)

  • @bigcrazewolf
    @bigcrazewolf Рік тому +41

    I've yet to use them, not sure if I will on the first playthrough. So far story wise (I'm in Act 1) it seems like a bad idea. Absolutely love this game.

    • @6oundStudio
      @6oundStudio Рік тому +10

      same. From what I've read there are no consequences if you resist the tadpoles. so I think that the only reason to do it is from the role playing perspective

    • @WhirlwindHeatAndFlash
      @WhirlwindHeatAndFlash Рік тому +25

      PSA: Getting Ilthid powers has NO CONSEQUENCES on the story unless you do that ONE SPECIAL THING that is offered to you in part 3. I played the entire game without using the tadpole powers and the game doesnt even acknowledge it at the end.
      just get your powers and go nuts

    • @tysoncarver5181
      @tysoncarver5181 Рік тому +11

      ​@@WhirlwindHeatAndFlashFam, you just saved Christmas. Thank you for that information.

    • @bigcrazewolf
      @bigcrazewolf Рік тому +2

      Hey thanks for the info! Now I can decide . . . firing up steam now

    • @Dom4z
      @Dom4z Рік тому +3

      Guys just use them honestly, it doesn't have any side effects on your appearance or endgame consequences. The regular ones from the jars. The only times where there will be consequences, you will know. Because it's a dialog choice and pretty obvious. Tempting you to get more power beyond the regular. 😊 The only reasons I can think of for refusing are roleplaying reasons, as well as making the game easier. But then again, you play power fantasy rpg and it's fun to blast enemies.

  • @Shibby
    @Shibby Рік тому +2

    Also end game if you are going full Ill, there are some slight tweaks / upgrades too.

  • @NaveSutlef
    @NaveSutlef 9 місяців тому +1

    Appreciate the spoiler free guide!

  • @davidl4312
    @davidl4312 Рік тому +5

    Great video as always! But, using the owlbear as a target dummy?!?!?! You monster!

  • @fillipemerrel
    @fillipemerrel Рік тому +14

    You can grab another power from the mind flayer in mushroom town. Must endure his research about the tadpole

  • @andreangrade
    @andreangrade Рік тому +6

    Cool, maybe I'll use these powers in my next playthrough, because I'm now playing as a Selune Cleric who is totally against using Illithid powers.

    • @MayHugger
      @MayHugger Рік тому +1

      Sucks that aside from roleplaying, there’s no reason not to use them, the game doesn’t even act like you haven’t.

    • @paragon1782
      @paragon1782 5 місяців тому

      I’m doing that as well rn with a paladin and I’m wondering if I’m missing out big time or not 😂. I totally did not trust the dream guardian in the beginning anyway.

  • @edwardwhalen4430
    @edwardwhalen4430 3 місяці тому

    I usually just grab that necklace.That gives you guidance and use guidance right before a fight.And that means that the character is concentrating on something

  • @blazedhokage6375
    @blazedhokage6375 Рік тому +32

    MIND FLAYER PROPAGANGA

    • @WhirlwindHeatAndFlash
      @WhirlwindHeatAndFlash Рік тому +3

      PSA: Getting Ilthid powers has NO EFFECT WHATSOEVER on the story unless you do that ONE SPECIAL THING that is offered to you in part 3. I played the entire game without using the tadpole powers and the game doesnt even acknowledge it at the end.

  • @tami3456
    @tami3456 Рік тому +12

    I wish your wiki was as helpful and detailed as your videos

  • @fardosh4193
    @fardosh4193 Рік тому +4

    Excellent video! Was waiting for that! Thanks

  • @cupohappiness1416
    @cupohappiness1416 Рік тому +5

    Ability Drain works well on a Dexterity Multi-hit character. As the opponent's Dex drains so does their AC making them easier to hit for the rest of the party.

    • @nathanfivecoate5848
      @nathanfivecoate5848 Рік тому

      Doesn't work with Heavy armor though, Heavy Armor doesn't care if you have bad dex

  • @Dan55888
    @Dan55888 Рік тому +14

    Concentrated blast is actually great when you use a cantrip concentration spell

    • @Zayphar
      @Zayphar Рік тому +1

      "when"...thus conditional. Not as usefull as some of the other powers.

    • @mar.s6516
      @mar.s6516 Рік тому +4

      I dont know, to me personally most of these powers seemed underwhelming, maybe i had too big expectations? So i dont see this one less usefull than most of other powers. Honestly i can easily do most of theese things in same way (if not better) with just normal abilities, spells, scrolls or potions. Way too many of them are either situational, or work well ONLY under specific conditions. I dont know maybe i need to do more testing myself. 🤔@@Zayphar

    • @Zayphar
      @Zayphar Рік тому +1

      @@mar.s6516 Yes. ConBlast definitely is less useful because you have to burn an action that gives you something that you can get just as well with taking one of your normal actions. And both you and your target have to be conentrating on a spell at the same time to get the most out of this power. As I said, Highly Situational, thus not that useful.
      But many of these powers are passive(they work without taking a piece of your action economy), or they do something you just can't do with other normal abilities. For example, Perilous Stakes is an S-tier power that will absolute melt bosses with the toughest resistances. It is so good against highly resistant bosses that it is almost an exploit/cheese.
      When you add that to the passives(i.e. Favorable Beginnings, S-teir; Luck of the Far Realms, S-teir; Cull the Weak, S-teir; Psionic Backlash, A-teir; and Ability Drain, A-teir) then the Illithid powers are definitely worth it, with no downsides. That is, as long as you stick to the first 2 rings.

    • @josephkasmarcik2895
      @josephkasmarcik2895 Рік тому +2

      @@Zayphar Honestly there is nothing stopping you from having ConBlast ready to use at the beginning of every combat with the number of concentration based cantrips and ritual spells. It gives you an ability ready to go in case you are facing a casting opponent that has an annoying concentration spell. This is especially true if your illithid abilities are move actions. It then becomes a reusable effect that offers a ranged damage dealing move action that you can use most every combat. Once in combat it is admittedly only circumstantially useful to set up but even then there are certainly times when a concentration spell has outlived its usefulness this just allows you to squeeze just a little more out of the spell. I personally find it hard to have something useful for my casters to do with there move action in combat much of the time this just gives me a little bit more for them to do aside from trying to use my abysmal push on people.

    • @Zayphar
      @Zayphar Рік тому

      @@josephkasmarcik2895 Good point. I was trying to compare CB to other Illithid powers. I would take any other of the passive powers I listed above BEFORE I took CB. You should take it eventually anyway since it adds to the damage that Cull the Weak does, and CtW is an absolutely awesome power that I use for every fight with more than 2 enemies, and that is every fight I can remember.😉

  • @dussan2
    @dussan2 Рік тому +13

    I cannot believe I didn't get that Awakened buff on any of my characters! Failed it every time! Also good content.

    • @oliverhed2655
      @oliverhed2655 Рік тому

      I destroyed that murder machine first try I got🤷🏼‍♂️

  • @domarealssppg9963
    @domarealssppg9963 10 місяців тому

    Worth noting that concentrated blast also ends your concentration on you current spell which makes it even more situational, but good if youre awakend since you can end your first spell with a bang and start new concentration if you wanna switch spells

  • @mattfricano3017
    @mattfricano3017 3 місяці тому

    Ability drain is excellent if you have items that proc when you give the enemy a condition (boots of stormy clamour, diadem of arcane synergy, etc.)

  • @MoeBalingerIllustration
    @MoeBalingerIllustration 11 місяців тому

    I found Force Tunnel really useful on my Life Cleric. Not only for repositioning, but if you have spirit guardians active, every enemy you force tunnel through take damage from the AOE.

  • @anathem9982
    @anathem9982 Рік тому +3

    I'm playing a monk on my first playthrough, planning to use non-lethal damage on those that don't deserve to die. but it is incredibly tempting to ''snap'' every now and then and break out some of these

    • @ericblackface
      @ericblackface Рік тому

      I had to fo some mental gymnastics to use it with my Vengeance Paladin. But there's a great point in the story that I figured I succumbed to the power.

  • @6oundStudio
    @6oundStudio Рік тому +2

    I'm kinda going against mind flayers and I don't like the idea of tadpoles destroying my brains,. so I didn't use any of the tadpoles yet, but I'm starting to feel like it's a worthless effort, and Larian doesn't give a F if I'm using this stuff or not, so I'm just robbing myself of great abilities

  • @lendial
    @lendial Рік тому +13

    Perilous stakes is argubly the most powerful ability in the game for generating large amounts of single target damage on bosses. Almost all videos of builds killing a 400-666 hp boss in one turn involves using it.

    • @Zayphar
      @Zayphar Рік тому +2

      This is the go-to boss killer power. Use only on enemies(not for allies).

  • @Monstein
    @Monstein Рік тому +2

    Oh Backlash is before the spell damage. I thought it was after and was using it for a chance to break concertation spells.

  • @MrSoloDolo20100
    @MrSoloDolo20100 9 місяців тому

    I suggest putting psionic backlash on everyone. Anytime someone uses a spell the entire team lights them up lol

  • @schattensand
    @schattensand Рік тому +1

    I had missed that room entirely. After watching this I got awakwened somehow, eventually, so it was painful. Good for me and thanks to you. Unfortunately my Githyanki Fighter does not have too much use, since most of abilities are better for casters, it seems.

  • @acephas3
    @acephas3 Рік тому +8

    Yup. Every time ya’ll post, even when I’m on my way to base or the lab, imma hit that like button AND imma drop a positive comment.
    That said, I have to retract SOME of my past issues with the Spores Druid.
    It’s getting the mixed reviews that I thought it would.
    One the one hand, it will never match a martial. On the other hand, some people think it’s the best summoner in the game.
    Most people say that it drops off around level 6, but plenty are doing Pure Druid and using the unique armor that they get.
    Overall, it may STILL be the weakest overall subclass, but it’s still very fun to play, and THAT is ALL that matters.

  • @markusscheinhardt8874
    @markusscheinhardt8874 Рік тому

    Perilous Stakes should actually be very useful on a hurt bear rage multi-attack Barbarian companion before raging, as the rage should equal the vulnerable effect out.

  • @edwardwhalen4430
    @edwardwhalen4430 3 місяці тому

    There are certain builds and certain equipment that give benefits if the opponent has a condition on them and the ability drain power is kind of a guaranteed condition.

  • @Syncuno
    @Syncuno Рік тому

    Idk if it’s like a regularly good strategy or not but I used perilous stakes on Karlach a few times with a speed potion and she’d heal completely from half hp while downing weaker enemies left and right. It was pretty great

  • @gregoryshinn9805
    @gregoryshinn9805 Рік тому +1

    Thanks for the video

  • @Jenjak
    @Jenjak Рік тому +1

    My character just ate tadpoles like it was pasta. She's got all the powers xD If she doesn't turn into a mindflayer at the end...I'll be confused.

  • @shanti1z
    @shanti1z Рік тому +1

    This is very useful. Thanks.

  • @florenckaf
    @florenckaf Рік тому +2

    Why the hell would you hit the owlbear cub to showcase some dumb ability?! Monster!

  • @Ankaration
    @Ankaration Рік тому +1

    Ooooh you can give them the tadpoles for reals? Damn I messed up skipping that...

  • @Lee-qc5ix
    @Lee-qc5ix 10 місяців тому

    I think of illithid tadpoles as Ecstasy💊s, burns holes in my brain while enhancing my fun 😅

  • @tylerbaggett2392
    @tylerbaggett2392 Рік тому +18

    Im like 5 hours into act III and have not used any ilithid powers because I was scared to use them. I thought it’d affect my gameplay negatively
    I just read that it doesn’t at all.

    • @Umbral_Choir
      @Umbral_Choir Рік тому +1

      I believe they need to be *attacked* and quite possibly damaged for the effect to kick in, otherwise you would just proxy-kill the low hp npcs around you. But the idea sounds cool anyway.

    • @Lutasiren
      @Lutasiren Рік тому

      what a disappointment.i thought someone worked 6 months on the ending. just give some alternative scenes like if u put ten or more worns into ur head or some stuff, instead, u would be magically healed. besides, compared to the mythic paths in wotr, the powers are not powerful nor inspiring.

    • @Zayphar
      @Zayphar Рік тому

      As long as you stick to the 2 inner ring powers there is no negative blowback from taking them.

    • @ricardodeliz561
      @ricardodeliz561 Рік тому

      @@Lutasirenthe endings vary widely for different reasons besides the tadpoles.

    • @Lutasiren
      @Lutasiren Рік тому

      @@ricardodeliz561 lololol "vary widely"? am i still not seeing 90% of the content after 100% achivement? or do ppl just pull that from their as

  • @Aryon1969
    @Aryon1969 Рік тому +2

    My go to is black hole + sleep from glyph of warding. Easy mode after that for either the melee crit machine builds or the aoe madness casters

  • @miguelmahecha88
    @miguelmahecha88 3 місяці тому

    Quick note: I let lae'zel go into the zaithisk, and I still got the awekened buff by accident i guess. I tried several times to persuade lae'zel into stepping out but i failed all checks. Eventually i reached a wisdom check (i think it was wisdom) that basically allowed me to "absorbe the zaithisk's power and make it mine". I say this because on other videos I've seen they say that you need to go into the zaithisk yourself. But maybe for roleplay reasons you don't want to do that. In that case, you can still get the buff.

  • @Saregos
    @Saregos Рік тому +5

    Ability Drain seems to be a permanent reduction, at least in my playthrough. I've got a certain persistently annoying demon in my camp who has been reduced to zero strength for about a week. (I was bored and was curious if they'd implemented the 0-stat=death rule for her).

  • @CircusofPython
    @CircusofPython Рік тому

    Ability Drain lasts until the enemy dies. Just tested it yesterday at the githyanki creche.

  • @trufax79
    @trufax79 11 місяців тому

    Luck of the far realms made my half orc pally one shot the beholder

  • @ChoseeComprende
    @ChoseeComprende Рік тому +5

    Two important informations are missing in this video for me:
    1) How many tadpoles you find during the game?
    2) Is there any way to reset your choices, or are they permanent?
    Thank you. :)

    • @Fextralife
      @Fextralife  Рік тому +3

      There are 25 tadpoles which is enough for all the powers, you cannot take the powers out once you pick them I don’t think, I haven’t found a way to do it. baldursgate3.wiki.fextralife.com/Tadpoles+Locations

    • @samy57913
      @samy57913 Рік тому

      25 tadpoles but becoming half illithid refund the first circle ones and some others (keep them unlocked)

    • @glitterlich
      @glitterlich Рік тому

      @@Fextralife I count 40 in the link you provided? Some of the bullet points list several tadpoles in the same location.

    • @Fextralife
      @Fextralife  Рік тому +2

      I meant to type "at least 25". Late night xD

  • @GG21188
    @GG21188 Рік тому +1

    not everyones going to put all there tadpoles into one character*
    heres me like ''what you can do them on others ?

  • @magicjerryfresh3817
    @magicjerryfresh3817 Рік тому +2

    Where there a Druid guide outside of the early access one and I just totally missed it?

  • @iopohable
    @iopohable Рік тому +2

    when you do fromsoft game builds for a living and forget what rpgs are.

  • @Zayphar
    @Zayphar Рік тому +1

    Powers in Rings 1&2 Listed in Order of preference:
    1) 2-1 Favorable Beginnings(S)[Passive]
    2) 2-2 Luck of the Far Realms(S)[Passive]
    3) 3-2 Charm(A)[Reaction; front-liners who want to hold aggro should not use this]
    4) 10-1 Transfuse Health(B)[only useful for characters with a big health pool]
    5) 10-2 Perilous Stakes(S)[great for taking down bosses, not for use on allies]
    6) 8-1 Concentrated Blast(C)[you won't this use often]
    7) 7-2 Cull the Weak(S)[Passive, Toggleable]
    8) 8-2 Psionic Backlash(A)[Passive]
    9) 1-1 Psionic Overload(A)[godlike only if you have multiple attacks per turn]
    10) 1-2 Ability Drain(A)[Passive]
    11) 9-2 Shield of Thralls(A)
    12) 11-2 Stage Fright(A)
    13) 4-1 Force Tunnel(B)[only useful for Tanks]
    14) 4-2 Displace(D)[Passive; highly situational, not that useful]
    15) 5-2 Replusor(B)[highly situational, not that useful]
    NOTE: The #-# notation refers to the clock position(1 to 11) & ring position(1-inner ring, 2-middle ring) the perk is located on the brain power-tree.

  • @_pure1019
    @_pure1019 Рік тому

    Favorable beginning passive tip from this video: spam it or don't use it because thinking is too hard.

  • @donskiver
    @donskiver Рік тому

    Favorable beginnings and luck of the far realms are soooo good. I originally was only going to get those two on my oathbreaker paladin, but now ive got 5 extra brain worms in my head abd i dont know if im going to stop or not.

  • @TheMineyist
    @TheMineyist 9 місяців тому

    Stage Fright is an aoe similar to a fireball. Works on everyone inside if they fail the save

  • @extrie3650
    @extrie3650 Рік тому

    Perilous strikes make boss fights trivial as fck.

  • @AshinaSher
    @AshinaSher Рік тому +2

    TBH. Half of them are op, and BG3 really lacks powerful enemies, you don't need any of these powers to slaguter ACT 3 bosses...

  • @MrRyan1011
    @MrRyan1011 Рік тому +12

    I stand with fextralife. Great videos and great content.

  • @Ashurman666
    @Ashurman666 Рік тому +2

    Luck Of The Far Realms is one power that EVERY build should have in my opinion. Displacer Beast transformation is also cool but comes with a visual cost to your character so

    • @LycanDreams9159
      @LycanDreams9159 Рік тому +1

      What is the visual difference? I was considering aiming to get this on my moon Druid.

    • @Ashurman666
      @Ashurman666 Рік тому +2

      @@LycanDreams9159 Spoilers bellow, be warned!
      To get Displacer Beast form you need to consume the Astral touched tadpole. Doing so permanently makes your character partially Illithid and this comes with pronounced veins all over your body

    • @LycanDreams9159
      @LycanDreams9159 Рік тому +1

      @@Ashurman666 shit. Maybe I will save that for a second playthrough then or something.

    • @djtoxxikk
      @djtoxxikk Рік тому +2

      Luck of the far realms and favorable beginnings are what i get on every playthrough bc they are just so good. there's been plenty of times favorable beginnings has saved my ass in a dialogue check lmao

  • @HenriFaust
    @HenriFaust Рік тому +1

    7:29 Normally this kind of feature is supposed to apply per-attack as ability score damage, or else it's supposed to be a larger penalty like -5, -10, or -(caster's ability score). I think Larian might have borked the numbers.

    • @hobojoe9717
      @hobojoe9717 Рік тому

      No, It’s working as intended, or at least as described in the game. Fextra misunderstood here thinking that the reduction in ability score only lasts one turn, but it actually lasts for the duration of combat. The limitation is that the attacking character only applies it once per turn, per enemy. But if you have multiple characters with this ability they can all apply the -1 to the same enemy in the same turn. This can be very powerful if they target the same stat (like DEX).

  • @dylanl2258
    @dylanl2258 Рік тому

    It would have been helpful to have had a brief explanation of the progression system at the beginning of the video.

  • @Michael-ym4bg
    @Michael-ym4bg Рік тому +2

    Luck of the far realms was amazing on my open hand monk when I used moves that attacked twice like their shove, topple, and stun.

  • @tropictom5996
    @tropictom5996 10 місяців тому +1

    Do you suppose the designer of these somewhat illicit powers had a lisp?

  • @alexmercer4642
    @alexmercer4642 Рік тому +5

    PSA: Beware the Zaith'Isk buff. There are three saving throws you need to make for Wisdom, Intelligence and Constitution. For each one you fail, you'll get a *PERMANENT* -2 to that ability score. You need to pass all 3 to get awakened.

    • @anathem9982
      @anathem9982 Рік тому +2

      yeah he made it sound like there ws no negative side to it

    • @grabeck666
      @grabeck666 Рік тому +3

      You need to pass all 3 saving throws to get the Awekened, but the 'permament' reduce to ability score dissapears as soon as you consume a tadpole (im pretty sure even debuff said that or something similar).

    • @MayHugger
      @MayHugger Рік тому

      @@anathem9982Just save scum it. Even if you normally don’t like to, which is understandable as it helps the flow of the game, in this instance you really should.

  • @Drathaar01
    @Drathaar01 Рік тому

    Everyone gets fly for free if they take the enhanced tadpole.

  • @NoahCaringella
    @NoahCaringella Рік тому +3

    Druid guide please!

    • @bodinboy
      @bodinboy Рік тому

      My Moon Druid uses Displace on Owlbear form (+1d8 psychic damage) in each claw/jump/stomp attacks (Cull the Weak and Ability Drains works to in wildshape forms)

  • @PsotnikSC
    @PsotnikSC Рік тому +1

    My brain is my own.

  • @brunofelipe2
    @brunofelipe2 Рік тому +2

    Cull the Weak is S tier...

  • @marekw7562
    @marekw7562 Рік тому +3

    For some reason I find Volo the perfect sparing partner

  • @1SaG
    @1SaG 11 місяців тому

    Sad news: Perilous Stakes now only works on allies... so no more "easy" debuffing on strong bosses like Raphael.. :(
    Which, kinda, makes the power pretty useless, considering how far up the tree it sits and how little healing it'll grant at the cost of making an ally vulnerable to all damage. I for one am ignoring it on my current run and went with Ability Drain instead.

  • @Sheamu5
    @Sheamu5 Рік тому +1

    Stage fright is an aoe! It's strong

  • @pb602
    @pb602 Рік тому

    I've pretty much unlocked all of them except one on my main character.

  • @azza002
    @azza002 Рік тому +1

    Black Hole + Insect Plague is such a fun combination. BH slowing the enemy and IP becoming difficult terrain means enemies have to spend their whole turn trying to escape the area, and then you just drag them back in again.

  • @ryant7250
    @ryant7250 Рік тому +3

    Love the videos they are incredibly helpful. Can’t find info on a “slayer” form build. I don’t know if a certain class or race is better suited for it, I hope you can make a build guide for it.

    • @griffinmckenzie7203
      @griffinmckenzie7203 Рік тому

      The Slayer form is very spoiler heavy for one of the origin characters. I wouldn't look into it unless you really want to know.

  • @romainrahni8682
    @romainrahni8682 8 місяців тому

    the logic of this videois counter productive i think you shold have divide the parts in the timetab between the class not between the powers , now im gonna have to watch 20 minute just to know which one is good for monks ... ( and i wont .. )

  • @zurbergram
    @zurbergram Рік тому +2

    Is there another way to get Awakened?

  • @Bacbi
    @Bacbi Рік тому

    So you are not forced to pick Favourable Beginnings if you want the luck perk?
    Honestly even having heard you describe it and reading it I don't fully understand what it does. Just unlocked it and tested it out in a fight before I stopped playing. And picked those two for Astarion since he's both open to it and I figured it would work well with the longbow sniper build I've made for him. But this makes it sound like I should reload, and only give him the luck (if possible) until I get 2 more tadpoles to give to myself, and convince Karlach and Shadowheart too for the favorable.

  • @StrangeQuark79
    @StrangeQuark79 Рік тому +1

    Love this but... where ranger class vid?!

  • @erroneousfax9351
    @erroneousfax9351 8 місяців тому

    The Ability Drain Slander here is atrocious. It's not for one turn, it just can only by applied once per turn. I used it with a dual wielding dex focused fighter and I had originally picked up Defence over Two-Weapon fighting. I still absolutely melted enemy AC and made up for the lack of ABM on my offhand attacks since their class was so low. Alternatively you could go the opposite round for strength and make sure whatever enemies you're in combat with can basically never hit you since their attack mod is deleted pretty quick.

  • @TheLastNephilim
    @TheLastNephilim Рік тому

    So sad I missed awakened for my warlock 😢 there are sooo many secrets in this game

  • @WhirlwindHeatAndFlash
    @WhirlwindHeatAndFlash Рік тому +3

    PSA: Getting Ilthid powers has NO CONSEQUENCES on the story unless you do that ONE SPECIAL THING that is offered to you in part 3. I played the entire game without using the tadpole powers and the game doesnt even acknowledge it at the end.
    just get your powers and go nuts

  • @Charsept
    @Charsept 9 місяців тому

    Just to confirm, there is no negative story implications for using these powers, right? It doesn't shut you out of endings or quests?
    The "you feel like you've lost something you'll never get back" line makes me nervous.

  • @extremelyunfocusedman
    @extremelyunfocusedman Рік тому +1

    Damn is it this laggy in Act 3 or was it some other issue?

  • @malevolenceD3CAY
    @malevolenceD3CAY Рік тому +4

    Not sure if anyone has mentioned it, however it seems displacer beast works with Circle of the moon druids where you get your extra attacks.
    Although that being said sadly if you're dark urge your slayer form doesn't. 😢

    • @snakeman830
      @snakeman830 Рік тому +1

      Displacer beast always has 3 attacks. It gets no benefit from wild shape modifiers.

    • @malevolenceD3CAY
      @malevolenceD3CAY Рік тому

      @@snakeman830 ah in that case less interesting, though still a cool form. Thanks for the correction

    • @snakeman830
      @snakeman830 Рік тому

      @@malevolenceD3CAY It gets silly with thief's extra bonus action, though

  • @Real_SkyRipper
    @Real_SkyRipper Рік тому +1

    2.4K dislikes, weird, anyway great video help me decide what to use.

  • @ChrisLeMale
    @ChrisLeMale Рік тому +6

    There are no downsides in using this abilities also when it comes to the ending

    • @OniGanon
      @OniGanon Рік тому +2

      From what I've heard there's some serious consequences to using the Astral Tadpole.

    • @jadeviper1290
      @jadeviper1290 Рік тому +2

      @@OniGanon It's literally only cosmetic

    • @Zayphar
      @Zayphar Рік тому +1

      @@jadeviper1290 'Cosmetic'...yeah, let's go with that. But really, the 3rd ring powers are completely unnecessary. Cool, but not really needed except to become some OP Muchkin. The 2 inner rings provide plenty of awesome buffs.

    • @Rebut1613
      @Rebut1613 Рік тому +1

      ​@@OniGanon Using an astral tadpole and becoming an illithid has literally no downside at all, aside from cosmetic changes. Sure, it has some consequences that follow, but what does it do exactly?
      Well, it gives you access to new ending choices where you become a mind flayer. But the thing is, you can still choose other endings too, like the good, evil, or non-illithid endings. I'd call that an opportunity.

  • @bradlamrs
    @bradlamrs Рік тому +2

    Is it still possible to get the awakened buff after the machine destroys itself?

  • @larsson1414
    @larsson1414 Рік тому +6

    Is there any advantage to Not using the tadpoles at all? I just finished Act 1 and so far no one even mentiones that i should/ or should Not use them

    • @tylerbaggett2392
      @tylerbaggett2392 Рік тому +8

      Use them, there are no negative impacts from what I’ve read, you do have to confront party characters if you plan on getting them to use it

    • @keebmack
      @keebmack Рік тому +5

      As far as I can tell it doesn’t affect anything and is mostly based on your RP for that character. I’ve done one complete playthrough and it had 0 impact on the playthrough but they also fixed a lot of issues in the late game so maybe my game was bugged cuz I was def seeing weird things in act 3.

    • @larsson1414
      @larsson1414 Рік тому +4

      Thank you for the replies! For rp reasons i will Not use Then and do something Else in my next playthrough ;)

  • @svenbraster1305
    @svenbraster1305 Рік тому +3

    Cull the weaks seems to be really buggy, sometimes it works, sometimes it goes an entire session without a proc. Anyone know something about that? (warlock specificly refering to elderich blast on multiple eligible targets but getting a proc on non)

    • @BlackArktos
      @BlackArktos Рік тому +4

      Mine keeps turning itself off in the passive section so I recommend keeping it in a good spot on your hot bar so you can keep checking it for turning off. Or just keep checking the passive bar for it.

    • @tcuegonbear
      @tcuegonbear Рік тому +1

      Mine has been inconsistent, but like the other commenter mentioned I think it was due to the passive turning itself off for some reason (not sure what triggers that).
      I think it's also picky about what specifically caused the damage that dropped it under the threshold. It has to specifically come from the character with the skill. So if for example you eldritch blasted somebody off a ledge, but it was the environmental/fall damage at the end that actually dropped them under the HP threshold (and not the attack itself) I don't think CtW procs in that case.