I just stumbled upon your channel and I must say your video format is by far the best there is. I really like the way you do a short intro explaining things you are doing to do and let us put a face to the voice then get into the content without a distracting overlay throughout the whole video, fantastic audio and visual settings as well. I also noticed how you do a review then your game plays nice job and you have another subscriber.
With regards to that last setup, where this could come really in handy without turning the extractor on and off, if when you are trying to make a solar or wind setup with a generator backup, then having the generator just come on when the wind and sun die out would be amazing.
Totally agree. Although good for showing how the switches can be configured to work, the Battery was not the best option to demonstrate the advantages as this meant that the generator was doing all of the work. It was no different that attaching the generator directly to the Thumper.
The nice thing with the power setup you show is that if you have a wind turbine or solar as well, it'll only use the generator when needed. That lets you keep pretty constant power without over-using resources in the pre-RTG game. Great explanation of the system. My tip is to remember that it's the change that triggers the event, so when a battery, say in your tractor goes empty - if you put it on an empty tractor, it won't trigger.
Idk ab you guys, maybe it’s Bc my save is relatively big, but ever since I installed the update my frame rate has had a massive tank. Any explanation or a way on how to fix it?
@@OneLastMidnight Onion cough syrup You'll need: Plastic Wrap Honey, agave or sugar (I use orange blossom honey and this works best with a liquid) An onion (I use sweet or red) And a bowl or glass. Peel the onion then cut it in half. Place the onion round side down into your cup of bowl and then apply a thin layer of your sweetener over the cut side of the onion, taking care it doesn't dribble down the sides of the onion. Cover it with the plastic wrap (or bees wax paper if you're avoiding plastic) and set it to the side. The sweetener will travel through the skin if the onion and settle down at the bottom of your container in about an hour or two. That's the syrup! It doesn't taste bad, you can take I straight or with tea. You'll cough up all that gunk and it'll feel gross but this is my go to for bad allergies and colds (maybe fevers too?).
Are you gonna show how the Auto Arm, Resources Canister('s) and the Auto Extractor are working (also?) Thumb up this comment if One Last Midnight should show how they work.
Thanks for the answer and it is a pleasure to watch!:) (For the tip or reminder. (Thanks for making a video on them too. Because I need some explanation on how to use them. (I'm not really sure how to use them.) You didn't say in the video that you will do a new video on them. You just said you would do a new video on: Storage Sensor and Battery Sensor. It made me a little worried so I just wanted to ask and you will do a video about them. I assume that you will prioritize Storage Sensor and Battery Sensor, before the others.))
Wow, user experience at it's best... :D I tried to find out how the objects work on my own and wasn't able to. That you have to hit a tiny point on top of the objects is not self explaining! xD Thanks a lot for your video and good explanations!
Is a battery the only item that can trigger the battery sensor? And does a button repeater only have a manual trigger from the player. from what I understood the button repeater is an extension cord to turn your stations on or off. There is no automatic trigger for the button repeater
Hi, can i use some type of automation to extract only the basic soil? i use the soil to generate all the kind of elements / compounds using the centrifuge. I mean maybe it's a limit (to not be able to auto-extract the soil) beacause you can break the game in this way (at least the basic resource), also you can automate the scrap production and trade all the other resources.
i'm relatively new to the game, but afaik it isn't possible to completely automate the soil. but at least there now are bigger storages for soil, and you can relatively easily "harvest" soil by driving around with a rover and fill several of those bigger containers with a total of a hundred or a few hundreds small containers worth of soil. then it should be possible to run the remaining setup automatically for quite a while with this soil.
is there a way to set it up so that the Generator turns on when the solar/wind turns off so you can have constant power on staring bases that dont have batteries ?
I guess that if you have one or more batteries on your base you can do exactly what he does in the video: if the battery is full (which means enough solar and/or windenergy is coming in) , it will turn the generator(s) off. If the battery is drained (meaning there isn't enough power coming in) it will turn them on. It shouldn't be too hard to do.
@@sennegemeni1599 dont think that would work because then the generator would ONLY work to charge the battery and on the starting planet you wouldn't find more than a few small battery with would not power machines
@@koritoprime on the starting planet, you can find zinc and in the current version (a year after this video :-) a small battery only costs one zinc and no lithium so that you can build "a few" yourself without leaving the planet. and of course a generator (or a few generators) will provide power to everything that is connected, charging batteries as well as powering the base (if there are enough generators). @Roman: a battery sensor might even be more useful than a power sensor since the power sensor can't check for "enough power". it only detects "any power", thus never showing "out of power" while the base is at least connected to the shelter that produces "some" power (1U/s). to make it useful you would need to build some setup including directed powerflow (power switch, extenders, or splitter), splitting sun power off, and splitting wind power off, to their own power sub-networks and have power sensors on those sub-networks, possibly with more logic if neither of them alone can always power the whole base, and with no ability to automatically read (and act upon) the current power consumption of the whole base.
Good stuff as always. Has anyone figured out a way to automate the soil centrifuge? The button repeater will activate it but I haven't found a way to make it work. With the storage sensor linked to the button repeater it activates before the soil centrifuge unloads. I'd like to be able to have it run until a storage fills or the soil is used up.
I've been trying to automate that process too. Definitely will be one of best automations. At least they improve interacting with the Soil Centrifuge some with the update.
Battery sensor doesn't seem useful to me; full or empty sends out a signal? Batteries are buffers to make it through the night without sun or when the wind doesn't blow, to smooth out the fluctuations. If it signaled when power dropped below 50% maybe it would be more useful but I don't care if I save a couple carbon while I'm off-base attending other matters and wind and sun are intermittent anyway (charge'em when ya can) and RTG is continuous. Am I missing something?
Agreed, enforcing a pause in power to your machine just so you can refill the battery seems to be counter to what you're trying to achieve. Maybe after I've had a good play around, I'll understand better what you can do with it.
yes and no :-) without help by some tutorials i would have had an extremely hard time to find out how all those connection wires for the signals can be set up. and then it required a bit of thinking about how i could get only one signal every time when the battery became empty and one every time when it became full (solution: one sensor for testing for _empty_ and one for testing for _full,_ and using a counter on each, set to 2). the setting "charged or empty" requires the battery to go completely empty before it can detect _full_ again, and to become completely charged before it can detect _empty_ again; it does not give a signal when either of the two states is reached without reaching the other extreme first. i also had problems detecting the state of small batteries. the sensor seems to be attachable only to big batteries and platforms. thus i had to put a small battery on a platform (and attach the sensor to the platform) to be able to detect the battery's state.
i had that problem too. they seem to be attachable only to big batteries and platforms. solution: put the small battery on a platform and attach the sensor to the platform. ugly, but it works.
they seem to be attachable only to big batteries and platforms. thus put the small battery on a platform and attach the sensor to that platform. ugly, but it works.
yes. sample application: connect a sensor to a counter repeater that is set to 2. then only every second signal will come through. then connect that signal once directly to a button repeater, and once through a delay button to the same button repeater. as a result you will get a signal with the configured length every time when the first sensor goes on and off again. i have used this to do research on organics on one research station, abort it, and then smelt the same organics and research the carbon on another research station. the carbon is inserted by an arm that is always powered on and takes it from a single slot on the smelter platform. this triggers the above setup once only, first enabling an arm for a short time to pull the organics from the stopped research station to the smelter. and by forwarding the same signal through another delay, another arm will be triggered for a short time to put a new organics into the first research station. without the delay, both arms would work at the same time and rapidly forward several organics through the research station, but now they always transfer single items only. of course, there needs to be another setup with a timer to abort research on that first research station when it is almost done. but such timers can relatively easily be built too by forwarding signals between two "cross connected" delay buttons, possibly with a series of counter buttons behind them for larger amounts of time, something like 45(?) cycles total on the counters for 5 seconds, and the counters set to 5 and 6 for 5×6 × 5 = 30×5 seconds, or 2.5 minutes. if i remember correctly, this entire setup can make 3400 bytes from 8 soil canisters every 2 hours, or (when using better ratios for five research stations total) even in only 40 minutes :-) i built this before leaving the planet once, just as a proof of concept. a simple arm that puts research items from some pillar into the research station would work too, but be less interesting, LOL
@@Anson_AKB Thanks, for the answer, I did experiments shortly after I posted this question because this was new at the time and did a few things, didn't really do much with the system at the time. also that seems like a fun way to make a counter. and yes doing that setup with a pillar would be a lot better but like you said wouldn't be as fun.
This literally makes the game 50x better, just do what Angelo said then. The rest of us will enjoy designing complex systems, just made a thing that only needs soil and will auto produce scrap.
I completely agree! Write UA-cam about it because they manage how many ads get placed in the video. I do not manually place ads - too damn lazy to do that for every video.
One Last Midnight I figured as much and it was easy to make a comment here, I enjoy your content. After some searching I was able to complain to UA-cam. Keep up the good work.
your the best midnight. Your guides help sooooooooooooooooooooooooooooo much, thank you. So much to consider.
I just stumbled upon your channel and I must say your video format is by far the best there is. I really like the way you do a short intro explaining things you are doing to do and let us put a face to the voice then get into the content without a distracting overlay throughout the whole video, fantastic audio and visual settings as well. I also noticed how you do a review then your game plays nice job and you have another subscriber.
HOLY CRAP THIS ONE SINGLE VIDEO WAS SO MUCH MORE USEFUL THAN THE ASTRONEER WIKI ABOUT THE BATTERY SENSOR THANK YOU SO MUCH AAAAAAAA
With regards to that last setup, where this could come really in handy without turning the extractor on and off, if when you are trying to make a solar or wind setup with a generator backup, then having the generator just come on when the wind and sun die out would be amazing.
Completely agree, that is a great way to keep your base running early game when you are mostly relying on either solar or wind.
Totally agree.
Although good for showing how the switches can be configured to work, the Battery was not the best option to demonstrate the advantages as this meant that the generator was doing all of the work. It was no different that attaching the generator directly to the Thumper.
This will help me alot since the update came out just a few hours ago, thank you so much! I hope you are feeling better dude
I've been waiting for this!
The nice thing with the power setup you show is that if you have a wind turbine or solar as well, it'll only use the generator when needed. That lets you keep pretty constant power without over-using resources in the pre-RTG game. Great explanation of the system. My tip is to remember that it's the change that triggers the event, so when a battery, say in your tractor goes empty - if you put it on an empty tractor, it won't trigger.
great video, cant wait to still be confused when the xbox patch comes out
Yo I have no one to play astroneer with and I need an experienced player down to test out some stuff on my world? Zero creative
@@KetoneDean you on xbox?
The update just came out for me on Xbox like 2 hours ago
@@zachb1785 same
Idk ab you guys, maybe it’s Bc my save is relatively big, but ever since I installed the update my frame rate has had a massive tank. Any explanation or a way on how to fix it?
Thanks, that helped me. I am a dev, but it was still a bit weird to wrap my head around this one.
Great vid. These will be soooo useful and fun to play with. Totally changes the game.
Thanks for the clear explanation of how these can be useful. Hope you're feeling better.
Glad to see you're feeling better
Feeling better? LOL! Recorded with a fever and forgot to do the other modes!
@@OneLastMidnight I hope this isn't too long, but I have a get better quick remedy. Posting below.
@@OneLastMidnight Onion cough syrup
You'll need:
Plastic Wrap
Honey, agave or sugar (I use orange blossom honey and this works best with a liquid)
An onion (I use sweet or red)
And a bowl or glass.
Peel the onion then cut it in half.
Place the onion round side down into your cup of bowl and then apply a thin layer of your sweetener over the cut side of the onion, taking care it doesn't dribble down the sides of the onion.
Cover it with the plastic wrap (or bees wax paper if you're avoiding plastic) and set it to the side. The sweetener will travel through the skin if the onion and settle down at the bottom of your container in about an hour or two.
That's the syrup! It doesn't taste bad, you can take I straight or with tea. You'll cough up all that gunk and it'll feel gross but this is my go to for bad allergies and colds (maybe fevers too?).
Holy cow your channel has blow way up nice work
very cool & hope u get better soon midnight
You should do a play through I’d wanna see all the crazy stuff you’d come up with
After getting all the ressources in the is where I started to look up what these things do lmao
Midnight thanks so much for this!! I asked on stream if you were going to make a video on this and you have!
I watch them at midnight
Are you gonna show how the Auto Arm, Resources Canister('s) and the Auto Extractor are working (also?)
Thumb up this comment if One Last Midnight should show how they work.
I will, I will. Thank you for watching!
Thanks for the answer and it is a pleasure to watch!:) (For the tip or reminder. (Thanks for making a video on them too. Because I need some explanation on how to use them. (I'm not really sure how to use them.) You didn't say in the video that you will do a new video on them. You just said you would do a new video on: Storage Sensor and Battery Sensor. It made me a little worried so I just wanted to ask and you will do a video about them. I assume that you will prioritize Storage Sensor and Battery Sensor, before the others.))
Wait you want to know how the auto arm is working? That sounds illegal
Would love to see some typical setups and such using the automation for those of us struggling to see the application
I will be getting to those videos - covering the basics right now.
Feel better man
Olá! Ótimo vídeo, ótima explicação. Acho que consegui entender o uso do sensor e do botão repetidor. Valeu :)
Wow, user experience at it's best... :D I tried to find out how the objects work on my own and wasn't able to. That you have to hit a tiny point on top of the objects is not self explaining! xD Thanks a lot for your video and good explanations!
Thanks, wondering about how to set up the sensors
My God!! You're an excellent techer!!
sooooooooo cool! Thank you for the guide!
Thumper... ah...good times in Firefall :)
This is a great update but i dont like how messy the cables are gonna become in my base lol
Is a battery the only item that can trigger the battery sensor? And does a button repeater only have a manual trigger from the player. from what I understood the button repeater is an extension cord to turn your stations on or off. There is no automatic trigger for the button repeater
thank youuuu
Battery sensor threw me for a loop. Note: It can only be attached to the large batteries, not to the small ones.
The mode changed for the battery sensor during the cut. Would have been nice to explain the different modes.
Sorry, was running a fever when I recorded and I intended to do the other modes. I will do a followup video tomorrow on the other modes.
Thank you!
You're welcome!
Very helpful thank you
Neat. Thanks! :D :)
Amazing! that is really kool! :)
Awesome!
Thank you! Cheers!
Great video
Thanks
Hi, can i use some type of automation to extract only the basic soil? i use the soil to generate all the kind of elements / compounds using the centrifuge. I mean maybe it's a limit (to not be able to auto-extract the soil) beacause you can break the game in this way (at least the basic resource), also you can automate the scrap production and trade all the other resources.
i'm relatively new to the game, but afaik it isn't possible to completely automate the soil.
but at least there now are bigger storages for soil, and you can relatively easily "harvest" soil by driving around with a rover and fill several of those bigger containers with a total of a hundred or a few hundreds small containers worth of soil. then it should be possible to run the remaining setup automatically for quite a while with this soil.
Is it more efficient to charge a battery and use he battery. Why not just run the generator to the thing?
Battery Sensor on platform would that take in account multiple battery on said platform ?
when i place it on my battery it say not stuck to a valid item.. no idea how its work :)
Hi cheers still waiting for Xbox I hope your feeling a bit better today 😁
Midnight using medium generators! lol
is there a way to set it up so that the Generator turns on when the solar/wind turns off so you can have constant power on staring bases that dont have batteries ?
I think so(?).
I guess that if you have one or more batteries on your base you can do exactly what he does in the video: if the battery is full (which means enough solar and/or windenergy is coming in) , it will turn the generator(s) off. If the battery is drained (meaning there isn't enough power coming in) it will turn them on. It shouldn't be too hard to do.
@@sennegemeni1599 dont think that would work because then the generator would ONLY work to charge the battery and on the starting planet you wouldn't find more than a few small battery with would not power machines
To monitor solar/wind power, probably use the Power Sensor not the battery sensor.
@@koritoprime on the starting planet, you can find zinc and in the current version (a year after this video :-) a small battery only costs one zinc and no lithium so that you can build "a few" yourself without leaving the planet. and of course a generator (or a few generators) will provide power to everything that is connected, charging batteries as well as powering the base (if there are enough generators).
@Roman: a battery sensor might even be more useful than a power sensor since the power sensor can't check for "enough power". it only detects "any power", thus never showing "out of power" while the base is at least connected to the shelter that produces "some" power (1U/s). to make it useful you would need to build some setup including directed powerflow (power switch, extenders, or splitter), splitting sun power off, and splitting wind power off, to their own power sub-networks and have power sensors on those sub-networks, possibly with more logic if neither of them alone can always power the whole base, and with no ability to automatically read (and act upon) the current power consumption of the whole base.
Does this mean we can automate vehicles or not yet?
Good stuff as always. Has anyone figured out a way to automate the soil centrifuge? The button repeater will activate it but I haven't found a way to make it work. With the storage sensor linked to the button repeater it activates before the soil centrifuge unloads. I'd like to be able to have it run until a storage fills or the soil is used up.
I've been trying to automate that process too. Definitely will be one of best automations. At least they improve interacting with the Soil Centrifuge some with the update.
Battery sensor doesn't seem useful to me; full or empty sends out a signal? Batteries are buffers to make it through the night without sun or when the wind doesn't blow, to smooth out the fluctuations. If it signaled when power dropped below 50% maybe it would be more useful but I don't care if I save a couple carbon while I'm off-base attending other matters and wind and sun are intermittent anyway (charge'em when ya can) and RTG is continuous. Am I missing something?
Agreed, enforcing a pause in power to your machine just so you can refill the battery seems to be counter to what you're trying to achieve. Maybe after I've had a good play around, I'll understand better what you can do with it.
What about the other modes for the battery sensor?
8:06 blooper hehehe
this video reali helpt :D
I don’t why after the update in xbox i lost so many frames its barley playble but its so hard its so slow
Am I the only one that expected the battery sensor to do what it did and didn't get confused by it or what?
yes and no :-)
without help by some tutorials i would have had an extremely hard time to find out how all those connection wires for the signals can be set up. and then it required a bit of thinking about how i could get only one signal every time when the battery became empty and one every time when it became full (solution: one sensor for testing for _empty_ and one for testing for _full,_ and using a counter on each, set to 2). the setting "charged or empty" requires the battery to go completely empty before it can detect _full_ again, and to become completely charged before it can detect _empty_ again; it does not give a signal when either of the two states is reached without reaching the other extreme first.
i also had problems detecting the state of small batteries. the sensor seems to be attachable only to big batteries and platforms. thus i had to put a small battery on a platform (and attach the sensor to the platform) to be able to detect the battery's state.
Finally zinc is not fried shit anymore
The battery sensor doesn't seem to work with small batteries, or I'm not setting it up right. Anyone have problems with small batteries?
i had that problem too. they seem to be attachable only to big batteries and platforms.
solution: put the small battery on a platform and attach the sensor to the platform. ugly, but it works.
Which version was it?
this game begin complex
I can't get the battery sensor to work with small batteries
they seem to be attachable only to big batteries and platforms. thus put the small battery on a platform and attach the sensor to that platform. ugly, but it works.
can the buttons activate other buttons so you can create a chain of them?
yes.
sample application: connect a sensor to a counter repeater that is set to 2. then only every second signal will come through. then connect that signal once directly to a button repeater, and once through a delay button to the same button repeater. as a result you will get a signal with the configured length every time when the first sensor goes on and off again.
i have used this to do research on organics on one research station, abort it, and then smelt the same organics and research the carbon on another research station. the carbon is inserted by an arm that is always powered on and takes it from a single slot on the smelter platform. this triggers the above setup once only, first enabling an arm for a short time to pull the organics from the stopped research station to the smelter. and by forwarding the same signal through another delay, another arm will be triggered for a short time to put a new organics into the first research station. without the delay, both arms would work at the same time and rapidly forward several organics through the research station, but now they always transfer single items only. of course, there needs to be another setup with a timer to abort research on that first research station when it is almost done.
but such timers can relatively easily be built too by forwarding signals between two "cross connected" delay buttons, possibly with a series of counter buttons behind them for larger amounts of time, something like 45(?) cycles total on the counters for 5 seconds, and the counters set to 5 and 6 for 5×6 × 5 = 30×5 seconds, or 2.5 minutes.
if i remember correctly, this entire setup can make 3400 bytes from 8 soil canisters every 2 hours, or (when using better ratios for five research stations total) even in only 40 minutes :-) i built this before leaving the planet once, just as a proof of concept. a simple arm that puts research items from some pillar into the research station would work too, but be less interesting, LOL
@@Anson_AKB Thanks, for the answer, I did experiments shortly after I posted this question because this was new at the time and did a few things, didn't really do much with the system at the time. also that seems like a fun way to make a counter. and yes doing that setup with a pillar would be a lot better but like you said wouldn't be as fun.
Does not seem to work on small batteries
not directly, but they work on platforms. thus put the small battery on a plaform and attach the sensor to the platform. ugly but it works.
Midnight how the hell do we report bugs to SES?
www.reddit.com/r/Astroneer/?f=flair_name%3A%22Question%20%2F%20Support%22
One Last Midnight thanks, don’t try packaging up a resource miner/thumper as the game crashes
@@Starfield-Guy - Same happened to me, its a known bug turns out.
Hello! Is this available on Xbox yet? I can’t update mine and the latest patch says 1.12
Windows 10, Xbox, and PS4 are delayed until later this week.
Its finally out for xbox
Can you turn of a RTG
I don't think you can, its an always on kind of thing. You might be able to divert its power somehow...?
why would you want to?
since it uses no resources while it's on, you can simply use a power switch to not get its power output in your base.
anyone down to make a new survival world once it comes out on xbox
why do you say 20 300
I think this patch complicates things a bunch in an otherwise “simple” but great game in my opinion
Then don't use the new complicated stuff. You still have the same game from before the update and the rest of the world gets to enjoy automation.
This literally makes the game 50x better, just do what Angelo said then. The rest of us will enjoy designing complex systems, just made a thing that only needs soil and will auto produce scrap.
7 commercials for a 12 minute video is a bit much.
I completely agree! Write UA-cam about it because they manage how many ads get placed in the video. I do not manually place ads - too damn lazy to do that for every video.
One Last Midnight I figured as much and it was easy to make a comment here, I enjoy your content. After some searching I was able to complain to UA-cam. Keep up the good work.
you are cutting to much, for almost every word
Thanks