Don't you just love it when you accidentally click on the wrong vid in the related section, but it turns out that the vid you accidentally clicked is 5 times better than the one you were going to click? Well, that just happened.
You have a real ear for music, and you're a legend of music itself, so of course you'd take it at heart to point out if it's done correctly! I'd hate to hear your hard work get a cover only for it to suck and not do it great justice. Also, I want to ask, if you could name ONE SID tune you composed, which one are you the absolute most proud of? I LOVE Ubi-Sound SO MUCH. The 3 channel harmonies at the beginning with the echo of the fourth channel going on, sounds almost like Queen in a way, and I REALLY dig that.
Hey! Thanks for all the kind words! Regarding your question: My personal favorite is kind of hard to pick. Cybernoid 2 is indeed one of them, but emotionally Supremacy is my #1 at this point. =)
@@thelasthallow I'm coming from the c64 scene, so that I know, I thought this is some kind of song that pushes the NES limits and plays on NES HW, but then this is just done in some kind of modern tracker I see :) thanks
In Middle Earth, the Sidplayer Music Box came out in 1450, the Nosefart Music Box came out in 1573, and the Protracker Music Box came out in 1682...all wind up technology with no gunpowder, no engines, and no electricity. This was the digital age of the Faerytale Era, before that they had iron High Density 78 RPM stereo records with 720 apparent grooves per inch...
The AY8930 is my favorite PSG because it accidentally is a hybrid between SID, PoKEY, and AY, with some 2A03 quirks. The AY8930 is like SID in that beyond square waves you can change duty cycle, though for proper PWM, you need to use noise masks on top of a square wave to result in true PWM. The AY8930 can also do SID's triangle, saw, saw sawpulse, and tripulse due to the envelope generator which if you enable it, disable square and noise, and use the higher end of its frequencies with the repeating envelopes selected, you can get triangle, saw, and reverse saw waves. If you turn on pulse and/or noise mask square, it will give similar results to C64 when you turn on pulse and triangle or pulse and saw. Changing the duty cycle of pulse in this mode, like on the C64, is possible. Also you can get PWM by saw+reverse saw, or fiddling with tone + envelope like ZX Spectrum users did, but you have more freedom. The PoKEY similarities happened because you can do tone+noise (on regular AY this was used to get better snare drums) and on AY8930 you have noise masks to control the noise sounds, and one of them somehow turns the noise into a square wave. If you do this while playing a square or pulse of the correct pitch, you get PWM. However, this exact same method especially if used with non-square tone can be used to get Atari polypulse waves, and in this case it's quite literally exactly what Atari PoKEY 2-tone is. People have actually used the AY8930 to make dial tones, which the PoKEY 2tone mode is precisely for. Except you only need one channel on AY8930. The AY8930 inherits all AY features and bugs, and improves them. You can use envelope and noise on multiple channels, you of course have better pulse, and 5bit volume rather than 4bit. You also have better noise. It's also completely pin-compatible. The AY8930 is like 2A03 in that it has a low-bitdepth triangle wave that you have to use tricks to soften (on 2A03, you need to use DPCM values, on AY8930 you need to use ultrasonic pulse waves and/or ultrasonic square mask noise), it has configurable noise, it can do PCM (via disabling tone, noise, and envelope on whatever channels you wish, then writing your PCM as volume register commands), but most strikingly, cycling through AY8930 duty cycles reveals that they're effectively extended 2A03 rather than anything good for PWM, hence why you need noise masks. The PCM feature is actually part of why the envelope is usable for non-square audible waves. The PCM, audible envelope, noise mask PWM, noise mask polypulse, tone+noise drums, and tripulse+sawpulse were entirely unintended but the pre-AY8930 ones got made better deliberately by General Instrument/Microchip Technology. They knew what people did with hardware flaws, and rather than fix them, they improved them and made them features in the process. Remember that the envelope was intended for fadeouts on slow CPUs, not as a waveform. The AY-3-8910 was intended to be a simple beep chip, it and its descendant just got used in fortuitous unintended ways, and the creators found it inspirational. Basically, the AY8930 is like SID, PoKEY, and 2A03, and it can be coaxed into doing VIC20 noise and polypulse. Also if you have a Gimmick cartridge or a Sunsoft 5B, 5A, or FME-7, with some soldering, you can put an AY8930 into a Famicom game without defining an entirely new mapper. Basically, AY8930 as a Famicom expansion is already possible. Also, the AY8930 is somewhat of a hybrid between the Famicom PSG expansions. It's a 5B that you can use multiple envelopes and PWM on, has more volume, can do PWM, and can produce polypulse sounds beyond what 2A03 periodic noise can. It's a match made in heaven. Also, Microchip Technology is quite literally General Instrument's semiconductor division which outlived the main company. Microchip Technology is still in business and one of the larger computer chip companies in today's world. They currently make logistics chips including flash memory. Theoretically if you paid them enough to make their eyes widen, you could obtain a batch of new AY8930s. The AY8930 only got used in stuff like the Covox Sound Master, so finding AY8930s is harder to do than regular AYs. Also Yamaha licensed the wrong AY from GI in my opinion. I use 2xAY8930+YM2612+YMZ280B to replicate a better OPNA/OPNB2, or 2xAY8930+YM2612 to replicate a better 2xOPN1 Why 2xAY8930? It's because for Mega Drive compatibility more than 3 PSG channels are needed. The PC98 would have been better with AY8930s in OPNx chips as their PSGs rather than regular AYs, but you could just fake them with volume register PCM on all PSG channels. Also AY8930 is supported by VGM. In the VGM specification header for AY/YM chip type, the AY8930 is specifically there. 2xAY8930 is totally possible in VGM (2x of any chip is allowed in VGM.) The Mattel Intellivision which used all-GI chips with the ECS addon supported 2xAY. If you wrote a player and replaced the internal and ECS AYs with AY8930s, then you could do 2xAY8930 but there are better options. The Atari Falcon still has YM2149 support. If you soldered an AY8930 into the 32MHz Atari Falcon, you could do some wild things with it. Also, AY8930 chip clock according to the datasheet is ideally maximum at 4MHz. High clocks allow the envelope to go higher. The AY8930 is just so cool!
God, this sounds so damn nice; I honestly didn't even notice the DPCM was playing some backing chord samples until I saw the comments lol; it felt so natural due to the mixing, so maybe that's why but yeah, this is a VERY creative use of the DPCM channel; people barely do chord samples on the SNES (where it would be the most simplest system to do this technique with due to the better RAM), so seeing it on the NES is simply a treat 👌
Ok! This song is freaking cool. This cover it's absolutely great! Read a comment like that from Jeroen Tel to the composer made my day. Thanks alot guys!
There's never been many examples where DPCM is used in the same alternating fashion as the triangle where it does multiple things. So it's great to see you playing those great chord samples interrupted by the drums, very seamless!
Somebody finally used the DPCM as a backing instrument instead of just drums. Now all that's left is for someone to write an algorithm to make real-time PWM a la the ZX Spectrum and the 2A03 might be just like a SNES at that point without any chips.
The NES has 1.79MHz (in US, 1.66 in PAL). Granted, the ZX has 3.5 MHz, but it still should be possible for 1-bit PWM. The big issue I think might be RAM, as the NES has 2KB system RAM compared to the ZX's 16/48/128 KB.
@@BottomOfTheDumpsterFire A 2A03 compares similarly to a Z80 as 6502 does, so a 1MHz 6502/2A03 is going to give you the equivalent of a Z80 clocked at 2MHz. With that in mind, the NES has plenty of oomph as far as the CPU goes to do the job.
The DPCM sample sounds are for percussion, but it was rarely used because of how much space it took up. So most composers altered the triangle channel between bass and percussion. These channels were used in combination with noise because noise alone sounds kinda thin. This thickens the percussion up enough. In this case, both methods are being used.
"agressive bass"? i think you are just never heard the really agressive chiptune bass sound, whicvh is unlike regular triengle channel sound can really be agressive
Very nicy Reroen, look at that occiloscope output of the great SID, nice!! One of the three, together with of course Rob Hubbard ;-) and Martin Galway! Thx!
I'd say Jeroen Tel has inspired my musical tastes just as much as Koji Kondo, Nobuo Uematsu, Manami Matsume, Queen, Pink Floyd, The Protomen, and probably Phil Collins. Sure, there's a lot there, but his work is brilliant enough I look up to him musically. I honestly hope someday I can make them all proud.~
but how is he doing it and making it sound smooth i have tried to replicate that PWM in famitracker and i cant get it to sound that smooth not even close
so i had it going 12.5,25,50, and it was too fast so i made it slower and then it sounded like a phone ringing i also did try 12.5,25,12.5,75 again sounds like a phone
Nice cover. More space for the instruments, though I do prefer the 1st-bridge lead sound on the SID. Great work. I didn‘t realize it until today but the end sequence song of Bourne Identity is fairly similar for the chords and rhythmic structure. :)
Awesome!!! subbed! this is so good - I was wondering why there was two extra channels (the C64 only had 3) and thats the machine I first heard this on. Nice work... REALLY nice work :)
What is this weird piece of tracker software showing five simultaneous oscilloscopes? And, does this make use of Konami's VRC6 co-soundchip for the percussion? Or is that instead the 2A03's rarely-used DPCM channel on the bottom-most oscilloscope?
by far the best cover. You channel is amazing.. and for the love of all that is sacred, please share the famitracker file , like you did with other songs :)
I'm working in a Metroidvania-like based in "Cybernoid", called "Exonoid (Ceccovania)". It's my tribute to Raffaele Cecco. For Windows, Linux, Android and Browser. Gameplay and menu videos in bitmagine Studio's UA-cam channel (also videos of most of my games and projects).
hold up why is the first channel showing an 87.5% duty cycle pulse wave i know 87.5 is the inverse of 12.5 but the nes couldn’t generate 87.5 so why is the wav inverted
Those PCM chords were a brilliant move. Don't know how you did it (only an FTM could solve that... ehhh), but I think that section actually outshines the original, which is a _big_ compliment considering the weaker hardware. In fact, I think I prefer the whole second half! It's just so clean and crystal clear, like it's got more room to breath.
0:28 This part kinda sounds like the shrinking sound from Minish Cap Come to think of it, this entire track sounds like it might fit in Minish Cap, with different instrumentation of course
Can you make a SIDWiz view of this? Also I want the FTM, by the way can you give me the sheet music, also can you whistle the Simpsons theme backwards for me while composing music in Famitracker
@@antihumor2231 just listen this two musics to understand that sound chip does not matter ua-cam.com/video/CWkT180hNLE/v-deo.html (C64) ua-cam.com/video/rku5tvANhGs/v-deo.html (zx 1bit beeper)
Don't you just love it when you accidentally click on the wrong vid in the related section, but it turns out that the vid you accidentally clicked is 5 times better than the one you were going to click? Well, that just happened.
You are blessed by UA-cam my friend
4 years later.... done the same thing!
All I can say that I'm happy you did because I composed this tune for a videogame back in the 80ies and now you get to enjoy it for what it is. 🙂
Nice cover! Truthful to my original (for once!)
You have a real ear for music, and you're a legend of music itself, so of course you'd take it at heart to point out if it's done correctly! I'd hate to hear your hard work get a cover only for it to suck and not do it great justice. Also, I want to ask, if you could name ONE SID tune you composed, which one are you the absolute most proud of? I LOVE Ubi-Sound SO MUCH. The 3 channel harmonies at the beginning with the echo of the fourth channel going on, sounds almost like Queen in a way, and I REALLY dig that.
master himself responded. grats!
16!?!??!??!????!?!
Yes. 16. =)
Hey! Thanks for all the kind words! Regarding your question: My personal favorite is kind of hard to pick. Cybernoid 2 is indeed one of them, but emotionally Supremacy is my #1 at this point. =)
Even Rob Hubbard raises an eyebrow. But just one, and just by a millimeter or two.
Haha, he raised it a little more when doing the C64 Orchestra arrangements... ;-)
holy crap had no idea that NES can sound this good, hats off sir!
its a cover, this would never play on an NES.
@@thelasthallow what HW does play this then? not HW specific?
@@kangarht This is a cover of a song that was on the Commodore 64, this song as it is probably could not actually play on any old PC.
@@thelasthallow I'm coming from the c64 scene, so that I know, I thought this is some kind of song that pushes the NES limits and plays on NES HW, but then this is just done in some kind of modern tracker I see :) thanks
@@thelasthallow
If the Follin Brothers could squeeze their music into the poor 2A03 this thing can also play there.
3:00 My favorite part
Mine too
Yeahhhhhh
One of my favorite JT songs - and this captures it perfectly in a new way!
Every video you post it feels like you're stepping closer and closer to the doors of 2A03 heaven. Please keep going, I want to see what lies there.
In Middle Earth, the Sidplayer Music Box came out in 1450, the Nosefart Music Box came out in 1573, and the Protracker Music Box came out in 1682...all wind up technology with no gunpowder, no engines, and no electricity. This was the digital age of the Faerytale Era, before that they had iron High Density 78 RPM stereo records with 720 apparent grooves per inch...
You high?
one of the best 8-bit music off all time in my opinion, great take I like it!
The 2A03 is probably one of the best 8 bit sound chips of all time. Just beautiful sounding and happy.
sid better
1. SID
2. 2A03
3.AY 8910
My preferences are
1. SID
2. POKEY
3. AY-8910
4. 2A03
5. TIA
6. TED
7. VIC
The AY8930 is my favorite PSG because it accidentally is a hybrid between SID, PoKEY, and AY, with some 2A03 quirks.
The AY8930 is like SID in that beyond square waves you can change duty cycle, though for proper PWM, you need to use noise masks on top of a square wave to result in true PWM. The AY8930 can also do SID's triangle, saw, saw sawpulse, and tripulse due to the envelope generator which if you enable it, disable square and noise, and use the higher end of its frequencies with the repeating envelopes selected, you can get triangle, saw, and reverse saw waves. If you turn on pulse and/or noise mask square, it will give similar results to C64 when you turn on pulse and triangle or pulse and saw. Changing the duty cycle of pulse in this mode, like on the C64, is possible. Also you can get PWM by saw+reverse saw, or fiddling with tone + envelope like ZX Spectrum users did, but you have more freedom.
The PoKEY similarities happened because you can do tone+noise (on regular AY this was used to get better snare drums) and on AY8930 you have noise masks to control the noise sounds, and one of them somehow turns the noise into a square wave. If you do this while playing a square or pulse of the correct pitch, you get PWM. However, this exact same method especially if used with non-square tone can be used to get Atari polypulse waves, and in this case it's quite literally exactly what Atari PoKEY 2-tone is. People have actually used the AY8930 to make dial tones, which the PoKEY 2tone mode is precisely for. Except you only need one channel on AY8930.
The AY8930 inherits all AY features and bugs, and improves them. You can use envelope and noise on multiple channels, you of course have better pulse, and 5bit volume rather than 4bit. You also have better noise. It's also completely pin-compatible.
The AY8930 is like 2A03 in that it has a low-bitdepth triangle wave that you have to use tricks to soften (on 2A03, you need to use DPCM values, on AY8930 you need to use ultrasonic pulse waves and/or ultrasonic square mask noise), it has configurable noise, it can do PCM (via disabling tone, noise, and envelope on whatever channels you wish, then writing your PCM as volume register commands), but most strikingly, cycling through AY8930 duty cycles reveals that they're effectively extended 2A03 rather than anything good for PWM, hence why you need noise masks.
The PCM feature is actually part of why the envelope is usable for non-square audible waves. The PCM, audible envelope, noise mask PWM, noise mask polypulse, tone+noise drums, and tripulse+sawpulse were entirely unintended but the pre-AY8930 ones got made better deliberately by General Instrument/Microchip Technology. They knew what people did with hardware flaws, and rather than fix them, they improved them and made them features in the process. Remember that the envelope was intended for fadeouts on slow CPUs, not as a waveform. The AY-3-8910 was intended to be a simple beep chip, it and its descendant just got used in fortuitous unintended ways, and the creators found it inspirational.
Basically, the AY8930 is like SID, PoKEY, and 2A03, and it can be coaxed into doing VIC20 noise and polypulse.
Also if you have a Gimmick cartridge or a Sunsoft 5B, 5A, or FME-7, with some soldering, you can put an AY8930 into a Famicom game without defining an entirely new mapper. Basically, AY8930 as a Famicom expansion is already possible. Also, the AY8930 is somewhat of a hybrid between the Famicom PSG expansions. It's a 5B that you can use multiple envelopes and PWM on, has more volume, can do PWM, and can produce polypulse sounds beyond what 2A03 periodic noise can. It's a match made in heaven.
Also, Microchip Technology is quite literally General Instrument's semiconductor division which outlived the main company. Microchip Technology is still in business and one of the larger computer chip companies in today's world. They currently make logistics chips including flash memory.
Theoretically if you paid them enough to make their eyes widen, you could obtain a batch of new AY8930s. The AY8930 only got used in stuff like the Covox Sound Master, so finding AY8930s is harder to do than regular AYs. Also Yamaha licensed the wrong AY from GI in my opinion.
I use 2xAY8930+YM2612+YMZ280B to replicate a better OPNA/OPNB2, or 2xAY8930+YM2612 to replicate a better 2xOPN1
Why 2xAY8930? It's because for Mega Drive compatibility more than 3 PSG channels are needed.
The PC98 would have been better with AY8930s in OPNx chips as their PSGs rather than regular AYs, but you could just fake them with volume register PCM on all PSG channels.
Also AY8930 is supported by VGM. In the VGM specification header for AY/YM chip type, the AY8930 is specifically there. 2xAY8930 is totally possible in VGM (2x of any chip is allowed in VGM.) The Mattel Intellivision which used all-GI chips with the ECS addon supported 2xAY. If you wrote a player and replaced the internal and ECS AYs with AY8930s, then you could do 2xAY8930 but there are better options.
The Atari Falcon still has YM2149 support. If you soldered an AY8930 into the 32MHz Atari Falcon, you could do some wild things with it.
Also, AY8930 chip clock according to the datasheet is ideally maximum at 4MHz. High clocks allow the envelope to go higher.
The AY8930 is just so cool!
God, this sounds so damn nice; I honestly didn't even notice the DPCM was playing some backing chord samples until I saw the comments lol; it felt so natural due to the mixing, so maybe that's why
but yeah, this is a VERY creative use of the DPCM channel; people barely do chord samples on the SNES (where it would be the most simplest system to do this technique with due to the better RAM), so seeing it on the NES is simply a treat 👌
absolute banger, thanks for being in my feed
So many memories, thank you for this marsterpiece! Really a part of my life!
came to your channel for silver surfer ost, left on autoplay by accident, and got this. fffffffffuck this is great i love this
Fantastic work! and nice use of harmonic DPCM samples!
This is probably the best 2a03 track ever
Dpcm
No expansions
Square percussion
Perfect 2a03 demo
Ok! This song is freaking cool. This cover it's absolutely great! Read a comment like that from Jeroen Tel to the composer made my day. Thanks alot guys!
There's never been many examples where DPCM is used in the same alternating fashion as the triangle where it does multiple things. So it's great to see you playing those great chord samples interrupted by the drums, very seamless!
it's kinda like primitive sidechaining, pretty cool
Such a nice, warm sound. I love this.
Always blowing me away with every video.
This is straight up wonderful!
This is very impressive! I never realised that the NES APU could sound like this! Crazy!
This is the absolute *BEST* cover of Cybernoid 2, *EVER!!!*
Share the .nsf please!!
yeah! nfs would be absolutly awesome. yt is such a terrible format
@@doktoroptimo no u
Sorry to write that: But the "cover" is so much better, yet just another Chiptune, but clearly better than that muffled SID.
@@olynxmano SHUT THE FUCK UP
@@olynxmano please fuck off
those drums sound crisp as heck
I like how it sounds that background instrument on the DPCM, it really helps with the tricky bass on some parts of the theme.
Somebody finally used the DPCM as a backing instrument instead of just drums. Now all that's left is for someone to write an algorithm to make real-time PWM a la the ZX Spectrum and the 2A03 might be just like a SNES at that point without any chips.
you can only do so much with a 1.2 MHz processor tho
The NES has 1.79MHz (in US, 1.66 in PAL). Granted, the ZX has 3.5 MHz, but it still should be possible for 1-bit PWM. The big issue I think might be RAM, as the NES has 2KB system RAM compared to the ZX's 16/48/128 KB.
Real-time 3D is possible, so I think this is too
FUTURE10S always push the boundaries!
@@BottomOfTheDumpsterFire A 2A03 compares similarly to a Z80 as 6502 does, so a 1MHz 6502/2A03 is going to give you the equivalent of a Z80 clocked at 2MHz. With that in mind, the NES has plenty of oomph as far as the CPU goes to do the job.
He actually did it, the absolute madman
And again, heard this on a Vinesauce stream. Marvelous stuff! I dig this a lot!
Vinesauce? Wow, which one?
One of the _AI Dungeon_ streams that Vinny did. I forget which one, exactly. Sorry.
@@JoLiKMC Is okay. I have binged watch/listen Joel's streams before, so why not Vinny? :P Thanks!
Edit: typo
So well done. I love this!
That's a really aggressive bass, and I love it. Anything Jeoren Tel touches is gold, isn't it?
EDIT: IS THAT DPCM SYNTHS?!
samples only
As long as I'm called "Jeroen" I'm fine, +TastySnax12
Just kidding! :-)
The DPCM sample sounds are for percussion, but it was rarely used because of how much space it took up. So most composers altered the triangle channel between bass and percussion. These channels were used in combination with noise because noise alone sounds kinda thin. This thickens the percussion up enough.
In this case, both methods are being used.
"agressive bass"? i think you are just never heard the really agressive chiptune bass sound, whicvh is unlike regular triengle channel sound can really be agressive
@@antihumor2231 DPCM percussion is used way more often than triangle percussion. Most games that didn't use DPCM didn't use the triangle, either.
Yoooo this is dope!
Long Live SID MOS 6582
The NES 2A03 had really nice sound capabilities.
"PWM on the NES isnt real, it cant sound good."
PWM on the NES :
Very nicy Reroen, look at that occiloscope output of the great SID, nice!! One of the three, together with of course Rob Hubbard ;-) and Martin Galway! Thx!
I'd say Jeroen Tel has inspired my musical tastes just as much as Koji Kondo, Nobuo Uematsu, Manami Matsume, Queen, Pink Floyd, The Protomen, and probably Phil Collins.
Sure, there's a lot there, but his work is brilliant enough I look up to him musically. I honestly hope someday I can make them all proud.~
That 2A03 PWM 👌
but how is he doing it and making it sound smooth i have tried to replicate that PWM in famitracker and i cant get it to sound that smooth not even close
patrick97764 Did you cross 50%? Try only using 12.5/25 and 50%..
so i had it going 12.5,25,50, and it was too fast so i made it slower and then it sounded like a phone ringing
i also did try 12.5,25,12.5,75 again sounds like a phone
patrick97764 Mhmm......maybe he's using a higher clock frequency ? It definitely never hits 75%....
The little vibrato on it helps a lot.
Kwadrat, piła, szum i sinus
Awesome, I like the visual
Really nice cover
Simply epic
Nice cover. More space for the instruments, though I do prefer the 1st-bridge lead sound on the SID. Great work. I didn‘t realize it until today but the end sequence song of Bourne Identity is fairly similar for the chords and rhythmic structure. :)
The NSF linked in the description is Grim Reaper's Cavern.
It's really good! But it's not this.
I love you
really a Nice Version :)
amazing!
Genial!!!
Awesome!!! subbed! this is so good - I was wondering why there was two extra channels (the C64 only had 3) and thats the machine I first heard this on. Nice work... REALLY nice work :)
This sounds like a boss fight theme, or a stage/level/world theme
feels good to finish a months old project dont it?
Were you making chords with the DPCM channel at around 2:59? How did you manage that?
ya when i heard that i nearly shit my pants it sounds so good
was actually pretty simple, just recorded some chords, imported them, and placed them right after the kicks and snares.
The download link in the description is wrong
What is this weird piece of tracker software showing five simultaneous oscilloscopes? And, does this make use of Konami's VRC6 co-soundchip for the percussion? Or is that instead the 2A03's rarely-used DPCM channel on the bottom-most oscilloscope?
KOZAK! 😎
great music 👍
Thanks for the nostagia
OMG now you need to do Golden Axe XD
Oh yes, I would like to hear a cover of that, this way. =D
^ This needs to happen! ^
Do Golden Axe with a Yamaha DX-7 Synthesizer keyboard and a multitrack reel-to-reel recorder...
Cool) Like!
by far the best cover. You channel is amazing.. and for the love of all that is sacred, please share the famitracker file , like you did with other songs :)
yall better listen to this in 1.25x because it sounds so good there
The Best Remix ever !!!!!!
I'm working in a Metroidvania-like based in "Cybernoid", called "Exonoid (Ceccovania)". It's my tribute to Raffaele Cecco. For Windows, Linux, Android and Browser.
Gameplay and menu videos in bitmagine Studio's UA-cam channel (also videos of most of my games and projects).
2:59 I really want to hear the melody being less staccato, more extended! Otherwise, perfect.
hold up
why is the first channel showing an 87.5% duty cycle pulse wave
i know 87.5 is the inverse of 12.5 but the nes couldn’t generate 87.5
so why is the wav inverted
because sidwiz is weird and sometimes renders waves upside down, or at least this version does
Wow! Great...
Чудово.😊 very nice
Amazing stuff! Any chance you could link the proper NSF? This is too awesome to not have in the permanent collection.
Thats the wrong nsf file.
Its fucket wonderful
Imma need dat ftm
Those PCM chords were a brilliant move. Don't know how you did it (only an FTM could solve that... ehhh), but I think that section actually outshines the original, which is a _big_ compliment considering the weaker hardware.
In fact, I think I prefer the whole second half! It's just so clean and crystal clear, like it's got more room to breath.
Reroen = Jeroen, Tell me about it...
Haha, didn't have to say it myself. =D
Masterfully made cover.
pretty hot
Very very very well... What is this nice player ?
0:28 This part kinda sounds like the shrinking sound from Minish Cap
Come to think of it, this entire track sounds like it might fit in Minish Cap, with different instrumentation of course
Definitely one of the songs of my people
2:48 that pulse wave at the top is jamming!
Bruce A. Dyson commenting incoming...
Can you make a SIDWiz view of this? Also I want the FTM, by the way can you give me the sheet music, also can you whistle the Simpsons theme backwards for me while composing music in Famitracker
Props!
Great cover, are you using the 5th voice for PCM drum samples here? :)
wrong NSF file =(
Good
why wasn't this music at the title of zx spectrum's cybernoid2?
The ZX Spectrum version uses a different sound chip for the title screen.
Because I was only hired for the C64 version.
@@antihumor2231 just listen this two musics to understand that sound chip does not matter
ua-cam.com/video/CWkT180hNLE/v-deo.html (C64)
ua-cam.com/video/rku5tvANhGs/v-deo.html (zx 1bit beeper)
I like 0:27
Did you made it by yourself?
It sounds awsome!!!
One question: What is the waveform in the middle? (A)DPCM-encoded triangular sample?
Kleines Wichtelchen Yes.
triangle channel
I have no idea what game it is.
But who care.
*DIS BOP!*
Ссылку бы получить на скачивание аудио формата
еще одна работа Мастера. 5*
Will you do more Covers of C64 Tunes?
Hmm.. something from Rob Hubbard perhaps, or the Last Ninja series? :)
ren I would like to see a Cover of Martin Galway or even Wally Beben.
The nsf file doesn´t match this song (downloads Jack Bros Grim Reaper's Cavern.nsf).
What is the program that outputs these scopes?
SidWiz 2, got it from RushJet1's about page on YT.
cewel mate
BRUTAL! :OOOOO
no. i disagree. good version of good music. not brutal at all. even the original composer of this song likes this version. in fact, he commented.
What makes you think it's brutal? Nothing's brutal!
Literally no one agrees with you
👌you looked👌
lamar
666 likes. Wow.
Evil is live reversed. 999 then?
Kind of sounds like Bappalander module
nes pwm is kinda cute
mine is also 3:00 fav
So would a track like this have used up to much CPU time on a real NES to be played during a game? Or why did NES games never sounded that good?
mostly ROM space limitations, plus you need to run game logic too
Pretty catchy, my favorite part is on 4:36