Plok! - Beach (Oscilloscope View)

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  • Опубліковано 11 вер 2024

КОМЕНТАРІ • 186

  • @recklesflam1ngo968
    @recklesflam1ngo968 3 роки тому +306

    IT'S JUST A CUTESY PLATFORMING GAME TIM

    • @arcball33
      @arcball33 3 роки тому +15

      Haha music go 0:46

  • @brickblock369
    @brickblock369 4 роки тому +422

    It's interesting how this, as a tune for beach/cove levels, doesn't use the typical tropical Caribbean instruments, but does a well job of keeping the carefree, cool, and breezy vibes of the breezy beach.

  • @akirasfriend
    @akirasfriend 6 років тому +594

    On the contrary, I don't think the magic is ruined, I'm astounded by what they achieved with such technical limitations. Always loved this track. Hypnotic viewing!

    • @skepticpunk_
      @skepticpunk_ 5 років тому +42

      Yeah, I was gonna say the same thing. Seeing the limitations of the nature of magic doesn't dispel it, it just enhances the awe at what you can squeeze into its constraints.

    • @hoilst
      @hoilst 4 роки тому +26

      Tim Follin is a wizard, and the S-SMP his wand.

    • @evandrogge6399
      @evandrogge6399 4 роки тому +4

      i dont even understand whats going on in the vid lmao

    • @raspberry1440kb
      @raspberry1440kb 3 роки тому

      My thoughts exactly!

    • @RWL2012
      @RWL2012 2 роки тому +13

      @@evandrogge6399 each of the 5 rows represents each of the 5 (used, out of 8) channels of the SNES' sample-based sound chip and shows the waveform (frequency vs. amplitude) of each *channel* (in terms of polyphony / how many samples play at a time, not "channel" in the mono/stereo sense).

  • @Nikku4211
    @Nikku4211 4 роки тому +373

    Woah, didn't know the 'guitar' sample was actually a square wave this entire time. Classic Tim Follin is at it again.

    • @Alouette_EXE
      @Alouette_EXE 4 роки тому +4

      That's really common. But in GBA, Megaman Battle Network overused that method but other than that game,
      ua-cam.com/video/h1JHvqK6lPM/v-deo.html
      I'm also aware other SNES games did that too. ua-cam.com/video/wuVRsT5Wek8/v-deo.html
      ua-cam.com/video/MeurNEjFpEM/v-deo.html
      That's because Distorted guitar often results to a square wave and it's already studied.

    • @donaldthompson4044
      @donaldthompson4044 4 роки тому +46

      That is an guitar sample, if you loop the part that sustains, it will sound like a square wave.

    • @Alouette_EXE
      @Alouette_EXE 4 роки тому +25

      @@donaldthompson4044 i mean of course not a guitar sample still made of square waves. So it's an obvious choice to use a square wave as a guitar because i'll distorted guitar can turn into a square wave after all

    • @user-ql2re2es9y
      @user-ql2re2es9y 4 роки тому +9

      @@donaldthompson4044 It's a looped overdrive guitar....

    • @donaldthompson4044
      @donaldthompson4044 4 роки тому +16

      @@user-ql2re2es9y That what I said.

  • @TheChiptuner
    @TheChiptuner 3 роки тому +233

    "I don’t know how I have not done this one yet. It’s one of the first tunes people bring up whenever the topic of odd time signatures in video game music comes up. However what most people DON’T bring up is...beyond that it starts off in 7/8, it has one of the longest periods of rhythmic ambiguity in any VGM that I know of...
    About half of the people who hear this will hear beat 1 of the section from :49 - 1:56 to be one 16th note off from where the other half of people hear it to be.
    The way drumbeat there is written, and the way that section is transitioned into, it leaves it equally openly to two interpretations:
    1) Beat 1 of the 4/4 section starts immediately after the 7/8 section. The kick drum is on beat 1. The snares are on the ‘e’ of 2 and ‘e’ of 4. (Visualization: K, _, _, _, K, S, _, _, K, _, K, _, K, S, _, _,) This forces the beat to turn around at 1:56 (meaning you’d have to put either a 17/16 or 1/16 bar right before there), where the beat changes to definitely having the snares on 2 and 4.
    2) Beat 1 of the 4/4 section starts with a single 16th note beat gap between it and the 7/8 section. The kick drum starts 1 note before beat 1. The snares are on 2 and 4. (Visualization: _, _, _, K, S, _, _, K, _, K, _, K, S, _, _, K,). This evades the concept of having the beat turn around at 1:56, but means that instead you’d have to have either the first bar of the “4/4 section” be a bar of 17/16, or put a single 1/16 bar before it.
    Both of these two interpretations are equally valid and it seems pretty evenly split in my experience which of the two a person will naturally hear (they may even alternate between the two without realizing it!). I’m not sure how intentional it was to make it possible to hear in two entirely different ways, and I’m also not sure which way was “intended” if only one way was intended. Was probably just meant to make a really GROOFVEY FUNKY funke GOOd groove .. . (it succeeds it is really cool)
    Also kind of funny that the most rhythmically difficult to explain part is “the 4/4 section” The 7/8 section from 0:00 - 0:49 / 2:11 - 2:26 (and when it loops) is all just very clear 4+4+3+3!
    Hopefully I described this in an easy enough to understand way! Hard to visualize this with text only and not being able to show audio/visual combo examples.
    Also I think it’s amazing and also even kind of hilarious that on what’s regularly cited as one of the most technically impressive soundtracks on the system only uses 5 of the 8 channels the SNES can do at once. IT DOES push that self-imposed restriction pretty far though! That’s for sure. Amazing soundtrack.
    (ALSO MAKING SURE TO CREDIT GEOFF FOLLIN FROM NOW ON BECAUSE he might be even more rhythmically experimental than Tim Follin from what I’ve been observing on stuff credited to solely him. Doesn’t get the spotlight he deserves to share with Tim.)"

    • @awesomeduxe
      @awesomeduxe 2 роки тому +2

      What's funny about this is that the beat thing happens to me all the time, then my ears fix themselves and I hear the section normally.
      I still love the song though.

    • @RedTsarOldChannel-INACTIVE
      @RedTsarOldChannel-INACTIVE 2 роки тому +3

      I remember saying an UA-cam comment that in an interview, Stephen Ruddy (the sound engine provider and audio programmer), Geoff would do the majority of the OSTs, but it was usually Tim who did the best bits.

    • @zarowny
      @zarowny 2 роки тому +7

      "Was probably just meant to make a really GROOFVEY FUNKY funke GOOd groove .. . (it succeeds it is really cool)"
      It's super cool. The 0:49 caught me way off guard on first listen, so I went to the comments, and sure enough, I found the 411. Great comment man.
      It's funny to think about sometimes. We do all this music analysis after a song is written, but are we conscious of it in practice? Do the best musicians consider these complicated theory-based structures as they compose, or do they do it by feeling? Then, in the case of a brilliant song, could it be that the composer's feeling was just so great and intuitively awesome, that so many theoretical patterns and techniques can be derived from it?
      His feeling is aligned with the theory, that's maybe what I'm trying to get at. Cool to think about either way

    • @Luky75
      @Luky75 Рік тому

      I start interpreting as 1) but i have to switch to 2) as soon as the theremin (?) kicks in around 0:57. This is so cool

    • @kageranmu8654
      @kageranmu8654 Рік тому +1

      So this is what happened to me while listening to 0²'s theme for the first time. I heard an entirely different version of it because of the percussion/time signature (I don't know a lot about music, my bad).

  • @snowob
    @snowob Рік тому +64

    the transition from 4/4 back to 7/8 is just incredible

  • @Slurpgerk
    @Slurpgerk 2 роки тому +131

    1:55 can we just appreciate how PERFECT the drum and bass go together here?

  • @CEO0FMILFS
    @CEO0FMILFS 2 роки тому +50

    IT'S JUST A BEACH TIM ⛱️🏖️

  • @randidesu
    @randidesu 4 роки тому +384

    I don't think Tim is ok. He used 6 channels for a song that sounds like a high quality cd song

    • @ct88910
      @ct88910  4 роки тому +117

      Not even!

    • @HavenMarches
      @HavenMarches 4 роки тому +127

      5.
      I'm literally baffled.

    • @Sh-hg8kf
      @Sh-hg8kf 4 роки тому +38

      @SquareWave However, you can "bypass" it, as Yuzo Koshiro did for Actraiser iirc. He figured how to swap samples in and out on the fly

    • @alexkubrat3868
      @alexkubrat3868 3 роки тому +32

      @@Sh-hg8kf Sega in their arcade games swaped channels like crazy. In daytona usa music, you even can't recognize what channel is what instrument.

    • @Sh-hg8kf
      @Sh-hg8kf 3 роки тому +23

      @@alexkubrat3868 I don't mean channels yo. I meant that Yuzo literally bought in new samples during a level, kicking out samples he didn't need, over and over "bypassing" the 64k limit

  • @morale.9330
    @morale.9330 3 роки тому +163

    Developer: "Tim, it's about some guy throwing his limbs at fleas and junk. Calm down."
    Tim: 1:50

    • @josephwilkins238
      @josephwilkins238 Рік тому +10

      Unfortunately, Tim's guitar didn't have ears and henceforth continued regardless

  • @tylerlarsen1842
    @tylerlarsen1842 Місяць тому +2

    The fact that it's only five channels (the SNES has eight sound channels) makes it even more impressive.

  • @atari2600b
    @atari2600b 3 роки тому +49

    Anyone else notice how to used the drumline & an integer overflow envelope on one of the synth channels to accentuate the bassline *so* well that it almost becomes an entirely different bassline?

  • @brash_hown
    @brash_hown Рік тому +5

    It took me repeated listenings to actually be able to hear the downbeat at the section starting at 0:50, my ears were so confused lmao

  • @Sedlan18
    @Sedlan18 Рік тому +34

    Keep this in mind while listening
    The SNES only had 64KB of RAM, programmers had to fit every sample, sound effect, and every instruction needed to run the music into that tiny space.

    • @benjib2691
      @benjib2691 Рік тому +15

      64 KB of Audio RAM, 64 KB of Video RAM and 128 KB of Main System RAM. Actually it is the 4th gen system with the largest amount of total RAM, exceding even the Neo Geo (which makes up for that by having massive ROM cartridges). Indeed storing all the song samples + sound effects for the whole game level into these 64 KB of Audio RAM is quite the achievement.

    • @firestrikerii810
      @firestrikerii810 Рік тому

      False. The snes has way more Ram

    • @FigureFarter
      @FigureFarter Рік тому

      The instruments are short samples wavetables though

  • @BigEvy
    @BigEvy 2 роки тому +12

    I’ve had a remix of this on my phone for years. I had not a single idea that it was from plok.

  • @m_5373
    @m_5373 4 роки тому +17

    Eargasmic, *TIM FOLLIN LEGEND!*

  • @aquamidideluxe5079
    @aquamidideluxe5079 2 роки тому +26

    Thank you for not disabling interpolation in this recording. The easiest to find, most-listened to uploads of Plok's soundtrack on UA-cam have interpolation removed, and as a result they sound much too crispy.

    • @64_three
      @64_three 8 місяців тому

      the boss theme sounds a lot better without interpolation imo

  • @notpsicoh2107
    @notpsicoh2107 Місяць тому +2

    I love that part at 0:13 where it goes DEOWWWWWWWWWWWWWWWWWWWW

  • @SendyTheEndless
    @SendyTheEndless 4 роки тому +50

    one, two, three-ee-and one, that'll be 7/8 in my estimation

    • @wahoo812
      @wahoo812 4 роки тому +2

      And then Tim is just like: F*ck it, I'll change the signature.

    • @guimontag
      @guimontag 4 роки тому +5

      Doesn't this go 7/4 to 4/4?

    • @pwdempsey02
      @pwdempsey02 4 роки тому +2

      @@guimontag 7/8 to 4/4 is more accurate, but yeah

    • @cemstrumental
      @cemstrumental 4 роки тому

      wouldn't it go: one, two, three, fou- and one?

  • @Cyrinil142
    @Cyrinil142 11 днів тому +1

    TIM FOLLIN PROGRAMMED THIS IN A CAVE... WITH A BOX OF SCRAPS!

  • @antiguy
    @antiguy 5 місяців тому +3

    this is probably one of the greatest songs ever written for a video game, without exaggeration

  • @SlyHikari03
    @SlyHikari03 2 роки тому +22

    Jesus Christ Tim!
    You give a man 5 sound channels and he makes this with them.
    This man I tell you..

  • @captainsquare6735
    @captainsquare6735 3 роки тому +14

    Those lines do be dancing

  • @rl2905
    @rl2905 2 роки тому +8

    I still cannot even fathom how this is even possible....what a legend.

  • @NoHandleThisIsntTwitter
    @NoHandleThisIsntTwitter 6 років тому +48

    Amazing to hear and watch. This is crazy!

  • @Sh-hg8kf
    @Sh-hg8kf 4 роки тому +33

    The electric guitar samples in this put the shitty mega man x instruments to absolute shame.

    • @MrKennyWilliams
      @MrKennyWilliams 3 роки тому +6

      Its not a Sample.... that's what makes it even better!

    • @Sh-hg8kf
      @Sh-hg8kf 3 роки тому +8

      @@MrKennyWilliams I know, I am talking about the filtered square waves he sampled for this, which I refrred to as 'electric guitar samples', since I cant exactly compare it to MMX if I call it 'square wave'

    • @Plasmariel
      @Plasmariel 3 роки тому +8

      @@MrKennyWilliams it actually is a sample, it just sounds like a square wave, believe me I looked at the extracted samples

    • @drifter402
      @drifter402 Рік тому

      @@Plasmariel We can all literally see with our eyes in this very video that it's not a square wave.

    • @Plasmariel
      @Plasmariel Рік тому

      @@drifter402 It is not generated, might be similar to one but it is still sampled that's what I meant

  • @godwin972
    @godwin972 5 років тому +31

    galaxybraintube

  • @aubreyskipper9642
    @aubreyskipper9642 2 роки тому +8

    yo those symbols literally sound real the fuck

    • @pyra9345
      @pyra9345 Рік тому

      yeah cause it's sample based

  • @madpistol
    @madpistol Рік тому +6

    I've never played this game, but this is a banger.

  • @wahoo812
    @wahoo812 4 роки тому +12

    this is plok. plok gud.

  • @davida7153
    @davida7153 5 місяців тому +3

    Was Folin using only 5 channels of the SNES sound chip? how in the hell does this sound so good? It sounds almost CD quality, more like you would expecto from a Ps1 or N64 game. Astonishing.

  • @kpdelaney6460
    @kpdelaney6460 2 роки тому +5

    This is really incredible to see the problem solving they went through to get this rich sound through. So cool!

  • @Asterra2
    @Asterra2 2 роки тому +10

    I will always be baffled over the decision to limit Tim to 5 voices for the music in this game. Sound effects do not need three whole voices. The whole soundtrack could have been much richer. It's almost like they mistakenly told him that the SNES had only 6 voices or something.

    • @MakotoIchinose
      @MakotoIchinose 2 роки тому +3

      Using that little amount of channel was somewhat common among European game/demo musicians. If you want to hear some more extreme examples, Amiga has only 4 channels, but it's less limited on sample size compared to SFC's 64 KB RAM, and demoscene composers in the 90s managed to squeeze a lot in those 4 channels (sometimes even 3).

    • @Asterra2
      @Asterra2 2 роки тому +4

      @@MakotoIchinose Preaching to the choir. I made mods back in the day. The Plok situation really does feel like some kind of oversight. Tim didn't arbitrarily limit himself on other platforms, such as his work on the Mega Drive. Hell, Equinox is even worse. Four voices!? It's baffling. I doubt there's a point in the entire game when all 8 voices are being utilized, no matter how fast you spam the fire button.

    • @joaonitro5149
      @joaonitro5149 Рік тому +2

      the title screen used all the eight voice channels

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 9 місяців тому

      @@Asterra2on the MD he didn’t use the sampler channel or the PSG

    • @DogsRNice
      @DogsRNice 4 місяці тому

      Maybe it was for space saving reasons
      Or maybe he did it just because he could

  • @Duderocks5539
    @Duderocks5539 2 роки тому +17

    My favorite OST of the game above Akrillic, FleaPit, and Creepy Crag. Takes you off guard with the beat drop at 0:50. Absolutely love those pitch sliding keyboard synths which also really stands out the most, but this track it really shines and sounds absolutely fucking badass, and Tim and Geoff went all out on this track and really worked that sound chip like a son of a bitch lol.
    I’ve said it before and I’ll say it again, truly something that would NOT be heard on a 16 Bit video game and or console, maybe something more like on a PS1 or something that is 32 bit, and something also that would be more from the mid to late 1990s, not 1993! The element of that pitch sliding synth is truly atleast 3-4 years ahead of its time. Tim and Geoff are truly mad man!

  • @newdykung6775
    @newdykung6775 5 років тому +29

    Other 3 channel sound: *Am I a joke to you*

    • @MauveDash
      @MauveDash 5 років тому +7

      In Equinox there are 4 unused channels.

    • @SgtTurret
      @SgtTurret 5 років тому +11

      @@MauveDash not unused, used for different stuff.

    • @newdykung6775
      @newdykung6775 4 роки тому +2

      I'm just joking XD

    • @Nikku4211
      @Nikku4211 4 роки тому +4

      Sound effects: *gives the other 3 sound channels a hug uwu*

    • @cemstrumental
      @cemstrumental 4 роки тому +2

      @@MauveDash Pretty sure the opening, game over and ending music use all 8 ch's.

  • @MunokenDRRR
    @MunokenDRRR 6 місяців тому +2

    Sweet jesus why am I just now finding out about this game's OST? Shit fuckin slaps

  • @Mopsie
    @Mopsie 8 місяців тому +1

    The trumpet sound is sick

  • @PigletTube
    @PigletTube 2 роки тому +3

    There's a sine wave and a few harmonic square wave.

  • @stevenjones8575
    @stevenjones8575 6 місяців тому +3

    Interesting. Listen to 2:30, then jump back to 0:00. The tempo has noticeably slowed by that point in the song. Anyone know if the loop in the actual game is forever slower after the first iteration?

  • @thewhip5841
    @thewhip5841 3 роки тому +5

    Beautiful

  • @matthewpowell4884
    @matthewpowell4884 3 місяці тому +1

    this is so cool

  • @hi11ehie8ue
    @hi11ehie8ue 14 днів тому

    2:12 YO CHILL!!!!🔥🔥🔥🔥

  • @pkkingcrimsonrequiem1332
    @pkkingcrimsonrequiem1332 6 місяців тому +1

    What sorcery did the Folins do in order to make their samples actually sound CD quality? There's none of the typical SNES "muffle" to be found here

  • @user-ql2re2es9y
    @user-ql2re2es9y 4 роки тому +15

    A warm SNES song..... The game was considered a failure, while the soundtrack is super awesome!.....
    Btw, the bass is lovely....
    A gift for megamanrocks2003 (a.k.a #MistSomething).

    • @doom5895
      @doom5895 3 роки тому +5

      The game was ok, nothing great but not bad

    • @user-ql2re2es9y
      @user-ql2re2es9y 3 роки тому +1

      @@doom5895 so so?

  • @pi_dev
    @pi_dev 23 дні тому

    5 channels is crazy

  • @starless4146
    @starless4146 3 роки тому +2

    This is some Funky Beach music! XD
    Love to see people dance to it... Lol heck I'd be dancing with them!

  • @diegorivera5291
    @diegorivera5291 Рік тому +2

    The OG "How It's Made" theme

  • @amimirmimir512
    @amimirmimir512 23 дні тому

    tim could probably port a nds track to snes and still have it play on 5 channels

  • @KTJohnsonkidThunder
    @KTJohnsonkidThunder Рік тому +1

    1:14 - Sounds like a sample from "Do I Do" from Stevie Wonder

  • @getdrinking
    @getdrinking 2 роки тому +1

    Tim follin excels again

  • @michaelbullen3104
    @michaelbullen3104 Рік тому

    we asked to go to the beach and follin gave us the goddamn s u c c into the stratosphere

  • @RichardTheEspeon
    @RichardTheEspeon 4 роки тому +7

    Summoning Salt!

  • @mattillac1980
    @mattillac1980 2 роки тому +2

    Goddamn this shit is funky as hell.

  • @LOS_NEGRITOS
    @LOS_NEGRITOS 2 роки тому

    proof that technical limitations can't tame true talent. i know its been said before, but let's all keep reminding that.

  • @YourFriendHenry
    @YourFriendHenry 3 роки тому +24

    This song actually blows my mind. Dude made a masterpiece for a mediocre SNES game

    • @joaonitro5149
      @joaonitro5149 3 роки тому +16

      Plok IS NOT mediocre.

    • @Ceaugo
      @Ceaugo 2 роки тому +5

      @@joaonitro5149 Yeah, it's average

  • @amayotato
    @amayotato 6 років тому +28

    Is this in 7/8 or 7/4? I've heard differing opinions. Personally I think it's 7/8

    • @ct88910
      @ct88910  6 років тому +19

      Z0LSTICE I think it’s 7/8, but people could definitely hear 7/4!

    • @amayotato
      @amayotato 6 років тому +9

      Colby Trimble Oh yeah. I heard that songs with a faster tempo are typically 7/8 while slower ones are 7/4. I'm guessing 7/8 but the only way to know for sure is to ask Tim Follin himself!

    • @joethemanager1
      @joethemanager1 6 років тому +7

      Z0LSTICE wouldn't be surprised if it switched between the two

    • @___xyz___
      @___xyz___ 6 років тому +19

      Frankly, it doesn't really matter. The groove (which naturally defines the time signature in tempo fixed music) is obviously divided in bars of 7/8. That alone convinces me Tim Follin wrote it in 7/8 and _not_ 7/4: Programmatically, sections are significantly easier to multiply in bars. In addition, that symmetrically makes each harmonic phrase four bars long (as opposed to two). This is the convention of contemporary music.

    • @jayoftheabyss3197
      @jayoftheabyss3197 5 років тому +4

      the different between the division of eighths or quarters doesn't really matter 'cause it's not notated nor is it being performed. The difference between two time signatures with the same metre exists only to make notated music more clearly notated so that it can be more intuitively read by a performer.

  • @TheFanboyonYoutube
    @TheFanboyonYoutube Рік тому +1

    0:50 is the best part!

  • @850iStyle
    @850iStyle 2 роки тому +2

    Raw

  • @Adriethyl
    @Adriethyl 2 роки тому

    very an0nymooose vibe

  • @truenoby
    @truenoby 7 місяців тому

    HOLY.

  • @LavaCreeperPeople
    @LavaCreeperPeople 9 місяців тому

    Yes music

  • @Bolaceleste4013
    @Bolaceleste4013 7 місяців тому +1

    How did you make this video?

  • @tescotime
    @tescotime Рік тому +1

    do you have the midi for this?

  • @doopdee
    @doopdee Рік тому +1

    The beginning reminds me of the music in the core in Undertale for some reason

  • @dancingdude32
    @dancingdude32 4 роки тому +20

    I was wondering where I’ve heard this before and it was from both videogamedunkey’s most recent video but even earlier than that it was an0nym0us’s video:
    ua-cam.com/video/3B_EUvi9qE4/v-deo.html
    Great video! Such a treat to have been born in a timeline and universe where this exists!

  • @chciken
    @chciken 3 роки тому

    Matt brought me here

  • @Yosh-wt4lg
    @Yosh-wt4lg Рік тому

    this doesnt show stereo and surround effects

  • @tcscomment
    @tcscomment 2 роки тому

    wasn't this summoning salt' music also?

  • @helix2331
    @helix2331 5 місяців тому

    what fucking time signature is this in?????

    • @CaptainWafflos
      @CaptainWafflos 2 місяці тому

      intro is 7/8 followed by one bar of 15/16 followed by the most syncopated and rhythmically interesting 4/4 i've heard in vgm. 16th note ties into 8th note every measure

  • @alexkubrat3868
    @alexkubrat3868 3 роки тому +4

    Hey, this isn't my flag

  • @JellySword8
    @JellySword8 4 місяці тому

    Too bad i can't find a oscilloscope view that's accurate to the original. The opening base always sounds way better than it's supposed to

    • @CaptainWafflos
      @CaptainWafflos 4 місяці тому +1

      i think there are a lot of low quality rips of Beach on youtube, this upload sounds the most similar to the flac game rip to me

    • @JellySword8
      @JellySword8 4 місяці тому

      @@CaptainWafflos I haven't emulated the game but I assumed this upload was the most similar: ua-cam.com/video/Gz0fAz9n_Os/v-deo.html

    • @joaonitro5149
      @joaonitro5149 27 днів тому +2

      ​@@JellySword8you assumed wrong, that upload is actually inaccurate since it removes the gaussian filter from the snes soundchip for some reason (meanwhile this one keeps it)

  • @Epsilonsama
    @Epsilonsama 2 роки тому +1

    Tim Follin's talent was wasted on games that were mediocre to bad.