As a kid I was mesmerized by that door and I would always try pressing up right before I started falling to try and get in. Good times. Thank you for this video!
Say, uh, any of you guys know those swirly clouds in this game? They're usually not solid, right? Well, I heard there's a hidden mechanic involving the Mushroom Blocks: while you can't stand on those clouds, these blocks can be stacked on top of them, and you can then walk over those! But the thing is, I don't see anyone talk about that, so I don't even know if it's true. Does anyone here know anything about that?
Thanks for nerding out with more technical explanations as to the how and why things glitch. You struck the right balance in this video for me. As always, your narration flow is spot on. Honestly you could comment just about any crappy old game and it would still sound fun. Great work man.
I had to scroll too far to find your comment. I was thinking the exact same thing! You could mess up any door in the game like this in order to glitch things out.
The "real" answer was a little disappointing, like when I found out that disabling the kill check at the bottom of the screen in most games just causes your character to wrap to the top, but the corrupted world was a thing of wonder; you sure know how to show a gal a good time!
The corrupted world you saw is the actual game data (PRG) that is responsible to all the game mechanics. You are seeing it translated as a map/level format that shouldn't be. Likewise you have seen scrambled or jumbled garbage graphics outside of the game graphics section of the rom in graphics editor program
I tried to get to the door by using FLYING SHYGUYS but obviously they dont go high enough. (you can throw the first Shyguy into the second one and hel fly). That door is like the one from the fucking MATRIX!!!! Here: ua-cam.com/video/uMZc-n1ijhA/v-deo.html
You also tend to notice after 30 years in IT that people use the word "corrupt" entirely incorrectly (is the game secretly embezzling funds and taking bribes?) and the word "corrupted" to mean anything the person doesn't understand and can't explain the details of.
I spent much of my childhood obsessing, wondering, imagining what could be behind that door. I would stare at the booklet, fixated upon the official art piece depicting mario walking up that staircase toward the door leading to subcon. Now I have an answer. Thanks for the closure.
I've never wondered where that door might lead to... That's very interesting! It's like the programmers purposely set the pointer to get back to the same room, preventing it to be set at a random value and cause fatal errors, just in case a player accidently (or not!) succeed to enter the door. A good programmer habit to initialize all the variables in the very first place!
Bro as a kid I used to live for this moment in video games now that I'm 45 it's the nostalgia I'm looking for. I feel like getting on my BMX and break dancing on some cardboard
As a kid in the early 90s I recall a friend telling me that you had to press up on the d pad at the right time to enter that door, he told me there was some sort of cave area in there
Unfortunately that wasn't the case. The game developer that put the first door there isn't "Linked" to anywhere, so it brings you back to the very same screen.
Born in 85 and love my mario bros and duck hunt, super Mario Bros 2 and super Mario Bros 3, at age 39 i still play all 3 along with TMNT, and sonic the hedgehog. Growing up in the 90s was the best and its nothing that will ever be as good as 80s and 90s nostalgia
Yeah that's what I was thinking. Even if you could move pointers and doors on the NES, the game would probably crash before you'd be able to make your way through any of these levels.
yeah actually they showed what happens behind the door but since they felt it might not be enough or something they did the level editor glitch. now could you please tell me why you feel the need to "expose" a youtuber for something they've already shown?
A similar situation exists in Mario 3. You can turn tiles on the map to enterable tiles using game genie codes. For instance the start in world 1 takes you to an unfinished ice world. This is probably well known, but in 1990 something, it was pretty sweet.
When I was little, I actually had a dream where I entered that first door somehow, and ended up in a weirdly colored world kinda similar to these corrupted glitch stages. Also, nice to see more then one red snifit in the game at 7:46
Well, the level editor gruz was using shows that there is indeed a pointer for that first door. I haven't checked for myself in a level editor to see where it points to, but if I had to guess, it probably just points to that same room, hence why gruz kept being sent back there.
It actually just resets the level so it doesn’t go anywhere really, it’s like Mario (or your character of choice) walked in the door and walked back out
Wouldn’t that be something if the developers pointed the door to the end credits in hopes that one day, somehow, someone would figure out a way to enter that door. 🤯
9:36 minutes basically tells us if you actually manage to get into the door, the first room just resets spitting you out the door again, and if you use a level editor you can edit or move the door to take you into glitched worlds.
The transmogrificator! Written in visual basic. I used it a lot back in the day. wow. Also the story is that mario opened a door into this dream world right? So isn't the other side of that door... reality?
First time viewer. Your so clear and detail. I have no doubt, you'll reach 1 million sub in no time. I love mario 2. Still one of my fav along with mario 3. Thanks.
What I really can’t stand is humoristic generic sarcasm from people wich are talking abou something interesting such as coding,modding or how things works, etc,,, i just can’t fucking stand it, i really hate that.
Agreed - this is more like a tutorial on how to corrupt SMB2 with an old and broken editor... Also, maybe it's just me, but his voiceover kind of sounds like he's talking to a 5-yr-old.
Thanks for going through this! SMB2 is one of my favorite Mario games. I used to play it all the time when I was a kid(and still do, lol). One time while I was playing the game glitched as they will and spawned a bunch of vines in that first room right around the door. Try as I did, I could not make it back into the door but almost... almost.
this video actually puts an end to something that bugged me 30 years ago as a kid. my little brother and I spent an entire afternoon resetting mario 2 thinking if we hit up at just the right moment we'd be able to go back in that door
Hey Gruz! I love your videos, and they've been a source of great comfort to me. I'm severely disabled so it's a struggle for me to get out even without a pandemic, meaning the entertainment you provide is part of what stops me going crazy 🤣 There's three games I'd absolutely _love_ to watch you do a playthrough of, all on the Sega Mega Drive. First is Ecco the Dolphin... it's hard as nails but beautifully atmospheric (and you get infinite lives and level passwords), plus if you save the first set of three lost dolphins in the level "The Vents" (the third not counting the intro level) you get given the ability to use your sonar as a projectile weapon, it's a level you have to be careful not to exit prematurely. The second game is Puggsy... it's got a beautiful atmosphere and, like Ecco, some of the best music created on the Sega Mega Drive. It's a puzzle platformer that was the first game to really implement a comprehensive physics system, allowing you to throw objects (according to their weight and buoyancy) and see realistic results, amongst other things. The third is Quackshot, a Disney themed platformer that's pretty much a Metroidvania style game but with Donald Duck. I promise you it's awesome, this is back when after releasing a total dud on the system Disney decided to take greater control and helped develop multiple awesome games including this one, and Castle and World of Illusion. I'd just like your honest reactions to playing them for the first time and figuring them out. You're a super chill dude who doesn't mind some difficulty, and a Gruz playthrough of any of these would be a gift ❤️ Live long and prosper, my awesome space hippy bro! 🖖
Hello! I hope things are going well! I'll keep you in my prayers! Remember you are not alone, even if it feels like it sometimes x Jesus loved tou enough to die for your sins and the evil in this world, allowing us to have a relationship with Him. Tell Him all Your struggles and let Him help you through any hard days or challenges you face. Jesus says that for all who repent of their sins, accept and believe in His sacrifice on the cross, and let Him be the Lord of their lives, He promises eternal life and Heaven. The promise of one day being free from pain and struggle, alongside the ability to have Him guide you, strengthen you, and help you to overcome. God loves you and wants to strengthen you despite all the struggles. Even if you are skeptical, simply ask God to reveal Himself to you and He will xx
This was a cool experience. I was hoping it was because it was the first door, but I laughed regardless. Especially at the Kool-aide man death and the desert waterfall suicide. It was like "Well, shit, where do I go but dead?" *ded*
lol, I knew that it would reset to the same area, yet I had to look anyway. Some clickbait you did there :D, first time I found out that it sent me to the same area I was very disappointed, I always wanted to go into that door as a kid to see what was on the other side, it's those kind of details that made games seem so magical to me :), Nintendo really should have put a easter egg just for fun in there.
When you moved the location of the door with the Game Genie codes, do you think that is what caused it to be linked back to the original starting point? Like if you had left the door in its original position and went through it, would it still just be a loop?
The Game Genie code didn't change the location of the door. All it did was place a brick under the door to act as a platform for Mario to land on when the level starts, thus making it possible to enter the door.
I always assumed that the door was simply a sprite with no action attributed to it, placed for the purpose of storytelling. I think there is a jar in 1-2 with a bombable floor, but no bombs to get down there. Could you find a way down there too?
@@edwarlujan-hernandez6746 Aha! That lifelong mystery has been solved. I just wonder why the breakable floor was there in the first place. I wonder if it was carried over from Doki Doki Panic, or if there had been plans to add something down there, but they ran out of time, and simply left it.
I'm just impressed that you are apparently playing this on a computer! I grew up with SNES in the 90s. I'm 44 years old now and peeking at some of the old games. Actually, that would be cool to play some of the games I remember. Hm, I would probably need more than Basic internet in my apartment, I suppose.... xD
Actually the game came out two years earlier, but was not a Mario Brothers game. It was called Doki Doki Panic. In Japan they released Mario Brothers 2, and thought people in the west would not be smart enough to play it, so they took a game called Doki Doki Panic, and put the Mario Brothers characters in it, changed a couple graphics, and sold it as Mario Brothers 2 in the western hemisphere. The actual Mario Brothers 2 is Super Mario The Lost Levels. Yes the people at Nintendo thought we would not be smart enough to play The Lost Levels. So in Japan Mario Bothers 2 is a Mario game, but everywhere else it is just the Doki Doki Panic game repackaged as a Mario Brothers game, which is why the game you know as Mario Brothers 2 is so different than every other Mario Brothers game.
by what the story told... the door leads back to the real world, as that's what mario and co went through to reach subcon, so... does that mean that their world is... actually a chaotic mess of randomness? for if so... then l o r d y! don't wanna live there at all!
Wait, but it's a door inside the subconcious... what if it takes them to what mario's mind thinks of the real world, though in the form of a dream, kinda inception-y? All the glitched out things being him not remembering right?
The two things I've wondered about SM2 were the door at the very beginning, and what is below the bombable sections of those pots you can enter. There are a few that can be bombed but there are no available bombs.
I like how you attribute everyone fully, nothing gets misattributed to "some guy". Also, I spent a lot of time with lunar magic, and never knew there were level editors for the original nes games!
Very nerdy. Fun to see how detailed he went in for this project. I was so tense when i came to the last world and finished it. Now there is programs that can send you there in a second. Great!
5:27 By the look of this, it appears that the door does indeed have a pointer, given that the editor recognizes them as separate objects. So, the developers must have used the door for bug testing, or wanted to prevent a crash should someone do what you did. Good on them.
I always build my tools with a dedicated button to turn sanitization/restrictions off. Yeah it comes with a warning, but it guarantees you will never be blocked by a tool's "safety features".
I used to do this sort of thing with a Gameshark to Metroid 2: Return of Samus. I actually had a pretty extensive map of the Glitch worlds I discovered.
SMB2 also used to get corrupted when cartridge pins got dirty…. I saw many times the weird enemies and wacky worlds when my SMB2 cartridge was dirty… then the game used to crash. After blowing out the dirt (I know it wasn’t the best practice but… it used to work…😅) the game used to restart normally… in fact… I do not why but SMB2 was a “glitchy” game that used to unexpectly crash and fail (mine, at least)… just a little tap on my NES was enough to suddenly stop the game…. It was pretty fun but frustrating too… thanks for share!
According to the SMB2 manual, Mario had a freaky dream about a cave that had a red door at the top of a long set of stairs. He woke up the next day and told Luigi, Toad and Peach about the dream during a walkabout and then they just so happened to find the cave and door from Mario's dream, which obviously was a passageway to Subcon. (Doki Doki Panic's story is better) Also wow that Pidgit looks like it's having a bad time.
I love this sort of thing. Minecraft did this with one of it's versions for April Fools. You create a nether portal, and throw a written book in. Whatever you wrote in the book works a bit like a Game Genie code, building the world you end up in. It's glitchy as hell, eats your ram, and fun as hell.
The amount of times we've came out of that door without ever thinking about going back in. Great work Gruz!
Huh!!! Wrestling Bios watch’s Gruz
Speak for yourself. My siblings and I use to try to get back to that door all the time back in the day.
When Mario enters, he'll turn into The ShockMaster and fall on his face on the other side.
I thought about it one time and tried to get up there but I said screw it and proceed to play the game.. 😂
Chiseled Adonis is another great UA-camr.. Wrestling Bios is just amazing.. Those Remixes are so fire 🔥🔥🔥
the door goes back to mario s bedroom, you know... because the whole game is a dream
I was thinking the same thing.
dude spoilers >:( 🐁🐀🐁🐀🐁🐀🐁🐀🐹🐭🐁🐀🐹🐭🐹🐭🐁🐁🐀
@Nero Mauritzen cool story bro. Tell it Agai- joke
@Nero Mauritzen nice
Spoilers!
As a kid I was mesmerized by that door and I would always try pressing up right before I started falling to try and get in. Good times. Thank you for this video!
I used to try the same thing. I would try to fly up and let go of all the other buttons and press up before I fell.
This is exactly what I would do but nothing ever happened
Say, uh, any of you guys know those swirly clouds in this game? They're usually not solid, right? Well, I heard there's a hidden mechanic involving the Mushroom Blocks: while you can't stand on those clouds, these blocks can be stacked on top of them, and you can then walk over those!
But the thing is, I don't see anyone talk about that, so I don't even know if it's true. Does anyone here know anything about that?
Me too
Me too!!!
3:09 "This SMB2 editor is ancient dating back to 2002!' Lunar Magic: Am i a joke to you?
Lunar magic kept getting updates and improvements.. i think even in 2002 this tool had issues that were never going to be fixed
That comment put wrinkles around my eyes.
Lunar Magic is a SMW editor.
@@evilstarlegacy bruh
@@evilstarlegacy B I G B R U H
"this editor is ancient, we're talking 2002".
Me, born in the 80s: *sobs*
Close to the best era 90’s or 2 years later after the best era ended 💯
@@NarkoHamponTV That best era (90s into early 2000s) ended in 2005, which was basically the year social media started.
😢😢😢
Me, born in the 70s:
Same here...
Thanks for nerding out with more technical explanations as to the how and why things glitch. You struck the right balance in this video for me.
As always, your narration flow is spot on. Honestly you could comment just about any crappy old game and it would still sound fun. Great work man.
I got big meat
So there's nothing behind the first door unless you edit pointer values, in which case any door could get you the same values.
I had to scroll too far to find your comment. I was thinking the exact same thing! You could mess up any door in the game like this in order to glitch things out.
@@qactustick It's possible that each door has different possible glitch results! It's using the memory numbers in ways they weren't meant to be
Yup
Well, if the initial premise doesn't result in content, you'll have to fabricate content to justify making a 10 minute video.
@@TheValiantFox ummmm actually its 9 minutes 36 seconds so you ate wrong 🧐🤓🤓
That guy's intro perfectly expressed what my brain has been saying since I was 8 years old.
The "real" answer was a little disappointing, like when I found out that disabling the kill check at the bottom of the screen in most games just causes your character to wrap to the top, but the corrupted world was a thing of wonder; you sure know how to show a gal a good time!
The corrupted world you saw is the actual game data (PRG) that is responsible to all the game mechanics. You are seeing it translated as a map/level format that shouldn't be. Likewise you have seen scrambled or jumbled garbage graphics outside of the game graphics section of the rom in graphics editor program
@@chrisbailey7384 it’s like turning the Bible into hex
He calles him Nensom De boys.
And it is Du bi ous.
The dude obviosly don't do english.
I tried to get to the door by using FLYING SHYGUYS but obviously they dont go high enough. (you can throw the first Shyguy into the second one and hel fly).
That door is like the one from the fucking MATRIX!!!! Here: ua-cam.com/video/uMZc-n1ijhA/v-deo.html
You also tend to notice after 30 years in IT that people use the word "corrupt" entirely incorrectly (is the game secretly embezzling funds and taking bribes?) and the word "corrupted" to mean anything the person doesn't understand and can't explain the details of.
I spent much of my childhood obsessing, wondering, imagining what could be behind that door. I would stare at the booklet, fixated upon the official art piece depicting mario walking up that staircase toward the door leading to subcon. Now I have an answer.
Thanks for the closure.
All good things come to an end
@@datafirme9773 Which is anti-climatic. Sorry to sound so blunt.
That editor looks like a very rudimentary version of Mario Editor.
Reminds me of the SMBX level editor.
Falling down a waterfall, only to get trolled by a bottomless pit in the next room when you thought it was safe, is next level trolling, lolz
I've never wondered where that door might lead to... That's very interesting! It's like the programmers purposely set the pointer to get back to the same room, preventing it to be set at a random value and cause fatal errors, just in case a player accidently (or not!) succeed to enter the door.
A good programmer habit to initialize all the variables in the very first place!
❤
Remember...this game is Doki Doki Panic
Did y'all ever think in a million years that all our childhood questions would be answered on a website called UA-cam 🤔?
Yes :)
Never! I love it!! 👍🏻
Bro as a kid I used to live for this moment in video games now that I'm 45 it's the nostalgia I'm looking for. I feel like getting on my BMX and break dancing on some cardboard
wdym “a website called youtube”
@@janalamarca8980UA-cam itself
the door leads to mario's messed up dreams that he doesn't want us to see.
never knew one door would be so interesting
As a kid in the early 90s I recall a friend telling me that you had to press up on the d pad at the right time to enter that door, he told me there was some sort of cave area in there
Unfortunately that wasn't the case. The game developer that put the first door there isn't "Linked" to anywhere, so it brings you back to the very same screen.
Recess rumors were the best
Heard from a friend that that same kid was later eaten by The Sandlot dog.
Recess talk, amongst playing pogs. Nostalgic.
Born in 85 and love my mario bros and duck hunt, super Mario Bros 2 and super Mario Bros 3, at age 39 i still play all 3 along with TMNT, and sonic the hedgehog. Growing up in the 90s was the best and its nothing that will ever be as good as 80s and 90s nostalgia
I’m 43 same here. Still remember my older brother getting this game for Christmas which was amazing bc there was a shortage of this game.
My lifelong question about this game has been answered with quality content, thanks again gruz! I've been watching you for years now.
Err, this looks like it's just a level editor glitch and not actually what happens behind the door.
Yeah that's what I was thinking. Even if you could move pointers and doors on the NES, the game would probably crash before you'd be able to make your way through any of these levels.
yeah actually they showed what happens behind the door but since they felt it might not be enough or something they did the level editor glitch. now could you please tell me why you feel the need to "expose" a youtuber for something they've already shown?
6:57: "That's disgusting" Facts I almost puked lol
Looking for this comment lol
A similar situation exists in Mario 3. You can turn tiles on the map to enterable tiles using game genie codes. For instance the start in world 1 takes you to an unfinished ice world. This is probably well known, but in 1990 something, it was pretty sweet.
When I was little, I actually had a dream where I entered that first door somehow, and ended up in a weirdly colored world kinda similar to these corrupted glitch stages.
Also, nice to see more then one red snifit in the game at 7:46
I NEVER thought about getting through that first door!! Nice idea, nice video :D
You never answered the question people clicked here to get an answer for... the actual room that door points to.
Well, the level editor gruz was using shows that there is indeed a pointer for that first door. I haven't checked for myself in a level editor to see where it points to, but if I had to guess, it probably just points to that same room, hence why gruz kept being sent back there.
It actually just resets the level so it doesn’t go anywhere really, it’s like Mario (or your character of choice) walked in the door and walked back out
Wouldn’t that be something if the developers pointed the door to the end credits in hopes that one day, somehow, someone would figure out a way to enter that door. 🤯
Or better yet, a room with writing on the walls, saying; You're not supposed to be here. You must be from the future. Welcome.
This is like the scene in Being John Malkovich when John Malkovich goes through his own door...
Well the game is a dream. So you go through the door to wake up, but Mario's tired so he goes back to sleep.
This is one of my all time favorite channels. Please never stop.
Gruz: Shattering your childhood perception of games one video at a time.
shattering how you spell dubois
I wonder if it works similarly in the GBA remake...
9:36 minutes basically tells us if you actually manage to get into the door, the first room just resets spitting you out the door again, and if you use a level editor you can edit or move the door to take you into glitched worlds.
The transmogrificator! Written in visual basic. I used it a lot back in the day. wow.
Also the story is that mario opened a door into this dream world right? So isn't the other side of that door... reality?
dude, I love your content. exploring the mysteries of the old mario games. they were so rich with strange detail
"Ancient, I'm talking way back in 2002!"
Me in my 30s: 😒
therapist: flying mouser doesn't exist it can't hurt you
flying mouser: 3:48
Mouser : I can fly
Dies
Never wonder till I saw the video title. Wow. Lol. Thanks for another good video Gruz!
First time viewer. Your so clear and detail. I have no doubt, you'll reach 1 million sub in no time. I love mario 2. Still one of my fav along with mario 3. Thanks.
1:22 Fun fact Game Genie codes are actually really encrypted machine code. In other words they are literally encrypted computer programs.
The way he says, "Look at this guy!" At the flying carpet thing had me rolling. Lolol. Touche bro. Love the excitement
"That's disgusting."
What I really can’t stand is humoristic generic sarcasm from people wich are talking abou something interesting such as coding,modding or how things works, etc,,, i just can’t fucking stand it, i really hate that.
@@johneymute Cool!!
@@johneymute ok
That dude must of had Taco Bell 6:54
I liked the video but it was a bit click-baity in the title. You could do this with literally any door in the game.
Agreed - this is more like a tutorial on how to corrupt SMB2 with an old and broken editor... Also, maybe it's just me, but his voiceover kind of sounds like he's talking to a 5-yr-old.
The fact that you can actually say specific as well as you can oh, that's pretty amazing! You can really hear the effort
7:15 is that the koolaid man
Thanks for going through this! SMB2 is one of my favorite Mario games. I used to play it all the time when I was a kid(and still do, lol). One time while I was playing the game glitched as they will and spawned a bunch of vines in that first room right around the door. Try as I did, I could not make it back into the door but almost... almost.
and npow you know if you had, you would have just came right back out again.
this video actually puts an end to something that bugged me 30 years ago as a kid. my little brother and I spent an entire afternoon resetting mario 2 thinking if we hit up at just the right moment we'd be able to go back in that door
0:36 " I wonder what's in there, what's in the doooooorrr!!!?" 🤣🤣🤣
I always wanted to go through that door! Thanks for finally making my 12 year old SMB2 dream come true ;)
The door leads to a two-way funhouse mirror; on the other side, it shows Yume Kōjō: Doki Doki Panic.
Hey Gruz! I love your videos, and they've been a source of great comfort to me. I'm severely disabled so it's a struggle for me to get out even without a pandemic, meaning the entertainment you provide is part of what stops me going crazy 🤣
There's three games I'd absolutely _love_ to watch you do a playthrough of, all on the Sega Mega Drive. First is Ecco the Dolphin... it's hard as nails but beautifully atmospheric (and you get infinite lives and level passwords), plus if you save the first set of three lost dolphins in the level "The Vents" (the third not counting the intro level) you get given the ability to use your sonar as a projectile weapon, it's a level you have to be careful not to exit prematurely.
The second game is Puggsy... it's got a beautiful atmosphere and, like Ecco, some of the best music created on the Sega Mega Drive. It's a puzzle platformer that was the first game to really implement a comprehensive physics system, allowing you to throw objects (according to their weight and buoyancy) and see realistic results, amongst other things.
The third is Quackshot, a Disney themed platformer that's pretty much a Metroidvania style game but with Donald Duck. I promise you it's awesome, this is back when after releasing a total dud on the system Disney decided to take greater control and helped develop multiple awesome games including this one, and Castle and World of Illusion.
I'd just like your honest reactions to playing them for the first time and figuring them out. You're a super chill dude who doesn't mind some difficulty, and a Gruz playthrough of any of these would be a gift ❤️ Live long and prosper, my awesome space hippy bro! 🖖
Que texto largo yo no lo voy a leer todo porque me parece innecesario y aburrido
Hello! I hope things are going well! I'll keep you in my prayers! Remember you are not alone, even if it feels like it sometimes x Jesus loved tou enough to die for your sins and the evil in this world, allowing us to have a relationship with Him. Tell Him all Your struggles and let Him help you through any hard days or challenges you face. Jesus says that for all who repent of their sins, accept and believe in His sacrifice on the cross, and let Him be the Lord of their lives, He promises eternal life and Heaven. The promise of one day being free from pain and struggle, alongside the ability to have Him guide you, strengthen you, and help you to overcome.
God loves you and wants to strengthen you despite all the struggles. Even if you are skeptical, simply ask God to reveal Himself to you and He will xx
I played this game so much growing up. I literally never thought once about going through the first door.
This was a cool experience. I was hoping it was because it was the first door, but I laughed regardless. Especially at the Kool-aide man death and the desert waterfall suicide. It was like "Well, shit, where do I go but dead?" *ded*
I am one of those people who has always wondered about that door. My sincere thanks for finally letting me see.
lol, I knew that it would reset to the same area, yet I had to look anyway. Some clickbait you did there :D, first time I found out that it sent me to the same area I was very disappointed, I always wanted to go into that door as a kid to see what was on the other side, it's those kind of details that made games seem so magical to me :), Nintendo really should have put a easter egg just for fun in there.
Thank you for making this video. I've been wondering this during my whole childhood.
When you moved the location of the door with the Game Genie codes, do you think that is what caused it to be linked back to the original starting point? Like if you had left the door in its original position and went through it, would it still just be a loop?
The Game Genie code didn't change the location of the door. All it did was place a brick under the door to act as a platform for Mario to land on when the level starts, thus making it possible to enter the door.
@@benjaminvlz the 2 game genie codes added a block, then moved the door on top of the block. The door was moved from the original spot with the codes.
Hell yeah, that was awesome!! Always love when you upload man. Keep it up!!
I always assumed that the door was simply a sprite with no action attributed to it, placed for the purpose of storytelling.
I think there is a jar in 1-2 with a bombable floor, but no bombs to get down there. Could you find a way down there too?
Used game genie code to turn the veggies into bombs. When you blow up the floor in the jar 1-2 u fall to your death
@@edwarlujan-hernandez6746 Aha! That lifelong mystery has been solved. I just wonder why the breakable floor was there in the first place. I wonder if it was carried over from Doki Doki Panic, or if there had been plans to add something down there, but they ran out of time, and simply left it.
I'm just impressed that you are apparently playing this on a computer! I grew up with SNES in the 90s. I'm 44 years old now and peeking at some of the old games. Actually, that would be cool to play some of the games I remember. Hm, I would probably need more than Basic internet in my apartment, I suppose.... xD
This turned into a tutorial rather than a mystery
Bowser is in the Door
Loved the video! SMB2 came out when I was seven, and was/is a game that provided many great memories. Awesome to see something brand new.
Actually the game came out two years earlier, but was not a Mario Brothers game. It was called Doki Doki Panic. In Japan they released Mario Brothers 2, and thought people in the west would not be smart enough to play it, so they took a game called Doki Doki Panic, and put the Mario Brothers characters in it, changed a couple graphics, and sold it as Mario Brothers 2 in the western hemisphere. The actual Mario Brothers 2 is Super Mario The Lost Levels. Yes the people at Nintendo thought we would not be smart enough to play The Lost Levels. So in Japan Mario Bothers 2 is a Mario game, but everywhere else it is just the Doki Doki Panic game repackaged as a Mario Brothers game, which is why the game you know as Mario Brothers 2 is so different than every other Mario Brothers game.
What happens if you set a door to teleport you to the menu screen level?
From waaaaaaaay back in 2002.
Sir, you have WOUNDED me.
These are like minus worlds from SMB1
Thanks for NOT being a "nerd" or a "geek", just a FAN of my favorite Super Mario Bros. game. Always enjoy!
by what the story told... the door leads back to the real world, as that's what mario and co went through to reach subcon, so... does that mean that their world is... actually a chaotic mess of randomness? for if so... then l o r d y! don't wanna live there at all!
Wait, but it's a door inside the subconcious... what if it takes them to what mario's mind thinks of the real world, though in the form of a dream, kinda inception-y? All the glitched out things being him not remembering right?
The narration of this video is top notch, keep it coming!
The two things I've wondered about SM2 were the door at the very beginning, and what is below the bombable sections of those pots you can enter. There are a few that can be bombed but there are no available bombs.
I like how you attribute everyone fully, nothing gets misattributed to "some guy". Also, I spent a lot of time with lunar magic, and never knew there were level editors for the original nes games!
Lol, I just figured it was door at the top of the stairs Mario went through to get there.
yeah, like in the manual!
Very nerdy. Fun to see how detailed he went in for this project. I was so tense when i came to the last world and finished it. Now there is programs that can send you there in a second. Great!
“Have you ever wondered what exactly was behind the first door in Super Mario Brothers 2?”
uhh... no???
5:27 By the look of this, it appears that the door does indeed have a pointer, given that the editor recognizes them as separate objects.
So, the developers must have used the door for bug testing, or wanted to prevent a crash should someone do what you did. Good on them.
"Ancient 2002" I guess I'm ancient since I was born in 2001
Ancient in level editor years! hehe
Luigi: "Stop it! Don't OPEN that DOOR!"
Mario: "But Peach is..."
*gunshot*
OPEN THE NOOR!😂😂😂😂😂😂
1:50 - thank me later
When I was a kid, I always tried to go back into that door at the very beginning. Thanks for showing us!
4:28 never knew Super Mario Bros 2 was trans, good for her
I mean I guess it did have the first trans video game character so it makes sense
@@thisisasupersayin376 who?
@@becauseiexistlmaobirdo
I really liked Super Mario2.It was one of those games that I enjoyed so I ended up playing all the way through with every character.
Ads and clickbaits... everywhere!
Your channel is really improving man! Good work.
I'm so sick of disingenuous youtubers.
bruh did you see a second of the video?
When Mario woke up he said “Good morning. It was all a dream. None of that ever happened.”
Mario: maaaaa
Gruz is like a UA-cam channel if UA-cam existed in the 80’s
6:55 uhh was that a bird rocketing up in the air with its own shit?!?!
Super Neggario Bros., where you steal the princess's TV.
Seeing this video brings back so many memories. Special time as a kid.
Very cool! I've been wondering about that door now for the past 33 years! Finally the riddle is solved!
Cool video . The weird level design works well for a dream too .
Yikes...ancient NES editor? i graduated high school in 2002...feeling a little ancient myself now lol
Hahaha…me too. Class of 2002
Gruz is definitely one of the best channels on UA-cam 🤘🤘😁
I always build my tools with a dedicated button to turn sanitization/restrictions off.
Yeah it comes with a warning, but it guarantees you will never be blocked by a tool's "safety features".
I used to do this sort of thing with a Gameshark to Metroid 2: Return of Samus. I actually had a pretty extensive map of the Glitch worlds I discovered.
It’s so funny when he keeps saying “way back in 2002.” And here I am thinking it just felt like 10 years ago to me.
SMB2 also used to get corrupted when cartridge pins got dirty…. I saw many times the weird enemies and wacky worlds when my SMB2 cartridge was dirty… then the game used to crash. After blowing out the dirt (I know it wasn’t the best practice but… it used to work…😅) the game used to restart normally… in fact… I do not why but SMB2 was a “glitchy” game that used to unexpectly crash and fail (mine, at least)… just a little tap on my NES was enough to suddenly stop the game…. It was pretty fun but frustrating too… thanks for share!
I never wondered what was in that door, till the start of this video. Please continue...
I can't believe I found this video. I never knew someone else had obsessed about that door before. I thought I was the only one.
According to the SMB2 manual, Mario had a freaky dream about a cave that had a red door at the top of a long set of stairs. He woke up the next day and told Luigi, Toad and Peach about the dream during a walkabout and then they just so happened to find the cave and door from Mario's dream, which obviously was a passageway to Subcon. (Doki Doki Panic's story is better)
Also wow that Pidgit looks like it's having a bad time.
I love this sort of thing. Minecraft did this with one of it's versions for April Fools. You create a nether portal, and throw a written book in. Whatever you wrote in the book works a bit like a Game Genie code, building the world you end up in. It's glitchy as hell, eats your ram, and fun as hell.