Thanks a for going in depth with this. Also the 4k re-scaling technique was a HUGE learn for me. Would love to see an depth dive into MaterialX with Karma as the documentation for MaterialX is very sparse. Trying to figure how to use things like the tri-planar node on it I quickly become quite lost. Keep up the great work!
thank you for this video~ really helpful :) i'm also curious why there's such a big jump from noise level 0.02 to 0.01 XD i wonder if karma also has AOVs to show the ray samples, to check what it eventually used as min/max based on the noise level.
thanks a lot for the tricks, i'm curious to see if the 4k denoise trick works with arnold too have you tested it ? (i will try to do it when I have to free time then) thanks again
Can you guys please put the enviorment course on a good sale. As a enivorment artist working on Blender for 5 years. I would love to jump to houdini for a quicker workflow.
Karma XPU uses MaterialX, and all other renderers use similar setups. None of the above are vex based shaders like the "white water" shader with promoted parameters on the node itself. Sadly these vex shaders are very hard to translate to something like Arnold, Redshift of even XPU! There are literally zero "good" tutorials/ courses that handle white water shading without using the simple WW shader that comes with Houdini. This includes the 2 water courses you have on Rebelway, none of them mention any renderer but mantra :)
Thanks for keeping this free, in the spirit of we Houdini users having this free new renderer.
Thank you for the tips about 4k and denoising. And in general, now I feel much more confident using Karma.
Thanks a for going in depth with this. Also the 4k re-scaling technique was a HUGE learn for me. Would love to see an depth dive into MaterialX with Karma as the documentation for MaterialX is very sparse. Trying to figure how to use things like the tri-planar node on it I quickly become quite lost. Keep up the great work!
Thank you Saber! This video was very helpful.
Thanks Saber! Amazing Tutorial Man!!!!
Hey Ale, Long time no see, glad you like it :)
Amazing content, as usual. Thanks so much for sharing! :)
Glad you like it!
thank you sir.. karma xpu render speed is really promising
Thank you Saber
Thank you sir...
Very good! Thankyou.
thank you for this video~ really helpful :)
i'm also curious why there's such a big jump from noise level 0.02 to 0.01 XD
i wonder if karma also has AOVs to show the ray samples, to check what it eventually used as min/max based on the noise level.
awesome man
thanks a lot for the tricks, i'm curious to see if the 4k denoise trick works with arnold too
have you tested it ? (i will try to do it when I have to free time then)
thanks again
Hey! Great tutorial!
I wonder what you have done to the render images that they have warmer tone than the preview in the vieport.
Any tips on that?
Hi Rebelway, I would like ask how to render the turntable in the karma stage. thank you so much!
Can you guys please put the enviorment course on a good sale. As a enivorment artist working on Blender for 5 years. I would love to jump to houdini for a quicker workflow.
download link doesn't work
can you update download link?
How do you make those wedges?Thank you.
Any lessons on rendering water & White Water with 3rd party renderers?
Sadly no tutorials on the internet and your courses use Mantra :(
I will be doing a tutorial on ocean rendering with karma very soon if that helps :)
@@saberjlassi7606 pyro rendering tutorial with Karma would be nice:)
@@saberjlassi7606 you will probably use the VEX shaders sadly ☹️
@@axe_fx I'm not sure what you mean by VEX shaders and why is that a bad thing :)
Karma XPU uses MaterialX, and all other renderers use similar setups.
None of the above are vex based shaders like the "white water" shader with promoted parameters on the node itself.
Sadly these vex shaders are very hard to translate to something like Arnold, Redshift of even XPU!
There are literally zero "good" tutorials/ courses that handle white water shading without using the simple WW shader that comes with Houdini.
This includes the 2 water courses you have on Rebelway, none of them mention any renderer but mantra :)
Regarding the 4k re-scaling technique; why down-res it? What is wrong with the denoised 4K image?
it doesnt look good on a 4k screen + the end goal is just a 1080p "cleaner" render
does houdini natively support aces now?
No but it's straight forward to install. Here is a video for that.
ua-cam.com/video/hfmaMrkbbkM/v-deo.html
Installing Opencolor IO: 1:23:52
does Karma have a variance AOV that can be used for denoising?
Can KarmaXPU and MaterialX be used for a Demo Reel though not production-ready yet?
I don't see why not.
@@Rebelway FLIP Simulations are taking a long time to render.
05:02 What shortcut did you use there?
Where's the Render log?
Are u going to update the master destruction course with Karma XPU?
Yes we are working on various updates as well as in-depth Karma tutorials to be released for free :)
@@saberjlassi7606 do u know an estimate date when the update in karma on master destruction will be ready? thank u for all of ur work!
rtx 4000 is better or rtx 3080?