I like the skill system or any system that increases the “value” of your character; without death of a spaceman and fear of that death due to some “loss” there really is no thrill in playing sc
If it doesn't give the player some sort of tangible bonus (a lot more than the 1%-2% buff I keep hearing about), people are going to complain about it being a waste of developer resources, and they'd be right. One thing CIG could do if they want people to use the skill system, but it not be a way to reward no-lifers, would be to unlock cosmetic buffs. One thing mentioned was smoother takedowns, another one could be the animation when someone picks up a box (smooth lift-with-your-legs vs awkward stagger). That's something meaningful that people would strive for but would not penalize people with IRL lives.
Actually like that idea a lot with the skins being a bonus when you cap out on skills. You get a skin for having a skill cap kind of like three stars on a barrel in world of tanks.
I was thinking in terms of when someone suffers a brain trauma and has to relearn things like eating and walking. It would be plausible for people to lose some of their skills after an incident.
They've said recently that they don't want to keep creating systems for just one part of the game. People already forgot they said years ago NPC crew was said to have skills as well. So "they're wasting time" argument kind of goes out the window, it was coming. This is more for the people that keep leaning on that, not necessarily for the content in this video.
It'll probably be like BDO's (Black Desert Online) skill set for Strength, Stamina, etc.... They're a bit of a bonus but not critical.... Just like you were stating but with an example.
The disparity arising from not having a matchmaking system will easily outweigh any disparity from a skill system in Starcitizen. For example: I got blown out the sky by a fully crewed hammerhead while trying to land in an armistice zone with a Valkyrie. For no reason at all. Things like that can not be prevented by a skill. There is no "git gudd" against someone with better resources and a the will to disrupt your game. So nothing to worry here. But I doubt CIG are thinking this through - they never do until it creates a huge uproar and a lot of bad blood. I would rather see them putting their minds into ship customization instead of adding stuff they just realized is missing because you need a goal to work towards in a games other than money.
If they keep adding crutches they initially said they wouldn't use I'm just going to lose interest and sell off my account; I'm not interested in more of the same from an online space game. There's already a big old shit pile of those that I don't play.
I'm quite surprised, that you are so cool about it Minion. I was actually expecting you to be a lot more critical to the idea. For NPCs skill should be important as you will hire them for those stats. But in PVP environment where it should rather be about skill, this is really not cool. Unless those skills would really mean more or less cosmetic changes. The takedown would LOOK a lot smoother, but it would be just as effective as the sloppy looking. Your G pulling could sound much more strained with low skill, but it should not affect your performance. Because then it would considerably decrease the importance of skill and aleviate the need of time spent doing things. You said that with those macros. If there would be a large impact of those skills, it would get annoying and people would be forced to do the macro thing or similar to get competitive. You were absolutely right about the Wait and see though, of course. It's all about, how CIG will grab this issue... What are the real stats gonna look like. How long to get the skills, and how long will they last, etc. Somebody also mentioned loosing them after you die, that would kinda make sense..
"For NPCs skill should be important as you will hire them for those stats" The differences a fully upgraded skill and a completely undeveloped one will be minimal, CIG said it. So this isn't with what we'll choose NPC.
@@captainharlock3998 Well I'd say, that makes even less sense. The player brings his own skills.... NPCs got to have them programmed to simulate a person. So why even bother with a skill system anyway? Character skills should have no place in competitive environment, that aims to be skill based. When you need to grind through skills, you're getting into different genre. You got Skyrim or Diablo with it. Player skills are hiding behind hours played.
I'm not mad enough about the proposed "skill system" to stop playing, but I do think it's completely unnecessary and a waste of developer time. I just don't see any value added by it.
Oh yeah reloading faster, quicker ADS to give you more aim time, ability to carry more ammo or medical gear, running faster for longer, that's real incidental in a fps game vs other players. Especially in one they specifically said was going to be player skill based. Could not disagree with you more.
minionsoldier you will always be one of my greatest star citizen philosophers! you've been forever o7
Excellent points about skillsystems in games 😀
If Extortion is something we can do?
50k credits and I WONT kill you, thus erasing your skills.
Then fine.
Whatever is decided I just hope CIG don't make it grindy.
The fact that you need to run a lot or lift a lot to become faster or stronger is the definition of grind.
I like the skill system or any system that increases the “value” of your character; without death of a spaceman and fear of that death due to some “loss” there really is no thrill in playing sc
If it doesn't give the player some sort of tangible bonus (a lot more than the 1%-2% buff I keep hearing about), people are going to complain about it being a waste of developer resources, and they'd be right. One thing CIG could do if they want people to use the skill system, but it not be a way to reward no-lifers, would be to unlock cosmetic buffs. One thing mentioned was smoother takedowns, another one could be the animation when someone picks up a box (smooth lift-with-your-legs vs awkward stagger). That's something meaningful that people would strive for but would not penalize people with IRL lives.
Actually like that idea a lot with the skins being a bonus when you cap out on skills. You get a skin for having a skill cap kind of like three stars on a barrel in world of tanks.
I was thinking in terms of when someone suffers a brain trauma and has to relearn things like eating and walking. It would be plausible for people to lose some of their skills after an incident.
I'd also like to see a decay on these skills. If you stop picking up heavy stuff, you don't maintain that strength.
Thank You!!!
I’m ok with skills if they diminish rapidly and diminish or go away when you die .
As far as skills improve and decrease slowly in time with practice, or lack of, I'm fine
They've said recently that they don't want to keep creating systems for just one part of the game. People already forgot they said years ago NPC crew was said to have skills as well. So "they're wasting time" argument kind of goes out the window, it was coming. This is more for the people that keep leaning on that, not necessarily for the content in this video.
It'll probably be like BDO's (Black Desert Online) skill set for Strength, Stamina, etc.... They're a bit of a bonus but not critical.... Just like you were stating but with an example.
Yes, exactly. Someone needs to use BDO as a comparison and do a video on it.
The disparity arising from not having a matchmaking system will easily outweigh any disparity from a skill system in Starcitizen. For example: I got blown out the sky by a fully crewed hammerhead while trying to land in an armistice zone with a Valkyrie. For no reason at all. Things like that can not be prevented by a skill. There is no "git gudd" against someone with better resources and a the will to disrupt your game. So nothing to worry here. But I doubt CIG are thinking this through - they never do until it creates a huge uproar and a lot of bad blood.
I would rather see them putting their minds into ship customization instead of adding stuff they just realized is missing because you need a goal to work towards in a games other than money.
If they keep adding crutches they initially said they wouldn't use I'm just going to lose interest and sell off my account; I'm not interested in more of the same from an online space game. There's already a big old shit pile of those that I don't play.
CIG referring to yes people player base? To your closing statement... AFK mining in eve is testament to that.
Players dont need skill systems, npc's do.
I'm quite surprised, that you are so cool about it Minion. I was actually expecting you to be a lot more critical to the idea.
For NPCs skill should be important as you will hire them for those stats.
But in PVP environment where it should rather be about skill, this is really not cool. Unless those skills would really mean more or less cosmetic changes. The takedown would LOOK a lot smoother, but it would be just as effective as the sloppy looking. Your G pulling could sound much more strained with low skill, but it should not affect your performance. Because then it would considerably decrease the importance of skill and aleviate the need of time spent doing things. You said that with those macros. If there would be a large impact of those skills, it would get annoying and people would be forced to do the macro thing or similar to get competitive.
You were absolutely right about the Wait and see though, of course.
It's all about, how CIG will grab this issue... What are the real stats gonna look like. How long to get the skills, and how long will they last, etc.
Somebody also mentioned loosing them after you die, that would kinda make sense..
"For NPCs skill should be important as you will hire them for those stats"
The differences a fully upgraded skill and a completely undeveloped one will be minimal, CIG said it. So this isn't with what we'll choose NPC.
@@captainharlock3998 Well I'd say, that makes even less sense. The player brings his own skills.... NPCs got to have them programmed to simulate a person. So why even bother with a skill system anyway?
Character skills should have no place in competitive environment, that aims to be skill based.
When you need to grind through skills, you're getting into different genre. You got Skyrim or Diablo with it.
Player skills are hiding behind hours played.
Let me be the first to say that I agree with you on this.
I'm not mad enough about the proposed "skill system" to stop playing, but I do think it's completely unnecessary and a waste of developer time. I just don't see any value added by it.
Oh yeah reloading faster, quicker ADS to give you more aim time, ability to carry more ammo or medical gear, running faster for longer, that's real incidental in a fps game vs other players. Especially in one they specifically said was going to be player skill based. Could not disagree with you more.