I love the idea. To me it’s obvious that a lot more is coming our way to balance things out again, like a component that’s going to shorten interdiction time or scanners that are going to sniff out certain ship abilities from good distances. I’m ready to let it all happen 🤩
@@Poseidon-1 Would make a ton of sense for it to be a co-pilot seat in that case. If it requires two people to operate all functions, seems a fair balance.
On this I don't agree. I think adding the possibility to add or take abilities to ships is a path to a clear and definite META. Everyone would just end up taking the ship with the most shields/armor/speed and plug EMPs and powerplants on it. Or give a light fighter the firepower of a medium or heavy fighter "at the cost of one single shield". Having ships untra-specialised means that if you want a combined operation you absolutely need more ships with you, which is great, and there is no : Oh, I took one of my shields out but got a QUD, Quantum snare, emp and modified the armor of my ship to compensate. I'm all for modules, but not the complete freedom of players to do what they want with their ship. CIG seems to see things this way as well, fortunately.
I would love some e-war options for snub fighter. Target jamming and so on. Premium gank ships like that should be achieved through arduous research and rigging of the original ship. If they want to implement that for testing fine, but not to be an out of the box option. Inflation of costs in the economy could be driving decisions like this. Expect to see more of it.
The speculation is fire! I'm going to upgrade my standard Scorp to the Anteres in a freekin' heartbeat. I agre 100% that modularity IS a better approach
I feel like you may have misinterpreted the data that was mined from the PTU. According to the data as it is available now, the Antares features a full-blown QED identical in capabilities to the Mantis'. Meaning it comes with both a Quantum-Snare, and -Dampener, with equal ranges and cooldowns to the Mantis. The EMP features an 1100m range with 250m minimum, 1.5 second unleash time and 11 second (correction: 22 second) charge. This, along with its distortion damage, puts it squarely in between the Warlock and Sentinel in terms of capability. Due to the ship retaining its 2-man configuration, I can only speculate that the copilot will have to operate these new features, as the 3D models show that it does indeed lose the turret.
As long as it only affects the smallest quantum drives and smaller ships in general, CIG may be able to bring the Scorpius Antares into balance. However the Antares and EWAR gameplay in general does have the ability to break the game and needs to be approached much more carefully than CIG has thus far.
I think they are going to balance this such that there is not enough power in the ship to run both interdiction and EMP at the same time. You most likely will need to choose guns, EMP, or interdiction - you will not be able to run everything all the time. Of course, I am just guessing here.
Makes no sense to have that done.. I mean.. Look at the sentinel (which doesn't actually have EMP.. its just an EWAR ship with EMP temporarily) but better yet, the warlock and the hawk.
@@Kalrisi_Rei So why does the Anteres still have a co-pilot seat? What else does the co-pilot do? Because CIG showed the cockpit of the new Anteres and there's a guy sitting in the back there.
@@Nemoticon likely for planned E-War gameplay. Wouldn't be surprising if they pulled a hornet tracker and made a recon/pathfinder variant at some point either. Look at the sentinel; a ship with EMP that isn't supposed to have EMP (its just an ewar ship with temporary EMP for substitute) though I'm sure the co-pilot could *potentially* control the EMP/QED and use the missiles as well. Also to use the scorpius base variants as reference, they talked about how you could use NPC blades to slave the turret to the pilot so the pilot could eventually have 8 size 3 guns at their disposal. I feel its more likely the co-pilot will be useless besides the power triangle and missile mode but hopefully they do allow the use of the QED/EMP for the copilot if wanted so you can split the work load; but alas, it'll still be very very likely pilot controllable; the thing is in the end, its not OP because its not an Arrow, Gladius, or Blade.. in a 1v1 against the current meta it'd still lose to either of those 3 ships
@@Kalrisi_Rei Fair points... but I reckon the EMP/QED will be soley controlled by the co-pilot, possibly the missiles as well. This makes it so that the Anteres is still a solid fighter when solo'd and then gains the bonus ability of EMP/QED when you have a second player on board. I would with hold hopes and speculation on what blades can do because devs have previously said they will look at how Blades can be applied while maintaining overall balance. So Blades won't be a 'fix all' solution for people who just want to solo everything.
It’s a 2 seater with the same capabilities as the mantis. But the mantis is a 1 seater. There’s your balance right there lol Make the co-pilot the only one able to use the EMP Etc and it’s balanced
Its going to require a second person to use the stuff, so it will hardly be used, because the second person will be bored out their mind. Its not going to replace the mantis or the emp ships at all.
i have something in my head that they talked once about the modularisation that is dependent on the server meshing. every module needs to be a seperate instance so i can load the assets properly or something like that. making a new variant is in this case far easier because they don't need to "wait" on the other teams to do the work maybe someone has a better memory or the link to the video they talked about the issue with modules
from a lore perspective; it makes perfect sense to have a skip in your military arsenal that can do this. this is not an mmo based on "stats" like what you'd say a normal mmo is. this is an mmo based on skill. and this very ship will also take away the factor of cheaters being able to "try" and hide the fact that they're cheating. I can say right now I'm going to use it & I'll sleep like a baby having it.
Starfield is really going to shake up the thinking on what modularity can be. Being able to build ships and bases how you want, and not have yet another off the shelf cookie cutter ship is game changing in itself, and then add modding on top I think people are going to be bitching to cig to get with it already.
Its a quantum damperner not a snare and when mastermodes comes in a dampener will be less useful. I suspect that in the future a quantum dampener will be able to be attached to any ship with an auxillary hardpoint. The Hawk and the Warlock were introduced before quantum dampening was a thing, it would be nice if that ability was reconned onto them.
It is a snare.. and a dampener.. and has an emp.. Name: Tidelock QED Item Type: Quantum Enforcement Device Manufacturer: RSI Size: 3 The Tidelock Quantum Enforcement Device was internally designed by Roberts Space Industries specifically for the Scorpius Antares. The carefully crafted design contains both a Quantum Snare for pulling crafts out of quantum travel and a Quantum Dampener for preventing quantum drive activation. Name: Magstrand EMP Generator Item Type: Burst Generator Manufacturer: RSI Size: 4 The Magstrand from RSI is an EMP burst generator designed specifically for the Scorpius Antares. When fully charged, the device creates a powerful wave of distortion damage that can disable electric components within its blast radius.
@@Kalrisi_Rei Thanks for the the update on the QED. Thats a little overpowered I can see a lot of Mantis owners buying CCUs. I gonna have to give upgrading my scorpius some serious thought.
@@sunnyboy6251 I'm definitely giving it some thought. As nice as the turret is, I love the concept of e-war and EMP drives. It would give me the fun EMP of the hawk, missile count that other EMP ships don't have, firepower to rival the sentinel (Even though the sentinel isn't actually an EMP ship) a QED matching that of the mantis and a few other bits I really enjoy. It would definitely be a great ship for someone who enjoys using a variety of tactics and different approaches to a fight that you can't achieve with other ships
Definately worth having an unapplied ccu on the account. I hoping we get a Cutlass or Corsair variant with a snare/EMP it seems such an obvious Drake product.
IMO If it still has a co-pilot seat and he is the only one that can activate the EMP the ship is pointless, it should be a solo ship like the Mantis. Lose the turret and lose the co-pilot seat then it would be better. If they do this, I rather fly the Mantis, at least you can bed log and do box missions with it.
I feel it must be a 2 person and only one device can be used at once. So you got to pick emp or qed. Both should have a LONGER charge time and cool down. From my experience the Connie Andromeda has better fire power. I feel CIG, is more instreted in selling ships than making Star Citizen. CIG is not logical. They are more money focus. I feel that emp ships should be limited as the ship need to be harden to resist or block the emp damage. It be nice to take the idea of custom your ship to resist emp. Maybe CIG should STOP forcing conflict vs other players.
"too many tools in one box".... did you forget the carrack exists? its literally THE mary sue ship. i dont have any issue with the scorp. its a heavy fighter with the fire power of a medium fighter. sounds like a fair trade of.
CIG wants money. They need to upgrade the old ships and create interest. Fire the marketing team. We need more logical thinkers who aren't "dumb." I say "dumb" because they're smart. They know people will jump the gun and buy it. But this ship is just a fast cash grab. I would love a Connie or Freelancer and other ship. But DANG IT CIG! JUST UPDATE THEM AND CREATE MORE INTEREST!
The new version, the EMP and QUD is controlled by the co-pilot. the pilot basically just pilots and shoots the gun. The new goodies are operated by a second person.
So here's an interesting thing. I generally don't watch "opinion" videos, only ones that provide factual information, updates, and stuff. I guess I'm the kind of person who just is not particularly interested in others' opinion on a topic. But with you, idk why, but whenever there's some kind of drama in SC I'm immediately like "Oh, I wonder what Minion will have to say about this" Wtf is wrong with you dude, why are you different? 🤨
Nope, too early to tell If the new scorpious is any good, could be OP or could be ugly shit in firepower, slower turn rate and max speed, lower armor and shield.. Rather than speculating, i rather wait for the ship is officially out. It probbaly not be a good cash grab ship. It is not an obvious definite conclusion that its gonna be the end all be all fighter ship.
I've been following this game at a distance for as long as its been worked on. With the announcement of them passing $500,000,000 in the games funding, I can say for sure, This is a giant money pit. Bigger than Elon buying twitter. There is an amount of content in this game and things to do, I've gotten in a bit of it recently. But it really is just a money pit and will never be fully realized. And I dont think it was due to over ambition, but lack of skill and vision. Which I think would be a funny thing to say 8 years ago, It sure seemed like it had a pretty clear vision. But as the years tick on and the money keeps flowing through that studio, It sure seems like they completely overshot the mark for being even physically capable of delivering the game before the money dries up. I think theres only going to be more of this type of whale prospecting to come. More aggressive and more desperate.
It shows CIG's Hubris that how nonchalantly they can throw out core game mechanics to make a quick buck. They've silently dropped... modularity and customisation. But if they actually release the ship as-is despite the community outrage, shines a light of their discontent for us.
I love the idea. To me it’s obvious that a lot more is coming our way to balance things out again, like a component that’s going to shorten interdiction time or scanners that are going to sniff out certain ship abilities from good distances.
I’m ready to let it all happen 🤩
Melted my Scorp for a Harbinger, sooo much happier.
It feels like they just took the mantis was like ok how do we erase this joke ship
More like hold my beer I can build you a more troll/ganker ship.
I think the mistake is the assumption that its BOTH emp and QED. I think we will get a QED variant, and an EMP variant separately.
You are warm. There won't be variants, you can put a QED or EMP on it.
It has a size 3 QED and I believe it also has snare according to phase one gaming and the emp is size 4 and the co pilot can swap between the 2
LOL.. two new variants instead of one...
Sounds like CIG... "MOAR MONEY PLZ!"
@@Poseidon-1 Would make a ton of sense for it to be a co-pilot seat in that case. If it requires two people to operate all functions, seems a fair balance.
It apparently has a snare too
On this I don't agree. I think adding the possibility to add or take abilities to ships is a path to a clear and definite META. Everyone would just end up taking the ship with the most shields/armor/speed and plug EMPs and powerplants on it. Or give a light fighter the firepower of a medium or heavy fighter "at the cost of one single shield".
Having ships untra-specialised means that if you want a combined operation you absolutely need more ships with you, which is great, and there is no : Oh, I took one of my shields out but got a QUD, Quantum snare, emp and modified the armor of my ship to compensate.
I'm all for modules, but not the complete freedom of players to do what they want with their ship. CIG seems to see things this way as well, fortunately.
I would love some e-war options for snub fighter. Target jamming and so on.
Premium gank ships like that should be achieved through arduous research and rigging of the original ship. If they want to implement that for testing fine, but not to be an out of the box option.
Inflation of costs in the economy could be driving decisions like this. Expect to see more of it.
The speculation is fire! I'm going to upgrade my standard Scorp to the Anteres in a freekin' heartbeat. I agre 100% that modularity IS a better approach
im not id rather have the extra firepower of the turret im keeping mine stock.
I feel like you may have misinterpreted the data that was mined from the PTU.
According to the data as it is available now, the Antares features a full-blown QED identical in capabilities to the Mantis'. Meaning it comes with both a Quantum-Snare, and -Dampener, with equal ranges and cooldowns to the Mantis.
The EMP features an 1100m range with 250m minimum, 1.5 second unleash time and 11 second (correction: 22 second) charge. This, along with its distortion damage, puts it squarely in between the Warlock and Sentinel in terms of capability.
Due to the ship retaining its 2-man configuration, I can only speculate that the copilot will have to operate these new features, as the 3D models show that it does indeed lose the turret.
11 second charge? I don't think so.. thats the Hawk's number. I believe the charge time was 27sec but the cooldown is much shorter
@@Kalrisi_Rei Excuse me, you are correct. 27 seconds charge time, 22 second Cooldown and it does 2750 distortion damage at full charge.
CIG builds a better ship ... only to be nerfed right after launch in the next patch, Aries ION anyone ...
They RARELY EAT in Star Trek... especially when they're on a mission. It's the sci-fi TV law.
As long as it only affects the smallest quantum drives and smaller ships in general, CIG may be able to bring the Scorpius Antares into balance. However the Antares and EWAR gameplay in general does have the ability to break the game and needs to be approached much more carefully than CIG has thus far.
I think they are going to balance this such that there is not enough power in the ship to run both interdiction and EMP at the same time. You most likely will need to choose guns, EMP, or interdiction - you will not be able to run everything all the time. Of course, I am just guessing here.
More money is never a terrible idea. They can balance it later.
Maybe this is the interim stage, and they will allow the module approach once the tech catches up?
Pretty sure the QED/Snare and EMP will be co-pilot only. If not... then I completely agree.
Makes no sense to have that done.. I mean.. Look at the sentinel (which doesn't actually have EMP.. its just an EWAR ship with EMP temporarily) but better yet, the warlock and the hawk.
@@Kalrisi_Rei So why does the Anteres still have a co-pilot seat? What else does the co-pilot do? Because CIG showed the cockpit of the new Anteres and there's a guy sitting in the back there.
@@Nemoticon likely for planned E-War gameplay. Wouldn't be surprising if they pulled a hornet tracker and made a recon/pathfinder variant at some point either. Look at the sentinel; a ship with EMP that isn't supposed to have EMP (its just an ewar ship with temporary EMP for substitute) though I'm sure the co-pilot could *potentially* control the EMP/QED and use the missiles as well. Also to use the scorpius base variants as reference, they talked about how you could use NPC blades to slave the turret to the pilot so the pilot could eventually have 8 size 3 guns at their disposal. I feel its more likely the co-pilot will be useless besides the power triangle and missile mode but hopefully they do allow the use of the QED/EMP for the copilot if wanted so you can split the work load; but alas, it'll still be very very likely pilot controllable; the thing is in the end, its not OP because its not an Arrow, Gladius, or Blade.. in a 1v1 against the current meta it'd still lose to either of those 3 ships
@@Kalrisi_Rei Fair points... but I reckon the EMP/QED will be soley controlled by the co-pilot, possibly the missiles as well. This makes it so that the Anteres is still a solid fighter when solo'd and then gains the bonus ability of EMP/QED when you have a second player on board. I would with hold hopes and speculation on what blades can do because devs have previously said they will look at how Blades can be applied while maintaining overall balance. So Blades won't be a 'fix all' solution for people who just want to solo everything.
More expensive ships always offer more. I don’t understand what you expected.
It’s a 2 seater with the same capabilities as the mantis. But the mantis is a 1 seater. There’s your balance right there lol
Make the co-pilot the only one able to use the EMP Etc and it’s balanced
The start of an alternative vanguard family?
I think it is good. Ill definitely buy the Antares
Its going to require a second person to use the stuff, so it will hardly be used, because the second person will be bored out their mind. Its not going to replace the mantis or the emp ships at all.
Have they stated as such? I think your right but maybe not?
@suboptimal4539 No, they haven't said yet, but they left the second seat in for a reason. Locking it to the copilot will be one of them "new things"
i have something in my head that they talked once about the modularisation that is dependent on the server meshing. every module needs to be a seperate instance so i can load the assets properly or something like that. making a new variant is in this case far easier because they don't need to "wait" on the other teams to do the work
maybe someone has a better memory or the link to the video they talked about the issue with modules
yet another ship to add to the BuyBack list.
from a lore perspective; it makes perfect sense to have a skip in your military arsenal that can do this.
this is not an mmo based on "stats" like what you'd say a normal mmo is.
this is an mmo based on skill.
and this very ship will also take away the factor of cheaters being able to "try" and hide the fact that they're cheating.
I can say right now I'm going to use it & I'll sleep like a baby having it.
CIG they going Nerf the hell out it Antares
Agreed..... Time for me to ebay more ships ;P
Starfield is really going to shake up the thinking on what modularity can be. Being able to build ships and bases how you want, and not have yet another off the shelf cookie cutter ship is game changing in itself, and then add modding on top I think people are going to be bitching to cig to get with it already.
Its a quantum damperner not a snare and when mastermodes comes in a dampener will be less useful.
I suspect that in the future a quantum dampener will be able to be attached to any ship with an auxillary hardpoint.
The Hawk and the Warlock were introduced before quantum dampening was a thing, it would be nice if that ability was reconned onto them.
It is a snare.. and a dampener.. and has an emp..
Name: Tidelock QED
Item Type: Quantum Enforcement Device
Manufacturer: RSI
Size: 3
The Tidelock Quantum Enforcement Device was internally designed by Roberts Space Industries specifically for the Scorpius Antares. The carefully crafted design contains both a Quantum Snare for pulling crafts out of quantum travel and a Quantum Dampener for preventing quantum drive activation.
Name: Magstrand EMP Generator
Item Type: Burst Generator
Manufacturer: RSI
Size: 4
The Magstrand from RSI is an EMP burst generator designed specifically for the Scorpius Antares. When fully charged, the device creates a powerful wave of distortion damage that can disable electric components within its blast radius.
@@Kalrisi_Rei Thanks for the the update on the QED. Thats a little overpowered I can see a lot of Mantis owners buying CCUs. I gonna have to give upgrading my scorpius some serious thought.
@@sunnyboy6251 I'm definitely giving it some thought. As nice as the turret is, I love the concept of e-war and EMP drives. It would give me the fun EMP of the hawk, missile count that other EMP ships don't have, firepower to rival the sentinel (Even though the sentinel isn't actually an EMP ship) a QED matching that of the mantis and a few other bits I really enjoy. It would definitely be a great ship for someone who enjoys using a variety of tactics and different approaches to a fight that you can't achieve with other ships
Definately worth having an unapplied ccu on the account. I hoping we get a Cutlass or Corsair variant with a snare/EMP it seems such an obvious Drake product.
No one is gonna we want to do nothing in the back seat for who knows how long till the very moment they get to press two buttons
IMO If it still has a co-pilot seat and he is the only one that can activate the EMP the ship is pointless, it should be a solo ship like the Mantis. Lose the turret and lose the co-pilot seat then it would be better. If they do this, I rather fly the Mantis, at least you can bed log and do box missions with it.
I feel it must be a 2 person and only one device can be used at once. So you got to pick emp or qed. Both should have a LONGER charge time and cool down.
From my experience the Connie Andromeda has better fire power.
I feel CIG, is more instreted in selling ships than making Star Citizen. CIG is not logical. They are more money focus.
I feel that emp ships should be limited as the ship need to be harden to resist or block the emp damage. It be nice to take the idea of custom your ship to resist emp. Maybe CIG should STOP forcing conflict vs other players.
This games development choices are regressing a decent rate.
"too many tools in one box".... did you forget the carrack exists? its literally THE mary sue ship. i dont have any issue with the scorp. its a heavy fighter with the fire power of a medium fighter. sounds like a fair trade of.
Give emp to the mantis
CIG wants money. They need to upgrade the old ships and create interest. Fire the marketing team. We need more logical thinkers who aren't "dumb."
I say "dumb" because they're smart. They know people will jump the gun and buy it. But this ship is just a fast cash grab.
I would love a Connie or Freelancer and other ship. But DANG IT CIG! JUST UPDATE THEM AND CREATE MORE INTEREST!
looses the turret tho - nah, im good
There would be no reason to have the Scorpius at all if the Antares didn't lose the turret.
Another cash grab.
Here's a hot take.... FINISH THE BACKLOG MORE THAN COMING OUT WITH VARIENTS OF SHIPS/NEW SHIPS FOR THE BACKLOG. Such BS.
:O
Have one never flown it, probably wont now the new one is due, heard that the new version is a solo ship?
The new version, the EMP and QUD is controlled by the co-pilot. the pilot basically just pilots and shoots the gun. The new goodies are operated by a second person.
@@captainharlock3998 ''he EMP and QUD is controlled by the co-pilot.'' that's not confirmed, that's just your assumption, nothing is confirmed.
@@davewills6121 It replaces the turret, which is controlled by the copilot.
@@captainharlock3998 Well see, your not an informed source, just a backer.
So here's an interesting thing. I generally don't watch "opinion" videos, only ones that provide factual information, updates, and stuff. I guess I'm the kind of person who just is not particularly interested in others' opinion on a topic.
But with you, idk why, but whenever there's some kind of drama in SC I'm immediately like "Oh, I wonder what Minion will have to say about this"
Wtf is wrong with you dude, why are you different? 🤨
Nope, too early to tell If the new scorpious is any good, could be OP or could be ugly shit in firepower, slower turn rate and max speed, lower armor and shield.. Rather than speculating, i rather wait for the ship is officially out. It probbaly not be a good cash grab ship. It is not an obvious definite conclusion that its gonna be the end all be all fighter ship.
I always rent my ships and I will never by any other than my starter ship Avenger Titan. People should really stop pumping money into this project!
I've been following this game at a distance for as long as its been worked on. With the announcement of them passing $500,000,000 in the games funding, I can say for sure, This is a giant money pit. Bigger than Elon buying twitter. There is an amount of content in this game and things to do, I've gotten in a bit of it recently. But it really is just a money pit and will never be fully realized. And I dont think it was due to over ambition, but lack of skill and vision. Which I think would be a funny thing to say 8 years ago, It sure seemed like it had a pretty clear vision. But as the years tick on and the money keeps flowing through that studio, It sure seems like they completely overshot the mark for being even physically capable of delivering the game before the money dries up. I think theres only going to be more of this type of whale prospecting to come. More aggressive and more desperate.
It has a snare @minionsoldier
It shows CIG's Hubris that how nonchalantly they can throw out core game mechanics to make a quick buck. They've silently dropped... modularity and customisation. But if they actually release the ship as-is despite the community outrage, shines a light of their discontent for us.