IT'S FINALLY HERE! Thank you to everyone for their patience with this video as I know this took longer than expected to produce but I hope after watching you can kinda see why! As always getting this video out there and seen is super important, so if anyone can spare some time to share this on twitter, reddit, facebook or on any TR forums that would be super helpful and would mean a lot to me. Hope you guys enjoy and I'll see you in the next one
He's reminds me of the old martial arts master who lives in the peaceful village, he might come across as slow and a bit cumbersome but when the gloves are off he'll kick ass 7 days into next saturday.
I know this will not be a very popular opinion, but Tomb Raider 3 is my favourite in the original trilogy. Why may you ask? Mainly because I was at the peek of my Lara Croft fandom so it holds so many nostalgic memories. I also like how you get to travel to various parts of the world, level design and new game mechanics.
It's a very good opinion 🙂 can't say it's my favorite, TR4 is my favorite and 3 is second favorite. But 3 has also a very special place in my heart! I like all the levels so much. It's for sure the hardest 🙂 and I like the music soooo much. The main theme is sooo relaxing. Still play this game every once in while.
@@instrumentaldude8349 okay your opinion. I found TR4 too long, cryptic and it was full of glitches, but I will admit the graphics and frame rate was good, which I think is saying a lot 🙂
@@jamesreed2366 well thats weird, I didn't had any glitches in TR4 to be honest. Anyway glad to hear you still play the classics from what I understand 🙂 we must keep the classic alive! They are still the best. I can't say I like the new games (reboots) even tough I enjoyed playing them but it was just not the same. If I had to choose between the classic and the reboot trilogy than I'm going with the classics 100 % 🙂🤟
@@instrumentaldude8349 I guess it's because I was playing TR4 on Playstation, which probably explains the glitches. Either that or you were just lucky to never come across them. Yeah I do think the reboots are good on a technical aspect, but I don't find them that re-playable. I never played Shadow of the Tomb Raider, mainly while playing Rise of the Tomb Raider I just got bored halfway and just wanted to see the ending. I think the series needs to be rebooted with the old style returning. You might or might not agree with me here, but I want Lara to become an anti-hero or someone whose motives are at least questionable. She should be someone whose only reasons for raiding tombs is not only to make money, but also to seek an adrenaline rush. It's kind of who Lara Croft was like in the original games.
This is always my nomination when 'the hardest videogame of all time' comes up. The PlayStation version, with it's limited save system, is brutally difficult, by far the hardest in the series. Great video series.
The bugs in the PS1 version can be done away with early on. All you have to do is fire your rocket launcher at one and that'll stop them from spawning at that area. This isn't a joke, Stella recommended it. Thank you VERY much Stella!
Helen Geiger his name is Dr Mark Willard and I always found it unrealistic how the tomato 🍅 soup stayed in the bowl 🥣 when he kicked or knocked the table to the floor LOL!
@@tomspence8506 well, he eats it in a room with no door in antarctica. I guess the soup was frozen :-) I always loved the placement of the spoon and that slice of bred in his closed hands 😀
It's unreal how Core pulled off the classic sequels with one year of development each. Core/Eidos had the business philosophy of a gambling addict! Put all the chips on Tomb Raider every year and retire in a decade, fellas. 😄 You're so right and I agree it's impressive what they managed to pull off in spite of everything. They created a winning formula that has endured through the ages. Appreciate the effort put in to these, no small task I'm sure! It's an amazing trip down memory lane and you drop some behind-the-scenes knowledge that's fascinating for a longtime fan like me who's unfamiliar!
Very fair and balanced review. I do like TR3, but maybe that's because I'm a TR veteran and this game was obviously designed with TR veterans in mind. And even then I always go for Nevada first (Plus it's my favorite set of levels in the game). If you're just starting to get in the classic series, you could start with this one, but be prepared for a ton of backtracking, traps, and death around every other corner. By the way, Professor Dude Bro's (new favorite nickname) name is Tony. In the cutscene at the end of Level 1, you can hear Willard on this radio saying, "Tony, you loon, I know you're there!"
15:43 I just realised that the floor under the alien spaceship has the same texture as the ovens' cook plate in the prison block. It is just magnified. :)
It's finally here. I really like your small bits of humor you add here and there in your videos. TR 3 was one of the scariest games of my childhood, I had my friend play with me so that I don't get scared.
I just finished the remaster version of this game and omg it was so tough. For the most part the level design was really good but I just hate those infuriating moments when you think "how the hell was I supposed to know to go there, or that I was supposed to use this item in this random area?" That said, when you do get through tough sections and progress that's when the game is very satisfying and you understand the appeal of the franchise. I will confess to getting a little stuck a small handful of times and watching a couple of clips on UA-cam, but about 95% of the time I did it all on my own and had a great time with Tomb Raider 3
This was my first Tomb Raider. A bit of a rough start, you might say, but at least I got the best possible training, and thus TR1 and TR2 felt quite easier when I played them later. (yes, I sometimes play game series out of their chronological order)
When I was playing that section after some time I found the map on the ceiling of the cavern. I spent some time trying to decipher it, but I couldn't get anything out of it. I resolved by going through by trial and error and only later on I discovered you had to light a flare to fully reveal the map!
I agree the poison mechanic are annoying, but rather than using a kit right away, save it until your health is low. That way if you run into more poisonous enemies, they can't make the poison any worse before you heal.
30:50 Actually Sophia looks a lot more like Natla in the first game, especially Natla’s FMV model. In fact when I saw this cutscene for the first time in the movie’s Are You Game special feature on my DVD as a kid, I thought it _was_ Natla until I got this far myself.
I finished TR3 the other day for the first time and to be honest it was ludicrously hard at times. I was just as frustrated at the London Metro station ticket machine as you seem to have been. Great video!
15:44 This is how they did this (for TRLE builders) Due to the game's room system, the room is divided up into a top part of the ship, and a bottom part of the ship. The 2 sections are connected by a DOOR on the outsides of the spaceship. There is also a room (which kinda intersects with the other rooms. There is a DOOR connecting the bottom of the ship to the interior room, therefore making the ship ACTUALLY bigger on the inside. for some reason, this also is used in lara's gym in Croft Manor.
@@hundkebab2433Put simply, the rooms in the UFO are intruding on the rooms around them: they share the same space but can only be entered through specific doorways: you can’t suddenly teleport to another room. Marathon by Bungie does the exact same thing. It’s called 5D Space. Traps in the other rooms however can still harm Lara: you take damage near one of the blinking yellow sleeping pods on the top of the UFO because this part of the UFO shares space with the orca secret and Lara is getting hit by the laser traps. If you never trigger the lasers, Lara will be fine if she stands here. A bug in my PS1 copy of TR5 on PSP caused a similar thing to happen with explosion traps in VCI. It’s not just Lara’s gym & swimming pool that do this either: it happens all throughout the game but you can only notice it in those places by either viewing the level file in an editor (after decompiling the WAD back to a project file if possible) or by using Tomb 3 Main’s 3D automap.
The Japanese PS1 version was made easier along with II. More items, fewer traps, more crystals, and lower enemy health. The game came with two discs with the second disc containing everything intact in English.
Yeah it's true I own it since I have a japanase Ps2 and Whole bunch of Japanese ps1 and Ps2 games. I found tomb raider 3 more fun after playing that version due to it being easier.
I absolutely love the London level. It's my favourite level in the whole series even if it is VERY tricky. I know that particular part of London well and I think they have done a great job recreating the atmosphere.
Fun fact: when I played TR3 the first time I thought the crazy guy jumped down to his death at the end of the conversation, since you cant see where he is jumping and he sounded high af. Was very confused when he showed up later 😂😂😂
Tomb Raider III was very hard and very large and Lud's Gate was the longest and most frustrating stage, but it still is my favourite game in the series. Great Retrospective Steve, and just to let you know Professor DudeBro's name is actually Tony.
Pretty solid review with decent points and a decently balanced perspective. As you said, Tomb Raider 3 is a much better game than what some make it out to be. Is it a perfect game? Obviously no but unlike Tomb Raider 2, this one brought in a lot of new and innovative ideas to help improve the series. This is definitely the most challenging and least forgiving of the Core Design games but it's not the most frustrating of the bunch (Tomb Raider 2 was mostly badly designed with its enemies and frequent combat which is the most outdated aspect of the old games). I wouldn't call it the best one objectively since it isn't as consistent and accessible as the original game from 1996 but I can't help but prefer to play this over the original for its improved production values, tank controls being refined to perfection, replay value breaking through the roof, absurd amount of level variety with the majority being very inspired, and offering some of the highest highs in the series. By the way, did you know that by holding R1 whilst holding left or right, the Kayak becomes much easier to turn. Also, TR3 was done by an entirely new team at Core Design so that the original team could work on The Last Revelation for two years. Now there's a fun fact for you.
That intro with Winston. That... That made my day. And no, I actually never locked him up in the freezer cause i was amazed an elderly would be eager to try to keep up.
Playing this on PSOne back in the day, I could never finish this game. It was so damn hard. Saving system was relentless and I never made it past the London levels. Good times.
As a kid I never made it past the 3d India level 😅 to be honest, the first time I finished the game (without cheats or walktrough) was 4 years ago and I'm 33 now so you can guess 😄 but since I finally finished it, it became my second favorite TR game.
Aldwych is technically split into two paths as well, one for each Solomon key, but you have to do a lot of retracing and switching back and forth between them, especially for all secrets.
I'm going to tell you how much good TR3 is : I went to my cousin's house. I saw the TR3 cover. he star playing the game on PC and I saw the first glimpse of the first level when LARA slide in the muddy floor. I didn't played it. I just saw him played it for 4 mins. and in that moment I knew I am in love with that game. with that girl and with archeology. now it's 20 later I still a strong Tomb Raider fan. so TR3 made me a fan. even just looking at the game for 4 mins. this game has the BEST atmosphere EVER.
I played TR3 for the first time very recently and I must say it quickly became one of my favorites, the level design and weapons arsenal really were awesome.
I’m frankly not sure if the way you killed the T.Rex isn’t the way the devs intended for you to beat it. Keep in mind, that big badass has easily 8 TIMES the amount of health the dinosaurs from the other games and it’s AI is WAAAAY smarter. And like you said it has the ability to lock on to you and just instantly snap you up with literally zero time to react. So I wouldn’t feel too bad about cheesing that fight...
My original version of this was the Playstation one, and so long as you stockpiled a few save crystals, you could save the game as often as you needed to during the Willard-spider boss fight. It wasn't like the first game where you had to use them where you found them.
I actually remember having to restart the entire game after running out of crystals and medpacks at the hard parts (also choosing Nevada after London and not getting some weapons at all or until too late), but because of that it traumatized me with the videogame hoarding curse, I am now one of those people who gets to 99 Potions and sells like 10 to avoid wasting them when picking up over max.
12:30 : there is a fan-made crack that you can find on the internet for the PC version of this game that let you keep all your ammos and medipacks in the Nevada section. Not the guns but all the ammos. That way it's more fair and you can finally try to play the sections the order you want and not just "Nevada first" And it's really cool
I do believe that the problem with loosing all of your weapons and gear in Nevada has been partially fixed in the remastered version of the game. On my first playthrough of the remastered version, I picked Nevada first, expecting to loose everything at the start of High Security Compund. And yes, you start that level more or less empty handed just like before. But in the room where Lara's pistols and the Desert Eagle are located, I could also reclaim all of my medi packs, flares and ammunition. I didn't get my other weapons back, though, but that got rectified within a handful of levels. Combine this with the fact that items are now clearly visible on the ground all of the time, and the inclusion of the PC version of the save system on all platforms, Tomb Raider 3 Remastered is now the optimal way to play the game.
Totally worth the wait, dude. This was an amazing look back at the first three titles, and I feel like you're only just getting started. Keep up the great work.
I still find it weird that Willards men are all hostile in Antarctica, when they're supposed to work together, but then in the next level, the Flamethrower guys are all of a sudden allies? Wtf?
I can only imagine that the bigger threat for you guys are not each other - it's gigantic, poisonous mutants. Thus you rather ally instead of fighting a war on two sides.
Great review!! I played the PlayStation version and it was a "nightmare", but always a pleasure thanks to the classic gameplay ♥️ PD: I killed the T-Rex same as you XD A huge fan from Spain!!
I always thought it was funny how the pistols sounded different in game as opposed to in the FMVs; in FMVs they sound like they did in TR2 but in game it’s a new sound (that stood until Chronicles)
Haha Tr3 was always my favorite, all your criticisms are true though, I especially dreaded the London levels because of how hard and confusing they were....and that kayak. Some parts are hard to follow I guess it was always my favorite one because of the atmosphere, music (which I'm surprised you didn't touch on?) , and general aesthetic of the game, and also Lara's house lol. But it was so damn hard that even with the book guide I never "truly" 100% finished it, and honestly that was probably mostly at fault of the save system and later confusing levels.
Firstly congratulation for the quality video and bringing all the good memories back! Secondly: Soooooooo much memories!!! I remember the smell of snow and gas in the city where we bought the game in a little play station game shop. Then my father drowe back to our home villige. I watched the flying snow fields outside of the car window and was thinking of the game. How will it feel to be playing it? Then we arrived at home and I put the disc into my play station... Logo appeared, then core design sign... New game and I get the intro... The Croft manor. I was stunned by the game. After a few hours of playing my parents started to telling me to finish the game for that day. I was sad that I had to finish and I was waiting for the next day just to fly back to the misterious fascinating atmosphere of Tomb Raider 3... Good old memories. Now I am 36 but I have the same feelings when I see this game.
To be fair, I remember in the PS1 version of the game you would at least retain all your ammo and health packs after you have your weapons removed in Nevada. So you'd only be left to find the weapons again. Still a pain in the ass but at least you could recover from it easier.
Worth. The. Wait! Annnd I've watched it all already. That flew by. Fantastic as usual and my god, you've got this down to a T now. Everything is smooth, the script is fantastic and your acting has improved massively ;) I can't wait for the next one! (Much like the games, you have done too well so now we expect a new video in a short time :P)
I'm loving your retrospective series! I laugh every time at your skits, they're so well made! After playing through the 6 Core Design TRs, I think I like this one the best... for the challenge it provided, the variety in locations and situations and multiple paths in certain levels. My favorites are the South Pacific and Antarctica levels, the London ones did have a nice atmosphere but were often too convoluted (I especially disliked the very first one...)
I'm playing through this right now and this video is actually really good! This must have taken forever to produce and edit. Great job and cheers from Tennessee
4:03 When I watched Gladiators on the telly a year or so after playing TR2 & TR3 for the first time, I thought the Eliminator at the end was inspired by the TR3 version of the assault course but now I realise it may be the other way round. I asked Core about this in Ash’s dev streams but they couldn’t remember if that was the case. If it was, I guess the crawling hedge and target range are for practicality purposes as pre-NGLE versions of the engine couldn’t support conveyor belt physics for the travelator and Lara wouldn’t be able to both swing on ropes _and_ balance on beams for another 2 games. Someone in the stream chat of one of those streams said they were inspired to recreate the Eliminator in TRLE. I’d love to play it if they uploaded it somewhere.
The South Pacific levels are my least favorite for a few reasons: the damage sponge dinosaurs, the janky kayak controls, and of course the nearly-invincible T-rex that ones oneshots you if you're anywhere close to it. I've had a lot of fun watching these and I'm looking forward to the rest. Keep up the good work 😁
This was my favorite title to explore Croft manor in but I remember having so much difficulty with the opening level as a kid. I never got very far, just enough to get counter the friendly monkeys which I always named ‘Jelly.’
Damn, I just beat this game on the PS1 today. You have no idea how much it frustrated me to find out that the PC version has no consumable save crystals. Genuinely one of the hardest games I've ever beaten, and I could have saved so much stress if I just played the other version. Great reviews though. Wish I was as positive about the game. Also, the game seems to be a lot brighter on the PC version. I swear the PS1 game is dark as hell.
@@TheStarsOG I think the game is way more exciting with limited saving, so in that case you had a much more challenging game which can be frustrating but also satisfying, with an limitless amount of saves at your disposal I think you could simply savescum you way through, so be proud of your achievment. I don't think the pc version is superior it's just different and was customized to an different audience, who are accustomed to quicksaving their game all the time.
It isn't just darker in general, there's also a bug in PS1 version that makes some London levels specifically darker than they were designed to be, so that added to frustration. So yes, it's unintentionally too dark, especially underwater. Apart from crystals in 1 and 3, the other "easy mode" feature in PC version of Tomb Raider is Last Revelation grenades not damaging you, which work even against the enemies who use them (the jeep chase).
I, out of curiosity once, replayed the game for the first time ever doing Nevada last, and I don't remember it making that much difference in the end. You get plenty of ammo to help you deal with enemies end game. In fact if you do Nevada first you end up unnecessarily over equipped 🤣
"The part that really puts my balls in a Nutri Ninja and hits puree.." That was such an over-the-top and brilliant statement. Thank you for that! 28:10
One of my favourite games of all time. I ended up writing a perfectionist walkthrough for myself, attempting to beat the game with only pistols, no medpacks used, and in the shortest possible time. Didn't quite finish it. Also, there was a horrible bug in the Lud's Gate diving section, where an invisible wall blocked an entry way, and you had to restart the whole level.
There's something you didn't talk about in this video and the two before it : the "gold" levels (TR Unfinished Business, TRII Gold Mask and TRIII The Lost Artifact). For PC gamers, that was a great addition to the games. :)
One of the hardest games of all time and yet 3 is my favourite ever tomb raider and one of my favourite games. It expanded on 2 but had more variety and felt different on a golden formula from 1 and 2. Love this video too well done
Oh my god... I have played 3 OVER AND OVER, my fave one in the batch... Not once did I ever see the dudebro with the meteor IMPALED in his chest, nor did I ever think he caused the rocks to fall. I thought he was just mocking Lara and the sound caused the rocks to avalanche.
It's amazing what details you can miss and then suddenly notice. I thought for ages the Croft Manor basement in TR2 was full of dirt mounds on either side until I played it again for the review. But nah its piles of treasure!
This is the first ever video of yours that I’ve watched and I knew I was going to sub the moment Winston came into your room. I only anticipated I’d get through 10 minutes of this video, but I watched the entire thing. Fantastic content! Tomb Raider 3 is a find favourite of mine, even if I level skipped a few of the levels back when I was a kid.
Thank you so much, really pleased to see you enjoyed my video so much, and that you made it though the whole thing haha 😊 I was the same when I played it back in the day, I cheat coded through most of that game. I sucked so bad 🤣
25:10 The sound is corrupted on PC. On PS1, it sounds clearly like rushing water heard muffled through the walls. Think the flood sound from TR4 and you're on the right track. On PC it sounds more like it's meant to be a giant pump fan with a hangover. Also, I really like Aldwych and Lud's Gate though the criticism of the former is spot on. I needed Stellalune's help both to beat this level and find all the secrets. (I needed her help for many levels really as a kid. Now TR3 is second nature, including all 60 secrets) The kayak is hard to use but It does have a turn control that doesn't suck: the paddle turn where you hold Walk & Left/Right. It's a lifesaver, especially for slaloming around the tripwires in the zipline cave.
Nice video, I love this game and basically all of the classic TR games. Am I the only one who loves the Kayak section? I know it probably wasn't intentional, but those things are actually really to maneuver in real life and more if you are going against the current. I enjoyed learning how to control it and the struggle it presented.
Same here. Me and my brother always called the kayak route via the cliffside hut The Ace Ride because of this, even though our dad kept falling into the same trap path Steve did.
I LOVED this! Excellent work as always Steve! Probably my favorite out of the 3 reviews! The end with you in the trunk was great lol. Can't wait for the next one! No rush! ;)
At 0:04, The opening skit where Winston is collecting Tomb Raider 3 from the archives where Master Warr (Steve Of Warr) is waiting for 3 whole months (Literally) just made me laugh! 😂😂😂😂😂😂😂😂😂😂😂😂 I’m wishing all the best of luck for you for Part 6, Tomb Raider: The Angel of Darkness! 👍👍👍👍👍👍👍👍👍👍👍👍
Your channel has the best production value I've seen on UA-cam I think ever. This series is all I've seen so far, but WOW. The skits at the beginning and end, along with the great visual jokes within being so smooth makes it a lot like an upgraded version of the game reviews I used to watch when I first got on UA-cam (PBG, Jontron, Completionist, Caddicarus, etc.) along with the more classic stuff like AVGN, but it's just so much more polished, the videos are longer and more detailed, and it's just great... Also is that you or Caddicarus at 16:15 because I genuinely thought the video changed for a second XD
Haha yes that's me, not Caddy xD Thank you so much for the amazing feedback. These videos have really been a turning point for my content and have been super fun and challenging to work on. I love all those guys videos especially AVGN, JonTron and Caddy, so thank you so much! I hope you enjoy the rest of the series as it comes out 😊
I’ve been watching these on a loop since lockdown started. Literally my favourite things to watch. Can’t wait for AoD. Will you being a recap/overall review of all the Core games before doing Legend?
Ok, I have to say the opening of this video is the funniest and most brilliant opening to any video I’ve seen on UA-cam.. Steve you are funny by nature without even trying, I’ve seen the rest of your videos and I think I found a UA-camr gem, well done mate you have a real enjoyable talent :-)
Since the Tomb Engine/Room Editor uses portals to connect rooms together, the UFO used 5D space like in Bungie's Marathon Trilogy except TR isn't 2.5D: the physical space of the UFO is intruding on the the rooms of the hanger and orca secret but they can only be accessed by that specific hatch. For example, if you stand next to one of the occupied alien stasis pods in the top floor of the ship (they blink yellow to show they're turned on), Lara takes damage very quickly. This is because that part of the UFO is inside secret 3 and if the laser traps are activated, they can still hit her even if she's technically in a different area. TR5 also did this with the stealth section past the power armour dude in the vent beside the Iris room but that was unintentional unlike the UFO: the space under the vent in the iris room is shared by a room with what looks like fridges on the wall guarded by a guard testing an experimental exoskeleton. Shooting the vent causes it to collapse in the room with Lara inside (you're meant to use a hammer to sneak through the locked gate). The exit is through a second vent directly under the first that not only appears to be hanging in empty space completely invisible & non corporeal in the room you just fell into, but in the iris room too. There's explosions in that vent to trip the player up if they dawdle but on my unofficial PSP emulation of PS1 version of TR5 there’s a very annoying bug: once the explosions start, unlike Dreamcast or PC, they never stop. You can see the explosions appearing in the slope of the broken vent on the other side despite it being a different room and once you get to the iris room, the explosions appear right near the top of the entrance ramp. Yes, they can still hurt you and even set Lara on fire, which is incredibly frustrating f it happens right before you beat the timed run to the iris.
Y'know, I actually played this at the time of it's original release. Personally, it's my fav of the original Core games. But I'm not ashamed to admit, this and every other game until Legend only got finished thanks to Stella's guides. The level design was not that kid-friendly. Crystal Dynamics made things much more accessible.
Doing Nevada last is fine in my experience. They give you everything you need to finish the game in Antarctica anyway. Also, if you do Nevada first you'll just end up using most of your ammo and medipacks against the raptors in the South Pacific.
they really need to revisit these original games and remake them... they were ahead of the time but would work very well in today's time IF updated and fixed. I just don't understand why we have things like crash bandicoot, spryo etc and even talks of god of war and prince of persia remakes and remastered versions -- yet there's no talks or remakes for these -- these would be absolutely awesome on next gen consoles
Currently rewatching all of your retrospective vids in anticipation for TR 2013, absolutely LOVE your commentary! In my experience, TR3 is def the hardest out of all of them, as a kid I couldn't even get past the first level... tbh I prefer to watch people play this game than play it myself lmao. When I play on PC I boost the brightness all the way up with no shame
Thank God enthusiastic modders made a patch that fixed the Nevada trap. Sure, you lose the weapons, but you *keep all the ammo, health packs, and flares* you've been picking up all game. So now you have a reason for picking up that MP5 ammo in Temple Ruins :P
That treehouse guy was the most hardcore character I'd ever seen as a kid. Just got his leg bitten off by a raptor and doesn't seem to particularly give a fuck. What an absolute chad.
As someone who worked a lot with the TR engine (modder) i can easily tell you how they did the area 51 ufo spaceship. First they made the room like you see it ingame with the UFO mesh and textures and the hatch. Now the trick lies within the fact that the engine “flips” rooms wich means they flip to a sortlike room with a lot of stuff changed (mostly used on TR4) In this case back in 1998, they simply used a teleport, the moment you pull up the hatch, the game puts you in a (external) UFO inside room this is done by a simple trigger. Easy as it sounds it still was revolutionary for that time! Core design made this series to what we all love and will remember forever!
I remember RPG games of mid-2000s used a similar system a lot, from Neverwinter Nights to Morrowind, games loaded external and internal areas separately, always, not just in some levels like TR.
Currently watching your TR vids. Back in the day 3 is where I started to get burnt out from TR. I played up until The Last Revelation on PC and some of Chronicles on PS1. I don't really think I even played another one until the recent trilogy reboot.
You forgot to mention the bonus level All Hallows which you unlock if get 59 of 59 Secrets or 60 of 59 Secrets as there is an extra Secret in Coastal Village.
IT'S FINALLY HERE!
Thank you to everyone for their patience with this video as I know this took longer than expected to produce but I hope after watching you can kinda see why!
As always getting this video out there and seen is super important, so if anyone can spare some time to share this on twitter, reddit, facebook or on any TR forums that would be super helpful and would mean a lot to me.
Hope you guys enjoy and I'll see you in the next one
6:45 think his name is toni. greetings from germany ;D
dude, your beard sucks
That ticket at Aldwych broke me. I found the coin in 1998. I found the ticket in the early 2000s when we got internet.
All you needed to get was a copy of a gaming mag with a walkthrough in it.
We shouldn’t treat Winston so bad. He had tank controls for his whole life as well.
Winston is a normal old man on the outside
But, On the inside, He is a strong independent flexible man.
And he does his job. Lara is rude crude to him.
@@markurbanowicz6619 That depends how you, the player, acts towards him.
He's reminds me of the old martial arts master who lives in the peaceful village, he might come across as slow and a bit cumbersome but when the gloves are off he'll kick ass 7 days into next saturday.
I know this will not be a very popular opinion, but Tomb Raider 3 is my favourite in the original trilogy. Why may you ask? Mainly because I was at the peek of my Lara Croft fandom so it holds so many nostalgic memories. I also like how you get to travel to various parts of the world, level design and new game mechanics.
It's a very good opinion 🙂 can't say it's my favorite, TR4 is my favorite and 3 is second favorite. But 3 has also a very special place in my heart! I like all the levels so much. It's for sure the hardest 🙂 and I like the music soooo much. The main theme is sooo relaxing. Still play this game every once in while.
@@instrumentaldude8349 okay your opinion. I found TR4 too long, cryptic and it was full of glitches, but I will admit the graphics and frame rate was good, which I think is saying a lot 🙂
@@jamesreed2366 well thats weird, I didn't had any glitches in TR4 to be honest. Anyway glad to hear you still play the classics from what I understand 🙂 we must keep the classic alive! They are still the best. I can't say I like the new games (reboots) even tough I enjoyed playing them but it was just not the same. If I had to choose between the classic and the reboot trilogy than I'm going with the classics 100 % 🙂🤟
It's by far the one with the most variety.
@@instrumentaldude8349 I guess it's because I was playing TR4 on Playstation, which probably explains the glitches. Either that or you were just lucky to never come across them.
Yeah I do think the reboots are good on a technical aspect, but I don't find them that re-playable. I never played Shadow of the Tomb Raider, mainly while playing Rise of the Tomb Raider I just got bored halfway and just wanted to see the ending.
I think the series needs to be rebooted with the old style returning. You might or might not agree with me here, but I want Lara to become an anti-hero or someone whose motives are at least questionable. She should be someone whose only reasons for raiding tombs is not only to make money, but also to seek an adrenaline rush. It's kind of who Lara Croft was like in the original games.
as hard as this game was, the music and atmosphere were sooo beautiful
Top tier
This is always my nomination when 'the hardest videogame of all time' comes up. The PlayStation version, with it's limited save system, is brutally difficult, by far the hardest in the series.
Great video series.
Still have no idea why my dad bought me this game when I was 7, but I'm so grateful for it as Lara represented a lot to me growing up.
I loved this game! I remember that Aldwych was the creepiest level for me. It always freaked me out.
Yeah as frustrating as that level was for me I loved the atmosphere a lot!
Nothing compared to floating islands in TR2 though
Aldwych almost kill me XD
@@stefanoalbertini3508 Creepiest level in Tomb Raider history. One of the main reasons why TR2 is my 2nd favourite Tomb Raider game after the first.
The bugs in the PS1 version can be done away with early on. All you have to do is fire your rocket launcher at one and that'll stop them from spawning at that area. This isn't a joke, Stella recommended it. Thank you VERY much Stella!
This man deserves so much more credit and wayyy more publicity
The part where it turns in The Thing ambiance is so good with the flickering lights and the few enemies, really good game!
When I was little I had no idea the guy with tomato soup in Antarctica was supposed to be the same scientist as in the first FMV.
Helen Geiger his name is Dr Mark Willard and I always found it unrealistic how the tomato 🍅 soup stayed in the bowl 🥣 when he kicked or knocked the table to the floor LOL!
@@tomspence8506 same! 🤣
@@tomspence8506 well, he eats it in a room with no door in antarctica. I guess the soup was frozen :-)
I always loved the placement of the spoon and that slice of bred in his closed hands 😀
Yeah there was no sign of him ever becoming a villain until the end
I always thought it's borsch. You won't eat cold tomato soup on an Arctic station right? Gazpacho police won't let you.
It's unreal how Core pulled off the classic sequels with one year of development each. Core/Eidos had the business philosophy of a gambling addict! Put all the chips on Tomb Raider every year and retire in a decade, fellas. 😄 You're so right and I agree it's impressive what they managed to pull off in spite of everything. They created a winning formula that has endured through the ages.
Appreciate the effort put in to these, no small task I'm sure! It's an amazing trip down memory lane and you drop some behind-the-scenes knowledge that's fascinating for a longtime fan like me who's unfamiliar!
Very fair and balanced review. I do like TR3, but maybe that's because I'm a TR veteran and this game was obviously designed with TR veterans in mind. And even then I always go for Nevada first (Plus it's my favorite set of levels in the game). If you're just starting to get in the classic series, you could start with this one, but be prepared for a ton of backtracking, traps, and death around every other corner.
By the way, Professor Dude Bro's (new favorite nickname) name is Tony. In the cutscene at the end of Level 1, you can hear Willard on this radio saying, "Tony, you loon, I know you're there!"
15:43 I just realised that the floor under the alien spaceship has the same texture as the ovens' cook plate in the prison block. It is just magnified. :)
I can't believe the editing and just the quality of this video, and just 1K views?!
No way man, you deserve more than that, very nice work!
Thank you so much! ^_^
It's finally here.
I really like your small bits of humor you add here and there in your videos.
TR 3 was one of the scariest games of my childhood, I had my friend play with me so that I don't get scared.
Thank you!
I must confess until recently I'd never completed TR3 without using cheats to skip levels xD
Is there REALLY a hack of Tomb Raider where Lara's model is swapped with Winston?! Sign me up!
There is indeed! Check out mod section at Core-Design.com to find it. I might even have the link to it in the video description
Thank-You very much, Steve Of Warr! I look forward to more Tomb Raider Content from you! :)
Thank you! I look forward to putting more out, and that you also enjoy my other content too 👌
I just finished the remaster version of this game and omg it was so tough. For the most part the level design was really good but I just hate those infuriating moments when you think "how the hell was I supposed to know to go there, or that I was supposed to use this item in this random area?"
That said, when you do get through tough sections and progress that's when the game is very satisfying and you understand the appeal of the franchise.
I will confess to getting a little stuck a small handful of times and watching a couple of clips on UA-cam, but about 95% of the time I did it all on my own and had a great time with Tomb Raider 3
This was my first Tomb Raider. A bit of a rough start, you might say, but at least I got the best possible training, and thus TR1 and TR2 felt quite easier when I played them later.
(yes, I sometimes play game series out of their chronological order)
Μy first was tomb raider last revelation me and my mom needed 6 months to complete it 😂 with no internet and help from magazines
Yea I just started playing Tomb Raider 1 after growing up playing TR2 and some of TR3. And so far it's so easy. I forgot im actually going backwards
THERE'S A MAP ON THE CEILING!???
Still the hardest level.
Apparently... I had no idea and died s lot of times 😆
When I was playing that section after some time I found the map on the ceiling of the cavern. I spent some time trying to decipher it, but I couldn't get anything out of it.
I resolved by going through by trial and error and only later on I discovered you had to light a flare to fully reveal the map!
I cant believe my grandpa played all of these games. Absolute legend.
I agree the poison mechanic are annoying, but rather than using a kit right away, save it until your health is low. That way if you run into more poisonous enemies, they can't make the poison any worse before you heal.
Steve of Warr: "I didn't want to make a two hour video on this"
Me: ... "But I do..."
Oh yes too bad I really really wanted a 2 hours version of this. I just can't get enough of him talking about TR
That's very kind of you to say, thank you! 🙂❤️
I would also listen to a 2 hour video 😂 seeing as I’m on my 2 or 3 watch of these recaps
30:50 Actually Sophia looks a lot more like Natla in the first game, especially Natla’s FMV model. In fact when I saw this cutscene for the first time in the movie’s Are You Game special feature on my DVD as a kid, I thought it _was_ Natla until I got this far myself.
I finished TR3 the other day for the first time and to be honest it was ludicrously hard at times. I was just as frustrated at the London Metro station ticket machine as you seem to have been. Great video!
15:44
This is how they did this (for TRLE builders)
Due to the game's room system, the room is divided up into a top part of the ship, and a bottom part of the ship. The 2 sections are connected by a DOOR on the outsides of the spaceship. There is also a room (which kinda intersects with the other rooms. There is a DOOR connecting the bottom of the ship to the interior room, therefore making the ship ACTUALLY bigger on the inside. for some reason, this also is used in lara's gym in Croft Manor.
yea i still don't understand it
@@hundkebab2433Put simply, the rooms in the UFO are intruding on the rooms around them: they share the same space but can only be entered through specific doorways: you can’t suddenly teleport to another room. Marathon by Bungie does the exact same thing. It’s called 5D Space.
Traps in the other rooms however can still harm Lara: you take damage near one of the blinking yellow sleeping pods on the top of the UFO because this part of the UFO shares space with the orca secret and Lara is getting hit by the laser traps. If you never trigger the lasers, Lara will be fine if she stands here. A bug in my PS1 copy of TR5 on PSP caused a similar thing to happen with explosion traps in VCI.
It’s not just Lara’s gym & swimming pool that do this either: it happens all throughout the game but you can only notice it in those places by either viewing the level file in an editor (after decompiling the WAD back to a project file if possible) or by using Tomb 3 Main’s 3D automap.
The Japanese PS1 version was made easier along with II. More items, fewer traps, more crystals, and lower enemy health. The game came with two discs with the second disc containing everything intact in English.
Wow, didn't know that,thanks.
Yeah it's true I own it since I have a japanase Ps2 and Whole bunch of Japanese ps1 and Ps2 games. I found tomb raider 3 more fun after playing that version due to it being easier.
I didn't expected that, I will give a try to the japanese versions
I absolutely love the London level. It's my favourite level in the whole series even if it is VERY tricky. I know that particular part of London well and I think they have done a great job recreating the atmosphere.
I love how your like dont look at me like that
*FYI, “Professor Dudebro” is actually called Tony.*
Fun fact: when I played TR3 the first time I thought the crazy guy jumped down to his death at the end of the conversation, since you cant see where he is jumping and he sounded high af. Was very confused when he showed up later 😂😂😂
Tomb Raider III was very hard and very large and Lud's Gate was the longest and most frustrating stage, but it still is my favourite game in the series. Great Retrospective Steve, and just to let you know Professor DudeBro's name is actually Tony.
His name is now officially Tony “the Loon” Dudebro. 😉
Pretty solid review with decent points and a decently balanced perspective. As you said, Tomb Raider 3 is a much better game than what some make it out to be. Is it a perfect game? Obviously no but unlike Tomb Raider 2, this one brought in a lot of new and innovative ideas to help improve the series. This is definitely the most challenging and least forgiving of the Core Design games but it's not the most frustrating of the bunch (Tomb Raider 2 was mostly badly designed with its enemies and frequent combat which is the most outdated aspect of the old games).
I wouldn't call it the best one objectively since it isn't as consistent and accessible as the original game from 1996 but I can't help but prefer to play this over the original for its improved production values, tank controls being refined to perfection, replay value breaking through the roof, absurd amount of level variety with the majority being very inspired, and offering some of the highest highs in the series.
By the way, did you know that by holding R1 whilst holding left or right, the Kayak becomes much easier to turn. Also, TR3 was done by an entirely new team at Core Design so that the original team could work on The Last Revelation for two years. Now there's a fun fact for you.
That intro with Winston. That... That made my day. And no, I actually never locked him up in the freezer cause i was amazed an elderly would be eager to try to keep up.
Playing this on PSOne back in the day, I could never finish this game. It was so damn hard. Saving system was relentless and I never made it past the London levels. Good times.
I'm currently playing the RX Tech Mines on PS Vita. It has a psx version
As a kid I never made it past the 3d India level 😅 to be honest, the first time I finished the game (without cheats or walktrough) was 4 years ago and I'm 33 now so you can guess 😄 but since I finally finished it, it became my second favorite TR game.
I love TR3. Especially The Manor exploring. My most favorite TR game.
Aldwych is technically split into two paths as well, one for each Solomon key, but you have to do a lot of retracing and switching back and forth between them, especially for all secrets.
I'm going to tell you how much good TR3 is :
I went to my cousin's house. I saw the TR3 cover. he star playing the game on PC and I saw the first glimpse of the first level when LARA slide in the muddy floor.
I didn't played it. I just saw him played it for 4 mins.
and in that moment I knew I am in love with that game. with that girl and with archeology.
now it's 20 later I still a strong Tomb Raider fan.
so TR3 made me a fan. even just looking at the game for 4 mins. this game has the BEST atmosphere EVER.
I played TR3 for the first time very recently and I must say it quickly became one of my favorites, the level design and weapons arsenal really were awesome.
I played *through the whole game* in 46 hours according to steam. Which is an insane amount of playtime for a game of 1998
Also the Manor is defenitely the best out of all manors, maybe even better then the anniversary one.
I’m frankly not sure if the way you killed the T.Rex isn’t the way the devs intended for you to beat it. Keep in mind, that big badass has easily 8 TIMES the amount of health the dinosaurs from the other games and it’s AI is WAAAAY smarter. And like you said it has the ability to lock on to you and just instantly snap you up with literally zero time to react. So I wouldn’t feel too bad about cheesing that fight...
this channel is sooo underrated 🥺😍 great work!
My original version of this was the Playstation one, and so long as you stockpiled a few save crystals, you could save the game as often as you needed to during the Willard-spider boss fight. It wasn't like the first game where you had to use them where you found them.
I actually remember having to restart the entire game after running out of crystals and medpacks at the hard parts (also choosing Nevada after London and not getting some weapons at all or until too late), but because of that it traumatized me with the videogame hoarding curse, I am now one of those people who gets to 99 Potions and sells like 10 to avoid wasting them when picking up over max.
12:30 : there is a fan-made crack that you can find on the internet for the PC version of this game that let you keep all your ammos and medipacks in the Nevada section. Not the guns but all the ammos. That way it's more fair and you can finally try to play the sections the order you want and not just "Nevada first"
And it's really cool
I do believe that the problem with loosing all of your weapons and gear in Nevada has been partially fixed in the remastered version of the game. On my first playthrough of the remastered version, I picked Nevada first, expecting to loose everything at the start of High Security Compund. And yes, you start that level more or less empty handed just like before. But in the room where Lara's pistols and the Desert Eagle are located, I could also reclaim all of my medi packs, flares and ammunition. I didn't get my other weapons back, though, but that got rectified within a handful of levels.
Combine this with the fact that items are now clearly visible on the ground all of the time, and the inclusion of the PC version of the save system on all platforms, Tomb Raider 3 Remastered is now the optimal way to play the game.
Totally worth the wait, dude. This was an amazing look back at the first three titles, and I feel like you're only just getting started. Keep up the great work.
Thank you my dude, great to see you here!!
I certainly am only just getting warmed up, the next one is going to be... interesting
This was the first TR I’ve ever played (what’s funnier is silent hill 3 and resident evil 3 were the firsts I’ve played in those series too 🤔)
I still find it weird that Willards men are all hostile in Antarctica, when they're supposed to work together, but then in the next level, the Flamethrower guys are all of a sudden allies? Wtf?
I can only imagine that the bigger threat for you guys are not each other - it's gigantic, poisonous mutants. Thus you rather ally instead of fighting a war on two sides.
Great review!! I played the PlayStation version and it was a "nightmare", but always a pleasure thanks to the classic gameplay ♥️
PD: I killed the T-Rex same as you XD
A huge fan from Spain!!
I always thought it was funny how the pistols sounded different in game as opposed to in the FMVs; in FMVs they sound like they did in TR2 but in game it’s a new sound (that stood until Chronicles)
Haha Tr3 was always my favorite, all your criticisms are true though, I especially dreaded the London levels because of how hard and confusing they were....and that kayak. Some parts are hard to follow I guess it was always my favorite one because of the atmosphere, music (which I'm surprised you didn't touch on?) , and general aesthetic of the game, and also Lara's house lol. But it was so damn hard that even with the book guide I never "truly" 100% finished it, and honestly that was probably mostly at fault of the save system and later confusing levels.
Firstly congratulation for the quality video and bringing all the good memories back!
Secondly: Soooooooo much memories!!! I remember the smell of snow and gas in the city where we bought the game in a little play station game shop. Then my father drowe back to our home villige. I watched the flying snow fields outside of the car window and was thinking of the game. How will it feel to be playing it? Then we arrived at home and I put the disc into my play station... Logo appeared, then core design sign... New game and I get the intro... The Croft manor. I was stunned by the game. After a few hours of playing my parents started to telling me to finish the game for that day. I was sad that I had to finish and I was waiting for the next day just to fly back to the misterious fascinating atmosphere of Tomb Raider 3... Good old memories. Now I am 36 but I have the same feelings when I see this game.
To be fair, I remember in the PS1 version of the game you would at least retain all your ammo and health packs after you have your weapons removed in Nevada. So you'd only be left to find the weapons again. Still a pain in the ass but at least you could recover from it easier.
That sadly isn’t true but I wish it was. It does let you keep your save crystals though.
Worth. The. Wait!
Annnd I've watched it all already. That flew by. Fantastic as usual and my god, you've got this down to a T now. Everything is smooth, the script is fantastic and your acting has improved massively ;) I can't wait for the next one! (Much like the games, you have done too well so now we expect a new video in a short time :P)
I'm loving your retrospective series! I laugh every time at your skits, they're so well made!
After playing through the 6 Core Design TRs, I think I like this one the best... for the challenge it provided, the variety in locations and situations and multiple paths in certain levels.
My favorites are the South Pacific and Antarctica levels, the London ones did have a nice atmosphere but were often too convoluted (I especially disliked the very first one...)
I'm playing through this right now and this video is actually really good! This must have taken forever to produce and edit. Great job and cheers from Tennessee
4:03 When I watched Gladiators on the telly a year or so after playing TR2 & TR3 for the first time, I thought the Eliminator at the end was inspired by the TR3 version of the assault course but now I realise it may be the other way round. I asked Core about this in Ash’s dev streams but they couldn’t remember if that was the case. If it was, I guess the crawling hedge and target range are for practicality purposes as pre-NGLE versions of the engine couldn’t support conveyor belt physics for the travelator and Lara wouldn’t be able to both swing on ropes _and_ balance on beams for another 2 games. Someone in the stream chat of one of those streams said they were inspired to recreate the Eliminator in TRLE. I’d love to play it if they uploaded it somewhere.
I'm really looking forward for Tomb Raider 4 & 5 videos , Great job man , keep it up .
Thank you! I've got an interview with Nathan McCree coming this December so I'm hoping to have the next part out sometime after xmas =)
@@SteveOfWarr Wish you all the luck in the world my friend , I'm looking forward for you next videos .
34:39 It took me 2 hours and 40 something minutes to beat Aldwych, and that's in-game time as well. Shit's fucking confusing.
The South Pacific levels are my least favorite for a few reasons: the damage sponge dinosaurs, the janky kayak controls, and of course the nearly-invincible T-rex that ones oneshots you if you're anywhere close to it.
I've had a lot of fun watching these and I'm looking forward to the rest. Keep up the good work 😁
You forgot the hidden level!
He did!
This was my favorite title to explore Croft manor in but I remember having so much difficulty with the opening level as a kid. I never got very far, just enough to get counter the friendly monkeys which I always named ‘Jelly.’
Damn, I just beat this game on the PS1 today. You have no idea how much it frustrated me to find out that the PC version has no consumable save crystals. Genuinely one of the hardest games I've ever beaten, and I could have saved so much stress if I just played the other version.
Great reviews though. Wish I was as positive about the game.
Also, the game seems to be a lot brighter on the PC version. I swear the PS1 game is dark as hell.
Yea the PC versions of the classic TR games are just far more superior than the console versions
@@Lindblum_Castle It sounds that way.
@@TheStarsOG I think the game is way more exciting with limited saving, so in that case you had a much more challenging game which can be frustrating but also satisfying, with an limitless amount of saves at your disposal I think you could simply savescum you way through, so be proud of your achievment. I don't think the pc version is superior it's just different and was customized to an different audience, who are accustomed to quicksaving their game all the time.
@@Lindblum_Castle Plus, they had whole other sets of levels in the Gold editions.
It isn't just darker in general, there's also a bug in PS1 version that makes some London levels specifically darker than they were designed to be, so that added to frustration. So yes, it's unintentionally too dark, especially underwater. Apart from crystals in 1 and 3, the other "easy mode" feature in PC version of Tomb Raider is Last Revelation grenades not damaging you, which work even against the enemies who use them (the jeep chase).
I, out of curiosity once, replayed the game for the first time ever doing Nevada last, and I don't remember it making that much difference in the end. You get plenty of ammo to help you deal with enemies end game. In fact if you do Nevada first you end up unnecessarily over equipped 🤣
"The part that really puts my balls in a Nutri Ninja and hits puree.."
That was such an over-the-top and brilliant statement. Thank you for that! 28:10
The intro… EPIC!
One of my favourite games of all time. I ended up writing a perfectionist walkthrough for myself, attempting to beat the game with only pistols, no medpacks used, and in the shortest possible time. Didn't quite finish it. Also, there was a horrible bug in the Lud's Gate diving section, where an invisible wall blocked an entry way, and you had to restart the whole level.
That's incredible commitment but bad luck with that bug on Lud's Gate dude.
There's something you didn't talk about in this video and the two before it : the "gold" levels (TR Unfinished Business, TRII Gold Mask and TRIII The Lost Artifact). For PC gamers, that was a great addition to the games. :)
One of the hardest games of all time and yet 3 is my favourite ever tomb raider and one of my favourite games. It expanded on 2 but had more variety and felt different on a golden formula from 1 and 2. Love this video too well done
Damn, you have quality videos. Loving the Tomb Raider Retrospective series. You should have way more views and subscribers.
Oh my god... I have played 3 OVER AND OVER, my fave one in the batch...
Not once did I ever see the dudebro with the meteor IMPALED in his chest, nor did I ever think he caused the rocks to fall. I thought he was just mocking Lara and the sound caused the rocks to avalanche.
It's amazing what details you can miss and then suddenly notice. I thought for ages the Croft Manor basement in TR2 was full of dirt mounds on either side until I played it again for the review. But nah its piles of treasure!
@@SteveOfWarr I thought it was Dirt too! Maybe the game got colour patched without anyone noticing.
I think I said something along the lines on my video that it was likely the resolution being too low back on the PS1
Same! Must be PC version making it more clear with higher resolution.
this kind of tomb raider videos makes me so chill
Your disappointed sigh when you grab that full heal crystal is a stroke of genius. Woefully underrated channel
This is the first ever video of yours that I’ve watched and I knew I was going to sub the moment Winston came into your room. I only anticipated I’d get through 10 minutes of this video, but I watched the entire thing. Fantastic content! Tomb Raider 3 is a find favourite of mine, even if I level skipped a few of the levels back when I was a kid.
Thank you so much, really pleased to see you enjoyed my video so much, and that you made it though the whole thing haha 😊
I was the same when I played it back in the day, I cheat coded through most of that game. I sucked so bad 🤣
25:10 The sound is corrupted on PC. On PS1, it sounds clearly like rushing water heard muffled through the walls. Think the flood sound from TR4 and you're on the right track. On PC it sounds more like it's meant to be a giant pump fan with a hangover.
Also, I really like Aldwych and Lud's Gate though the criticism of the former is spot on. I needed Stellalune's help both to beat this level and find all the secrets. (I needed her help for many levels really as a kid. Now TR3 is second nature, including all 60 secrets) The kayak is hard to use but It does have a turn control that doesn't suck: the paddle turn where you hold Walk & Left/Right. It's a lifesaver, especially for slaloming around the tripwires in the zipline cave.
That was great, well worth the wait.
Keep it up!
Thank you my dude!! 😁
Nice video, I love this game and basically all of the classic TR games. Am I the only one who loves the Kayak section? I know it probably wasn't intentional, but those things are actually really to maneuver in real life and more if you are going against the current. I enjoyed learning how to control it and the struggle it presented.
Same here. Me and my brother always called the kayak route via the cliffside hut The Ace Ride because of this, even though our dad kept falling into the same trap path Steve did.
I LOVED this! Excellent work as always Steve! Probably my favorite out of the 3 reviews! The end with you in the trunk was great lol. Can't wait for the next one! No rush! ;)
haha "no rush (but seriously dude don't take so damn long next time)" lol
Thank you so much mate =)
At 0:04,
The opening skit where Winston is collecting Tomb Raider 3 from the archives where Master Warr (Steve Of Warr) is waiting for 3 whole months (Literally) just made me laugh!
😂😂😂😂😂😂😂😂😂😂😂😂
I’m wishing all the best of luck for you for Part 6, Tomb Raider: The Angel of Darkness!
👍👍👍👍👍👍👍👍👍👍👍👍
Your channel has the best production value I've seen on UA-cam I think ever. This series is all I've seen so far, but WOW. The skits at the beginning and end, along with the great visual jokes within being so smooth makes it a lot like an upgraded version of the game reviews I used to watch when I first got on UA-cam (PBG, Jontron, Completionist, Caddicarus, etc.) along with the more classic stuff like AVGN, but it's just so much more polished, the videos are longer and more detailed, and it's just great... Also is that you or Caddicarus at 16:15 because I genuinely thought the video changed for a second XD
Haha yes that's me, not Caddy xD
Thank you so much for the amazing feedback. These videos have really been a turning point for my content and have been super fun and challenging to work on. I love all those guys videos especially AVGN, JonTron and Caddy, so thank you so much! I hope you enjoy the rest of the series as it comes out 😊
I’ve been watching these on a loop since lockdown started. Literally my favourite things to watch. Can’t wait for AoD. Will you being a recap/overall review of all the Core games before doing Legend?
Ok, I have to say the opening of this video is the funniest and most brilliant opening to any video I’ve seen on UA-cam.. Steve you are funny by nature without even trying, I’ve seen the rest of your videos and I think I found a UA-camr gem, well done mate you have a real enjoyable talent :-)
Hahahahahahahaha Winston walking in to your room has to be one of the best/hilarious edits I’ve ever seen
Since the Tomb Engine/Room Editor uses portals to connect rooms together, the UFO used 5D space like in Bungie's Marathon Trilogy except TR isn't 2.5D: the physical space of the UFO is intruding on the the rooms of the hanger and orca secret but they can only be accessed by that specific hatch.
For example, if you stand next to one of the occupied alien stasis pods in the top floor of the ship (they blink yellow to show they're turned on), Lara takes damage very quickly. This is because that part of the UFO is inside secret 3 and if the laser traps are activated, they can still hit her even if she's technically in a different area.
TR5 also did this with the stealth section past the power armour dude in the vent beside the Iris room but that was unintentional unlike the UFO: the space under the vent in the iris room is shared by a room with what looks like fridges on the wall guarded by a guard testing an experimental exoskeleton. Shooting the vent causes it to collapse in the room with Lara inside (you're meant to use a hammer to sneak through the locked gate). The exit is through a second vent directly under the first that not only appears to be hanging in empty space completely invisible & non corporeal in the room you just fell into, but in the iris room too.
There's explosions in that vent to trip the player up if they dawdle but on my unofficial PSP emulation of PS1 version of TR5 there’s a very annoying bug: once the explosions start, unlike Dreamcast or PC, they never stop. You can see the explosions appearing in the slope of the broken vent on the other side despite it being a different room and once you get to the iris room, the explosions appear right near the top of the entrance ramp. Yes, they can still hurt you and even set Lara on fire, which is incredibly frustrating f it happens right before you beat the timed run to the iris.
Y'know, I actually played this at the time of it's original release. Personally, it's my fav of the original Core games. But I'm not ashamed to admit, this and every other game until Legend only got finished thanks to Stella's guides. The level design was not that kid-friendly. Crystal Dynamics made things much more accessible.
Doing Nevada last is fine in my experience. They give you everything you need to finish the game in Antarctica anyway.
Also, if you do Nevada first you'll just end up using most of your ammo and medipacks against the raptors in the South Pacific.
Tomb Raider 3 is and will be ever the best one
Excellent review! I recently replayed this and managed to get to the bonus level.
Nicely done!
they really need to revisit these original games and remake them... they were ahead of the time but would work very well in today's time IF updated and fixed.
I just don't understand why we have things like crash bandicoot, spryo etc and even talks of god of war and prince of persia remakes and remastered versions -- yet there's no talks or remakes for these -- these would be absolutely awesome on next gen consoles
I know I’m 2 years late but we’re getting that wish at last.
Currently rewatching all of your retrospective vids in anticipation for TR 2013, absolutely LOVE your commentary! In my experience, TR3 is def the hardest out of all of them, as a kid I couldn't even get past the first level... tbh I prefer to watch people play this game than play it myself lmao. When I play on PC I boost the brightness all the way up with no shame
'Winstoooon!' -Tom Hanks in Castaway probably idk.
Thank God enthusiastic modders made a patch that fixed the Nevada trap. Sure, you lose the weapons, but you *keep all the ammo, health packs, and flares* you've been picking up all game. So now you have a reason for picking up that MP5 ammo in Temple Ruins :P
That treehouse guy was the most hardcore character I'd ever seen as a kid. Just got his leg bitten off by a raptor and doesn't seem to particularly give a fuck. What an absolute chad.
Really enjoy your videos. Ready for the next one!
As someone who worked a lot with the TR engine (modder) i can easily tell you how they did the area 51 ufo spaceship.
First they made the room like you see it ingame with the UFO mesh and textures and the hatch.
Now the trick lies within the fact that the engine “flips” rooms wich means they flip to a sortlike room with a lot of stuff changed (mostly used on TR4)
In this case back in 1998, they simply used a teleport, the moment you pull up the hatch, the game puts you in a (external) UFO inside room this is done by a simple trigger. Easy as it sounds it still was revolutionary for that time! Core design made this series to what we all love and will remember forever!
Wow thank you that was really interesting to read, mystery solved! 😀😀
Steve Of Warr haha no worries, Core design did Some really interesting things or similar stuff in many of the TR games especially for that time
I remember RPG games of mid-2000s used a similar system a lot, from Neverwinter Nights to Morrowind, games loaded external and internal areas separately, always, not just in some levels like TR.
Currently watching your TR vids. Back in the day 3 is where I started to get burnt out from TR. I played up until The Last Revelation on PC and some of Chronicles on PS1. I don't really think I even played another one until the recent trilogy reboot.
You forgot to mention the bonus level All Hallows which you unlock if get 59 of 59 Secrets or 60 of 59 Secrets as there is an extra Secret in Coastal Village.
At 19:10,
The subway surprise kill made me laugh unexpectedly!
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
if you cant look at TR3 like a huge step forwards from TR1, i cant help the people :D
that was for back then fucking crazy sick banger.
In the remastered version , you get a Brundelfly achievement for the first Antarctica level. Hahahha