IT'S FINALLY HERE! Thank you to everyone for their patience with this video as I know this took longer than expected to produce but I hope after watching you can kinda see why! As always getting this video out there and seen is super important, so if anyone can spare some time to share this on twitter, reddit, facebook or on any TR forums that would be super helpful and would mean a lot to me. Hope you guys enjoy and I'll see you in the next one
I know this will not be a very popular opinion, but Tomb Raider 3 is my favourite in the original trilogy. Why may you ask? Mainly because I was at the peek of my Lara Croft fandom so it holds so many nostalgic memories. I also like how you get to travel to various parts of the world, level design and new game mechanics.
It's a very good opinion 🙂 can't say it's my favorite, TR4 is my favorite and 3 is second favorite. But 3 has also a very special place in my heart! I like all the levels so much. It's for sure the hardest 🙂 and I like the music soooo much. The main theme is sooo relaxing. Still play this game every once in while.
@@instrumentaldude8349 okay your opinion. I found TR4 too long, cryptic and it was full of glitches, but I will admit the graphics and frame rate was good, which I think is saying a lot 🙂
@@jamesreed2366 well thats weird, I didn't had any glitches in TR4 to be honest. Anyway glad to hear you still play the classics from what I understand 🙂 we must keep the classic alive! They are still the best. I can't say I like the new games (reboots) even tough I enjoyed playing them but it was just not the same. If I had to choose between the classic and the reboot trilogy than I'm going with the classics 100 % 🙂🤟
@@instrumentaldude8349 I guess it's because I was playing TR4 on Playstation, which probably explains the glitches. Either that or you were just lucky to never come across them. Yeah I do think the reboots are good on a technical aspect, but I don't find them that re-playable. I never played Shadow of the Tomb Raider, mainly while playing Rise of the Tomb Raider I just got bored halfway and just wanted to see the ending. I think the series needs to be rebooted with the old style returning. You might or might not agree with me here, but I want Lara to become an anti-hero or someone whose motives are at least questionable. She should be someone whose only reasons for raiding tombs is not only to make money, but also to seek an adrenaline rush. It's kind of who Lara Croft was like in the original games.
He's reminds me of the old martial arts master who lives in the peaceful village, he might come across as slow and a bit cumbersome but when the gloves are off he'll kick ass 7 days into next saturday.
This is always my nomination when 'the hardest videogame of all time' comes up. The PlayStation version, with it's limited save system, is brutally difficult, by far the hardest in the series. Great video series.
The bugs in the PS1 version can be done away with early on. All you have to do is fire your rocket launcher at one and that'll stop them from spawning at that area. This isn't a joke, Stella recommended it. Thank you VERY much Stella!
Helen Geiger his name is Dr Mark Willard and I always found it unrealistic how the tomato 🍅 soup stayed in the bowl 🥣 when he kicked or knocked the table to the floor LOL!
@@tomspence8506 well, he eats it in a room with no door in antarctica. I guess the soup was frozen :-) I always loved the placement of the spoon and that slice of bred in his closed hands 😀
It's unreal how Core pulled off the classic sequels with one year of development each. Core/Eidos had the business philosophy of a gambling addict! Put all the chips on Tomb Raider every year and retire in a decade, fellas. 😄 You're so right and I agree it's impressive what they managed to pull off in spite of everything. They created a winning formula that has endured through the ages. Appreciate the effort put in to these, no small task I'm sure! It's an amazing trip down memory lane and you drop some behind-the-scenes knowledge that's fascinating for a longtime fan like me who's unfamiliar!
Very fair and balanced review. I do like TR3, but maybe that's because I'm a TR veteran and this game was obviously designed with TR veterans in mind. And even then I always go for Nevada first (Plus it's my favorite set of levels in the game). If you're just starting to get in the classic series, you could start with this one, but be prepared for a ton of backtracking, traps, and death around every other corner. By the way, Professor Dude Bro's (new favorite nickname) name is Tony. In the cutscene at the end of Level 1, you can hear Willard on this radio saying, "Tony, you loon, I know you're there!"
I agree the poison mechanic are annoying, but rather than using a kit right away, save it until your health is low. That way if you run into more poisonous enemies, they can't make the poison any worse before you heal.
15:43 I just realised that the floor under the alien spaceship has the same texture as the ovens' cook plate in the prison block. It is just magnified. :)
It's finally here. I really like your small bits of humor you add here and there in your videos. TR 3 was one of the scariest games of my childhood, I had my friend play with me so that I don't get scared.
30:50 Actually Sophia looks a lot more like Natla in the first game, especially Natla’s FMV model. In fact when I saw this cutscene for the first time in the movie’s Are You Game special feature on my DVD as a kid, I thought it _was_ Natla until I got this far myself.
I finished TR3 the other day for the first time and to be honest it was ludicrously hard at times. I was just as frustrated at the London Metro station ticket machine as you seem to have been. Great video!
15:44 This is how they did this (for TRLE builders) Due to the game's room system, the room is divided up into a top part of the ship, and a bottom part of the ship. The 2 sections are connected by a DOOR on the outsides of the spaceship. There is also a room (which kinda intersects with the other rooms. There is a DOOR connecting the bottom of the ship to the interior room, therefore making the ship ACTUALLY bigger on the inside. for some reason, this also is used in lara's gym in Croft Manor.
@@hundkebab2433Put simply, the rooms in the UFO are intruding on the rooms around them: they share the same space but can only be entered through specific doorways: you can’t suddenly teleport to another room. Marathon by Bungie does the exact same thing. It’s called 5D Space. Traps in the other rooms however can still harm Lara: you take damage near one of the blinking yellow sleeping pods on the top of the UFO because this part of the UFO shares space with the orca secret and Lara is getting hit by the laser traps. If you never trigger the lasers, Lara will be fine if she stands here. A bug in my PS1 copy of TR5 on PSP caused a similar thing to happen with explosion traps in VCI. It’s not just Lara’s gym & swimming pool that do this either: it happens all throughout the game but you can only notice it in those places by either viewing the level file in an editor (after decompiling the WAD back to a project file if possible) or by using Tomb 3 Main’s 3D automap.
This was my first Tomb Raider. A bit of a rough start, you might say, but at least I got the best possible training, and thus TR1 and TR2 felt quite easier when I played them later. (yes, I sometimes play game series out of their chronological order)
When I was playing that section after some time I found the map on the ceiling of the cavern. I spent some time trying to decipher it, but I couldn't get anything out of it. I resolved by going through by trial and error and only later on I discovered you had to light a flare to fully reveal the map!
That intro with Winston. That... That made my day. And no, I actually never locked him up in the freezer cause i was amazed an elderly would be eager to try to keep up.
I just finished the remaster version of this game and omg it was so tough. For the most part the level design was really good but I just hate those infuriating moments when you think "how the hell was I supposed to know to go there, or that I was supposed to use this item in this random area?" That said, when you do get through tough sections and progress that's when the game is very satisfying and you understand the appeal of the franchise. I will confess to getting a little stuck a small handful of times and watching a couple of clips on UA-cam, but about 95% of the time I did it all on my own and had a great time with Tomb Raider 3
I'm going to tell you how much good TR3 is : I went to my cousin's house. I saw the TR3 cover. he star playing the game on PC and I saw the first glimpse of the first level when LARA slide in the muddy floor. I didn't played it. I just saw him played it for 4 mins. and in that moment I knew I am in love with that game. with that girl and with archeology. now it's 20 later I still a strong Tomb Raider fan. so TR3 made me a fan. even just looking at the game for 4 mins. this game has the BEST atmosphere EVER.
Fun fact: when I played TR3 the first time I thought the crazy guy jumped down to his death at the end of the conversation, since you cant see where he is jumping and he sounded high af. Was very confused when he showed up later 😂😂😂
I absolutely love the London level. It's my favourite level in the whole series even if it is VERY tricky. I know that particular part of London well and I think they have done a great job recreating the atmosphere.
Tomb Raider III was very hard and very large and Lud's Gate was the longest and most frustrating stage, but it still is my favourite game in the series. Great Retrospective Steve, and just to let you know Professor DudeBro's name is actually Tony.
I played TR3 for the first time very recently and I must say it quickly became one of my favorites, the level design and weapons arsenal really were awesome.
Totally worth the wait, dude. This was an amazing look back at the first three titles, and I feel like you're only just getting started. Keep up the great work.
Firstly congratulation for the quality video and bringing all the good memories back! Secondly: Soooooooo much memories!!! I remember the smell of snow and gas in the city where we bought the game in a little play station game shop. Then my father drowe back to our home villige. I watched the flying snow fields outside of the car window and was thinking of the game. How will it feel to be playing it? Then we arrived at home and I put the disc into my play station... Logo appeared, then core design sign... New game and I get the intro... The Croft manor. I was stunned by the game. After a few hours of playing my parents started to telling me to finish the game for that day. I was sad that I had to finish and I was waiting for the next day just to fly back to the misterious fascinating atmosphere of Tomb Raider 3... Good old memories. Now I am 36 but I have the same feelings when I see this game.
Great review!! I played the PlayStation version and it was a "nightmare", but always a pleasure thanks to the classic gameplay ♥️ PD: I killed the T-Rex same as you XD A huge fan from Spain!!
One of the hardest games of all time and yet 3 is my favourite ever tomb raider and one of my favourite games. It expanded on 2 but had more variety and felt different on a golden formula from 1 and 2. Love this video too well done
Playing this on PSOne back in the day, I could never finish this game. It was so damn hard. Saving system was relentless and I never made it past the London levels. Good times.
As a kid I never made it past the 3d India level 😅 to be honest, the first time I finished the game (without cheats or walktrough) was 4 years ago and I'm 33 now so you can guess 😄 but since I finally finished it, it became my second favorite TR game.
"The part that really puts my balls in a Nutri Ninja and hits puree.." That was such an over-the-top and brilliant statement. Thank you for that! 28:10
Aldwych is technically split into two paths as well, one for each Solomon key, but you have to do a lot of retracing and switching back and forth between them, especially for all secrets.
The Japanese PS1 version was made easier along with II. More items, fewer traps, more crystals, and lower enemy health. The game came with two discs with the second disc containing everything intact in English.
Yeah it's true I own it since I have a japanase Ps2 and Whole bunch of Japanese ps1 and Ps2 games. I found tomb raider 3 more fun after playing that version due to it being easier.
Pretty solid review with decent points and a decently balanced perspective. As you said, Tomb Raider 3 is a much better game than what some make it out to be. Is it a perfect game? Obviously no but unlike Tomb Raider 2, this one brought in a lot of new and innovative ideas to help improve the series. This is definitely the most challenging and least forgiving of the Core Design games but it's not the most frustrating of the bunch (Tomb Raider 2 was mostly badly designed with its enemies and frequent combat which is the most outdated aspect of the old games). I wouldn't call it the best one objectively since it isn't as consistent and accessible as the original game from 1996 but I can't help but prefer to play this over the original for its improved production values, tank controls being refined to perfection, replay value breaking through the roof, absurd amount of level variety with the majority being very inspired, and offering some of the highest highs in the series. By the way, did you know that by holding R1 whilst holding left or right, the Kayak becomes much easier to turn. Also, TR3 was done by an entirely new team at Core Design so that the original team could work on The Last Revelation for two years. Now there's a fun fact for you.
I'm playing through this right now and this video is actually really good! This must have taken forever to produce and edit. Great job and cheers from Tennessee
Worth. The. Wait! Annnd I've watched it all already. That flew by. Fantastic as usual and my god, you've got this down to a T now. Everything is smooth, the script is fantastic and your acting has improved massively ;) I can't wait for the next one! (Much like the games, you have done too well so now we expect a new video in a short time :P)
I'm loving your retrospective series! I laugh every time at your skits, they're so well made! After playing through the 6 Core Design TRs, I think I like this one the best... for the challenge it provided, the variety in locations and situations and multiple paths in certain levels. My favorites are the South Pacific and Antarctica levels, the London ones did have a nice atmosphere but were often too convoluted (I especially disliked the very first one...)
Ok, I have to say the opening of this video is the funniest and most brilliant opening to any video I’ve seen on UA-cam.. Steve you are funny by nature without even trying, I’ve seen the rest of your videos and I think I found a UA-camr gem, well done mate you have a real enjoyable talent :-)
This is the first ever video of yours that I’ve watched and I knew I was going to sub the moment Winston came into your room. I only anticipated I’d get through 10 minutes of this video, but I watched the entire thing. Fantastic content! Tomb Raider 3 is a find favourite of mine, even if I level skipped a few of the levels back when I was a kid.
Thank you so much, really pleased to see you enjoyed my video so much, and that you made it though the whole thing haha 😊 I was the same when I played it back in the day, I cheat coded through most of that game. I sucked so bad 🤣
Your channel has the best production value I've seen on UA-cam I think ever. This series is all I've seen so far, but WOW. The skits at the beginning and end, along with the great visual jokes within being so smooth makes it a lot like an upgraded version of the game reviews I used to watch when I first got on UA-cam (PBG, Jontron, Completionist, Caddicarus, etc.) along with the more classic stuff like AVGN, but it's just so much more polished, the videos are longer and more detailed, and it's just great... Also is that you or Caddicarus at 16:15 because I genuinely thought the video changed for a second XD
Haha yes that's me, not Caddy xD Thank you so much for the amazing feedback. These videos have really been a turning point for my content and have been super fun and challenging to work on. I love all those guys videos especially AVGN, JonTron and Caddy, so thank you so much! I hope you enjoy the rest of the series as it comes out 😊
Currently rewatching all of your retrospective vids in anticipation for TR 2013, absolutely LOVE your commentary! In my experience, TR3 is def the hardest out of all of them, as a kid I couldn't even get past the first level... tbh I prefer to watch people play this game than play it myself lmao. When I play on PC I boost the brightness all the way up with no shame
Nice video, I love this game and basically all of the classic TR games. Am I the only one who loves the Kayak section? I know it probably wasn't intentional, but those things are actually really to maneuver in real life and more if you are going against the current. I enjoyed learning how to control it and the struggle it presented.
Same here. Me and my brother always called the kayak route via the cliffside hut The Ace Ride because of this, even though our dad kept falling into the same trap path Steve did.
At 0:04, The opening skit where Winston is collecting Tomb Raider 3 from the archives where Master Warr (Steve Of Warr) is waiting for 3 whole months (Literally) just made me laugh! 😂😂😂😂😂😂😂😂😂😂😂😂 I’m wishing all the best of luck for you for Part 6, Tomb Raider: The Angel of Darkness! 👍👍👍👍👍👍👍👍👍👍👍👍
I LOVED this! Excellent work as always Steve! Probably my favorite out of the 3 reviews! The end with you in the trunk was great lol. Can't wait for the next one! No rush! ;)
My original version of this was the Playstation one, and so long as you stockpiled a few save crystals, you could save the game as often as you needed to during the Willard-spider boss fight. It wasn't like the first game where you had to use them where you found them.
I actually remember having to restart the entire game after running out of crystals and medpacks at the hard parts (also choosing Nevada after London and not getting some weapons at all or until too late), but because of that it traumatized me with the videogame hoarding curse, I am now one of those people who gets to 99 Potions and sells like 10 to avoid wasting them when picking up over max.
Yet even MORE Brilliance from Mr. Warr. This was an Excellent review and I hope viewers will appreciate all the effort you put into these productions. Script, Jokes, inserts and of course playing the game until the urge to kill something passes.. Yeah. Thank you Sir!! ... Onward, .. to #4 !!
4:03 When I watched Gladiators on the telly a year or so after playing TR2 & TR3 for the first time, I thought the Eliminator at the end was inspired by the TR3 version of the assault course but now I realise it may be the other way round. I asked Core about this in Ash’s dev streams but they couldn’t remember if that was the case. If it was, I guess the crawling hedge and target range are for practicality purposes as pre-NGLE versions of the engine couldn’t support conveyor belt physics for the travelator and Lara wouldn’t be able to both swing on ropes _and_ balance on beams for another 2 games. Someone in the stream chat of one of those streams said they were inspired to recreate the Eliminator in TRLE. I’d love to play it if they uploaded it somewhere.
12:30 : there is a fan-made crack that you can find on the internet for the PC version of this game that let you keep all your ammos and medipacks in the Nevada section. Not the guns but all the ammos. That way it's more fair and you can finally try to play the sections the order you want and not just "Nevada first" And it's really cool
The South Pacific levels are my least favorite for a few reasons: the damage sponge dinosaurs, the janky kayak controls, and of course the nearly-invincible T-rex that ones oneshots you if you're anywhere close to it. I've had a lot of fun watching these and I'm looking forward to the rest. Keep up the good work 😁
Ah Steve this was quality, TR III is my most loved game of the series and for most part i do agree with what you say, and yes i did Nevada last on my first playthrough and almost ended up hating this entry, but the second time through was just amazing as knowing how to deal with each level and all its intricate surprises and unforgiving environments made it a real joy to play, but in retrospect "that first time through will always be special" even though it challenged me in a way the series had never done before. Keep up the fine work sir!
I’m frankly not sure if the way you killed the T.Rex isn’t the way the devs intended for you to beat it. Keep in mind, that big badass has easily 8 TIMES the amount of health the dinosaurs from the other games and it’s AI is WAAAAY smarter. And like you said it has the ability to lock on to you and just instantly snap you up with literally zero time to react. So I wouldn’t feel too bad about cheesing that fight...
This was my favorite title to explore Croft manor in but I remember having so much difficulty with the opening level as a kid. I never got very far, just enough to get counter the friendly monkeys which I always named ‘Jelly.’
I always thought it was funny how the pistols sounded different in game as opposed to in the FMVs; in FMVs they sound like they did in TR2 but in game it’s a new sound (that stood until Chronicles)
I’ve been watching these on a loop since lockdown started. Literally my favourite things to watch. Can’t wait for AoD. Will you being a recap/overall review of all the Core games before doing Legend?
As someone who worked a lot with the TR engine (modder) i can easily tell you how they did the area 51 ufo spaceship. First they made the room like you see it ingame with the UFO mesh and textures and the hatch. Now the trick lies within the fact that the engine “flips” rooms wich means they flip to a sortlike room with a lot of stuff changed (mostly used on TR4) In this case back in 1998, they simply used a teleport, the moment you pull up the hatch, the game puts you in a (external) UFO inside room this is done by a simple trigger. Easy as it sounds it still was revolutionary for that time! Core design made this series to what we all love and will remember forever!
I remember RPG games of mid-2000s used a similar system a lot, from Neverwinter Nights to Morrowind, games loaded external and internal areas separately, always, not just in some levels like TR.
One of my favourite games of all time. I ended up writing a perfectionist walkthrough for myself, attempting to beat the game with only pistols, no medpacks used, and in the shortest possible time. Didn't quite finish it. Also, there was a horrible bug in the Lud's Gate diving section, where an invisible wall blocked an entry way, and you had to restart the whole level.
This is just an incredible series. Incredibly fun, greatly edited with sketchy bits and still in depth so you don't feel like the focus on the actual game is lost. It is just unbelievably entertaining and I cannot fathom how you are just barely above the 1k subs mark. I wonder though whether you do all the.. "animation bits" in your skits yourself or whether they are done by others possibly working with you. Whatever the case, the way your videos are made definitely is quite inspirational, and if I ever start trying do some serious youTubing myself, I would go for something the likes of how you do things. Just enjoy the style a lot I guess. And I also must say that it is also just always great to see those games get some recognition, as I somehow much prefer them to the modern titles. It might be nostalgia, however actually from playing as a kid I never often got much further than level 2 in any of the games xD I do still appreciate however the atmosphere they build and the open and creative level design they offer. That feeling classic Tomb Raider evokes for me is just something very unique, that nothing else can rival. Kinda the same reason I adore Majora's Mask and Okami. ... I am rambling again... Nevermind. Great vid. Looking forward to the next one. Bye~
Thank you so much, that's very kind of you to say!! I did indeed do all the animation and editing and effects for my vids, saves me having to pay to commission someone to do it for me lol I've actually made one of my exclusive behind the scenes posts on my Tomb Raider 1 video available to the public for this week, so If you want to check it out and see what I did then you're welcome to do so :) - www.patreon.com/posts/19518871 I know how you feel, I've kinda gone off modern AAA games a fair bit recently and have gone back to some of the older titles. Doing this series has really made me appreciate the effort and ambition that went into making these games.
Ah, no problem at all :3 I think your efforts should be commended, so not being a lazy consumer and commenting once in a while can't be that big a deal. Also I thank you lots for linking that behind the scenes post. It was really an interesting read. The lengths you went for all these things just really show that this is quite the passion project for you, which is something that I always adore to see, and which makes reviews or any type of video feel insanely entertaining to watch. (Guess there's also something about the sitting on the couch style with the camera pointing at you diagonally that I somewhat always find to make reviews feel more relatable and by that more engaging than corporate videos by large gaming outlets... it is kind of the JonTron way of doing things in my opinion, and I just noticed that so I felt like mentioning it. Idk I'm dumb) The trickeries you figured out to acchieve the things like the title card and animations also are quite great to read about, as outside of simply watching, I probably wouldn't have given it much of a second thought. Definitely interesting how you basically had to figure out your own way to do things, and even though it was most likely damn time consuming, it just made for an incredible final product that I'd say is well worth the work. If only you had more of a following lol ^^; What I like about classic titles is often how they innovative most of them were. I know there are still some unique games today, and that back then garbage also existed, but I am just under the impression that back then gaming was evolving at a much more rapid pace. Speaking gameplay innovation wise. Nowadays a lot of games seem to drop gameplay innovation in sacrifice of pushing the graphical boundaries or telling a cinematic story. Which is nice to have, but to me it comes off as very surface level and disengenuos (or however you spell it. I don't speak english lol). Past games often were more clunky than what we have today, but back then there were still more risks being made, mechanics being introduced, stylistic choices made. God Hand is a stupid ass brawler I have some admiration for. It is a ps2 era game with quite bad graphics, a cheesy plot, and it is generally just quite weird. However it was made, and even if it didn't sell well because it was badly marketed, it still was unique and very creative with it's challenging and yet oddly satisfying combat mechanics. I know it not making much money is a bad thing, but thinking about it.. nowadays a game like.this wouldn't have even happened. Where hald the stuff on the market is some variation on some popular formula. I notice I am rambling as I always do, so I better cut myself short here. Point is. I miss the old times. Even if I didn't actually live in them yet myself. Hopefully with games getting easier to make with time apparently, a new generation of passionate people will rise that are gonna create games with less of an eye for financial success, but just with the intent of giving people something fresh and exiting. (...I just basically described the Indie scene, didn't I?)
That treehouse guy was the most hardcore character I'd ever seen as a kid. Just got his leg bitten off by a raptor and doesn't seem to particularly give a fuck. What an absolute chad.
Haha Tr3 was always my favorite, all your criticisms are true though, I especially dreaded the London levels because of how hard and confusing they were....and that kayak. Some parts are hard to follow I guess it was always my favorite one because of the atmosphere, music (which I'm surprised you didn't touch on?) , and general aesthetic of the game, and also Lara's house lol. But it was so damn hard that even with the book guide I never "truly" 100% finished it, and honestly that was probably mostly at fault of the save system and later confusing levels.
Having smashed my metaphorical 10 year old head against the India level back in 1998, I want to say how grateful I am for the Remaster’s save anywhere feature, finally enabling me to reach Nevada without level skipping via trail and error. I’m very happy.
I do believe that the problem with loosing all of your weapons and gear in Nevada has been partially fixed in the remastered version of the game. On my first playthrough of the remastered version, I picked Nevada first, expecting to loose everything at the start of High Security Compund. And yes, you start that level more or less empty handed just like before. But in the room where Lara's pistols and the Desert Eagle are located, I could also reclaim all of my medi packs, flares and ammunition. I didn't get my other weapons back, though, but that got rectified within a handful of levels. Combine this with the fact that items are now clearly visible on the ground all of the time, and the inclusion of the PC version of the save system on all platforms, Tomb Raider 3 Remastered is now the optimal way to play the game.
Hello. Winston here, wandering in two years after anyone else commented. The multiple paths thing was a bit of a theme in this game. In addition to the level select and the levels you’ve already mentioned, there were a couple of paths for Caves of Kaliya, where you’re faced with the decision of going left or right at the start of the level, and don’t need to backtrack to that point again; as well as both of the other vehicle levels having separate routes through them. The remastered achievements make this a bit more blatant. As for non-linearity, you have the choice of which elemental room to go for first in Tinnos, and the order of rooms you tackle in Crash Site - shades of St Francis’ Folly here - rooms you need to visit, but your choice as to which to do when. *fart* Oooh.
Oh my god... I have played 3 OVER AND OVER, my fave one in the batch... Not once did I ever see the dudebro with the meteor IMPALED in his chest, nor did I ever think he caused the rocks to fall. I thought he was just mocking Lara and the sound caused the rocks to avalanche.
It's amazing what details you can miss and then suddenly notice. I thought for ages the Croft Manor basement in TR2 was full of dirt mounds on either side until I played it again for the review. But nah its piles of treasure!
Good review. I like the endings of your videos, so creative! Also your videos remind of good ol' UA-cam in 2010, the style of editing back then, I love it!
I still find it weird that Willards men are all hostile in Antarctica, when they're supposed to work together, but then in the next level, the Flamethrower guys are all of a sudden allies? Wtf?
I can only imagine that the bigger threat for you guys are not each other - it's gigantic, poisonous mutants. Thus you rather ally instead of fighting a war on two sides.
25:10 The sound is corrupted on PC. On PS1, it sounds clearly like rushing water heard muffled through the walls. Think the flood sound from TR4 and you're on the right track. On PC it sounds more like it's meant to be a giant pump fan with a hangover. Also, I really like Aldwych and Lud's Gate though the criticism of the former is spot on. I needed Stellalune's help both to beat this level and find all the secrets. (I needed her help for many levels really as a kid. Now TR3 is second nature, including all 60 secrets) The kayak is hard to use but It does have a turn control that doesn't suck: the paddle turn where you hold Walk & Left/Right. It's a lifesaver, especially for slaloming around the tripwires in the zipline cave.
Winston is the secret reason she became a treasure hunter. Not being able to bare the thought of loosing her butler, she sets off and finds a key to immortality… but not eternal youth… 😂
29:43 Lost City of Tinnos is actually great! The wasp hives spawn 21, 3, 13 and 25 wasps in that order. Just don't retrigger the hives! Or they will restart spawning. There are a few stray wasps of course. The giant mutants are actually really easy. Every single one of them can be shot with pistols from a safe spot.
IT'S FINALLY HERE!
Thank you to everyone for their patience with this video as I know this took longer than expected to produce but I hope after watching you can kinda see why!
As always getting this video out there and seen is super important, so if anyone can spare some time to share this on twitter, reddit, facebook or on any TR forums that would be super helpful and would mean a lot to me.
Hope you guys enjoy and I'll see you in the next one
6:45 think his name is toni. greetings from germany ;D
dude, your beard sucks
That ticket at Aldwych broke me. I found the coin in 1998. I found the ticket in the early 2000s when we got internet.
All you needed to get was a copy of a gaming mag with a walkthrough in it.
We shouldn’t treat Winston so bad. He had tank controls for his whole life as well.
I know this will not be a very popular opinion, but Tomb Raider 3 is my favourite in the original trilogy. Why may you ask? Mainly because I was at the peek of my Lara Croft fandom so it holds so many nostalgic memories. I also like how you get to travel to various parts of the world, level design and new game mechanics.
It's a very good opinion 🙂 can't say it's my favorite, TR4 is my favorite and 3 is second favorite. But 3 has also a very special place in my heart! I like all the levels so much. It's for sure the hardest 🙂 and I like the music soooo much. The main theme is sooo relaxing. Still play this game every once in while.
@@instrumentaldude8349 okay your opinion. I found TR4 too long, cryptic and it was full of glitches, but I will admit the graphics and frame rate was good, which I think is saying a lot 🙂
@@jamesreed2366 well thats weird, I didn't had any glitches in TR4 to be honest. Anyway glad to hear you still play the classics from what I understand 🙂 we must keep the classic alive! They are still the best. I can't say I like the new games (reboots) even tough I enjoyed playing them but it was just not the same. If I had to choose between the classic and the reboot trilogy than I'm going with the classics 100 % 🙂🤟
It's by far the one with the most variety.
@@instrumentaldude8349 I guess it's because I was playing TR4 on Playstation, which probably explains the glitches. Either that or you were just lucky to never come across them.
Yeah I do think the reboots are good on a technical aspect, but I don't find them that re-playable. I never played Shadow of the Tomb Raider, mainly while playing Rise of the Tomb Raider I just got bored halfway and just wanted to see the ending.
I think the series needs to be rebooted with the old style returning. You might or might not agree with me here, but I want Lara to become an anti-hero or someone whose motives are at least questionable. She should be someone whose only reasons for raiding tombs is not only to make money, but also to seek an adrenaline rush. It's kind of who Lara Croft was like in the original games.
Winston is a normal old man on the outside
But, On the inside, He is a strong independent flexible man.
And he does his job. Lara is rude crude to him.
@@markurbanowicz6619 That depends how you, the player, acts towards him.
He's reminds me of the old martial arts master who lives in the peaceful village, he might come across as slow and a bit cumbersome but when the gloves are off he'll kick ass 7 days into next saturday.
as hard as this game was, the music and atmosphere were sooo beautiful
Top tier
Still have no idea why my dad bought me this game when I was 7, but I'm so grateful for it as Lara represented a lot to me growing up.
Steve of Warr: "I didn't want to make a two hour video on this"
Me: ... "But I do..."
Oh yes too bad I really really wanted a 2 hours version of this. I just can't get enough of him talking about TR
That's very kind of you to say, thank you! 🙂❤️
I would also listen to a 2 hour video 😂 seeing as I’m on my 2 or 3 watch of these recaps
This is always my nomination when 'the hardest videogame of all time' comes up. The PlayStation version, with it's limited save system, is brutally difficult, by far the hardest in the series.
Great video series.
The part where it turns in The Thing ambiance is so good with the flickering lights and the few enemies, really good game!
The bugs in the PS1 version can be done away with early on. All you have to do is fire your rocket launcher at one and that'll stop them from spawning at that area. This isn't a joke, Stella recommended it. Thank you VERY much Stella!
When I was little I had no idea the guy with tomato soup in Antarctica was supposed to be the same scientist as in the first FMV.
Helen Geiger his name is Dr Mark Willard and I always found it unrealistic how the tomato 🍅 soup stayed in the bowl 🥣 when he kicked or knocked the table to the floor LOL!
@@tomspence8506 same! 🤣
@@tomspence8506 well, he eats it in a room with no door in antarctica. I guess the soup was frozen :-)
I always loved the placement of the spoon and that slice of bred in his closed hands 😀
Yeah there was no sign of him ever becoming a villain until the end
I always thought it's borsch. You won't eat cold tomato soup on an Arctic station right? Gazpacho police won't let you.
I loved this game! I remember that Aldwych was the creepiest level for me. It always freaked me out.
Yeah as frustrating as that level was for me I loved the atmosphere a lot!
Nothing compared to floating islands in TR2 though
Aldwych almost kill me XD
@@stefanoalbertini3508 Creepiest level in Tomb Raider history. One of the main reasons why TR2 is my 2nd favourite Tomb Raider game after the first.
This man deserves so much more credit and wayyy more publicity
It's unreal how Core pulled off the classic sequels with one year of development each. Core/Eidos had the business philosophy of a gambling addict! Put all the chips on Tomb Raider every year and retire in a decade, fellas. 😄 You're so right and I agree it's impressive what they managed to pull off in spite of everything. They created a winning formula that has endured through the ages.
Appreciate the effort put in to these, no small task I'm sure! It's an amazing trip down memory lane and you drop some behind-the-scenes knowledge that's fascinating for a longtime fan like me who's unfamiliar!
I cant believe my grandpa played all of these games. Absolute legend.
Very fair and balanced review. I do like TR3, but maybe that's because I'm a TR veteran and this game was obviously designed with TR veterans in mind. And even then I always go for Nevada first (Plus it's my favorite set of levels in the game). If you're just starting to get in the classic series, you could start with this one, but be prepared for a ton of backtracking, traps, and death around every other corner.
By the way, Professor Dude Bro's (new favorite nickname) name is Tony. In the cutscene at the end of Level 1, you can hear Willard on this radio saying, "Tony, you loon, I know you're there!"
I agree the poison mechanic are annoying, but rather than using a kit right away, save it until your health is low. That way if you run into more poisonous enemies, they can't make the poison any worse before you heal.
15:43 I just realised that the floor under the alien spaceship has the same texture as the ovens' cook plate in the prison block. It is just magnified. :)
It's finally here.
I really like your small bits of humor you add here and there in your videos.
TR 3 was one of the scariest games of my childhood, I had my friend play with me so that I don't get scared.
Thank you!
I must confess until recently I'd never completed TR3 without using cheats to skip levels xD
I can't believe the editing and just the quality of this video, and just 1K views?!
No way man, you deserve more than that, very nice work!
Thank you so much! ^_^
30:50 Actually Sophia looks a lot more like Natla in the first game, especially Natla’s FMV model. In fact when I saw this cutscene for the first time in the movie’s Are You Game special feature on my DVD as a kid, I thought it _was_ Natla until I got this far myself.
I finished TR3 the other day for the first time and to be honest it was ludicrously hard at times. I was just as frustrated at the London Metro station ticket machine as you seem to have been. Great video!
15:44
This is how they did this (for TRLE builders)
Due to the game's room system, the room is divided up into a top part of the ship, and a bottom part of the ship. The 2 sections are connected by a DOOR on the outsides of the spaceship. There is also a room (which kinda intersects with the other rooms. There is a DOOR connecting the bottom of the ship to the interior room, therefore making the ship ACTUALLY bigger on the inside. for some reason, this also is used in lara's gym in Croft Manor.
yea i still don't understand it
@@hundkebab2433Put simply, the rooms in the UFO are intruding on the rooms around them: they share the same space but can only be entered through specific doorways: you can’t suddenly teleport to another room. Marathon by Bungie does the exact same thing. It’s called 5D Space.
Traps in the other rooms however can still harm Lara: you take damage near one of the blinking yellow sleeping pods on the top of the UFO because this part of the UFO shares space with the orca secret and Lara is getting hit by the laser traps. If you never trigger the lasers, Lara will be fine if she stands here. A bug in my PS1 copy of TR5 on PSP caused a similar thing to happen with explosion traps in VCI.
It’s not just Lara’s gym & swimming pool that do this either: it happens all throughout the game but you can only notice it in those places by either viewing the level file in an editor (after decompiling the WAD back to a project file if possible) or by using Tomb 3 Main’s 3D automap.
Is there REALLY a hack of Tomb Raider where Lara's model is swapped with Winston?! Sign me up!
There is indeed! Check out mod section at Core-Design.com to find it. I might even have the link to it in the video description
Thank-You very much, Steve Of Warr! I look forward to more Tomb Raider Content from you! :)
Thank you! I look forward to putting more out, and that you also enjoy my other content too 👌
This was my first Tomb Raider. A bit of a rough start, you might say, but at least I got the best possible training, and thus TR1 and TR2 felt quite easier when I played them later.
(yes, I sometimes play game series out of their chronological order)
Μy first was tomb raider last revelation me and my mom needed 6 months to complete it 😂 with no internet and help from magazines
Yea I just started playing Tomb Raider 1 after growing up playing TR2 and some of TR3. And so far it's so easy. I forgot im actually going backwards
I love TR3. Especially The Manor exploring. My most favorite TR game.
THERE'S A MAP ON THE CEILING!???
Still the hardest level.
Apparently... I had no idea and died s lot of times 😆
When I was playing that section after some time I found the map on the ceiling of the cavern. I spent some time trying to decipher it, but I couldn't get anything out of it.
I resolved by going through by trial and error and only later on I discovered you had to light a flare to fully reveal the map!
That intro with Winston. That... That made my day. And no, I actually never locked him up in the freezer cause i was amazed an elderly would be eager to try to keep up.
I just finished the remaster version of this game and omg it was so tough. For the most part the level design was really good but I just hate those infuriating moments when you think "how the hell was I supposed to know to go there, or that I was supposed to use this item in this random area?"
That said, when you do get through tough sections and progress that's when the game is very satisfying and you understand the appeal of the franchise.
I will confess to getting a little stuck a small handful of times and watching a couple of clips on UA-cam, but about 95% of the time I did it all on my own and had a great time with Tomb Raider 3
I'm going to tell you how much good TR3 is :
I went to my cousin's house. I saw the TR3 cover. he star playing the game on PC and I saw the first glimpse of the first level when LARA slide in the muddy floor.
I didn't played it. I just saw him played it for 4 mins.
and in that moment I knew I am in love with that game. with that girl and with archeology.
now it's 20 later I still a strong Tomb Raider fan.
so TR3 made me a fan. even just looking at the game for 4 mins. this game has the BEST atmosphere EVER.
Fun fact: when I played TR3 the first time I thought the crazy guy jumped down to his death at the end of the conversation, since you cant see where he is jumping and he sounded high af. Was very confused when he showed up later 😂😂😂
I absolutely love the London level. It's my favourite level in the whole series even if it is VERY tricky. I know that particular part of London well and I think they have done a great job recreating the atmosphere.
I love how your like dont look at me like that
Tomb Raider III was very hard and very large and Lud's Gate was the longest and most frustrating stage, but it still is my favourite game in the series. Great Retrospective Steve, and just to let you know Professor DudeBro's name is actually Tony.
His name is now officially Tony “the Loon” Dudebro. 😉
I played TR3 for the first time very recently and I must say it quickly became one of my favorites, the level design and weapons arsenal really were awesome.
I played *through the whole game* in 46 hours according to steam. Which is an insane amount of playtime for a game of 1998
Also the Manor is defenitely the best out of all manors, maybe even better then the anniversary one.
Totally worth the wait, dude. This was an amazing look back at the first three titles, and I feel like you're only just getting started. Keep up the great work.
Thank you my dude, great to see you here!!
I certainly am only just getting warmed up, the next one is going to be... interesting
Firstly congratulation for the quality video and bringing all the good memories back!
Secondly: Soooooooo much memories!!! I remember the smell of snow and gas in the city where we bought the game in a little play station game shop. Then my father drowe back to our home villige. I watched the flying snow fields outside of the car window and was thinking of the game. How will it feel to be playing it? Then we arrived at home and I put the disc into my play station... Logo appeared, then core design sign... New game and I get the intro... The Croft manor. I was stunned by the game. After a few hours of playing my parents started to telling me to finish the game for that day. I was sad that I had to finish and I was waiting for the next day just to fly back to the misterious fascinating atmosphere of Tomb Raider 3... Good old memories. Now I am 36 but I have the same feelings when I see this game.
this channel is sooo underrated 🥺😍 great work!
Your disappointed sigh when you grab that full heal crystal is a stroke of genius. Woefully underrated channel
Great review!! I played the PlayStation version and it was a "nightmare", but always a pleasure thanks to the classic gameplay ♥️
PD: I killed the T-Rex same as you XD
A huge fan from Spain!!
One of the hardest games of all time and yet 3 is my favourite ever tomb raider and one of my favourite games. It expanded on 2 but had more variety and felt different on a golden formula from 1 and 2. Love this video too well done
Playing this on PSOne back in the day, I could never finish this game. It was so damn hard. Saving system was relentless and I never made it past the London levels. Good times.
I'm currently playing the RX Tech Mines on PS Vita. It has a psx version
As a kid I never made it past the 3d India level 😅 to be honest, the first time I finished the game (without cheats or walktrough) was 4 years ago and I'm 33 now so you can guess 😄 but since I finally finished it, it became my second favorite TR game.
"The part that really puts my balls in a Nutri Ninja and hits puree.."
That was such an over-the-top and brilliant statement. Thank you for that! 28:10
Aldwych is technically split into two paths as well, one for each Solomon key, but you have to do a lot of retracing and switching back and forth between them, especially for all secrets.
I'm really looking forward for Tomb Raider 4 & 5 videos , Great job man , keep it up .
Thank you! I've got an interview with Nathan McCree coming this December so I'm hoping to have the next part out sometime after xmas =)
@@SteveOfWarr Wish you all the luck in the world my friend , I'm looking forward for you next videos .
The Japanese PS1 version was made easier along with II. More items, fewer traps, more crystals, and lower enemy health. The game came with two discs with the second disc containing everything intact in English.
Wow, didn't know that,thanks.
Yeah it's true I own it since I have a japanase Ps2 and Whole bunch of Japanese ps1 and Ps2 games. I found tomb raider 3 more fun after playing that version due to it being easier.
I didn't expected that, I will give a try to the japanese versions
The intro… EPIC!
*FYI, “Professor Dudebro” is actually called Tony.*
Pretty solid review with decent points and a decently balanced perspective. As you said, Tomb Raider 3 is a much better game than what some make it out to be. Is it a perfect game? Obviously no but unlike Tomb Raider 2, this one brought in a lot of new and innovative ideas to help improve the series. This is definitely the most challenging and least forgiving of the Core Design games but it's not the most frustrating of the bunch (Tomb Raider 2 was mostly badly designed with its enemies and frequent combat which is the most outdated aspect of the old games).
I wouldn't call it the best one objectively since it isn't as consistent and accessible as the original game from 1996 but I can't help but prefer to play this over the original for its improved production values, tank controls being refined to perfection, replay value breaking through the roof, absurd amount of level variety with the majority being very inspired, and offering some of the highest highs in the series.
By the way, did you know that by holding R1 whilst holding left or right, the Kayak becomes much easier to turn. Also, TR3 was done by an entirely new team at Core Design so that the original team could work on The Last Revelation for two years. Now there's a fun fact for you.
I'm playing through this right now and this video is actually really good! This must have taken forever to produce and edit. Great job and cheers from Tennessee
Worth. The. Wait!
Annnd I've watched it all already. That flew by. Fantastic as usual and my god, you've got this down to a T now. Everything is smooth, the script is fantastic and your acting has improved massively ;) I can't wait for the next one! (Much like the games, you have done too well so now we expect a new video in a short time :P)
I'm loving your retrospective series! I laugh every time at your skits, they're so well made!
After playing through the 6 Core Design TRs, I think I like this one the best... for the challenge it provided, the variety in locations and situations and multiple paths in certain levels.
My favorites are the South Pacific and Antarctica levels, the London ones did have a nice atmosphere but were often too convoluted (I especially disliked the very first one...)
Ok, I have to say the opening of this video is the funniest and most brilliant opening to any video I’ve seen on UA-cam.. Steve you are funny by nature without even trying, I’ve seen the rest of your videos and I think I found a UA-camr gem, well done mate you have a real enjoyable talent :-)
This is the first ever video of yours that I’ve watched and I knew I was going to sub the moment Winston came into your room. I only anticipated I’d get through 10 minutes of this video, but I watched the entire thing. Fantastic content! Tomb Raider 3 is a find favourite of mine, even if I level skipped a few of the levels back when I was a kid.
Thank you so much, really pleased to see you enjoyed my video so much, and that you made it though the whole thing haha 😊
I was the same when I played it back in the day, I cheat coded through most of that game. I sucked so bad 🤣
Your channel has the best production value I've seen on UA-cam I think ever. This series is all I've seen so far, but WOW. The skits at the beginning and end, along with the great visual jokes within being so smooth makes it a lot like an upgraded version of the game reviews I used to watch when I first got on UA-cam (PBG, Jontron, Completionist, Caddicarus, etc.) along with the more classic stuff like AVGN, but it's just so much more polished, the videos are longer and more detailed, and it's just great... Also is that you or Caddicarus at 16:15 because I genuinely thought the video changed for a second XD
Haha yes that's me, not Caddy xD
Thank you so much for the amazing feedback. These videos have really been a turning point for my content and have been super fun and challenging to work on. I love all those guys videos especially AVGN, JonTron and Caddy, so thank you so much! I hope you enjoy the rest of the series as it comes out 😊
Currently rewatching all of your retrospective vids in anticipation for TR 2013, absolutely LOVE your commentary! In my experience, TR3 is def the hardest out of all of them, as a kid I couldn't even get past the first level... tbh I prefer to watch people play this game than play it myself lmao. When I play on PC I boost the brightness all the way up with no shame
Nice video, I love this game and basically all of the classic TR games. Am I the only one who loves the Kayak section? I know it probably wasn't intentional, but those things are actually really to maneuver in real life and more if you are going against the current. I enjoyed learning how to control it and the struggle it presented.
Same here. Me and my brother always called the kayak route via the cliffside hut The Ace Ride because of this, even though our dad kept falling into the same trap path Steve did.
Damn, you have quality videos. Loving the Tomb Raider Retrospective series. You should have way more views and subscribers.
At 0:04,
The opening skit where Winston is collecting Tomb Raider 3 from the archives where Master Warr (Steve Of Warr) is waiting for 3 whole months (Literally) just made me laugh!
😂😂😂😂😂😂😂😂😂😂😂😂
I’m wishing all the best of luck for you for Part 6, Tomb Raider: The Angel of Darkness!
👍👍👍👍👍👍👍👍👍👍👍👍
That was great, well worth the wait.
Keep it up!
Thank you my dude!! 😁
I LOVED this! Excellent work as always Steve! Probably my favorite out of the 3 reviews! The end with you in the trunk was great lol. Can't wait for the next one! No rush! ;)
haha "no rush (but seriously dude don't take so damn long next time)" lol
Thank you so much mate =)
My original version of this was the Playstation one, and so long as you stockpiled a few save crystals, you could save the game as often as you needed to during the Willard-spider boss fight. It wasn't like the first game where you had to use them where you found them.
I actually remember having to restart the entire game after running out of crystals and medpacks at the hard parts (also choosing Nevada after London and not getting some weapons at all or until too late), but because of that it traumatized me with the videogame hoarding curse, I am now one of those people who gets to 99 Potions and sells like 10 to avoid wasting them when picking up over max.
Yet even MORE Brilliance from Mr. Warr. This was an Excellent review and I hope viewers will appreciate all the effort you put into these productions. Script, Jokes, inserts and of course playing the game until the urge to kill something passes.. Yeah. Thank you Sir!! ... Onward, .. to #4 !!
4:03 When I watched Gladiators on the telly a year or so after playing TR2 & TR3 for the first time, I thought the Eliminator at the end was inspired by the TR3 version of the assault course but now I realise it may be the other way round. I asked Core about this in Ash’s dev streams but they couldn’t remember if that was the case. If it was, I guess the crawling hedge and target range are for practicality purposes as pre-NGLE versions of the engine couldn’t support conveyor belt physics for the travelator and Lara wouldn’t be able to both swing on ropes _and_ balance on beams for another 2 games. Someone in the stream chat of one of those streams said they were inspired to recreate the Eliminator in TRLE. I’d love to play it if they uploaded it somewhere.
12:30 : there is a fan-made crack that you can find on the internet for the PC version of this game that let you keep all your ammos and medipacks in the Nevada section. Not the guns but all the ammos. That way it's more fair and you can finally try to play the sections the order you want and not just "Nevada first"
And it's really cool
The South Pacific levels are my least favorite for a few reasons: the damage sponge dinosaurs, the janky kayak controls, and of course the nearly-invincible T-rex that ones oneshots you if you're anywhere close to it.
I've had a lot of fun watching these and I'm looking forward to the rest. Keep up the good work 😁
Hahahahahahahaha Winston walking in to your room has to be one of the best/hilarious edits I’ve ever seen
Thanks
this kind of tomb raider videos makes me so chill
Great job 👏🏽 man. I grew up with Tomb Raider and PSX games. I thoroughly enjoyed this. Glad this is gettin more deserved views
Ah Steve this was quality, TR III is my most loved game of the series and for most part i do agree with what you say, and yes i did Nevada last on my first playthrough and almost ended up hating this entry, but the second time through was just amazing as knowing how to deal with each level and all its intricate surprises and unforgiving environments made it a real joy to play, but in retrospect "that first time through will always be special" even though it challenged me in a way the series had never done before. Keep up the fine work sir!
I’m frankly not sure if the way you killed the T.Rex isn’t the way the devs intended for you to beat it. Keep in mind, that big badass has easily 8 TIMES the amount of health the dinosaurs from the other games and it’s AI is WAAAAY smarter. And like you said it has the ability to lock on to you and just instantly snap you up with literally zero time to react. So I wouldn’t feel too bad about cheesing that fight...
This was my favorite title to explore Croft manor in but I remember having so much difficulty with the opening level as a kid. I never got very far, just enough to get counter the friendly monkeys which I always named ‘Jelly.’
I always thought it was funny how the pistols sounded different in game as opposed to in the FMVs; in FMVs they sound like they did in TR2 but in game it’s a new sound (that stood until Chronicles)
At 19:10,
The subway surprise kill made me laugh unexpectedly!
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Tomb Raider 3 is and will be ever the best one
I’ve been watching these on a loop since lockdown started. Literally my favourite things to watch. Can’t wait for AoD. Will you being a recap/overall review of all the Core games before doing Legend?
As someone who worked a lot with the TR engine (modder) i can easily tell you how they did the area 51 ufo spaceship.
First they made the room like you see it ingame with the UFO mesh and textures and the hatch.
Now the trick lies within the fact that the engine “flips” rooms wich means they flip to a sortlike room with a lot of stuff changed (mostly used on TR4)
In this case back in 1998, they simply used a teleport, the moment you pull up the hatch, the game puts you in a (external) UFO inside room this is done by a simple trigger. Easy as it sounds it still was revolutionary for that time! Core design made this series to what we all love and will remember forever!
Wow thank you that was really interesting to read, mystery solved! 😀😀
Steve Of Warr haha no worries, Core design did Some really interesting things or similar stuff in many of the TR games especially for that time
I remember RPG games of mid-2000s used a similar system a lot, from Neverwinter Nights to Morrowind, games loaded external and internal areas separately, always, not just in some levels like TR.
One of my favourite games of all time. I ended up writing a perfectionist walkthrough for myself, attempting to beat the game with only pistols, no medpacks used, and in the shortest possible time. Didn't quite finish it. Also, there was a horrible bug in the Lud's Gate diving section, where an invisible wall blocked an entry way, and you had to restart the whole level.
That's incredible commitment but bad luck with that bug on Lud's Gate dude.
watching this again so good!!
This is just an incredible series.
Incredibly fun, greatly edited with sketchy bits and still in depth so you don't feel like the focus on the actual game is lost. It is just unbelievably entertaining and I cannot fathom how you are just barely above the 1k subs mark.
I wonder though whether you do all the.. "animation bits" in your skits yourself or whether they are done by others possibly working with you. Whatever the case, the way your videos are made definitely is quite inspirational, and if I ever start trying do some serious youTubing myself, I would go for something the likes of how you do things. Just enjoy the style a lot I guess.
And I also must say that it is also just always great to see those games get some recognition, as I somehow much prefer them to the modern titles.
It might be nostalgia, however actually from playing as a kid I never often got much further than level 2 in any of the games xD
I do still appreciate however the atmosphere they build and the open and creative level design they offer. That feeling classic Tomb Raider evokes for me is just something very unique, that nothing else can rival. Kinda the same reason I adore Majora's Mask and Okami.
... I am rambling again...
Nevermind. Great vid. Looking forward to the next one. Bye~
Thank you so much, that's very kind of you to say!!
I did indeed do all the animation and editing and effects for my vids, saves me having to pay to commission someone to do it for me lol
I've actually made one of my exclusive behind the scenes posts on my Tomb Raider 1 video available to the public for this week, so If you want to check it out and see what I did then you're welcome to do so :) - www.patreon.com/posts/19518871
I know how you feel, I've kinda gone off modern AAA games a fair bit recently and have gone back to some of the older titles. Doing this series has really made me appreciate the effort and ambition that went into making these games.
Ah, no problem at all :3 I think your efforts should be commended, so not being a lazy consumer and commenting once in a while can't be that big a deal.
Also I thank you lots for linking that behind the scenes post. It was really an interesting read. The lengths you went for all these things just really show that this is quite the passion project for you, which is something that I always adore to see, and which makes reviews or any type of video feel insanely entertaining to watch.
(Guess there's also something about the sitting on the couch style with the camera pointing at you diagonally that I somewhat always find to make reviews feel more relatable and by that more engaging than corporate videos by large gaming outlets... it is kind of the JonTron way of doing things in my opinion, and I just noticed that so I felt like mentioning it. Idk I'm dumb)
The trickeries you figured out to acchieve the things like the title card and animations also are quite great to read about, as outside of simply watching, I probably wouldn't have given it much of a second thought. Definitely interesting how you basically had to figure out your own way to do things, and even though it was most likely damn time consuming, it just made for an incredible final product that I'd say is well worth the work.
If only you had more of a following lol ^^;
What I like about classic titles is often how they innovative most of them were. I know there are still some unique games today, and that back then garbage also existed, but I am just under the impression that back then gaming was evolving at a much more rapid pace. Speaking gameplay innovation wise. Nowadays a lot of games seem to drop gameplay innovation in sacrifice of pushing the graphical boundaries or telling a cinematic story. Which is nice to have, but to me it comes off as very surface level and disengenuos (or however you spell it. I don't speak english lol).
Past games often were more clunky than what we have today, but back then there were still more risks being made, mechanics being introduced, stylistic choices made.
God Hand is a stupid ass brawler I have some admiration for. It is a ps2 era game with quite bad graphics, a cheesy plot, and it is generally just quite weird. However it was made, and even if it didn't sell well because it was badly marketed, it still was unique and very creative with it's challenging and yet oddly satisfying combat mechanics. I know it not making much money is a bad thing, but thinking about it.. nowadays a game like.this wouldn't have even happened. Where hald the stuff on the market is some variation on some popular formula.
I notice I am rambling as I always do, so I better cut myself short here.
Point is. I miss the old times. Even if I didn't actually live in them yet myself. Hopefully with games getting easier to make with time apparently, a new generation of passionate people will rise that are gonna create games with less of an eye for financial success, but just with the intent of giving people something fresh and exiting.
(...I just basically described the Indie scene, didn't I?)
That treehouse guy was the most hardcore character I'd ever seen as a kid. Just got his leg bitten off by a raptor and doesn't seem to particularly give a fuck. What an absolute chad.
Excellent review! I recently replayed this and managed to get to the bonus level.
Nicely done!
Haha Tr3 was always my favorite, all your criticisms are true though, I especially dreaded the London levels because of how hard and confusing they were....and that kayak. Some parts are hard to follow I guess it was always my favorite one because of the atmosphere, music (which I'm surprised you didn't touch on?) , and general aesthetic of the game, and also Lara's house lol. But it was so damn hard that even with the book guide I never "truly" 100% finished it, and honestly that was probably mostly at fault of the save system and later confusing levels.
Having smashed my metaphorical 10 year old head against the India level back in 1998, I want to say how grateful I am for the Remaster’s save anywhere feature, finally enabling me to reach Nevada without level skipping via trail and error. I’m very happy.
I do believe that the problem with loosing all of your weapons and gear in Nevada has been partially fixed in the remastered version of the game. On my first playthrough of the remastered version, I picked Nevada first, expecting to loose everything at the start of High Security Compund. And yes, you start that level more or less empty handed just like before. But in the room where Lara's pistols and the Desert Eagle are located, I could also reclaim all of my medi packs, flares and ammunition. I didn't get my other weapons back, though, but that got rectified within a handful of levels.
Combine this with the fact that items are now clearly visible on the ground all of the time, and the inclusion of the PC version of the save system on all platforms, Tomb Raider 3 Remastered is now the optimal way to play the game.
Hello. Winston here, wandering in two years after anyone else commented. The multiple paths thing was a bit of a theme in this game. In addition to the level select and the levels you’ve already mentioned, there were a couple of paths for Caves of Kaliya, where you’re faced with the decision of going left or right at the start of the level, and don’t need to backtrack to that point again; as well as both of the other vehicle levels having separate routes through them. The remastered achievements make this a bit more blatant. As for non-linearity, you have the choice of which elemental room to go for first in Tinnos, and the order of rooms you tackle in Crash Site - shades of St Francis’ Folly here - rooms you need to visit, but your choice as to which to do when.
*fart* Oooh.
I love the style of that movies. Good job mister! Funny and Smart
Oh my god... I have played 3 OVER AND OVER, my fave one in the batch...
Not once did I ever see the dudebro with the meteor IMPALED in his chest, nor did I ever think he caused the rocks to fall. I thought he was just mocking Lara and the sound caused the rocks to avalanche.
It's amazing what details you can miss and then suddenly notice. I thought for ages the Croft Manor basement in TR2 was full of dirt mounds on either side until I played it again for the review. But nah its piles of treasure!
@@SteveOfWarr I thought it was Dirt too! Maybe the game got colour patched without anyone noticing.
I think I said something along the lines on my video that it was likely the resolution being too low back on the PS1
Same! Must be PC version making it more clear with higher resolution.
Good review. I like the endings of your videos, so creative! Also your videos remind of good ol' UA-cam in 2010, the style of editing back then, I love it!
I still find it weird that Willards men are all hostile in Antarctica, when they're supposed to work together, but then in the next level, the Flamethrower guys are all of a sudden allies? Wtf?
I can only imagine that the bigger threat for you guys are not each other - it's gigantic, poisonous mutants. Thus you rather ally instead of fighting a war on two sides.
34:39 It took me 2 hours and 40 something minutes to beat Aldwych, and that's in-game time as well. Shit's fucking confusing.
Really enjoy your videos. Ready for the next one!
25:10 The sound is corrupted on PC. On PS1, it sounds clearly like rushing water heard muffled through the walls. Think the flood sound from TR4 and you're on the right track. On PC it sounds more like it's meant to be a giant pump fan with a hangover.
Also, I really like Aldwych and Lud's Gate though the criticism of the former is spot on. I needed Stellalune's help both to beat this level and find all the secrets. (I needed her help for many levels really as a kid. Now TR3 is second nature, including all 60 secrets) The kayak is hard to use but It does have a turn control that doesn't suck: the paddle turn where you hold Walk & Left/Right. It's a lifesaver, especially for slaloming around the tripwires in the zipline cave.
This was the first TR I’ve ever played (what’s funnier is silent hill 3 and resident evil 3 were the firsts I’ve played in those series too 🤔)
Winston is the secret reason she became a treasure hunter. Not being able to bare the thought of loosing her butler, she sets off and finds a key to immortality… but not eternal youth…
😂
29:43 Lost City of Tinnos is actually great! The wasp hives spawn 21, 3, 13 and 25 wasps in that order. Just don't retrigger the hives! Or they will restart spawning. There are a few stray wasps of course.
The giant mutants are actually really easy. Every single one of them can be shot with pistols from a safe spot.
What? I thought the wasps were infinite! Never bothered killing them 😅
Love it Steve! Keep it up!!
19:10 makes me laugh every time 😂
"a BIG STRONG maaaan!" I friggen died thank you for that 🤣