Absolutely. It does such a good job at being a spiritual successor to Torment without telling you that it's a spiritual successor. Meanwhile, Tides of Numenera was marketed as one, and then it turned out that inXile completely misunderstood what made Torment great. And we ended up with a poorly executed rip-off/wanna-be. Or rt least in my opinion.
Numenera was different story. It's connected to torment in name only. That doesn't Make it bad. Arguably the Castoffs are more interesting than the nameless.
Is it, though? Because I felt like it rips Torment off a lot and pretty poorly, at that. But this is just my opinion way back from 2017, mind you. I mean, it probably depends on execution too. Mask of the Betrayer arguably also ripped Torment off, but it did it so much better. Maybe because it didn't rely on walls of text. It showed a lot more. Tides of Numenera was mostly telling without showing. And it was telling way too much. But then again, it's perfectly fine to enjoy TToN. I'm just saying that it was an enormous letdown for me.
@@Bottomless_Inventory I haven't gotten through torment although this is more of a mechanical issue. I actually do feel that they're very different stories. The main thing is the Nameless is that guy. He literally did that stuff even if he doesn't remember. The Castoff is an actual newborn. He's the body, not the mind or soul. That fact alone makes it different. The fact that there are others like him, other castoffs. It similar but not the same. Also I didn't mean to imply that torment isn't compelling. As I said I haven't finished it because I'm still trying to figure out how to play it. Also the world's in wich they occur are both strange, but they are distinct from one another. And personally I find Numenera just that much more mysterious. But then I just like cosmic horror anyway. No moral compass(literally), just a big flesh monster that people apparently live inside of.
@@Nutshellbound I played 3/4 of Numenera but I just lost intrerest somehow. The game wasnt lackluster I think but the comparrissons with it and Torment might have been a bit unfair. Numeneras world seemed very deep and enticing at first but somehow running around Sigil made way more of an impact on me than Numenera, which is weird because in a sense Numenera SHOULD be Torment but even MORE TORMENT. I think it came down to game mechanics in the end, which is ironic because Torment was not the best kid in class with that either.
Games of this era is always hard to get into for me due to the early 3D style just turning me off so much for some reason but you have swayed me with this video it sounds like something you dont want to miss
Yeah, I remember that I hated 3D some 20 years back because it was so ugly. I hated series I liked switching to ugly-ass 3D. But then, well, I guess Neverwinter Nights 2 didn't look half-bad at the time. I loved it. Sure, today it's super klunky but Mask of the Betrayer is so good I don't even notice.
Mask of the Betrayer is a masterpiece. I don't often replay NWN2's base campaign, but I have often reinstalled it just to play the expansion.
Absolutely. It does such a good job at being a spiritual successor to Torment without telling you that it's a spiritual successor. Meanwhile, Tides of Numenera was marketed as one, and then it turned out that inXile completely misunderstood what made Torment great. And we ended up with a poorly executed rip-off/wanna-be. Or rt least in my opinion.
Numenera was different story. It's connected to torment in name only. That doesn't Make it bad. Arguably the Castoffs are more interesting than the nameless.
Is it, though? Because I felt like it rips Torment off a lot and pretty poorly, at that. But this is just my opinion way back from 2017, mind you. I mean, it probably depends on execution too. Mask of the Betrayer arguably also ripped Torment off, but it did it so much better. Maybe because it didn't rely on walls of text. It showed a lot more. Tides of Numenera was mostly telling without showing. And it was telling way too much. But then again, it's perfectly fine to enjoy TToN. I'm just saying that it was an enormous letdown for me.
@@Bottomless_Inventory I haven't gotten through torment although this is more of a mechanical issue. I actually do feel that they're very different stories. The main thing is the Nameless is that guy. He literally did that stuff even if he doesn't remember. The Castoff is an actual newborn. He's the body, not the mind or soul. That fact alone makes it different. The fact that there are others like him, other castoffs. It similar but not the same. Also I didn't mean to imply that torment isn't compelling. As I said I haven't finished it because I'm still trying to figure out how to play it. Also the world's in wich they occur are both strange, but they are distinct from one another. And personally I find Numenera just that much more mysterious. But then I just like cosmic horror anyway. No moral compass(literally), just a big flesh monster that people apparently live inside of.
@@Nutshellbound I played 3/4 of Numenera but I just lost intrerest somehow. The game wasnt lackluster I think but the comparrissons with it and Torment might have been a bit unfair. Numeneras world seemed very deep and enticing at first but somehow running around Sigil made way more of an impact on me than Numenera, which is weird because in a sense Numenera SHOULD be Torment but even MORE TORMENT. I think it came down to game mechanics in the end, which is ironic because Torment was not the best kid in class with that either.
The River Lethe is the forgetful one
Games of this era is always hard to get into for me due to the early 3D style just turning me off so much for some reason but you have swayed me with this video it sounds like something you dont want to miss
Yeah, I remember that I hated 3D some 20 years back because it was so ugly. I hated series I liked switching to ugly-ass 3D. But then, well, I guess Neverwinter Nights 2 didn't look half-bad at the time. I loved it. Sure, today it's super klunky but Mask of the Betrayer is so good I don't even notice.