I remember unironically showing up to an event playing subterror runick, where hidden city was literally just rota. You have never played peak yugioh until you show your opponent how many cards like lightning storm and nibiru don't fuck you over if your cards are all face down, I remember going first and hard opening hidden city and nib. I do the guru play to set up fiendess, use fiendess and flip guru face down to negate something, and then my snake eye opponent was amazed at the fact that my guru got to stay when I activated nibiru, and I then on my turn used guru to search the trap, set it with uts effect to force some kind of interaction out, SET fountain over hidden city and activated lightning storm because all of my cards were face down. I almost topped but I ran into this one guy playing branded and honestly just got 1000 iq outplayed, that guy was so good at the game I wasn't even mad he was just better than me
@thestormtrooperwhocanaim496 he essentially had the read and knew all the interactions I had, and made me play all of them, and then game 1 once I couldn't interact played branded fusion, then game 2 he played through nibiru, curses, and flash, cleared my board, then locked me by giving me the gimmick puppet card. He REALLY knew how to play around my cards and it wasn't even close.
I'm not a religious man, but if I'd pray for anything it would be a solid wave of Subterror support. I loved that deck (the Behemoth-centric build) back when the pace of the game was better suited to it, and also during early Master Duel seasons when everyone was bad at the game, lol.
@flackenstien yeah, a negate and a book just isn't good enough anymore for a guru engine, but I have a friend who has been cooking with subterrors and the new mimighoul cards because apparently both engines can search each other, and being able to book a monster after they flip your mimighoul to keep them locked under the field spell is pretty good synergy
@@jerryturgin6583 Yeah I never used Guru.dek, I like the archetype for the whole package. It honestly wouldn't take much to speed the deck up and make it less clunky, but they are allergic to supporting TCG archetypes. As for Mimighoul, I play them too. I'm a Ghostrick and Subterror enjoyer, so of course I'd like Mimighoul. Also, I think back in 2011 I thought up an archetype where it focused on giving the opponent Flip monsters with negative effects.. so it'd be a crime if I didn't make a Mimighoul deck.
@@Chimeratech_O.D.you right. Ancient Gear is basically tenpai without all the good protection and instant full combos at this point. It sucks, but i love my machine decks anyway
except skull servants. the entire game from thereon should just be a bunch of decks that are slightly weaker than skull servants because I want skull servant to be meta
"How is a deck fun if it's inconsistent?" I generally have way more fun playing inconsistent, suboptimal decks that are tricky to pilot and routinely force you to make difficult decisions. Granted, I don't actually play YuGiOh, but this opinion holds true for the other card games I play.
Every hand trap should say "If you control no card's" cause theres nothing more annoying than having the line to an out for your opps board and then they say OH "ash" and now your line doesn't work no more.
I'll do it even better: Make all future combo engines require discards to actually work. Like, sure, you can make your board with 8 interactions, but you had to discard 3-4 to make it. This also makes it so if you get stopped by an imperm you can at least use your HTs to survive the turn 2.
then you just fall into the modern trap problem: they're dead in half your games by default. unless the handtraps are egregious, potentially game winning effects by themselves (mulcharmies, gamma), they won't see play (gnomaterial), and in that case, you just exacerbated the sackiness of the game.
My childish opinion is that loosing to a rogue deck that uses an archetype you don’t see often or a unique card combo is better than losing to a copy pasted archetype and all their fusions that you’ve seen a thousand times (yubel, tearlaments, kashtira, snake-eyes, tenpai, centurion)
Konami: "And here we have our tournament winner! Which is just someone's head. Enjoy your playmat and card sleeves for winning. And here's your custom card which is forbidden from being played in the game."
4:30 disastrously bad take from brappa but par for the course. The most memorable duels are the constant back and forths. nobody remembers the non-games where the players use maxx C into ash into called into scoop. Both players just wasted 1 minute of their life
i really cant believe he said this and just moved on with no explanation. it has to be the shitty editing that cut out his justification just for 3 short joke responses to 1 of the most important aspects about the game and its players ever. childish and not good opinion? why? because if people dont like the game they should just quit? the only thing childish about this opinion is how feeble and helpless it makes players feel about how they and the fanbase play the game. pretty sure literally nobody thinks "yeah i'da rather just play against the same 1-5 best decks in this format over and over instead of the literal thousands of other decks, archetypes and possibilities that exist or have existed" farfa's said some other really dumb shit over the years since ive been watching but i feel like i have to blame the editor for using 3 different cuts which might have had 3 different bits of important context just to avoid ostracizing the tiktok brain fanbase because he/they know thats what got farfa popular, appealing to the lowest denominator of fans
My childish and selfish comment is that I want Konami to stop gatekeeping Rush Duel. Also, I would force everybody to take more interest in Rush Duel because almost nobody talks about it when I feel that it is bigger than most people think. I just like rush duel and want to play it IRL...
Even tho I'm not into Rush in the slightest I also agree, more options to play they way people can enjoy is better. People who wants to play Rush should get to play it.
My childish opinion is that all Tenpai players will not see the light of heaven, they are missing a soul, something inherent to being a human, and due to this they will remain in the deepest, coldest pits of hell for all eternity, and will die alone with no family, and no friends. Not even the winds breath will whisper their name.
**Giggles psychotically while activating "Sangen Summoning"** Too bad for you **Echoey bell ring sounds** Now..Time to join your ancestors **Echoey bell ring sounds** Feel the suffering of the forgotten **Echoey bell ring sounds** For no one will bother remembering your name **Echoey bell ring sounds**
that's a problem we shuld never be asking for support to play around a specific hand trap just ban the hand trap it's had it's time and if where not going to people should be forced to play around floodgates fair is fair
Misc should never be brought back into the game. Instead, all Dinosaur monsters should just be towers. I don't care. Just let me Summon a giant shining lizard that books your field and not have the fear of the rock-hard hellspawn piss-stained asshole from space Edit: also, baby cannot be negated. You can negate petit, just not the triceratops-faced child Edit 2: also, all dinosaurs are rotas on summon because screw you, I want some undeserved consistency goddamnit Edit 3: also, if the opponent activates shifter, all dinosaurs should be handtraps that summon themselves and force shifter to suck a dick instead of sucking the fun out've summoning my favorite child predator, Better Call Saul Eating Ovipastor
The pendulum argument feels valid though. Really they need to change the rulings that state cards attempt to go to grave first and let them bypass getting banished by shifter and Arise heart. Fixes one of the many, many problems true pendulum currently has. One of which being there needs to be a pendulum locked set of hand traps and protection that sets up scales or something so they don't lose so much card advantage when they get hit with one hand trap
@@niklaspeter2568 Or even better just add back the pendulum scale zones and make it to where those cards and others don't affect them being there. Making pendulum pseudo spell cards with their own respective rule set
@@aaronnottingham5345 I don't think that would be necessary, fair or even good. It's less complicated to have them be played into the spell/trap zone and work just like continous spells. The current way pendulums are handled under shifter goes against what we know from Flunder and is less intuitive. There have to be a lot of good justifications for konami to even consider revising some rulings. This specific change is the only thing that might have the slightest chance of actually happening.
@7:29 Okay, THAT'S such a good point that so many people miss in just about every card game. It's so easy to blame luck when you're playing a deck..... when really you just built your deck poorly and/or your opponent built their deck better.
This does happen but it's often luck too. My most recent locals I was on an admittedly jank 60 card ABC pile with horus, illusion of chaos etc. 60 cards and at least 12 ways to shuffle the garnet back into my deck. Guess what was stuck in my hand 9/12 games that day
This is so funny because today I had 2 people playing next to me both raging at Pak and Josh for their YCS decklists which they copied and both bricked multiple times.
No Farfa I totally agree with the guy saying "I hate that you have to play around hand traps to win" Think about it this way: Everyone likes interacting with their opponent, but nobody likes when their gameplan gets stopped by one card (see the discussion about Ash) therefore the ideal gameplay is running face first into getting hand trapped, but instead of getting shut down you still have plays to make. I honestly think this is what Konami is trying to achieve by making every new archetype have cards that are starters + extenders, so even if your 'start' gets stopped, you can still use that card as a resource for something else. The obvious problem (for us not for Konami) is that design philosophy is going to push all of our favorite cards out of playability (unless they pretty much exclusively start printing support cards) This way they can keep and even expand on the level of hand traps and in theory the gameplay should improve. Imo an even better way to achieve this would be to print less powerful hand traps instead of giving every new archetype starter+extender cards, these hand traps would have to do stuff like negate monster effect and make token in defence and return the monster to hand so opponent can reuse it, or negate card and return a card from opp's GY to their hand. This would achieve stopping your opponent, but still giving them a chance to execute a less powerful gameplan. Now for my bad take: what I am describing is effectively Giant Trunade, which means GT is fine and should be unbanned! :)
Everyone likes making smart plays that's a given. I do think youre right that cards being both a starter and extender is to make people feel like they still have plays to make but I don't think that's a good solution honestly. It just makes a different form of interaction less meaningful. Sure I think it's good for a deck to have less choke points but I feel like that should be built into using a combination of other cards and not just a single card. I play ice barrier, and my favorite ways to bait out ash, are using my usual starter, revealer, to pitch mirror mage or ice barrier (trap) to get an extension. It makes me feel smart to do that instead of having a simpler "well if you ash the card I already have out ill just use its second effect to get what I want". I honestly think ash is forgivable because its a hard once, a player has to be more mindful to use it you know what's more annoying? Seeing a board full of negates that arent hard once per turns on top of the other negates. I once had an opponent have 2 Blazars and I think a borreload at the same time in a centurion deck. I had a good going first hand and didn't draw an out to stop the 3 negates on board and ash in their hand. Did you know the ritual Sauravis isn't a hard once? With the right set up and patience they can get off 2 special summon negates and since it bounces them to the hand they can still use the hand trap effect and prevent targeting of their monsters and they still have a skull guardian for a negate. Like that's so unfun! Yugioh's problem in my opinion is that it's too negate heavy. And the best negates are the ones that also destroy. Like it shouldn't be both unless the monster is like hella weak. Another problem is probably cards like phantom of yubel but I think it's a problem because it COMPLETELY rewrites the effect of monsters instead of tacking on its effect. Like if it tacked on the yubel destruction with its tribute it becomes a more unique to play around vs just dreading it. That's my opinion anyway.
@@Draciosama I wasn't arguing that starter + extender cards are good design, I implore you re-read my comment, I said I believe that is what Konami is doing, but redoing hand traps would be better, but you are right about board negates and I think I really MEANT to say "redoing NEGATES to be softer" rather than hand traps. I really like Nib & Ogre & DDCrow & even Scythe. The only hand trap I really have a problem with is Ash specifically because it doesn't hit everything, and it specifically doesn't hit summoning from deck which seems like the most powerful thing you can be doing, which makes it feel like decks that are already at a disadvantage because they need two effects to get something from deck to field are also hit harder by Ash.
Final note, sorry I just thought of it, ip and apo suck. Like actually. I know there are other link monsters that can link during your turn, but at least with unchained you're stuck with dark links. Obviously there are plenty of good ones but it's at least a fucking restriction. Ip unlike sp you can't even just kill it to stop it. You are literally at the mercy of your opponent of when they want to link it off, AND IT PREVENTS THE NEW MONSTERS DESTRUCTION BY EFFECTS!? who thought that was a good idea? Apo being once per chain is dumb ill die on that hill. And final finally, why ban jowgen but NOT Pachy, the barrier statues, and plant bouncer? They limited pachy but they just banned jowgen. Just ban them all already we already gotta fight a billion negates, why make this harder for us? This is just me venting, it's got nothing to do with what was said lol.
Also That Grass Looks Greener is my favourite card to the point I have a framed Collector’s Rare copy of it on my wall. But it has to be at 1 in a 60 card deck otherwise you don’t get the insane rush of dopamine when you actually draw it on your first turn and know you’re about to go +20 😂
Konami should ban Droll and Shifter, turn 0 floodgates are stupid. If they're not banned because "but they keep X deck in check" then ban those decks. Konami needs to stop printing things that ignore Droll, just ban that piece of shit. If you're wondering, I play Virtual World and Mekk-Knights.
As a supremely erudite and magnanymous Endymion player, i spitefully wish for a silver bullet banlist sniping specifically sky strikers. Why do their cards read "pretend to have played three spells this game to get a bonus effect" while mine read "play three spells while i'm on the field or else i won't work"? It's not fair! >:I
It's Okay, buddy. You know what's fun? Using the new Heraldic Beast support (been my pet deck for over 10 years) to remove Raye's name so she can't be used to link summon!
Delete link summon mechanism (my pet deck is Qli). So, link cards are official, but unplayable. Also make Towers retrain Level 12, 4k ATK/DEF, and QE same as trishula & unicorn (make opponent banish 1 card from hand, deck, and ED). Bonus effect goes to paper shredder if its meta cards
My take: Ban every generic cyberse support card. I don’t care if they aren’t good, I don’t care if some decks absolutely need them. I’m sick of seeing them. They’re somehow a long, boring combo deck that’s also brain dead easy to pilot and just sits on a bunch of negates. Splash Mage, Parallel Exceed, any card with “Code Talker” in the name, any card with “Firewall” in the name, send them all into the banning just so I don’t have to see Circular foolish Sigma ever again.
ok why does farfa so strongly disagree with the people saying people should play more non meta decks when he played BA for like 10 years after it stopped being meta? is that not literally doing the same thing that he so strongly disagrees to?
I'm tired of dragons that look like they been to the gym and ready to throw hands or just a glorified danger noodle. I want interesting designs and classic looking dragons. I not against the Chinese dragons design, it's just some cards looks like they ARE noodles to me.
Konami needs to stop printing cards that don't fit with the identity of their archetype. Its already bad enough how long some decks dont get support for years but when some decks do, its either terrible or only used for cheese. Just look at the mayakashi trap in beatrice piles and cards like the new blue eyes xyz which doesnt really do anything.
Nah i think the comment at 4:26 isnt childish or bad but very much correct. There are so many decks that imo have much more fun and jnteresting ideas/playstyles but are jnstantly tossed aside for like 2 maybe 3 decks a format and thats all majority play.
Not sure i agree with peeps. In my experience, most Maxx C defenders are just people who're delusional about how good they are at this game. They can't stop meta decks from establishing boards, or play through them, and because they can't accept its because their deck is dogshit or becayse they dont know how to handtrap effectively, it must be because it's IMPOSSIBLE to win going second unless they have some extremely overpowered card that takes no skill to use.
@dhanyl2725 ive literally had arguments with people who think the Egyptian gods are OP, they just need a deck built properly, such as one with "Toll, Gravekeeper's Servant, and Aroma Jar" The Dunning Kruger effect runs RAMPANT in yugioh I swear
@emeraldeyes5319 oh yeah. I usually try to play through it, and it's pretty telling when I give my opponent a few extra draws, and they still lose because they were playing Dark Magician and can't take advantage of extra draws.
We need more resonators with maximum 3 lines of text for an effect. I don't care how garbage the effect is, I want more seemingly useless resonators. I want more toys. Please Santa Konami grant this to me. Sincerely, Jack Atlas' third cousin.
Generic handtraps are boring and make the game more luck based than it already is, Konami should make more boss monsters that negate, because for that you have to work, build a combo out of whatever your starting hand is and using the knowledge of your deck to reach your end goal, not just drawing the perfect starting hand with 5 Handtraps and making your opponent ragequit with the amount of things you negate from him. Ban the generic handtraps!
This could be true if you still had to work for negating boss monsters. Unfortunately, you don't. There's tons of archetypes with a super high chance to cheat a negate-boss onto the field in one turn without literally any skill involved (e.g. Sword Soul into Baronne or Centur-Ion into Quasar).
The amount of rules lawyering in this game for specific things is wild. Card can’t be targeted? Good thing my effect doesn’t say target, now let me just select that untargetable card as the target of my effect that doesn’t say target. Card effect prevents me from drawing? Good thing I have all these cards that say “Add card to hand” so I’m good to put that in hand. Effect has options for you to pick from? Good thing this card negates the effect simply because the option is mentioned.
what's childish is every list when top players make a tier list of the upcoming format making believe that more than 3-4 decks are playable every deck over 5 cannot play 20+ staples is not an engine of 1 card starters but they act like they are the amount of times heroes is treated as a contender when it loses to most premium hand traps is amazing.
There should be a new extradeck-mechanic. Monsters which can be summoned, dependend on the count of special summons on opponents last turn. „Hoping to draw handtraps“ is not a valid strategy for going second, its more like gambling.
As a salamangreat main I understand my deck is bad….that said we should exclusively get a doubled extra deck and sanctuary should get a retrain doing the same reincarnation effect but swapping the useless bp effect for sangen summoning or gimmick puppet mansion protection. :)
3:16 I would go one step further and ask Konami to just stop gatekeeping Time Wizard in general. They keep selling Time Wizard as this less complicated stepping stone to Modern. Except the flow of player turnover moves in the completely opposite direction. It’s time to just accept that the popular Time Wizard formats are basically just completely different games from modern. It’s time to start selling it as its own independent product.
I want generic cards to look like they could belong in more decks. I like playing decks pure or together with strategies with a silimar aesthetic, but that aesthetic is almost always ruined when you start putting in the handtraps. Maybe if they stopped making every handtrap a waifu that would be a good start.
Handtraps shouldnt exist, its a temporary solution to the powercreep. Dude was right. Handtraps dont need to exist if decks didnt lock you out of the game turn 1.
MBTs take is based in projection and not actually wanting to think about things. He is inherently telling you he has watched all of those opinions, implying in multiple ways that HE gets all of his opinions from other people (in large part, because he doesn't want to think about things, and that's why he turns off his brain when he hears something he doesn't like), and therefore assume you do so as well. He looks down on people he knows deep down are like himself, after all, and you're not him, so you must be worse. It can't just be your opinion. He knows it's the opinion of someone that you've never heard of and are somehow parroting because he is awesome in his complete ignorance and unwillingness to face opposite opinions. Narcissism at its finest.
I just wish there were more official ways to play yugioh outside of the current meta or even outside of time wizard formats. Something like MTG where there is a bunch of formats to play competitive with that fits different wants anc needs. It not perfect system but having options would be nice. Also not needing 18 hand traps just to compete. Having something like 6 to 9 hand traps wouldn't be a big deal if decks only required needing that many.
Despite my favorite decks being Zombie pile and Ojama, I want more flip monster support. This subset of monsters has been neglected for as long as it's been alive, just make them playable.
@michaelhomes8049 Honestly, all we really need is something to help speed up the process of getting the flip effect off. Idk too much about Prediction Princess, tbh, I just know it's still slow, but just generic support to flip monsters without going negative. I know there's cards like the continuous trap that automatically flips everything in face up attack after being summoned, or Sol and Luna as a form of disruption, but using these cards are a huge hit to consistency and resources. They don't do anything to help flip decks, they just help alleviate the playstyle.
My childish take is that Cubics had the best method of creating "archtype restrictions" and that today's method of one card starters is making deckbuilding homogenized. More cards need to require that you just reveal that you're playing other cards of that archtype in order to function, it would make people try and fit a critical mass of that archtypes cards so they can start their combos, so Handtraps become a liability that they can still play, but risk a higher chance of bricking. Also, I think archtypes should get in-archtype handtraps that require you to reveal or discard other cards of that archtype in order to get their effects. having every handtrap be generic is getting to be boring. I am just getting bored of always seeing Ash, Imperm, Maxx C. Every time.
I have long been of the opinion that we need more in archetype hand traps that maybe aren’t as good as other hand traps but can also be 2 card combos. For example plants don’t have any plant hand traps that can be special summoned as a plant and used in a combo but have a going second effect that’s nice to have. Cards that say discard one of this type monster other then this card then negate a search would be the best form of in archetype hand traps. Would make old decks way better if they started there.
Honestly I'm very basic, I just think getting handtrapped feels like shit and people shouldn't be able to do it to me (but I shoudl be able to do it to them) (more seriously. I agree with one of the last comments, I hate that you absolutely NEED to play handtraps no matter what, not for gameplay reasons but because they make my decks look aesthetically bad since they almost never mesh together with the artstyle or the color scheme of whichever archetype i'm playing. ESPECIALLY Gamma, god it and Driver are so fucking ugly)
As a Pendulum player i do also think its dumb that diabelz, anti-spell, shangri-ira and flamburge can just shut down my whole deck with little effort on their part, like why can my pend scales just disappear because a card that is not a pend card (or a pend card that is in the pend zone but not actually "in" the pend zone because it was placed there by flamburge) is occupying the pend zone?
We find a way to go back in time so that Kashtira can never be created rather than removed from the game. It doesn't deserve to have even existed in the first place.
ironically a while ago I played against a crusadia dragon link player while I was playing the absolute meme deck of my creation gouki vernusylph. "Full combo" of opening suprex + gouki + vern ended on triple unaffected powerload ogre which were literally unoutable aside from kaijus or just accesscode beating 1 over. Guy blinds 2nd and activates dark ruler no more, which I once again explain doesn't work, then proceeds to make borrelend and tries to negate 1. To no one's surprise I won that easily cause he wasn't running handtraps and instead was running boardbreakers that just didn't work at all.
Konami should take a leaf out of Pokemon TCG and release a duelist toolkit box that contains the majority of modern staples so that makes entering tournaments is more accessible
2:36 isnt this just most of the new archetypes in general? like, 1 cards is full combo, theres little to no decision making, specially when that "1 card" is actually 1 out of 3 or 4 cards that you have 3 copies of and multiple searches.
As someone who lacks the brain bandwidth to learn a deck more complicated than Normal Summon Aleister, I can agree with the selfish opinion that it should just be the best deck
Me playing a Weather Painter deck, absolutely certain that any day now the new Weather Painter support will drop. If it can happen to Aromage it can happen to me ;A;
I unironically play bad decks I like without caring about winning or losing while I'm waiting for friends on other games and that's my only time playing master duel :3 I (bad decks being dogmatika ritual that's it. I love dogmatika. Fleurdelis is too fun)
Skill Drain should be at 6 copies because peak yugioh is when I can lean back on my chair at locals and ask my opponent how their week has been while we pass turn back and forth. Bring back Mine too why not.
The "Utopia" and "Utopic" archetype should be completely phased out from all digital/reprinted cards. "Utopia" will be replaced with "Hope King" and "Utopic" will be replaced with "Kibo." Cards like Hope Harbinger and Hope Woven will remain the same. Some examples include: No. 39: Hope King - Kibo CNo. 39: Hope King - Kibo Ray Victory No. 39: Hope King - Kibo Beyond FNo. 0: Future King - Kibo No. 99: Hope Dragon - Kibo Dragoon Lastly, "Halfway to Forever" will be renamed to "Take a Chance" because it is the objectively better dub opening.
they should revert the chaos emperor dragon errata so i can yatalock people. if modern format is all about stopping people from playing the game, i'm the only one allowed to do that
My childish opinion is that Altergeist should get at least 2 more traps--one of which should be a counter omni--and both should be activatable from the hand. Also, errata Multifaker so that it doesn't xenolock. Also also, errata Marionetter so that it can set a trap off special summon, not just normal summon. Also also also, errata Hexstia so that it doesn't have to tribute an Altergeist linked to it to negate/destroy a spell/trap, or change its arrows so that it can actually point to two altergeists. Yes I play Altergeist, how can you tell?
I will gladly take more cosmic horror decks, but come on. Not every new deck is waifus. The problem is people remember the waifus. The 8000th dragon or robot goes by without much attention. Also, I play Dogmatika for many reasons, but the combination of Azathothian spawns from the darkest pit of Yuggoth and cute anime people is surely one of those reasons. Hoping Duelist Advance will give the deck some new toys.
Make every set like Rarity Collection and its card/ rarity distribution Of course its not going to be special anymore but its a great status quo for opening sealed packs compared to buying singles
I really hate stray hits on cards i play in my pet-decks". Give me back my barrier of stormwinds but you cant play it in Floo. Give me back my Simorgh but Tribrigade still isnt allowed to play it... basicly just slap a restriction on all cards that got abused by a meta-deck or on generic cards, as long as i can still use them in my rogue deck.
If they were to make time wizard sets, They could have like 80-100 card side sets with the two to four most prominent archetypes of that format and a bunch of of the more historically prominent staples, even one's that are banned to give them much needed reprints. ofc this would be a bit hard for formats like goat where the concept archetypes were definitely in their infancy still but you could just use it at an excuse to reprint many of the DM Staples. Set idea's like; Edison format featuring Blackwing, Hero Beat, Zombies and Frogs called "Stormforth of Chance" or something Idk. Dragon Ruler Pack called "Of Might and Magic" ( :^) ) featuring Dragon rulers, Spellbooks, and maybe even Evilswarm (Even though people who playtest the format don't see it as a contender in modern testing. it was still there historically). Two runs of Duellist Alliance format, one to cover the first push with Tellars, Shaddoll and B.A. called something like "Theatre of Stars and Daemons", and a second run with New Challengers/TSF/Secrets of Eternity, featuring Qli, Yang Zing, Nekroz and/or Ritual Beast potentially called "Monoliths to Fallen Gods." ETC...
3:55, in BO3, yeah no waqy, it really isnt fair that you can have targeted "I win cards" against any control spell/trap deck, without any actual sacrifice since theyre in your side deck Buuuut in Mster duel... HFD, Heavy Storm and red reboot could be at 3... if you are chad enough to run them in your main, you deserve to dunk on people
Since I play heroes, hero decks get an extra 15 card space in their extra deck but only for fusions
Okay, BUT plasma is banned
Also for Salamangreat!
Duel Links Jaden/Yubel scoffs at you
Literally duel links
Since I play Synchrons, MY extra deck should be at least 30 cards
I remember unironically showing up to an event playing subterror runick, where hidden city was literally just rota. You have never played peak yugioh until you show your opponent how many cards like lightning storm and nibiru don't fuck you over if your cards are all face down, I remember going first and hard opening hidden city and nib. I do the guru play to set up fiendess, use fiendess and flip guru face down to negate something, and then my snake eye opponent was amazed at the fact that my guru got to stay when I activated nibiru, and I then on my turn used guru to search the trap, set it with uts effect to force some kind of interaction out, SET fountain over hidden city and activated lightning storm because all of my cards were face down. I almost topped but I ran into this one guy playing branded and honestly just got 1000 iq outplayed, that guy was so good at the game I wasn't even mad he was just better than me
Dang im curious what were his plays that showed his high game knowledge. Did he know what your cards do and best way to interact with them?
@thestormtrooperwhocanaim496 he essentially had the read and knew all the interactions I had, and made me play all of them, and then game 1 once I couldn't interact played branded fusion, then game 2 he played through nibiru, curses, and flash, cleared my board, then locked me by giving me the gimmick puppet card. He REALLY knew how to play around my cards and it wasn't even close.
I'm not a religious man, but if I'd pray for anything it would be a solid wave of Subterror support.
I loved that deck (the Behemoth-centric build) back when the pace of the game was better suited to it, and also during early Master Duel seasons when everyone was bad at the game, lol.
@flackenstien yeah, a negate and a book just isn't good enough anymore for a guru engine, but I have a friend who has been cooking with subterrors and the new mimighoul cards because apparently both engines can search each other, and being able to book a monster after they flip your mimighoul to keep them locked under the field spell is pretty good synergy
@@jerryturgin6583 Yeah I never used Guru.dek, I like the archetype for the whole package.
It honestly wouldn't take much to speed the deck up and make it less clunky, but they are allergic to supporting TCG archetypes.
As for Mimighoul, I play them too. I'm a Ghostrick and Subterror enjoyer, so of course I'd like Mimighoul.
Also, I think back in 2011 I thought up an archetype where it focused on giving the opponent Flip monsters with negative effects.. so it'd be a crime if I didn't make a Mimighoul deck.
As an Ancient Gear player, I think we should get more starters and combo cards. ALSO MAKE GEARTOWN COUNT FOR FORTRESS GODDAMIT.
From what I've seen, you lot just need an actual turn 1 option.
@@Chimeratech_O.D.you right. Ancient Gear is basically tenpai without all the good protection and instant full combos at this point. It sucks, but i love my machine decks anyway
I think they should ban every card and start again
except skull servants. the entire game from thereon should just be a bunch of decks that are slightly weaker than skull servants because I want skull servant to be meta
They did, its called Rush Duel
@@mateusrp1994 true true
Ban every monster except Celtic Guardian.
This is the way.
"How is a deck fun if it's inconsistent?"
I generally have way more fun playing inconsistent, suboptimal decks that are tricky to pilot and routinely force you to make difficult decisions. Granted, I don't actually play YuGiOh, but this opinion holds true for the other card games I play.
Out of all the bad takes, this is somehow the worst one...
@@illseeyaonthedarksideofthemoon Aight Metaslave
Every hand trap should say "If you control no card's" cause theres nothing more annoying than having the line to an out for your opps board and then they say OH "ash" and now your line doesn't work no more.
I'll do it even better: Make all future combo engines require discards to actually work.
Like, sure, you can make your board with 8 interactions, but you had to discard 3-4 to make it.
This also makes it so if you get stopped by an imperm you can at least use your HTs to survive the turn 2.
@@lucasmitchell9027 Cant make new cards worse then old cards so they wont.
@@lucasmitchell9027tldr: Make future combo engines Dark World decks
@@lucasmitchell9027 Sure, Grapha alt account.
then you just fall into the modern trap problem: they're dead in half your games by default. unless the handtraps are egregious, potentially game winning effects by themselves (mulcharmies, gamma), they won't see play (gnomaterial), and in that case, you just exacerbated the sackiness of the game.
My childish opinion is that loosing to a rogue deck that uses an archetype you don’t see often or a unique card combo is better than losing to a copy pasted archetype and all their fusions that you’ve seen a thousand times (yubel, tearlaments, kashtira, snake-eyes, tenpai, centurion)
I don't mind half of those, the non gooning ones
Kashtira isn't gooning
Yubel is
Tenpai isn't gooning
Tears is
Everytime someone plays tier 0 deck, they'll lose a limb.
Konami: "And here we have our tournament winner! Which is just someone's head. Enjoy your playmat and card sleeves for winning. And here's your custom card which is forbidden from being played in the game."
4:30 disastrously bad take from brappa but par for the course. The most memorable duels are the constant back and forths. nobody remembers the non-games where the players use maxx C into ash into called into scoop. Both players just wasted 1 minute of their life
i really cant believe he said this and just moved on with no explanation. it has to be the shitty editing that cut out his justification just for 3 short joke responses to 1 of the most important aspects about the game and its players ever. childish and not good opinion? why? because if people dont like the game they should just quit? the only thing childish about this opinion is how feeble and helpless it makes players feel about how they and the fanbase play the game. pretty sure literally nobody thinks "yeah i'da rather just play against the same 1-5 best decks in this format over and over instead of the literal thousands of other decks, archetypes and possibilities that exist or have existed"
farfa's said some other really dumb shit over the years since ive been watching but i feel like i have to blame the editor for using 3 different cuts which might have had 3 different bits of important context just to avoid ostracizing the tiktok brain fanbase because he/they know thats what got farfa popular, appealing to the lowest denominator of fans
He has a lot of these terrible takes lol. Atleast 1 this bad per video
My childish and selfish comment is that I want Konami to stop gatekeeping Rush Duel. Also, I would force everybody to take more interest in Rush Duel because almost nobody talks about it when I feel that it is bigger than most people think. I just like rush duel and want to play it IRL...
I stand with you - BRING RUSH DUEL TO TCG!!! We no longer have Speed Duek so you can’t use that as your excuse anymore!!!
The sets/products better be the same price as speed duel
Even tho I'm not into Rush in the slightest I also agree, more options to play they way people can enjoy is better. People who wants to play Rush should get to play it.
Just hack everyone's Master Duel and Duel Links to force them to play Rush.
I got really into rush duels for like a week until I couldn't be bothered with duel links anymore.
If rush duels in master duel it would be awesome
My childish opinion is that all Tenpai players will not see the light of heaven, they are missing a soul, something inherent to being a human, and due to this they will remain in the deepest, coldest pits of hell for all eternity, and will die alone with no family, and no friends. Not even the winds breath will whisper their name.
Anyway
Normal summon Chundra?
tenpai players will simply kill satan and take over hell, the OTK is inevitable
@@joebobjr9760About that...
**Giggles psychotically while activating "Sangen Summoning"**
Too bad for you
**Echoey bell ring sounds**
Now..Time to join your ancestors
**Echoey bell ring sounds**
Feel the suffering of the forgotten
**Echoey bell ring sounds**
For no one will bother remembering your name
**Echoey bell ring sounds**
Simply play Messenger of Peace
Tri Brigade gets a link 1 that plays through imperm and veiler and is an extender
Really jelaous of live twins huh
During your Main Phase (Quick Effect): Immediately after this effect resolves, Link Summon a "Tri-Brigade" monster, using monsters you control
that's a problem we shuld never be asking for support to play around a specific hand trap just ban the hand trap it's had it's time and if where not going to people should be forced to play around floodgates fair is fair
I agree with the husbandos decks, I love the infernoble boys, but they are not as good anymore.
Misc should never be brought back into the game. Instead, all Dinosaur monsters should just be towers. I don't care. Just let me Summon a giant shining lizard that books your field and not have the fear of the rock-hard hellspawn piss-stained asshole from space
Edit: also, baby cannot be negated. You can negate petit, just not the triceratops-faced child
Edit 2: also, all dinosaurs are rotas on summon because screw you, I want some undeserved consistency goddamnit
Edit 3: also, if the opponent activates shifter, all dinosaurs should be handtraps that summon themselves and force shifter to suck a dick instead of sucking the fun out've summoning my favorite child predator, Better Call Saul Eating Ovipastor
Nah, using Nib on Dinos is lore accurate.
@dudono1744 I don't care. These dinosaurs evolved in a way that they are immune to asteroids because screw logic
The pendulum argument feels valid though. Really they need to change the rulings that state cards attempt to go to grave first and let them bypass getting banished by shifter and Arise heart. Fixes one of the many, many problems true pendulum currently has. One of which being there needs to be a pendulum locked set of hand traps and protection that sets up scales or something so they don't lose so much card advantage when they get hit with one hand trap
Yeah, pendulum is just way too fragile currently. And diabellze and anti-spell shouldn't exist anyway.
@@niklaspeter2568 Or even better just add back the pendulum scale zones and make it to where those cards and others don't affect them being there. Making pendulum pseudo spell cards with their own respective rule set
@@aaronnottingham5345 I don't think that would be necessary, fair or even good. It's less complicated to have them be played into the spell/trap zone and work just like continous spells.
The current way pendulums are handled under shifter goes against what we know from Flunder and is less intuitive. There have to be a lot of good justifications for konami to even consider revising some rulings.
This specific change is the only thing that might have the slightest chance of actually happening.
@7:29 Okay, THAT'S such a good point that so many people miss in just about every card game. It's so easy to blame luck when you're playing a deck..... when really you just built your deck poorly and/or your opponent built their deck better.
This does happen but it's often luck too. My most recent locals I was on an admittedly jank 60 card ABC pile with horus, illusion of chaos etc. 60 cards and at least 12 ways to shuffle the garnet back into my deck. Guess what was stuck in my hand 9/12 games that day
This is so funny because today I had 2 people playing next to me both raging at Pak and Josh for their YCS decklists which they copied and both bricked multiple times.
TBH Deck building AND luck both are skills, even the best deckbuilders can brick and even the worse Blue Eyes (pre-Primite) work once in a blue moon.
Oh hey that's me!
No Farfa I totally agree with the guy saying "I hate that you have to play around hand traps to win"
Think about it this way:
Everyone likes interacting with their opponent, but nobody likes when their gameplan gets stopped by one card (see the discussion about Ash) therefore the ideal gameplay is running face first into getting hand trapped, but instead of getting shut down you still have plays to make.
I honestly think this is what Konami is trying to achieve by making every new archetype have cards that are starters + extenders, so even if your 'start' gets stopped, you can still use that card as a resource for something else. The obvious problem (for us not for Konami) is that design philosophy is going to push all of our favorite cards out of playability (unless they pretty much exclusively start printing support cards)
This way they can keep and even expand on the level of hand traps and in theory the gameplay should improve. Imo an even better way to achieve this would be to print less powerful hand traps instead of giving every new archetype starter+extender cards, these hand traps would have to do stuff like negate monster effect and make token in defence and return the monster to hand so opponent can reuse it, or negate card and return a card from opp's GY to their hand. This would achieve stopping your opponent, but still giving them a chance to execute a less powerful gameplan.
Now for my bad take: what I am describing is effectively Giant Trunade, which means GT is fine and should be unbanned! :)
Everyone likes making smart plays that's a given. I do think youre right that cards being both a starter and extender is to make people feel like they still have plays to make but I don't think that's a good solution honestly. It just makes a different form of interaction less meaningful. Sure I think it's good for a deck to have less choke points but I feel like that should be built into using a combination of other cards and not just a single card.
I play ice barrier, and my favorite ways to bait out ash, are using my usual starter, revealer, to pitch mirror mage or ice barrier (trap) to get an extension. It makes me feel smart to do that instead of having a simpler "well if you ash the card I already have out ill just use its second effect to get what I want".
I honestly think ash is forgivable because its a hard once, a player has to be more mindful to use it you know what's more annoying? Seeing a board full of negates that arent hard once per turns on top of the other negates.
I once had an opponent have 2 Blazars and I think a borreload at the same time in a centurion deck. I had a good going first hand and didn't draw an out to stop the 3 negates on board and ash in their hand.
Did you know the ritual Sauravis isn't a hard once? With the right set up and patience they can get off 2 special summon negates and since it bounces them to the hand they can still use the hand trap effect and prevent targeting of their monsters and they still have a skull guardian for a negate. Like that's so unfun! Yugioh's problem in my opinion is that it's too negate heavy. And the best negates are the ones that also destroy. Like it shouldn't be both unless the monster is like hella weak.
Another problem is probably cards like phantom of yubel but I think it's a problem because it COMPLETELY rewrites the effect of monsters instead of tacking on its effect. Like if it tacked on the yubel destruction with its tribute it becomes a more unique to play around vs just dreading it.
That's my opinion anyway.
@@Draciosama I wasn't arguing that starter + extender cards are good design, I implore you re-read my comment, I said I believe that is what Konami is doing, but redoing hand traps would be better, but you are right about board negates and I think I really MEANT to say "redoing NEGATES to be softer" rather than hand traps.
I really like Nib & Ogre & DDCrow & even Scythe. The only hand trap I really have a problem with is Ash specifically because it doesn't hit everything, and it specifically doesn't hit summoning from deck which seems like the most powerful thing you can be doing, which makes it feel like decks that are already at a disadvantage because they need two effects to get something from deck to field are also hit harder by Ash.
Final note, sorry I just thought of it, ip and apo suck. Like actually. I know there are other link monsters that can link during your turn, but at least with unchained you're stuck with dark links. Obviously there are plenty of good ones but it's at least a fucking restriction. Ip unlike sp you can't even just kill it to stop it. You are literally at the mercy of your opponent of when they want to link it off, AND IT PREVENTS THE NEW MONSTERS DESTRUCTION BY EFFECTS!? who thought that was a good idea?
Apo being once per chain is dumb ill die on that hill. And final finally, why ban jowgen but NOT Pachy, the barrier statues, and plant bouncer? They limited pachy but they just banned jowgen. Just ban them all already we already gotta fight a billion negates, why make this harder for us?
This is just me venting, it's got nothing to do with what was said lol.
@Pistolsatsean That's my bad I definitely misunderstood. Your overall assessment is spot on I do wanna say that.
Also That Grass Looks Greener is my favourite card to the point I have a framed Collector’s Rare copy of it on my wall. But it has to be at 1 in a 60 card deck otherwise you don’t get the insane rush of dopamine when you actually draw it on your first turn and know you’re about to go +20 😂
Konami should ban Droll and Shifter, turn 0 floodgates are stupid. If they're not banned because "but they keep X deck in check" then ban those decks. Konami needs to stop printing things that ignore Droll, just ban that piece of shit.
If you're wondering, I play Virtual World and Mekk-Knights.
Time Wizard sets sound amazing actually. One for Goat, Edison, Tengu, HAT, etc etc..
Thats crazy i completely disregard everything MBT says
"Every new archetype is just waifu bait these days"
*Looks over at Ryzeal*
Ryzeal is the exception that makes the rule
@An_Entire_Lime if you think those robots aren't waifu material, you just lack taste and are not invited to the local.
As a supremely erudite and magnanymous Endymion player, i spitefully wish for a silver bullet banlist sniping specifically sky strikers.
Why do their cards read "pretend to have played three spells this game to get a bonus effect" while mine read "play three spells while i'm on the field or else i won't work"? It's not fair! >:I
It's Okay, buddy. You know what's fun? Using the new Heraldic Beast support (been my pet deck for over 10 years) to remove Raye's name so she can't be used to link summon!
Delete link summon mechanism (my pet deck is Qli). So, link cards are official, but unplayable. Also make Towers retrain Level 12, 4k ATK/DEF, and QE same as trishula & unicorn (make opponent banish 1 card from hand, deck, and ED). Bonus effect goes to paper shredder if its meta cards
My take: Ban every generic cyberse support card. I don’t care if they aren’t good, I don’t care if some decks absolutely need them. I’m sick of seeing them. They’re somehow a long, boring combo deck that’s also brain dead easy to pilot and just sits on a bunch of negates.
Splash Mage, Parallel Exceed, any card with “Code Talker” in the name, any card with “Firewall” in the name, send them all into the banning just so I don’t have to see Circular foolish Sigma ever again.
ok why does farfa so strongly disagree with the people saying people should play more non meta decks when he played BA for like 10 years after it stopped being meta? is that not literally doing the same thing that he so strongly disagrees to?
BA hadn't gotten any support while other non meta decks have gotten support. They also took Beatrice
I'm tired of dragons that look like they been to the gym and ready to throw hands or just a glorified danger noodle. I want interesting designs and classic looking dragons. I not against the Chinese dragons design, it's just some cards looks like they ARE noodles to me.
I feel Konami should allow Dark World players to have Graceful Charity at 3. That is all (:
Just vomit your entire deck into da graveyard lol
I think decks with meta-level strength should be bricky. Non meta decks should be not bricky but have lower upper limit
Xeno locks/Lore locks should be a thing every deck has :)
0:55 damn why my Plunder deck catching strays? I don't look into the deck's playerbase, are they really that delusional?
Konami needs to stop printing cards that don't fit with the identity of their archetype. Its already bad enough how long some decks dont get support for years but when some decks do, its either terrible or only used for cheese. Just look at the mayakashi trap in beatrice piles and cards like the new blue eyes xyz which doesnt really do anything.
Merry Christmas everyone
Nah i think the comment at 4:26 isnt childish or bad but very much correct. There are so many decks that imo have much more fun and jnteresting ideas/playstyles but are jnstantly tossed aside for like 2 maybe 3 decks a format and thats all majority play.
in my defense, inconsistent means not having one card starter
Lmao my Madolche take made it in
To clarify, the Madolche mirror exists, and it's scary
4:28 tell me you want to play vommander without telling me you want to play commander and he doesn't even play mtg most likely
Not sure i agree with peeps. In my experience, most Maxx C defenders are just people who're delusional about how good they are at this game. They can't stop meta decks from establishing boards, or play through them, and because they can't accept its because their deck is dogshit or becayse they dont know how to handtrap effectively, it must be because it's IMPOSSIBLE to win going second unless they have some extremely overpowered card that takes no skill to use.
The same type of ppl bragging about beating meta with dark magician and the screenshot is just several flavors of dm era generic floodgates
@dhanyl2725 ive literally had arguments with people who think the Egyptian gods are OP, they just need a deck built properly, such as one with "Toll, Gravekeeper's Servant, and Aroma Jar"
The Dunning Kruger effect runs RAMPANT in yugioh I swear
The worst part is that that kind of person has a pretty solid chance to lose even when resolving Maxx C...
@emeraldeyes5319 oh yeah. I usually try to play through it, and it's pretty telling when I give my opponent a few extra draws, and they still lose because they were playing Dark Magician and can't take advantage of extra draws.
We need more resonators with maximum 3 lines of text for an effect.
I don't care how garbage the effect is, I want more seemingly useless resonators. I want more toys.
Please Santa Konami grant this to me.
Sincerely,
Jack Atlas' third cousin.
I want an extender that sends a Resonator to the grave. Literally all I'm asking from papa Komoney
@@dragomight8851 admittedly bone boy already does this but i agree. we need more
Generic handtraps are boring and make the game more luck based than it already is, Konami should make more boss monsters that negate, because for that you have to work, build a combo out of whatever your starting hand is and using the knowledge of your deck to reach your end goal, not just drawing the perfect starting hand with 5 Handtraps and making your opponent ragequit with the amount of things you negate from him. Ban the generic handtraps!
Agree. Specific handtraps are so much cooler: Prohibit Snake is one of my favorites!!
No.
This could be true if you still had to work for negating boss monsters. Unfortunately, you don't. There's tons of archetypes with a super high chance to cheat a negate-boss onto the field in one turn without literally any skill involved (e.g. Sword Soul into Baronne or Centur-Ion into Quasar).
I think this is fine as long as you aren't refering to generic boss monsters. Everyone hates Baron Defleur and Borreload Savage for that reason.
Tistina should be T0, via new support or a mass banlist I need my pet deck to do something besides die to a single ash blossom
The amount of rules lawyering in this game for specific things is wild. Card can’t be targeted? Good thing my effect doesn’t say target, now let me just select that untargetable card as the target of my effect that doesn’t say target. Card effect prevents me from drawing? Good thing I have all these cards that say “Add card to hand” so I’m good to put that in hand. Effect has options for you to pick from? Good thing this card negates the effect simply because the option is mentioned.
what's childish is every list when top players make a tier list of the upcoming format making believe that more than 3-4 decks are playable every deck over 5 cannot play 20+ staples is not an engine of 1 card starters but they act like they are the amount of times heroes is treated as a contender when it loses to most premium hand traps is amazing.
Yeah, well, I've been playing Madolche since normal Mewfeuille, special Messengelato, was considered a valid combo so 🤓
I genuinely feel offended with every new set that doesn't have support for archetypes I like.
I thought this was gonna be ripping on comments, brightened my day that it’s the willingly given dark opinions of yugioh
They should errata Halq to require two crystron monsters, and make it mulligan your hand on summon on top of everything else.
There should be a new extradeck-mechanic. Monsters which can be summoned, dependend on the count of special summons on opponents last turn. „Hoping to draw handtraps“ is not a valid strategy for going second, its more like gambling.
What Ive learned watching this video is more people want to play Rush Duels than I had previously realized.
I have a friend that plays morphotronics and he says the funnest part is precisely the inconsistency
As a salamangreat main I understand my deck is bad….that said we should exclusively get a doubled extra deck and sanctuary should get a retrain doing the same reincarnation effect but swapping the useless bp effect for sangen summoning or gimmick puppet mansion protection. :)
Preach
3:16 I would go one step further and ask Konami to just stop gatekeeping Time Wizard in general.
They keep selling Time Wizard as this less complicated stepping stone to Modern. Except the flow of player turnover moves in the completely opposite direction.
It’s time to just accept that the popular Time Wizard formats are basically just completely different games from modern. It’s time to start selling it as its own independent product.
I want generic cards to look like they could belong in more decks. I like playing decks pure or together with strategies with a silimar aesthetic, but that aesthetic is almost always ruined when you start putting in the handtraps. Maybe if they stopped making every handtrap a waifu that would be a good start.
Handtraps shouldnt exist, its a temporary solution to the powercreep. Dude was right. Handtraps dont need to exist if decks didnt lock you out of the game turn 1.
Kuriboh: Why he say fuck me for?
Cards that are good in the anime but bad in the game get their anime effects instead. So I can play God cards
MBTs take is based in projection and not actually wanting to think about things.
He is inherently telling you he has watched all of those opinions, implying in multiple ways that HE gets all of his opinions from other people (in large part, because he doesn't want to think about things, and that's why he turns off his brain when he hears something he doesn't like), and therefore assume you do so as well. He looks down on people he knows deep down are like himself, after all, and you're not him, so you must be worse.
It can't just be your opinion. He knows it's the opinion of someone that you've never heard of and are somehow parroting because he is awesome in his complete ignorance and unwillingness to face opposite opinions.
Narcissism at its finest.
holy shit are you okay dude
Holy mother of irony
I just wish there were more official ways to play yugioh outside of the current meta or even outside of time wizard formats. Something like MTG where there is a bunch of formats to play competitive with that fits different wants anc needs. It not perfect system but having options would be nice.
Also not needing 18 hand traps just to compete. Having something like 6 to 9 hand traps wouldn't be a big deal if decks only required needing that many.
Despite my favorite decks being Zombie pile and Ojama, I want more flip monster support. This subset of monsters has been neglected for as long as it's been alive, just make them playable.
Honestly I've been debating prediction princess now that the jars seem to be getting unbanned.
@michaelhomes8049 Honestly, all we really need is something to help speed up the process of getting the flip effect off. Idk too much about Prediction Princess, tbh, I just know it's still slow, but just generic support to flip monsters without going negative.
I know there's cards like the continuous trap that automatically flips everything in face up attack after being summoned, or Sol and Luna as a form of disruption, but using these cards are a huge hit to consistency and resources. They don't do anything to help flip decks, they just help alleviate the playstyle.
My childish take is that Cubics had the best method of creating "archtype restrictions" and that today's method of one card starters is making deckbuilding homogenized. More cards need to require that you just reveal that you're playing other cards of that archtype in order to function, it would make people try and fit a critical mass of that archtypes cards so they can start their combos, so Handtraps become a liability that they can still play, but risk a higher chance of bricking.
Also, I think archtypes should get in-archtype handtraps that require you to reveal or discard other cards of that archtype in order to get their effects. having every handtrap be generic is getting to be boring.
I am just getting bored of always seeing Ash, Imperm, Maxx C. Every time.
I have long been of the opinion that we need more in archetype hand traps that maybe aren’t as good as other hand traps but can also be 2 card combos. For example plants don’t have any plant hand traps that can be special summoned as a plant and used in a combo but have a going second effect that’s nice to have. Cards that say discard one of this type monster other then this card then negate a search would be the best form of in archetype hand traps. Would make old decks way better if they started there.
5 more ED slots for those situational monsters that you really wish you had right now.
Honestly I'm very basic, I just think getting handtrapped feels like shit and people shouldn't be able to do it to me (but I shoudl be able to do it to them)
(more seriously. I agree with one of the last comments, I hate that you absolutely NEED to play handtraps no matter what, not for gameplay reasons but because they make my decks look aesthetically bad since they almost never mesh together with the artstyle or the color scheme of whichever archetype i'm playing. ESPECIALLY Gamma, god it and Driver are so fucking ugly)
As a Pendulum player i do also think its dumb that diabelz, anti-spell, shangri-ira and flamburge can just shut down my whole deck with little effort on their part, like why can my pend scales just disappear because a card that is not a pend card (or a pend card that is in the pend zone but not actually "in" the pend zone because it was placed there by flamburge) is occupying the pend zone?
To the one who said grass should be at 3 should never reproduce
We find a way to go back in time so that Kashtira can never be created rather than removed from the game. It doesn't deserve to have even existed in the first place.
All monarchs should have an in hand effect that grants extra tribute summons
ironically a while ago I played against a crusadia dragon link player while I was playing the absolute meme deck of my creation gouki vernusylph. "Full combo" of opening suprex + gouki + vern ended on triple unaffected powerload ogre which were literally unoutable aside from kaijus or just accesscode beating 1 over. Guy blinds 2nd and activates dark ruler no more, which I once again explain doesn't work, then proceeds to make borrelend and tries to negate 1. To no one's surprise I won that easily cause he wasn't running handtraps and instead was running boardbreakers that just didn't work at all.
Konami should take a leaf out of Pokemon TCG and release a duelist toolkit box that contains the majority of modern staples so that makes entering tournaments is more accessible
2:36 isnt this just most of the new archetypes in general? like, 1 cards is full combo, theres little to no decision making, specially when that "1 card" is actually 1 out of 3 or 4 cards that you have 3 copies of and multiple searches.
6:31 100% correct. I cannot disagree at all. Best comment of the entire thread. Do not look at my username. Konami should 100% listen to this
Yugioh is designed to spite it's players no matter which format it is
As someone who lacks the brain bandwidth to learn a deck more complicated than Normal Summon Aleister, I can agree with the selfish opinion that it should just be the best deck
Pendulum guy forgot Flamberge Dragon and Packbit
Eye of Timaeus should count as a dark magician card.
Thunder Dragons needs a good companion archetype that's good at spitting out synchros with negates.
Me playing a Weather Painter deck, absolutely certain that any day now the new Weather Painter support will drop.
If it can happen to Aromage it can happen to me ;A;
7:44 amd I love beat meta decks with a rogue one when the meta isn't near impossible to beat for tier 2 and lower decks
4:37 Guilty Gear spotted. Mankind knew that they cannot change society.
I think they need to ban farfa, the burning abyss card
all of these problem could have been solve if you play rush duel, no hand trap, no 1 card combo, no negate, no floodgate, big monster
Vanities is in rush duel
@@Bob12649 but no one play because it die too easy to any trap card
My childish opinion is, I want more support card for Train card.
Since i play sword soul my monsters should be unaffected by hand traps
I hate playing the game, i only like deck building, i want a ygo auto battler
4:57 a deck which focus on outer gods like azatoth or yog sothoth would be cool.
I unironically play bad decks I like without caring about winning or losing while I'm waiting for friends on other games and that's my only time playing master duel :3 I (bad decks being dogmatika ritual that's it. I love dogmatika. Fleurdelis is too fun)
Skill Drain should be at 6 copies because peak yugioh is when I can lean back on my chair at locals and ask my opponent how their week has been while we pass turn back and forth. Bring back Mine too why not.
The "Utopia" and "Utopic" archetype should be completely phased out from all digital/reprinted cards.
"Utopia" will be replaced with "Hope King" and "Utopic" will be replaced with "Kibo." Cards like Hope Harbinger and Hope Woven will remain the same.
Some examples include:
No. 39: Hope King - Kibo
CNo. 39: Hope King - Kibo Ray Victory
No. 39: Hope King - Kibo Beyond
FNo. 0: Future King - Kibo
No. 99: Hope Dragon - Kibo Dragoon
Lastly, "Halfway to Forever" will be renamed to "Take a Chance" because it is the objectively better dub opening.
At least write it as Kibou if you're not gonna use ō, you damn weeb
@@mateusrp1994
>calls me a damn weeb
>look inside
_>damn weeb_
they should revert the chaos emperor dragon errata so i can yatalock people. if modern format is all about stopping people from playing the game, i'm the only one allowed to do that
also konami please we need more ghostrick support please
My childish opinion is that Altergeist should get at least 2 more traps--one of which should be a counter omni--and both should be activatable from the hand. Also, errata Multifaker so that it doesn't xenolock. Also also, errata Marionetter so that it can set a trap off special summon, not just normal summon. Also also also, errata Hexstia so that it doesn't have to tribute an Altergeist linked to it to negate/destroy a spell/trap, or change its arrows so that it can actually point to two altergeists. Yes I play Altergeist, how can you tell?
I will gladly take more cosmic horror decks, but come on. Not every new deck is waifus.
The problem is people remember the waifus. The 8000th dragon or robot goes by without much attention.
Also, I play Dogmatika for many reasons, but the combination of Azathothian spawns from the darkest pit of Yuggoth and cute anime people is surely one of those reasons.
Hoping Duelist Advance will give the deck some new toys.
Make every set like Rarity Collection and its card/ rarity distribution
Of course its not going to be special anymore but its a great status quo for opening sealed packs compared to buying singles
I really hate stray hits on cards i play in my pet-decks". Give me back my barrier of stormwinds but you cant play it in Floo. Give me back my Simorgh but Tribrigade still isnt allowed to play it... basicly just slap a restriction on all cards that got abused by a meta-deck or on generic cards, as long as i can still use them in my rogue deck.
They should unban gracefull charity and pot of greed only for decks with more then 30 spell cards (I play Spell Spam Exodia)
If they were to make time wizard sets, They could have like 80-100 card side sets with the two to four most prominent archetypes of that format and a bunch of of the more historically prominent staples, even one's that are banned to give them much needed reprints.
ofc this would be a bit hard for formats like goat where the concept archetypes were definitely in their infancy still but you could just use it at an excuse to reprint many of the DM Staples.
Set idea's like;
Edison format featuring Blackwing, Hero Beat, Zombies and Frogs called "Stormforth of Chance" or something Idk.
Dragon Ruler Pack called "Of Might and Magic" ( :^) ) featuring Dragon rulers, Spellbooks, and maybe even Evilswarm (Even though people who playtest the format don't see it as a contender in modern testing. it was still there historically).
Two runs of Duellist Alliance format, one to cover the first push with Tellars, Shaddoll and B.A. called something like "Theatre of Stars and Daemons", and a second run with New Challengers/TSF/Secrets of Eternity, featuring Qli, Yang Zing, Nekroz and/or Ritual Beast potentially called "Monoliths to Fallen Gods."
ETC...
3:35 let me introduce you to overtriggers in vanguard
God I love vanguard. It's trigger system is what I live for.
3:55, in BO3, yeah no waqy, it really isnt fair that you can have targeted "I win cards" against any control spell/trap deck, without any actual sacrifice since theyre in your side deck
Buuuut in Mster duel... HFD, Heavy Storm and red reboot could be at 3... if you are chad enough to run them in your main, you deserve to dunk on people
Ash should not exist, super true
(this opinion keeps farming downvotes and it's fun to see others get mad every time)
I got a childish and hot take I:p masquerena is kinda overrated I play Kashtira btw
4:35 bird solitaire is so much fun ngl
I want the world to burn aka bring back 30 card extra decks