How to use 500+ Motion Matching Animations for Cinematics in Unreal Engine 5
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- Опубліковано 27 вер 2024
- How to use 500+ Motion Matching Animations for Cinematics in Unreal Engine 5
Hey everyone! 🎬 I just dropped an exciting new video showcasing how to use the freshly released 500+ sample motion tracking animations for your cinematic projects! 🎥✨Dive in and discover how these animations can bring your scenes to life with stunning realism and fluidity. Don't miss out on this epic content! 🌟
Grab the project file here: www.unrealengi...
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NOTE: There is really no need for you to export FBX for the UEFN character. That was just to show you can actually do it for export purposes.
Cool tutorial! Wondering if you have time if you could make one on how to migrate all the necessary elements of the 500 animation to a whole other project and setting them up in the new project for the purposes of cinematics/animating. I've tried to find one, but no one has made this tutorial yet. I think lots of people would love to see that! Thanks for making these, you explain stuff really well! Cheers
Hi Thank you! To migrate all animations you can just select all the animations and use the migrate tool to send to another project. It's a very straight forward process.
@@HussinKhan Oh, really? so i only need to migrate the animation files? That's awesome, for some reason i thought it would be more complicated haha. Are they ready to use on metahumans in the new project?
Thanks for the answer btw!
@@QuarterWit yes that easy and yes ready for metahumans
@@HussinKhan Sweet, thanks for the info man, cheers!
This is so great man thanks for making these. Very clear and easy to follow. Can't wait to crack this open. BTW, little note about Metahumans, the "M_tal_nrw" actually stands for "Male Tall Normal Weight" not "narrow" bc then the "ovw" is "overweight" and "unw" is "underweight".
Thanks!! Oops did I say narrow, I meant normal 😅 Thanks for that!