Unreal 5.4+ Tutorial - Add Hard Landing Rolls to Game Animation Sample (GASP)

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 26

  • @nevfelemrecicek
    @nevfelemrecicek 12 днів тому +1

    Thanks man amazing video

  • @Clydiie
    @Clydiie 15 днів тому +1

    this is great I wanted something like this

    • @threepeatgames
      @threepeatgames  15 днів тому +2

      thanks! I’ve got so many enhancements (stopping rolling to walls, forcing landing variations to fire to mix it up, etc) but I’m not sure how many folks would follow me down that rabbit hole

    • @Clydiie
      @Clydiie 15 днів тому

      @@threepeatgames brother you got a least 1 right here

    • @Yggdrasil777
      @Yggdrasil777 15 днів тому +2

      @@threepeatgames I think we all will follow you into the rabbit hole. Keep 'em coming, you're advancing a LOT in the community.

    • @thehiddenclips
      @thehiddenclips 13 днів тому +1

      You got 2 that would follow it!

  • @aidenallen1167
    @aidenallen1167 15 днів тому +2

    Nicee

  • @jannesokka1967
    @jannesokka1967 11 днів тому

    Can i somehow to make it like if you press some button right time it rolls, if not it makes heavy landing ?

    • @threepeatgames
      @threepeatgames  11 днів тому

      sure, the LandedHeavyCanRoll is just a function that returns a Boolean so you can respond to whichever key press in the character blueprint and set a variable to true if the timing is right, then include that variable to drive the canroll function to return true. then just make sure to reset that variable eg the next time the character is airborne

  • @thehiddenclips
    @thehiddenclips 13 днів тому

    Is there a way to make it randomly do the roll animation when you do a heavy land?

    • @threepeatgames
      @threepeatgames  13 днів тому +1

      yeah, you can just add a random true/false in the HeavyLanding CanRoll function, if I get some time later, I'll push the blueprint screenshot to discord for that

    • @thehiddenclips
      @thehiddenclips 13 днів тому

      @@threepeatgames yes please! I am looking for how to incorporate a lot of your anime into the gasp project

  • @docivanChanel
    @docivanChanel 14 днів тому +1

    where is roll animation? i cant see it

    • @docivanChanel
      @docivanChanel 14 днів тому +3

      anyone else having the issue - create a new GASP project and get anims from it. Thanks for the video

    • @threepeatgames
      @threepeatgames  14 днів тому +1

      you beat me to it! thanks for digging in and finding them!

    • @thehiddenclips
      @thehiddenclips 13 днів тому

      I have to download a new one and import them??

    • @threepeatgames
      @threepeatgames  13 днів тому +1

      @@thehiddenclips the animations are included in the GASP project and have been there since the first version, so you shouldn't have to update if you already have a copy of the Game Animation Sample anywhere.

  • @pryzmgaming
    @pryzmgaming 14 днів тому +1

    I was needing something like this, great! Do you have any videos on adding Melee combat moves?

    • @threepeatgames
      @threepeatgames  14 днів тому

      Not yet, but clydiie made a bunch of awesome videos integrating combat fury into GASP, highly recommend combat fury and clydiie’s videos!

    • @pryzmgaming
      @pryzmgaming 14 днів тому

      @@threepeatgames I saw this but waay out of my budget as a hobbyist

    • @threepeatgames
      @threepeatgames  14 днів тому +2

      @@pryzmgaming that's fair! I'll dig around and see if I can recommend any of the existing "make melee combat" tutorials! (If not, I'll just make a video on it as you can get pretty far pretty quickly without a lot of complexity... but it can also be really complicated depending on how far your want to go)

    • @pryzmgaming
      @pryzmgaming 14 днів тому

      @threepeatgames you are a champion, don't know how you get the time.. I'm pretty much just add ing a few basic sword moves, and ninja star throwing so nothing fancy, I could probably watch any video on adding montages and that would cover it I'm sure.

  • @masterybegins
    @masterybegins 13 днів тому

    Or, just use the On Landing node in the character bp, and based on the z of velocity either set ragdoll to true, play a hard landing or roll anim montage.

    • @threepeatgames
      @threepeatgames  13 днів тому

      that's a great quick way to do something similar, but the challenge with the montages is they're not going to be motion matched on the way in and out, and in this case if you had directional rolls based on character movement (e.g. strafing right/left/backwards jumps and falls), you'd have to write all the heuristics for picking the right animation, but in this case, trajectory matching does it for you. cheers!

  • @TJ_The_Dev
    @TJ_The_Dev 15 днів тому +1

    as always - amazing work!