If you haven't already check out my first video on the fundamentals of How to play Bayonetta in Smash Ultimate here: ua-cam.com/video/ymfgALO6874/v-deo.html
This is the kind of video guides I need, with the inputs shown on screen and also with lowered speed to show the moment where the inputs are required. Bayonetta is one of my favs due to her comboing potential and her long off-stage recovery, so this guide is super duper useful. Dude, thank you so much for this!!
One problem I have with Bayo is that everytime I start with a combo, the enemy can airdodge out of my combo instantly like 90% of the time. This goes for both real players and cpu, I have no idea how to execute my combos faster.
Did you have the high ground? Haha sorry I couldn’t resist. But in all seriousness there’s a few things it could be. Comboing someone at 0% is a bit tough because knockback doesn’t last long at low percents. And if you’re trying to combo someone at really high percents the knockback may be so strong they’re getting pushed too far away. There’s no real easy way to combo fast you just have to practice it a lot. I would recommend trying to master the Up B to Up B combo I show off in the medium difficulty section. It’s the hardest for opponents to escape once you get it down. Hope this helps.
@@new2you410 Somehow having the high ground only makes it worse. Perhaps the archives are incomplete. Yes, 90% of the time they fall out of my combos or air dodges in what seems to be in the middle of my attacks. I'm trying to utilize the up B to up B as much as I can. It works pretty seldom, I think I hold the b button for too long, on the first Up B. But my biggest gripe is the lag on everything she does. I watch other people play her and it looks so fluid and smooth. When I do it myself I find it near impossible to play fluid, most of the time I watch enemy players punish me even if I land before them, I have to wait for her landing animation to end, even if I use down A to minimize the landing lag, it's still not fast enough. I know grabbing ledge is the optimal place to land but I rarely have that option. Thanks for your reply!
Oh I know what the problem might be. Like you said if you hold any of her moves they’re more powerful but also much more laggy. For air combos you want to make sure you’re just pressing her moves and not holding them or else you will have too much lag between moves. Also, if you’re holding neutral air for example and land you will have like double the landing lag compared to if you just tapped it. If you’re still having trouble we could always talk on discord and make an arena my discord is: Brennan#5299 May the force be with you.
@@new2you410 Thank you! I tried it out and it felt much better with the neutral air attack, I have yet to land another up B up B tho. I would be honored, I'll add you on Discord but I can't play that often because of studies. May the force be with you too.
So sorry guys, I had to reupload because of a number of input mistakes. I didn't want to cause any confusion so I got them all fixed. If you could like and comment on the video again that would be great!
Thank you for making this vid I have been playing bayo quite a lot and I figured out a lot by myself but this has really help get better with the character
Very thorough! Not sure if you knew this one but at 8:47 you could have done a third Uair to land on the platform to reset and kill him off the top. It’s an amazing 0-death on battlefield if you can land a heel slide at ~0! Maybe in the future you could make an advanced-only guide and put some Enka style combos in there lol.
Thank you! Good observation! Yeah I actually struggle to do the three upairs in a row. It's probably because I don't do them with the C-stick so I'm stuck holding up on the control stick when I input them. Is that how you do it? DI in the opponents direction and just do the up airs with the C-Stick? I'm unfamiliar with Enka style, what is that exactly?
A cool zero to deaths at any point of the stage on big characters is. Heelslide - uptilt - jump - up B - jump cancel up b - up air - jump - up air - side b- down side b- foward air. it also works on other character put its di depended
I'm pretty comfortable with my bayonetta and I can do a lot of these already. But I struggle hitting immediate double witch twists at high percents I also didn't think downward after burner kick was a useful combo extension due to its awkward launch angle on airborne opponents
Here's a quick tip: You can actually get a triple jump (Technically). You can double jump up b cancel twice. If you used that twice you wouldve probably killed that jiggly puff even sooner when you used the bounce combo
Yes I’ve definitely been experimenting with it! So far I’ve only found one thing that’s pretty useful for Bayo but if I discover anything substantial I’ll be sure to make a video.
Helloo nice tutorial id also like to point out a common combo too which is side b on the ground up air jump fair (this should get u on the platform) shorthop side b jump cancel witch twist side b jump cancel witch twist fair.This combo works on a majority of the cast and u can mix it up a lot with rar up air and such sometimes it's a 0 to death depending on weight and sdi
Basically it all comes down to timing and speed. If you’re doing the jump cancel after an up B or side B you have to wait until that move is completely over before inputting it. At those high percents your opponent will want to fly away because of the knock back so you need to input your jump and then your next special very quickly. It’s a tough mechanic but you’ll develop muscle memory for it. Try practicing it on an opponent at high percent in training mode over and over. Hope this helps!
6:50 tengo una duda y es al momento de usar UP B to Up B mi oponente siempre se sale a altos porcentajes, aproximadamente a partir de 50% a 60% alguna solución para esto?
Hmm I’m not sure exactly what you mean. You say she’s standing? You should be jump canceling mid-air between the two up Bs. You have to wait until the first up B is completely over before you very quickly hit jump and instantly up B again. Also, just tap up B don’t hold it or else it will have too much lag to jump cancel. You might want to watch my first video on Bayo’s fundamentals where I explain it.
Great question! Personally I like to practice a new combo repeatedly in training mode on an opponent that doesn’t move until I can do it every single time without messing up. Once I get to that point I’ll start using it in real matches or if you want to practice it against a CPU that works as well.
@@new2you410 Thank you very much!!! I'm trying to give bayo a go as I'm starting to get frustrated with sheik's kill confirms. I imagine bayo will be even more frustrating but I'm gonna put in the hours practicing.
Bayo has a really fun moveset. It can be a little frustrating at first when you pick her up since she’s so technical but once you get the hang of things you’ll have a blast! You got this.
Yes, doing a double witch twist on an opponent with high percent is a lot more difficult. They want to fly away because of the knockback of the first witch twist so you have to input the second one very quickly. Just remember that you can’t input your jump cancel and second witch twist until the first one is completely over. This can be a bit tricky but I use the sound of the move as my que to know when input the next jump cancel WT. I talk about it in my first Bayo tutorial if you want to check that out. Hope this helps!
Bayonetta is a character that feels so foreign to play for me, so I'm trying to get better. I struggle the most with knowing how many jumps I have and jump cancelling; I often end up SDing.
hey this might be odd but do you think you can maybe do one for joker and tips like the bayo ones because i switch to bayo the the tutorials don’t do it like you so do you think you can maybe do it with joker ?🙏
Having some trouble with combo2(am new to the game) so on the rare occasion I can even land the combo for some reason the cpu ends up on the opposite side of me after the second witch twist. And I accidently turning mid combo or somethin?
Yes, if you’re doing Up B to Fair buffering works just fine. The only things you really can’t buffer with theses combos are the jump cancels because they won’t register. But generally, yes you want to input everything quickly so the opponent doesn’t have time to escape.
In your previous video you mention Up B can be held to do additional damage but for comboing, is it done with the unheld version? does doing the held version have any impact on the combos?
There's some amount of misinfo, untrue examples and frankly, basically everything in this video is basic. You need to be showing people the things that aren't actually common knowledge and already easy to find on youtube
If you haven't already check out my first video on the fundamentals of How to play Bayonetta in Smash Ultimate here: ua-cam.com/video/ymfgALO6874/v-deo.html
This is the kind of video guides I need, with the inputs shown on screen and also with lowered speed to show the moment where the inputs are required. Bayonetta is one of my favs due to her comboing potential and her long off-stage recovery, so this guide is super duper useful. Dude, thank you so much for this!!
I’ve been waiting 🙌🏾😭. I've searched your channel in the right timing.
Thank you so much! I hope it’s helpful.
Oh my God, thank you so much. This was so helpful beautiful display of technique! I’m really liking Bayonetta.
One problem I have with Bayo is that everytime I start with a combo, the enemy can airdodge out of my combo instantly like 90% of the time. This goes for both real players and cpu, I have no idea how to execute my combos faster.
Did you have the high ground? Haha sorry I couldn’t resist. But in all seriousness there’s a few things it could be. Comboing someone at 0% is a bit tough because knockback doesn’t last long at low percents. And if you’re trying to combo someone at really high percents the knockback may be so strong they’re getting pushed too far away. There’s no real easy way to combo fast you just have to practice it a lot. I would recommend trying to master the Up B to Up B combo I show off in the medium difficulty section. It’s the hardest for opponents to escape once you get it down. Hope this helps.
@@new2you410 Somehow having the high ground only makes it worse. Perhaps the archives are incomplete.
Yes, 90% of the time they fall out of my combos or air dodges in what seems to be in the middle of my attacks. I'm trying to utilize the up B to up B as much as I can. It works pretty seldom, I think I hold the b button for too long, on the first Up B.
But my biggest gripe is the lag on everything she does. I watch other people play her and it looks so fluid and smooth. When I do it myself I find it near impossible to play fluid, most of the time I watch enemy players punish me even if I land before them, I have to wait for her landing animation to end, even if I use down A to minimize the landing lag, it's still not fast enough.
I know grabbing ledge is the optimal place to land but I rarely have that option.
Thanks for your reply!
Oh I know what the problem might be. Like you said if you hold any of her moves they’re more powerful but also much more laggy. For air combos you want to make sure you’re just pressing her moves and not holding them or else you will have too much lag between moves. Also, if you’re holding neutral air for example and land you will have like double the landing lag compared to if you just tapped it. If you’re still having trouble we could always talk on discord and make an arena my discord is: Brennan#5299 May the force be with you.
@@new2you410 Thank you! I tried it out and it felt much better with the neutral air attack, I have yet to land another up B up B tho. I would be honored, I'll add you on Discord but I can't play that often because of studies. May the force be with you too.
@@Meibu1 just go in training mode more
Thanks for putting the inputs, Everyone says "this combo is so easy" but they never put the controls
Probably the most helpful Bayonetta guid I've watched so far.
Thanks for the video! Nice to see you showing how every combo changes based off the character, percentage, situation, and opponents DI!!
Thank you! I’ve learned a lot of tricks with Bayo so I wanted to include everything I could in the video.
great video, really appreciate it as a smash 4 bayo coming into ultimate
Now this is my kind of guide. very easy to follow, and clear and simple.
Thanks bro.
i love the combos that take them super far off the screen, long combos are my favorite thing in this game.
Omg yeah my friends screams of astonishment are worth every bit of effort
So sorry guys, I had to reupload because of a number of input mistakes. I didn't want to cause any confusion so I got them all fixed. If you could like and comment on the video again that would be great!
Thank you for making this vid I have been playing bayo quite a lot and I figured out a lot by myself but this has really help get better with the character
I’m glad it was helpful!
Thank you.
Very thorough! Not sure if you knew this one but at 8:47 you could have done a third Uair to land on the platform to reset and kill him off the top. It’s an amazing 0-death on battlefield if you can land a heel slide at ~0! Maybe in the future you could make an advanced-only guide and put some Enka style combos in there lol.
Thank you! Good observation! Yeah I actually struggle to do the three upairs in a row. It's probably because I don't do them with the C-stick so I'm stuck holding up on the control stick when I input them. Is that how you do it? DI in the opponents direction and just do the up airs with the C-Stick? I'm unfamiliar with Enka style, what is that exactly?
Thank you so much!! I’m trying to become a bayo main and I’ve got a couple combos down but this really helped with explaining everything.
That’s great! I’m glad it was helpful.
A cool zero to deaths at any point of the stage on big characters is.
Heelslide - uptilt - jump - up B - jump cancel up b - up air - jump - up air - side b- down side b- foward air.
it also works on other character put its di depended
I learned so much from this video, thank you so much
Lovedddd this video
Thanks! I’m glad it was helpful.
I'm pretty comfortable with my bayonetta and I can do a lot of these already. But I struggle hitting immediate double witch twists at high percents I also didn't think downward after burner kick was a useful combo extension due to its awkward launch angle on airborne opponents
Ahaha you are amazing; a skilled bayo is so fun to watch
Nice video!!
Thank you! I hope it was helpful.
I love this video. It’s so informative
I learned a lot, thank you so much for this video ❤
Deserve more likes and sub
Thanks so much! I've really been blown away by all of the positive feedback on this new channel.
You can also jump cancel the first up b to gain more height
muy buen video,me has ayudado mucho , ahora si podre ganarles a mis amigos !
Here's a quick tip: You can actually get a triple jump (Technically). You can double jump up b cancel twice. If you used that twice you wouldve probably killed that jiggly puff even sooner when you used the bounce combo
I actually did use jump cancels and the third jump mechanic for quite a few of these combos.
@@new2you410 I guess I just didn't catch it myself
Aight, Imma head to the next EVO.
The only new info I got from this was the percentage range that downward side b combos worked
I don’t get how you do the double side b. They keep flying upward for me
It really depends on their percent. It depends on the opponents size and weight but once they’re over 100 it should work on a lot of characters.
@@new2you410 ok thx
How do you cancell the jumps???
use a move right after you jump so it doesn't show the jump animation
Excellent - Have you planned VDO about the Flickshot on Bayo ? :) Could be a good trick.
Yes I’ve definitely been experimenting with it! So far I’ve only found one thing that’s pretty useful for Bayo but if I discover anything substantial I’ll be sure to make a video.
Helloo nice tutorial id also like to point out a common combo too which is side b on the ground up air jump fair (this should get u on the platform) shorthop side b jump cancel witch twist side b jump cancel witch twist fair.This combo works on a majority of the cast and u can mix it up a lot with rar up air and such sometimes it's a 0 to death depending on weight and sdi
I can never actually get the jump cancel consistently 😞
How do you do witch twist cancel at like ninety percent
Basically it all comes down to timing and speed. If you’re doing the jump cancel after an up B or side B you have to wait until that move is completely over before inputting it. At those high percents your opponent will want to fly away because of the knock back so you need to input your jump and then your next special very quickly. It’s a tough mechanic but you’ll develop muscle memory for it. Try practicing it on an opponent at high percent in training mode over and over. Hope this helps!
6:50 tengo una duda y es al momento de usar UP B to Up B mi oponente siempre se sale a altos porcentajes, aproximadamente a partir de 50% a 60% alguna solución para esto?
Yo creo que no hay solucion, cuando el oponente esta en esos porcentajes el retroceso es tan alto que no da para conectar el segundo Up B
i need some help how do i jump cancel when i do it she just stands still and i do it immediately after like you said but it dose nothing
Hmm I’m not sure exactly what you mean. You say she’s standing? You should be jump canceling mid-air between the two up Bs. You have to wait until the first up B is completely over before you very quickly hit jump and instantly up B again. Also, just tap up B don’t hold it or else it will have too much lag to jump cancel. You might want to watch my first video on Bayo’s fundamentals where I explain it.
@@new2you410 ohhhh it’s because i was doing it in the beginning okay thanks
when i try to jump after than side b my up b dosnt land fast enough, i dont think its possible anymore -_-
How would you say is the best way to practice these combos? In labs, or against CPUs?
Great question! Personally I like to practice a new combo repeatedly in training mode on an opponent that doesn’t move until I can do it every single time without messing up. Once I get to that point I’ll start using it in real matches or if you want to practice it against a CPU that works as well.
@@new2you410 Thank you very much!!! I'm trying to give bayo a go as I'm starting to get frustrated with sheik's kill confirms. I imagine bayo will be even more frustrating but I'm gonna put in the hours practicing.
Bayo has a really fun moveset. It can be a little frustrating at first when you pick her up since she’s so technical but once you get the hang of things you’ll have a blast! You got this.
I don’t see how you were able to connect two witch twists then hero is passed 100%. The double witch twists stop working for me around 90. 6:52
Yes, doing a double witch twist on an opponent with high percent is a lot more difficult. They want to fly away because of the knockback of the first witch twist so you have to input the second one very quickly. Just remember that you can’t input your jump cancel and second witch twist until the first one is completely over. This can be a bit tricky but I use the sound of the move as my que to know when input the next jump cancel WT. I talk about it in my first Bayo tutorial if you want to check that out. Hope this helps!
Bayonetta is a character that feels so foreign to play for me, so I'm trying to get better. I struggle the most with knowing how many jumps I have and jump cancelling; I often end up SDing.
How did you side B up like that on the ground
hey this might be odd but do you think you can maybe do one for joker and tips like the bayo ones because i switch to bayo the the tutorials don’t do it like you so do you think you can maybe do it with joker ?🙏
Having some trouble with combo2(am new to the game) so on the rare occasion I can even land the combo for some reason the cpu ends up on the opposite side of me after the second witch twist. And I accidently turning mid combo or somethin?
Quick question: when doing witch twist into fair can you buffer it during the up b? I can’t get it to work so I’ve been doing more up air combos :(.
Yes, if you’re doing Up B to Fair buffering works just fine. The only things you really can’t buffer with theses combos are the jump cancels because they won’t register. But generally, yes you want to input everything quickly so the opponent doesn’t have time to escape.
@@new2you410 thank you
@@new2you410 just started playing bayo a couple days ago but I’m having a lot of fun. Captain falcon main at heart though
In your previous video you mention Up B can be held to do additional damage but for comboing, is it done with the unheld version? does doing the held version have any impact on the combos?
Yeah The held version has more lag, You dont really ever want to use it
You did not talk about witch strike. You Can kill opponents at around 90% with DABK
Yeah, I actually haven’t practiced it much. That’s why I didn’t include it. Great explanation though!
how do i jump cancel?
There's some amount of misinfo, untrue examples and frankly, basically everything in this video is basic. You need to be showing people the things that aren't actually common knowledge and already easy to find on youtube
No
@@lotus2595 Yup. 100%
COMO COMO COMO COMO?