The first version of this video - ua-cam.com/video/XeqKQBIa43g/v-deo.html Tutorials about isometric games - ua-cam.com/play/PL0FALXGqi7wJSZxRGD63S9jVWT9v5znJm.html
Great to see you get back to this topic. I'm currently in the cry about coordinates part of development 😂 I'm a big fan of 2D isometric games. Perhaps I just played too much rollercoaster tycoon but the aesthetic draws me in.
For me in my games the issue boils down to this, characters. If I go traditional route it's 10K frames of animations just for quite a simple game. If I go fully 3D isometric it's a technical and artistic block creating 3D characters fully rigged and animated. Everything else like maps, map objects are fairly trivial. Good summary of the situation. For me 3D+2D tends to be worse overall.
There are several games in this video that I can't identify and look fun. Any chance we could get a game list? (It doesn't have to be time stamped or anything)
I can at least spot a few. 0:00 Unpacking 0:25-0:26 Tunic 0:28 Hades 0:31 ? 0:34 Into The Breach 1:36 Underrail 2:17 Looks like a bootleg version of GameDev Tycoon 2:30 ? (probably a game they made for this video/channel?) 3:13 Death's Door 3:33 ? 5:08 Some My Little Pony (mobile) game, obviously 5:40 A Short Hike 5:51 Hylics (2) 6:09 Gungeon
Wish list. Draw Calls and High FPS. Looking at Animal Crossing and how they set up the Environment with a Bend World Shader. Also the Player does not have allot of Characters on Screen, so they must be using a few large Atlases 2K, 4K to get the Draw Calls down with most of the NPC's and Props using the Same Atlas that would mean excellent performance (i.e. Hi FPS). So the question is. How do isometric games perform in terms of Framerate, and how do they setup the environment to guarantee high FPS on all platforms. Faced issues when targeting VR (Oculus), but maybe PC, and Mobile dont need to worry about FPS. Any ideas?
Animal Crossing is obviously in 3D but I don't know how they made that effect, I'm not familiar with shaders. I mentioned performance in the first version of this video. I think most devices handle both 2D and 3D pretty well these days however I didn't consider VR. And I don't think you can make an isometric game in VR. Though I must say I haven't worked with VR myself so I might be wrong. (If somebody knows an isometric game in VR, please let me know)
@@TamaraMakesGames LOL!!! Isometric in VR :). I love your answer. You are correct. Its not so much that I'm thinking about Isometric. No. Maybe thinking to ditch the Oculus VR Game and go to a format that does not require 60FPS to publish. So that's why was thinking Isometric or at least a format is fun for the user, scales well, looks good, and does not require 60FPS to publish. Also, not thinking games, but "gamefying" other industries. Also, I've sent drones to take your "Hubby" out of the equation :). Honestly, not so good with 2D, but can do the 3D with ZBrush and then render out and bring things together in Unreal or After Effects. Still formulating a strategy, but this Girl has got My Eye. "Oouh-la-laa"
You know, it is very tactlessly to joke about drones right now. If you weren't aware, there are war drones that can drop bombs. And they can easily kill me and everyone else who I love. So I suggest you stop fooling around and throwing these inappropriate jokes 😕
@@TamaraMakesGames Wait... stop... Did not mean to be so "tackles"... I didnt know... till now really... Not about the War, but about you being there. I just watched (watching) your: [Developing a Game while in a WAR zone] video... In My defense. HOW ON EARTH IS THIS POSSILBE???? OMG!!! You must be like a [Super Woman] or something. You are successfully building a complicated platform from a Warzone... There will be movies about you after the War!!! And you are documenting it as you go. WOW!!! I mean... The situation is not fun... But the vision for the other side after is: Tamara the Super Coder who made this hit game and won awards during a WAR. What??? That's kinda cool!!!
Yes, it appears that way. But they didn't fully rotate the camera and most sprites have round edges so it doesn't really look like typical isometric games
New to Isometric Design. Loving your Content. You mentioned "Hay Day Live" and showed a screen shot with some of there 3D Design... Is it possible to give access to a link to the Video???
@@TamaraMakesGames Excellent... Give me 4 more hours to digest this content. I'm sure I've watched allot of it already. I need to formulate a strategy that will scale to most platforms and I think your approach (knowledge... what a brain), will help. Thanks for this 🥰
Very helpful video, thanks a lot for sharing your knowledge. I would ask you if the games Don't Starve Together and Carto was made on the 2D + 3D Approach? Thanks a lot!
Hi! I'm glad I could help you! I think that Don't starve together was made in 2D+3D but Carto is just 2D. But I may be wrong, developers use all kinds of tricks to make games
@@TamaraMakesGames Hi Tamara, thanks for your feedback. In Carto, the ground seems to be in 3D to me as the camera moves, It's possible to make a top-down only in 2D and get the ground feel like 3D?
I looked at it again and I think it is possible that developers used a 3D project but all objects are actually 2D. I think I'm seeing some perspective. I guess that's what you meant by "feels like 3D".
@@TamaraMakesGames oh that’s it, thank you so much for that! For that kind of project, 3D with 2d sprites, do you think it’s better to use colliders and rigidbodies 2D? To make sprites to be affected by the 3D lights will be difficult to achieve?
@@TamaraMakesGames We were up on the Moon mining for Gold... Dont tell anybody (Its top secret). He kept talking about you, and seemed sad that you were still back on earth. On the 3rd day he showed Me your Photo... I was jealous!!! Shh...
@@TamaraMakesGames Let get this straight... You are building a UA-cam Channel... Making Games. From a Warzone??? Really. Cant you get out? I mean... while things are "less than ideal"... Wouldn't it be possible to go to somewhere safer???
The first version of this video - ua-cam.com/video/XeqKQBIa43g/v-deo.html
Tutorials about isometric games - ua-cam.com/play/PL0FALXGqi7wJSZxRGD63S9jVWT9v5znJm.html
I think we'd all, as indie devs, appreciate if you credited the games in the video
Just added a list of games to the description of the video 🙂 Thanks for suggesting it! I should have done it from the start
Great to see you get back to this topic. I'm currently in the cry about coordinates part of development 😂
I'm a big fan of 2D isometric games. Perhaps I just played too much rollercoaster tycoon but the aesthetic draws me in.
Yeah, I like isometric games too but sometimes I just don't 😅 8 played too many farms and strategies which are mostly isometric
Your willpower is an inspiration, Tamara, working hard on your projects in a war zone, wow.
Thanks for the compliment
Hylics 2!!!! The creator, Mason Lindroth, got the look by scanning his handmade clay sculptures. Incredible artist.
For me in my games the issue boils down to this, characters. If I go traditional route it's 10K frames of animations just for quite a simple game. If I go fully 3D isometric it's a technical and artistic block creating 3D characters fully rigged and animated. Everything else like maps, map objects are fairly trivial. Good summary of the situation. For me 3D+2D tends to be worse overall.
Hylics 2 looks so cool. Turns out what they're doing is 3D scanned physical models and stop motion animation, mixed with green screen and pixel art.
I agree, it looks phenomenal. That must have been a lot of work for the devs
Very informative, I think we’ll use that approach to make a game with JJ, thanks Tam
You're welcome! I'm glad I can help!
The game that looked handdrawn, Halix2? not sure if i heard it right. Pretty sure it was made in RPG maker 5:52
Hylics is made with stopmotion clay modeling, with each frame being modified in a computer.
Congrats on v2 of this video. It is 1000x better. Putting in the examples to view while listening is what was missing.
Thanks! I'm glad that you noticed 😊
Was wondering what to do for a project and ive never tried isometric... may need to try that now
Isometric games are still popular so that's a good idea to experiment. Good luck!
@@TamaraMakesGames Thank you
There are several games in this video that I can't identify and look fun. Any chance we could get a game list? (It doesn't have to be time stamped or anything)
I can at least spot a few.
0:00 Unpacking
0:25-0:26 Tunic
0:28 Hades
0:31 ?
0:34 Into The Breach
1:36 Underrail
2:17 Looks like a bootleg version of GameDev Tycoon
2:30 ? (probably a game they made for this video/channel?)
3:13 Death's Door
3:33 ?
5:08 Some My Little Pony (mobile) game, obviously
5:40 A Short Hike
5:51 Hylics (2)
6:09 Gungeon
@@Panossa thanks! I found name for another. Len's island
Just added a list of games to the description of the video 🙂 Thanks for suggesting it! I should have done it from the start
Another great video!
Thanks!
What is the game showcased at ~ 3:45? Looks like a bird as the main character?
It's Death's Door
@@TamaraMakesGames Thanks!
You guys know what is the game in 2:30?
Wish list. Draw Calls and High FPS. Looking at Animal Crossing and how they set up the Environment with a Bend World Shader. Also the Player does not have allot of Characters on Screen, so they must be using a few large Atlases 2K, 4K to get the Draw Calls down with most of the NPC's and Props using the Same Atlas that would mean excellent performance (i.e. Hi FPS). So the question is. How do isometric games perform in terms of Framerate, and how do they setup the environment to guarantee high FPS on all platforms. Faced issues when targeting VR (Oculus), but maybe PC, and Mobile dont need to worry about FPS. Any ideas?
Animal Crossing is obviously in 3D but I don't know how they made that effect, I'm not familiar with shaders. I mentioned performance in the first version of this video. I think most devices handle both 2D and 3D pretty well these days however I didn't consider VR. And I don't think you can make an isometric game in VR. Though I must say I haven't worked with VR myself so I might be wrong. (If somebody knows an isometric game in VR, please let me know)
@@TamaraMakesGames LOL!!! Isometric in VR :). I love your answer. You are correct. Its not so much that I'm thinking about Isometric. No. Maybe thinking to ditch the Oculus VR Game and go to a format that does not require 60FPS to publish. So that's why was thinking Isometric or at least a format is fun for the user, scales well, looks good, and does not require 60FPS to publish. Also, not thinking games, but "gamefying" other industries. Also, I've sent drones to take your "Hubby" out of the equation :). Honestly, not so good with 2D, but can do the 3D with ZBrush and then render out and bring things together in Unreal or After Effects. Still formulating a strategy, but this Girl has got My Eye. "Oouh-la-laa"
You know, it is very tactlessly to joke about drones right now. If you weren't aware, there are war drones that can drop bombs. And they can easily kill me and everyone else who I love. So I suggest you stop fooling around and throwing these inappropriate jokes 😕
@@TamaraMakesGames Wait... stop... Did not mean to be so "tackles"... I didnt know... till now really... Not about the War, but about you being there. I just watched (watching) your: [Developing a Game while in a WAR zone] video... In My defense. HOW ON EARTH IS THIS POSSILBE???? OMG!!! You must be like a [Super Woman] or something. You are successfully building a complicated platform from a Warzone... There will be movies about you after the War!!! And you are documenting it as you go. WOW!!! I mean... The situation is not fun... But the vision for the other side after is: Tamara the Super Coder who made this hit game and won awards during a WAR. What??? That's kinda cool!!!
@@TamaraMakesGames Hmm. I did not know about the situation till now!!! Sorry!!! Really Sorry!!! Really Sorry with Berries on top...K???
Does cult of the lamb is 3D+2D isometric?
Yes, it appears that way. But they didn't fully rotate the camera and most sprites have round edges so it doesn't really look like typical isometric games
Vamos a hacer un juego juntos ♥
New to Isometric Design. Loving your Content. You mentioned "Hay Day Live" and showed a screen shot with some of there 3D Design... Is it possible to give access to a link to the Video???
Thanks, it's actually a while tutorial series that I made ua-cam.com/play/PL0FALXGqi7wIbQRN1u-D-gu0CjIU4xVmj.html
@@TamaraMakesGames Excellent... Give me 4 more hours to digest this content. I'm sure I've watched allot of it already. I need to formulate a strategy that will scale to most platforms and I think your approach (knowledge... what a brain), will help. Thanks for this 🥰
Very helpful video, thanks a lot for sharing your knowledge.
I would ask you if the games Don't Starve Together and Carto was made on the 2D + 3D Approach?
Thanks a lot!
Hi! I'm glad I could help you!
I think that Don't starve together was made in 2D+3D but Carto is just 2D. But I may be wrong, developers use all kinds of tricks to make games
@@TamaraMakesGames Hi Tamara, thanks for your feedback.
In Carto, the ground seems to be in 3D to me as the camera moves, It's possible to make a top-down only in 2D and get the ground feel like 3D?
I looked at it again and I think it is possible that developers used a 3D project but all objects are actually 2D. I think I'm seeing some perspective. I guess that's what you meant by "feels like 3D".
@@TamaraMakesGames oh that’s it, thank you so much for that!
For that kind of project, 3D with 2d sprites, do you think it’s better to use colliders and rigidbodies 2D? To make sprites to be affected by the 3D lights will be difficult to achieve?
This version is far bettern than your first version. :D
Thanks! I am really glad to hear that!
I like the music
Whats the game at 3:00?
Len's Island
Also, I added the list of games to the description of the video so if you liked any other games you can look them up
I think I met your Moon Lander colleague (Shh... Dont Tell) last year.
LOL, really? And how did that happen?
@@TamaraMakesGames We were up on the Moon mining for Gold... Dont tell anybody (Its top secret). He kept talking about you, and seemed sad that you were still back on earth. On the 3rd day he showed Me your Photo... I was jealous!!! Shh...
Hi Tamara. Dave from the UK here. Are you in the Ukraine at the Moment?
Hi there! Nice to meet you! Yes, I'm in Ukraine 🇺🇦
@@TamaraMakesGames Are things... ok? You safe?
No, nowhere here is safe. For me things are a little bit better at the moment compared to what they were before.
@@TamaraMakesGames Let get this straight... You are building a UA-cam Channel... Making Games. From a Warzone??? Really. Cant you get out? I mean... while things are "less than ideal"... Wouldn't it be possible to go to somewhere safer???
it was good
Hola me gustan tus vídeos
Aunque aún me cuesta entender el inglés son muy buenos
Saludos
Thank you! I had to use Google Translate for your comment. I'm glad you you enjoy my content.
👍🏻👍🏻👍🏻
She pronounces Hades like *what*
I was here 1st
Yes, you were! 😃