Wanted to note that I have no knowledge of Next Gen Nintendo hardware specs and everything in this episode discussing next gen hardware is just my guesswork, thoughts, opinions and speculation.
NX2 specs have been examined at face value by Eurogamer and other sources. 12gb ram (commercial), amphere cores lovelace, 8" LCD display, 5nm/4nm chip and DLSS 3.1 (rx).
@@kamala7101it's ampere GPU architecture. Not lovelace. And it can't be both. It will be a smaller gpu than the RTX 3050 but will have RT and Tensor cores
@@kenrickkahn exactly. I remember even the N64 being nerfed due to having a slow and low bandwidth shared memory bus. The CPU and RDP were actually really powerful at the time but the memory subsystem really handicapped the console.
It's actually super impressive how well Switch runs games at that wattage. Yea it is a lot weaker than the other consoles were, but look at that power draw.
low level APIs with minimal OS overhead can do some pretty incredible things. Imagine the Steam Deck if it didn't have to run a bloated operating system and a latent translation layer.
More impressive is that it's only using ten times the power of an original GameBoy, but it's thousands of times 'better', however you want to measure 'better'.
@@Mantenner very true, compared to Windows or Android for example. But it’s still a lot more bloated than most console OS like you find on the Switch or the PS5. There is a lot of Linux stuff happening under the hood and you have things like desktop mode eating up resources.
Seems kinda risky though. Only the OLED model has the new chip that has more power for overclocking, and homebrew needs chip modification. A V1 I would not push so hard, damages are very likely to occur. So the OLED chip mod is already expensive, you are at about 600-800 for a new OLED with a homebrew mod, to allow for overclocking. Then then you can run it hotter. Its a bit of a gamble that you have to be willing to take.
@@livinliciousthat's not true. All redbox/retail switches right now are mariko. If you have 6 hours of battery life on breath of the wild. Or just check the serial code. Or if your purchase is after 2021. You have a mariko.
@@livinliciousany base Switch made after 2018, Lite, or OLED is going to have Mariko hardware, you still have to do a modchip install but you probably won't have to buy an entire new Switch for it
@@livinlicious I have a red box Switch V2 with a Mariko chip. I keep it at safe clocks, the battery just drains a bit faster than normal, but not as much as you'd think. MVG failed to mention that overclocking is 100% safe if you use it correctly, and it can be used 100% of the times you use your modded Switch.
I express my deep gratitude to you, personally from me, and from the glorious community of my project. And I have great news, right now, on my workbench, there is an update with the ability to deeply undervolt the CPU. And take my word for it, it will not disappoint you. The OLED test sample is completely stable at a frequency of ~2.8 GHz with a voltage of only 1.205 volts. Savings in several frequency steps are observed already from a base frequency of 1 GHz. This is a breakthrough! Soon.
Hey MVG, here is one thing I've already noticed in the last video: Your mic is crackling just a tiny bit. You can't really hear it until you crank up the volume, but once you hear it it is impossible to not notice it!
DLSS on a console should be very good. Having a single specific hardware configuration should make optimising it so much better. It'll be interesting to see all the tech analysis once the switch 2 launches.
Well games have used FSR on PS5/Xbox series and results have been fairly mixed leaning to poor. For instance, Jedi survivor is going as low as 720p trying to upscale to 1440p and it's visually disgusting. DLSS in general is superior to FSR but it'll still depend on the devs to implement it well.
Since DLSS is applied on a per game level it feels like something that would be tied to consoles anyway. I could definitely see Nintendo using it in their exclusive games to push up their image quality further. MonolithSoft especially with Xenoblade.
@@kastaway-mtx it's still a lot of work to get good results. They have to produce high detailed training frames for essentially the whole game the "old-fashioned" way. I don't see why that's considered a "crutch" if the hardware is otherwise limited and can't produce a high res image natively.
@EveryGameGuruI don’t think you understand what the difference between software and hardware rendering is.. both of them use the GPUs in software to render the upscaled image. DLSS just uses the tensor cores while FSR takes compute straight from the stream processors. DLSS is tailored per game to properly imitate a native higher resolution while FSR is a one-click works for everything upscaler. Don’t be so confident at something when you’re easily proven wrong.
Interesting! It appears that a patch may be necessary to fix physics, notably for the enemy models. Usually in combat, a final blow with a weapon launches an enemy away from Link. In this video, they appear to simply collapse to the ground.
Have you tried the newer 1.7 version? It now ships with a parameter tweaking tool as well, and also some better GPU undervolting, which reduces heat and power draw in stock scenarios
does it work on 16.1.0? Last time I tried 1.6 it would just crash on atmosphere boot. Did fresh install and hekate was freaking out that nyx was outdated.
I always thought a power dock idea would be pretty cool. When you hook the switch up to this theoretical dock it raises clocks (pretty sure they are only this low for simple battery constraints), gives the deck more thermal headroom, and of course offer more power.
Saw your colab with DF, I thought it was a little weird when you said you didn't have a modded Mariko. Glad to hear that's not the case. Overclocking on the OLED makes 1.1.0 of TOTK such a perfect experience.
Reminder that if they were using DLSS 3 frame generation, which they could be if the switch 2 chip runs in the lovelace architecture, that means that the game only needed to hit 40 fps natively to "run" at 60 fps
@@cakes1831yeah, modchip is a no go for me because I don't have the skill to do it. I want a modded Xbox 360 because 7th gen has so many great games. No one near me can do it either. I don't like emulation of Xbox 360, PS3, and Switch because of shader caching. Native hardwares are so convenient.
Just so you know 4IFIR reads as “chifir” (it’s a very very strong black tea to the point that it becomes alcoholic/drug), because there is also a Russian AIO repack of Atmosphere called “kefir” (it’s like a drinkable yogurt)
I only pushed the memory clocks on my Switch by one notch over stock. I left everything else alone, and that gave me a decent increase in experience on the games I play most.
@@Lachesis3D how can i done that, i got my oled with atmos, whats next step i never did overclock or something else, can u tell me a tutorial to follow
I crunched some numbers assuming the Orin SOC was what went into the next Switch and I estimate it would be capable of BOTW at a stable 1080p60 native at handheld level power draw, and 1440p60+AI upscaling to 4k at docked level power draw should be possible. Given that the next generation SOC called Thor was announced last year, if it's what ends up in the next generation switch, even 4k60 native might not be out of the realm of possibility. But keep in mind that although BOTW looks very good, even when rendered at 4k, it relies heavily on aesthetic design choices to mask a lack of detail that is expected from games you'll find on current generation consoles. An Orin SOC based Switch would have less than 20% of the theoretical graphical power of the PS5, and there is little chance that we're talking about a 5x theoretical generational improvement from Thor. It will be much better than the current switch but unless Nintendo makes some huge changes, it's still not going to compete with current gen consoles in graphical fidelity.
Just want to chime in and say that "4IFIR" is actually intended to be pronounced as "chee fear" (at least that's a close enough approximation in English). The number "four" there stands for the sound "ch" since the first letter of the word "four" in most slavic languages is pronounced as "ch" and the name itself references a type of tea known as "Chifir".
Yes, unfortunately, it came to me too late that the name of my project, understandable to the Slavs, is completely unreadable for English-speaking users. Excuse me...
i actually got botw to run at 60fps lock on an erista v1, the only problem youre about to pretty much encounter is the fans being louder than a jet engine
@@phantom0823 same thing as what mvg did, just with the extra cooling help of air conditioning and extra airflow, and no its not possible on the switch lite as it is weaker than a switch, only risk imo is overheat and the soc dying if it gets too hot
I think the player should be left to decide between battery and performance. Nintendo should have a physical button on the console to toggle between power saving mode and performance mode. I play 99% in dock mode so power saving doesn't matter much to me, I would rather have the performance but the option should always be there for us to decide.
Normally I'd say this is an optimization nightmare, but then I remember games already do this, just with power being handheld and performance being docked.
@@sween64correct, docked it goes a bit better but still on a very "safe" level. Nintendo could push the system way further. But there are probably good reasons they won't do that. One of them the hardware might fail much faster.
Agreed. Nintendo could’ve done this with the V2 switch, since the newer X1 runs much more efficiently, so it wouldn’t overheat like the V1 switch would. Also better thermal paste makes a huge difference. I had replaced my V1 switch’s thermal paste, and the fan was way less loud. I wasn’t doing any modded stuff (turns out it’s a patched V1), I was just playing animal crossing. But I think to make it less confusing and keep consistency with the generation of the console, they didn’t opt for a performance mode
@@sween64Well, Botw runs in higher resolution on Dock but even so the resolution is better in portable mode because the resolution of the TV is higher than the game
Well I didn't realize that's what I did when me and my friends replaced the fan but we put some good ass thermal paste and a more efficient fan and my shit running oc but the fan be blowing😭
It's not surprising really, if you know that the switch is severely undercooked in the first place and BOTW was a unrefined port from the Wii U, not designed to fully utilise the switch's capabilities.
I figured DLSS would be how they get to 4k. Using DLSS at 1080p going to 4k works fairly well in my experience but going anywhere below 1080p when upscaling to 4k is when you are really stretching what DLSS can do. Even at 1080p it's far from perfect in a lot of games but it's firmly in that "good enough" territory. In handheld I imagine the switch 2 will have a 1080p screen and use DLSS to upscale 540/720p. I can't say I've ever done that on my PC but I imagine that's going to look a bit rougher.
Breath of the Wild is my personal best game of all time. I really hope they all go all in on the "Switch 2" and give their most successful console of all time the susessor it deserves.
@@N_N23296 Well the Switch 2 ain’t getting 120 fps on its own, even the PS5 and Series X barely get any games at 120 fps. That’s why having support for DLSS3 frame generation is a good idea in this case.
@@waffleten9750 Of course, DLSS3 frame generation shouldn’t be an excuse for devs to not optimize for the Switch 2, it should be reserved for games wanting to go beyond 60 fps
Nice video MVG👏🏽 I hope next week you cover the crappy performance of MK1 on the Switch 😓 maybe this same overclocking method could help it perform better because as it stands now, I feel like I was robbed😭
@@Neopumper666ah shut up, you can be pro on any console. I had a friend who played Fortnite and sniped people who didn't even show up in the draw distance because h was on switch. If YOU can't do it, that's a skill issue. stop gatekeeping loser
@@Neopumper666 DNF duel, Omen Of Sorrow and The Jojo B.A. game run fine on my switch. I understand the graphical styles aren’t like MK1, but they released a sub-par product with glitches, freezes and just an unplayable experience.
@@strangestecho5088 your argument is invalid sir. This was a $70 game release that went thru quality control and test screenings. Theres no way this should have been released in this state. The issue is MK1 specific, doesnt apply to most of the switch library. Whoever signed off on this was like “eff it bro lets get this money”💸
Yeah if you blindly bought a $70 port that’s on you. Do a couple minutes of research before spending 6 hours worth of income. Just common sense However, the guy saying that buying a fighting game on Switch is fundamentally a bad idea is definitely wrong. Plenty of fighting games run well on Switch
Now try this with Monster Hunter: Rise or Xenoblade Chronicles 2. Really interested to see how those graphically intensive games stack up with the extreme overclocking profile.
Interesting video as always - did a quick google ad found that Tegra 1 was 20nm!!! Rumoured next up in the Tegra 239 is 8nm. People seem to think this makes sense from a cost perspective and leaves room for improvements down the line like the Switch OLED (Apple currently targeting 3nm!). Big jump from 20 - 8 however, so hopefully battery life and power are both improved. Or potentially big battery life improvement and modest graphics increase.
The Tegra X1 Mariko chip in the Switch OLED is 16nm. The original V1 Switch was 20nm. Current sources are saying the Switch 2 will be 5nm or 4nm Samsung node.
One thing that sort of comes to mind for me is.. If we're able to run games in higher frame rates just by overclocking the hardware, could we actually be able to have better performance with backwards compatibility on the Switch's successor?
Vita can't overclock PSP games to 500mhz having some guts of PSP inside and PSP games are capped to 333mhz afaik, so I'm afraid that would not be happening
potentially, because most expect the Switch 2 not to be a different system, but basically a Switch PRO. Like a Gameboy Color, it would play all Switch Software but exclusive Switch2 Titles on top, which the original Switch wouldnt play. Nintendo has done this many times, for example the Gameboy Color (playing all GB games), the Advance (playing all GB and GBC games), the Wii (playing all GC games). This form of embedded full backwards compatibility, by just adding the native hardware is something Nintendo is very famous for, and basically nobody else did. The PS2 early models could play native PS1 games, but that was later removed and replaced by software emulation. But the negative of that is that it only runs games at native power of the originals. Wii is a good example, the Gamecube games didnt run better on the Wii, they ran exactly the same. Granted back in those days, many games had interrupts that were specific to the hardware clockspeeds. So you had gamebreaking bugs if it wasnt the native hardware. So the safeplay is probably to add a legacy chip on the Switch2 that operates all Switch titles as if it were an original Switch. That way you have 100% compatibility.
@livinlicious the new switch probably uses a newer Tegra chip, same as the old switch. It being the same architecture should make backwards compatibility easy.
Love the videos, and this doesn't matter at all it's just an observation, perhaps constructive, your camera appears to have a very high iso setting, you may be able to have less static in the a-roll if you adjust the settings, if you like
It would be incredible if they incorporated a "performance mode" in the new switch. An optional setting that is turned off by default and the people that want the extra power could just turn it on.
Not likely . Nintendo built Horizon on top of a micro kernel that somehow is running everything on an end user level, even Nvidias proprietary vGpu driver requires no elevated priviledge and facilitates calls via port to port communication without ever needing to make any system calls other then send message . Performance mode tweaks would require system user privilege to modify existing presets and that is what they are trying to not give you .
9:35 - Something to bear in mind is the next generation Nintendo console won't be using a Tegra X1. The custom Tegra X1 in the Switch uses 4 Cortex A57 cores on a 16 nm process. The next Nintendo system is heavily rumored to be based on the T239 Jetson Orin platform, which uses A78AE cores on a 8nm platform. More power at the same clocks, with less heat. So you can't make a clock-for-clock comparison, saying you expect the next platform to use a 2GHz CPU clock by default. (There's also a brand new rumor saying Nvidia might have pushed Nintendo onto the Thor platform with Neoverse Poseidon AE cores and a Ada Lovelace GPU architecture. I think that's way too new for Nintendo and a lot of wishful thinking. Orin with Ampere graphics makes more sense to me.)
Damn here we were all thinking that the new console to be released 9-10 years after the Tegra X1 would still be using that chip.. wow, thanks for bringing us back to reality. We really needed you to remind us 🙄
A small curiosity for people interested in switch overclocking. The v2 switch revision (ips panel with mariko soc) is the best model to overclock because the cooling system is the same of the v1 model but it consumes much less power and runs much more cooler. The oled revision don't use the same cooling solution like the previous model (smaller fan, smaller heatpipes), is still better than v1 but it runs more hotter than v2 model...
Won't faster to almost instantaneous loading times reduce battery also? If you spend less time in loading screens you can slightly increase the wattage output. Keeping it roughly the same as oled switch battery...I think
Patched the game to work at 60 fps and oc'd the console with sys-clk-oc to 1683 @ CPU, 768 @ GPU and 1996 @ DRAM, gives me around 50-60fps, even on handheld mode with around 6W of power. It's crazy!
@@RvEllorquez I changed my sys-clk-oc to a custom one and undervolted the switch. Now ~1400 @ CPU, ~900 @ GPU and 2400 @ DRAM gives me stable 60fps even in Kakariko and Korok Forest at 5-6W.
I could see an optimized console with higher GPU and memory bandwidth to help with DLSS while also not completely destroying the power draw. I wonder if they are tinkering with the idea of offering two power modes in handheld like a power efficient 30 fps mode and a 60 fps quality mode. Would be neat to see Nintendo cater a little bit to those willing to sacrifice a bit of battery for higher fps. Too bad Pokemon will be locked at a solid 10 fps on quality mode if recent releases are anything to go on.
We've already seen FSR 2 working and used on the Xbox Series consoles and the PS5. AI upscaling will hopefully help in keeping hardware relevant for longer.
@Zellonous It's not the upscaler's fault that developers are relying on it. It's a very useful and welcome technology. They keep older hardware playing newer games when applied correctly, though many developers are unfortunately using it as a scapegoat for not optimizing their games by supposedly "designing them with upscalers in mind."
FYI, I've been running my Unpatched Switch at maxed clocks using sys-clock for 2 years now. About 300 hours of playtime in BotW/TotK overclocked. No problems so far.
@@Lachesis3D ну видео с 2397/1305/2500 это уже горааздо лучше, чем прошлые видосы с "невероятным" разгоном до док значений с оперативкой 1900 через криво поставленный sys-clk поверх)
God I love emulating this game on my pc 4k 60 fps in this game is a freaken dream that nintendo hardware could only imagine doing it feels so smooth aiming the bow and the visuals with 4k brings this game to life and it looks absolutely beautiful
Steam deck tried, asus rog and now Lenovo. None can match the price to performance and battery life. The switch is too cheap of a price to compete with. They would lose money selling the steam deck for as low as the switch.
@@vladdyomkin It would be a great honor for me to give an interview to MVG. True, my spoken English leaves much to be desired, and I hope that my speech won’t make your ears bleed :(
Very interesting. Do you see any scenario where Nintendo could launch a 400$ new system more powerful but capped at 15w, alongside a last revision for Mariko? An oled lite if you will? Or will they drop the switch all at once?
i got to this video late MVG. my question is hypothetically speaking if you had a bigger heat sink or water cooled the chipsets would you be able to push it further? i feel like they squeezed all the blood out of this stone.
Nice video!!!On 1.7 version of 4ifir is better performance, in last update was added 4ifir wizard for configuration your kip (undervolting gpu, configurate ram timings and clock)
Just a heads up, the "dev" of 4IFIR has been caught on several occasions stealing code from other projects like the Switch-OC-Suite, as well as fudging power draw numbers to make their OC software appear more efficient. I'd recommend people steer clear and use alternatives.
Is running botw at 4k60 with DLSS even that impressive? It runs at 720p30 (with drops ) on wii u! Over ten years of hardware later I’d hope docked 4k60 would be pretty easy on a switch 2!
I hope some one on youtube eventually buys a hdmi crt that outputs at 720p natively, and just play all the modern consoles on that, so as to not tax the compute/graphics hardware, it could be an idea for a series where you 'make it run less hot'.
Even overclocked, it's hard to see maintaining 60 fps . There are parts that can't manage 30 . That being said, I think the engine could handle it without crashing or glitching in a way that would cause it to be unplayable .
It deeply hurts me that even on the most powerful consoles in 2023, 30fps is still considered normal, compared to gamecube games 20 years ago being a constant 60.
@@Phoenix_1991sunshine ran verry close to 60 on GameCube before Nintendo caped it down to 30 If you load the game on a moded Wii it runs stable 60 with a small patch
4:22 I don't know if this is like a latest patch or whatever, but I remember seeing the enemies in the starting area fly away with the second axe swing and seeing them just plop down is so unsatisfying
I fucking HOPE the next switch could run BOTW at 4K60 *without* DLSS. It's not hard to do, even through emulation, so a next-gen switch doing so natively should be easy. God I want nintendo to take the hardware seriously once again but they never fail to disappoint.
Please, don't ever use the switch oc suite. It's extremely user unfriendly, has some flaws, you have to tweak a LOT of things before jumping into playing, and it's community is just straight up toxic. Keep using the 4ifir, which is super easy and convienient to use. Performance will be roughly the same, but on 4ifir your temps and power draw will be MUCH lower.
@@alvisegamma3369 they arent fake, as you saw in the video, and for "who does" these values arent for your average gamer they are for people like in the vide, just to see how far you can push it, noone would realistacly game at this everyday
The leaks indicate the new switch will have 8 cores but I think it's entirely possible we only get 6 or even 4 of those cores for battery life and chip yield reasons. As shown here cpu isn't usually the limiting factor in the majority of switch games.
are you able to try with other games just to see how does it look? Particularly games that are known to struggle on the Switch, like Age of Calamity or Pokemon Scarlet? im not talking about 60fps necessesarily, btw. Just more stable framerates without slowdowns.
UA-camr Zac Builds did this, but he made a custom dock,and changed the back plate to aluminium and applied new past,also put a noctua fan in the dock he 3d printed
❤ your content. I feel like u are a long lost friend. From psp modding back in 2008 till now I never would have imagined I'd actually see one of the entrepreneurs. May your days be full of happiness like you have given to me my friend!
I'm wondering if the Switch 2 can reach a locked 60fps in both BoTW and ToTK if Nintendo runs them at a lower resolutions with upscaling tech? That's probably me coping, though.
Hey MVG love your content, however i do think you are making a mistake near the end. All you are talking about is clock increases and well thats a bit wrong. Look at current CPUs. Current cpus havent seen any real noticeable jump in clock speeds in over 15yrs. We have been stuck at the 4-5ghz for a very long time. And yet our cpus have gotten massively better. Why? the instruction set, more cores, smaller die processes, etc. Clock speeds are just a part of the equation. Its the same with gpus. Look at ps5 for example. What are it clocks speeds? They are about 2ghz. And yet the ps5 2ghz spanks switch's performance at 2.5ghz. So yes speed. But its not that important when compared to newer hardware. And this is also applied to memory. The new nintendo console could quite literally have the same clocks across the board but with the newer cpu, gpu and ram the performance of the system could easily spank the switches. Maybe you didn't mean for it to come off a certain way but it sounded like you were giving way too much credence to the clock speeds. Again clock speeds are only apart of the equation. Switch hardware is over 6 years old. And in the mobile realm thats ancient. And we really cant be looking at the other handhelds like steamdeck or legion etc as a point of understanding. They are trying to brink pc games to handheld with no real optimization. Hence why we see shitier performance on them. When if nintendo would to use those specks we could easily see something much better in game optimized for it.
I have a few switches, my V1 I modified internally a lil, not on the chip itself under the plate as it was hard to get off, but I thermaled the shield and heatsink, aluminium backplate for as much heat distribution as possible. Can fully OC as much as I can on a V1 and it doesn't get too hot overall :)
Hi, thank you for your work! Can you do a setup guide video for 4IFIR? I was not able to make it work, alway crash atmosphere. I have even tried with their KEFIR but it always crash on ATM Thank you in advance !
Wait, I thought in docked mode, it has allows a higher TDP and better performance? Why then was it harder for you to get more performance in dock mode VS handheld mode?
That some insanely low power draw from that sort of performance, feels like we are moving towards having something like 20Tflops drawing like 5 watt of power eventually and at that point you could wonder if there is even any point in having a stationary computer or console at all.
It’s pretty easy to pop open the switch and put on some K5 pro heat transfer material don’t know if you need to change the back panel though the OLED model might come standard with an aluminum back plate
Doesn't surprise me that they'd go in that kind of direction again. The Wii had a lot of things going for it specifically, but it really was just an extra-angry Gamecube.
Wanted to note that I have no knowledge of Next Gen Nintendo hardware specs and everything in this episode discussing next gen hardware is just my guesswork, thoughts, opinions and speculation.
Sure 😉
NX2 specs have been examined at face value by Eurogamer and other sources. 12gb ram (commercial), amphere cores lovelace, 8" LCD display, 5nm/4nm chip and DLSS 3.1 (rx).
the dev of 4ifir steals code, lies and bullies other open source devs. please dont feature his cobbled together code. he is toxic and hurts the scene.
So developers that don't make this disclaimer are clearly under an NDA 😂
@@kamala7101it's ampere GPU architecture. Not lovelace. And it can't be both.
It will be a smaller gpu than the RTX 3050 but will have RT and Tensor cores
This guy is so modern……and vintage at the same time.
Some would say he's also a gamer
As though he is a Modern Vintage Gamer.
The perfect combination.. 👍🏿🔥❤️
I know. It's disgusting. He's a gamer too!
He's so hot too ♥
it’s insane that gpu & cpu are maxing at 80% further solidifying it as being a memory issue for the switch.
I noticed that too. Actually crazy how much performance was left on the table.
@@Hayden_M_KearneyCrazy Nintendo has always did that.. They been doing this nonsense since the Super Nintendo..
No surprise the switch memory bandwith is lower than the ps3
Memory bandwidth is the thing that gets nerfed the most when you go down from high end GPUs to mid and low end, or from desktop to laptop GPUs
@@kenrickkahn exactly. I remember even the N64 being nerfed due to having a slow and low bandwidth shared memory bus. The CPU and RDP were actually really powerful at the time but the memory subsystem really handicapped the console.
It's actually super impressive how well Switch runs games at that wattage. Yea it is a lot weaker than the other consoles were, but look at that power draw.
low level APIs with minimal OS overhead can do some pretty incredible things. Imagine the Steam Deck if it didn't have to run a bloated operating system and a latent translation layer.
Yeah compared to other consoles using 200 watts this is great
More impressive is that it's only using ten times the power of an original GameBoy, but it's thousands of times 'better', however you want to measure 'better'.
@@dcarpenter85steam OS isn't that bloated
@@Mantenner very true, compared to Windows or Android for example. But it’s still a lot more bloated than most console OS like you find on the Switch or the PS5. There is a lot of Linux stuff happening under the hood and you have things like desktop mode eating up resources.
I run TotK at 60 FPS with overclocking and FPSLocker. You can actually play 90% of the Switch library like this using OC.
Seems kinda risky though. Only the OLED model has the new chip that has more power for overclocking, and homebrew needs chip modification.
A V1 I would not push so hard, damages are very likely to occur.
So the OLED chip mod is already expensive, you are at about 600-800 for a new OLED with a homebrew mod, to allow for overclocking.
Then then you can run it hotter. Its a bit of a gamble that you have to be willing to take.
@@livinliciousthat's not true. All redbox/retail switches right now are mariko. If you have 6 hours of battery life on breath of the wild. Or just check the serial code. Or if your purchase is after 2021. You have a mariko.
@@livinliciousany base Switch made after 2018, Lite, or OLED is going to have Mariko hardware, you still have to do a modchip install but you probably won't have to buy an entire new Switch for it
This would be good for Pokemon Scarlet and Violet I remember that game lagging in a lot of places on my switch.
@@livinlicious I have a red box Switch V2 with a Mariko chip. I keep it at safe clocks, the battery just drains a bit faster than normal, but not as much as you'd think. MVG failed to mention that overclocking is 100% safe if you use it correctly, and it can be used 100% of the times you use your modded Switch.
I express my deep gratitude to you, personally from me, and from the glorious community of my project.
And I have great news, right now, on my workbench, there is an update with the ability to deeply undervolt the CPU. And take my word for it, it will not disappoint you. The OLED test sample is completely stable at a frequency of ~2.8 GHz with a voltage of only 1.205 volts. Savings in several frequency steps are observed already from a base frequency of 1 GHz. This is a breakthrough! Soon.
your community play totk 60fps before release 🙃
Man, 4ifir is the absolute beast, thank you!
Love this man
4ifir is the best one out there!
Thanks bro. Your project makes people happy.
Hey MVG, here is one thing I've already noticed in the last video: Your mic is crackling just a tiny bit. You can't really hear it until you crank up the volume, but once you hear it it is impossible to not notice it!
you can also hear it in this video
Yeah, it's pretty noticeable in this video.
I’m aware of it .should be fixed next video
@@ModernVintageGamer Still sounded good in my high-end headphones. Crackling, sure, but the quality is still there. No big deal.
DLSS on a console should be very good. Having a single specific hardware configuration should make optimising it so much better.
It'll be interesting to see all the tech analysis once the switch 2 launches.
Well games have used FSR on PS5/Xbox series and results have been fairly mixed leaning to poor. For instance, Jedi survivor is going as low as 720p trying to upscale to 1440p and it's visually disgusting. DLSS in general is superior to FSR but it'll still depend on the devs to implement it well.
only issue I have with DLS is developers use it as a crutch.
Since DLSS is applied on a per game level it feels like something that would be tied to consoles anyway. I could definitely see Nintendo using it in their exclusive games to push up their image quality further. MonolithSoft especially with Xenoblade.
@@kastaway-mtx it's still a lot of work to get good results. They have to produce high detailed training frames for essentially the whole game the "old-fashioned" way. I don't see why that's considered a "crutch" if the hardware is otherwise limited and can't produce a high res image natively.
@EveryGameGuruI don’t think you understand what the difference between software and hardware rendering is.. both of them use the GPUs in software to render the upscaled image. DLSS just uses the tensor cores while FSR takes compute straight from the stream processors. DLSS is tailored per game to properly imitate a native higher resolution while FSR is a one-click works for everything upscaler.
Don’t be so confident at something when you’re easily proven wrong.
Interesting! It appears that a patch may be necessary to fix physics, notably for the enemy models. Usually in combat, a final blow with a weapon launches an enemy away from Link. In this video, they appear to simply collapse to the ground.
That's the physics being designed for 30fps and playing the game at 60fps messes that up.
There is a 60fps mod that fixes the physics of enemies.
I remember exactly that happening back when I played Zelda BotW at 60 FPS in Cemu (Wii U emulator).
Have you tried the newer 1.7 version? It now ships with a parameter tweaking tool as well, and also some better GPU undervolting, which reduces heat and power draw in stock scenarios
I'm still on 4IFIR version 1.6, when did you update?
does it work on 16.1.0?
Last time I tried 1.6 it would just crash on atmosphere boot. Did fresh install and hekate was freaking out that nyx was outdated.
@@jujuu1339 4IFIR 1.7 Placebo compatible with latest HOS, available from built in AIO installer: AIO > Custom > Placebo > 4IFIR 1.7
@@jujuu1339yes now it’s work
1.8
I always thought a power dock idea would be pretty cool. When you hook the switch up to this theoretical dock it raises clocks (pretty sure they are only this low for simple battery constraints), gives the deck more thermal headroom, and of course offer more power.
Saw your colab with DF, I thought it was a little weird when you said you didn't have a modded Mariko. Glad to hear that's not the case. Overclocking on the OLED makes 1.1.0 of TOTK such a perfect experience.
Probably being DL, never know if Nintendo ninjas will strike. Big scari
@@BBWahooEtika has gone through this, "nintendo ninjas"
@@DowneyMax
What happened to etika anyways? Been a while
@@BBWahoo God..
@@BBWahoo😢
Reminder that if they were using DLSS 3 frame generation, which they could be if the switch 2 chip runs in the lovelace architecture, that means that the game only needed to hit 40 fps natively to "run" at 60 fps
I had no idea you could already mod oled switches. That’s awesome!
You can mod any model. Just you need a v1 switch to be able to mod without a mod chip
@@cakes1831yeah, modchip is a no go for me because I don't have the skill to do it. I want a modded Xbox 360 because 7th gen has so many great games. No one near me can do it either. I don't like emulation of Xbox 360, PS3, and Switch because of shader caching. Native hardwares are so convenient.
Just so you know 4IFIR reads as “chifir” (it’s a very very strong black tea to the point that it becomes alcoholic/drug), because there is also a Russian AIO repack of Atmosphere called “kefir” (it’s like a drinkable yogurt)
I only pushed the memory clocks on my Switch by one notch over stock. I left everything else alone, and that gave me a decent increase in experience on the games I play most.
You can almost TDP-freely use Optimized freqs as well, they highly undervolted, and comparable with stock power draw (+20%)
@@Lachesis3D how can i done that, i got my oled with atmos, whats next step i never did overclock or something else, can u tell me a tutorial to follow
@@stultorumjunior just Google "4IFIR". First link will guide you.
@@stultorumjunior Hi, just Google "4IFIR", first link
I want to see you overclocking it in Faron. That place ALWAYS causes massive frame drops and has since BOTW.
Korok forest so much worse
I crunched some numbers assuming the Orin SOC was what went into the next Switch and I estimate it would be capable of BOTW at a stable 1080p60 native at handheld level power draw, and 1440p60+AI upscaling to 4k at docked level power draw should be possible. Given that the next generation SOC called Thor was announced last year, if it's what ends up in the next generation switch, even 4k60 native might not be out of the realm of possibility.
But keep in mind that although BOTW looks very good, even when rendered at 4k, it relies heavily on aesthetic design choices to mask a lack of detail that is expected from games you'll find on current generation consoles. An Orin SOC based Switch would have less than 20% of the theoretical graphical power of the PS5, and there is little chance that we're talking about a 5x theoretical generational improvement from Thor. It will be much better than the current switch but unless Nintendo makes some huge changes, it's still not going to compete with current gen consoles in graphical fidelity.
Just want to chime in and say that "4IFIR" is actually intended to be pronounced as "chee fear" (at least that's a close enough approximation in English). The number "four" there stands for the sound "ch" since the first letter of the word "four" in most slavic languages is pronounced as "ch" and the name itself references a type of tea known as "Chifir".
Very very very strong black tea
Prison tea basically
Скоро американцы будут по понятиям общаться 😂😂😂😂
Yes, unfortunately, it came to me too late that the name of my project, understandable to the Slavs, is completely unreadable for English-speaking users. Excuse me...
@@Lachesis3D может в гайд на гитхабе добавить транскрипцию названия? Энивей большинство англоговорящих юзеров чифира так или иначе туда заглядывают
i actually got botw to run at 60fps lock on an erista v1, the only problem youre about to pretty much encounter is the fans being louder than a jet engine
how you do it? can you do it on lite ver and what’s the risk?
@@phantom0823 same thing as what mvg did, just with the extra cooling help of air conditioning and extra airflow, and no its not possible on the switch lite as it is weaker than a switch, only risk imo is overheat and the soc dying if it gets too hot
@@astr.4 ithink lite has v2 switch cpu
I think the player should be left to decide between battery and performance. Nintendo should have a physical button on the console to toggle between power saving mode and performance mode. I play 99% in dock mode so power saving doesn't matter much to me, I would rather have the performance but the option should always be there for us to decide.
Doesn’t the dock already do that? Playing a game in docked mode usually gives better graphics.
Normally I'd say this is an optimization nightmare, but then I remember games already do this, just with power being handheld and performance being docked.
@@sween64correct, docked it goes a bit better but still on a very "safe" level.
Nintendo could push the system way further. But there are probably good reasons they won't do that. One of them the hardware might fail much faster.
Agreed. Nintendo could’ve done this with the V2 switch, since the newer X1 runs much more efficiently, so it wouldn’t overheat like the V1 switch would. Also better thermal paste makes a huge difference. I had replaced my V1 switch’s thermal paste, and the fan was way less loud. I wasn’t doing any modded stuff (turns out it’s a patched V1), I was just playing animal crossing. But I think to make it less confusing and keep consistency with the generation of the console, they didn’t opt for a performance mode
@@sween64Well, Botw runs in higher resolution on Dock but even so the resolution is better in portable mode because the resolution of the TV is higher than the game
Id love to see someone just for fun mod their switches cooler to accommodate the overclocking (for 24/7 use etc.).
Well I didn't realize that's what I did when me and my friends replaced the fan but we put some good ass thermal paste and a more efficient fan and my shit running oc but the fan be blowing😭
It's not surprising really, if you know that the switch is severely undercooked in the first place and BOTW was a unrefined port from the Wii U, not designed to fully utilise the switch's capabilities.
>tool known as four-ifir [4ifir]
He-he, that's not four-ifir, that's che-fear.
I figured DLSS would be how they get to 4k. Using DLSS at 1080p going to 4k works fairly well in my experience but going anywhere below 1080p when upscaling to 4k is when you are really stretching what DLSS can do. Even at 1080p it's far from perfect in a lot of games but it's firmly in that "good enough" territory. In handheld I imagine the switch 2 will have a 1080p screen and use DLSS to upscale 540/720p. I can't say I've ever done that on my PC but I imagine that's going to look a bit rougher.
1080p quality dlss isnt too bad.
It will be 360p to 1080p DLSS ultra performance for many 3rd party games
Breath of the Wild is my personal best game of all time. I really hope they all go all in on the "Switch 2" and give their most successful console of all time the susessor it deserves.
I'd love to see more of these overcloocking tests on other games. They are great! Props!
The Switch 2 having DLSS3 would be great news, having frame generation support would make it possible for the Switch 2 to get 120 fps games
@@N_N23296 Well the Switch 2 ain’t getting 120 fps on its own, even the PS5 and Series X barely get any games at 120 fps. That’s why having support for DLSS3 frame generation is a good idea in this case.
@@yancgc5098It should be an option though. Games should be able to run games at 30-60 fps without it.
@@waffleten9750 Of course, DLSS3 frame generation shouldn’t be an excuse for devs to not optimize for the Switch 2, it should be reserved for games wanting to go beyond 60 fps
Nice video MVG👏🏽 I hope next week you cover the crappy performance of MK1 on the Switch 😓 maybe this same overclocking method could help it perform better because as it stands now, I feel like I was robbed😭
If you're buying a fighting game on switch you are not serious about it in the first place
You kind of did it to yourself
@@Neopumper666ah shut up, you can be pro on any console. I had a friend who played Fortnite and sniped people who didn't even show up in the draw distance because h was on switch. If YOU can't do it, that's a skill issue. stop gatekeeping loser
@@Neopumper666 DNF duel, Omen Of Sorrow and The Jojo B.A. game run fine on my switch. I understand the graphical styles aren’t like MK1, but they released a sub-par product with glitches, freezes and just an unplayable experience.
@@strangestecho5088 your argument is invalid sir. This was a $70 game release that went thru quality control and test screenings. Theres no way this should have been released in this state. The issue is MK1 specific, doesnt apply to most of the switch library. Whoever signed off on this was like “eff it bro lets get this money”💸
Yeah if you blindly bought a $70 port that’s on you. Do a couple minutes of research before spending 6 hours worth of income. Just common sense
However, the guy saying that buying a fighting game on Switch is fundamentally a bad idea is definitely wrong. Plenty of fighting games run well on Switch
Now try this with Monster Hunter: Rise or Xenoblade Chronicles 2. Really interested to see how those graphically intensive games stack up with the extreme overclocking profile.
Me too... explore Gormott in a higher resolution
Ok hackerman calm down over there.
Interesting video as always - did a quick google ad found that Tegra 1 was 20nm!!! Rumoured next up in the Tegra 239 is 8nm. People seem to think this makes sense from a cost perspective and leaves room for improvements down the line like the Switch OLED (Apple currently targeting 3nm!). Big jump from 20 - 8 however, so hopefully battery life and power are both improved. Or potentially big battery life improvement and modest graphics increase.
The Tegra X1 Mariko chip in the Switch OLED is 16nm. The original V1 Switch was 20nm. Current sources are saying the Switch 2 will be 5nm or 4nm Samsung node.
@ZackSNetwork no way! They should stay away from samsung. Tsmc is better.
One thing that sort of comes to mind for me is.. If we're able to run games in higher frame rates just by overclocking the hardware, could we actually be able to have better performance with backwards compatibility on the Switch's successor?
depends on Nintendo
Vita can't overclock PSP games to 500mhz having some guts of PSP inside and PSP games are capped to 333mhz afaik, so I'm afraid that would not be happening
@@rvreqTheSheepo True, that's a good point
potentially, because most expect the Switch 2 not to be a different system, but basically a Switch PRO.
Like a Gameboy Color, it would play all Switch Software but exclusive Switch2 Titles on top, which the original Switch wouldnt play.
Nintendo has done this many times, for example the Gameboy Color (playing all GB games), the Advance (playing all GB and GBC games), the Wii (playing all GC games).
This form of embedded full backwards compatibility, by just adding the native hardware is something Nintendo is very famous for, and basically nobody else did. The PS2 early models could play native PS1 games, but that was later removed and replaced by software emulation.
But the negative of that is that it only runs games at native power of the originals.
Wii is a good example, the Gamecube games didnt run better on the Wii, they ran exactly the same. Granted back in those days, many games had interrupts that were specific to the hardware clockspeeds. So you had gamebreaking bugs if it wasnt the native hardware.
So the safeplay is probably to add a legacy chip on the Switch2 that operates all Switch titles as if it were an original Switch. That way you have 100% compatibility.
@livinlicious the new switch probably uses a newer Tegra chip, same as the old switch. It being the same architecture should make backwards compatibility easy.
Love the videos, and this doesn't matter at all it's just an observation, perhaps constructive, your camera appears to have a very high iso setting, you may be able to have less static in the a-roll if you adjust the settings, if you like
Amazing testing! I didn't know mariko consoles were moddable! thought only v1 models could be modded.
Modchips :)
It would be incredible if they incorporated a "performance mode" in the new switch. An optional setting that is turned off by default and the people that want the extra power could just turn it on.
Not likely . Nintendo built Horizon on top of a micro kernel that somehow is running everything on an end user level, even Nvidias proprietary vGpu driver requires no elevated priviledge and facilitates calls via port to port communication without ever needing to make any system calls other then send message . Performance mode tweaks would require system user privilege to modify existing presets and that is what they are trying to not give you .
9:35 - Something to bear in mind is the next generation Nintendo console won't be using a Tegra X1.
The custom Tegra X1 in the Switch uses 4 Cortex A57 cores on a 16 nm process. The next Nintendo system is heavily rumored to be based on the T239 Jetson Orin platform, which uses A78AE cores on a 8nm platform. More power at the same clocks, with less heat. So you can't make a clock-for-clock comparison, saying you expect the next platform to use a 2GHz CPU clock by default.
(There's also a brand new rumor saying Nvidia might have pushed Nintendo onto the Thor platform with Neoverse Poseidon AE cores and a Ada Lovelace GPU architecture. I think that's way too new for Nintendo and a lot of wishful thinking. Orin with Ampere graphics makes more sense to me.)
Damn here we were all thinking that the new console to be released 9-10 years after the Tegra X1 would still be using that chip.. wow, thanks for bringing us back to reality. We really needed you to remind us 🙄
A small curiosity for people interested in switch overclocking. The v2 switch revision (ips panel with mariko soc) is the best model to overclock because the cooling system is the same of the v1 model but it consumes much less power and runs much more cooler. The oled revision don't use the same cooling solution like the previous model (smaller fan, smaller heatpipes), is still better than v1 but it runs more hotter than v2 model...
It was not a huge problem even for Switch lite on max freqs, 4IFIR aggressively energy optimized, including undervolting
Clearly you just need to watercool it for soem real overclocking
I cam from an era where sub 30fps was the normal for most games, 60fps is a luxury but not a necessity for the likes of us
Yep, Ocarina of Time was 17fps on PAL and it was fine 😄
I came from slightly before that where most SNES games were 60fps.
@@supabass400320FPS NTSC, yet surprisingly it doesn't feel like it.
then nintendo can sell you crap
Really gotta tone down that lighting some man, it looks good sure but damn its bright as hell.
Does repasting the OG Switch not help control temps?
Won't faster to almost instantaneous loading times reduce battery also? If you spend less time in loading screens you can slightly increase the wattage output. Keeping it roughly the same as oled switch battery...I think
Patched the game to work at 60 fps and oc'd the console with sys-clk-oc to 1683 @ CPU, 768 @ GPU and 1996 @ DRAM, gives me around 50-60fps, even on handheld mode with around 6W of power. It's crazy!
Legit?
@@RvEllorquez I changed my sys-clk-oc to a custom one and undervolted the switch. Now ~1400 @ CPU, ~900 @ GPU and 2400 @ DRAM gives me stable 60fps even in Kakariko and Korok Forest at 5-6W.
@@kamelowy how do you undervolt the switch?
@@kamelowy cool dude, I just heard that game physics can be broken. like enemies are not showing up in some areas
what model do you have 1, 2, oled?
I could see an optimized console with higher GPU and memory bandwidth to help with DLSS while also not completely destroying the power draw. I wonder if they are tinkering with the idea of offering two power modes in handheld like a power efficient 30 fps mode and a 60 fps quality mode. Would be neat to see Nintendo cater a little bit to those willing to sacrifice a bit of battery for higher fps. Too bad Pokemon will be locked at a solid 10 fps on quality mode if recent releases are anything to go on.
Man that so smooth. Can’t wait to play them back on Switch Gen 2
Nintendo wont make it 60fps oficially
Anything over -8w on battery will hurt the battery. So please anyone watching don't use this OC on Battery
Yeah. I shouldve known that earlier.
We've already seen FSR 2 working and used on the Xbox Series consoles and the PS5. AI upscaling will hopefully help in keeping hardware relevant for longer.
No. It's being used a a crutch. Now you have to use it or games run like ass. Ai upscaling is stupid.
@Zellonous It's not the upscaler's fault that developers are relying on it. It's a very useful and welcome technology. They keep older hardware playing newer games when applied correctly, though many developers are unfortunately using it as a scapegoat for not optimizing their games by supposedly "designing them with upscalers in mind."
FYI, I've been running my Unpatched Switch at maxed clocks using sys-clock for 2 years now. About 300 hours of playtime in BotW/TotK overclocked.
No problems so far.
What difference sysclck and 4ifir?
@@BlackInfiniteStar I used maximum clocks it allows. Or what do you mean?
I really want to see a switch converted to a console only orientation. A lil diy box
Over clocked, water cooled and in a new sleek case.
Yes, finally I have nothing to add, now you really have unlocked almost all the performance of the switch 👍
Not really. “4IFIR 1.7 Placebo” has more performance per watt than 1.6
And even more performance per watt will come with 1.8 soon.
@@Lachesis3D ну видео с 2397/1305/2500 это уже горааздо лучше, чем прошлые видосы с "невероятным" разгоном до док значений с оперативкой 1900 через криво поставленный sys-clk поверх)
All games i launch crashes at boot or randomly while playing when I installed 4ifir. Can you guide me? @@Lachesis3D
Hey MVG. Where do you live now and how come you left Australia? I lived there 5 years and wanna move back in the future.
God I love emulating this game on my pc 4k 60 fps in this game is a freaken dream that nintendo hardware could only imagine doing it feels so smooth aiming the bow and the visuals with 4k brings this game to life and it looks absolutely beautiful
@@N_N23296 get it from the switch with nxdumptool then
Would recommend you try it on an impulse display, like a CRT or Plasma if you have access to either. 60fps is absolutely amazing on those.
If I overclock and undervolt at the same time, can I get more performance with the same battery life?
70% in a hour that is rough
I can’t wait to see the switch successor.
Steam deck tried, asus rog and now Lenovo. None can match the price to performance and battery life. The switch is too cheap of a price to compete with. They would lose money selling the steam deck for as low as the switch.
Collab with 4ifir creator or interview will be interesting
4ifir creator already gave an interview, but it's in russian
@@vladdyomkin It would be a great honor for me to give an interview to MVG. True, my spoken English leaves much to be desired, and I hope that my speech won’t make your ears bleed :(
it is kinda safe now? Looks like oled can push much more than nintendo thinks, this stock parameters are insanely low
Very interesting. Do you see any scenario where Nintendo could launch a 400$ new system more powerful but capped at 15w, alongside a last revision for Mariko? An oled lite if you will? Or will they drop the switch all at once?
i got to this video late MVG. my question is hypothetically speaking if you had a bigger heat sink or water cooled the chipsets would you be able to push it further? i feel like they squeezed all the blood out of this stone.
Nice video!!!On 1.7 version of 4ifir is better performance, in last update was added 4ifir wizard for configuration your kip (undervolting gpu, configurate ram timings and clock)
When was the 1.7 version of 4IFIR released? I'm still on 1.6.
@@hyper9984 3-4 weeks ago, name 1.7 placebo
7:47 Answer halfway in the vid here. Yes because its a Wii U game but also no because the switch is still too weak
Just a heads up, the "dev" of 4IFIR has been caught on several occasions stealing code from other projects like the Switch-OC-Suite, as well as fudging power draw numbers to make their OC software appear more efficient. I'd recommend people steer clear and use alternatives.
"fuddgeing power draw numbers"
May I question how this is pulled off, the performance overlay is entirely separate from the overclocking tool.
Just looked into it, yeh, they have murged alot of tools into 1
Bruh, how cam you steal from an OPEN-SOURCE project? And power draw bug was fixed a looong ago. Фанбой мехи, разлогинься))
Oh my god sjw behaviour on hacking scenes nothing surprising
Ловец, это ты? Мы узнали тебя по твоим шизоидным словам и всерам
I’d love to see you experiment with Shin Megami Tensei V in terms of overclocking
Is running botw at 4k60 with DLSS even that impressive? It runs at 720p30 (with drops ) on wii u! Over ten years of hardware later I’d hope docked 4k60 would be pretty easy on a switch 2!
Its easy on docked mode, even native 4k, but not if you want reasonable battery life and temps in handheld.
You act like ps5 and xbox S had games running 4k60 lol. A switch is a handheld console. 😂😂
Can you do any game or just offline games?
you need the dynamic fps cheat to run a good fps in 1080p
I hope some one on youtube eventually buys a hdmi crt that outputs at 720p natively, and just play all the modern consoles on that, so as to not tax the compute/graphics hardware, it could be an idea for a series where you 'make it run less hot'.
How about 1080p/40fps?
Is it the overclock that's messing with the physics? Bokoblins should fly away + ragdoll after the 2nd hit of the axe combo but stayed in place...
It might be the 60fps patch, even the one for cemu isn't 100% stable
Even overclocked, it's hard to see maintaining 60 fps . There are parts that can't manage 30 . That being said, I think the engine could handle it without crashing or glitching in a way that would cause it to be unplayable .
3:58 just little nitpick
But the tool is pronounced Chefir
Not fourifir
But either way I’m glad ur giving this tool a spotlight
60 fps? Dang, we must be at 4 GHz 😉
4 Giga bean-cans of internet as well! Shit. Why am I not surprised, Switch 2 is well under way I knew it! Switch 1.5 lol.
It deeply hurts me that even on the most powerful consoles in 2023, 30fps is still considered normal, compared to gamecube games 20 years ago being a constant 60.
@@TheVideogamemaster9the wind waker, twilight princess and Mario sunshine were all 30fps games.
@@Phoenix_1991sunshine ran verry close to 60 on GameCube before Nintendo caped it down to 30
If you load the game on a moded Wii it runs stable 60 with a small patch
@@mjcox242it probably was 60fps on the levels and 40-60fps on the hub area mario galaxy looked better on the overclocked wii and ran at a locked 60
4:22 I don't know if this is like a latest patch or whatever, but I remember seeing the enemies in the starting area fly away with the second axe swing and seeing them just plop down is so unsatisfying
It seems kinda random when that happens, it was always like this, they are more likely to swing
I fucking HOPE the next switch could run BOTW at 4K60 *without* DLSS. It's not hard to do, even through emulation, so a next-gen switch doing so natively should be easy. God I want nintendo to take the hardware seriously once again but they never fail to disappoint.
They should also make the graphics so ultra realistic that they break the fabric of reality
On dock yes. But handheld? Hell no.
What if you could adequately cool the new or older switch?
It would still be limited being on a 20nm node process and having slower memory than the refresh Mariko chip. Which is 16nm node.
@@ZackSNetwork is there anyway to know if you're getting a Mariko chip or not?
Please, don't ever use the switch oc suite. It's extremely user unfriendly, has some flaws, you have to tweak a LOT of things before jumping into playing, and it's community is just straight up toxic. Keep using the 4ifir, which is super easy and convienient to use.
Performance will be roughly the same, but on 4ifir your temps and power draw will be MUCH lower.
use ocs
@@soulsmwc you meant eos? Nah, it's giving crap performance
Waking up at 6AM it is always welcome to see a video from you ready to watch.
4IFIR💀 You really should use Switch OC Suite
No, with 4ifir you can obtained much more
Meha's just copying Cooler
@@rashevskyv Yeah with fake values while potentially damaging your console, who does 1305 gpu on battery??
@@PropinboMore like Cooler copying Kazu
@@alvisegamma3369 they arent fake, as you saw in the video, and for "who does" these values arent for your average gamer they are for people like in the vide, just to see how far you can push it, noone would realistacly game at this everyday
The leaks indicate the new switch will have 8 cores but I think it's entirely possible we only get 6 or even 4 of those cores for battery life and chip yield reasons. As shown here cpu isn't usually the limiting factor in the majority of switch games.
Your wrong it’s an 8 core A78 CPU with 12gbs of LPDDR5 ram and a 128bit bus.
That's really low render resolution with DLSS to produce that amount of aliasing. It's likely still rendering at 720p looking at the video footage.
are you able to try with other games just to see how does it look?
Particularly games that are known to struggle on the Switch, like Age of Calamity or Pokemon Scarlet?
im not talking about 60fps necessesarily, btw. Just more stable framerates without slowdowns.
Now try the overclocking with Tears of the Kingdom!
any video tutorial in downloading the 4ifir ?
I'm curious if MVG did the Mariko mod himself. It is a near-microscopic BGA operation, right?
Dude google what bag means and stop talking shit, modding oled switch is quite easy for everyone that has PCB soldering experience
Why dont you do a video on how long you can run the switch in overclocked mode before it shits off or dies?
UA-camr Zac Builds did this, but he made a custom dock,and changed the back plate to aluminium and applied new past,also put a noctua fan in the dock he 3d printed
Can you overclock the Wii U? Maybe squeeze some 3ds emulation on it?
❤ your content. I feel like u are a long lost friend. From psp modding back in 2008 till now I never would have imagined I'd actually see one of the entrepreneurs. May your days be full of happiness like you have given to me my friend!
Can i overclock the v1 switch from 2020 at those clocks?
I'm wondering if the Switch 2 can reach a locked 60fps in both BoTW and ToTK if Nintendo runs them at a lower resolutions with upscaling tech? That's probably me coping, though.
Can you do a tutorial on how to achieve this?
Hey MVG love your content, however i do think you are making a mistake near the end. All you are talking about is clock increases and well thats a bit wrong. Look at current CPUs. Current cpus havent seen any real noticeable jump in clock speeds in over 15yrs. We have been stuck at the 4-5ghz for a very long time. And yet our cpus have gotten massively better. Why? the instruction set, more cores, smaller die processes, etc. Clock speeds are just a part of the equation. Its the same with gpus. Look at ps5 for example. What are it clocks speeds? They are about 2ghz. And yet the ps5 2ghz spanks switch's performance at 2.5ghz. So yes speed. But its not that important when compared to newer hardware. And this is also applied to memory.
The new nintendo console could quite literally have the same clocks across the board but with the newer cpu, gpu and ram the performance of the system could easily spank the switches. Maybe you didn't mean for it to come off a certain way but it sounded like you were giving way too much credence to the clock speeds. Again clock speeds are only apart of the equation. Switch hardware is over 6 years old. And in the mobile realm thats ancient. And we really cant be looking at the other handhelds like steamdeck or legion etc as a point of understanding. They are trying to brink pc games to handheld with no real optimization. Hence why we see shitier performance on them. When if nintendo would to use those specks we could easily see something much better in game optimized for it.
Do these settings save for the hack-free mode?
I have a few switches, my V1 I modified internally a lil, not on the chip itself under the plate as it was hard to get off, but I thermaled the shield and heatsink, aluminium backplate for as much heat distribution as possible.
Can fully OC as much as I can on a V1 and it doesn't get too hot overall :)
Thanks to undervolting even for v1 in 4IFIR
Hi, thank you for your work!
Can you do a setup guide video for 4IFIR?
I was not able to make it work, alway crash atmosphere. I have even tried with their KEFIR but it always crash on ATM
Thank you in advance !
Wait, I thought in docked mode, it has allows a higher TDP and better performance? Why then was it harder for you to get more performance in dock mode VS handheld mode?
Because of the resolution increase that requires more performance to match the same level as handheld. It's often larger than people realize.
guys can i ask ? what is ebamatic in 4ifir 2.4 so what the best number for stable 1 2 3 ?
That some insanely low power draw from that sort of performance, feels like we are moving towards having something like 20Tflops drawing like 5 watt of power eventually and at that point you could wonder if there is even any point in having a stationary computer or console at all.
Can you use cheat codes on a modded switch? I have the launch model.
It’s pretty easy to pop open the switch and put on some K5 pro heat transfer material don’t know if you need to change the back panel though the OLED model might come standard with an aluminum back plate
Doesn't surprise me that they'd go in that kind of direction again. The Wii had a lot of things going for it specifically, but it really was just an extra-angry Gamecube.