Awesome video! The art work looks super beautiful. Also the grass generator using a curve looks really kool as well. Looking forward to your next devlog. Keep it up! :)
Das ist schon sehr interessant wie Aufwändig solche kleinen Details doch tatsächlich sind, die am Ende so viel ausmachen im Gesamtbild. Sehr cool, wie du es immer wieder schaffst das Problem zu lösen. Faszinierend.
That's an exciting topic! But it's not planned at the moment. I will think about it when the character animations have been implemented and I have a better idea of the overall look of the levels and lighting etc. ✌
That is a difficult question to answer. I've spent a lot more time in Unity than in Unreal. On the other hand, I now have a much better background knowledge and understanding of GameDev topics. I certainly feel very comfortable in Unreal now and look forward to learning more and getting better with this Engine =)
Your work on these details is amazing. I can't wait to see the final game. ❤🧡💛💚
Thank you! It means a lot to me!! =)
I recently replayed the redone version of Day of the Tentacle and I'm loving your artwork
Thank you very much!! =)
looks cozy , thanks for takeing us with you on this journey
Thank you so much! =)
It looks so amazing. I got these "Cleo" feel, but with a new twist. Can't wait to play this game! Good Job Christoph!
Thank you so much!!! That's great to hear, that you can sense a "Cleo"-Vibe =)
Awesome video! The art work looks super beautiful. Also the grass generator using a curve looks really kool as well. Looking forward to your next devlog. Keep it up! :)
Thank you very much! =)
Das ist schon sehr interessant wie Aufwändig solche kleinen Details doch tatsächlich sind, die am Ende so viel ausmachen im Gesamtbild. Sehr cool, wie du es immer wieder schaffst das Problem zu lösen. Faszinierend.
Vielen Dank!!! =)
Any plan on characters casting their own shadow?
That's an exciting topic! But it's not planned at the moment. I will think about it when the character animations have been implemented and I have a better idea of the overall look of the levels and lighting etc. ✌
How comfortable are you with Unreal Engine at this moment, if you compare it to Unity?
That is a difficult question to answer. I've spent a lot more time in Unity than in Unreal. On the other hand, I now have a much better background knowledge and understanding of GameDev topics. I certainly feel very comfortable in Unreal now and look forward to learning more and getting better with this Engine =)