Second approach to the YT-1300 cockpit, this time with much more functionality. What do you think about these changes? Old video with MK and YT-1300 cockpit can be found on our channel.
@@Spelljammer1 The YT-1300 has not been liked by fans for over 20 years, because this is how we understand the lack of a cockpit for XWA over the years. We are slowly changing this state of affairs :).
So much better than what we have now. The main mission text is on a panel angled outwards, away from us, which makes it more difficult to quickly read. I see no reason why it would not be angled towards the viewer, since it would still not interfere with the view out of the cockpit. That way you could have the main mission text / throttle setting update to become parallel with our screens.
Thank you. You are right and we are constantly looking for solutions. Below is a link to one of the earlier versions of the cockpit - link ibb.co/02V0HzR
Love this! One of the only issues I've had with XWAU (as of the last time I played it, at least) is the YT-1300 isn't the most accurate. Considering the mod's otherwise beautiful models, I was hoping for something much more like this. Your YT-1300 is gorgeous!
now i'm wondering what will the Millennium Falcon looks like, guess will just have to wait and see i really love YT ships, the color reminds me of the Stellar Envoy Millennium Falcon YT-1300 YT-2000 YT-2400 Wish i could test flight them ;)
Sensational stuff! One thing that always jarred me though is the harsh transition in engine sounds when toggling the throttle. It'd be awesome if a sound mod smoothed that out somewhat.
Thank you. The problem is that the throttle level change is abrupt, hence the sound sounds unnatural. As I change the throttle level smoothly, the current effect sounds very interesting and atmospheric.
Love what you have done. Cockpit and things are so well made the ingame models such as the 07:01 platform in fact looks outdated. If i might sugest something is that the landing gear is to be fold up when leaving the hangar, and fold down in the very end when entering the hangar after ship has turned. The only thing i really dont like is the Glowing text over the Nav Buy as if it was a casino in space. I dont care if its a HUD thing. Its just not fitting.
Thank you for opinion. during the tests, we take various possibilities into account. We want young people to have some facilities that make the game easier and one of them is the inscription above the navigation buoy. Work is still ongoing and we take all suggestions into consideration.
@@xwingfacility Well. Some games have "game markers" optional in the options menue or in the installer. For my part, since i was a child i even hated the hardcoded "boxes" around target ships that seem impossible to get rid of. Xwing 95 and Tiefighter didnt have this annoyance :)
Hello My dear Friends. I hopes you are fine. Do you will release this fantastic cockpit in future ? Please i want restart the Campaign with and with the great MK : ) Fantastic work
@@xwingfacility Hah, sorry I didn't mean that the YT-1300 HUDs are bad, I was thinking more along the lines of classic XW:A or even Star Citizen. All HUD, no screens. I'm a simple man: I see screens as opposed to HUDs and I'm happy lol.
If it just had the more subtle full sweeping animation of no target selection instead of the pinging back and forth when one is, I think people would find that less distracting. At least having it as an option would be nice.
I don't mind the radar animations. I like the little details such as how it has a different sweeping animation without a target selected versus when one is. If anything, I sort of prefer the look of the full sweep, instead of the bouncing back and forth only in the front when there is a selected target (which will be the majority of the time).
Second approach to the YT-1300 cockpit, this time with much more functionality. What do you think about these changes? Old video with MK and YT-1300 cockpit can be found on our channel.
look forward to the release!;)
@@bunker1354 Yes, me to.
can't wait to see and compare! thanks for opening development to community input. :)
@@Spelljammer1 The YT-1300 has not been liked by fans for over 20 years, because this is how we understand the lack of a cockpit for XWA over the years. We are slowly changing this state of affairs :).
@@xwingfacility very nice new Cockpit, but i wait also for the New Weapons ( proton torpedo et cetera )
This was my favorite game growing up! Made me feel like I was actually in the Star Wars universe! I’d kill to have this game in VR
Check xwaupgrade.com for VR.
@@xwingfacility wow, I’m gonna have to try this out at some point. This would be my entire childhood dreams becoming real! Lol
this is amazing, amazing work you did, it looks like a totally different game!
So much better than what we have now.
The main mission text is on a panel angled outwards, away from us, which makes it more difficult to quickly read. I see no reason why it would not be angled towards the viewer, since it would still not interfere with the view out of the cockpit. That way you could have the main mission text / throttle setting update to become parallel with our screens.
Thank you. You are right and we are constantly looking for solutions. Below is a link to one of the earlier versions of the cockpit - link ibb.co/02V0HzR
Love this! One of the only issues I've had with XWAU (as of the last time I played it, at least) is the YT-1300 isn't the most accurate. Considering the mod's otherwise beautiful models, I was hoping for something much more like this. Your YT-1300 is gorgeous!
Thank you. But needs a lot of work.
It's...beautiful! Also quite immersive and practical.
Thank you Axel.
Astonishing! A dream come true
Still work in progress but Thank you.
now i'm wondering what will the Millennium Falcon looks like, guess will just have to wait and see
i really love YT ships, the color reminds me of the Stellar Envoy
Millennium Falcon
YT-1300
YT-2000
YT-2400
Wish i could test flight them ;)
I think xwing alliance was the first space sim I ever played. Just got hit with a big nostalgia bomb!
Amazing how these old games remain in our memory. Thank you, this is my mission to bring back childhood memories in a new form :-).
Super cool video ! Thanks for sharing !
Thank you.
looks amazing can't wait to get my hands on this mod
Thank you. Me to.
This is amazing!
Looks amazing :)
Thank you.
Sensational stuff! One thing that always jarred me though is the harsh transition in engine sounds when toggling the throttle. It'd be awesome if a sound mod smoothed that out somewhat.
Thank you. The problem is that the throttle level change is abrupt, hence the sound sounds unnatural. As I change the throttle level smoothly, the current effect sounds very interesting and atmospheric.
Love what you have done. Cockpit and things are so well made the ingame models such as the 07:01 platform in fact looks outdated.
If i might sugest something is that the landing gear is to be fold up when leaving the hangar, and fold down in the very end when entering the hangar after ship has turned.
The only thing i really dont like is the Glowing text over the Nav Buy as if it was a casino in space.
I dont care if its a HUD thing. Its just not fitting.
Thank you for opinion. during the tests, we take various possibilities into account. We want young people to have some facilities that make the game easier and one of them is the inscription above the navigation buoy. Work is still ongoing and we take all suggestions into consideration.
@@xwingfacility Well. Some games have "game markers" optional in the options menue or in the installer. For my part, since i was a child i even hated the hardcoded "boxes" around target ships that seem impossible to get rid of. Xwing 95 and Tiefighter didnt have this annoyance :)
Hello My dear Friends. I hopes you are fine. Do you will release this fantastic cockpit in future ? Please i want restart the Campaign with and with the great MK : ) Fantastic work
Yes, when it's ready.
@@xwingfacility i will be patient 😚
@@eddymontana7783 Thank you :-)
I really like screens. I really hate HUDs. This is great. That is all I have to say. Thank you.
Thank you. You are right YT-1300 HUD needs to be changed.
@@xwingfacility Hah, sorry I didn't mean that the YT-1300 HUDs are bad, I was thinking more along the lines of classic XW:A or even Star Citizen. All HUD, no screens. I'm a simple man: I see screens as opposed to HUDs and I'm happy lol.
@@NSFThunderbird Ahh you mean more advanced HUD :). Anyway, the current HUD in the YT-1300 needs to be changed :-).
Looks amazing! I also vote no for having an animation on the radar. And the objective screen needs bigger text.
Thank you for opinion. The changes are already underway :-)
If it just had the more subtle full sweeping animation of no target selection instead of the pinging back and forth when one is, I think people would find that less distracting. At least having it as an option would be nice.
looks very nice, i just don't like the "radar" animation
Thank you. We are constantly looking for solutions in this area. Please write something more about it. Is it about radar placement or just animation?
@@xwingfacility Radar placement is fine. The rotating animation looks a bit off or unnecessary to me. Thanks!
I don't mind the radar animations. I like the little details such as how it has a different sweeping animation without a target selected versus when one is. If anything, I sort of prefer the look of the full sweep, instead of the bouncing back and forth only in the front when there is a selected target (which will be the majority of the time).