The FULL Subnautica Playthrough 2024! [Supercut]

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  • Опубліковано 30 вер 2024
  • TOPIC:📚
    ►The Subnautica series on survival.
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    About The Game: Descend into the depths of an alien underwater world filled with wonder and peril. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive.
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КОМЕНТАРІ • 5

  • @JohnDoe-fo7yi
    @JohnDoe-fo7yi 2 місяці тому +2

    NEW SERIES IDEA:
    By the way IPB, since you're such a "I like playing on the hardest difficulty" type of player, I have a suggestion for you. Subnautica has an overhaul mod called : DeathRun mod. Its a series of changes that turn the game into a sort of rogue-like "last as long as you can" game. It is SO much fun if you enjoy the challenge.
    The standard Deathrun settings are pretty damn hard, but you can push it even further in "Karaa" level, where things get pretty insane. The mod does a fantastic job of presenting delimas to you in order to survive and progress. Examples of changes (all of which can be individually removed...sometimes streaming doesn't lend itself to some settings, up to you):
    -The bends (nitrogen build up in blood stream requiring slower ascent), this is the only setting I didn't play with.
    -Reduced battery life
    -Increased energy drain of all systems
    -Increased recipe cost of key tools, such as the habitat builder tool requiring magnetite (think about that one for a second)
    -Max depth for the player's suit, starting at 200m (again, think about how deep you need to go for magnetite...) until you find new suits (radiation suit + reinforced suit increase dive depth).
    -Increased agro range (fittingly, if you JUST start hearing a Reaper leviathan, they are a mere few meters away from agro-ing).
    -Increased damaged from all sources (Reapers are an instant kill for the player)
    -The air in unbreathable, thus you need an air filter with you at all times and complicates going to the surface for air. A filtering chip is available once the ship is repaired.
    -The Aurora's quantum detonation will KILL you unless you reach 100m depth during the explosion or are inside something.
    -The radiation once the blast occurs will permeate the entire surface of the water, down to a base of 60m, but up to 200m depth (I played with 200m on a few occasions...you'll understand the challenge this presents in the next point).
    -In radiation, visibility in very reduced and energy consumption (even inside bases) is increased by a factor of 4 or 6, making the already low energy batteries last seconds.
    -Depth modules are arranged in such a way that its maxed at 500m for all vehicles including the Cyclops...unless you go find nickel...again, think about that one. Might need to go a very, very long swim in some very dark places...
    And I'm forgetting a handful of other settings. Long story short, I think this would be PERFECT for your channel. If you have some questions about it, I'd be more than happy to talk about it in a more appropriate plateforme. I have about 1200 hours in Subnautica, of which 300 are in Deathrun mod, with about 4 completed runs.
    Cheers

  • @Grimlock1975
    @Grimlock1975 5 місяців тому +3

    Love these supercuts of yours, always enjoyable and well scripted :) Looking forward to the third instalment in the series :)

  • @andrewstogi
    @andrewstogi 2 місяці тому

    Man, fuckin BANGER! Excited for below zero

  • @janneaalto3956
    @janneaalto3956 5 місяців тому +1

    I remember how, after some update, the bladderfish and salt deposits became rare in the extreme. Though there were a lot of salty hardcore players.

  • @Wanderinpaladin
    @Wanderinpaladin 5 місяців тому

    running this at 2x speed to give you a view even though I watched these as they came out. Watching you pilot Hughie at 2x speed is hilarious. It's a roller-coaster ride.