In this video I show you the Microsoft Flight Simulator on the Playstation VR2! TP-Link UB500 Bluetooth: amzn.to/4c9J4PB USB extension cable: amzn.to/3LQlFbp Bionik Mantis PSVR2 Headphones: amzn.to/4cg6piJ PCVR Adapter: unboundxr.de/playstation-vr2-pc-adapter Buy PSVR2: amzn.to/3A975Jq 💥Please don't forget to give it a thumbs up 👍 and subscribe with 🔔! 📃All important links to VoodooDE VR such as coupon codes, support links, email contact, other UA-cam channels, social media channels and my PC equipment can be found here: linktr.ee/voodoode 💥Please don't forget to give it a thumbs up 👍 and subscribe with 🔔! 📃All important links to VoodooDE VR such as coupon codes, support links, email contact, other UA-cam channels, social media channels and my PC equipment can be found here: linktr.ee/voodoode
If PSVR2 is slightly better than the Quest 3 in this sim in the daytime because of the OLED panel, then i expect it will be a whole lot better at night.
The Mura effect is often caused by running the PSVR2 screen brightness at 100% which you should not do. 70 to 80% is fine and better for your eyes. Blasting full brightness in to your skull is not good for you anyway.
@@Saturntime33 I had a 4070 ti super when I got the original Crystal and it worked fine in OpenXR for DCS and MSFS 2020 and fantastic for IL2, Automobilista 2 and DIRT 2. That is all I really play :) You will love it.
@@Saturntime33 Yes the Crystal Light has a large native resolution, you can always lower it in the SteamVR settings if the performance at native starts to tank.
MS FS 2024 is coming out on November 19th with full 1st day native VR support according to Asobo devs (they said they're developing it as VR "standalone platform" this time around) and It's gonna look adn feel incredible. I can't wait!
Unfortunately, it's not something that can be fixed . All psvr2 headsets have it. Some people will notice it more than others, It's extremely noticeable in games like resident evil village and kayak mirage vr at night .
Hello. I know very little about bluetooth but from what I hear they are similar to the "VR Dongles" used for lighthouse tracked devices. The VR Dongles work best on USB-2, supposedly USB-3 can introduce some RFI (Radio Frequency Interference). I wonder if it would also apply to BT dongles? I do have a pair of VR Dongles I use with my Knuckles with a Reverb G2 and they are on USB-2 and have been working flawlessly.
The problem you had with the bluetooth adapter at the back of the pc is that it was too close to other components and causing an interference. You plugging it into the extention away from the pc meant less interference and better signals
I think the sim crowd is largely the target market on PC. Race- and flightsims are played seated, so that's not a big deal if a cable is dangling from the headset.
Yes please. I got my PSVR2 and full sim rig for GT7 on PS5. Tempted to add triples and a gaming PC and would love to be able to dive in PC sim instead of immersive simcade.
Hi...thanx for the Video. Do you have to use Steam, or can you use the Microsoft GamePass/PC Version with out Steam, or do you have to also buy the Setam MS2020 version?
Thanks for another great video. I think you might need to load a list of popular games and test on the PSVR2, if so can you add DCS and IL2 to the list :)
@@xxxxjet1982xxxx it is quite simple. Inside the game, there is the option to switch to VR mode. So, any option will work (Steam or Xbox gamepass on PC)
OLED is better for dark scenes and colors. Also, the diamond pentile pixel grid is better for 3D applications as it reduces aliasing. Something that naturally occurs with normal pixel grids (like on any other monitor or LCD headsets) and can not be truly fixed since the normal horizontally and vertically arranged pixels are perfect for 2D, but as soon as you get a diagonal line like in any 3D environment you will get the trapezoidal effect as the line shifts between pixel rows and colums.
Is it possible that your Bluetooth adapter without the extension cord was getting interference by being too close to other signals? I had issues with base station dongles and headset dongles interfering with each other when all were plugged into the PC without distance between them.
@@voodoodevr-enUSB 3.0 actually has a little bit of interference that leaks from it even when plugged in. Makes sense since all of the cables are being used. I have this issue with my USB 3.0 ports when using mouse but the issue went away when plugging into the red usb 3.1 port.
Cool ! I have a Quest 2 (on which I find that MFS does not look good, cockpit interior is quite nice but everything that is in the distance, like most of the elements that are not close to the player, are very pixellated. Hope that it is better with the PSVR2. I have the PSVR2 for Gran Turismo7 on my PS5, but if it can replace the Quest2... that would be great !
The colors are considerably better in PSVR2 due to the OLED panels and lack of video stream compression you get with a Link cable. However, the mura and the fresnel lenses are more of a con for some users, so it comes down to the individual to decide which is better. I prefer the larger FoV and OLED contrast of the PSVR2. The sweet spot is harder to find, but once I'm in it, it feels great.
Glad to hear the controller tracking is working better with the other adapter. Does this change your perspective at all one way or another on which headset would be your primary between PS VR2 or Quest 3 going forward?
Can you please tell us how the performance is compared to the quest 3? What is the frame time like? What fps are you getting compared to quest 3 with both headset resolution at 100 percent? Is it running any smoother than the quest 3? What percentage difference? Thanks for the video.
@@PhotoJohn80 It’s probably going to be around 5-10 FPS better because it doesn’t need to encode the video and send it through USB. The stuttering is probably less as well and it’s probably way more direct as in less latency but yes I would also like to see measurements.
How do you set it up with MFS? I just tried and it just shows as a huge screen in front of me, but not as a VR per say. Also a heads up, in some countries (like here in Australia) you can't find TP Link UB500, only TP Link UB5A. It is the same and works just well
@@voodoodevr-en yep, works just fine thanks! I do have an extra question if you don’t mind. My computer keeps losing track of the right hand controller. The left hand controller works just fine, but the right one sometimes loses tracking but not completely. What I mean is, if I am playing MFS for example, the right hand would still turn on its own axis, so if I point up or down it would still responde, but the whole arm just keeps still. This also happens with NMS where I can turn and point the gun in different directions, but the arm won’t move up or down or to the sides. It takes an only a few seconds (10s+-) to regain full control but it is really annoying. Any tips to fix this? Note: I have my usb connected to the port in front of the computer, as it is the closest one possible I can get
Also, my computer is on the right side of the desk so my right hand is actually closer to the USB Bluetooth, so I don’t think it is some sort of interference because the left hand controller (which is further from the Bluetooth) always works well
Edited for the Sony link at the bottom, but this is straight from a reseller's website. MINIMUM PC REQUIREMENTS Operating system Windows 10 64bit / Windows 11 64bit Processor intel Core i5-7600 / Ryzen 3 3100 (Zen2 or later architecture is required) RAM/Memory 8 GB or more GPU/Graphics Card NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required) | NVIDIA RTX series | AMD Radeon RX 5500XT or later | AMD Radeon RX 6500XT or later For best performance, we recommend that you use an NVIDIA GeForce GTX 3060 or AMD Radeon RX 6600XT graphics card DisplayPort DisplayPort 1.4 Must have a standard DisplayPort or Mini DisplayPort output port USB Direct connection only Bluetooth Bluetooth 4.0 or later (Some Bluetooth adapters may not work due to Bluetooth adapter compatibility. Please check playstation [dot] com [slash psvr2-pc-spec [slash for more information.)
How is tracking for shooting games. Because quest 3 if you bring controller too close to look through reticle you will lose tracking. Curious about the psvr2
It works almost as it should. I think the most important question is whether the adaptive trigger and eye tracking work, if not why, is it even possible that it will work and on whose side is it the activation of these options, sony or the game developers. Personally, I can get a new pimax crystal light with local dimming for $500 and I will probably choose it, but if I were to think about the ps2 vr, the eye tracking and adaptive trigger are the reasons to choose it.
@@DissTrackTed So for me this is one big no. I would prefer quest 3 which in this case has more options because it has AR also works independently so during a power outage you can easily watch a movie which is important to me because for some time storms have become normal and they have already burned my equipment twice so I unplug everything from the socket. There is also pico but unfortunately there is no AR.
Adaptive triggers wouldn't work even if Sony added support. Game developers would also need to add support. There seems to be a lot of misconception around this. The triggers themselves will work just fine, they just won't have variable resistance which is totally unique to the PS5 platform in the first place. Regular controller haptics will work the same as they would on any other controller. Eye-tracking would have been nice, hopefully we get it in an update, but I am doubtful Sony wants to invest any more engineering money into this.
@@julianmazzola I give it six months max before folks figure out all the extra bits and bobs. Unless Sony found a way to have the adaptor block the access paths to those bits of hardware, they're all still physically present in the headset and controllers. It's mostly, as you said, a lack of support. They were PS5 exclusive features, so PCVR games won't have those functions coded into them. It would be kind of asinine for Sony to lock them out entirely on PC as it's just antagonising a potential customer pool, but they do seem to have some weird intentions when it comes to VR too, so I can see them doing it as well, even if it is a bad idea to do so. But yeah, the community is going to crack these things open in no time at all. They've never let proprietary hardware stop them before.
I'm keen to try a PSVR2 headset for PCVR to see what the fuss is about. Pity there's nowhere that's promoting them and offering demos (and never has been here), let alone on PC. Is the small sweet spot, glare and godrays from the fresnel lenses somehow not apparent in PCVR? Was it the limitations of the PS5 and reprojection the whole time? The issues with high persistence, mura, the pentile subpixel arrangement instead of RGB stripe etc, also all just exaggerated because of the PS5's limitations?
I have pretty weird screen flickering issues and the menues are hanging and stuff like that... are you unsing any specific settings? i also play via the ms store version and just strg+tab to start VR mode (what works) but as described it doesnt work well... so frustrating.
question, if you make a new video about PS VR 2, how it does for Beat Saber? i understand the controllers and headset are good if the bluetooth is close, but can i pair it with something to have body tracking? for use in like VR Chat or Beat Saber youtube videos
Can you? Confirmed? I'm building a new PC soon. I'm getting a 7900 GRE. But I don't think it has a display port on it. What is the closest card to it with a Display port?
I was not able to see it in video. How do you control pitch and elevation? I mean, are you able to "catch" the control stick somehow using the sense controller?
Yes you can! It’s a little hard for me. But you can grab anything in the control panel using the sense controller. Flip switches, use sticks, yokes, etc.
You can, but it is far from ideal. For the most casual who only intend to do some sightseeing and couldn't care less about realistic landings, it is okay. Everyone else will want a real controller. Even the cheapest garbage controller is more accurate.
hi thomas, how do you manage to control the cockpit buttons with the playstation controllers? MFS simulates Oculus, the buttons light up blue when I point at them but I can't act on the controls. do I have to re-map buttons? thanks for your help
Do you have the steam version of the ms store version? Would it be an issue to make the ms store version to work on PSVR2? Also, are you using opencomposite to bypass steamvr app to gain performance? I’m wondering if that’s also possible with the PSVR2
How do I configure the buttons? There are so many options for binding 😮 I can't do the training because the buttons are all wrong soooooo annoying iam new to pc .
Personally, I start SteamVR (otherwise, it seems that the PSVR2 is just not recognized by Windows), then I start MSFS, and once in-game, I use my keyboard shortcut to toggle VR (which you can set from the controls option, under "VR" for whichever peripherals you want to use), and it works just fine.
🎉 It is interesting to hear your opinion about media, 3d videos (vr 3d, 360 and flat 3d), photos, panoramas..VR apps, such as Brink traveller. Sony's main problem was the inability to watch 3d media and use applications other than games
no bro its the obs/video capturing software that stutters_but in-game in headset its smooth as fck_otherwise he would say so wouldnt ya think_but its fair for novices to not realize that video capturing software isnt showing you 1:1 what's happening inside the actual headset_the youtube video is stuttering but the game isnt TLDR
@@CCP-pb5ss he would say ? Why not using fpsvr and showing how it really runs ? reprojection and poor performance are what the PSVR2 and that adapter are capable of !
I'm a bit disappointed, the PS app doesn't work properly, it freezes halfway through the setup, I saw online that I'm not the only one. I tried IVry and then I have a picture. So don't light the box off cables.
In this video I show you the Microsoft Flight Simulator on the Playstation VR2!
TP-Link UB500 Bluetooth: amzn.to/4c9J4PB
USB extension cable: amzn.to/3LQlFbp
Bionik Mantis PSVR2 Headphones: amzn.to/4cg6piJ
PCVR Adapter: unboundxr.de/playstation-vr2-pc-adapter
Buy PSVR2: amzn.to/3A975Jq
💥Please don't forget to give it a thumbs up 👍 and subscribe with 🔔! 📃All important links to VoodooDE VR such as coupon codes, support links, email contact, other UA-cam channels, social media channels and my PC equipment can be found here: linktr.ee/voodoode
💥Please don't forget to give it a thumbs up 👍 and subscribe with 🔔! 📃All important links to VoodooDE VR such as coupon codes, support links, email contact, other UA-cam channels, social media channels and my PC equipment can be found here: linktr.ee/voodoode
@@voodoodevr-en sorry, config of your pc and video settings on the msfs. Thanks!
Also fps performance 😮💨
Thanks for the great news and the video of MSFS working with the PSVR2!😍. Do you think it will also work with MSFS 2024 when it is released?
If PSVR2 is slightly better than the Quest 3 in this sim in the daytime because of the OLED panel, then i expect it will be a whole lot better at night.
Yah I want to see him do a through the lens video of MSFS at midnight and see the difference of this and Quest 3 haha
I tried the adapter yesterday....compared to q3 the clarity is just terrible
@@betonman9 how so? Voodoos content so far has been very uninformative. I'm guessing the lenses play a pretty significant part.
The Mura effect is often caused by running the PSVR2 screen brightness at 100% which you should not do. 70 to 80% is fine and better for your eyes. Blasting full brightness in to your skull is not good for you anyway.
Really? Can the brightness be adjusted when using it on the PS5 then?
@@gebii- Yeah. It's in the PSVR 2 settings on PS5. There's a brightness slider. I have it at about 50%.
Even last gen GPUs will be ok with the PSVR2 because its native resolution is just right and will not require a 4090 to fill those OLED displays.
I know I’m worried about my PIMAX crystal light. I only have a 4080 super
@@Saturntime33 I had a 4070 ti super when I got the original Crystal and it worked fine in OpenXR for DCS and MSFS 2020 and fantastic for IL2, Automobilista 2 and DIRT 2. That is all I really play :) You will love it.
@@steeltribe3967 that’s great to hear. Thanks for the info
@@Saturntime33 Yes the Crystal Light has a large native resolution, you can always lower it in the SteamVR settings if the performance at native starts to tank.
MS FS 2024 is coming out on November 19th with full 1st day native VR support according to Asobo devs (they said they're developing it as VR "standalone platform" this time around) and It's gonna look adn feel incredible. I can't wait!
Flight sims in VR are AMAZING!
I’m glad you got the Bluetooth working, you must have had a lot of interference near your PC.
Keep up the great work Thomas!
Allll thumbs up !!!
I can confirm, I can not see Mura on my PSVR2, but I got mine 2 months ago, Who knows, Sony might have made some fixes
Unfortunately, it's not something that can be fixed . All psvr2 headsets have it. Some people will notice it more than others, It's extremely noticeable in games like resident evil village and kayak mirage vr at night .
It also varies from game to game whether it's noticeable. It's weird lol
Hello.
I know very little about bluetooth but from what I hear they are similar to the "VR Dongles" used for lighthouse tracked devices.
The VR Dongles work best on USB-2, supposedly USB-3 can introduce some RFI (Radio Frequency Interference). I wonder if it would also apply to BT dongles?
I do have a pair of VR Dongles I use with my Knuckles with a Reverb G2 and they are on USB-2 and have been working flawlessly.
The problem you had with the bluetooth adapter at the back of the pc is that it was too close to other components and causing an interference. You plugging it into the extention away from the pc meant less interference and better signals
It also didnt work on the front USB... I tried everything... even disconnecting all other USB devices...
@@voodoodevr-entry plugging it into a USB 2 port instead
Can you test in Iracing?
I think the sim crowd is largely the target market on PC. Race- and flightsims are played seated, so that's not a big deal if a cable is dangling from the headset.
Yes please. I got my PSVR2 and full sim rig for GT7 on PS5. Tempted to add triples and a gaming PC and would love to be able to dive in PC sim instead of immersive simcade.
Hi...thanx for the Video. Do you have to use Steam, or can you use the Microsoft GamePass/PC Version with out Steam, or do you have to also buy the Setam MS2020 version?
Thanks for another great video. I think you might need to load a list of popular games and test on the PSVR2, if so can you add DCS and IL2 to the list :)
you should show how you set it up. i cannot see the hand controllers in the game
To be able to use it, do you must have the Flight simulator bought in Steam or can you also use the one from the Xbox app PC?
Why is it so hard to get a definitive answer on this question?
@@xxxxjet1982xxxx i'll try it myself today
@@xxxxjet1982xxxxyou can use the Xbox app one too
@@xxxxjet1982xxxx it is quite simple. Inside the game, there is the option to switch to VR mode. So, any option will work (Steam or Xbox gamepass on PC)
OLED is better for dark scenes and colors. Also, the diamond pentile pixel grid is better for 3D applications as it reduces aliasing. Something that naturally occurs with normal pixel grids (like on any other monitor or LCD headsets) and can not be truly fixed since the normal horizontally and vertically arranged pixels are perfect for 2D, but as soon as you get a diagonal line like in any 3D environment you will get the trapezoidal effect as the line shifts between pixel rows and colums.
Is it possible that your Bluetooth adapter without the extension cord was getting interference by being too close to other signals? I had issues with base station dongles and headset dongles interfering with each other when all were plugged into the PC without distance between them.
All my USB ports are used, but only by devices with a cabel, no dongles...
@@voodoodevr-enUSB 3.0 actually has a little bit of interference that leaks from it even when plugged in. Makes sense since all of the cables are being used. I have this issue with my USB 3.0 ports when using mouse but the issue went away when plugging into the red usb 3.1 port.
Cool ! I have a Quest 2 (on which I find that MFS does not look good, cockpit interior is quite nice but everything that is in the distance, like most of the elements that are not close to the player, are very pixellated. Hope that it is better with the PSVR2.
I have the PSVR2 for Gran Turismo7 on my PS5, but if it can replace the Quest2... that would be great !
I am curious about the colors. For my dad who does not need stand-alone and will mostly do flight sims how is the colors vs the Quest 3.
The colors are considerably better in PSVR2 due to the OLED panels and lack of video stream compression you get with a Link cable. However, the mura and the fresnel lenses are more of a con for some users, so it comes down to the individual to decide which is better. I prefer the larger FoV and OLED contrast of the PSVR2. The sweet spot is harder to find, but once I'm in it, it feels great.
Glad to hear the controller tracking is working better with the other adapter. Does this change your perspective at all one way or another on which headset would be your primary between PS VR2 or Quest 3 going forward?
Can you please tell us how the performance is compared to the quest 3? What is the frame time like? What fps are you getting compared to quest 3 with both headset resolution at 100 percent? Is it running any smoother than the quest 3? What percentage difference? Thanks for the video.
@@PhotoJohn80 It’s probably going to be around 5-10 FPS better because it doesn’t need to encode the video and send it through USB. The stuttering is probably less as well and it’s probably way more direct as in less latency but yes I would also like to see measurements.
I would love to try this with an Airplane Cockpit
Playing with standard controllers seems too arcade
Like playing Gran Turismo with Dualsense
How do you set it up with MFS? I just tried and it just shows as a huge screen in front of me, but not as a VR per say.
Also a heads up, in some countries (like here in Australia) you can't find TP Link UB500, only TP Link UB5A. It is the same and works just well
You have to activate VR mode in the games common settings
@@voodoodevr-en yep, works just fine thanks!
I do have an extra question if you don’t mind. My computer keeps losing track of the right hand controller. The left hand controller works just fine, but the right one sometimes loses tracking but not completely. What I mean is, if I am playing MFS for example, the right hand would still turn on its own axis, so if I point up or down it would still responde, but the whole arm just keeps still. This also happens with NMS where I can turn and point the gun in different directions, but the arm won’t move up or down or to the sides. It takes an only a few seconds (10s+-) to regain full control but it is really annoying. Any tips to fix this?
Note: I have my usb connected to the port in front of the computer, as it is the closest one possible I can get
Also, my computer is on the right side of the desk so my right hand is actually closer to the USB Bluetooth, so I don’t think it is some sort of interference because the left hand controller (which is further from the Bluetooth) always works well
can psvr2 be used on laptops?
Edited for the Sony link at the bottom, but this is straight from a reseller's website.
MINIMUM PC REQUIREMENTS
Operating system
Windows 10 64bit / Windows 11 64bit Processor
intel Core i5-7600 / Ryzen 3 3100 (Zen2 or later architecture is required)
RAM/Memory
8 GB or more
GPU/Graphics Card
NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required) | NVIDIA RTX series | AMD Radeon RX 5500XT or later | AMD Radeon RX 6500XT or later
For best performance, we recommend that you use an NVIDIA GeForce GTX 3060 or AMD Radeon RX 6600XT graphics card
DisplayPort
DisplayPort 1.4
Must have a standard DisplayPort or Mini DisplayPort output port
USB
Direct connection only
Bluetooth
Bluetooth 4.0 or later
(Some Bluetooth adapters may not work due to Bluetooth adapter compatibility. Please check playstation [dot] com [slash psvr2-pc-spec [slash for more information.)
Can you play thos simulator without owning a PC.. i have the ps5 and i want to buy psvr. Can i play this simulator with Playstation 5, or i need a PC?
Is it really true that you are the only guy here on YT who's covering the PSVR2 on PC?
Seems to be true. I haven't personally found any others who got early access to the PC adapter, so I'm sure many more will pop up as of tomorrow. =)
Try playing Contractors Showdown with it. Im sure its gonna be wild!
I'm in America! When is this going to be available? Also congrats to those that have it.
Can you do a video of psvr 2 for DCS?
How is tracking for shooting games. Because quest 3 if you bring controller too close to look through reticle you will lose tracking. Curious about the psvr2
It works almost as it should. I think the most important question is whether the adaptive trigger and eye tracking work, if not why, is it even possible that it will work and on whose side is it the activation of these options, sony or the game developers. Personally, I can get a new pimax crystal light with local dimming for $500 and I will probably choose it, but if I were to think about the ps2 vr, the eye tracking and adaptive trigger are the reasons to choose it.
Sony themselves confirmed it will NOT have any of those features on PC.
@@DissTrackTed So for me this is one big no. I would prefer quest 3 which in this case has more options because it has AR also works independently so during a power outage you can easily watch a movie which is important to me because for some time storms have become normal and they have already burned my equipment twice so I unplug everything from the socket. There is also pico but unfortunately there is no AR.
Adaptive triggers wouldn't work even if Sony added support. Game developers would also need to add support. There seems to be a lot of misconception around this. The triggers themselves will work just fine, they just won't have variable resistance which is totally unique to the PS5 platform in the first place. Regular controller haptics will work the same as they would on any other controller. Eye-tracking would have been nice, hopefully we get it in an update, but I am doubtful Sony wants to invest any more engineering money into this.
@@julianmazzola I give it six months max before folks figure out all the extra bits and bobs. Unless Sony found a way to have the adaptor block the access paths to those bits of hardware, they're all still physically present in the headset and controllers. It's mostly, as you said, a lack of support. They were PS5 exclusive features, so PCVR games won't have those functions coded into them. It would be kind of asinine for Sony to lock them out entirely on PC as it's just antagonising a potential customer pool, but they do seem to have some weird intentions when it comes to VR too, so I can see them doing it as well, even if it is a bad idea to do so.
But yeah, the community is going to crack these things open in no time at all. They've never let proprietary hardware stop them before.
what games should we get as people new to PCVR?
Personally I already have Half Life Alyx installed. Just waiting for being able to buy adapter somewhere.
Hi about psvr2 is it can be use Microsoft store msfs 2024 or only work for steam msfs 2020and 2024 thanks
I'm keen to try a PSVR2 headset for PCVR to see what the fuss is about. Pity there's nowhere that's promoting them and offering demos (and never has been here), let alone on PC. Is the small sweet spot, glare and godrays from the fresnel lenses somehow not apparent in PCVR? Was it the limitations of the PS5 and reprojection the whole time? The issues with high persistence, mura, the pentile subpixel arrangement instead of RGB stripe etc, also all just exaggerated because of the PS5's limitations?
ups on the way...will get it tomorrow
Hey bro, this game can be played with the HOTAS FLIGHT& ✈️ & PSVR2?🤔
And what about DCS outside steamVR?
SteamVR definitely needs to run, because you have to start the PSVR Steam APP over it
@@voodoodevr-en So just as an FYI Intel ARC Owners are screwed. We need to use Virtual Desktop. Current ARC A770 owner
I have pretty weird screen flickering issues and the menues are hanging and stuff like that... are you unsing any specific settings? i also play via the ms store version and just strg+tab to start VR mode (what works) but as described it doesnt work well... so frustrating.
can you play vrchat with the psvr2?
Yes.
question, if you make a new video about PS VR 2, how it does for Beat Saber? i understand the controllers and headset are good if the bluetooth is close, but can i pair it with something to have body tracking? for use in like VR Chat or Beat Saber youtube videos
Hmm... I dont think that works...
I can use my PSVR2 on my pc without the adapter. I have a XFX Speedster MERC 319 AMD Radeon™ RX 6900 XT
Can you? Confirmed? I'm building a new PC soon. I'm getting a 7900 GRE. But I don't think it has a display port on it. What is the closest card to it with a Display port?
Soooo, when are you going to drop the link about the Bluetooth controller? Its not in the description at the time I am writing this.
TP-Link UB500 Bluetooth: amzn.to/4c9J4PB
USB extension cable: amzn.to/3LQlFbp
Bionik Mantis PSVR2 Headphones: amzn.to/4cg6piJ
PCVR Adapter: unboundxr.de/playstation-vr2-pc-adapter
Buy PSVR2: amzn.to/3A975Jq
I was not able to see it in video. How do you control pitch and elevation? I mean, are you able to "catch" the control stick somehow using the sense controller?
Yes you can! It’s a little hard for me. But you can grab anything in the control panel using the sense controller. Flip switches, use sticks, yokes, etc.
You can, but it is far from ideal.
For the most casual who only intend to do some sightseeing and couldn't care less about realistic landings, it is okay.
Everyone else will want a real controller. Even the cheapest garbage controller is more accurate.
hi thomas,
how do you manage to control the cockpit buttons with the playstation controllers? MFS simulates Oculus, the buttons light up blue when I point at them but I can't act on the controls. do I have to re-map buttons?
thanks for your help
Hmm, that is strange, it worked out of the box without any problems...
Ohhh Sh****
Thank you for you reply
So I don’t know what can I do ..any suggestions ?
which video config r u using?
the PCVR2 PC adapter kit requires the BT USB adapter/DP 1.4 Cable connector kit
does it work with index controls?
Do you have the steam version of the ms store version? Would it be an issue to make the ms store version to work on PSVR2? Also, are you using opencomposite to bypass steamvr app to gain performance? I’m wondering if that’s also possible with the PSVR2
Steam
How do I configure the buttons? There are so many options for binding 😮 I can't do the training because the buttons are all wrong soooooo annoying iam new to pc .
Iam using psvr2 and sense control
Hows the mura? Better than ps5? Can it be adjusted?
Its the same
@@betonman9 damn, that's disappointing but I was kinda expecting as much
How do u get it to work on gamepass they psvr2?
Personally, I start SteamVR (otherwise, it seems that the PSVR2 is just not recognized by Windows), then I start MSFS, and once in-game, I use my keyboard shortcut to toggle VR (which you can set from the controls option, under "VR" for whichever peripherals you want to use), and it works just fine.
Ya. Ya. Ya.
Is this only via steam? Or can i start mfs in gamepass as wel to work?
As long as SteamVR runs in the background it should work
what about Star Wars Squadrons?
Thank you. Cant seem to find the link
Link of what?
@@voodoodevr-en The bluetooth adapter, I guess. I tried looking for it as well.
🎉 It is interesting to hear your opinion about media, 3d videos (vr 3d, 360 and flat 3d), photos, panoramas..VR apps, such as Brink traveller. Sony's main problem was the inability to watch 3d media and use applications other than games
With the SteamVR movie players its nice to watch on the OLED of the PSVR2
ummm Sony PS4 Pro + PSVR1 has full ability watch 3D everything but ok_still worth having & ive still got mine for say DUNE 3D in IMAX cinematic mode
Does the psvr2 work in openxr?
I don't think so
So it won’t work if you have the flight simulator from the Microsoft store ?
@@OzzySafa Pretty sure it uses SteamVR as the OpenXR runtime.
@@OzzySafaMS Store version of MS2020 works fine with PSVR2
@@JohnCarlyle how do you get it to work without having steam vr open
Can you try asseto corsa
Are you playing this MSFS game by PSVR2 on Playstation 5?
No, on pc using the psvr2 adapter that was released not to long ago
From your video, this thing is stuttering like hell.
no bro its the obs/video capturing software that stutters_but in-game in headset its smooth as fck_otherwise he would say so wouldnt ya think_but its fair for novices to not realize that video capturing software isnt showing you 1:1 what's happening inside the actual headset_the youtube video is stuttering but the game isnt TLDR
@@CCP-pb5ss he would say ? Why not using fpsvr and showing how it really runs ?
reprojection and poor performance are what the PSVR2 and that adapter are capable of !
So it work or not ?
TP-Link UB500 Bluetooth
yes
I'm a bit disappointed, the PS app doesn't work properly, it freezes halfway through the setup, I saw online that I'm not the only one. I tried IVry and then I have a picture. So don't light the box off cables.
You have to completely remove iVRy drivers. That's why you're having issues.
As someone who notices the mura effect on the psvr2 I notice the fresnel buriness a lot more. It's a nice headset, nothing amazing.
Flight sim sucks ass tho. So overrated
What do you expect? Lolll sounds like you have a fundamental misunderstanding of the game. Go play War thunder or something 🤣
What does gt7 look like on psvr2 pc.has anyone tried it yet.i don't own pc so can't look
What are you asking here? How does GT7 look on PC? You can't play it on PC, it's a PS5 game 🤷🏻♂️
@@staggabob oh I thought you could play it on pc,my bad
Will this also work with the non-steam version of MSFS 2020? And also could you please try this with DCS World? That's amazing!
Only works through SteamVR
And still not a single fpsvr overlay ... 🥱
does it work with index controls?