Check out the updated video about Gothic 3: ua-cam.com/video/99yOLbDyk_4/v-deo.html Yo! Here are a couple of useful links for Gothic 3: Gothic 3 Parallel Universe Patch (greatly reduces load times and stutters): Download link on World of Gothic www.worldofgothic.de/dl/download_678.htm Sound Effects mod used in the video: Gothic 3 Better Sound effects mod: www.nexusmods.com/gothic3/mods/6 Everything else is kinda well known, but if you want a useful guide for optimising the game, check this steam guide out: steamcommunity.com/sharedfiles/filedetails/?id=922996693 If you want to get Gothic 3 on GoG, you can use my link, and support the channel: cutt.ly/rZhAjfA Follow me on socials: Twitter: twitter.com/c_4_g Instagram: instagram.com/c_4_g_/ Discord server: discord.gg/pfaPRnv5GW
Hello? Like in 6:17 you're walking towards 'yourself' and camera is looking back. If I try to do this, nameless hero is just walking backwards. I can't find any info on that on web. 🙂 Could you please help me? 😁 Or in 4:44 you stand still and are able to look around. When I move mause, the hero is turning around too.
@@TheRewers78 its in options, something related to camera. But the way camera moves will change combat and sometimes you wont be able to avoid monster/npc attacks with that camera.
@@DMM_Fan Thank you very much for answer! Yeah I figured it out that with this camera I won't be able to walk backwards, but it didn't cross my mind that it's as simple as changing options. Thought it's some mod or tweak. Thx again, very nice of you to reply! 🙃
you could argue that this is the case for almost every PB game but what they lack in polishing / time (cuz shitty publisher) they make up for it with heart and soul in each and every one of their projects.
@@Dennzyl gothic 3 had only two things going for it, graphics and soundtrack, the rest is a mess in every department (story, quests, progression, combat).
@@coolsteve1342 quests were amazing in its design imo the combat was ok but magic and ranged combat were great idk about progression for me the game felt like an mmo but i am glad the world was that big and diverse
Gothic 3 also made you do the same stuff over and over again for the first couple of hours (go save ANOTHER village from orcs ....), in the vanilla version of G3 boars will litterally stunlock and kill you despite them beeing one of the first quest enemies. Gothic 3 let's you create a sword at the start you won't need to replace for like half the game. I love gothic but gothic 3 did a lot of stuff wrong imho and I couldn't play it for nearly as long as the first 2 games.
@@coolsteve1342 experience can differ depending on what you do, where you go and shit... combat is trash (community-patch fixes this to some degree), progression was actually ok i think, more or less... at least at the mid- / late-game you really got a sense of "i once was a sheep now i am the wolf" and the atmosphere is just great and the better the atmosphere of a game the more you are immersed into it, the more immersed you are, the more you wanna play it and of course immersion is composed of EVERYTHING basically, so EVERYTHING can break it as well but for me it was mostly great. i dont wanna say that this game is a masterpiece, hell its the weakest of the series BUT STILL its not a bad game! if we really wanna shit on a "gothic-game" then lets talk about Arcania :P
Regarding the big scale battles. In Gothic 3 the big battles feel so real because they are completely dynamic instead of scripted and there are no generic npcs that spawned in just for some big fight like in most other games. Every npc in any fight (no matter the scale) is an actual character with a life and routine before that battle. Is every orc warrior interesting? No. But the fact is that even in the big battles, every single character is someone who had a place before and was not just spawned in for a big set piece. And when that npc dies, they are gone for good. Other games can have big battles when hundreds of soldiers die, but you don't see most of it and they don't matter. In Gothic 3, every death means something because there are no respawning generic npcs. I'm basically just saying what you already say. xD I freaking love this game.
This was an excellent way of putting it. As a result of this, it also has this effect where every choice matters, including minute-to-minute tiny ones you could choose during battle you already choose to initiate (for instance, during the liberation of some cities, I really didn't wanna kill certain characters so I used terror to make them flee). These small things might sometimes not have any impact on the actual story, but they have an impact on the story you, the player, make for yourself which is a large appeal of these games. And I said sometimes, because other times they actually do! For instance, you can choose to liberate a lot of orc controlled towns, including Trelis, yet make sure to not kill Thorus (how you do it, is your own call, another charm), and you get his epilogue. I could never do this in a game like even the witchers tbh, as much as I like them, where a single choice could determine a bunch of other choices with no wiggle room.
Yes. For example, I think Assassin's Creed Odyssey was breefly shown in this video as a comparison. It had a few big battles with maybe 100 or 200 soldiers, but playing that scene felt completely and utterly artificial. It felt 100% scripted, it felt not as a big battle or war because you knew that the fighters in the background were just like lifeless scripted props of a theatre scene. Just an illusion. I, like most who follow this channel, am far too intelligent to not sense that it's an illusion.
@@gulanhem9495 I get that. I can actually apreciate set pieces as scripted as that but I don't want only that, and I want more of the more dynamic and "real" set pieces like in Gothic 3.
I will always remember the first time I freed the Hammer Clan mine as the craziest battle I've ever experienced in an any video game or RPG (including pen and paper). I was playing an archer build and shot at orcs rushing out of the back entrance to the mine. I had no idea how many orcs were actually occupying the mine and was shocked when they just kept coming. I'd fall back if some got too close, then stop and keeping firing at a few, and then start running again if they got too close again. I think I repeated this for a good ten minutes. By the time I killed enough orcs to get them to surrender, I was almost at the entrance to the Fire Clan. I followed the looooong trail of dead orcs back to the mine, looting their bodies and counting each as I went. I think I lost count at around 80 corpses. I made damn sure I hit the quick save button because I didn't want to crash and have to redo it but I was just amazed at the carnage I had caused. Just one of my favorite gaming moments ever.
I think that gothic 1 and 3 were a head of time bc gothic 2 maybe was the best, but it was only improvment of gothic I. What was in gothic I ahead of time? Really good imersive "living world" and full voice acting in dialogues for example which was in that time really unicque even biggest RPG elders scroll have lack of that in Skyrim for example 11 years after 1 gothic
@@michal8976 Gothic 2 was not even an improvement to the first game, but was actually cut content from the first game. Well not all of Gothic 2 was cut content, they changed it a little bit to the worse actually if you look at the Gothic sequel alpha.
@@baronbrummbar8691 of course in meaning of story etc but not gameplay gothic 2 was only improved version of gothic I with better texture and more optimal development of character we do not witness any new crucial changes generally gothic II can be easly consider as DLC to Gothic I than new game mechanic of fight are this same or similar world look just refresh etc
@@michal8976 For it's living world, it brought it out into 3D that some NPCs would have some animations you don't see normally. Ultima 7 did it earlier with NPC schedules such as a baker getting up in the morning and having a meal before making bread and then heading to a tavern but Gothic far as I can remember in examining NPCs was seeing one guy living near the puddle at the old camp washing his face or the first merchant in Khorinis just past where you meet Lothar sometimes going to the nearby tower to take a quick leak.
I'm a Gothic-series-nerd since G1 came out 2001. And to be honest: The world of G3 is for me one of the most beautiful worlds in all history of games. Together with Games like Witcher 3, Skyrim and many more great worlds. I loved G1 + 2. But part 3 is amazing, too. It was just released too early. But in it's core it was a great game all the time.
G3 is forever forged into my heart. Being a German, I feel especially proud about what such a small team in an appartement in Essen/Bochum could create 💪🙏
As kid with no internet finding gothic 3 and M&B warband in shop as CDs and picking them up randomly, I went home walking saving what little money I was given for bus to get games, never expected to land on these gems, was simple and happy life that was.
I like that in Gothic you can kill any NPC (with few exception) without encountering "ghosts". You may accidentally complete a quest or fail it and lock it permanently. I feel that games nowadays are afraid of this. Example: To get one of artefacts of Adanos we must pay 50000 Gold to some orc commander in Trelis. Modern games would force us to pay this money but in Gothic we can simply kill him and get that artefact by brute force. Of course this will cancel the quest and whole town will now be hostile, but you got an artifact in an alternative way
yeah i was observing this in 2. it gave me 3 options when reaching the bandit camp. engage with the leader and defeat him and his 2 bodyguards, join him or betray him but in a different way, not direct combat vs 3 people. I liked it. Felt real to not be confined to none of the scenarios. just pick what you want lol
@@Christian-dd2qm You mean the amazing story of "join a camp, collect minecrawler eggs, collect 5 focus stones, collect 4 animal trophies to make Ulu Mulu, collect minecrawler armorplates, collect Uriziel, charge Uriziel, collect Ancient Ore Armor, collect, collect, collect..."? Yes, the worldbuilding is good, but the story is nothing special and the pacing falls appart after the second chapter. As much as they are generic, the storylines of Gothic 2 (with the expansion) have much better flow and pacing than the collect-a-thon of Gothic 1.
@@zardoz8023 the story of G1 was not world moving but neither was it for G2. G1 at least had a cool twist with the old mine with actual ingame consequences. G2 was entirely predictable and the twist with the eye of Inos was not just unsurprising but also no twist in the first place, merely a detour. I agree with everything else you are saying, but collecting stuff is not about story but game design, feeding into the overall experience. That was definitely superior in G2.
@@Christian-dd2qm Collecting stuff is a part of the design yes, but in the case of Gothic 1, it's also part of the story. You collect the stuff not as an optional side content, but because the story demands it, the whole game a series of macguffin chasing. The best is the story of the first chapter, and probably what the most fans remember the game for. It's simple, but it's also unique, because it's not your generic fantasy story or setting. Where's the twist with the Old Mine? You mean Gomez killing the fire mages? You want a good twist in Gothic 2, and you're was expecting to get it from the eye of Innos? How a better one... like going back to minning colony, only to find out that it is wipped out by dragon fire and old camp under orc siege? Now that's a good twist. How about all the returning characters? What about Jarkendar, the pirates and bandit cam in he swamp? Gothic 2 gave us so much more in terms of chracter, and worldbuilding
I heard Vista Point played live by an orchestra in Prague last month and it gave me such hard nostalgia that it made me cry, just shows how special the music is. Made me feel like a kid playing gothic again
That song is one of the things for me to remember Gothic 3 by. Even back when the first time experience was unpatched and on a crappy laptop, Vista Point and other tracks were one of the things to remember the game by despite the shortcomings that were fixed by the fan patches.
the fact that a game this size in 2006 had 0 loading screen was mind blowing to me like oblivion which overshadowed it had loading screens when you opened doors
Remember how they said Skyrim was an open world, despite loads into every location, but Witcher 3 wasn't because you had to load into each new huge area!!
Exactly, it is the only real open world game, even Elden Ring have loading screen on fast travel while Gothic 3 was able to reload 1km circle around the player when he teleported and it only lagged the game for like 3 seconds. The game wasn`t perfect but it is one of its kind. I think Risen was also loading screen free.
Well, apart from the tons of bugs and poor mechanics this game had due to its unfinished state, there were also a lot of things I've missed in other RPGs ever since. The most important one is probably the reward system. There were quiet a bunch of factions, you had to pick one of them and work your reputation up in a slow and challenging but fun way. Being allowed to purchase and wear a faction's best armour felt extremely statisfying. I remember when I got accepted as a member of the northern clans I was so happy that I couldn't wait for the next day to tell my friends about it. That's how rewards should feel in a game, not just the old "Yeah.. pretty neat, I guess." reaction that most other games tickle out of you. Secondly, the dangerous wilds. When in The Elder Scrolls someone warns you about entering a certain area due to the dangers lurking there, you can bet your arse on the fact that you probably won't be having a hard time neutralizing those dangers when you go there, otherwise this person wouldn't have given you this quest in the first place. In Gothic on the other hand, when someone warns you about a dangerous area, it's probably deadly as hell. Oftentimes there are mobs that could single-handedly stomp you into the ground with ease and there's a good chance of a whole bunch of them dwelling there. In addition to that, the world felt really alive due to the fact that there wasn't really a place you could guarantee that it was completely safe for you. Sometimes you were stalking some deer and in the next moment you found yourself running away from a black troll. Situations like this kept your adrenaline high when venturing into the wild. And then there's your profession. You were no genius that magically learned new stuff by investing perk points into a tree, you had to find masters of your profession and learn from them. Those masters weren't all on the same level in terms of skills, but usually the reputation some factions had would let you know where to find the best ones. For instance, you're a hunter in Myrtana and you are trying to learn the art of killing and taking trophies from rarer animals. The local hunters you've met might know what they're doing, but they are just average people trying to make a living and always avoided going toe to toe against such dangerous creatures, so they don't have a clue about what's the best way to kill them and how to skin them properly. Luckily, you've heard stories about a secluded clan living in the harsh north who's members have a reputation of being the best hunters there is on the whole continent, so you decide to risk the dangerous journey in order to learn from them. After barely surviving the threats in the northern woods, you finally find their village. Those people are living such a secluded live for a reason, though, and they are not too happy about complete strangers visiting them, so you've got to prove yourself first before they let you in. They give you a challenging task and you barely make it out alive again, but you've done as you were told and they open their doors for you. After talking to a lot of northmen, you finally find their best hunter and he knows a lot more stuff about your professoin than you or anyone else you met so far did, but this wisdom is a well-guarded secret and he won't just simply share it with what he believes to be a foreign weakling out of nothing but generousity. He wants you to prove that your intentions are pure and that you are actually worth the hassle, so you have to work for the northmen and build up your reputation until they're actually glad to see you and respect you one day. It takes a hell lot of time, but after a huge amount of life-threatening tasks like hunting the worst creatures of the north and taking part in a drinking contest with booze so strong that a single glass knocks you out for a whole day, you've finally made it. The northmen accept you as one of their own and you're worthy to learn the clan's secrets. At this point you almost feel like you're one of them in real life after living together with them and their customs for so long. Not only does the huntmaster tell you what you've came for, he also introduces you to the wisdom of how to hunt what the rest of mankind fears the most: Orks. You came as a weakling clothed in rags with nothing but a shoddy bow in your hand and you left as a master huntsman armed to his teeth, who not only survived the most dangerous environment known to mankind, but thrived in it and eventually became the apex predator there. Nothing you did on this journey ever felt boring, too easy or repetetive to you. You return south and you no longer view the ruling Orks there as your masters, but as your prey. That's a feeling that no other game has managed to give me so far. Lastly, there were places you were simply too scared to go there just from the stories you've heard. For instance, the castle of Gotha. When the Orks besieged it, the human defenders tried to lift the siege through a last desperate attempt of conjuring a demon into this world. This backfired hard on them, the demon wiped out all humans in the castle, raised them as undead and became the ruler of this now cursed place. The Orks are always making fun of the humans for being such a bunch of scared litte cowards all the time, but when it comes to Gotha, they themselves only speak in whispers of it. There are no fucking plottwists or whatever, it's just a demon sitting patiently in his fortress after turning a whole fortress into his personal cemetery. Stuff like that creates such a thick and vibrant atmosphere that almost sucks you into the game as a whole and I always wished there were more games which managed to offer you something so raw and beautiful.
It doesn't matter when or how or why I hear it. The second the ambient music of G3 kicks in, I'm instantly back in 2006s summer. Possibly in front of a loading screen lol. But damn the nostalgia of this game kicks harder than 1000 horses thanks to the music. Not even G2 can come close to these compositions *-*
Man I love Elex but Gothic 3 exploration was the best I ever had in any game whatsoever. I want a remake just for the graphics and mechanics don’t change anything else.
It is rumored that the devs only managed to finish 30% of the game. The combat is preety basic but you could make it alot more challenging with alternative ai, and the quests are easy and straightforward. I remember the first times i've played Gothic 2 i didnt know how to complete half of the quests.You really had to descipher what the quest objective says.
Gothic 3 is still the only open world game I've ever played that I legitimately got lost in. Nordmar is such a wonderful, twisty collection of canyons and cliffs that you can easily lose your way especially if a blizzard sets in ruining visibility.
I used the Parallel Universe Patch and Gothic Cleanup tool for the first time and now my game runs better than ever. The best thing is, I don`t have to start A new game. I was already at Ishtar.
It's still a huge letdown from G1 and 2 sadly, it was very hard for me to enjoy G3 after playing the previous games which were also ahead of time but more stable and many aspects were done way better.
im playing g1 right now. dont get me wrong, its a great game which i still enjoy ... but it is SO cluncy and also not really stable, it crashes or behaves weirdly really often.
This game is the reason why I'm obsessed with dessert map today. The towns where so... Comfy? idk but I'm always happy to go there even if it's the 15'th time. And the music... God the music!
Some games know how to capture the soul of desert...while other games (the very few that at least tried to create desert areas) miss the atmosphere - for instance I absolutely do not like the desert in AC Origins...and given it is taking place in ancient Egypt which is more or less whole desert, it was not very pleasant to play.
Fun fact about Gothic 3 vanilla. When you fight huge armies of Orcs in Nordmar, the hero suddenly warms up or goes adrenaline. Then he kills every orc each by only one single blow of his sword. Don't know if it is a bug or was it planned to make the fights look more heroic and less time consuming. But I totally love it. Never seen anything like that in any other game, unless the hero is upgraded to extremely high levels. But in Gothic 3, you could do it even in level 20 or 18.
you forgot to mention how hard was to make use of levels actually!! in recent more modern RPG's after you level up u can put any skill u desire what ever you desire in Gothic 3 including Gothic 2 (my fav btw) you gotta pray to shrines or find people to train you!
Yeah, however that was stressfull as well. Because not every outcome of build and level up was the same. E.g. if you push for old wisedom early in the game, by the end game your character would have way, way more exp and was way stronger. But most old wisedome was in the desert which was deadly for a new char, so in order to get the strongest build possible, you really had to put a lot of effort in early game.
Lmao I remember that. Also reminds me of when I used to play World of Warcraft and getting my epic warlock mount took days of go here go there collect this talk to this person and then go here, like you literally had to do a dungeon or raid and get a random drop to finish the mount quest... these days you just go to the trainer or whatever and buy it.
I played Gothic 3 when it came out almost 20 years ago, but I couldn't finish it because I had a bug near the end of the game. About a month ago, for some reason, I bought the game on steam, started playing it again, and the feeling is amazing. I'm nearing the end of the game and I can definitely say that the game was ahead of its time. Maybe there was some repetitiveness in the quests, but the huge world and the whole concept was perfect. Thanks for this video.
The G3 is the only game I played multiple times, the last time 2 years ago, and I think it's mostly because of the music. After the long day at work just start the game and run around the forest with music changing in background was everything I needed.
Going back you can see how much of an inspiration gothic trilogy had on CD project in creation of the witcher games. I always looked at witcher as spiritual successor of gothic. P.S. Gothic 3 has a great map, but G2NoR had the best world in any game. From enemy distribution to every item having a purpose and a story P.P.S. Gothic and witcher had a lot of the same voice actors in Polish version. In the quest "tower from nowhere" npc that gives you the quest is voiced by the same actor as Xardas. It's a great easter egg for G2 fans.
One of my favourite games ever and most probably one of the best OSTs ever. Love Gothic 3. An other game of the same magnitude is Vampire: The Masquerade - Bloodlines
@@ArniesTech Haha, you really think that's a good thing?! I'll never understand why so many people are drooling over horrible movie score mush, bad enough it's ruining movies but now all the big games have that crap as well. One positive example for me was Two Worlds, with the music by legend Harold Faltermeyer, he made tracks that sound more like actual songs, in all kinds of styles but of course that isn't sappy and cheesy enough.
@@DerEchteBold Sure, being German myself I am very proud of what Kai has created and how the entire gaming world gives Credit to his work. But hey, all tastes are different and thats great, isn't it? 💪😎
Dude I played Gothic 1 & 2 Manuel years ago. Blowed my mind. Unfortunately my computer was too old for Gothic 3. Now many years later I'm playing this game for the first time. Im in love! Hahaha miss this kind of fun 😊 thanks for the video
NO quest markers really makes players engage with game world , you will feel immersed , you will pay attention to details and experience the full potential of the game. nowadays in modern RPG , I spent more time looking at quest markers more than exploring the world or using my brain to figure out what to do next.
My brother is a game dev and this is his favourite game of all time. We both love Gothic games. I remember when this released npc's heads were really small and it got patched 😄. I really love the snowy northern region and the various biomes to explore. Finally grinding enough to wield some of those high strength stat weapons... good times.
I love the music and voice acting, it was so immersive. Plus the way questing was handled, you could explore and do things in the world and complete quests you haven't even got yet.
Gothic 3 IS a masterpiece. I got introduced to Gothic 1 after I asked a friend for a game with a combat system similar to Blade of Darkness. And then I realized that G1 is something fantastic. At first I was very curious but this Barrier (well, I thought.. this is because of game limitations... OK.. and 3 camps... Well I thought... let it be). And then I wend down into the Valley and heard "Don't go into the forest on your own"... And I went there... at night. And I GOT LOST... For real... And this was the moment then I had to restart the game, because I didn't know what to do.... After that I became a mage and then there was G2 with continuation of the storyline... And I realised that I DO HAVE FRIENDS IN A VIDEO CAME.... And there was a Monastery where you have to sweep the floors... And then I saw G3.... And I saw there ULTIMATE FREEDOM.... Something I never saw before... Yes, Skyrim also has it but it also has a ton of stupidity, like using magic is available to you just like that.... In any case... G3 is my favourite game of all time. I haven't been playing it deliberately for like 6 years... Just to forget as much as I can and re-experience it later once more.
Glad you mentioned the soundtrack. I'm actually currently replaying the whole series and all because listening to the soundtrack in car got me so nostalgic I just had to play it again and I'm still having so much fun with it :3
First time I hear anyone praising G3 since its release!!! While I agree with everything, especially the OST, there are *two elements* that have not existed in any major rpg ever and are KEY for the game's brilliance: 1. No NPC prejudice. Enemy factions will fight enemy factions. Can't defeat someone or don't want to be blamed for aggression? Draw some beasts in their camp or vice versa - only tactics and thought required to achieve anything and defeat anyone in the game. 2. Mortal NPCs. Every single character in that game can die at any single moment, be killed by theoretically anyone. Peak realism. Peak immersion. Peak role-playing. No game has ever done that. Because of these two elements, piranha bytes' games went into sharp decline after G3. Risen was very atmospheric, but such a downgrade, especially by introducing essential npcs like in TES. By Elex, npcs stood around, not engaging in any fights but with yourself. Truly sad, this made for an empty experience and artificial and lifeless worlds. No rpg has allowed for such freedom like Gothic 3. There was simply no right or wrong way to experience the game and all the factions were at your disposal.
All NPCs could be killed in Morrowind. If it was a story NPC then it would just show a pop-up after they died that essentially said that you could keep playing but that you've broken the story.
@@ryanobrien2383 I am biased against fallout so I can't argue NV atm, but dos2 certainly did not have that sort of elements. While it is one of the best games of the last decade, it's technically not an open world game, it doesn't have factions and definitely not every npc can be killed at any time during the game. It's pretty linear, in fact, with mini worlds to explore. Disco elysium doesn't even have combat, dafuq
I used the console to turn Gotha into my own keep where all my followers live. A brothel above the place Gorn stays, big farmland down in the valley. A bunch of plants with some torches, in the woods outside the alchemist house, and a small camp of friendly goblins in the woods by the road to Montera.
I was a fan of the first two Gothics when I was little, and was super excited when I got my hands on the third one, around 2009. And I couldn't run it. It took a few years for me to be able to try again, and I did so with the Community Patch. It blew my mind. I was a huge RPG fan and the world of Gothic 3 just had every appeal it could to me. It was better than the Gothic 1 world, which I adored. It was huge, but lively, and there was a high chance that when you went in any direction, you will find something impactfully memorable. Very early on, I just decided to break the game and I went in a random direction, thinking I will soon discover the end of the world. And I just ended up in the desert, and found a city there, and realized how much higher level this area is and that I can still, just, do stuff in there. I could see so much of the world with so littel barriers, and it all was rich and memorable, but still huge. It kind of made me appreciate open worlds less. No Open World felt quite this good since then. Perhaps it was my young rose-tinted goggles, but the game was just incomparable to anything since, even some of my most favorite games.
I totally agree with the praise for Piranha Bytes' environment/level design. From Gothic 1 to Risen they design the landscape in a very clever way: By using cliffs they create "rooms" in the open landscape. You can't just run straight across the map (like eg in Morrowind). Instead it acts more like tiny single maps that are puzzled together to form a big "open" map. That way they can use all the blocking techniques with powerful enemies as "gatekeepers" for certain areas or simply looked doors / barriers. This gives the player this very immersive feeling of "yeah, you can go everywhere... but you'll die, lol"
Speaking of luring enemies, in g1 my fav thing was luring a sneaky swamp shark to get some templar gear early from a guard whilst hoping it didn't try and take on the whole camp lol
Gothic 3 is also one of my favorite games, but it hasn't aged well. Your right in saying it never appeared to be finished, which was sad for such a great game. Even with the glitching, it was fun to play. I just wish somebody would recognize this and remake the game.
At the time it came out, Gothic 3 had the most realistic looking forests. Actually all of the nature looks amazing in this game. I always remember first time I ventured to Silden, coming through forests over the cliffs overlooking that village.
looks 100x more realistic than 2017 copy pasted amusement park requisite "forests" of modern games. This is what you get from hand crafted vs copypasted. 💖
I played it first time in 2015 (back in 2006 I couldn't, you know why...). I was impressed by graphics even in 2015. And of course, the music is the best in a game. My advice: install it on an SSD. Because of its permanent loading 'feature' needs a fast HDD or better an SSD to drastically reduce lagging.
In my childhood i played G2 first and loved it. Later i bought G3 for more gothic experience and after some issues at the start and installing the most recent patch i enjoyed the hell out of it. Even when the story is poor, its world and the amazing music created their own story. Still love it and i am waiting with passion for the CSP (story overhaul mod work in progress) to experience the perfection
I agree with you. I still love playing Gothic 3. It's not only the world itself what makes the game what it is, moreover the fabulous music. When the community patches were released, the game was finally playable how it should had been at its release date.
This game was very important to me, even tho no one was able to play it with fluent frames... Man, Gothic, Gothic 2 and 3, I'm happy that I had those from childhood to teenagehood.
Back then I was in middle school, played the demo. On one spot I could hear the desert music. I was so hyped about the mysteries and world behind the demo borders. Bought the CD version and still enjoy reading the box back side text about a nameless hero conquering the continent.
My heart still beats for gothic 2 and i never really got into gothic 3 but the things you mentioned: Yes this is brilliant. Maybe one day there will be a similar mad open world action rpg. Hopefully from an independet studio.
It's one of my favorite RPG games due to fantastic exploration and freedom, but I gotta admit that some things are far from perfect, such as the balance. *Every* hit taken makes you stagger and sometimes enemy blow can straight up knock you down, so melee combat is very difficult because you can easily get stunlocked. On the flipside, magic is pretty much OP from the very beginning, since there is very little protection VS magic damage in this game. There's also very little story - at the beginning you're basically told to collect some artifacts and the entire game is figuring out how to get them and actually finding them. But I guess that allows for all that freedom we have, as opposed to Elder Scrolls scripted story quests.
Another cool thing is that if you start conquering a city the enemies will eventually always follow you to the point you went so I would always start a fight for example in Cape dun let 3 or 4 enemies follow me up to the reddock rebel camp and then it would be a waiting game till the rest of Cape dun followed me down and I would be able to witness a big fight between Cape dun and reddock or other camps/cities which was pretty cool
Best way to explain the gothic series is that you truly felt the environment and differences between camps, being forced to ‘blend in’. And the soundtrack, storyline, actors. I mean you can argue about so many imperfections, but if you combine all the aspects of the games, it makes it so you truly want to be a part of the world. It’s just sometimes I wish I didn’t touch the gothic games to enjoy the beauty of other good rpg’s out there. Nostalgia hits too hard.
Even though Gothic 3 diverged from the road of its ancestors, it still kept some magic in it, so i love and still consider this game as a part of gothic series.
Ah, good times, I played this game when I was a kid in some gaming cafe or such, managed to complete the xardas route. That was 15 years ago, now I redownloaded it recently and completed all the routes again. Cant wait for the community project.
Same. Even for how the game would seem to come short compared to its predecessors, it was an intro to the series for some and the music itself always stood out to me even back then in the late 2000's. Oblivion's music and world was nice but it can never beat the music of Gothic 3, especially with Vista Point and Showdown and it couldn't beat how alive Gothic 3's world felt with roaming packs of animals and npcs doing their own chores and the like that made them feel more alive than Oblivion did.
I played Gothic 3 in its entirety around 2012 without any patches or mods, it was my first Gothic so I didn't compare it to its predecessors. To this day I still remember it being one of the best open worlds I've seen despite being a bit empty, but even that at times allowed one to soak up the vastness of its world. The only criticism I got when I finished it, was partly my fault because I basically did all the side quests before the main one thinking I still had a big chunk of the game left, just to realize that I had done everything necessary and there was only one final boss before the end of the game if I remember correctly. I was pissed. XD
The "empty" parts of the world should have been filled with wild life. Filling it with tons of bandit camps and other Ubitrash stuff wouldn't have helped. And the desert needs to be empty. But that is an issue with not having a mount. The walking distance is too big/takes too long. In combination with now another unnecessary Stamina System is just bad design.
Playing for the first time and it feels incredible. Just using Steam and Geforce Now but seems to be running very well (just the occasional stutter). Yes the graphics are different to modern games' graphics, but it feels so immersive, well-paced and expansive. Only £1.79 as well!
Another good example of the game making you explore is the arena in Faring where they don't let you fight unless you've been to the desert. Going there was like a whole new experience, some scary expedition I had to prepare myself for.
I've heard of Gothic before, though I didn't know it was a series. It's interesting how much it reminds me of The Elder Scrolls: Oblivion, considering the music, graphics, loading, and even the box cover--and especially fact that it came out the same year as Oblivion! Basically twins from the sound of it.
I love this game so much, it was so immersive and all the things you pointed out are what makes it so special. I remember exploring the map and feeling so excited and intrigued as to what I was going to discover next. It was so fun. No quest markers, music, characters, cities, complex map, story, all created this amazing masterpiece. It has such a big place in my heart. I hope we will get more games like this in the future.
my most fav rpg game of all times...man, i remember playing it back in the day and the whole game was lagging hard , but i finished it many times still...kinda makes me chuckle when i go back to play this every couple of years and even now it can lag, no matter how powerful machine you have lol...still, so many great memories....epic immersion and best soundtrack ever.... Kinda want to go back now again but i need to let it marinate some because last year i just played it again...one of the best games ever made...risen 1 was okay, but nothing on the level of Gothic 3.
I really enjoyed this game when it came out. When it first came out it was a bugfest and there were a lot of game breaking things that could happen randomly. After a few patches it did get better but the MUSIC kept me in and exploring. I think the last time I played I just turned on GodMode and tried to see how many orcs and humans I could fight at the same time. Standing in the middle of a hundred or more npcs attacking each other and attacking me while I just stood there and watched the mayhem and then sold all their weapons for cash. G1 and 2 were masterpieces in their own right but G3 always held a special place in my heart. I'm sure there are some community patches that make it playable nowadays so I might try and do another playthrough of it. Thanks for the nostalgia trip :)
I grew up with this game, I honestly want to try it again sometime and actually finish it and want to experience what I experienced back then, this video was a trip of nostalgia, awesome video !!
Gothic 1 is still king for me. That prison vibe and the small but perfectly crafted open world - I think that at one point i knew the placement of each tree, no need for a map or navpoints. Gothic 2 was good as well, natural growth of the first one - but G3 I just could not beat , I always dropped off at some point. The loop didn't do it for me, I felt like i was doing the same tasks over an over again in different towns.... like, right, you wanna get in the inner circle - ima need 15 wolf pelts for that. I always loved the potential and ambition behind this one, but not so much the realization.
Loved the Gothic series. Gothic 3 had two big problems for me though: Way to buggy and magic was too strong sometimes. I remember slaughtering a whole army somewhere in the snow / fog area. They had no chance of even reaching my character. -- Shame that Piranha Bytes were forced to give up on that franchise and I doubt that the G1 remake will have the same flair as the original.
I grew up with Gothic 1 and 3. I absolutely love the world and atmosphere in both of these games and no quest markers are so refreshing. It's amazing when questing is more about thinking, looking at the world and exploring rather than staring at the minimap for half of your time. Gothic 3 in a lot of things definetly felt unfinished which it was. But they nailed the world and the sountrack. With Gothic 1 they nailed pretty much everything with the technology at the time. Sadly I really tried loving Gothic 2 as well but I just can't. Despite being familiar with Gothic series and having hundreds of hours in them the increased difficulty of it with Night of The Raven DLC is just too much. Gothic 1 was hard at the start, but you naturally got stronger as you progressed through the story which was just great in my opinion, but Gothic 2 with the DLC honestly feels like one of the worst grinds I've experienced in gaming. I really tried my best to finish all the sidequests, invest only into strenght and one handed skill, ran around the map killing everything I could take on to level up but it still wasn't enough. I couldn't progress in the story because I was still too weak. I gave Gothic 2 multiple tries but I always failed. I had to finish it with cheats because of It's BS difficulty.
could you please also show some love to the Risen series(especially the first one) and Two World 2. I think TwoWorlds 2 looks really good and the sea water is so clear with all the corals and fishes inside i feel like jumping into them.
@@gulanhem9495 6 times is nothing for a 16 year old game. I finished gothic 2 probably like 15+ times,hell i probably finished diablo 2 like 20 times playing all builds possible.
Even though I disagree with most of your praise for Gothic 3 (It's just too different from Gothic 2 for me and feels unfinished) I like how passionate you are about the game and the series as a whole. I think if the game just got 1 or 2 more years before it released it really could have been Piranha Bytes Magnum Opus
It's absolutely great to see people still honoring this game :3 Especially if they are not from germany. I actually didn't even know that there is a playerbase outside of german-languaged countrys :D ... Does the harsh humor of this game come through in english too?^^
Gothic 3's music stuck with me in a big way. I remember watching Avatar the last Airbender the other night and on the Ozai fight I got serious Gothic 3 vibes from the music.
"Aging like fine wine." For me it's literally the opposite, aging like milk. I liked Gothic 3 well enough when it first launched -- I was one of its most vocal defenders, and was one of the first people trying to write a full guide/walkthrough for it -- but I've liked it less and less each time I've replayed it to the point that I can barely stand playing it anymore. Suffice it to say, Gothic 1 and 2 are hands-down the better games for me. Those games are infinitely replayable and enjoyable to me, whereas Gothic 3 is a tedious chore to get through, no matter what patches or mods I have installed.
I played Morrowind for a good many years and while looking for a replacement, stumbled on Gothic I quite by accident browsing the games section at mega computer franchise. I fell in love at first install. I really enjoyed browsing the many isles of games, looking at each pkg, the art, the Disk, and reading legends on the Pkgs. I miss that! (Sadly, these stores are now defunct)! Now, all we get is a key and a download link! I'm going to check your videos to see if you have a suggested mod download for this awesome game!
Check out the updated video about Gothic 3: ua-cam.com/video/99yOLbDyk_4/v-deo.html
Yo! Here are a couple of useful links for Gothic 3:
Gothic 3 Parallel Universe Patch (greatly reduces load times and stutters):
Download link on World of Gothic www.worldofgothic.de/dl/download_678.htm
Sound Effects mod used in the video:
Gothic 3 Better Sound effects mod: www.nexusmods.com/gothic3/mods/6
Everything else is kinda well known, but if you want a useful guide for optimising the game,
check this steam guide out: steamcommunity.com/sharedfiles/filedetails/?id=922996693
If you want to get Gothic 3 on GoG, you can use my link,
and support the channel: cutt.ly/rZhAjfA
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Could you please tell me how to move camera freely like in the video? 🙂
Hello? Like in 6:17 you're walking towards 'yourself' and camera is looking back. If I try to do this, nameless hero is just walking backwards.
I can't find any info on that on web. 🙂
Could you please help me? 😁
Or in 4:44 you stand still and are able to look around.
When I move mause, the hero is turning around too.
@@TheRewers78 its in options, something related to camera.
But the way camera moves will change combat and sometimes you wont be able to avoid monster/npc attacks with that camera.
@@DMM_Fan Thank you very much for answer!
Yeah I figured it out that with this camera I won't be able to walk backwards, but it didn't cross my mind that it's as simple as changing options. Thought it's some mod or tweak.
Thx again, very nice of you to reply! 🙃
The issue with Gothic 3 was that it was released WAYYY too early. It needed at least 1 or 2 more years of development.
you could argue that this is the case for almost every PB game
but what they lack in polishing / time (cuz shitty publisher) they make up for it with heart and soul in each and every one of their projects.
@@Dennzyl gothic 3 had only two things going for it, graphics and soundtrack, the rest is a mess in every department (story, quests, progression, combat).
@@coolsteve1342 quests were amazing in its design imo the combat was ok but magic and ranged combat were great idk about progression for me the game felt like an mmo but i am glad the world was that big and diverse
Gothic 3 also made you do the same stuff over and over again for the first couple of hours (go save ANOTHER village from orcs ....), in the vanilla version of G3 boars will litterally stunlock and kill you despite them beeing one of the first quest enemies.
Gothic 3 let's you create a sword at the start you won't need to replace for like half the game.
I love gothic but gothic 3 did a lot of stuff wrong imho and I couldn't play it for nearly as long as the first 2 games.
@@coolsteve1342 experience can differ depending on what you do, where you go and shit... combat is trash (community-patch fixes this to some degree), progression was actually ok i think, more or less... at least at the mid- / late-game you really got a sense of "i once was a sheep now i am the wolf" and the atmosphere is just great and the better the atmosphere of a game the more you are immersed into it, the more immersed you are, the more you wanna play it and of course immersion is composed of EVERYTHING basically, so EVERYTHING can break it as well but for me it was mostly great. i dont wanna say that this game is a masterpiece, hell its the weakest of the series BUT STILL its not a bad game! if we really wanna shit on a "gothic-game" then lets talk about Arcania :P
Regarding the big scale battles. In Gothic 3 the big battles feel so real because they are completely dynamic instead of scripted and there are no generic npcs that spawned in just for some big fight like in most other games. Every npc in any fight (no matter the scale) is an actual character with a life and routine before that battle. Is every orc warrior interesting? No. But the fact is that even in the big battles, every single character is someone who had a place before and was not just spawned in for a big set piece. And when that npc dies, they are gone for good. Other games can have big battles when hundreds of soldiers die, but you don't see most of it and they don't matter. In Gothic 3, every death means something because there are no respawning generic npcs.
I'm basically just saying what you already say. xD
I freaking love this game.
This was an excellent way of putting it.
As a result of this, it also has this effect where every choice matters, including minute-to-minute tiny ones you could choose during battle you already choose to initiate (for instance, during the liberation of some cities, I really didn't wanna kill certain characters so I used terror to make them flee). These small things might sometimes not have any impact on the actual story, but they have an impact on the story you, the player, make for yourself which is a large appeal of these games. And I said sometimes, because other times they actually do! For instance, you can choose to liberate a lot of orc controlled towns, including Trelis, yet make sure to not kill Thorus (how you do it, is your own call, another charm), and you get his epilogue.
I could never do this in a game like even the witchers tbh, as much as I like them, where a single choice could determine a bunch of other choices with no wiggle room.
@@ManlyTear Yeah. I guess it's more about the freedom to do what you want and when you want, rather than heavily scripted quests like most rpgs.
Yes. For example, I think Assassin's Creed Odyssey was breefly shown in this video as a comparison. It had a few big battles with maybe 100 or 200 soldiers, but playing that scene felt completely and utterly artificial. It felt 100% scripted, it felt not as a big battle or war because you knew that the fighters in the background were just like lifeless scripted props of a theatre scene. Just an illusion.
I, like most who follow this channel, am far too intelligent to not sense that it's an illusion.
@@gulanhem9495 I get that. I can actually apreciate set pieces as scripted as that but I don't want only that, and I want more of the more dynamic and "real" set pieces like in Gothic 3.
I will always remember the first time I freed the Hammer Clan mine as the craziest battle I've ever experienced in an any video game or RPG (including pen and paper). I was playing an archer build and shot at orcs rushing out of the back entrance to the mine. I had no idea how many orcs were actually occupying the mine and was shocked when they just kept coming. I'd fall back if some got too close, then stop and keeping firing at a few, and then start running again if they got too close again. I think I repeated this for a good ten minutes. By the time I killed enough orcs to get them to surrender, I was almost at the entrance to the Fire Clan. I followed the looooong trail of dead orcs back to the mine, looting their bodies and counting each as I went. I think I lost count at around 80 corpses. I made damn sure I hit the quick save button because I didn't want to crash and have to redo it but I was just amazed at the carnage I had caused. Just one of my favorite gaming moments ever.
Yeah, music and the atmosphere of gothic 3 are just phenomenal for me. Just running around and picking stuff in the forest was magical
This whole series was way ahead of its time. Way under rated.
I think that gothic 1 and 3 were a head of time bc gothic 2 maybe was the best, but it was only improvment of gothic I. What was in gothic I ahead of time? Really good imersive "living world" and full voice acting in dialogues for example which was in that time really unicque even biggest RPG elders scroll have lack of that in Skyrim for example 11 years after 1 gothic
@@michal8976 Gothic 2 was not even an improvement to the first game, but was actually cut content from the first game. Well not all of Gothic 2 was cut content, they changed it a little bit to the worse actually if you look at the Gothic sequel alpha.
@@michal8976 Gothic 2 was also ahead of its time but simply not as much as gothic 1
@@baronbrummbar8691 of course in meaning of story etc but not gameplay gothic 2 was only improved version of gothic I with better texture and more optimal development of character we do not witness any new crucial changes generally gothic II can be easly consider as DLC to Gothic I than new game mechanic of fight are this same or similar world look just refresh etc
@@michal8976 For it's living world, it brought it out into 3D that some NPCs would have some animations you don't see normally. Ultima 7 did it earlier with NPC schedules such as a baker getting up in the morning and having a meal before making bread and then heading to a tavern but Gothic far as I can remember in examining NPCs was seeing one guy living near the puddle at the old camp washing his face or the first merchant in Khorinis just past where you meet Lothar sometimes going to the nearby tower to take a quick leak.
I'm a Gothic-series-nerd since G1 came out 2001. And to be honest: The world of G3 is for me one of the most beautiful worlds in all history of games. Together with Games like Witcher 3, Skyrim and many more great worlds. I loved G1 + 2. But part 3 is amazing, too. It was just released too early. But in it's core it was a great game all the time.
G3 is forever forged into my heart. Being a German, I feel especially proud about what such a small team in an appartement in Essen/Bochum could create 💪🙏
Gothic is Polish game
@@govahaan4850
Witzbold. 😂😂
@@govahaan4850 No, it´s not, you fool.
@@samuelsamenstrang6069
Proszę bardzo, koledzy. 🙏
Zostajmy mili. 😇
@@nosami5268 intuicyjny
As kid with no internet finding gothic 3 and M&B warband in shop as CDs and picking them up randomly, I went home walking saving what little money I was given for bus to get games, never expected to land on these gems, was simple and happy life that was.
Man that would've been the life, for me I found them on steam, but I doubt I appreciated them as much as you did!
I like that in Gothic you can kill any NPC (with few exception) without encountering "ghosts". You may accidentally complete a quest or fail it and lock it permanently. I feel that games nowadays are afraid of this.
Example: To get one of artefacts of Adanos we must pay 50000 Gold to some orc commander in Trelis. Modern games would force us to pay this money but in Gothic we can simply kill him and get that artefact by brute force. Of course this will cancel the quest and whole town will now be hostile, but you got an artifact in an alternative way
yeah i was observing this in 2. it gave me 3 options when reaching the bandit camp. engage with the leader and defeat him and his 2 bodyguards, join him or betray him but in a different way, not direct combat vs 3 people. I liked it. Felt real to not be confined to none of the scenarios. just pick what you want lol
Gothic 2 is the best of the series! I played it so many times as a kid! Good times!
Concerning over-all experience I agree. Story and world building I have to give to Gothic 1, though.
Agree💯💯💯
@@Christian-dd2qm You mean the amazing story of "join a camp, collect minecrawler eggs, collect 5 focus stones, collect 4 animal trophies to make Ulu Mulu, collect minecrawler armorplates, collect Uriziel, charge Uriziel, collect Ancient Ore Armor, collect, collect, collect..."? Yes, the worldbuilding is good, but the story is nothing special and the pacing falls appart after the second chapter. As much as they are generic, the storylines of Gothic 2 (with the expansion) have much better flow and pacing than the collect-a-thon of Gothic 1.
@@zardoz8023 the story of G1 was not world moving but neither was it for G2. G1 at least had a cool twist with the old mine with actual ingame consequences. G2 was entirely predictable and the twist with the eye of Inos was not just unsurprising but also no twist in the first place, merely a detour.
I agree with everything else you are saying, but collecting stuff is not about story but game design, feeding into the overall experience. That was definitely superior in G2.
@@Christian-dd2qm Collecting stuff is a part of the design yes, but in the case of Gothic 1, it's also part of the story. You collect the stuff not as an optional side content, but because the story demands it, the whole game a series of macguffin chasing. The best is the story of the first chapter, and probably what the most fans remember the game for. It's simple, but it's also unique, because it's not your generic fantasy story or setting.
Where's the twist with the Old Mine? You mean Gomez killing the fire mages? You want a good twist in Gothic 2, and you're was expecting to get it from the eye of Innos? How a better one... like going back to minning colony, only to find out that it is wipped out by dragon fire and old camp under orc siege? Now that's a good twist. How about all the returning characters? What about Jarkendar, the pirates and bandit cam in he swamp? Gothic 2 gave us so much more in terms of chracter, and worldbuilding
I heard Vista Point played live by an orchestra in Prague last month and it gave me such hard nostalgia that it made me cry, just shows how special the music is. Made me feel like a kid playing gothic again
Oh man, that song probably is the main reason why I want to grow old in a lighthouse overseeing a large shore, like the lighthouse in Ardea.
It was really cool, I was there too, but it was really disappointing that they didn't play the intro song though :/
@@zedzoony I think we're one of the few fortunate ones to even hear a little bit of Gothic music live, i'm happy either way
That song is one of the things for me to remember Gothic 3 by. Even back when the first time experience was unpatched and on a crappy laptop, Vista Point and other tracks were one of the things to remember the game by despite the shortcomings that were fixed by the fan patches.
Amazing
the fact that a game this size in 2006 had 0 loading screen was mind blowing to me like oblivion which overshadowed it had loading screens when you opened doors
Remember how they said Skyrim was an open world, despite loads into every location, but Witcher 3 wasn't because you had to load into each new huge area!!
Sure, but if you played this game when it was released loading during teleports took at least a minute
Gothic III also ran like absolute fucking shit, and still does, even with all the patches.
Exactly, it is the only real open world game, even Elden Ring have loading screen on fast travel while Gothic 3 was able to reload 1km circle around the player when he teleported and it only lagged the game for like 3 seconds.
The game wasn`t perfect but it is one of its kind.
I think Risen was also loading screen free.
@@Komix777 I run it smoothly as butter, even on Linux using just free open source drivers and no grsphics card at all. 😅
Well, apart from the tons of bugs and poor mechanics this game had due to its unfinished state, there were also a lot of things I've missed in other RPGs ever since.
The most important one is probably the reward system. There were quiet a bunch of factions, you had to pick one of them and work your reputation up in a slow and challenging but fun way. Being allowed to purchase and wear a faction's best armour felt extremely statisfying. I remember when I got accepted as a member of the northern clans I was so happy that I couldn't wait for the next day to tell my friends about it. That's how rewards should feel in a game, not just the old "Yeah.. pretty neat, I guess." reaction that most other games tickle out of you.
Secondly, the dangerous wilds. When in The Elder Scrolls someone warns you about entering a certain area due to the dangers lurking there, you can bet your arse on the fact that you probably won't be having a hard time neutralizing those dangers when you go there, otherwise this person wouldn't have given you this quest in the first place. In Gothic on the other hand, when someone warns you about a dangerous area, it's probably deadly as hell. Oftentimes there are mobs that could single-handedly stomp you into the ground with ease and there's a good chance of a whole bunch of them dwelling there. In addition to that, the world felt really alive due to the fact that there wasn't really a place you could guarantee that it was completely safe for you. Sometimes you were stalking some deer and in the next moment you found yourself running away from a black troll. Situations like this kept your adrenaline high when venturing into the wild.
And then there's your profession. You were no genius that magically learned new stuff by investing perk points into a tree, you had to find masters of your profession and learn from them. Those masters weren't all on the same level in terms of skills, but usually the reputation some factions had would let you know where to find the best ones. For instance, you're a hunter in Myrtana and you are trying to learn the art of killing and taking trophies from rarer animals. The local hunters you've met might know what they're doing, but they are just average people trying to make a living and always avoided going toe to toe against such dangerous creatures, so they don't have a clue about what's the best way to kill them and how to skin them properly. Luckily, you've heard stories about a secluded clan living in the harsh north who's members have a reputation of being the best hunters there is on the whole continent, so you decide to risk the dangerous journey in order to learn from them. After barely surviving the threats in the northern woods, you finally find their village. Those people are living such a secluded live for a reason, though, and they are not too happy about complete strangers visiting them, so you've got to prove yourself first before they let you in. They give you a challenging task and you barely make it out alive again, but you've done as you were told and they open their doors for you. After talking to a lot of northmen, you finally find their best hunter and he knows a lot more stuff about your professoin than you or anyone else you met so far did, but this wisdom is a well-guarded secret and he won't just simply share it with what he believes to be a foreign weakling out of nothing but generousity. He wants you to prove that your intentions are pure and that you are actually worth the hassle, so you have to work for the northmen and build up your reputation until they're actually glad to see you and respect you one day. It takes a hell lot of time, but after a huge amount of life-threatening tasks like hunting the worst creatures of the north and taking part in a drinking contest with booze so strong that a single glass knocks you out for a whole day, you've finally made it. The northmen accept you as one of their own and you're worthy to learn the clan's secrets. At this point you almost feel like you're one of them in real life after living together with them and their customs for so long. Not only does the huntmaster tell you what you've came for, he also introduces you to the wisdom of how to hunt what the rest of mankind fears the most: Orks. You came as a weakling clothed in rags with nothing but a shoddy bow in your hand and you left as a master huntsman armed to his teeth, who not only survived the most dangerous environment known to mankind, but thrived in it and eventually became the apex predator there. Nothing you did on this journey ever felt boring, too easy or repetetive to you. You return south and you no longer view the ruling Orks there as your masters, but as your prey. That's a feeling that no other game has managed to give me so far.
Lastly, there were places you were simply too scared to go there just from the stories you've heard. For instance, the castle of Gotha. When the Orks besieged it, the human defenders tried to lift the siege through a last desperate attempt of conjuring a demon into this world. This backfired hard on them, the demon wiped out all humans in the castle, raised them as undead and became the ruler of this now cursed place. The Orks are always making fun of the humans for being such a bunch of scared litte cowards all the time, but when it comes to Gotha, they themselves only speak in whispers of it. There are no fucking plottwists or whatever, it's just a demon sitting patiently in his fortress after turning a whole fortress into his personal cemetery. Stuff like that creates such a thick and vibrant atmosphere that almost sucks you into the game as a whole and I always wished there were more games which managed to offer you something so raw and beautiful.
You summed it perfectly ❤
That's exactly what I remember from playing Gothic 2. Maybe I should try Gothic 3 as well. Thank you for such a meaningful comment on this video.
It doesn't matter when or how or why I hear it. The second the ambient music of G3 kicks in, I'm instantly back in 2006s summer. Possibly in front of a loading screen lol. But damn the nostalgia of this game kicks harder than 1000 horses thanks to the music. Not even G2 can come close to these compositions *-*
Man I love Elex but Gothic 3 exploration was the best I ever had in any game whatsoever.
I want a remake just for the graphics and mechanics don’t change anything else.
The same here, somehow Elex music and exploration gives me depression so I would never play it again. But Gothic III - played it 3 times .
It is rumored that the devs only managed to finish 30% of the game. The combat is preety basic but you could make it alot more challenging with alternative ai, and the quests are easy and straightforward. I remember the first times i've played Gothic 2 i didnt know how to complete half of the quests.You really had to descipher what the quest objective says.
Gothic 3 is still the only open world game I've ever played that I legitimately got lost in. Nordmar is such a wonderful, twisty collection of canyons and cliffs that you can easily lose your way especially if a blizzard sets in ruining visibility.
I used the Parallel Universe Patch and Gothic Cleanup tool for the first time and now my game runs better than ever. The best thing is, I don`t have to start A new game. I was already at Ishtar.
Gothic 3 got me into RPGs. Such an amazing game. This video made me want to play it one more time :D
yeah i wanna go back too
thats if i can get it to work
I can tell you that i played it 33 Times already
If you do, play it with mods. You won't regret it.
@@Paytrick7 Which modes?
@@officialgruber gothic 3 lively towns mod
It's still a huge letdown from G1 and 2 sadly, it was very hard for me to enjoy G3 after playing the previous games which were also ahead of time but more stable and many aspects were done way better.
With all the inoffical Community patches and content patches G3 is a "fine" game imo but not as good as G2 and Addon.
Nope, they are not, they are stiff, with very slow pace and bad fight system, it is hard to enjoy them nowadays.
im playing g1 right now. dont get me wrong, its a great game which i still enjoy ... but it is SO cluncy and also not really stable, it crashes or behaves weirdly really often.
@@LivingZombieJew they are far far better than G3 and in many ways still best action RPGs to this day
Play gothic 3 with 10 mods pack
This game is the reason why I'm obsessed with dessert map today. The towns where so... Comfy? idk but I'm always happy to go there even if it's the 15'th time. And the music... God the music!
The desert area is my favorite as well :)
Damn Varant is my spirit I tell you mate. When I first played Gothic 3 I stood there and just vibing to the music
Some games know how to capture the soul of desert...while other games (the very few that at least tried to create desert areas) miss the atmosphere - for instance I absolutely do not like the desert in AC Origins...and given it is taking place in ancient Egypt which is more or less whole desert, it was not very pleasant to play.
Fun fact about Gothic 3 vanilla. When you fight huge armies of Orcs in Nordmar, the hero suddenly warms up or goes adrenaline. Then he kills every orc each by only one single blow of his sword. Don't know if it is a bug or was it planned to make the fights look more heroic and less time consuming.
But I totally love it. Never seen anything like that in any other game, unless the hero is upgraded to extremely high levels. But in Gothic 3, you could do it even in level 20 or 18.
you forgot to mention how hard was to make use of levels actually!!
in recent more modern RPG's after you level up u can put any skill u desire what ever you desire
in Gothic 3 including Gothic 2 (my fav btw) you gotta pray to shrines or find people to train you!
Yeah, however that was stressfull as well. Because not every outcome of build and level up was the same. E.g. if you push for old wisedom early in the game, by the end game your character would have way, way more exp and was way stronger. But most old wisedome was in the desert which was deadly for a new char, so in order to get the strongest build possible, you really had to put a lot of effort in early game.
Lmao I remember that. Also reminds me of when I used to play World of Warcraft and getting my epic warlock mount took days of go here go there collect this talk to this person and then go here, like you literally had to do a dungeon or raid and get a random drop to finish the mount quest... these days you just go to the trainer or whatever and buy it.
@@rickyray2794 yeah and that makes it less immersive
I played Gothic 3 when it came out almost 20 years ago, but I couldn't finish it because I had a bug near the end of the game.
About a month ago, for some reason, I bought the game on steam, started playing it again, and the feeling is amazing.
I'm nearing the end of the game and I can definitely say that the game was ahead of its time. Maybe there was some repetitiveness in the quests, but the huge world and the whole concept was perfect.
Thanks for this video.
Im waiting for the CSP mod to come out to play this again. I think the last time i played this was 2017.
+puts on glasses and looks at Starfield+
No…no load screens is apparently still a truly massive feat today that cannot be achieved by just anyone…….
The G3 is the only game I played multiple times, the last time 2 years ago, and I think it's mostly because of the music. After the long day at work just start the game and run around the forest with music changing in background was everything I needed.
Going back you can see how much of an inspiration gothic trilogy had on CD project in creation of the witcher games. I always looked at witcher as spiritual successor of gothic.
P.S. Gothic 3 has a great map, but G2NoR had the best world in any game. From enemy distribution to every item having a purpose and a story
P.P.S. Gothic and witcher had a lot of the same voice actors in Polish version. In the quest "tower from nowhere" npc that gives you the quest is voiced by the same actor as Xardas. It's a great easter egg for G2 fans.
I missed that one xD Anyway, Gothic MC is voiced by the same actor as Eredin. I just love his voice
@@KalifZor rozmawiasz z polakiem o polskim dubbingu po angielsku...
@@ekstrapolatoraproksymujacy412 Piszącym po angielsku, pod angielskojęzycznym filmem. Co jest niejasne?
One of my favourite games ever and most probably one of the best OSTs ever. Love Gothic 3. An other game of the same magnitude is Vampire: The Masquerade - Bloodlines
Kai Rosenkranz and the Bochum orchestra really gave Hollywood a run for its money! Superb! 🙏
@@ArniesTech
Haha, you really think that's a good thing?!
I'll never understand why so many people are drooling over horrible movie score mush, bad enough it's ruining movies but now all the big games have that crap as well.
One positive example for me was Two Worlds, with the music by legend Harold Faltermeyer, he made tracks that sound more like actual songs, in all kinds of styles but of course that isn't sappy and cheesy enough.
@@DerEchteBold Sure, being German myself I am very proud of what Kai has created and how the entire gaming world gives Credit to his work. But hey, all tastes are different and thats great, isn't it? 💪😎
@@ArniesTech
Haha, nee, ich find das überhaupt nich dolle wenn's so ruinös für Musik im Allgemeinen is!
Those large scale battles are amazing.
7:24 Game is almost 20 years old, very cool graphics.
One of the great games ever made, we don't get them as innovative as this anymore. This game got me through some tough times too
Dude I played Gothic 1 & 2 Manuel years ago. Blowed my mind. Unfortunately my computer was too old for Gothic 3. Now many years later I'm playing this game for the first time. Im in love! Hahaha miss this kind of fun 😊 thanks for the video
NO quest markers really makes players engage with game world , you will feel immersed , you will pay attention to details and experience the full potential of the game. nowadays in modern RPG , I spent more time looking at quest markers more than exploring the world or using my brain to figure out what to do next.
My brother is a game dev and this is his favourite game of all time.
We both love Gothic games. I remember when this released npc's heads were really small and it got patched 😄.
I really love the snowy northern region and the various biomes to explore. Finally grinding enough to wield some of those high strength stat weapons... good times.
So excited for the Community Story Project.
I love the music and voice acting, it was so immersive. Plus the way questing was handled, you could explore and do things in the world and complete quests you haven't even got yet.
Music in gothic is timeless. I am often listening to OST from Gothic games to this day.
@@senjusan6359 Same, I always say that Gothic OST has got to be one of the best game soundtracks ever made.
Kai Rosenkranz really put Hollywood to shame with this soundtrack. 🙏
I keep telling everyone - one of THE best map in the games, you can remember every location, every road, even some trees. I love this game so much.
because the game didn't give you quests markers , the devs made you live inside the world of the game , memorize It like you were in that world.
Gothic 3 IS a masterpiece. I got introduced to Gothic 1 after I asked a friend for a game with a combat system similar to Blade of Darkness. And then I realized that G1 is something fantastic. At first I was very curious but this Barrier (well, I thought.. this is because of game limitations... OK.. and 3 camps... Well I thought... let it be). And then I wend down into the Valley and heard "Don't go into the forest on your own"... And I went there... at night. And I GOT LOST... For real... And this was the moment then I had to restart the game, because I didn't know what to do.... After that I became a mage and then there was G2 with continuation of the storyline... And I realised that I DO HAVE FRIENDS IN A VIDEO CAME.... And there was a Monastery where you have to sweep the floors... And then I saw G3.... And I saw there ULTIMATE FREEDOM.... Something I never saw before... Yes, Skyrim also has it but it also has a ton of stupidity, like using magic is available to you just like that.... In any case... G3 is my favourite game of all time. I haven't been playing it deliberately for like 6 years... Just to forget as much as I can and re-experience it later once more.
Glad you mentioned the soundtrack. I'm actually currently replaying the whole series and all because listening to the soundtrack in car got me so nostalgic I just had to play it again and I'm still having so much fun with it :3
First time I hear anyone praising G3 since its release!!! While I agree with everything, especially the OST, there are *two elements* that have not existed in any major rpg ever and are KEY for the game's brilliance:
1. No NPC prejudice. Enemy factions will fight enemy factions. Can't defeat someone or don't want to be blamed for aggression? Draw some beasts in their camp or vice versa - only tactics and thought required to achieve anything and defeat anyone in the game.
2. Mortal NPCs. Every single character in that game can die at any single moment, be killed by theoretically anyone. Peak realism. Peak immersion. Peak role-playing. No game has ever done that.
Because of these two elements, piranha bytes' games went into sharp decline after G3. Risen was very atmospheric, but such a downgrade, especially by introducing essential npcs like in TES. By Elex, npcs stood around, not engaging in any fights but with yourself. Truly sad, this made for an empty experience and artificial and lifeless worlds. No rpg has allowed for such freedom like Gothic 3. There was simply no right or wrong way to experience the game and all the factions were at your disposal.
All NPCs could be killed in Morrowind. If it was a story NPC then it would just show a pop-up after they died that essentially said that you could keep playing but that you've broken the story.
Fallout new vegas did that, and divinity original sin 2, and disco elysium.
I always (even the buggy day 1 release) have loved G3 and enjoyed it IMMENSELY 💪💖
@@someguyonyoutube236 "broken the story". No character death broke the story in Gothic 3, in fact they would have led to a different ending
@@ryanobrien2383 I am biased against fallout so I can't argue NV atm, but dos2 certainly did not have that sort of elements. While it is one of the best games of the last decade, it's technically not an open world game, it doesn't have factions and definitely not every npc can be killed at any time during the game. It's pretty linear, in fact, with mini worlds to explore.
Disco elysium doesn't even have combat, dafuq
I used the console to turn Gotha into my own keep where all my followers live. A brothel above the place Gorn stays, big farmland down in the valley. A bunch of plants with some torches, in the woods outside the alchemist house, and a small camp of friendly goblins in the woods by the road to Montera.
the music, oh god the music is godly.
I was a fan of the first two Gothics when I was little, and was super excited when I got my hands on the third one, around 2009. And I couldn't run it. It took a few years for me to be able to try again, and I did so with the Community Patch. It blew my mind. I was a huge RPG fan and the world of Gothic 3 just had every appeal it could to me. It was better than the Gothic 1 world, which I adored. It was huge, but lively, and there was a high chance that when you went in any direction, you will find something impactfully memorable.
Very early on, I just decided to break the game and I went in a random direction, thinking I will soon discover the end of the world. And I just ended up in the desert, and found a city there, and realized how much higher level this area is and that I can still, just, do stuff in there. I could see so much of the world with so littel barriers, and it all was rich and memorable, but still huge. It kind of made me appreciate open worlds less. No Open World felt quite this good since then. Perhaps it was my young rose-tinted goggles, but the game was just incomparable to anything since, even some of my most favorite games.
There's also a huge community expansion that got released for Gothic 2 recently. Makes it arguably the best RPG of all time.
Name and link? is it archolos?
I totally agree with the praise for Piranha Bytes' environment/level design. From Gothic 1 to Risen they design the landscape in a very clever way: By using cliffs they create "rooms" in the open landscape. You can't just run straight across the map (like eg in Morrowind). Instead it acts more like tiny single maps that are puzzled together to form a big "open" map. That way they can use all the blocking techniques with powerful enemies as "gatekeepers" for certain areas or simply looked doors / barriers. This gives the player this very immersive feeling of "yeah, you can go everywhere... but you'll die, lol"
I remember I was so addicted on this game I didn't go shit in the toilet for 2 days.
Speaking of luring enemies, in g1 my fav thing was luring a sneaky swamp shark to get some templar gear early from a guard whilst hoping it didn't try and take on the whole camp lol
Gothic 3 is also one of my favorite games, but it hasn't aged well. Your right in saying it never appeared to be finished, which was sad for such a great game. Even with the glitching, it was fun to play. I just wish somebody would recognize this and remake the game.
Gothic 1 is getting remade, so maybe one day...
At the time it came out, Gothic 3 had the most realistic looking forests. Actually all of the nature looks amazing in this game. I always remember first time I ventured to Silden, coming through forests over the cliffs overlooking that village.
looks 100x more realistic than 2017 copy pasted amusement park requisite "forests" of modern games. This is what you get from hand crafted vs copypasted. 💖
wasnt it also nominated for the best water design at its time?
I played it first time in 2015 (back in 2006 I couldn't, you know why...). I was impressed by graphics even in 2015. And of course, the music is the best in a game.
My advice: install it on an SSD. Because of its permanent loading 'feature' needs a fast HDD or better an SSD to drastically reduce lagging.
In my childhood i played G2 first and loved it. Later i bought G3 for more gothic experience and after some issues at the start and installing the most recent patch i enjoyed the hell out of it. Even when the story is poor, its world and the amazing music created their own story. Still love it and i am waiting with passion for the CSP (story overhaul mod work in progress) to experience the perfection
I agree with you. I still love playing Gothic 3. It's not only the world itself what makes the game what it is, moreover the fabulous music. When the community patches were released, the game was finally playable how it should had been at its release date.
the vegetation and foliage looks crazy good. i loooooooove this game!
This game was very important to me, even tho no one was able to play it with fluent frames... Man, Gothic, Gothic 2 and 3, I'm happy that I had those from childhood to teenagehood.
Back then I was in middle school, played the demo. On one spot I could hear the desert music. I was so hyped about the mysteries and world behind the demo borders.
Bought the CD version and still enjoy reading the box back side text about a nameless hero conquering the continent.
My heart still beats for gothic 2 and i never really got into gothic 3 but the things you mentioned: Yes this is brilliant. Maybe one day there will be a similar mad open world action rpg. Hopefully from an independet studio.
It's one of my favorite RPG games due to fantastic exploration and freedom, but I gotta admit that some things are far from perfect, such as the balance. *Every* hit taken makes you stagger and sometimes enemy blow can straight up knock you down, so melee combat is very difficult because you can easily get stunlocked. On the flipside, magic is pretty much OP from the very beginning, since there is very little protection VS magic damage in this game. There's also very little story - at the beginning you're basically told to collect some artifacts and the entire game is figuring out how to get them and actually finding them. But I guess that allows for all that freedom we have, as opposed to Elder Scrolls scripted story quests.
Another cool thing is that if you start conquering a city the enemies will eventually always follow you to the point you went so I would always start a fight for example in Cape dun let 3 or 4 enemies follow me up to the reddock rebel camp and then it would be a waiting game till the rest of Cape dun followed me down and I would be able to witness a big fight between Cape dun and reddock or other camps/cities which was pretty cool
I didnt know about that.
Best way to explain the gothic series is that you truly felt the environment and differences between camps, being forced to ‘blend in’. And the soundtrack, storyline, actors. I mean you can argue about so many imperfections, but if you combine all the aspects of the games, it makes it so you truly want to be a part of the world. It’s just sometimes I wish I didn’t touch the gothic games to enjoy the beauty of other good rpg’s out there. Nostalgia hits too hard.
Even though Gothic 3 diverged from the road of its ancestors, it still kept some magic in it, so i love and still consider this game as a part of gothic series.
Let's hope this gets a remake like the first .. It deserves that ..
Okay okay you convinced me to play the series again
Gothic series, my all time favorite rpg game. First time I played gothic 2, I lost 9hours in there….. first time ever being totally immersed lol
Gothic was just another feeling and i miss this hard, damn now i need to play it again
Ah, good times, I played this game when I was a kid in some gaming cafe or such, managed to complete the xardas route. That was 15 years ago, now I redownloaded it recently and completed all the routes again. Cant wait for the community project.
My first real playthrough was in 2017 but I remember the 3 minutes loading screens back in 2006, so the healing potions suddenly made sense ^^
Love the game which introduced me to Gothic 1 and 2. The music was and is still out of this world.
Same. Even for how the game would seem to come short compared to its predecessors, it was an intro to the series for some and the music itself always stood out to me even back then in the late 2000's. Oblivion's music and world was nice but it can never beat the music of Gothic 3, especially with Vista Point and Showdown and it couldn't beat how alive Gothic 3's world felt with roaming packs of animals and npcs doing their own chores and the like that made them feel more alive than Oblivion did.
Gothic 3 is a underrated masterpiece, it is the first video game to try to replicate the elder of scrolls, and they did very very well.
I played Gothic 3 in its entirety around 2012 without any patches or mods, it was my first Gothic so I didn't compare it to its predecessors. To this day I still remember it being one of the best open worlds I've seen despite being a bit empty, but even that at times allowed one to soak up the vastness of its world. The only criticism I got when I finished it, was partly my fault because I basically did all the side quests before the main one thinking I still had a big chunk of the game left, just to realize that I had done everything necessary and there was only one final boss before the end of the game if I remember correctly. I was pissed. XD
The "empty" parts of the world should have been filled with wild life. Filling it with tons of bandit camps and other Ubitrash stuff wouldn't have helped. And the desert needs to be empty. But that is an issue with not having a mount. The walking distance is too big/takes too long. In combination with now another unnecessary Stamina System is just bad design.
@@daktaklakpak5059 okay keyboard warrior
1:35 That right there is where your childhood memories will kick in !
Playing for the first time and it feels incredible. Just using Steam and Geforce Now but seems to be running very well (just the occasional stutter). Yes the graphics are different to modern games' graphics, but it feels so immersive, well-paced and expansive. Only £1.79 as well!
If they improved on the Gothic 2 formula, and not made the development a dumpster fire, this could have been the game of the decade.
Another good example of the game making you explore is the arena in Faring where they don't let you fight unless you've been to the desert. Going there was like a whole new experience, some scary expedition I had to prepare myself for.
I've heard of Gothic before, though I didn't know it was a series. It's interesting how much it reminds me of The Elder Scrolls: Oblivion, considering the music, graphics, loading, and even the box cover--and especially fact that it came out the same year as Oblivion! Basically twins from the sound of it.
If this game has a remake, i definitvely will buy it
I love this game so much, it was so immersive and all the things you pointed out are what makes it so special. I remember exploring the map and feeling so excited and intrigued as to what I was going to discover next. It was so fun. No quest markers, music, characters, cities, complex map, story, all created this amazing masterpiece. It has such a big place in my heart. I hope we will get more games like this in the future.
my most fav rpg game of all times...man, i remember playing it back in the day and the whole game was lagging hard , but i finished it many times still...kinda makes me chuckle when i go back to play this every couple of years and even now it can lag, no matter how powerful machine you have lol...still, so many great memories....epic immersion and best soundtrack ever.... Kinda want to go back now again but i need to let it marinate some because last year i just played it again...one of the best games ever made...risen 1 was okay, but nothing on the level of Gothic 3.
In comparison, gothic 1 and 2 was way better that 3 for me.
I really enjoyed this game when it came out. When it first came out it was a bugfest and there were a lot of game breaking things that could happen randomly. After a few patches it did get better but the MUSIC kept me in and exploring. I think the last time I played I just turned on GodMode and tried to see how many orcs and humans I could fight at the same time. Standing in the middle of a hundred or more npcs attacking each other and attacking me while I just stood there and watched the mayhem and then sold all their weapons for cash. G1 and 2 were masterpieces in their own right but G3 always held a special place in my heart. I'm sure there are some community patches that make it playable nowadays so I might try and do another playthrough of it. Thanks for the nostalgia trip :)
I even enjoyed the bugfest. To this day I sometimes install the raw CD version from 2006 💪💖
I grew up with this game, I honestly want to try it again sometime and actually finish it and want to experience what I experienced back then, this video was a trip of nostalgia, awesome video !!
Gothic 1 is still king for me. That prison vibe and the small but perfectly crafted open world - I think that at one point i knew the placement of each tree, no need for a map or navpoints. Gothic 2 was good as well, natural growth of the first one - but G3 I just could not beat , I always dropped off at some point. The loop didn't do it for me, I felt like i was doing the same tasks over an over again in different towns.... like, right, you wanna get in the inner circle - ima need 15 wolf pelts for that. I always loved the potential and ambition behind this one, but not so much the realization.
If you like Gothic 2 you should definetly try The Chronicles of the Myrtana mod.
That was a really good point you made about the numerous tree assets.
Beautiful summary!!!❤
Loved the Gothic series. Gothic 3 had two big problems for me though: Way to buggy and magic was too strong sometimes. I remember slaughtering a whole army somewhere in the snow / fog area. They had no chance of even reaching my character. -- Shame that Piranha Bytes were forced to give up on that franchise and I doubt that the G1 remake will have the same flair as the original.
Speaking of magic, a goblin shaman will shit on you with his charged fireball because you cannot dodge it.
I grew up with Gothic 1 and 3. I absolutely love the world and atmosphere in both of these games and no quest markers are so refreshing. It's amazing when questing is more about thinking, looking at the world and exploring rather than staring at the minimap for half of your time.
Gothic 3 in a lot of things definetly felt unfinished which it was. But they nailed the world and the sountrack. With Gothic 1 they nailed pretty much everything with the technology at the time.
Sadly I really tried loving Gothic 2 as well but I just can't. Despite being familiar with Gothic series and having hundreds of hours in them the increased difficulty of it with Night of The Raven DLC is just too much. Gothic 1 was hard at the start, but you naturally got stronger as you progressed through the story which was just great in my opinion, but Gothic 2 with the DLC honestly feels like one of the worst grinds I've experienced in gaming. I really tried my best to finish all the sidequests, invest only into strenght and one handed skill, ran around the map killing everything I could take on to level up but it still wasn't enough. I couldn't progress in the story because I was still too weak. I gave Gothic 2 multiple tries but I always failed. I had to finish it with cheats because of It's BS difficulty.
I still play Gothic 3 to this day. Aged like fine wine indeed.
2022, still playing this amazing game when i wanna destress myself from this world. beautiful video man.
could you please also show some love to the Risen series(especially the first one) and Two World 2. I think TwoWorlds 2 looks really good and the sea water is so clear with all the corals and fishes inside i feel like jumping into them.
He's quite fond of Two World 2. Check out his older videos about that game.
My fav in the series. Completed it like 6 times. Love it! With CP it plays great.
6 times lol? R u for real? ☺
@@gulanhem9495 6 times is nothing for a 16 year old game. I finished gothic 2 probably like 15+ times,hell i probably finished diablo 2 like 20 times playing all builds possible.
Unfortunately "unique looking trees" didn't save the series.
loved this one so much, the main story was basically non-existent BUT the side quests-flow was superb! and the soundtrack damn!
Even though I disagree with most of your praise for Gothic 3 (It's just too different from Gothic 2 for me and feels unfinished) I like how passionate you are about the game and the series as a whole. I think if the game just got 1 or 2 more years before it released it really could have been Piranha Bytes Magnum Opus
1:30 - 'wow, the trees are so beautiful in this game!'
shows the absolute ugliest tree in any game ever
Yeah, awesome game with the community patch. Great video!
I loved this game. Quests and factions did not feel the same as in Gothic1,2 or Risen1 but I still liked it.
First!
I agree with you, Gothic 3 is awesome, although my favorite is Gothic 1, I'm always playing Gothic 3 with great satisfaction.
It's absolutely great to see people still honoring this game :3 Especially if they are not from germany. I actually didn't even know that there is a playerbase outside of german-languaged countrys :D ... Does the harsh humor of this game come through in english too?^^
Gothic was huge in Poland as well :D 1 and 2 are pretty much classics here
Gothic 3's music stuck with me in a big way. I remember watching Avatar the last Airbender the other night and on the Ozai fight I got serious Gothic 3 vibes from the music.
I remember that my older cousin was playing all gothic parts, she was in love with this game :D
The music... it hits where it has to hit. good memories.
Like 9000 years of rpgs just sticking swords on our back like magnets... fucking sick of it
"Aging like fine wine." For me it's literally the opposite, aging like milk. I liked Gothic 3 well enough when it first launched -- I was one of its most vocal defenders, and was one of the first people trying to write a full guide/walkthrough for it -- but I've liked it less and less each time I've replayed it to the point that I can barely stand playing it anymore. Suffice it to say, Gothic 1 and 2 are hands-down the better games for me. Those games are infinitely replayable and enjoyable to me, whereas Gothic 3 is a tedious chore to get through, no matter what patches or mods I have installed.
I played Morrowind for a good many years and while looking for a replacement, stumbled on Gothic I quite by accident browsing the games section at mega computer franchise. I fell in love at first install. I really enjoyed browsing the many isles of games, looking at each pkg, the art, the Disk, and reading legends on the Pkgs. I miss that! (Sadly, these stores are now defunct)! Now, all we get is a key and a download link! I'm going to check your videos to see if you have a suggested mod download for this awesome game!