Ah, so it’s easiest to trigger from on BASE jumps. Why does everything in this game have to be so insanely contextual, holy shit. Still, really good find, man!
1:47 that was smooth! Good find on this, that swing on the pole animation is pretty hard to happen in Unity. In Syndicate is much easier to pull off though
My man, you are a legend! Did not know about this move but absolutely adore that smb like still is investing time in this beautiful game! Keep up the good work, thanks!
@@NightingaleBrawlhalla i wouldn’t have said anything if you simply said you don’t really like Unity’s parkour but to say Unity is on par with Origins sounds like a bad joke. I’m baffled, astonished, flabbergasted, and hornswoggled that you said that.
@@user-vt6td9hp3gno it didn’t lol. Ac1 parkour was bare bones asf. It just had a lot of freedom to jump anywhere while climbing. The climbing in that game was so boring lol Altair would climb as if he’s just enjoying the view lmao it was so fucking slow. He would stop then start climbing then stop then go again. The whole Altair and ezio trilogy has this same problem. Unity had free flow parkour which made your parkour feel like you were going in a rhythm instead of the same stiff animations over again like in the old games lol
@@user-vt6td9hp3git feels like I’m walking around playing as a tank lmao. But Arno is prob the most nimble in the series which makes it weird that he feels the slowest to move around with due to input delay
To be fair, I think this inconsistency with the pole swing was in the old games too. Sometimes Altair or Ezio would do a pole swing and swing to the closest landing point when actually you wanted to go in a completely different direction.
Prompt of buttons of PS4 to make this? I use the parkour dawn when touch the rope? In mid Air? How jump to rope like this? I jump use high parkour but i drop over the rope
Hold high profile and back in midair soon as he hits and starts the animation then tap a when he spins around and he will swing in the opposite direction without loosing momentum.
is there a way to get the actual swing to be consistent? it’s so difficult to pull off consistently and 99% of the time i just end up either on top of the rope (from pressing jump) or at street level (from holding parkour down)
@@guntherschultz912 have you modified any keybinds? In case you did, high profile is the button that makes you sprint, backwards is the button that of course makes you go back relative to the camera position.
@SAD_DE Hey, loved the video and wanted to try it for myself. I got it working in Unity but then wondered if it would still work in Syndicate. It does! here's a video if you're curious: ua-cam.com/video/Eko9EjVIXcA/v-deo.html
They save the best parkour to Unity because the french invented it!, and Ubisoft is... french!... Too Bad Unitiy is too repetitive and with such uninterested story.
UPDATE: found a way to work around the problem I adressed at 0:51 onwards. Video can be found here: ua-cam.com/video/sGp-TGJ7Fuw/v-deo.html
strange how this game can still teach us new things despite it's age
Ah, so it’s easiest to trigger from on BASE jumps. Why does everything in this game have to be so insanely contextual, holy shit. Still, really good find, man!
1:47 that was smooth! Good find on this, that swing on the pole animation is pretty hard to happen in Unity. In Syndicate is much easier to pull off though
It feels so much more rewarding in unity.
My man, you are a legend! Did not know about this move but absolutely adore that smb like still is investing time in this beautiful game! Keep up the good work, thanks!
from one legend to another, thank you as well!
Still finding new things in this game god damn
dope movement and sick thumbnail mate... this gives me the unity itch
Thanks! Your thumbnails look really cool as well, that's why mine was sort of inspired by your style 😁
This game parkour is too advanced bruh. I literally spend hours on this game playing around with what I can do with it.
Too advanced? It’s literally as dumbed down as origins
@@NightingaleBrawlhalla i wouldn’t have said anything if you simply said you don’t really like Unity’s parkour but to say Unity is on par with Origins sounds like a bad joke. I’m baffled, astonished, flabbergasted, and hornswoggled that you said that.
@@shuteye2702It's literally the same except for the animations. AC1 had the most in depth parkour.
@@user-vt6td9hp3gno it didn’t lol. Ac1 parkour was bare bones asf. It just had a lot of freedom to jump anywhere while climbing. The climbing in that game was so boring lol Altair would climb as if he’s just enjoying the view lmao it was so fucking slow. He would stop then start climbing then stop then go again. The whole Altair and ezio trilogy has this same problem. Unity had free flow parkour which made your parkour feel like you were going in a rhythm instead of the same stiff animations over again like in the old games lol
@@user-vt6td9hp3git feels like I’m walking around playing as a tank lmao. But Arno is prob the most nimble in the series which makes it weird that he feels the slowest to move around with due to input delay
To be fair, I think this inconsistency with the pole swing was in the old games too. Sometimes Altair or Ezio would do a pole swing and swing to the closest landing point when actually you wanted to go in a completely different direction.
it works, you just tap SPACE(SHIFT+S+tapping SPACE)
This game never ceases to amaze me on parkour even after almost a decade later and, trust me, I stressed it a lot.
1:48 pretty twirl
1:46 that is cool
Killer move
Prompt of buttons of PS4 to make this? I use the parkour dawn when touch the rope? In mid Air? How jump to rope like this? I jump use high parkour but i drop over the rope
1:47 this is my favourite one
Hold high profile and back in midair soon as he hits and starts the animation then tap a when he spins around and he will swing in the opposite direction without loosing momentum.
I played unity 100 times and i didnt notice this one🤩..cool man🔥
I love Unity community!
is there a way to get the actual swing to be consistent? it’s so difficult to pull off consistently and 99% of the time i just end up either on top of the rope (from pressing jump) or at street level (from holding parkour down)
Great find man
Thank you for this; I was wondering how to do it consistently.
i realized that it's an easy trick you just need special environments for that
Thanks for this trick.. Aawesome!
You are the best!
you should try this when leaping down to a tree branch he does this crazy horizontal flip not many people see it
So we can trigger the diving(from higher ground to rope) by simply forward + high profile?
But yet if there is an object to land on at the same hight he will automatically go to it. Like you said inconsistent kinda wonky but yet so much fun.
Thanks
The high profile + drop for 1:45 how make? Use only high profile yo jump at rope and press parkour down in mid Air?
How make this jump?
How do you jump to swing on the ropes like this?
press jump just before reaching an edge
or
hold parkour down if it's closer
@@SADDE ok tysm
HOW DO I JUMP BACKWARDS?
1:50 TUTORIAL PLZ
I don't understand the control inputs
what platform are you on?
@@SADDE pc
@@guntherschultz912 have you modified any keybinds? In case you did, high profile is the button that makes you sprint, backwards is the button that of course makes you go back relative to the camera position.
@SAD_DE Hey, loved the video and wanted to try it for myself. I got it working in Unity but then wondered if it would still work in Syndicate. It does! here's a video if you're curious: ua-cam.com/video/Eko9EjVIXcA/v-deo.html
Yup, and it's much easier to do in that game. At some point I thought it was a feature exclusive to syndicate, lol
They save the best parkour to Unity because the french invented it!, and Ubisoft is... french!... Too Bad Unitiy is too repetitive and with such uninterested story.
Can i spin like 1:47 every places? Or they are i cople of them