AC Unity Advanced Movement Tech: Leap to Backwards Swing

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 56

  • @SADDE
    @SADDE  3 роки тому +15

    UPDATE: found a way to work around the problem I adressed at 0:51 onwards. Video can be found here: ua-cam.com/video/sGp-TGJ7Fuw/v-deo.html

  • @Th3Prowl3r
    @Th3Prowl3r 3 роки тому +26

    strange how this game can still teach us new things despite it's age

  • @jcers
    @jcers 3 роки тому +26

    Ah, so it’s easiest to trigger from on BASE jumps. Why does everything in this game have to be so insanely contextual, holy shit. Still, really good find, man!

  • @danilosiviero4848
    @danilosiviero4848 3 роки тому +38

    1:47 that was smooth! Good find on this, that swing on the pole animation is pretty hard to happen in Unity. In Syndicate is much easier to pull off though

    • @ZakisDizzy
      @ZakisDizzy Рік тому +4

      It feels so much more rewarding in unity.

  • @dunkadmaklaud
    @dunkadmaklaud 3 роки тому +21

    My man, you are a legend! Did not know about this move but absolutely adore that smb like still is investing time in this beautiful game! Keep up the good work, thanks!

    • @SADDE
      @SADDE  3 роки тому +2

      from one legend to another, thank you as well!

  • @titularhero
    @titularhero 3 роки тому +10

    Still finding new things in this game god damn

  • @AltairStealth
    @AltairStealth 3 роки тому +5

    dope movement and sick thumbnail mate... this gives me the unity itch

    • @SADDE
      @SADDE  3 роки тому +1

      Thanks! Your thumbnails look really cool as well, that's why mine was sort of inspired by your style 😁

  • @shuteye2702
    @shuteye2702 3 роки тому +56

    This game parkour is too advanced bruh. I literally spend hours on this game playing around with what I can do with it.

    • @NightingaleBrawlhalla
      @NightingaleBrawlhalla Рік тому

      Too advanced? It’s literally as dumbed down as origins

    • @shuteye2702
      @shuteye2702 Рік тому +5

      @@NightingaleBrawlhalla i wouldn’t have said anything if you simply said you don’t really like Unity’s parkour but to say Unity is on par with Origins sounds like a bad joke. I’m baffled, astonished, flabbergasted, and hornswoggled that you said that.

    • @user-vt6td9hp3g
      @user-vt6td9hp3g Рік тому

      @@shuteye2702It's literally the same except for the animations. AC1 had the most in depth parkour.

    • @touka6589
      @touka6589 Рік тому

      @@user-vt6td9hp3gno it didn’t lol. Ac1 parkour was bare bones asf. It just had a lot of freedom to jump anywhere while climbing. The climbing in that game was so boring lol Altair would climb as if he’s just enjoying the view lmao it was so fucking slow. He would stop then start climbing then stop then go again. The whole Altair and ezio trilogy has this same problem. Unity had free flow parkour which made your parkour feel like you were going in a rhythm instead of the same stiff animations over again like in the old games lol

    • @touka6589
      @touka6589 Рік тому

      @@user-vt6td9hp3git feels like I’m walking around playing as a tank lmao. But Arno is prob the most nimble in the series which makes it weird that he feels the slowest to move around with due to input delay

  • @cosmic2750
    @cosmic2750 Рік тому +6

    To be fair, I think this inconsistency with the pole swing was in the old games too. Sometimes Altair or Ezio would do a pole swing and swing to the closest landing point when actually you wanted to go in a completely different direction.

    • @user-vn2id2yj7z
      @user-vn2id2yj7z Рік тому

      it works, you just tap SPACE(SHIFT+S+tapping SPACE)

  • @R_Marinho
    @R_Marinho Рік тому +1

    This game never ceases to amaze me on parkour even after almost a decade later and, trust me, I stressed it a lot.

  • @s4vag3n0mad
    @s4vag3n0mad 3 роки тому +6

    1:48 pretty twirl

  • @muhaiminrahman2144
    @muhaiminrahman2144 2 роки тому +4

    1:46 that is cool

    • @sairamr6886
      @sairamr6886 Рік тому

      Killer move

    • @pepepistacho5140
      @pepepistacho5140 Рік тому

      Prompt of buttons of PS4 to make this? I use the parkour dawn when touch the rope? In mid Air? How jump to rope like this? I jump use high parkour but i drop over the rope

  • @thecoolnewsguy
    @thecoolnewsguy Рік тому +1

    1:47 this is my favourite one

  • @damianmontgomery3292
    @damianmontgomery3292 2 роки тому +2

    Hold high profile and back in midair soon as he hits and starts the animation then tap a when he spins around and he will swing in the opposite direction without loosing momentum.

  • @harishks308
    @harishks308 2 роки тому +1

    I played unity 100 times and i didnt notice this one🤩..cool man🔥

  • @Carneillon
    @Carneillon Рік тому

    I love Unity community!

  • @shoe43
    @shoe43 Рік тому +3

    is there a way to get the actual swing to be consistent? it’s so difficult to pull off consistently and 99% of the time i just end up either on top of the rope (from pressing jump) or at street level (from holding parkour down)

  • @EkarDGames
    @EkarDGames 3 роки тому +1

    Great find man

  • @MirrorsEdgeGamer01
    @MirrorsEdgeGamer01 2 роки тому

    Thank you for this; I was wondering how to do it consistently.

  • @user-yv6lf5yd3m
    @user-yv6lf5yd3m 11 місяців тому

    i realized that it's an easy trick you just need special environments for that

  • @scaredofwhodofusretropvp6687
    @scaredofwhodofusretropvp6687 2 роки тому +1

    Thanks for this trick.. Aawesome!

  • @cxnvert
    @cxnvert 3 роки тому +1

    You are the best!

  • @znashii
    @znashii Рік тому

    you should try this when leaping down to a tree branch he does this crazy horizontal flip not many people see it

  • @riddleram962
    @riddleram962 9 місяців тому

    So we can trigger the diving(from higher ground to rope) by simply forward + high profile?

  • @damianmontgomery3292
    @damianmontgomery3292 2 роки тому

    But yet if there is an object to land on at the same hight he will automatically go to it. Like you said inconsistent kinda wonky but yet so much fun.

  • @bigboss4993
    @bigboss4993 Рік тому

    Thanks

  • @pepepistacho5140
    @pepepistacho5140 Рік тому

    The high profile + drop for 1:45 how make? Use only high profile yo jump at rope and press parkour down in mid Air?

  • @pepepistacho5140
    @pepepistacho5140 Рік тому

    How make this jump?

  • @user-ub7ni6oz9h
    @user-ub7ni6oz9h 2 роки тому +1

    How do you jump to swing on the ropes like this?

    • @SADDE
      @SADDE  2 роки тому

      press jump just before reaching an edge
      or
      hold parkour down if it's closer

    • @user-ub7ni6oz9h
      @user-ub7ni6oz9h 2 роки тому

      @@SADDE ok tysm

  • @chandlernelms3271
    @chandlernelms3271 2 роки тому

    HOW DO I JUMP BACKWARDS?

  • @Faintray
    @Faintray Рік тому

    1:50 TUTORIAL PLZ

  • @guntherschultz912
    @guntherschultz912 2 роки тому

    I don't understand the control inputs

    • @SADDE
      @SADDE  2 роки тому

      what platform are you on?

    • @guntherschultz912
      @guntherschultz912 2 роки тому

      @@SADDE pc

    • @SADDE
      @SADDE  2 роки тому

      @@guntherschultz912 have you modified any keybinds? In case you did, high profile is the button that makes you sprint, backwards is the button that of course makes you go back relative to the camera position.

  • @jamsandwich8767
    @jamsandwich8767 2 роки тому +1

    @SAD_DE Hey, loved the video and wanted to try it for myself. I got it working in Unity but then wondered if it would still work in Syndicate. It does! here's a video if you're curious: ua-cam.com/video/Eko9EjVIXcA/v-deo.html

    • @SADDE
      @SADDE  2 роки тому +1

      Yup, and it's much easier to do in that game. At some point I thought it was a feature exclusive to syndicate, lol

  • @AleHernandez
    @AleHernandez Рік тому

    They save the best parkour to Unity because the french invented it!, and Ubisoft is... french!... Too Bad Unitiy is too repetitive and with such uninterested story.

  • @Faintray
    @Faintray Рік тому

    Can i spin like 1:47 every places? Or they are i cople of them