Blender & UE5 | 3D Sculpting, Texturing and Rendering STYLIZED WOOD

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 16

  • @AbdullahGameDev
    @AbdullahGameDev 6 місяців тому +2

    Awesome as always 👏

  • @DropThePiProductions
    @DropThePiProductions 6 місяців тому +2

    this looks awesome! Thanks for sharing!

  • @mainakdas7441
    @mainakdas7441 6 місяців тому +2

    how do you have such a nice soft lighting in unreal ?

    • @brainchildpl
      @brainchildpl  6 місяців тому

      Check my first UE5 video where I made some changes to the default lighting (using the default project) ua-cam.com/video/8t0Q5fYT2ws/v-deo.html
      This should be a good starting point. You can also check out my other UE5 videos, as most of the time I used the same project and made new changes to the lighting each time I created a new video (from what I remember).

  • @BraggsTippingPoint
    @BraggsTippingPoint 6 місяців тому +1

    Love it! What is your lighting setup in UE? If its a custom default setup you have created, is there anyway we can get a UE5 project with your default lighting settings? I'd love to be able to check my models and textures in UE with your lighting setup. Its so good.

    • @brainchildpl
      @brainchildpl  6 місяців тому +1

      Check my first UE5 video where I made some changes to the default lighting (using the default project) ua-cam.com/video/8t0Q5fYT2ws/v-deo.html
      This should be a good starting point. You can also check out my other UE5 videos, as most of the time I used the same project and made new changes to the lighting each time I created a new video (from what I remember).

  • @koversedev
    @koversedev 5 місяців тому +1

    Umm how are you able to do that v shape cut with the scrape brush at: 0:33 ?

    • @brainchildpl
      @brainchildpl  5 місяців тому +1

      Check this video: ua-cam.com/video/k7kooPdkVSA/v-deo.html

    • @koversedev
      @koversedev 5 місяців тому

      @@brainchildpl that's great .. amazing work btw .. thanks a lot :)

  • @LucianoSantoro_design
    @LucianoSantoro_design 4 місяці тому

    can't scrape like that even if i check original normal and area...

    • @LucianoSantoro_design
      @LucianoSantoro_design 4 місяці тому

      u can like scrape everywhere with no limitations, if i scrape on flat surfaces i have 2 things: nothing happens or everything breaks

    • @brainchildpl
      @brainchildpl  4 місяці тому

      Check my other video with full brush settings ua-cam.com/video/k7kooPdkVSA/v-deo.html

    • @LucianoSantoro_design
      @LucianoSantoro_design 4 місяці тому

      @@brainchildpl saw that already but still i can't scrape :/

    • @brainchildpl
      @brainchildpl  4 місяці тому

      @@LucianoSantoro_design If you want to use it, your mesh needs to be dense. It's best to use the remesh modifier (apply it afterward before you start sculpting). Start a new blend file, use my brush settings, remesh the cube so it becomes a denser mesh, apply the remesh modifier, and then start sculpting the edges with my brush settings. See if that works for you. When you start scraping on a flat surface, it will scrape off what is above that flat surface, flattening or trimming it to the level of the starting flat area you began scraping from.