Check my first UE5 video where I made some changes to the default lighting (using the default project) ua-cam.com/video/8t0Q5fYT2ws/v-deo.html This should be a good starting point. You can also check out my other UE5 videos, as most of the time I used the same project and made new changes to the lighting each time I created a new video (from what I remember).
Love it! What is your lighting setup in UE? If its a custom default setup you have created, is there anyway we can get a UE5 project with your default lighting settings? I'd love to be able to check my models and textures in UE with your lighting setup. Its so good.
Check my first UE5 video where I made some changes to the default lighting (using the default project) ua-cam.com/video/8t0Q5fYT2ws/v-deo.html This should be a good starting point. You can also check out my other UE5 videos, as most of the time I used the same project and made new changes to the lighting each time I created a new video (from what I remember).
@@LucianoSantoro_design If you want to use it, your mesh needs to be dense. It's best to use the remesh modifier (apply it afterward before you start sculpting). Start a new blend file, use my brush settings, remesh the cube so it becomes a denser mesh, apply the remesh modifier, and then start sculpting the edges with my brush settings. See if that works for you. When you start scraping on a flat surface, it will scrape off what is above that flat surface, flattening or trimming it to the level of the starting flat area you began scraping from.
Awesome as always 👏
Thank you! :)
this looks awesome! Thanks for sharing!
Thanks for watching! :)
how do you have such a nice soft lighting in unreal ?
Check my first UE5 video where I made some changes to the default lighting (using the default project) ua-cam.com/video/8t0Q5fYT2ws/v-deo.html
This should be a good starting point. You can also check out my other UE5 videos, as most of the time I used the same project and made new changes to the lighting each time I created a new video (from what I remember).
Love it! What is your lighting setup in UE? If its a custom default setup you have created, is there anyway we can get a UE5 project with your default lighting settings? I'd love to be able to check my models and textures in UE with your lighting setup. Its so good.
Check my first UE5 video where I made some changes to the default lighting (using the default project) ua-cam.com/video/8t0Q5fYT2ws/v-deo.html
This should be a good starting point. You can also check out my other UE5 videos, as most of the time I used the same project and made new changes to the lighting each time I created a new video (from what I remember).
Umm how are you able to do that v shape cut with the scrape brush at: 0:33 ?
Check this video: ua-cam.com/video/k7kooPdkVSA/v-deo.html
@@brainchildpl that's great .. amazing work btw .. thanks a lot :)
can't scrape like that even if i check original normal and area...
u can like scrape everywhere with no limitations, if i scrape on flat surfaces i have 2 things: nothing happens or everything breaks
Check my other video with full brush settings ua-cam.com/video/k7kooPdkVSA/v-deo.html
@@brainchildpl saw that already but still i can't scrape :/
@@LucianoSantoro_design If you want to use it, your mesh needs to be dense. It's best to use the remesh modifier (apply it afterward before you start sculpting). Start a new blend file, use my brush settings, remesh the cube so it becomes a denser mesh, apply the remesh modifier, and then start sculpting the edges with my brush settings. See if that works for you. When you start scraping on a flat surface, it will scrape off what is above that flat surface, flattening or trimming it to the level of the starting flat area you began scraping from.