Gaijin Has To Fix This MICA Problem. Or Do They? (Dev Server)

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  • Опубліковано 9 чер 2024
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КОМЕНТАРІ • 82

  • @AeroTurtle
    @AeroTurtle  22 дні тому +7

    Do you think they should keep the MICA flight model the same or change it so that it doesn't tweak at close range???

    • @MessInMines
      @MessInMines 22 дні тому +14

      There is no way they can keep it as is.
      Nothing about the MICA flight model is even remotely correct at the moment.
      TVC fails spectacularly more often than it works properly. (on top of being less effective than IRL)
      The range is nerfed three-fold :
      - modeled for 50km of range instead of 80km
      - Wobbles a TON making it lose all its energy in a few seconds after the motor burns out.
      - Has way higher drag than supposed to.
      It struggles to hit an unaware target 30km away at altitude, it's ridiculous.
      They need to fix it first. They can still nerf it later it if it's too strong.

  • @gustavofelix3433
    @gustavofelix3433 22 дні тому +50

    It will be the same as the Magic II, it will have to perform at a lower level for 2 years until the gaijin lets the missile perform as it should

    • @AeroTurtle
      @AeroTurtle  22 дні тому +6

      Essentially

    • @sicsempertyrannis6541
      @sicsempertyrannis6541 22 дні тому +2

      because it was added before it should've been? Because if it performed as it should it would be an 'I win' button in 99% of use cases?

    • @Clem76228
      @Clem76228 22 дні тому +3

      Or it will be like the 530D and it will never be at its full potential... The 530D in WT is horrible, it has no range and it loses a lot of energy when it doesn't burn anymore. You have to see the 530D in DCS to realize how Gaijin shit on this missile.

    • @gustavofelix3433
      @gustavofelix3433 22 дні тому +1

      @@Clem76228 gaijin for real hate france

    • @MrRobschnieder
      @MrRobschnieder 22 дні тому

      Yes but now you have the magic 2 being a beast but also being used down at 11.0 😢

  • @TheADC34
    @TheADC34 22 дні тому +11

    2:20 No, the MICA has been designed for close range AND BVR, it replaces the S530 and the magic they are meant to be used in dogfights.
    Which is funny because has far as I know it's the only new missile design for close range and capable to fire over the shoulder but in WT its the one that fail when asked to turn too much
    Overall i think Gaijin need to refactor missiles, its was fine with fox 2 and fox1 but modern missiles with thrust vectoring and long range their is so much weird stuff like loss of controll, wobling, even tracking some time with "low" energy and it will become worth and worth with more recent missiles

  • @archi1757
    @archi1757 22 дні тому +21

    So you get: a FOX 3 that has less range than counterparts, with thrust vectoring which is at best a niche gimmick and at worst unuseable making it miss shots that other missiles would hit... Nice combo

    • @AeroTurtle
      @AeroTurtle  22 дні тому +1

      Essentially xD

    • @mikeyplayz8438
      @mikeyplayz8438 22 дні тому

      stfu they'll fix it on release and you get your overpowered 50g missile you crybaby. It's not even update day and you're already upset about something that has no significance to the final build. You sound like Russian mains crying they don't have the best stuff at all time.

    • @kolecnik
      @kolecnik 22 дні тому +4

      hows thrust vectoring is a simple gimmick? r73 is a great dogfighting missile, MICA's would work nicely in dogfights and worse than others at long ranges. it will get its thrust vectoring fixed after sometime, like 9M's with their seeker and r-73 with its tv too

    • @collander7766
      @collander7766 22 дні тому

      @@kolecnik wdym, 9Ms seeker hasnt really be changed much.

    • @finnm.2582
      @finnm.2582 17 днів тому

      The MICA is to be used in close and medium range engagements. It’s a dogfight missile.

  • @totolescargo
    @totolescargo 22 дні тому +9

    The French were cooking with the MICA EM. Can't wait to get my greasy hands on it.

    • @AeroTurtle
      @AeroTurtle  22 дні тому

      100% It's a fire missile!

    • @ommsterlitz1805
      @ommsterlitz1805 4 дні тому +1

      I see a 90% miss on this game and in this video when the MICA EM have a 99% hit ratio irl

  • @mystic0970
    @mystic0970 21 день тому +2

    all I know is the mica has 50-60g overload irl and will be the most modern missile in the game

  • @borkel
    @borkel 22 дні тому +12

    They reduced multipath effect down to 50m. I'm so happy.

    • @AeroTurtle
      @AeroTurtle  22 дні тому +2

      LET'S GOOOOOOOOO. Is this actually true?

    • @borkel
      @borkel 22 дні тому

      @@AeroTurtle there's a video in the forums that proves it

    • @bwhittv1446
      @bwhittv1446 22 дні тому

      Unfortunately not enough. Maybe like 30m

    • @kyoMcMushy
      @kyoMcMushy 19 днів тому

      @@bwhittv1446hey it’s a step in the right direction 🤷‍♂️

  • @zehi04
    @zehi04 22 дні тому +13

    they'll probably do somethin about it, wasn't the r73 in a similiar situation on release day?

    • @AeroTurtle
      @AeroTurtle  22 дні тому +1

      It was xD

    • @MrNPC
      @MrNPC 22 дні тому +6

      Since they are realistically simulated they are probably trying to intercept a point that requires a lot of turning which then causes it to over turn and gets stuck in a loop as you see in the video a few times, they'll probably adjust the PID values to fix it.

    • @vondalo5504
      @vondalo5504 22 дні тому +2

      @@MrNPC "realistically simulated"

    • @AeroTurtle
      @AeroTurtle  22 дні тому

      @@MrNPC I hope so!!!

    • @user-jy6cn3jy8g
      @user-jy6cn3jy8g 22 дні тому

      The R-73 is in a similar situation even rn after almost a year since it was released (I mean it is definitely in a better state but still in 5/10 high off-bore shots it enters a spin, especially at lower speed)

  • @spartainwarrior6445
    @spartainwarrior6445 20 днів тому +1

    Opening bit had me screaming USE YOUR BLOODY GUNS!

  • @corybrown2197
    @corybrown2197 22 дні тому +7

    Look we are approaching the era of missiles that practically don’t miss unless they straight up didn’t track or you min/max their effective range.
    It’s my opinion that gaijin is going to have to just rip the bandaid off on some of this stuff otherwise it will never come to the game.
    We are going to experience a few things being way too overpowered for a bit before more variety is added. And then once again another big leap will happen.
    I think in this leap, radar missiles are going to be really strong compared to the IR missiles we have in game.
    Practicing in the dev server I’m debating on if taking 2 9M’s on my American vehicles are even worth it. Half of the time, the situations I use them in, they miss. They don’t have the energy, or the ability to turn like I need them to. Versus the AMRAAM which only has the downside of being defeated by the ground. If I can fly my plane in a certain way, and force my dogfighting opponent off of the ground, the Fox-3 ends up killing better and faster.
    The only missile that I can think of that will remain competitive is the R-73 with its off bore capability.
    Though this is all based on my time in the dev. Perhaps it will be easier to get kills with sidewinders in the live server.
    And on a side note, I’m impressed you can manage to get radar locks with the HMD. My HMD radar never works in the dev. And it forces me into situations I don’t prefer since I’m spamming my lock button and cycling modes trying to get my radar to function like it does on the live server.

    • @AeroTurtle
      @AeroTurtle  22 дні тому +2

      Yeah this is really true. I could see war thunder going in this direction. Force players to adapt. Also HMD typically doesn't work for me either, but in those dogfights it was doing wonders.

    • @dwright_origins5157
      @dwright_origins5157 22 дні тому +3

      They either do it right, gameplay will adapt and players will get better. Or they do it wrong and waste theirs and everyone else’s time with a broken mess that they may as well have left out entirely. No in between. BVR is not a difficult concept to learn. It just seems to me many would prefer things stay the same rather than have to learn to play differently.

    • @corybrown2197
      @corybrown2197 22 дні тому +1

      @@dwright_origins5157 most people are afraid of change even if it’s good.
      You sort of have to force it on them, and let them realize themselves that it was a good change.

    • @corybrown2197
      @corybrown2197 22 дні тому +1

      @@AeroTurtle this just in, looks like they nerfed multipathing from 100m to 50m.
      So yea I might just rock AMRAAMs

    • @AeroTurtle
      @AeroTurtle  22 дні тому

      @@corybrown2197 Oh hell yeah!!!

  • @yametetakiro5914
    @yametetakiro5914 10 днів тому +1

    Lets not forget that mica isn't truly a fox 3.
    Its actually a fox 2 on steroïd with a fox 3 range and trust vectoring 💀💀💀💀

  • @hadialdennawi8665
    @hadialdennawi8665 22 дні тому +3

    Thrust vector not put to use is a crime.

  • @syfury3403
    @syfury3403 22 дні тому +8

    About the range, MICA have 80 km max launch range like other fox 3 in that game, but gaijin nerf it 😥. (Max range interception with MICA was made in 1998 at 67 km during taiwanese tests of MICA, but it's impossible to find a source acceptable by gaijin about that)

    • @123TheCloop
      @123TheCloop 22 дні тому +1

      because intercept range means nothing......... you do understand so many variables effect a missiles range right. altitude, air temperature, loft parameters, was the enemy aircraft maneuvering or flying towards or away. its the same reason why AIM54s have something like 110km range but this was only ever against slow moving targets IRL and even then couldnt be fully confirmed.

    • @AeroTurtle
      @AeroTurtle  22 дні тому +2

      Gaijin trying to nerf it fr fr

    • @syfury3403
      @syfury3403 22 дні тому +3

      @@123TheCloop maybe that why I write max intercepte range and not only intercepte range... Max intercepte range is with a play at high altitude flying at Mach 2.
      In all case, MICA are exploding after doing 50 km because of Gaijin, and it's very difficult to make them have a range of 50 km because they wooble

    • @MessInMines
      @MessInMines 22 дні тому

      ​@@123TheCloop Funny you'd say that.
      Software simulations I programmed say MICA can reach 80km of range if modeled correctly.
      BTW that same simulation says AIM-54 can reach a target 110km away right before it runs out of battery when launched at mach 1 at 12km altitude.

    • @Clem76228
      @Clem76228 22 дні тому

      @@123TheCloop It doesn't change anything as long as the others are 80km max... After yes, the maximum ranges of missiles are mostly at very high altitude and high speed, but that's for all missiles. Shooting an aim120a at 3000 feet at Mach 0.8 on a target at 40km and 10,000 feet and it will never have the energy to go and get it, it's obvious.But as I said before, it doesn't change the fact that irl, the MICA has a range of 80 km and that on WT, it is nerfed at 50...

  • @saschafuchs1535
    @saschafuchs1535 22 дні тому +1

    The bug, you mention, isn't really a bug. Thats when the missles thrust vectoring is to strong so the missle just spins out. Same problem is found on the r77 and r73 because of it.
    I actually find this great, it looks hella funny.

  • @adrianstachowski9422
    @adrianstachowski9422 22 дні тому +3

    Too strong chaff is much better than too strong multipathing I guess. At least it requires attention, it's limited and doesn't punish you for flying an aicraft as intended

    • @AeroTurtle
      @AeroTurtle  22 дні тому +1

      I agree

    • @Brzzzyexe
      @Brzzzyexe 19 днів тому +1

      i'd much rather my missile not hit because it got spoofed by chaff then the game saying he flew too low so your missile just didn't track, thing is that you can completely circumvent multipathing by just unlocking like .2-5 seconds before the missile hits depending on angle

  • @stevenkravitz6377
    @stevenkravitz6377 22 дні тому +1

    Bruh I thought HMD was supposed to work like ACM where you just put the box over them and get a look. I didn't realize you also have to press the radar lock button. I was wondering why HMD never worked. I thought it was useless.

    • @AeroTurtle
      @AeroTurtle  22 дні тому

      Ngl I found out on the dev server xD I always assumed it didn't work too.

  • @ddfgchsv
    @ddfgchsv 22 дні тому +1

    the intro lmao

  • @bencurran3204
    @bencurran3204 22 дні тому +1

    its a 50g missile, i hate to say it but its less of a sort the stats, yes decompress the brs, and you know, figure out how to engage said missile

  • @user-dv5qx5kv2o
    @user-dv5qx5kv2o 21 день тому +1

    Aim-120A I know is a Short to medium range missile and the R77 is a medium to long range missile DCS I do the same thing and DCS doesnt care about balance DCS cares about realistic results no water down BS like Warthunder

  • @nordvpn4836
    @nordvpn4836 22 дні тому +1

    flying dorito final boss

  • @michaelcroeser5104
    @michaelcroeser5104 22 дні тому +2

    Hello my turtle friend, i just wanted to know about your car's extended warranty.

    • @AeroTurtle
      @AeroTurtle  22 дні тому +1

      OH NOOOOOOOOO!!!!!!!!!!!!

  • @akmguru1062
    @akmguru1062 22 дні тому

    In your video where you’re missing, is because you’re too damn close to the targets. Not sure if Gaijin designed it that way but in real life there is a minimum launch distance for most fox 3 missiles. Typically it’s within 3-5 nm , and your missile will not track.

    • @AeroTurtle
      @AeroTurtle  22 дні тому

      That's the whole point of the video. The missiles shouldn't be spinning out. No matter how close I am

  • @ccy0126
    @ccy0126 22 дні тому +2

    1minute 0 views bro fell off

  • @Scorpac
    @Scorpac 22 дні тому +1

    Absurdly bad piloting and throwing away of good opportunities in this clip. Just wow!

    • @AeroTurtle
      @AeroTurtle  22 дні тому +8

      The point of the video is to fox-3 not gun down the f16